#T90 / M1Abrams - Feedback

1 messages · Page 1 of 1 (latest)

orchid dagger
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Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
mighty igloo
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Spotter seat needs the range finder given a darker background to help make it stand out against a brighter background

royal notch
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Spotter seat needs to be removed

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It's complicated, but I can explain

mighty igloo
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well I would appericate it if you would

royal notch
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Right now, it doesn't serve it's purpose 99% of the time. Its very powerful, but also empty feature. To use it correctly, you need a person that can play the game, and can communicate with you fluently, which is aledy hard to find on EU and ASIA servers. Then, the commander sight gameplay is just really boring, and not incentivising to a player, you basically sit there and click 1 or 2 to make static 2d markers, which aren't really usefull, unless someone gives you more info, for example, what it is, how far, if its behind cover, etc. Marker alone doesn't give you enough info to react/prioritise it correctly, and if spammed, it is a distraction.
So basically a very important feature is not used, because it's boring, and when used, requires communication level possible only with premades. You can happen to find someone competent you can communicate with in game, but that's extremely rare, rare enough to make this feature useless in practice.

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Giving driver and MG gunner thermal, time limited like FLIR scope, gives you more flexibility, and limits it use, unlike F2 seat. It also removes 3 player from the tank, which is a nerf, because otherwise 2 players could be repairing at the same time, or a player can repair tank when both driver and MG gunner are inside.

mighty igloo
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Will make one note
I have jumped in the spotter seat a good few times with randoms to pretty nice effect (I spot the next targets for them as they engage the current one, otherwise help them weave their shots in and such) , I do agree it can be boring be it , it also can be pretty fun in a different way (I enjoy helping too much ya can say)

So I do disagree it requires premades , it helps for certain but by no means a requirement unless the two randoms turned off their voice chat entirely

royal notch
mighty igloo
royal notch
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When you are the spotter, yeah

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When you are the driver and need the spotter, good luck

mighty igloo
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I will say that may be due to how unrewarding the xp can be at times

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the assists you get seem,inconsisent

royal notch
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Yeah, you are given only 200xp per kill. that means you don't get kills for stats, no assists for vehicles (like everyone else, we need assists for vehicles)

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So xp is bad and your scoreboard is empty

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But giving more XP basically make it XP farm, and does not create incentives to use it

mighty igloo
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in a sense I suppose, keep in mind I said the xp you get is inconsistent

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at least in my experience I have noted various times when I didn't get XP after a target died

midnight plover
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The real problem that keeps people sitting inside is that you can't reserve seats, so they don't want to risk some other rando getting in after they jump out.

upbeat ravine
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Other vehicles like quads and humvees should not be able to push you away as if you were ragdoll

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And it should be able to destroy both of the above if ran over them

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Also shell switching needs some speed buff, takes way too long

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I also agree with Drew's feedback about the spotter seat

midnight plover
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Minor nuisance: the coax MG's current clip does not get refilled when going to base.

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Also, what's the deal with smoke cooldown being so high. The number of charges are already limited.

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It's kinda pointless to deploy a cloud of smoke that is approximately as wide as the thing it's supposed to conceal, so at least being able to drop them in quick succession would allow one to make a screen.

hushed estuary
royal notch
weary aurora
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Needs stabiliser for the RWS

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And higher camera positioning, to allow for better gun depression, so your vision isnt obstructed by the roof of the tank.

midnight plover
midnight plover
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Discussion regarding smoke in BTR82 thread made me think about limited utility of current smoke implementation. If APC gets smoke launcher as suggested, to keep things different tank could get a smoke "shotgun" that fire in the direction of the front.

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IMO this would make it very useful for retreats, as this lets you keep your front armor facing the enemy while your turret looks back in the direction you actually want to drive in.

royal notch
mighty igloo
midnight plover
hushed estuary
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Getting a hit for 10+ while the tank is ON FIRE drives me bonkers.

royal notch
orchid dagger
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T90 / M1Abrams - Feedback

mighty igloo
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danke @orchid dagger

fallen raven
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Imo both should be distinct in stats and use, to vaguely mimic their irl counterparts so that we avoid complete and total blandness when it comes to vehicle combat or just general use (ie. trans)

fickle smelt
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definitely some faction differentiation would be nice

royal notch
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Unless you go full assymetry like Squad does

