#Anti Personnel Mine - Feedback

1 messages · Page 1 of 1 (latest)

limber marsh
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Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
royal sigil
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You should be able to dig these into the ground, showing only the cap. Kinda shit because they're so easily spottable by any vehicles. They also should probably get a damage buff because even when 1 goes off it feels like it does nothing

hollow salmon
royal sigil
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shit, I thought this was the AT thread

candid depot
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I don't think this should exist, its like claymore but infinitely more annoying because people hide its hitbox on staircases or other little corners, or even in things like bushes where its impossible to see

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The only cool interaction that comes out of this is the drone+mine combo and I actually dont have a problem with that, I think its pretty funny.

limber marsh
candid depot
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With the game as fast as it is it'd be way too frustrating

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I can see it working better in a slower game like R6 siege kind of thing

primal dock
limber marsh
primal dock
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Either way... I understand the need to limit it, but I think the right spot for them to be a relevant tool is definitely somewhere above 4.

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(specially when you consider this is competing for a slot against C4)

edgy patrol
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they haven't ever since the 4 mine/claymore limit got added

limber marsh
edgy patrol
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from 1.8.1 patchnotes:


C4s will be destroyed when a player dies. A maximum of 6 can be placed. If a player tries to place a 7th C4, the first one will be destroyed to maintain a total of 6.
Claymores and mines will not be destroyed when a player dies. However, only 4 can be placed at a time. If a player tries to place a 5th claymore or mine, the first one will be destroyed to ensure that there are only 4 at a time.```
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Claymores and mines will not be destroyed when a player dies

limber marsh
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Ahh, I thought he left it as it used to be.. AP mines used to despawn when you respawned, Claymore did not..

primal dock
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One more thing: I think the AoE should be some sort of inverted cone with a relatively narrow base.

It's definitely fun to blow people up with their own mines, but the radius feels way too big atm and makes them a liability in tight spaces. IMO if you are e.g. prone next to your mine (not ON it) and it goes off, you should certainly take some damage but not die.

south root
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Currently I feel the AP mines are fairly fine (if possibly a touch UP)

they offer a anti rusher (forcing them to slow down and take their time) tool but are limited in amount you can place at a time (thus limiting usage in areas like tenas town to putting them in hot spots of travel or to cover your flank)

primal dock
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Not really, you can just stand on some other ally's mine and an enemy stepping on it won't do anything to you. It just makes them annoying for the user, precisely because they're liable to cause chain reactions.

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Making them immune to explosive damage would be a decent alternative to changing the explosion radius.

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It's not a stretch with regards to how mines IRL are designed:

[...] sophisticated examples, such as the Italian SB-33 mine, have a fuze mechanism that detonates the mine if subject to gradual, steady pressure, but locks the fuze if subject to a sudden shock.

south root
primal dock
primal dock
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I sure enjoy the crunchy sound of my HE shells detonating a whole squad, but it's always a happy accident and not something I could even plan for. Pretty sure it feels like bullshit for the people killed too.

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So I would not mind seeing it go. When HE/HEAT lands close to you, you're already losing cover which means the mines won't even have something left to be hidden behind.

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And this is from the perspective of someone who enjoys playing tank/APC. I am fine with losing options that allow me to accidentally kill a bunch of unaware newbies but that are not relevant against prepared enemies.

glossy ermine
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These things are very spammable, but it often just ends up being annoying. The only real suggestion I have is to fix some of the bugs related to them exploding when they shouldn't and dealing damage much further away than they're supposed to. If anything is done with them, I could imagine something like making it so recon doesn't set them off since people placing them in random wilderness spots is pretty frustrating.

primal dock
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Actually, when a recon steps on your mine their corpse should be yeeted all the way to your location so you can serve them the good ol' bag of tea

plush flax
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These things should not be able to be deployed inside of any stairs with only 10-40% of the mine visible at all. Instead of deploying partially inside they really should be placed on top of the flat part of the stair they would have been inside.

cyan prairie
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In the loadout menu there should be a a bit of text that states how many mines can be out in the world at once and if that item disappears after death. It will make it clearer to the people who dont read the patchnotes or forget all the time.

median spoke
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personally, I feel that the mine is just a straight upgrade to the claymore, especially placing them around corners and on stairs you know are blind spots for sprinting players

