#RPG7 / PG07 Heat - Feedback
1 messages · Page 1 of 1 (latest)
I feel HEAT is one of the only free kill option in the game. you have a weapon that one shots people hidden being cover and removes the cover. it is unreactable and destroy good positioning. I get 6 free kills as engi as of now. Having the building and one shot kill potential splitted into FRAG and HEAT would make frag more valuable and HEAT less a jack of all trade.
3rd most powerful gadget in the game. Plenty of ammo, shits on infantry, and can destroy cover like no one's business all while doing solid vehicle damage.
Needs to have the splash radius nerfed and vehicle damage to APC's and Tanks nerfed because right now it's the C4 of RPG's - able to do basically anything effectively.
If it was me I would just remove Tandems.
HEAT would have small splash radius but be able to destroy walls still.
Frag would have its splash radius slightly increased, damage boost to kill except on the outer area of the splash radius, not do building damage, not do vehicle damage UNLESS they're an "open vehicle" like the quad or humvee
This weapon has to be one of the most unfun interactions currently in the game, moreso than dying to a sniper. If you get killed by a sniper, it's "well I guess I shouldn't have been standing there. Now I atleast know where he is and know thats a potential spot for future snipers to be."
But with this thing, it's "I guess I shouldn't have been near this wall? Or in this general radius? Or too close to a corner??"
There's just little to no feedback from dying to this thing since it feels like a sniper with a blast radius. There isn't much to learn from it and the gameplay is purely one-sided.
To iron this out, there could be a unique explosion sound to warn everyone in the area that RPGs are being fired. The tiny whistle thing they do isn't really enough right now. There could also be a distinct reload sound, so people would be aware that the engineer is reloading and to expect another shot soon. Unfortunately I don't have any ideas on how to nerf the first-shot interaction, especially since I don't play vehicle modes, but just know that this thing isn't really that healthy.
My idea for HEAT is to make the blast radius have a custom shape. It should not be as effective as a splash damage tool against infantry as it is.
HEAT could have a truncated cone shaped area of effect, with the narrow end of the cone starting at the point of impact and being maybe 1/2 meter wide or so, with the other end of the cone being ~2 meters wide and about 4 meters or so away from the point of impact, oriented in the direction of travel.
I like this for a few reason. First, because it is somewhat closer to how a HEAT charge works in real life, which I think is neat.
Second, because it will vastly reduce the ability of HEAT to nuke infantry the way it does right now, unless it’s a direct hit.
Third, because this allows HEAT to keep its current use as an anti structure tool and a tool for killing players behind destructible walls.
Thoughts? Suggestions?
I'd also prefer a narrow cone shape splash, just enough to kill someone if they're lined up with the shot rather than having big AoE splash that kills anyone in that room. That should be Frag's job.
Buff frag RPG DMG Vs infantry, nerf heat explosion radius = fixed
HEAT explosion should be altogether incapable of OHK splashes on infantry IMO. Not saying to make it useless either, even hitting for like 80 damage if it lands at your feet would be fine. But Frag should have the reserved ability for splash OHKs.
HEAT killing infantry without direct impact/hitting a wall that they are hiding directly behind is a bit of a joke. A cone blast radius from point of impact would be a great nerf, plus just changing Frag to what HEAT does right now to INF would work I think.
Currently my thoughts on Heat
When I first decided to try out engineer I thought Frag was the anti infantry option (And light vehicles like humvees & ATVs along with potentionally helicopters) & tandem was the "I want this vehicle knocked out NOW!" , sadly through Frag is completely overshadowed by HEAT (A shape charge rocket beating a fragmentation rocket)
Heat currently offers a large degree on OHK range, anti vehicle potentional and such with only competitor being the tandem in anti vehicle
Make the frag not damage walls very much but wide area of damage to infantry + one shot , make heat destroy buildings well and small area of damage to infantry but still one shot of almost direct hit + it can one shot all humvees quad bikes and nightbirds , make tandem have a better velocity for 150 metres but drops a lot after 150 max 250 and that one shots btrs from behind + pls give it irons it just makes sense
remove one shot capability from HEAT and shift that to frag instead, and also nerf rocket count to maybe 2
this will probably force engineers to work with each other instead of being a solo dolo class, HEAT being used as a cope out AOE kill weapon is just 
Are you suggesting 2 heat RPGs max
Then you wouldn’t be able to destroy a tank.
tbf HEAT in terms of theory is meant to just disable a tank so Tandem can step in
but this isn't Squad so
i don't really know how to nerf HEAT, all I know is that it shouldn't be wasted for just infantry only
I talked a bit above about making the AOE a cone that gets wider at the far end so it can’t splash infantry as easily but can still kill people behind cover if you hit on top of them.
oh ye that sounds good
From the transport helicopter/littlebird, Heat rockets without the scope is better for killing armor.
helicopters just hover right over you and there's nothing you can do about it, such a great thing to have in game since while in a vehicle there isn't a counter unless they are far away or really low for some reason. not quite the place for it, but helicopter passengers should only be able to use specific items while in the seats, the only 3 gadgets should be the GL, Medkit, repair tool.
You can fire back... with your own heat rocket?
should I have specified a ground vehicle? even then I'm talking about a chopper directly above you, mostly the LB since you can aim lower from more seats.
can you even angle that high as INF?
I think if you have a PG07 RPG equipped on a night map you should get a reminder about that before you spawn in
can we just have it where it automatically removes your NVGs or you know have the lines actually illuminated.
most versatile RPG
Shaped charge should not act as and HE, AP and remove every wall in the radius of 5km around the impact. I'd say it should be brought down to what it is supposed to be - a way to deal with vehicles, not leveling a whole building to the ground without resupplying while killing everyone inside with an absurd fragmentation AOE. Some ideas I had: Reduce damage to structures like walls significantly (basically reduce the size of a hole it makes in a building), reduce aoe damage but perhaps leave a conic shape in front of explosion so you can still kill someone behind a wall with a direct hit of a jet (like it was suggested before), and maybe reduce total amount to 4-5 rockets, while buffing HE to allow it do it's job properly
I was playing riot shield on frugis and getting point blank RPG'd quite often.
But like, the RPG point blank really doesnt kill the engineer? Seems a bit unbalanced
Make the heat hotter
Heat definitely needs an AOE nerf. Especially now in high tick servers, im literally dying from the AOE at least 3-4 meters away sometimes.
Nerf AOE on infantry and then nerf the damage when destroying a wall. I believe it SHOULD destroy the wall completely but decrease the damage on the player when the wall is destroyed.
Right now it is just a aimlessly point, click, kill weapon being abused by players that can't aim well.
It is not aimless past ~12m
Not bad idea given that there is 254 players. With that amount of people, they shouldn't be able to do some things alone. That kind of defeats teamwork
It's trivial to aim at any range once you have a rangefinder.
In particular it's trivial to use M110 engi and just switch to RPG to blast open anything that obstructs your sightlines/kill wounded targets that ran to cover.
that seems like a really far ways away to get killed by the AOE
as an engie who uses the PG07 a lot at least it isnt that large
ive had that shit literally land behind me and then kill me in a delay on high tick.
dont really care if you play engie or not. it's what appears on my screen
idk im just saying as someone who has used it a bunch if the AOE was smaller it would be kinda underpowered
whether thats what the server is actually registering or the game client is too slow to process the rpg on high tick
all i know is that if a heat explosive is aimed in my general direction, it doesnt have to hit me to kill me. it happens way more frequently on high tick
similar issue with guns the honey badger or vector on high tick with high ping. just insta killed
honey badger has good ttk same as vector but they aren't the fastet ones, that's a connection issue but ye heat has meh balance
it really, really, really wouldn't be
you're already very good at dealing with vehicles, can easily destroy walls, and can one tap people through walls as well
HEAT doesn't need the AOE on top of that. it should only kill on direct hits
shouldn't really do shit to walls besides a small hole lets be honest
The one taps through walls is kinda busted but I disagree with the rest
And no it literally specifies it is for breaking through them in the desc
that is not how HEAT works. blowing up a circle around where it hits with the force going forward would be far simpler. HEAT having a miniscule blast radius would also be true to form.
I would be okay with it being given a small sphere & than a cone going forward
yeah just not "fuck everything within 5 meters" like it currently is.
A reminder that there will always be a negative bias in feedback posts because content players don't go out of their way to provide feedback.
I think Heat RPGs are overall in a good spot.
That's debatable, it definitely is too good against infantry. It's splash radious is definitely too big.