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Otherwise they should be as simmilar as possible, for ease of understanding of their mechanics and fair gameplay

fallen raven
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You're not gonna have a lot of game to play after a while, without dynamics existing its just a filler for a game that already has massive diversity in infantry combat..

royal notch
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BF does symmetrical gameplay for more than decade, with BFv being only exeption

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If you want more dynamic, then vehicle customisation is a way to go

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Because it gives you more options to play with, but still keeps overall symmetry. You are not forced to choose one thing.

fallen raven
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BF is the opposite of BB, its arcade to its core and has very little to do with depicting real life aspects of weapons or combat.. We already have highly realistic depictions of weapons with in depth stats so why not give the vehicles some more personality

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Factions are pointless right now anyway, they're just placeholders for flags on your character, we can at least differentiate a bit this way

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Can also inspire some brain usage and different approaches to situations instead of it being copy pasted no matter what you drive or use

fallen raven
royal notch
royal notch
unreal yoke
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so first of all, gunner needs thermal

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second of all MG gunners need to be merged with spotter

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while still retaining the thermal capability

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third please fucking fix the reticle, you can't aim with it

pale oriole
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Only complaint I have with tanks is with the CROWS (machine gun) position. Because your pov is offset from the gun itself, if the driver decides to go hull-down, 90% of your vision gets blocked by the turret roof (Abrams has a hatch right in front and I believe it’s the same on the T-90). So if the driver decides to straddle an incline, you’re basically useless

minor rose
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The spotter seat should be merged with the CROW (3rd seat) gunner. But, not able to shoot wile thermal is active. It should be a toggle between the gun and thermal camera (that should also have a range finder and notches (similar to a snipers scope) to aid the driver with long range targets.
The spotting should be changes slightly aswell, the driver should have a keybind to remove all pings on screen. Pings should have a sound que (toggle-able to prevent trolls or if others find it annoying) thats different for each type of ping. This helps players who can't/don't have voice comms to call out to the driver. This should also be directional.
Drivers MG doesn't refill remaining ammo in gun while refilling at a station.
Drivers MG should have the magazine increased to 50. (Assuming reloading/changing between HEAT/AP isn't changed) you can have an incredible down time if you are reloading the main cannon and have a few engineers running at you throwing c4.

This is more of a mechanic for the refill/repair stations.

Stations should spawn on flags in conquest. BUT, similar to Isle there should be a cool down that starts somewhere between 45-30 seconds before repairing or refilling begins. This should also be slightly slower than current rates are.
But, we should increase the rate that refill/repair stations have in a safe zone. Slightly.
Current meta is to sit near spawn/safe zones/boarders. It's very easy to get c4'd/rocketed by a few somewhat organized players. Making it frustrating to not only drive feeling like you can't help push. And annoying to players feeling like tanks just camp safespots.
The recent change to repairing up to 98% should help encourage more team work and vehicle repairing. But, there's very little reward for doing so and even few players who will actually risk themselves to help you in a vehicle. An increase I'm given XP maybe help encourage more repairs from teammates. Or even an ability to ping to engineers asking for help.
This all adds up to Drivers playing very defensive, lots of vehicle camping, players complaining in chat about tanks sitting so far back and it's a frustrating cycle that feeds into itself. With a few changes I think we could make tanks/vehicles overall more useful for pushing objectives.

midnight plover
# minor rose The spotter seat should be merged with the CROW (3rd seat) gunner. But, not able...

If you want to toggle thermal on the MG and not be able to shoot as tradeoff, there's already a way to do it and it's by using the seat you want to remove. And there's no combat scenario (i.e. something that is not sitting on a hill farming people from 400m away) where using thermals will achieve anything other than showing you how you're surrounded by more people than you can shoot at. Dropping a crew member and the possibility of 360° situational awareness for a marginal increase in the ability to find things on your screen is a huge nerf.

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Either way, no amount of changes to the tank short of jetpacks and a force field is going to ever make it a viable tool for pushing objectives as long as squad respawning exists.

