#Repair Tool - Feedback

1 messages · Page 1 of 1 (latest)

tough imp
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Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
prisma arrow
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Not entirely a repair tool issue, but this was raised in https://discord.com/channels/303681520202285057/1152005809300045917: I think most pilots agree that repairing while flying is unnecessary. Optimally used, makes the choppers tankier than they should ever need to be and potentially creates a very big gap between organized groups and randos. Would rather lose that and get the vehicle's power budget assigned elsewhere.

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Also QoL, show HP bar to driver/pilot similar to the way healing notification works.

merry valley
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This needs more uses to be worth bringing and should never be able to be used while driving any vehicle i.e. heli's.

Give support the ability to make pre-made structures and give the repair tool the ability to repair said structures and give building rates like support does with things like HESCO walls.

floral steeple
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literally just make it a free bonus piece of gear in its own separate slot

stiff gale
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I think players with repair tools should have vehicle health indicators on damaged vehicle, like medics see over wounded players.

I’d also like to be able to ping a vehicle to say I’m coming to repair it, similar to what medics can do when pinging a wounded or downed player.

frank pewter
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BF2042 had a cool mechanic that let repair tools damage piloted enemy vehicles. You could run up to an enemy tank and drill the thing to death.

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Wouldn't be meta at all since RPGs exist but it sure would be silly.

floral steeple
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i still want the ability to blowtorch my enemies

idle imp
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I incredibly dislike the current repair tool. They make helicopters far too tanky since they are seeminly unlimited and will repair to full health while previously it could only repair up to a certain ammount. This means in Helicopter 1v1s you can almost not even destroy the chopper because the repair tool outheals the damage of the miniguns.

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Of course you could just buff the damage of the miniguns and that would solve everything lol

robust gorge
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Buff minigun damage

boreal verge
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It’s something I never equip it feels like a waste of an equipment slot unless I want to sit in a helicopter the entire game holding left click for XP which isn’t fun! u should also make it able to repair trophies since it takes like 2-3 shots to destroy one so that would be kinda cool I guess

rustic cove
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Make repair tool slightly (and annoyingly) damage enemy vehicles (infantry BBClown ?) !

left kindle
sonic jetty
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Repairing stuff should give points

restive zephyr
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it gives points if someone's in the vehicle

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but like, good luck, because they'll just drive off lmao

cloud python
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It has to be mentioned that repairing road vehicles is very risky. The vehicle must stand still or drive very slowly,

  • making the vehicle a very easy target for RPGs and C4,
  • the driver is very easily shot out of his seat, and
  • the repairing Engineer has little cover.

This leads to an environment where (most of the time)

  • drivers do not want to hold still for repairs,
  • Engineers do not want to attempt repairs, and
  • armed cars are seen as a single-use taxi (die too fast, respawn fast enough, not enough ammo for long fights)
    Worse even, this is self-reinforcing:
  • Drivers who wait for repairs often don't get any and keep taking more damage,
  • Engineers who go for repairs are often left in the dust and die because their only cover just drove away, and
  • even if both agree on repairs it takes one guy with a TANDEM to get everyone involved killed, and makes both the driver and Engineer look stupid for trying.

This makes the repair tool mostly useless for frontline repairing. The big exception is passenger seat repairing, which is almost OP (see helicopter discussion).

robust gorge
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Significantly improve repair speed on ground vehicles and slow it down on moving helicopters

prisma arrow
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Repair on the move is one of those things that feel super fun to do, specially for noobs that don't really have skills to contribute in other ways, but it really upsets vehicle balance.

It effectively makes the vehicle have a huge healthbar when an engi is nearby, so it has to be balanced around that, which in turn makes the vehicle feel like crap when you dont have the engi.

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Maybe it could be replaced by a repair box that the engi drops and then repairs vehicles around it automatically until it depletes some set amount of points.