Against vehicles It's all right, and any concerns I would have are about RPG'S as a whole.
Destruction is also good tbh
its in a good spot if the other RPGs didn't exist.
I rather have choices that fit niches rather than just a jack of all trades
it does, but that's a bit too far. the "Flat Damage" style of explosives' make it hard to deal with. instead of bypassing armor like it was designed to do, it just does a shitton of damage to mimic that effect. which is great for fighting tanks, even if its a bit over tuned, but leaves every other ground vehicle one shot away from death.
So instead of tandem being "anti-ERA", Heavy armor for the purpose of BB, its anti every vehicle and tanks.
FRAG goes without saying of course. it was severely over tuned to what it is now after it was a killing machine in testing.
Jack of all trades, master of pretty much all
Yeah, that is obviously not a good thing.
this is more of a every RPG feedback. Let them track distance too.
track distance?
All weapons track the longest kill distance. Equipment and vehicles don't.
ah that's what you mean
This's less of an issue with the HEAT in particular and more RPGs in general, but for the love of dogs, please remove the ability to fire RPGs from inside vehicles! It should NOT be possible to fire a freakin' rocket launcher from inside a dogdamned helicopter (for so many reasons even!)
disable all offensive gadgets while in vehicles maybe?
Or just disable all gadgets while in vehicles. imo that'd be a perfectly fine way of fixing it
could be, then you got the engys ranting about how they cant repair midair anymore.
Yeah, but who even gives a shit about them though? Mid-air repairs are OP anyway lol
It nots mid-air repairs that are Op its that you can have an entire team inside just repairing, especially if you are running an RPG helo. If there is a cap on how fast a vehicle can be repaired, its too high right now.
Just goes to prove my point really. Better to remove all that shit imo
or just put a cap like most every other game with repair functions?
Yeah, I guess, but mid-air repairs are kinda dumb anyway, so I don't think it'd be at all bad if they just removed 'em altogether
that's like saying that field repairs are just as stupid and should be removed. what makes it "stupid" mid-air is that the helo has so much fucking health in the first place, meaning you can out heal most damage because we have no dedicated AA platform.
the apc can't traverse or elevate enough to hit a well piloted chopper, same with the tank. and RPGs as AA are either luck or a bad pilot. bullets might as well tickle the thing. so little burst damage is available to counter the helo what little damage being done can easily be out healed, and if it gets hit hard it just flies far enough away getting hit again is unlikely.
The problem isn't really the repairs, its the helo itself.
Thing is, a helo can easily move at full speed and thus avoid 90% of all incoming damage while getting repaired, so it's a bad comparison
A tank can move at maybe half speed while getting repaired, and even then the driver's gotta be super-mindful of obstacles and shit
thank you for proving my point about the helo bud
the problem is not the repair tool, its the helo being the way it is.
And my point is that helicopters don't need mid-air repairs and shouldn't have them 'cause they can literally move 4x as fast as any land-based vehicle due to the lack of terrain, and so going back to base for repairs should nullify the point with mid-air repairing
Having to actually land your helo for repairs should be a crucial trade-off for all that mobility and serve as a balancing point to make 'em far more vulnerable to counter-attacks/ambushes
so you just want to remove a function all together, because you simply cannot fathom that something else is the actual problem.
Nobody is ever going to land for repairs. ever. they will die flying or go back to base and hover for a few seconds to repair the miniscule amount of damage done to the chopper.
...that's kinda the point
again, you are wanting to remove a whole function of a tool hardly anyone uses, because the helo has too much health.
If nobody uses it, then may as well remove it, yeah? It'd be a way faster fix than trying to allow some tools/gadgets to be used while inside a vehicle but not others
would be just as fast of a fix to just lower the health of the chopper.
...which's entirely unrelated to the above-mentioned issue
it is, because thats the cause of mid-air repairs being OP. since, you know, the repair tool is a gadget?
So? How is that even remotely related to the insanely dumb practice of letting players fire RPGs from inside helicopters/other vehicles?
you continued talking about it. it went from your RPGs, to offensive gadgets, to all gadgets.
I do agree that RPGs shouldn't be able to be fired from helis but other gadgets are fine. Although maybe the repair tool's effect should be nerfed from 98% to 60-75% for moving vehicles.
capping repairs so that only one or two engys are actually effective would be a nice change instead of just straight removal. the capping it further on moving vehicles sounds really good, though I don't know how hard that would be to implement since it sounds very dependent on the server.
I dunno 'bout that chief, 'cause I reckon being able to throw C4 outta helos could be almost as abusable as firing RPGs from them
I mean, it'd literally be like having remote detonated carpet bombs to drop on enemies
^litterally how some squads use the LB. annoying as hell if your in a vehicle.
Either way, the devs should absolutely remove the ability to use RPGs/other offensive gadgets at least when inside vehicles
this^ but the only one I'm gonna argue to keep is the RPG Quad/PWC
Well, with those it wouldn't be much of an issue I'd reckon, and for the PWC in particular you'd basically have no other options to engage "aquatic" IFVs (aside from other IFVs but omfd they deal so fucking little damage to one another...)
yeah, wouldn't be the biggest loss ever, but I could stand losing them if all offensive gadgets were restricted in vehicles.
Mostly I just want this fucking garbage with RPGs fired from helos to be removed. It's just cancerous af since there's no real counter at all
Bro but I love when me and my friends attach rocket pods to an experienced pilot it’s so funny
One of my favorite memories playing this game is from this. Start of a tensatown match, both teams send transport little birds to that point in the far northeast (I don’t remember which letter it is). I managed to hit the other little bird with a tandem while we both came in to land on the roof. ~12 kills, good times.
Shoot back.
It’s really funny though lmao
Dodge, duh
You got killed by a flying heli with rpgs?
The only helicopter seats that you should be able to fire rpgs from are the side seats on the military littlebird unarmed
Mass 4.5 kg. Maximum (!!) range 200 meters. Type: thermobaric, flame. So needs 1 second to ignite explosion. What it means? With that movement speed of actors you can run out the explosion. IRL of course not. It should not be area-sniper-rifle.
instead of
Mass 2.6 kg, range 500 meters, NO SCATTER, only Cumulative.
I have shot a flying heli down, from another heli before if it helps lol
haven't tried C4?
That's an unfortunate story
So it destroys walls and roofs with one shot, but takes multiple shots to destroy player-made barricades? That never made sense to me
for hescos it makes some sense
30mm/120mm rounds are stopes by fences, so...
I mean, sand bag = heavy and soft cinderblock = brittle, and not as heavy
Even if I hadn't, it's objectively wrong for the game to allow players to pull that kinda shit. The devs themselves have said they don't ever wanna add "vehicles with rockets". And what is a helicopter with RPG-toting cheapskates if not a vehicle with rockets?
Lmao
cry some more
And that's coming from a low-brow troll whose sole purpose in this thread is to stir shit up for no valid reason whatsoever. Go read a book, buddy
literally my first message here xd, its more fun than having rocket pods on littlebirds
its not like every game there is a squad in a transport lb just shooting rpgs at people
only a couple of maps have transport lb I think its : River, Wakistan, Tensa town, and eduardovo
you can shoot us down easily: with aug, 7m, m2, m110 is good as well
Yeah the thing is with this that it requires teamwork and organisation unlike an attack copter that has rockets to be shot by the pilot without no teamwork (unless there is a gunner but that's another type of dough)
Its like when the tank's Driver and main gunner seats were separated, and you needed a good driver and a good main gunner.
He has a point
That's not true. It's the LB argument all over again. Even tho you can shokt at heli, this time your chances to die are much higher because someone will send RPg at your face.
Not to mention that vehicles struggle with countering them too
He does but I don’t like it 🥹
Also the vehicle argument sure you might miss an rpg on the lil bird and be killed by it but you just respawn 10 seconds later and do it again 
if the pilot is any sort of competent, you will miss.
or wait 4-6 minutes if you were in a vehicles, which doesn't have a counter to that
Lb is not gonna kill a tank silly
Ik how to fix
Ban good pilots 😱
LB with 2 engis or anyone with C4 will
And does that
With no counterplay
Becouse you will not hit a good pilot from main gun, and 7m L vehicle dmg is a joke
think again
little bitch got out, he should have accepted his fate like a man
shoot faster 
I hit the weak spot twice in a row xd, can't do it faster than that
Though it meant the attack lilbird 😅
I used to do this all the time when I cared to play infantry maps. River is an absolute slaughter with the rocktets since there's no armed littlebird. It's really fun fighting the enemy transport littlebird too with your side gunners.