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While squad spawning exists, having so much as a rock within 50m of you will always allow an infinite stream of RPGs and C4 to come out of it faster than you can ever keep it down.

vocal steppe
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why remove spotter seat? it’s fine as is, just needs a few qol improvements

rancid pivot
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I really like taking spotter every now and then. It's legit so good if you keep info uncluttered and talk to your Tank driver as well. All my game-long tank streaks were only done with tank spotters present.

royal notch
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You need to know what to do, and use communication, to use it to its full potential or at all

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Which is hard without pre mades

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And on servers like EU or ASIA, even harder because language barrier plays a role

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Too high requirements to justify it imo,

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It's a gimmick at best, and only for those that alredy know how to play

rancid pivot
# royal notch Yeah, that's literally my point

Not really. My point is to keep it because it's better to have an unpopular option than no option at all, while yours is the opposite, which is removing it because it is an unpopular option and thus doesn't need to stay.

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Two different arguments.

royal notch
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If devs would add thermal for driver and MG gunner, then spotter can stay imo

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Otherwise I will gladly sacrafice it for thermals

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It's not used anyways really

remote sage
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Before the language problem, there are many non-Japanese players in JP server , and Japanese speakers rarely use Vc.
But if it's clan members and friends, spotters are very effective, and I always have my friends do spotters.

royal notch
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I suppose SEA have simmilar situation

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That's why AUS and NA servers have the most lively vc, because they all sleak english

dreamy whale
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Hello Battlebit team, keep doing amazing work! however if some of that work could go to an actual health bar while in the vehicle as well as an impact direction notification would be amazing! It really sucks when you start getting hit, can tell you get hit, but can't tell if it came from up, down, left, right, forward or back really sucks. In my opinion, this just leads people to use vehicles as snipers but with much bigger weapons versus actually pushing objectives. Then if they are actually being a part of the frontline and "tanking" damage for soldiers, it might incentivize players to actual support vehicles with repairs and such, even if they aren't directly using them.

midnight plover
# royal notch It's not used anyways really

I play in EU and I regularly get decent spotters. No communication needed, just be a decent tanker and someone will notice and hop on. I do the same when I see a good driver - spot for them and jump out to fight flankers when the need arises.

royal notch
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I play on EU and I regularly don't get spotters at all, exept as a quick taxi ride.

fickle smelt
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yea people tend not too spot because it's boring and you don't get kills

royal notch
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Boring gameplay, not rewarding, lack of kills don't tickle your brain in fancy way, lack of ANY incentive to use it

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Even with premades, spotter seat if for the last one to join. Basically a losser seat

mighty igloo
royal notch
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Yeah, it doesn't count assists, it doesn't give anything for destroying vehicles, doesn't give anything for spotting itself, and only tank benefits, not the team, like in bf2042

mighty igloo
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it does count some assists

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which when you & the gunners get on a roll (When it works) it can rack up some points fast

royal notch
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You don't get points for gunners "assist counts as a kill"

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And you should

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Also, it should just give you them for spotting or sth

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So your scoreboard isn't barren as fuck

mighty igloo
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you do actually at times

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Again it is just incosisent like no tomorrow

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AKA I was playing it & gunner when on a roll as stated prior got 2k points in afew seconds due to a HE shell saying hi to a sardine can but next minute was it kept not wanting to yield any gunner assists

midnight plover
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They also don't get anything if you get a tail rotor and all the assists tied to that

royal notch
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Tail rotor gives not enough anyways

midnight plover
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Finally played Oil Fields in a tank server

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guess what

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humvee packed with engineers is still the most dangerous vehicle in the game

royal notch
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Unlimited LoS, no obstacles to drive into every 5 seconds, no stupid ass foliage and crevices with cover for infantry

midnight plover
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Meanwhile tandem engies can still multiply like rats and chunk half your health with one rear shot

royal notch
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I think i will start calling engis tandem rats

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It fits them

midnight plover
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It's never not funny how if you ever end up in a face to face battle with an APC or tank, jumping out with your tandem and C4 is WAY more effective than trying to use the vehicles' guns XD

cold junco
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it's kinda really fucking cancer, isn't it?

