#Repair Tool - Feedback
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Not entirely a repair tool issue, but this was raised in https://discord.com/channels/303681520202285057/1152005809300045917: I think most pilots agree that repairing while flying is unnecessary. Optimally used, makes the choppers tankier than they should ever need to be and potentially creates a very big gap between organized groups and randos. Would rather lose that and get the vehicle's power budget assigned elsewhere.
Also QoL, show HP bar to driver/pilot similar to the way healing notification works.
This needs more uses to be worth bringing and should never be able to be used while driving any vehicle i.e. heli's.
Give support the ability to make pre-made structures and give the repair tool the ability to repair said structures and give building rates like support does with things like HESCO walls.
literally just make it a free bonus piece of gear in its own separate slot
I think players with repair tools should have vehicle health indicators on damaged vehicle, like medics see over wounded players.
I’d also like to be able to ping a vehicle to say I’m coming to repair it, similar to what medics can do when pinging a wounded or downed player.
BF2042 had a cool mechanic that let repair tools damage piloted enemy vehicles. You could run up to an enemy tank and drill the thing to death.
Wouldn't be meta at all since RPGs exist but it sure would be silly.
i still want the ability to blowtorch my enemies
I incredibly dislike the current repair tool. They make helicopters far too tanky since they are seeminly unlimited and will repair to full health while previously it could only repair up to a certain ammount. This means in Helicopter 1v1s you can almost not even destroy the chopper because the repair tool outheals the damage of the miniguns.
Of course you could just buff the damage of the miniguns and that would solve everything lol
Buff minigun damage
It’s something I never equip it feels like a waste of an equipment slot unless I want to sit in a helicopter the entire game holding left click for XP which isn’t fun! u should also make it able to repair trophies since it takes like 2-3 shots to destroy one so that would be kinda cool I guess
Make repair tool slightly (and annoyingly) damage enemy vehicles (infantry
?) !
yeah repairing or reinforcing barricades with extra health would be nice especially in none vehicle modes
Repairing stuff should give points
it gives points if someone's in the vehicle
but like, good luck, because they'll just drive off lmao
It has to be mentioned that repairing road vehicles is very risky. The vehicle must stand still or drive very slowly,
- making the vehicle a very easy target for RPGs and C4,
- the driver is very easily shot out of his seat, and
- the repairing Engineer has little cover.
This leads to an environment where (most of the time)
- drivers do not want to hold still for repairs,
- Engineers do not want to attempt repairs, and
- armed cars are seen as a single-use taxi (die too fast, respawn fast enough, not enough ammo for long fights)
Worse even, this is self-reinforcing: - Drivers who wait for repairs often don't get any and keep taking more damage,
- Engineers who go for repairs are often left in the dust and die because their only cover just drove away, and
- even if both agree on repairs it takes one guy with a TANDEM to get everyone involved killed, and makes both the driver and Engineer look stupid for trying.
This makes the repair tool mostly useless for frontline repairing. The big exception is passenger seat repairing, which is almost OP (see helicopter discussion).
Significantly improve repair speed on ground vehicles and slow it down on moving helicopters
Repair on the move is one of those things that feel super fun to do, specially for noobs that don't really have skills to contribute in other ways, but it really upsets vehicle balance.
It effectively makes the vehicle have a huge healthbar when an engi is nearby, so it has to be balanced around that, which in turn makes the vehicle feel like crap when you dont have the engi.
Maybe it could be replaced by a repair box that the engi drops and then repairs vehicles around it automatically until it depletes some set amount of points.
This would kill flying repairs but would let vehicles get repaired without needing to have an engi stuck to them.
A "repair zone" deployable would be nice, but wouldn't address the problem of repair tools being useless outside of passenger seats.
I know, but I honestly don't know how an implementation of a repair tool could work that prevents on-the-move repairs from being absurdly powerful while being useful on ground vehicles. Unless that 98% unrepairable damage was kept only for ground and it goes back to 50% for helis.
On a related note I'd like to be able to repair more things than just vehicles.
If I could use my repair tool to stop a building from collapsing, or to patch up a bunker, then I wouldn't be wasting a slot when I'm not playing with vehicles. Call it a Repair Kit or Toolbox instead.
Oh, and maybe it could also be used to repair armor?