Helicopters are the victium of armor. They should be able to fight back, and fight back we do!
How do you get the transport littlebird on Wakistan?
there's a single spawn for it on c
and yes RPGs on a chopper are literally only fun for the guys in that chopper, since 9 times out of 10 its going to be luck that takes down one of them. offensive gadgets as a whole need to be restricted while in vehicles.
64vs64
I play the 64v64 version, it spawns in the base, the 127v127 version however only has blackhawks
dafuq? No
Keep your hands AWAY from my tail rotor.
Good grief. Why did I collapse message. They get picked of regularly by snipers and groundfire. If you fly over the middle objective you are garunteed to lose at least one crewmate from groundfire, even if you have a medic healing.
Yeah I can comfirm that.
When we do shit soviet(my gunner) dies because the sheer reason that he is sitting on the side of the heli.
The amount of risk is to the gunners is pretty high, ngl.
It depends on the pilot little bit but even if the pilot does some zigzags to break the lead the gunner won't survive that sometimes
Some of the takes here are really something. You encounter players creatively working together for a high risk high reward tactic, and your response to that is to sterilize the game. Why bother to learn how to deal with different situations, when you can just cut off approach options through arbitrary means?
At this point, let's just prevent players from shooting their weapons at all in Helicopters or any vehicle for that matter. I want players to just be sitting ducks when they enter any vehicle. I don't even want them to be able to look around, because God forbid they spot me, ping me, and then their infantry squad mate lights me up.
By that logic, LB shouldn't be nerfed
Why was it nerfed, because it was deemed to effective.
Teaming up, cooperating to achive better effectivens is ok, to a point, especially when there is no tangible counter
While this was in response to players making use of their kit while in helicopters, I've noticed these attitudes throughout other unorthodox but fun parts parts of the game. Normally I wouldn't give it a second thought, but the fact that BattleBit developers have listened to this part of the community in the past has me worried for the future of the game. I wouldn't be surpised if many of these changes contributed to the player count dropping as quickly as it did. A lot of what brought players in was the fun within the absurdity and chaos, and a lot of it has gone bit by bit because a vocal minority wanted the game to go their way and only their way.
It should have never been nerfed, at least not the way it was.
It's a glass cannon that didn't need a hard counter, because everything could counter it.
It can't even do shit to ATVs and Tanks.
BUT, it was
The only time it became a bit too strong was the 50% damage reduction + bandages healing 40 because it increased its survivability in the form of tankiness.
so, yeah, point still stands, even if it shouldn't
I've never had a match where an LB was dominating and I had over 150 hours in 256 lobbies before I stopped playing before it was nerfed.
If there was, I probably didn't notice because that thing would kill me once-twice max per game.
Not unlike the camping tanks/APCs sitting in safe zone and covering an objective or its flanks.
I wouldn't be surprised if half those posts were just bots and shit since the API was shut down.
But also it's Reddit.
They demanded nerfs out of inconvinience, not unbalance, and destroyed only valid vehicle gameplay loop
Just becouse
and then went on the witch hunt for 2 clans and one person in name
I loved using the LB, and the only clan I've ever been in was my own, lol.
i think rpgs need some changes as most of my deaths are from rpgs and idk man dosnt feel too fun maybe make the ones for tanks do less spash dmg
why is the rpg blacklisted?
I'm sorry?
ur on a community server that blacklists rpg
to fix that simply go to an official server instead of communiyy
I have never once felt that way. Whenever I get killed by an RPG, I think, "Shit, I got outplayed" or "I should have expected that." However whenever I get killed by a sniper, I think, "Of course, there would be someone camping there. Guess we're not allowed to have fun. Now I gotta switch to kill this camping bi--"
That's how I actually felt, and what's crazy is that back then, I didn't even want them to be nerfed because everything and anything could kill anywhere; it was all fair game. However, with all this recent community outcry and the resulting nerfs, it is time for snipers to fall in line too:
#1138743146541486130 message
After testing the heat round. It doesnt have ANY self damage? Why? Thats hilariously broken and well deserving of the title of noob tube.
Im assuming its all RPG rounds that are like this, that's really dumb
What?
if you shoot your feet with the rpg theres no self damage.
Noob gun
If you shoot too close to urself you wont
Highly realistic RPG arming distance 
almost like the thing wont go off to close. though it aint realstic since you can use it in the same room and it will explode.
Man making it fully realistic would be a bit if of time, making a system that counts how much meters are behind and if you are in open air or not with a dynamic world
Blast radius needs an extreme reduction. No reason I should be dying standing 10 feet behind 2 walls
you aren't dying from that HEAT then.
Point still stands. These feel on par with OMA danger close noob tubes in MW2
we've been wanting specialization from the rpgs for a while. its on the radar at least.
HEAT should 100% only kill on direct hits
frag should be the one with splash damage
God damn
I agree with this, but it should always kill on direct hits, none of the nonsense like frag currently
At least noob tubes couldn't destroy cover
The availability of RPGs is definitely excessive atm
Ok but if you want to kill helis then just aim for the tail or just rocket well
Helis have a good amount of health because once you get low you have to deal with gettting back while the entire enemy team fires rockets
And that is only a problem because of their painfully slow acceleration. HP should go down and acceleration up. Then no more silly tanky helos and more interesting maneuvers become possible.
Just dodge, duh
or position yourself well, or if you saw an rpg was shot into a room don't appear in the windows in the rooms near you or just retreat with one room.
I think the issue is that also kill you behind the walls a lot
"Just stay away from any place you can be shot at from" sounds like fun and engaging gameplay
i think killing someone behind a wall is fine as long as you hit them directly. what's not fine is RPGs going through walls and killing with splash damage
Literally your spawn
No, what I mean is that if you are in a room, you shouldn't hug the wall at all, if you saw your squad get hacked up by an rpg guy you shouldn't enter that room
I have no problem with heat, when i even die to it, its just a direct shot, I rarely die to people who use the RPG's splash radius to kill, just because of these set routines.
Of course, don't enter that room, so the RPG can freely keep shooting through each wall until you have no rooms to fall back to.
you fall back and flank lmao, also in the monstrositicy like lonovo falling back to a room is not that hard, you go up either one roof or down, or you obscure vision by smoke and fortify with hescos cuz the rpg cant destroy that much then a regular wall.
buildables can be good cuz hesco for example are so thick the rpg won't make you so dead it will leave you wounded or scratched
Idk I like it with more tanky but slower helis
That’s not how it works though
If the person is up in a building a floor or 2 above then the floor would block
And otherwise there pretty easy to flank or just shoot at after they fire the rocket
But either way I usually only see people get killed through walls when they had peaked and were right where they were or if they had their feet sticking though
And then the rocket is pretty much just a faster way to c4 them
Yes, and C4 is already extremely powerful so why are we okay with a class getting access to C4 and long-distance C4 at no real cost? Like, at least Recons lose the opportunity to have a flexible primary in exchange for the sniper.
If you're somewhere in Lonovo or Sandysunset center, you have a dozen windows to scan for and every RPG opens up more angles for you to get shot at from
That’s the same problem you would have with snipers though
Especially with marksman rifles
Because it’s engineer
That’s the entire point of the class
Vehicle shenanigans and explosives = engineer
And recon loses the primary because they aren’t supposed to be close / med range
doesn't really matter that it's the engineers "thing"
HEAT is still grossly overtuned, and a "one size fits all" tool for infantry, buildings, and vehicles
Can heat be heat seeking? For funzies
just pull out the battlefield tracker gun
Good thing engineer gets all three right?
What you aren't "supposed" to be comes second to game balance. And a sniper rifle is definitely a powerful thing to have. But so is an RPG and engineers are not any worse off for that.
Balance is a subset of design my dude...
fair but design as in "X class does Y job"
Either way, I say this from my own experience exploiting this shit. Engi with RPG+DMR is just stupid easy kills in any urban environment map.
thats fair
And in this case, I do argue for a change in design philosophy. Engi at the moment feels like X class does way too many jobs and Recon feels like it does a single one. I think redistributing things a bit makes sense.
yeah thats fair
honestly i would like a class thats more vehicle focused too
but id say that the rockets should be rebalanced into:
- kill infantry (frag)
- kill buildings and slightly infantry (HEAT)
- kill tanks (tandem)
HEAT should not kill buildings. just add fucking Thermo if you want buildings killed, its the only one that should actually do anything to a building besides a hole like a meter wide at most.