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This would kill flying repairs but would let vehicles get repaired without needing to have an engi stuck to them.

cloud python
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A "repair zone" deployable would be nice, but wouldn't address the problem of repair tools being useless outside of passenger seats.

prisma arrow
cloud python
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On a related note I'd like to be able to repair more things than just vehicles.
If I could use my repair tool to stop a building from collapsing, or to patch up a bunker, then I wouldn't be wasting a slot when I'm not playing with vehicles. Call it a Repair Kit or Toolbox instead.

robust gorge
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Oh, and maybe it could also be used to repair armor?

umbral blade
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How

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When

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What

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So many questions

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MAKE THE REPAIR TOOL DO DAMGE

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funny way to kill

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Also realistic

proper umbra
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make repair tool do 1 dmg

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very funny kill

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bzzzt bzzzt

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honestly the repair tool feels fine where it is right now— the larger issue would involve vehicle balancing

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being able to repair while in the vehicle is definitely not ‘too OP’ (as discussed above)
helis are very able to shoot each other down, even with designated repairmen

With how easy it is to blow vehicles up currently, I’d even want the repair tool to do a bit more, but I think it should be left as is (maybe add funny damage) while vehicles are rebalanced

frank pewter
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I'd like miniguns to do increased damage to vehicles, which would hopefully keep Littlebirds / Hermits under control while also helping the transports have actual lethality when facing against each other.

tight vessel
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it is actively fucking insane how once an engineer shot you with an RPG and you kill him, it takes more time for you to repair his damage than it does for him to respawn and shoot you again

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less of an issue with the repair tool and more of an issue with spawning mechanics and the abundance of braindead anti-vehicle tools, but it really puts into perspective just how aids trying to play with vehicles really is

prisma arrow
prisma arrow
# proper umbra honestly the repair tool feels fine where it is right now— the larger issue woul...

It's fine in the sense that it's not a problem in the sense that it's mostly useless.

I haven't seen any game with a reasonable repair tool implementation tho. It's either useless or it makes repair tanking a viable strategy which can become pretty stupid in the right situations.

In an analogous manner to the recent time when medic was the only class that could heal itself effectively and hence the default choice, a repair tool is basically forcing people who want to drive vehicles to go with the engineer.

That's kinda balanced in other games by making engineers less capable in direct combat, but here they actually have the largest weapon selection of all classes, including the unique RPG.

obtuse turret
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Like, grenadier build for PS2 engi is my fav

umbral blade
prisma arrow
# obtuse turret Like, grenadier build for PS2 engi is my fav

You mean infinite underbarrel grenades with the ammo box? That was never super effective and even then still got nerfed. Engi was absolutely the weakest out of all classes. Their loadout was essentially the light assault's but with no jetpack and the deployable turrets they got were situationally useful but again not relevant in direct 1vs1.

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In contrast here even the engi is a better assault than assault thanks to the versatility of RPGs and SMG + fastest movespeed in game

prisma arrow
# umbral blade I think they should be engineer tho

Why tho? The way classes are currently designed, only Assault and Recon are bad choices for vehicles. Support gets exo so they can be more durable pilots, Medic gets fast bandage with extra supplies so they can be more sustainable pilots and Engi gets RPG + AV grenades so they can hop out and fuck other vehicles up faster than even the tank main gun can. The addition of the repair tool on top of that just makes it an overbearingly braindead choice to run vehicles with them.

obtuse turret
prisma arrow
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IF! Vehicles were actually useful and the combat ability of engis was actually nerfed then I might agree that giving them a distinct advantage in that role makes sense. But then that leaves them in a bad place for vehicle-less modes. The only way to not let that happen is by making the repair tool so effective that it would rival the RPG, but then that leads to repair tanking and othe such possibilities...

obtuse turret
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But compering engi to heavily-broken assault is just unfair

idle imp
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The repair tool is TOO POWERFUL IN THE TRANSPORT HELICOPTER! It can often outheal the damage of the enemy miniguns on a transport helicopter.

obtuse turret
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Tail rotor exists tho, its not like it makes helis invincible

idle imp
obtuse turret
idle imp
manic swan
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Allow The Repair Tool to upgrade voxel blocks' health to be able to withstand explosions better.

obtuse turret
rocky moth
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Please allow me to kill snipers I sneak up on with the repair tool so I can pretend to be a dentist again like bf

remote sable
idle imp
prisma arrow
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That should definitely come back for helis

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For ground vehicles it just made them trash

obtuse turret
idle imp
haughty maple
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So repair tool kills when I need the option to melt people with my repair tool

thorn isle
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I would like for the repair tool to be able to damage an enemy occupied vehicle.

idle imp
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The repair tool is TOO powerful in the backseat of the helicopters. A nerf of some kind or a complete reversion to how it was before with a limit on how much you can repair would be ideal. It's possible to outheal the damage of the miniguns indefinitely in a 1v1 chopper engagement.

robust gorge
robust gorge
# idle imp What a bizzare suggestion.