Why
How
When
What
So many questions
MAKE THE REPAIR TOOL DO DAMGE
funny way to kill
Also realistic
make repair tool do 1 dmg
very funny kill
bzzzt bzzzt
honestly the repair tool feels fine where it is right now— the larger issue would involve vehicle balancing
being able to repair while in the vehicle is definitely not ‘too OP’ (as discussed above)
helis are very able to shoot each other down, even with designated repairmen
With how easy it is to blow vehicles up currently, I’d even want the repair tool to do a bit more, but I think it should be left as is (maybe add funny damage) while vehicles are rebalanced
Buffing minigun damage would make the very unpopular armed Littlebird / Hermit even stronger, but I like your thought process.
I'd like miniguns to do increased damage to vehicles, which would hopefully keep Littlebirds / Hermits under control while also helping the transports have actual lethality when facing against each other.
it is actively fucking insane how once an engineer shot you with an RPG and you kill him, it takes more time for you to repair his damage than it does for him to respawn and shoot you again
less of an issue with the repair tool and more of an issue with spawning mechanics and the abundance of braindead anti-vehicle tools, but it really puts into perspective just how aids trying to play with vehicles really is
It's super cool that you can't even use the repair tool in the safe zone to speed up the painfully slow repair time for tank/BH.
It's fine in the sense that it's not a problem in the sense that it's mostly useless.
I haven't seen any game with a reasonable repair tool implementation tho. It's either useless or it makes repair tanking a viable strategy which can become pretty stupid in the right situations.
In an analogous manner to the recent time when medic was the only class that could heal itself effectively and hence the default choice, a repair tool is basically forcing people who want to drive vehicles to go with the engineer.
That's kinda balanced in other games by making engineers less capable in direct combat, but here they actually have the largest weapon selection of all classes, including the unique RPG.
Most games have capable engineers tho. BF and PS2 (because those are only combined arms fps shooters) have engineers capable in combat, but like, on par with other classes
Like, grenadier build for PS2 engi is my fav
I think they should be engineer tho
You mean infinite underbarrel grenades with the ammo box? That was never super effective and even then still got nerfed. Engi was absolutely the weakest out of all classes. Their loadout was essentially the light assault's but with no jetpack and the deployable turrets they got were situationally useful but again not relevant in direct 1vs1.
In contrast here even the engi is a better assault than assault thanks to the versatility of RPGs and SMG + fastest movespeed in game
Why tho? The way classes are currently designed, only Assault and Recon are bad choices for vehicles. Support gets exo so they can be more durable pilots, Medic gets fast bandage with extra supplies so they can be more sustainable pilots and Engi gets RPG + AV grenades so they can hop out and fuck other vehicles up faster than even the tank main gun can. The addition of the repair tool on top of that just makes it an overbearingly braindead choice to run vehicles with them.
Yet still was effective class. And GL spam wasn't strong, but very situational. Corridors at Nason Defiance are perfect for that, a kill every one or two shots at least
IF! Vehicles were actually useful and the combat ability of engis was actually nerfed then I might agree that giving them a distinct advantage in that role makes sense. But then that leaves them in a bad place for vehicle-less modes. The only way to not let that happen is by making the repair tool so effective that it would rival the RPG, but then that leads to repair tanking and othe such possibilities...
But compering engi to heavily-broken assault is just unfair
The repair tool is TOO POWERFUL IN THE TRANSPORT HELICOPTER! It can often outheal the damage of the enemy miniguns on a transport helicopter.
Tail rotor exists tho, its not like it makes helis invincible
This is for helicopter 1v1s, not against the armor. But even then against armor it's too powerful.
It's not, it's slow, healing 1 heat shot takes about 10s or so, healing after tandem takes 20s easily, you can outdps reapir tool
When you have 3+ people repairing in the helicopter it's very fast, against all forms of damage including from armor/
Allow The Repair Tool to upgrade voxel blocks' health to be able to withstand explosions better.
So, just limit repairinf a vehicle to max 2 players
Please allow me to kill snipers I sneak up on with the repair tool so I can pretend to be a dentist again like bf
how about we just nerf repair rate only pertaining to helis
I would rather there be a limit to how much they can repair like before rather than a nerf to the repair rate. Before they could only repair up to 25% of it's health.
You could repair 50-70% of the damage received, the remaining part would be unrepairable until you went back to base
That should definitely come back for helis
For ground vehicles it just made them trash
But that's direct nerf to repairing tanks and APC'S, which alredy takes a loong time, and isn't very viable in tank case
I'm fine with all other vehicles in terms or repairing, just not the helicopter. Might even be the transport littlebird too, but I've only had one encounter where they were somehow out repairing me in terms of damage being delt.
So repair tool kills when I need the option to melt people with my repair tool
I would like for the repair tool to be able to damage an enemy occupied vehicle.