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vehicles are so weak against eachother that the optimal play is to just not use them

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if im an APC and i ambush a tank that's on fire and trying to retreat back to his base, i can't do shit, because my shots are made out of cotton candy

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and don't even get me started on goofy ass APC dittos, where both of you just randomly swerve out of control and into walls

royal notch
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Up front it's only 0.5%💀

midnight plover
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Obviously vehicles are only there so infantry can farm XP

royal notch
unreal yoke
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buff tank v vehicles

midnight plover
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Main interaction should be vehicles hunting each other while infantry just tickle them here and there

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Although that would require the devs to not make bad maps worse with a crappy vehicle selection

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Like putting a single LB and tank in Waki ffs

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This is why I argue for APC to lose AoE and get 100% accuracy + RoF and damage buff

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Then it can still provide support to infantry but mainly it can fuck a tank up if caught off guard

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And if vehicles were a real threat, tanks would be far more careful about switching off of AP rounds

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Instead rn you can just be on HE all day long and if an AP tank shows up you can just be like peace bro and drive away

royal notch
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To make AP better

royal notch
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Annyways, taking away splash dmg would only increase the gap between apc and tank. And it's must be lowered, because APC isn't a consolation prize for those that have too slow ssd to grab a tank

midnight plover
royal notch
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buffing APC after taking away it's only reediming factor would be very hard

midnight plover
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Getting devs on board with buffing the APC without taking away its potential to farm whole squads behind walls seems even harder to me

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(sure, you don't actually get to do that often - but that doesn't mean the potential isn't there, and things are always balanced by looking at the upper end of damage they can potentially cause and not their average effectiveness, see LittleBird)

mighty igloo
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Sounds like a good idea for at least a different shell type

royal notch
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For an AP shell yeah, not overall

midnight plover
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This sounds already quite effective against infantry to me

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Dropping peeking engis for instance, would be far easier with such a gun

royal notch
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If you hit body shots, which are rare as fuck

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Splash is literally a cruth for APC

midnight plover
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They are atm because the APC is so inaccurate and the the RoF is slow enough to let people dance around the bullets

royal notch
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and AP can be valuable enough to warrant using it only against vehicles

mighty igloo
royal notch
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It still takes to much imo

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Then you have glorified HMG, it goes against every IFV in games implemented

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Splash is good, no need to get rid of that

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Just improve acc and give coax

mighty igloo
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Will say this Mank, not everything that is abnormal is bad lol

royal notch
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There is a reason most if not all games have splash on APC'S

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It just have too much value

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Striping splash, no matter how recompansated is just a nerf

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Because any other buff would be more impactfull with splash

midnight plover
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So let me explain my underlying logic. The curves show what the distribution of potential skill across the playerbase.

  • Green curve is infantry, the ideal reference against which stuff should presumably be balanced
  • Clearly not everyone could go on massive killstreaks with the LB (blue curve), but that tiny fraction of outliers was way above acceptable performance so they got the nerfbat.
  • Problem with vehicles is that currently you can in fact achieve 100-0 games in a very limited subset of cases, but that's already on the limit of what the devs consider acceptable.

Hence, dark red is my proposal: remove the stuff that has the potential to result in massive sprees but give us a more consistent experience that allows us to be acceptably effective in most games.

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(note that this does not represent actually frequency of the outcomes - because LB is very limited availability, you would see the players at the tail end being overrepresented in games since they would be the ones more likely to grab and stay on the vehicle)

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(the same logic can be extended to see why the reluctance to buff ground vehicles might be there)

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And I'm not saying my proposals have to be the right way to achieve this either, but they seem sensible to me, given the goal stated above.

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One more thing to think about: if the spawn/class system won't be change to make it harder for any random squad to suddenly turn into an infinite rain of tandems, the solution may well be coming up with mechanics that make it so effectiveness does not go up with number of engis.

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Quick example: if tanks could activate active protection measures for a given amount of time, it would not matter if you have 1 engi or 10 shooting at you

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Then things change from being a pure numbers game into a more strategic use of positioning, baiting, etc.

royal notch
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Decressing it's radious, yes, if accuracy were to be significantly increased

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Total HE ammo also could be decreased if compensated with coax and specialised ammo ( ap or any other type)

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But removing splash and making APC have laser accuracy and better rof, basically increases the disparity between tank and IFV, which is bad, and it should be decreased, while making APC glorified MRAP

hushed estuary
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Dear tank drivers, Apologise to me right now on for camping in the safezone all damn game. I even caught you doing it on the new map. Shameless!

hushed estuary
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Stop fucking camping in the safezones you usless peices of shit. The game has already bled tens of thousands of players. You complain about counters all game for the "Overpowered littlebird" yet there is NOTHING anyone can do about safezone tank campers sniping all day. C4 drones DO NOT WORK.

