#Blackhawk / KA60 - Feedback

1 messages · Page 2 of 1

vestal belfry
#

and that's basically it

#

I mean we can turn the engine off too

deft jolt
#

amazing feature y the way, oki

#

serves 0 purpose

vestal belfry
#

it would if we had autorotate

deft jolt
#

oki would also have to make it so you dont lose all inputs and lose rotor rpm instantly if you turned it off

vestal belfry
#

yeah, it would take some work

deft jolt
#

i think tial rotor should just not be affected by splash damage

#

that'd be fine

#

because theres no way getting hit basically anywhere on the helicopter from a btr is a direct hit on your tail rotor

#

it haas to be splash damage too

vestal belfry
#

but having autorotate, the ability to correct ATRQ would be great for everyone I think and worth the changing of controls not working when the engine is off

deft jolt
#

hardcore control mode but more manuverability 🙏

vestal belfry
deft jolt
#

it'd be a little too strong if you could

#

well well

#

maybe option to repair rotor with enough time

#

after crash landing

vestal belfry
#

thats another thing, the ability to repair rotors at base, or having to 100% the chopper once the blades are gone

deft jolt
#

some of these people must be oki's experimental AI

vestal belfry
deft jolt
#

not as easily but still

vestal belfry
#

meaning a good pilot can pull his bird out of the shit if he's got the time

#

well yeah Tail rotor generally doesn't mean much for a helo's health

#

its either basically a thrid of the health of the LB, or barely anything on the blackhawk

#

its hp is like 300 right? at least on the blackhawk

deft jolt
#

IDK

vestal belfry
#

for most pilots if they fly low, they'll crash before they are able to correct, if they have altitude they got to fly back

deft jolt
vestal belfry
#

I meant more if the tail rotor got blown off while pilots are low

#

they still have to acknowledge its loss and try to correct

#

its not a get out of jail free card, if they cant they still crash as normal

deft jolt
#

ok that does sound fair

steady delta
#

I fly low enough to be head height almost with the atvs

vestal belfry
#

...?

#

I'm saying that if they get hit while flying low, if they can correct they can fly away and repair

steady delta
#

(Ive only died once from smashing the heli into the ground while trying to fly that low)

#

Ahhh

vestal belfry
#

instead of being forced into spinning out and dying

steady delta
#

I thought diffrent than lmao

#

Yeah

#

It sucks for me when i get shot out in low alttitudes as well due to no warning there is no pilot, and if a skilled pilot gets shot out often than not the next pilot cant fly as well, and kills the heli trying to get it back to base

vestal belfry
#

helo = no tail rotor = able to correct and maybe fly away, instead of helo = no tail rotor = spinout and death. opening up a higher skill ceiling, but not losing that cinematic touch

vestal belfry
#

cause any flat reduction beyond a miniscule one would be too strong against anything that isn't a sniper

obsidian coral
#

sounds like a good idea

plain roost
#

I've been able to crush enemy helicopters at their base on Invasion when they land and blow them up with the blackhawk and LB. I wonder if I can do the same for a tank by pushing him into the ground.

tidal oriole
#

Add thirdperson need

autumn scarab
#

Slaz may disagree, but third perso camera would be very nice addition, and very needed. Mostly for ground vehicles, so players can see anything round them when driving.

#

Not even for AFV, but for anyone that tries to drive a jeep

#

Especially when devs want to lean more into arcade. Like BF or PS2 have

summer pebble
#

The rotor hits are too strong and too annoying, Could it instead, make the copter hard to ascend, slowed to 2/3 and give it a little random directional change? This way if the pilot overextended and is close to the lav or the boat who shot it, he will still be a sitting duck and an easy target. But "lucky" shots from half across the map won't be so annoying. and it would still be very punishing as we'd have to fly back to base and get it fixed.

wooden scaffold
summer pebble
#

No, because it ruins the fun anyway... You had a good pilot who know how to stay alive, gunners were finally killing a few, the boys in the back bop their head at the music and you finally got a repair... There is no guarantee at all that the pilot in the next quickly respawned copter will be good at all.

proud loom
normal karma
#

@wraith citrus

normal karma
#

?

normal karma
#

ah right

plain roost
#

rightchannel

autumn scarab
#

Funny

#

Learn how to play with it, because I can bet my life savings it won't be fixed in 2024

#

Tho I want to be proved wrong

elder sparrow
#

I'm not sure where to put this, but I wish there was a way to practice flying (I've not checked the shooting range in a while, so if they added it there just tell me)

tidal oriole
#

thirdperson add

hazy mauve
#

Something I wanted to ask. I believe the transport helicopter is just exactly that to transport and the little bird is a one man mobile AA gunner. Why not just give everyone 3 choices. Little bird. Transport. And a new attack. The attack might be able to carry 4 people, pilot, single gunner(shoots sniper rounds so 2hit kill not super accurate but enough for 200m shots with skill. And the ability to zoom such as apc’s), and 2 passenger spots. Maybe. Has a 3 m rope so can’t really be very high and carry rope hangers. Personally I would like the cannons form the apc on the heli but that might be a bit unbalanced but a great model to bring over.

muted minnow
vestal belfry
#

Apache...?

hazy mauve
#

Probably Apache. Or the Russian super hind

fathom cove
#

The Apache has hard points for two crazy mfs to ride harnessed in