I'd be fine with it if it didn't one tap everyone behind a wall
exactly
Disregarding reality because this is a basically a roblox game: it should because it’s in the description and that’s the main niche left out by the other 2 I suggested
You act like its something that is healthy for the game. it isn't, because the necessitates a wide blast radius, which means a wide area of player damage, which is the main problem people have with HEAT.
Demolition radius doesn't imply high player damage
right, so the blast radius does not mean it will damage anybody in the blast radius
Not that the HEAT needs to have any bigger AoE either way
logic
It can do like 10 damage
explosives deal HP damage
this game has an HP only system
wtf do you think is going to happen?
so either the HEAT does nothing to anything
or it kills players while blowing up half a building
Have you ever interacted with an antivehicle mine
man its almost like those were abused too
So?
right I forgot you like to act stupid
They were basically only used for demolitions
And they were nerfed
we are trying to move away from that
So it turns out you can tweak things independently
a mine you place on the ground, is alot different from rocket launched from 500 meters away
It's all a bunch of numbers in a spreadsheet somewhere in Oki's computer that can be tweaked until it feels balanced
Including availability of ammo
it will not, like ever
because you nerf the RPG to something that fits the game, the individual feels fucking useless
especially if you cant kill something with low ammo
Your inability to conceive something does not render it impossible ¯_(ツ)_/¯
right buddy
so explain how you would fix it currently
go ahead, you seem to have a plan
Reduce HEAT AoE damage against players and reduce ammo to 2 + a gear slot that gives 2 extra ammo so engis that want long distance demolition have to give up C4
what part of "the game uses an HP only system" do you not understand?
AP mines blast radius and damage was nerfed
not "player damage"
What part of "you're not a game developer and whether something can or cannot be done is none of your business"
do you not get
Just make a suggestion and Oki will decide whether to implement it or not
HP only system, assumes player damage and vehicle damage are somehow different.
you really are smart
its not like that's the whole problem with RPGs and explosives.
It is. So it needs to be fixed. Just because there's a shitty implementation at the moment doesn't mean it should or will stay that way.
I’m literally saying to turn the damage down for it
you can't because its not specilized as utility and still needs to kill vehicles.
I'm pretty sure there's a separated stat for specifically vehicle damage already
So it can do less hp damage, but more vehicle damage
depends on how it is defined, but it seems to purely be armor stats, not HP. else a m249 laying into a btr could kill it in a mag or two of sustained fire.
if it is defined as player HP i don't see how that's a problem, but since the clarification it seems to be armor damage and not just Damage period.
There are inf hp, light vehicle hp and heavy vehicle hp (only apc and tank)
So yeah, 3 different pools
I think for vehicle damage is just called armor damage
I think it's just named that. I don't think they have actual armor
Also I don't think the m249 damages the btrs
Could be wrong about that though
No
There are to types, light and heavy, like I said above
I can't read bro
I'm just guessing at what people are saying
It happens to the best
No tho
They can just change to have building damage as well
nerf
Or nothin’
literally the silliest RPG any game has ever had
Looks like skill issue. That's what you get for not permanently sprinting and trying to aim instead of spraying hipfire at point blank range.
clearly i need to increase my dosage of adhd medication 
...that would have a counter effect though
Gamers when they are killed by a weapon in a video game

Or using an AK15 as a dmr to harass a sniper
Sniper: gets up
Me: Blam
Sniper: gets back into cover and bandages
Sniper: gets up
Me: Blam
Repete until Sniper out of bandages or you get killed by an smg medic
yeah this shit needs to be nerfed into the ground lmao
so fucking dumb that you can do this shit, while also being a tangible threat to any and all vehicles
the damage radius and the sheer velocity of that thing is probably the main issue rn
could top it off by adding movement penalties like exo armor does
might discourage crackhead rpg flinging all over the place
splash damage needs to completely removed for HEAT and tandem, only frag should have it
and you should only be able to equip the launchers in the primary gadget slot, so you're forced to choose between the RPGs and the other gadgets like C4 and mines. vehicle repair tool should be forced like how the medkit is forced on medic
or at the very least, lower the lethal damage radius to like .2 meters, that way you have to at least aim to get kills
but at the same time, that thing is basically at terminal velocity the moment it leaves the launcher, so its not that hard to miss
- Shot hit rignt near you on a vertcial surface, totally fair death.
- You were hugging the wall, also fair death
- Direct shot, also fair.
I either don't understand sarcasm, or you choose very bad examples.
I hate RPG'S, but like, those shots were ok
"it's a totally fair death to completely miss you and then kill you instantly anyway"
please say sike
Splash dmg is a thing
In every game
That's like, a whole point of RPG'S
To have splash
the first one was to his side 
the last one did some weird direct impact and only the wall hugging one feels justified tbh
Duh, all you have to do is never be near a wall or vertical surface. Or horizontal surface if they have elevation against you.
uhm for the frag one ye, but not for a shaped charge like heat is
Just be forever running and jumping, it's obviously what the devs want.
Yeah,it was, but like splash damage exists
and it shouldn't.
atleast not on heat
In fact, just put some glue on your W key so you never stop moving. Instant KDR boost.
If you want to be realistic, splash dmg of HEAT is like, kill/maim in 2 m radious. Simmilarly like currently
Frag is a lot bigger
ye but it obviously isn't balanced, especially not with the presence of frag...
I mean I'm fine with it splashing me through a wall. But maybe it should do like 50 damage instead of 500?
ye
Or maybe we should just let sniper bullets go through walls since that's obviously balanced. I mean, you still need a headshot for it to be OHK so it's still worse than an RPG.
- Nerf HEAT on infantry (lower lethal AoE) actually it's just one of the best weapon to get a lot of kills it's not normal. It's supposed to be HEAT to destroy heavy armored vehicles not people infantry, you've a lot of ammo, the rocket goes straight and faster than a lot of FPS of the same genre, it should be less stronger against infantry.
- Buff HEAT on Tranpor-heli, not normal to do only 20%dmg on an helicopter with a HEAT rocket. After a HEAT nerf on infantry there will be less engineer pick and if it's still a problem because there's too much rocket in the air, just nerf the ammo max like 3 instead of 4.
On the second point:
No, when you see xy values displayed after you damage a vehicle but not killing it, it means how much percent you damaged that vehicle out of 100%
So its not 20dmg, its 20% out of 100%, the BH/KA60's health is 3000 hp.
So each shots deals 600 damage to the heli, not 20
Yeah I know it's %.. and it doesn't change at all what I was explaining but I can put the % if it's better for you.
Nah, you didn't know.
You know its a big difference when you say RPG deals 20dmg and or 600dmg.
.. ah yes.. I didn't know.. then how I know you need 5 RPG if it only deals 20dmg? Instead of taunting like a pig because I wrote 20dmg what about evolving around what I wrote mh?
Also idk if you ever flew the BH ever
Lmao remember to put % whenever you discuss such thing, cuz if you don't you really make it look like you misinforming
So.. back to the point.. You've nothing interesting to say around it now it's % ? :^)
ah yes, what is the motivation behind your points?
you want to make the blackhawk one shot, what's your aim?
cuz I feel like, for the amount of speed they can have, and the lack of manovueability they have, having them less than 5-4 shots to take down will make them downgrade, because if you reduce their HP theoretically, firearms, Littlebirds, will destroy them more than anything else, mostly.
Mom, dad, stop fighting 😭
Damage can be separated. It shouldn't survive more than 3 RPGs. It can keep its resistance against everything else.
inb4 current system doesn't support that, idc, make it support it.
there is no such thing as damage separation, if it is, then that would be another type of work, that can complicate things even further
still needed.
yea the amount of people who died here should give you a good impression on how nutty the kill radius on this thing is
there was likely someone stupid who placed a mine there or something, unless everyone was way below half health
if i got killed by someone shooting a mine, it would have said the mine killed me
well there aren't any mines nearby
so you got hit, they blew up because of something else
actually, rewatching, yeah that looks like 4 people, and like 3 different rockets
the first one that kills you hits behind you, another one in front, and the one that comes from up and behind you
they were already dead when the second one hit
mr president, they were already dead when the second one hit 🫡
pretty much the vibe of that situation
that's missile 3 I think
that explosion right after i die is caused by the one that killed me
you look back, second explosion
possible 2
then you see new rocket from behind
missle 2
first one blew up at your feet
3-5 meter blast radius
which is as advertised
yea thats the one that hit when everyone were already dead
might even be less than 3
first one looks like it hit in the middle of basically everyone
last picture is rocket one
just noticed that one medic living through all that
yeah even a 3 meter blast radius is pretty damn high for something that basically goes as fast as a bullet
actually 2 of them
its far slower than that... by alot
but you are getting shot at from like 20 meters at most
Did I say devs should reduce their HP? I said RPG HEAT should deal way more damage on Transport Heli than on Infantry, and people just above this new message can confirm that there's a problem.