The repair tool is TOO powerful in the backseat of the helicopters. A nerf of some kind or a complete reversion to how it was before with a limit on how much you can repair would be ideal. It's possible to outheal the damage of the miniguns indefinitely in a 1v1 chopper engagement.
epair tool repair rate should be cut in half for vehicles that are moving faster than 4-12mph
What a bizzare suggestion.
Is it though? A helicopter could stay somewhat still and be repaired fast, or it could move fast and repair slow. Also, on any ground vehicle moving faster than 12 mph, good luck staying by it so you can repair it
Hmmm so do you mean you could dip down somewhere low and safe and hover where the repair tool will be faster? Interesting suggestion I think. I would however dislike it if in 1v1s the helicopter that is the most still and moving the slowest has the best repair rate. Would make it less exciting batteling other choppers.
I beleive making a cap to how much can be repaired in the helicopter would be the best thing rather than a reduced repair rate. They need to start taking damage sometime rather than being constantly at near 100% health.
Maybe repair tool could only repair 50-60% of damage while a vehicle is moving?
Just too convoluted man. Make it so each repair tool can only repair 25% of it's base max health. I think that is how it was before.
Lmao, let's just revert only positive change to vehicle gameplay since at least March, probably since longer.
That's sensible for helis
For ground vehicles it'd just make the repair tool 100% irrelevant
The actual formula was you can only repair 70% of the damage taken so far, I think.
Only for the helis
Then oki would need to do magic, or do it to all light vehicles
There is a function that calculates the remaining repairable HP after taking an instance of damage, adding another argument to check for vehicle type and have separate calculations is not magic.
Tbh, for me it is. It's programing, so magic
Good point :)
It's literally drill driver sound lmao
No but like change it more when it starts repairing
Like it's got a bolt hooked
Bruh I'm describing sound
Pretend this is impactful
Like "errrrrrowwww"
You know the repair tool is broken when people would rather be in the back seats of the helicopter farming repair points instead of being on the vacant gun.
If repair tool was broken, everyone would run it and repair friendly vehicles.
But only use you can find is in helis
It's heavily situational at best
And definitely underutilised
Doesn't that mean the gun is broken, not the tool lol
That would be correct too.
The repair tool is too damn powerful in the backseat of the helicopter. In American servers you will constantly have a full chopper full of people repairing and not going down the ropes to capture objectives/backcaps. It's stupid, they only do it for points.
that's more lack of AA than anything, but yeah 2% net damage per hit no matter what hits you it kinda broken on a flying vehicle.
A 12 man chopper being usless not capturing/contesting objectives is 12% of the team. 24% if you have two at the same time. This is a HUGE problem in American servers. Cunts just do not want to go down the rope but would rather farm repair point xp and be useless while the ticket diffrence between teams extends beyond 500. At this point, it's unironically better to leave them alive and let them be useless if you want to win the game.
Thank god it's diffrent in Oceania.
Nerf the repair tool. It's absolutely broken in the helicopters.
9 players, not including crew. so 7%. a problem? yes. annoying? also yes. but not that big of a deal in the long run. and even then its rare to find that
might aswell remove it from the game at that point, same effect
Surely just for he choppers. Not in general.
If u make it an arbitrary percentage of the heli's health people are still gonna do it, because it's by far the easiest vehicle to repair and gives the most points.
My opinion: make the repair tool not infinite, only repairing some balanced amount of hp, for example 1 repair tool can only repair 1/3 of a heli but fully repairs other vehicles, this could also strengthen teamplay with support class
I like all those suggestion.
I think the current xp being seeminly double right now is what has caused the helicopter from being nearly unkillable to a pure useless xp farm that doesn't contest objectives. Wonder why it's even double in the first place.
A limit would be ideal since in a helicopter 1v1 they can eventually run out of repair and you can finnally kill them instead of the repairtool outhealing the minigun. Hopefully it would be enough that you will still have ammo at the end to even kill him
Possible fix : you only get a certain amount of xp for repairing per game. After that you only repair to actually repair the vehicle not just xp farm
This doesn’t have to aply to all vehicles
Just make it so you can't repair in the air, or it's so slow it doesn't matter
Doesn't really need a complex solution tbh. Not every source of "xp farming" is bad. Idc if someone sits and repairs all game, I care that it makes the heli a lot harder to kill for free
How about an in-combat cooldown thingy where you can't repair if the heli/vehicle is being shot at/damaged 🤔 (single bullets won't count but some balanced amount will)
more complex but still allows some "teamplay" in helicopters
have it so there's a "max" amount of repair per tick or something so that a bunch of repair tools isn't going to do anything beyond 2 maybe 3 being used.