Is it though? A helicopter could stay somewhat still and be repaired fast, or it could move fast and repair slow. Also, on any ground vehicle moving faster than 12 mph, good luck staying by it so you can repair it

idle imp
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I beleive making a cap to how much can be repaired in the helicopter would be the best thing rather than a reduced repair rate. They need to start taking damage sometime rather than being constantly at near 100% health.

robust gorge
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Maybe repair tool could only repair 50-60% of damage while a vehicle is moving?

idle imp
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Just too convoluted man. Make it so each repair tool can only repair 25% of it's base max health. I think that is how it was before.

obtuse turret
prisma arrow
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For ground vehicles it'd just make the repair tool 100% irrelevant

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The actual formula was you can only repair 70% of the damage taken so far, I think.

obtuse turret
prisma arrow
obtuse turret
prisma arrow
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Good point :)

ancient jewel
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Make the sound for repairing more "WWWWRRRRRRR"

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Some sparks too

obtuse turret
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It's literally drill driver sound lmao

ancient jewel
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Like it's got a bolt hooked

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Bruh I'm describing sound

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Pretend this is impactful

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Like "errrrrrowwww"

idle imp
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You know the repair tool is broken when people would rather be in the back seats of the helicopter farming repair points instead of being on the vacant gun.

obtuse turret
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But only use you can find is in helis

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It's heavily situational at best

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And definitely underutilised

ancient jewel
idle imp
idle imp
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The repair tool is too damn powerful in the backseat of the helicopter. In American servers you will constantly have a full chopper full of people repairing and not going down the ropes to capture objectives/backcaps. It's stupid, they only do it for points.

quartz mica
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that's more lack of AA than anything, but yeah 2% net damage per hit no matter what hits you it kinda broken on a flying vehicle.

idle imp
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A 12 man chopper being usless not capturing/contesting objectives is 12% of the team. 24% if you have two at the same time. This is a HUGE problem in American servers. Cunts just do not want to go down the rope but would rather farm repair point xp and be useless while the ticket diffrence between teams extends beyond 500. At this point, it's unironically better to leave them alive and let them be useless if you want to win the game.

Thank god it's diffrent in Oceania.

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Nerf the repair tool. It's absolutely broken in the helicopters.

quartz mica
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9 players, not including crew. so 7%. a problem? yes. annoying? also yes. but not that big of a deal in the long run. and even then its rare to find that

umbral hare
idle imp
umbral hare
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If u make it an arbitrary percentage of the heli's health people are still gonna do it, because it's by far the easiest vehicle to repair and gives the most points.

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My opinion: make the repair tool not infinite, only repairing some balanced amount of hp, for example 1 repair tool can only repair 1/3 of a heli but fully repairs other vehicles, this could also strengthen teamplay with support class

idle imp
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I like all those suggestion.
I think the current xp being seeminly double right now is what has caused the helicopter from being nearly unkillable to a pure useless xp farm that doesn't contest objectives. Wonder why it's even double in the first place.
A limit would be ideal since in a helicopter 1v1 they can eventually run out of repair and you can finnally kill them instead of the repairtool outhealing the minigun. Hopefully it would be enough that you will still have ammo at the end to even kill him

umbral blade
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Possible fix : you only get a certain amount of xp for repairing per game. After that you only repair to actually repair the vehicle not just xp farm

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This doesn’t have to aply to all vehicles

ancient jewel
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Just make it so you can't repair in the air, or it's so slow it doesn't matter

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Doesn't really need a complex solution tbh. Not every source of "xp farming" is bad. Idc if someone sits and repairs all game, I care that it makes the heli a lot harder to kill for free

umbral hare
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How about an in-combat cooldown thingy where you can't repair if the heli/vehicle is being shot at/damaged 🤔 (single bullets won't count but some balanced amount will)

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more complex but still allows some "teamplay" in helicopters

quartz mica
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have it so there's a "max" amount of repair per tick or something so that a bunch of repair tools isn't going to do anything beyond 2 maybe 3 being used.