You keep talking about "uuuuh it'll get OS", again, Battlefield did it multiple times, sure you've to have a brain to pilot it and not go into a full army of 10 people, because you can actually do it if they don't have an RPG, you'll not land 5 RPG shot in like 2s because people are fighting/getting covered/don't even have a RPG to shoot on the heli.
Thing you could say : enemies can shoot with guns on it, that's a point but still there's 2 miniguns (are they strong enough?) and people in heli can actually shoot too, so use it as it should : pilot it well, try to have some cover in a way, go back to repair, etc.
Battlefield did it on many games, with way more players average and it was not a problem that less than 5 RPG destoyed them, if you nerf the HEAT on Infantry, people will play less engineer and then you'll be less taken down by those guys.
After some test on beta branch or on current patch we can try if 4 or 3 is good enough, that's how you test things
thanks I understand now.
with the miniguns on BH, you need to experience it yourself, they can set LBs on flames after a bit of tailing, but i don't think that they might be good against full HP inf, sure you can shoot 4-50hp no armor inf in a burst, but doing the same with full armored people is difficult.
with RPG L vehicle damage buff I might be against it because the BH, is a bird that you can easily shoot down with tanks APCs, or RPGs by shooting the tail, and you need just one shot.
I like the fact that BH is resilient against RPGs, because you only need to mind about APCs/tanks, to not hit your tail.
With 3 rpgs to shoot down, I feel like that the BH would be nerfed a lot, that 2 rpg shots matters you know.
The tank shooting was also the thing in BF, but even worse, you one shooted them actually not just in tail but in general
The 5 RPG to 3 will matter if you don't nerf RPG infantry and there's still 30%+ of the playerbase going engineers because "lol what about doing some triple kills easy with a rocket for vehicles"
I also want to clarify a big point : there's no attack chopper / jet fighter / Javelin, Stinger, Igla on this game AND heli transports get OS with tanks shells and RPG in BF, now imagine they were still played and no one talks about it?
The transport heli's miniguns in BF were also stronger against infantry iirc but because they are transport vehicles and can be destroyed easily you would use them to defend the heli (that's their purpose)
The problem with strong guns on presumed transport vehicles is that then it just becomes a machine for farming people in isolated areas. Why risk being a taxi for randos into a dangerous zone when you could just fly around the edges of the map with a couple of buddies hunting down snipers and small squads?
True but I think it can be ok if they're also easier to hit, I dont know atm if a RPG can kill minigun dude when the aoe touch heli first, I think I'll have to try some weird stuff on private server
The miniguns dont have to be very strong just enough to kill like a bad ttk weapon based on the fact youve no ammo problem and far range
honestly, irl, RPGs are heavy as fuck, like it usually takes a soldier quite a few seconds to even aim the launcher properly without dropping it or falling over. they should honestly have a movement penalty kinda like Exo armor does. a longer ADS time or less accuracy while moving would also make sense
IMO it should just force you out of ADS whenever you move. So you always need to stand out in the open for at least a moment before firing. I have never seen a video of anyone firing an RPG while walking around.
you can see videos of people blind firing em, throwing it over a trench to take a potshot, leaning out very quickly, taking several steps to the side to only expose the launcher. plenty of people run with them shouldered. the thing does not have much recoil, so you can stick your arms out to take a shot.
a movement penalty could work, but not an ADS one, especially since the game requires you to ADS to fire.
Yeah, sure, you can have it on your shoulder. That's different from keeping your eye perfectly aligned with the sights.
you really have never seen combat footage of guys doing exactly that?
easier with only the irons, but possible with the scope.
also, since there is no actual hipfire in this game, only point fire, there's no reason for us to be required to ADS. But since we are, a movement penalty is fine, but an ADS one is not.
HEAT:
1sk AoE: Cone that goes through materials, ~1.5m in length
2sk AoE: Sphere ~1m in radius
Tandem:
1sk AoE: cone that goes through materials 2m in length.
Frag:
1sk AoE: ~1m radius sphere
2sk AoE: ~7.5m radius sphere
splitting the feedback threads for the RPGs was so dumb
you can't balance one in a vacuum, they have to be balanced against one another
Yeah
#1159513116401467464
It seems to be the default way they make them. But we ended up getting all the faction-equivalent vehicle threads merged, so I'm sure if we ask the mods nicely they'll indulge. Now we just need to decide which of all three should be the one that remains.
best guess is heat
tandem has almost twice the posts though
Because this motherfucker is problematic
all of the RPGs are problematic in one way or another
frag is problematic because it's frankly useless, HEAT is problematic because it's a braindead splash damage 1 hit kill that goes through walls, and is also very strong agaisnt vehicles, and tandem is problematic because it makes vehicles just straight up not fun to play with
Thing is, I wouldn't mind trading half my HP for an engi's life if I didn't know they're just gonna come sprinting at me again in the next 15 seconds. Hypermobility+squad respawning is what pushes into absurdly over-the-top oppressive level.
even if spawning was more restrictive
losing 99% of your HP to a single tandem rocket would still be anything but fun
would also at best mean you have one time you can survive a tandem in that case
(max healing is 99% in the field til you return to main base)
I mean yeah it should probably be toned down a bit to like 80% or sth. So that you can indeed repair to full at least a few more times between engagements
Well not full, but above OHK range again.
nahh
tandem just needs to be reworked or removed completely
dying to 2 rockets is never going to feel good
personally, i think tandem needs to be straight up removed, HEAT should remain the anti vehicle option and lose effectiveness against infantry, and frag should be the anti-infantry option
I mean if you leave your ass exposed so badly that two engis can sync their tandems you kinda deserve it. Specially without squad spawning, I'm pretty sure getting flanked would become a lot harder.
it's really not hard to sneak up on a vehicle. their vision is very limited, and turning around takes a long time for them
for infantry it takes less than a second to do a 360 and make sure your surroundings are clear. an APC or tank does not have that kind of luxury
and by the time you can hear someone; they're already in C4 range, and they omae wa shindeiru'd your ass
APC yea, it's in a rough state. A good tank spotter can make you near unkillable tho.
Good tank spotter is
- Always a premade on outside comms
- Not unkillable, just harder to kill
You can get 2 tapped right outside spawn, if players are dedicated enough to do that
Happend to me many times
Now I am scared of roads
Oh yeah I def always take the long way around back into the base when I have the tiniest suspicion there might be someone hiding around the entrance lol
I do it always because backcapping is a must it seems
First point is always orange
And I am not taking my chances
1.not always
let's be realistic, spotting for a rando is not engaging gameplay
people either go on the 7M turret, or use the spotter seat to spawn in the tank and then get out
you'd be extremely silly to put that much trust in a complete stranger over the internet, whilst being a sitting duck yourself
It's definitely rare
But I had one guy jump into my tank the other day and he immediately starting calling targets out with very short but precise directions
We didn't die a single time that match :3
Added him to my friends list right away lol
Well call be extremely silly lol
But I will admit I do jump out & shoot a guy for XYZ reason once in a while
(AKA may had killed a guy with his own C4 or I jump out to deal with the blood maddened medic who desires a tank kill)
Last session I found a pair of russians, who repaired and spotted enemies for me.
Randoms can be good ngl
there's a lot of good guys in the game just have to talk a bit in VC to find them
Nah they joinned to me without needing to talk to them
Well, I barely find anyone to repair, even after asking multiple times
i mean, hardly anyone ever equips the repair tool
everyone runs C4 + RPG or mines + RPG. sometimes trophy + RPG
RPG should be in the first slot exclusively, so engineers are forced to take repair tools, tbh
Most tanks run out of ammo or die before they can actually be repaired
If they're close to death, they're probably already hellbent on getting back to spawn
Very often you get shredded(but not killed) while still having ammo
Being repaired saves you few minutes of RTB
In a perfect world, you would be RTB only for ammo
i usually don't have issues repairing my tank as long as i kill all nearby enemy gamers
Yea but its also hard to tell how much HP you have left, so often i RTB anyway to be sure
The black smoke on tanks appear at 75%HP and fire starts at 25%
So its pretty hard to know your current HP, especially if the engie isn't using VC
personally i just try to repair all damage i take
the less i've taken, the less time the repairs take
better safe than sorry
Ye
Would be nice if there was another way of telling how much HP you had, like engine smoke at 75%, smoke and sparks ay 50% and fire at 25%
That at least gives you a better idea on whether you can take a few extra rockets or are on the verge of popping like a balloon
Maybe you're not kind enough?