I want to see it used as a "defuse" device like in BF3 as well.
Add bleeding to vehicles lmao
I'm not sure if it's already been said, but it would also be nice if the Repair Tool could be used to repair peoples armor as well. Medic has healing, Support can resupply, Assault has guns and Recon has Snipers. Would also make Armor more valuable as right now its only good for one, maybe two, engagements. Would also make Repair Tools more valuable as currently they're not that used unless the Engineer sticks to a Heli or a Tank like it's their child.
personally i feel like that would be confusing for new players, how a welding gun lookin thingy is used to "repair" amor plates
Small Armor kit: heavy gadget, avaliable to assault and support, can be thrown down for yourself as well as for other players, enough to resupply a normal chest plate and helmet or a heavy chest plate.
Large armor kit: available to engi and support, can be be dropped to resupply yourself or others bur can also be used like the large ammo box to directly resupply others. Has triple the amount of armor points in it as the light kit.
The repair tool is broken inside the helicopters. Nerf that shit immediately. It's not even the fact that helicopters are invincible that irks me rather than these repair tool people are fucking useless and will neither drop nor whip out an RPG when needed to contest vehicles and capture objectives. My win/loss is going down slightly.
simple "repair cap" per tick would fix it, if only two things get points most people will actually jump out or use RPGs.
The repair tool inside of the transport littlebird OUTHEALS the damage of the two transport helicopters miniguns. You cannot kill the thing while there is a repair man inside with infniite repairs.
Multiple times throughout the games I've played these last few days you will just get multiple dedicated repair tool man that is content to just stay in the backseat of the helicopter and hold leftclick all game. They are utterly shameless about it too when confronted saying how they have gained 80 levels in a single day soley from repairing xp, often surpasing 200,000 xp. I have seen it as high as 310,000 xp before. This isn't good for the game in any way shape or form and certainly not for my win/loss ratio!
Nerf the god damn repair tool. It's obnoxious as hell for both the pilot and enemy pilots. 573,000 xp just from one game.
You are literally the only person calling for that. Like man, we know, and devs don't care
funny xp farm
It has become a pretty big issue for infantry transport in general, i try to pilot helis a lot because its fun for me, but having like 5-6 slots taken up by people who just want to repair and never jump out is infuriating. They are rewarded more for just sitting there pressing left click than actually playing the game, either repairing xp needs a nerf or take mid flight repairing out of the picture entirely
The repair is a little too good in the heli. It also gives way too much xp at the moment.
Same experience. The helicopter is at its most vulnerable when I got to drop people off and at the very best I can only get 2 people to hop off, sometimes none at all. Everyong else is just reving their repair tool in the middle seats.
mid flight repairing just needs to go completely imo
it's far easier for the heli to fly back to base than it is for an APC/tank to drive back
Repair tool gunboat kinda op for xp farming right now. I got over 200k score before any bonus.
Literally went in with the goal to see how much I could get in 1 match.
Please address the enormous issue with the repair tool inside the helicopters. It's honestly in the realm of exploiting, 100% griefing.
says the actual griefer
I don't understand how a player with a repair toolkit can end up with more exp at the end of the game than the guy who gets 80-100+ kills💀
all classes get bonuses for doing things the class is meant to do. it just so happens sitting in a high priority vehicle means it takes alot of damage that you fix right up very quickly with little to no down time.
The repair tool needs to be adressed. There is extensive feedback within this thread yet you're not doing shit. You said on the twitch bordcast that you read feeback - as if!
alright griefer we get it.
How it is that only you care about that
he wants transport points and to keep his W/L high... while also griefing the team any chance he gets
There are many things that I care about and there's even more the developer doesn't.
Not sure why they didn't just copy BF4's repair tool that had a cooldown if you used it too long. It wouldn't solve how busted having multiple repairing the transport heli is, but it's a step in the right direction.
Just make repairing not possible when vehicles moves faster than 2.5m/s
Simple as, nothing overly complicated
Vehicle moves? No repair.
You need to be stationary to repair ground vehicles anyways
just make it so that multiple repair tools don't speed up repair all that much beyond 2. a movement thing cancelling repairs would suck unless you are sitting with a vehicles in a sniping posistion
It fixes the problem of helis getting repaired mid flight and becoming dmg black holes
Every other vehicle needs to stop to be repaired, which creates some sort of vulnerability
Good luck taking heli with repair engis down unless you can trick shot it with tandem, or destroy tail rotor
or just sit behind the vehicle, or on top, unless they drive a mile away you can keep up with em
and they are damage blackholes cause 3k health, even if the repair tool is taken out of the equation
Larry already said repair tool XP will be nerfed. Idk if that will be in the next update tho...