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why use the claymore at all when the mines are harder to see and do the job better, I basically never die to claymores, yet I do die to mines occasionally, and I use mines and get huge double up to even quad kills pretty frequently

south root
neat matrix
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The latest reduction in grass height is essentially a significant ap mine nerf. I used to love placing them in taller grass thoroughfares and now that tactic is moot with how short the grass is and therefore how obvious the mines are. Unintented consequences of the latest update. Not sure how to fix it or if it should be, just bringing it up.

mellow iris
south root
mellow iris
south root
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also corners

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also indirect nerf

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personally I feel a case could be made that we should be able to partially bury a mine

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so you can see see the "Cap" of it

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but it is more hiddened (or just make it a colorthat blends in better based on map)

regal coyote
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I would love an olive drab mine, especially since we are going away from grass filled areas, instaed of the all black one we have now. still stands out in buildings, but not as much on terrain.

south root
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would say make it based on map, since that olive wouldn't fit a desert

regal coyote
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OD green would work fine

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and anything is better than just black

bleak hornet
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Grass change just made mine fields not a thing. I always loved setting down mines in areas I know the enemy will sneak through to get to a point. Now the mines are always visible, and there's almost nowhere I can place them that will catch people off guard.

hasty badger
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I think you should limit the use of anti personnel mines to only two of the classes in the game. Probably if only support players and recons or geniers and recons used them, there would be a much more balanced situation during the games. I leave this feedback because during matches I too often die from mines; they break the rhythm of the game in my opinion and if they are placed on a ladder it often happens that I cannot see them. Keep up the good work, you've created an incredibly beautiful game! - Fenix

regal coyote
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add a placing animation, and disallow them on ladders, stair mines can be avoided if you pay attention, ladder ones not really unless the ladder is very short

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maybe have them be triggered by a moving enemy as well, instead of simply runnning at the enemy with is slamming mines down to get more kills than if you only used one suicide c4.

lapis grove
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Getting killed from friendly AP mines through floors, walls etc when they go off.

regal coyote
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they ain't friendly no more, even then that's usually stairs and the like, because it clipped through that object, so explosion still hits you. it it isn't clipping you wont be hurt even if you are a meter away

grim heart
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just took me a full L86A1 mag to blow an AI mine... really this hasn't being patched yet?

regal coyote
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people have said Okis been away, I guess that's his department

viral sky
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idk why ap mines still can clip into terrain, stairs, doorframes, etc. but for the love of god fucking fix it

regal coyote
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stairs and doorframes sure, but terrain nah. they are already visible as hell unless you decide to play night.

viral sky
regal coyote
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I have yet to see a AP mine be so far under the terrain that its model, which is its hitbox, is covered. the most I've seen is it being a third of the way into the ground, with a large chunk still visible. compared to the stairs where you might only see the very top of it, or the doorways where it sticks out around the edge barely visible(but still able to be dodged if you look out for it)

viral sky
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you can clip it into stairs where you can't see the top of it, only the smallest part of the side, you can clip it into the door frame in a lot of doors where you can't see it unless you're looking straight on at the doorway and even then it's 75-80% clipped into the door and will kill you if you run through the doorway. it's dogshit

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not an ap mine issue but you can place claymores facing up stairs and clip them into the stair so the "wires" or "detection lines" clip into the stairs above and it's completely invisible if you're coming from upstairs

regal coyote
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you can always see the very top of it on stairs, though yes it is difficult. that I don't mind changing, inside walls as well.

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you can simply jump through doorways and it will be unlikely to get you at all(unless your buddy behind you hits it)

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as for the claymore, you can see the actual body of th claymore even if the wires are "hidden"

viral sky
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doesn't work if your connection is semi-unstable. lag compensation will cause you to trip it even if you're mid air

regal coyote
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eh if that's the case, not something I've experienced.

viral sky
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and on the topic of the claymore, no you can't. if the person placing it is bad you can. you can 100% hide it from people upstairs facing it into the stairs.

regal coyote
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either way wouldn't mind it being placed on top of stairs(or just not allowing it to be placed on them) and inside walls is also a problem

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and yes, you can see the body of the claymore if you are not sprinting full tilt. seen plenty of footage of people dying to claymores on the stairs while not seeing it, but running the footage back you can easily see the body, if they weren't moving at full tilt they would have too.

viral sky
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not from the top of the stairs dude, which is what i said. you can see the back of the claymore from the bottom of the stairs yes

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that doesn't help you if you're upstairs and the top of the claymore is shorter than the stairs

regal coyote
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I mean again

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if you are not sprinting through stairs you can see it

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though yeah the wires kinda "hiding" or whatever doesn't help, but its not difficult unless you just hold shift+W the whole time