Idk how more kind can I get in a game than saying "please" and "I will be greatfull"
I would make them tea but that impossible
Always be honest drew
I am
Offer them a ride to nearest objective
If you're running repairs you might need to run like very low weight just to catch up lol
I can stop for you in the middle of waki bridge, just pleas, repair
give all RPGs self damage already
they do unless they are fired within your feet(though I think its bugged)
They have self damage, the radious is just small, so you can kill a guy 5m away, without taking any damage
That be a touch silly
15 meter safety when?
Is it just me or was there nerf recently? In order to even kill/damage someone I have to hit into very narrow radius.
Giving RPG7 longer reload time instead of smaller radius would be better fix tbh.
no
it'd still be annoying as fuck, it'd just be slightly less spammable
HEAT should just not be able to kill infantry unless you directly hit someone with it
Game-wise maybe but honestly I fail to find any benefit for heat now. Sure you can kill people behind structures but most of the time I just find people alive behind the wall as if nothing happened. Sandbags and other man-made structures completely absorb the damage.
It might be wrong to bring real world into games but HEAT definitely kills in much bigger radius. There are also fusions between HEAT and FRAG that lessen another ones weakness.
Also there should be 15 meter safety as stated previously.
I'm just kind of hoping RPG7 won't become obsolete when it comes out of early access..
M67 grenade 180g explosive
OG-7V (frag) 210g
both 5 to 7m immediate lethal radius
PG-7VL (heat) 730 g
Because of energy focus there is less energy to spread around but thats still 700gram bomb going off, it should be sweeping buildings floors instead of knocking a panel off.
building destruction
killing enemies through walls
destroying vehicles
all of which can be done at range
as busted as the C4 is, at least you have to get close. engineer doesn't even have to do that
playing vehicles feels like shit because of the RPG spam, and even in gamemodes without vehicles, there are plenty of people abusing it against infantry
it's super easy to use and you don't really have to give up anything. repair tool is a joke in most cases
does a tool that let you destroy cover at range, one shots helicopters/humvees, and is a genuine threat to APCs/tanks, need to one shot people without having to hit them directly?
what a joke
building destruction with rpg in game? Really you knock off panels, thats destruction?
killing enemies through walls, nonexistant
destroying vehicles, vehicles in this game are behaving more like tiny terminators than real vehicle
if you get killed in vehicle its cause you circle close around enemy, no work with infantry whatsoever
one shot helicopters omg at their usual speed of mach 32 and u cant do that anyway
u are ridiculous, helicopter shouldnt survive hit from rpg...
vehicles being played like clown cars should be punished, getting close to infantry is the only danger they face
c4 ...if you manage to get that close without getting shot in the first place, but thats somehow not fair then
do you want different choices or game where everyone runs around with assault rifles
the only joke here is you. game balance is way more important than realism
what did u balance genius?
U dont care neither about balance nor about being somewhat close to real world weapons.
Having so many different models in game is completely pointless if they are not at all related to their actual performance.
I would think thats what appeals to most people playing, not the experience of real life guns with wild rng stats.
The explosive content i posted earlier and your complete lack of interest makes this debate over.
HEAT does infact not do that
doesn't do what?
HEAT has tiny as hell explosive radius IRL. Less than a meter.
Are you baiting me to get salty? If you want to prove it then be my guest.
my man do you not know what HEAT is or does?
just get to the point man and dont be cringe
its meant to penetrate armor, its explosive radius is nill unless you are behind the thing it hits lol.
HEAT does not equal HE despite the name.
source is trust me bro?
Mf
that is how HEAT fucking works
if heat was also an explosive like you think, there wouldnt be a need for HE, or thermo, or frag.
yeah you can hold it in hand no problem, stop being obtuse and show me why would anyone take u seriosly
do you want lecture on basic physics?
hold it in hand no problem? the fuck you on about?
relax big boy that was sarcasm and please go find something that proves you like i asked
reminder
its about pg 7 vl warhead and its anti personell effect
"It might be wrong to bring real world into games but HEAT definitely kills in much bigger radius."
buddy you simply do not know how HEAT works.
basic phyiscs
reaction has opposite reaction remember
as much energy as goes into pemnetrating jet goes other way, meaning other directions
its just spread out
i think we have some misunderstanding here and i dont want to be unnecesarily rude
i suggest you can watch some videos of shaped charges so you can understand its not just flying jet in one direction but actual explosion using lensing effect
The shaped charge, from the RPG-7 specifically I mean, concentrates the majority of its force through its target. its fragmentation and explosive force other than the cone forwards is minimal to the point that there are numerous reports or RPGs hitting walls within feet of infantry and nothing more than tinitus and small cuts were had. the RPG-7 HEAT round also does not make large wholes in structures.
juts give me the direct source
if i were to poke holes into what you wrote, we dont know what rpg warhead you mean and i guess nobody takes notice if its shot at him.
It cant concentrate majority of its force forward cause thats not how physics works and size of holes is not telling of how much shrapnel gets shot from the wall.
and yes, while a size of a hole does not mean little fragmentation, this was a common weapon used and there are dozens of reports of near misses of RPGs with minimal or no injuries besides some hurt ears.
now are you trying to bring in the older soviet era HEAT rounds or what?
those havent been used by basically anyone for over 40 years
your reports...
you can find them man, afghan especially.
yeah simple enough
your not going through a fucking encyclopedia.
new invention, called a search engine.
as for the HEAT rounds. the 93mm is the only still commonly used shell.
not my fault you apparently cannot use a search engine, with clearly defined search parameters.
its not my job to advocate for your opinion
not an opinion if its fact
yeah buddy keep talking to yourself
yeah I expected that response. you have no shame, childish.
lots of arguing over something that literally doesn't matter
like seriously, realism means nothing. this is a game where you can run faster than usain bolt with a rifle and a backpack full of mines and grenades. no one cares whether the RPG behaves exactly the way it does irl
what matters is the game balance
yeah, we both kinda lost the plot there. Still think the RPG needs to keep the current blast radius, for whatever caused it. its less just "hit in general direction, get kills" and more you actually direct impacted the guy.
it feels alost better to play against, since if i'm not hit directly i can run away now instead of just being dead.
was it actually nerfed at all? there's nothing about it in the patchnotes
either shadow nerf or a bug, no clue hence my "whatever caused it"
I just think it needs to stay in
RPGs actually have to hit targets now, so I think its actually working well.
ive not played recently since there has kinda been a content drought, but that does sound really good. RPG being an AoE noobtube, on top of being really strong against vehicles, was really damn annoying
agreed. now if you die you were either low health or the round hit your feet. still might be a bit frustrating if it happens alot but its not because the round itself is just kill within 10 meters
err Shaped charge?
Most of the force gets focused forward
that is nice
Newton's third law is: For every action, there is an equal and opposite reaction.
my man just does not understand that does not translate to lethality.
thats rich coming from you
sure man, I'm sorry a search engine was too hard for you to use.
should i also do your homework and tuck you in bed
Action hits the casing & than reflects back forward with a molten thing of coppergenerally
what's a homewotk?
He's just trying to sound a lot smarter than he is.
He's acting like the people who designed how HEAT (shaped charge) works were idiots and didn't take into account how to not lose the excess force around the charge.
You must be trolling people, you cant be that stupid
sorry thats for that genius not you hg
I wonder how much more are u willing to go to salvage your broken ego
you really think you have gotten to me at all? honestly its like arguing with my younger cousins lol, someone simply not knowing a subject but tries to interject the one thing they know to validate their argument.
I wonder how worked up you are getting at this then
you never say anything of substance, i feel sorry for your cousin
sure man, you really are getting worked up over a discord thread. everything alright at home?
yeah i have my coffe and a clown to entertain me
what are you guys waffling about
petty stuff but i really dislike this guy for his previous dishonest behaviour
He believes that HEAT has a big explosive radius and is lethal in that radius.