royal notch
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Use RPG then

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Like, HEAT have easily 500m of range

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And if you are smarter than average lemming, you can streatch it to around 800m

hushed estuary
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All pathetic comments. Do not reply to me again

royal notch
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Why tho? It doesn't fit your narrative of " tanks op , i am a victim"? While you are choosing to ignore a dedicated counter that alredy exists and proved itself extremly effective.

hushed estuary
royal notch
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Well, if that's the case, devs need to do something to create other viable, possible and enjoyable ways of playing vehicles

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Maybe coping BF4 in that regard would be good idea

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But w8, that would require buffing them

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Well, we can't have that in Battlebit

unreal yoke
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"stop camping and get out so I can squish you to shit without you being able to retaliate"

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as long as there are no anti helicopter round fuck your shit

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🖕

royal notch
unreal yoke
royal notch
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There is a reason why players camp/camp in spaw zone. No matter how good you are, you can't survive 5 engis with tandems, and 10 randoms on kamikaze mission to kill you, at the same time

unreal yoke
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holy shit helicopter in this game has tank armor or something

royal notch
unreal yoke
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dont forget 8 engis repairing inside

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gunship moment

fickle smelt
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ok, and?

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this is a feedback thread, not a whining thread

burnt rock
unreal yoke
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dude's the type of guys who raid spawn and cry about people retaliate

burnt rock
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‘The coward tank will turn tail and run to base’ man idk i think that sounds like you did yo fuckin job

unreal yoke
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thats a mission kill

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you help your team

burnt rock
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Congrats! You just forced him to turn around! That’s literally you succeeding

hushed estuary
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Shocking that none of you admit that it is a problem. Why is that? Check your keybindings for the map key and look how many sniper tanks there are on your team and the enemy team in the protected zone, borderline safezone.

burnt rock
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‘None of you admit that it is a problem’ man we have been discussing this since near the day the game launched with you how do you not get our position by now

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‘But the tank got 30 kills running in and out of spawn’ and while he was doing that the other team was able to easily take control of almost every point

unreal yoke
burnt rock
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You’re acting like other people playing the god damn game is an affront to your gameplay

hushed estuary
unreal yoke
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100 out of the 3000 tickets potentially lost...

burnt rock
unreal yoke
burnt rock
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I have heard ‘don’t you see the infinite sniper tanks’ and i see one or two a match maybe! You know what i definitely see every match? tanks lying empty in spawn

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I mean - god, doesn’t it get tiring being angry at random other people in the match passively securing a nice KDA?

unreal yoke
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well this is balanced according to engitards

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but this is not

midnight plover
midnight plover
burnt rock
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It's absurd

royal notch
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I was convinced it only affects RCB, for obvious reasons, but now I also see tanks, and APC'S left in base

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Especially on 64v64

royal notch
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Did some of you guys was on todays devcast? And heard about thier brilliant idea about destroying tank vision?

fickle smelt
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no, but i remember them talking about it before

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they should really get the fundamentals right before thinking about shit like that

royal notch
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But, suprise suprise, they will not

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They really must hate them, to not care about them and vehicle players, to ignore feedback, and actievly making them worse

open palm
royal notch
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They want small arms to destroy either commander sight vision, or gunner vision

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Something about making the tank blind

mighty igloo
burnt rock
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i give up, tbh - i'm just gonna see where this train rolls

royal notch
open palm
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oh god, well rip tank drivers

ebon prairie
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The solution too our problems would be a completely separate Gamemode "Conquest With Meta Overpowered Vehicles". Would be awesome to test out massive vehicles battles with different setups on big maps. And everybody would be happy when you have the choice: if you want vehicles to as scary as a little mosquito or nightmare you turn around and run and hide from. This would solve everything. Just get SgtOkiDoki and the other Musketeers to work and make it happend. In Sha Allah Amen

hushed estuary
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Instead of camping in the safezone all game, voicing your greviance with the overuse of C4 and how unfair it is, how about you still risk it and take a death? Dying is normal and I have far more respect for the tank or APC that pushes past midfeild than a useless camping sniper tank.