So that transport helicopters arent invincible, I also suggest that they can only be repaired while: stopped or flying slowly at a low altitude
counterpoint, repair seat as a crew spot. only spot where you can use gadgets. 1 dude repairing wouldn't stop a chopper from dying
Can you please link me to where he said this?
Hope so!
it's not the repair tool being too good, it's the 3 people in the back willing to spend 20 minutes repairing the copter, because it worth way more points than it should. Remove the xp incitative, and they will stop repairing 3 in the same vehicle
Repair tool is too good, xp is WAY to good, miniguns too dogshit, window too inneffective. All in combonation make helicopter 1v1s very unfun compared to how they were before. Also you can straight up tank AP shells from a tank over and over again. It's just goofy gameplay.
BH can take more HEAT's than APC, 4 vs 3 soo yeah, goofy ah
Thank you very much for addressing the repair tool.
perhaps do like in tf2 with the healing mechanic, where the medic heals people faster if they were x seconds out of danger
I'm really grateful for the change, now it's much better! But I think it was a bit overdone. Just a little bit more xp and we should hit the right spot.
While flying repairing should be shower and while landed repairing should be significantly faster
would make for some cool emergency repairs on the ground
maybe a repair boost if ur outside of teh chopper
I played in American servers today and it was the most fucked experience ever. Same experience as it was before even with the xp nerf, bunch of repairs left clicking the roof outhealing the damage of the enemy helicopter's miniguns. Very uninteresting gameplay compared to Oceania. The abuse and exploitation with the repair tool continues on and has NOT been fully addressed. Revert it back to how it was months ago.
What servers are you playing on? On the servers I play the transport helicopters usually get very little use outside of the very start of the game.
(I'm also in NA)
It was in one of the 24/7 Conquest servers.
as per usualy the griefer comes in complaining that he can't kill another chopper because engy's are doing their job. fuck off already.
Frfr littlebirds 1 shot to heat and blackhawks 1 shot to the rotor which is humungous
Oh wow more slaz nonsense
My helicopter should not be surviving tank AP shells over and over again. It's r^tarded gameplay. Thankfully only A*mericans were repair tool abusers where actually skilled people I played with used heat rockets from the helicopter.
Shoot the tail rotor
You guys are still active?
Not really feasible all the time with the tank. LAV, sure, but tank with 6 sec reload on single shot, you are much better off going for body, not tail rotor. Especially when most pilots seems to be aware of tanks, and you can't spray and pray like with LAV
Tho a helicopter definitely shouldn't be able to tank 5 heat rockets or 2 AP shells in the first place
tank shouldnt be shooting at helicopters
But yeah bbr vehicle logic is stupid
you just shouldnt bitch about repair tools doing their job
It shouldn't? Maybe. Maybe. But it's a game. It will happen. That's how games works. Every game with tanks and helis have people shooting at helis with tanks. Even Squad or Arma.
Not to mention that this is a viable tactic, somewhat. Someone even was working on ammunition for it.
i mean ya it happens but idc its just goofy
Reapir tool also shouldn't be as good at repairing helis mid flight. It's pointless for ground vehicles, and you are better of just RTB then getting out and repairing, unless it's done by a teammate, not you. Then also benefits of that are small. You can't reapir LAV over tandem breakpoint (mandatory tandem is OP shit), and 2 more heat rockets on 127v127 isn't as much of a benefit.
You really are better of just RTB.
Not as goofy as player movement and fuck tone of C4 on everyone, but hey.
Vehicles must suffer. As Oki intended.
i mean repairing tanks and lavs is viable as long as the driver is cooperative
90% of the time it is not
Not realy. In LAV case, its pointless. RTB is always better option. With super rare case when it is worth it when burning damage will kill you before you get to base, like on Sandy, Valley or Zalfi, so big ass maps.
With tank, the time spend doing so it's not worth the benefit. Staying in place for 30s, to get 1 or 2 shots more, is not worth it, especially when that makes you much more vulnerable target for anything enemies can came up with.
All that could be solved by allowing reapir tool to heal up to 100%. Like basically every game with good vehicle gameplay does.
Like i said viable around 10% of the time cause drivers dont even realise they are being repaired
But i do it whenever i get the chance
blud expects the tank to hit every shot and the pilot to have an iq below room temperature