"dishonest behavior"
I just told him to look something up on google lol
you will notice this guy leaves out details all the time, always vague
that is literally what set you off but ok, keep lying.
if people want to see they can look themselves even without you
everything is upthere
sometimes, you gotta throw some realism out the window to make a game fun, all im sayin 
i dont care about any discussions with guys like him
its fun as is thanks to the shadow nerf/bug, makes it so that you have to hit the player model to kill
if rpg strong weak i dont care
the whole thing started because he was trying to say HEAT had a big explosive radius irl
then why the fuck are you in the feedback thread?
there werent even people who would care in the first place
my man, this is a feedback thread for a game
why the hell you here if you don't care?
go find a physics server or something if that's more your speed
well, it technically has, since its using explosives to send out the copper stream, but i gotta say its a bit excessive in this game. if not the damage radius, the availability of them is a bit out there
its more so availability now.
I think they said there was a bug with the terrain/structures now, so the blast radius is more like 2-3 meters
and kill is 1-2
why did you bother even arguing with me if you dont care about real world effects? You are fraud
so it works out that now if you die its more because they hit you and not hit your general location
why do you bother to be in a game feedback channel if you don't care about the game?
please elaborate
your mom is fat argument olympics
the blast radius is more akin to the old german AT grenades, lots of explosive force, not so much shrapnel/fragmentation. while it is there and will ring your bell, you can survive it with minimal injuries on foot, though getting unluck irl is also a thing
dont you have like german guns server you can pester, isnt this feedback channel?
my take is, if they're gonna keep RPGs as they are, they should change other aspects of it. like run penalties, reload time, ammo count etc
basically make people think a little bit more before yeeting rockets
running 24% slower might be a good choice for the launchers, maybe limit heat to 3 rockets at max, but buff light gadgets(kinda like the tool belt over normal belt)?
could be an idea
I say 3 because it takes 5 HEAT to a not critical place to kill a tank
im no game dev, so im just throwing out concepts rn
Please relax with the arguing guys, try to keep discussions civil.
Where are you in the other threads 😭
Im gonna hop on in here, I use PG07 Heat as my primary, always have, I can tell you from experience that the explosive range on these is so minute that kills are more luck than skill. Unless you hit directly at a targets feet, 9/10 times they survive with no damage. Ontop of this, it seems rockets do not hit player hitboxes, or if they do, its a rare occurance. Recently they even made a change so that instead of shooting the rocket at your feet, you throw a grenade, this is almost certainly a death sentence and unlikely to kill the enemy.
great HEAT is now finally working as intended.
also the hell you mean it "throws a grenade" you mean the self-destruct?
this guy is on it again...
its not supposed to do damage if you shoot it at your feet
you are truly stubborn guy
you refused to use a search engine, not my fault bud
you know when you argue with someone you should back it up by yourself
if we were in debate club, sure
we ain't. this is the internet, you got a search engine lol
Anyway, you kept talking about the blast radius of the explosion, which is largely not going to be lethal unless you are really lucky and/or infront of it, which is the whole fucking point
like, if you wanted a suppresion radius, sure why not
he is back at it...
Crawl back please, You are not worth it for me to repeat myself
I mean go ahead and leave, you already said you do not care about the game or game balance
I would like it much more if ignorant people like you left this section
dense genius
sure man, keep larping as Newton trying to sound smart.
once again, if you do not care about the game, or game balance, go somewhere else
nobody is larping. If stating how basic physics work is larping for you then please study more
"basic physics" mf I'm talking a lethal radius of a weapon not "there's a blast wave going in all directions"
it's like looking at an m67 and saying its lethal blast radius is 30 meters because theres a blast wave that goes out that far
There is plenty data on how HEAT works. Again just like you said, simple utilization of search engine.
Go ahead back me up.
Dig for it.
can you understand what a Lethal radius is?
Yes and I think it's you who fails to understand it.
you do realise there is many different kinds of heat
many different forms of shaped charges within that
and that the RPG-7s heat behaves a very specific way?
if you want to keep pulling in outliers, because real life has those, you gonna be here a long while
You make me go insane tbh. We already had this conversation. We are talking about same thing here this whole time...
you are talking about a blast radius of force
which does not equal to a lethal blast radius as defined by the military/manufacturer.
l e t h a l radius
Alright, I had one rodeo last time. We can do this another time.
A shaped charge is an explosive charge shaped to focus the effect of the explosive's energy. Different types of shaped charges are used for various purposes such as cutting and forming metal, initiating nuclear weapons, penetrating armor, or perforating wells in the oil and gas industry.
A typical modern shaped charge, with a metal liner on the ...
funny
good
noob tube abusers btfo
Can you explain it to me?
RPGs use shaped charges that focus the majority of the damage in a narrow beam of molten copper, mainly for getting through tank armor and such. while they do use a normal explosive charge to actually send the beam out, i dont know how powerful it is, like if it can actually kill a packed group of people by just landing near their feet
It can’t it would be more akin to a large flash bang. Now if you your bells gonna be rung, but unless you get unlucky you will survive it.(for the record this is why flashbangs are not used nearly as much as people think because they can and have killed people in closed environments)
in fairiness, Flashbangs do make the audioable sound of a jet engine right beside you last I checked
Well I mean more like it wont kill you unless you are way too close and unlucky, but its still an explosive based on the older offensive grenades
I am totally aware of that. I wanted that guy to explain to check if he himself understands that. But thanks anyways.
You can call it abuse all you want but the travel time, drop, and limited ammunition is compensation enough
travel time lmfao
guess what, every gun has travel time
and it has literally instant TTK
limited ammunition doesn't really matter either because of how fast respawning is, and even if you don't die, you can just refill it with a resup
imagine if recon players complained that they can't just pull out their sniper rifle and shoot the ground next to someone to instantly kill them
Does the RPG and an M200 have the same projectile/rocket ballastic stats?
does it matter? no. travel time and drop is not a detriment to the rpg in the slightest as long as you can aim even a little. and limited ammunition means nothing with squad spawn
Im not the one who compared and crossbred an RPG with an SR.
RPG heat has a slow and balanced drop and travel time.
Your friend made an example that the amount of calculations needed to shoot an RPG on distance is same as using an SR like an M200 which is just wrong.
i like how you instantly cherrypicked the M200, the easiest to use sniper rifle in the game by far
the point still stands. RPGs should not be able to kill with the blast radius. learn to aim
rpgs need back blast fr
It's also the one that kills people the most. Imo the other snipers need a slight buff and the M200 needs a "slight" nerf.
I wouldn't mind seeing it get a damage buff but the projectile speed is just absurd
So basically just give it a proper "slow hard hitting cannon" identity instead of "obviously superior choice" it currently is
Or at the very least have it take a moment to accelletare to top speed
A more obvious trail that stays a few seconds after would also do a lot of help in helping people find who fired it
Currently its almost harder to spot than a bullet, since it doesn't glow, nor does it have a muzzle flash
Hmm it would have to be a M200 only thing somehow since it would otherwise make other snipers even more useless because they're shorter range and trails would make it easier to spot the shooter
I mean the m200 is already so powerful its downright unrealistic. The bullet speed in game is much faster than the other snipers, and almost twice as fast as the m200's bullet goes irl
All in all, that gun is so powerful because its basically a railgun with how fast the bullet is
but yeah, at least adding some glow to the RPG's projectile would help a lot
Yes, although to be fair, that also makes it the only sniper rifle that actually feels usable at long ranges. The problem is that players move so fast that realistic projectile speeds would make long range engagements pointless.
yeah, tho i personally find snipers pretty reasonable in their current state, hell even DMRs like the m110 feel a bit too powerful when i first tried it
Well, I only ever use the M200 and it does feel useful :P not sure if I would say the same about the rest. What I don't really like is scope glint though. I'm perfectly fine using med scopes out to 1200m and it really isn't hard to spot targets below those distances so I feel like it's just a silly mechanic that ends up putting these unrealistic lighthouses all over the map.
i mean beyond 1200m, it should be hard to hit targets. that kinda distance cant be countered, let alone spotted by enemies if you're using med scopes
I agree, that's my point, it's already hard to hit targets at those distances. A long scope isn't really going to help your bullet go faster or predict the enemy movements better. All it does is make this huge light show so med scopes can just click on you and get easy kills. Which is what I often do. On the other hand, in ranges below 1000m, where med scopes are perfectly usable, long scopes would just be a comfort feature to see things better but the glint makes them unusable there. So they're just a silly noobtrap in the end.