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I want to see it used as a "defuse" device like in BF3 as well.

ancient jewel
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Add bleeding to vehicles lmao

obtuse turret
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They do

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If you are under 20-15% and burning

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You take continuous damage

covert flume
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I'm not sure if it's already been said, but it would also be nice if the Repair Tool could be used to repair peoples armor as well. Medic has healing, Support can resupply, Assault has guns and Recon has Snipers. Would also make Armor more valuable as right now its only good for one, maybe two, engagements. Would also make Repair Tools more valuable as currently they're not that used unless the Engineer sticks to a Heli or a Tank like it's their child.

umbral hare
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personally i feel like that would be confusing for new players, how a welding gun lookin thingy is used to "repair" amor plates

robust gorge
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Small Armor kit: heavy gadget, avaliable to assault and support, can be thrown down for yourself as well as for other players, enough to resupply a normal chest plate and helmet or a heavy chest plate.
Large armor kit: available to engi and support, can be be dropped to resupply yourself or others bur can also be used like the large ammo box to directly resupply others. Has triple the amount of armor points in it as the light kit.

idle imp
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The repair tool is broken inside the helicopters. Nerf that shit immediately. It's not even the fact that helicopters are invincible that irks me rather than these repair tool people are fucking useless and will neither drop nor whip out an RPG when needed to contest vehicles and capture objectives. My win/loss is going down slightly.

quartz mica
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simple "repair cap" per tick would fix it, if only two things get points most people will actually jump out or use RPGs.

idle imp
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The repair tool inside of the transport littlebird OUTHEALS the damage of the two transport helicopters miniguns. You cannot kill the thing while there is a repair man inside with infniite repairs.

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Multiple times throughout the games I've played these last few days you will just get multiple dedicated repair tool man that is content to just stay in the backseat of the helicopter and hold leftclick all game. They are utterly shameless about it too when confronted saying how they have gained 80 levels in a single day soley from repairing xp, often surpasing 200,000 xp. I have seen it as high as 310,000 xp before. This isn't good for the game in any way shape or form and certainly not for my win/loss ratio!

idle imp
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Nerf the god damn repair tool. It's obnoxious as hell for both the pilot and enemy pilots. 573,000 xp just from one game.

obtuse turret
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You are literally the only person calling for that. Like man, we know, and devs don't care

slim bridge
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the main dev ran off with the money /s

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minutes after i write that he's back HyperXD

steel rivet
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funny xp farm

scenic delta
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It has become a pretty big issue for infantry transport in general, i try to pilot helis a lot because its fun for me, but having like 5-6 slots taken up by people who just want to repair and never jump out is infuriating. They are rewarded more for just sitting there pressing left click than actually playing the game, either repairing xp needs a nerf or take mid flight repairing out of the picture entirely

naive harness
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The repair is a little too good in the heli. It also gives way too much xp at the moment.

idle imp
tight vessel
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mid flight repairing just needs to go completely imo

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it's far easier for the heli to fly back to base than it is for an APC/tank to drive back

thorn isle
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Repair tool gunboat kinda op for xp farming right now. I got over 200k score before any bonus.

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Literally went in with the goal to see how much I could get in 1 match.

idle imp
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Please address the enormous issue with the repair tool inside the helicopters. It's honestly in the realm of exploiting, 100% griefing.

quartz mica
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says the actual griefer

halcyon copper
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I don't understand how a player with a repair toolkit can end up with more exp at the end of the game than the guy who gets 80-100+ kills💀

quartz mica
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all classes get bonuses for doing things the class is meant to do. it just so happens sitting in a high priority vehicle means it takes alot of damage that you fix right up very quickly with little to no down time.

idle imp
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The repair tool needs to be adressed. There is extensive feedback within this thread yet you're not doing shit. You said on the twitch bordcast that you read feeback - as if!

quartz mica
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alright griefer we get it.

obtuse turret
quartz mica
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he wants transport points and to keep his W/L high... while also griefing the team any chance he gets

idle imp
boreal verge
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Not sure why they didn't just copy BF4's repair tool that had a cooldown if you used it too long. It wouldn't solve how busted having multiple repairing the transport heli is, but it's a step in the right direction.

obtuse turret
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Simple as, nothing overly complicated

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Vehicle moves? No repair.

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You need to be stationary to repair ground vehicles anyways

quartz mica
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just make it so that multiple repair tools don't speed up repair all that much beyond 2. a movement thing cancelling repairs would suck unless you are sitting with a vehicles in a sniping posistion

obtuse turret
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Good luck taking heli with repair engis down unless you can trick shot it with tandem, or destroy tail rotor

quartz mica
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or just sit behind the vehicle, or on top, unless they drive a mile away you can keep up with em

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and they are damage blackholes cause 3k health, even if the repair tool is taken out of the equation

sonic jetty
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Larry already said repair tool XP will be nerfed. Idk if that will be in the next update tho...

So that transport helicopters arent invincible, I also suggest that they can only be repaired while: stopped or flying slowly at a low altitude

quartz mica
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counterpoint, repair seat as a crew spot. only spot where you can use gadgets. 1 dude repairing wouldn't stop a chopper from dying

idle imp
idle imp
naive harness
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it's not the repair tool being too good, it's the 3 people in the back willing to spend 20 minutes repairing the copter, because it worth way more points than it should. Remove the xp incitative, and they will stop repairing 3 in the same vehicle

idle imp
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Repair tool is too good, xp is WAY to good, miniguns too dogshit, window too inneffective. All in combonation make helicopter 1v1s very unfun compared to how they were before. Also you can straight up tank AP shells from a tank over and over again. It's just goofy gameplay.

obtuse turret
idle imp
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Thank you very much for addressing the repair tool.

deft cairn
naive harness
normal star
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While flying repairing should be shower and while landed repairing should be significantly faster

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would make for some cool emergency repairs on the ground

hushed pagoda
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maybe a repair boost if ur outside of teh chopper

idle imp
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I played in American servers today and it was the most fucked experience ever. Same experience as it was before even with the xp nerf, bunch of repairs left clicking the roof outhealing the damage of the enemy helicopter's miniguns. Very uninteresting gameplay compared to Oceania. The abuse and exploitation with the repair tool continues on and has NOT been fully addressed. Revert it back to how it was months ago.

robust gorge
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(I'm also in NA)

idle imp
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It was in one of the 24/7 Conquest servers.

quartz mica
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as per usualy the griefer comes in complaining that he can't kill another chopper because engy's are doing their job. fuck off already.

hallow minnow
idle imp
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My helicopter should not be surviving tank AP shells over and over again. It's r^tarded gameplay. Thankfully only A*mericans were repair tool abusers where actually skilled people I played with used heat rockets from the helicopter.

obtuse turret
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You guys are still active?

obtuse turret
# gentle blaze Shoot the tail rotor

Not really feasible all the time with the tank. LAV, sure, but tank with 6 sec reload on single shot, you are much better off going for body, not tail rotor. Especially when most pilots seems to be aware of tanks, and you can't spray and pray like with LAV

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Tho a helicopter definitely shouldn't be able to tank 5 heat rockets or 2 AP shells in the first place

gentle blaze
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tank shouldnt be shooting at helicopters
But yeah bbr vehicle logic is stupid

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you just shouldnt bitch about repair tools doing their job

obtuse turret
gentle blaze
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i mean ya it happens but idc its just goofy

obtuse turret
# gentle blaze you just shouldnt bitch about repair tools doing their job

Reapir tool also shouldn't be as good at repairing helis mid flight. It's pointless for ground vehicles, and you are better of just RTB then getting out and repairing, unless it's done by a teammate, not you. Then also benefits of that are small. You can't reapir LAV over tandem breakpoint (mandatory tandem is OP shit), and 2 more heat rockets on 127v127 isn't as much of a benefit.
You really are better of just RTB.

obtuse turret
gentle blaze
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90% of the time it is not

obtuse turret
# gentle blaze i mean repairing tanks and lavs is viable as long as the driver is cooperative

Not realy. In LAV case, its pointless. RTB is always better option. With super rare case when it is worth it when burning damage will kill you before you get to base, like on Sandy, Valley or Zalfi, so big ass maps.
With tank, the time spend doing so it's not worth the benefit. Staying in place for 30s, to get 1 or 2 shots more, is not worth it, especially when that makes you much more vulnerable target for anything enemies can came up with.

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All that could be solved by allowing reapir tool to heal up to 100%. Like basically every game with good vehicle gameplay does.

gentle blaze
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Like i said viable around 10% of the time cause drivers dont even realise they are being repaired

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But i do it whenever i get the chance

hallow minnow