I wouldn't even mind having people use long scopes in <800m because at that point they're just losing peripheral vision
I uh
Did I read correctly that we're comparing the HEAT RPG to the M200 ?
because apperently they are the same because the rpg has a scope and is pretty accurate, and its hard to tell where they came from at a distance
That's quite the take
They are comparable in the sense that the M200 is the best long range sniper and RPG is probably the best short range one
That's something I definitely wasn't expecting to read today. I applaud your confidence
RPG is the best shotgun
Second best, RPG is king of versatility
C4 is the best shotgun imo
Don't even need line of sight to oneshot people
I've seen people say that HEAT rounds should remain high damage, but in a smaller radius, which I agree with. Something I'd like to toss in for consideration is that they should deal damage in a large cone in front of the impact point, representing the shaped charge nature of HEAT rounds. This would let them excel at killing people behind walls, if you wanted to keep using them for cracking open fortified buildings, while frag rounds would be good at killing blobs of people.
I dont think there should be a shape form since its HEAT and supposed to be for vehicles, just direct hit kill only, since HEAT is pretty fast, low drop and you,ve 7 of them that are for now almost as efficient as grenade to kill infantry
Idea:
Orange: trajectory
Red: 1hk zone
Yellow: 2hk zone
I think it's good in it's current state. Hit reg can be a bit funky sometimes against infantry but overall it's performance is satisfying.
it's too satisfying, it shouldn't be as good as it is against infantry rn
frag should do that that don't get me started on the bs ass shotgunning 💀
It should
Frag should be better than HEAT, like two times
Just like tandem is
HEAT just can't be shotgun up to 20m, but a proper RPG. A gadget not a primary
frag should be how heat is right now, maybe with a big larger radius
and heat should be as effective against infantry is frag currently is
trust me, heat is much better against infantry
it may not have the same blast radius, but the kill radius is much better than frag
It's ONLY role it to kill people, you can't give it measily 3m radious
Yes, but frag should be better than current heat, just like tandem is
im not saying frag should delete vehicles as well
Me to
Like, from where did you take that assumption out?
All I am saying that if Tandem is more than 2x better than HEAT, then Frag should also be 2x times better than HEAT, but at it respective thing
i haven't been killed by tandems nearly enough to make a compraison there
RPG's shouldnt be able to be fired from helicopters. WIsh they'd add backblast that prevents it.
With it said that attack helicopters wont be added, doing the next best thing feels like exploiting.
its something thats too easy to do and too hard to counter, way unbalanced
to much able to troll with backblast, just black list offensive gadgets.
one thing would be to make the rocket keep the chopper's momentum, that way you at least need some brain usage to be good at using RPGs from choppers
id be all down for that. actually leading shots instead of point & click for free kills from a chopper
I am shocked. You guys don't know how complicated it is to fire rockets from the helicopter and actually hit something. Low ping is required aswell as aiming against a moving target from a moving helicopter, which by the way does carry momentum. It is expecially complex the Ka60.
Cap, done this a number of times, its not hard, or complicated
Basic ability to lead is enough, and then you can clap vehicles and infantry alike
I play with Ratkunt who is nearing top 10 in vehicles destroyed - a significant portion from the helicopter both F11 and F10. I know what I'm talking about
Idk who's that, doesn't rings a bell
You may play even with Lebender or idk , but you are wrong saying that it's hard, it's not hard
Piloting is hard-ish, shooting alone is very easy
Given your elevation advantage, and good velocity of HEAT, its probably as easy as fron the ground, assuming your pilot doesn't have adhd
Im in Norway and i play on US servers often to avoid the sweatier games in EU, and i can rather easily RPG snipe from choppers it really isn't that hard
Especually since its a rocket and not a sniper, so you still have room for error if you hit the ground
So unless you're on the moon, ping won't do that much
If your ping is beyond 120~ your rpg shots won't hitreg from the chopper against armor vehicles/infantry. They likely just hit the inside of the helicopter when visually you can see them fly out.
I guess that could be a win for keeping momentum as well, since its less likely to hit the side of the chopper
Not sure what you mean but the pilot has to fly super slow for them to connect and register a hit (200 ping in american servers for me)
as long as you know how to compensate for lead that doesn't matter
No but it makes it of a cakewalk to farm people from the air
Your latency isn't a valid argument honestly. Not only it's on your end, it also varies between person to person. If you find X thing limited by your ping then, bad for you, i guess
Balancing game around latency issues of 10k players would be a incredibly stupid endeavour.
Not arguing. My experinece ingame overrides your lame walls of text.
My take on Heat:
- easy to use, fast, low drop at range
- okay against heavy armor
- great against light armor
- great against walls
- great against infanty
- great against air
In conclusion:
- unbalanced. All rounder, which great or okay at all tasks. Shouldn't be that great against infantry and walls or infantry and heavy armor
Imagine saying that HEAT is unbalanced and Tandem is perfectly balanced lol
Anyways, the only major problem community has to HEAT is using it as a shoot gun in close range
All rounder which have no downsides is not OP, ok
Tho this alone seems to be not unanimously agrred on
It has dowsides, it's not the best at anything
Makes you vulnerable while using
It needs more of them, but I would never go as far as calling it 'OP'
It doesn't invalidates a whole gameplay loop, by it sheer existence
It's less obnoxious than C4, and harder to use
I’m with the guy who has ‘Experinece’ on this one
Then you are with both of us? The only diference is that I don't need to proclaim that to everyone, to form any cohesive responses to a argument aka "wall of text"
tracking is not difficult.
with 100% accuracy, just center your screen, and as long as you know lead/negative lead, no matter how much it bounces it will hit what you aim at without fail.
Slazenger tries to make it seem like hardest game play loop, when I can take my recon main friend and as a terrible pilot, get him 3 jeeps, 1 IFV, and dozen guys killed in 15 minutes, while not dying
At least I didn't dies, he jumped of by accident lol
That's very much anecdotal argument, but I am fairly sure that majority will share that expireence
Why haven't Heat Explosive RPG's been nerfed yet?
You butcher snipers & general gunplay with bullet trails. But leave Heat Explosive RPG spam alone ...?
Tell me you noobtubed in MW2 without telling me you noobtubed in MW2
What happens if a person gets hit with a RPG-7 High-Explosive Rocket??
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Wat...
Yeah, it decimates on direct hits for sure
But the fragmentation effect is very limited
Soo, nerf HEAT rpg explosive and kill radious
replace frag with HE instead, have it be the wall clearer, allowing HEAT to have a smaller radius of effective damage. its also heavy(as shown) so it should have the drop of the tandem, but a bigger blast radius than we have now for it so it cant be used in CQC without killing yourself too. maybe incorporate the safety features that means no explosion too close (maybe also have no armor be a thing that keeps it from exploding, also shown in video, to where it's just blunt force but massive damage)
I mean this was HE, not HEAT at all.
though if it does replace Frag, or a new RPG, HEAT could be relegated to AT only
as it should be honestly
ive said it before, frag needs a larger kill radius, heat radius shrinks, realatively balanced and nieches filled
Heat is in a good state IMO. It is deadly, but the lethal radius is small. Fragmentation RPGs need to have their infantry damage and blast radius increased to make up for the fact that they are ineffective against vehicles and buildings.
It has ~ 3 m one shot kill radious iirc
Not really small
It does not feel like a 3m radius when I use it.
It's not 3m exactly, but somewhere between 2.5 and 3
I believe the one hit kill radius is 1.5-2 as of recently
I am sure it's above 2
for ohk? not likely.
I can bet money it's around 2.5m radious for ohk
suppose a simple way to figure out is test
get 4 guys roughly & use the range finder to mark the distances
We could test it with the shields glass too
Just for reference, how tall are the BB character models and hurtboxes?
Can we get splash radious against vehicles remowed? Please and thank you.
i would reckon 2 meters but the scaling seems off sometimes
not sure if this has come up here, but can we get a slight increase to the damage radius of heat rounds. I constantly see enemies not getting damaged when a round explodes right next to them.
like .25 meters for the rpgg
No. we already had it larger. it doesn't need to go back.
k just like full 5 meter radius then
"We don't want it larger". Proceeds to make his statement to be launch day stupidity. Of course.
Neebs buff
i mean it would be a little too overpowered but i have many times seen it do this, where it explodes right next to them at their feet and they take no damage
Eh, I can still get multi-kills occasionally and plenty of single kills firing from a helicopter with HEAT. I'd say that HEAT is balanced as it is currently.
Just waiting for the day we get rpg skins 😭
I'm with @cobalt compass, I have about 2000 kills on the RPG, more than all of my primary's and secondary's kills in the game combined, but I would really love a hot skin on that RPG ❤️ People think I'm trolling but I legitimately love blowing through buildings and instantaneously removing people from existence