royal notch
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Its basically suciside, and it's definitely waasting team assets, because 50 kills from anyother way of playing is worth more than 15 kills during 2 minute long push

burnt rock
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I actually do the push usually just because it’s more adrenaline (and nobody takes the tanks anymore)

royal notch
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He basically comes here once a day, sometimes more, and starts shitting on us for no reason. That's kind of toxis behaviour

burnt rock
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Conditioned myself to just start running to cover the moment i even get scratched too

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Because you’re getting less value with it than the duck-and-dive but you’re still getting considerably more than you’d get with them just sitting in spawn

royal notch
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I am not a tank player, tbh, (APC my beloved) and I try playing tank somewhat like APC

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Providing fire support rom second line, and scootigm away at first sign of danger

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Doesn't work too well tbh

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With tank limited mobility, ultra high priority and long reload of main gun, and other not QoL things, I get to a conclusion that it doesn't work in that way

fickle smelt
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i do way better with APCs than tanks tbh

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i just find APCs way more adaptable to shitty maps HyperXD

burnt rock
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but yeah i do better with APC - for all its faults APC is much more versatile

royal notch
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Even tho tanks can easily outperform APC'S in score and kills

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And APC being worse at everything exept mobility

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It seems its performing better?

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What?

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Where is reason in this?

burnt rock
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the APC is so goddamn brittle it forces me to play like i have a brain tbh

burnt rock
royal notch
burnt rock
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when he's not trying to go after apcs with 4 kills

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and flaming them in all chat

royal notch
hushed estuary
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So it was you in the APC camping in the safezone. For all your effort you only got 15 kills, on WAKISTAN no less. Grow a spine and push forward.

royal notch
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And on waki, a map when playing aggressively is possible

burnt rock
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i was confused as to why the heli pilot kept running to enemy spawn

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and why we turned back even when we weren't at all in danger

hushed estuary
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Hmmm I see.

burnt rock
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had to turn on vc for the first time in a while to find out tf was going on and i have to say

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you are a pretty decent heli pilot

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probably could be a better one without wasting loads of time and coordination on the part of your teammates going after random apcs lol

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but hey - i'm not gonna dictate how you play

hushed estuary
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The APC needs to die out of principle for being a camping loser. I will always try to contest them and line up 250m rpg shot.

fickle smelt
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Lol it's funny because the APC is a terrible vehicle to camp in

burnt rock
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yeah fr

fickle smelt
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mfer has no clue what the fuck he's talking about, but won't stop him from seething and malding about vehicles

royal notch
fickle smelt
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exactly

burnt rock
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the amount of damage you can do is sweet

royal notch
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I have seen that many times redy

fickle smelt
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yeah people don't understand how vehicles work

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and then mald about them lol

hushed estuary
fickle smelt
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i'm an infantry main with experience in vehicles, and i have no issues

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even if you can't just outright counter the vehicle with C4 or whatever, they're really easy to throw off / avoid

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i've pretty much only died as infantry to vehicles when i fucked up or the vehicle player was exceptionally clever, in which case, fair

burnt rock
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anyways this is totally irrelevant it was just funny to see you in my game

hushed estuary
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I was but I was below the bridge/treesline in terms of height so I was protected from APC rounds.

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when dropping on cliffs

royal notch
unreal yoke
royal notch
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Most of my kills are guys that allowed themselfs to be flanked, or are running in the open

unreal yoke
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until they fix goofy ass RPG logic I'm not risking my life for 20 engis to swarm me

hushed estuary
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Had a game on Zalfibay. Two Russian T-90 tanks camping in the safezone overlooing F the whole entire game, joined in by an APC. Did not even contest F ONCE! They lost by 400 tickets.

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The WHOLE entire game.

hushed estuary
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Make it so you gain no exp for kills made in the safezone. We will then see if the do it out of fear or spite for everyone else in the server,

midnight plover
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47 kills on Lonovo without ever being able to leave spawn

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The only saving grace of the tank is it's so fucking worthless engis just swarm you like it's free XP

royal notch
#

128 or 254?

midnight plover
#

254

royal notch
#

Geting relative good score on Lonovo is hard, even on 64v64

#

Sad you couldn't leave spawn tho

midnight plover
midnight plover
#

Ohh also just remembered an earlier game I had on Azagor

#

I was blowing up some snipers on the ruined tower thingy that's on the side of the map

#

And the enemy tank started hitting me with AP

#

And you know what I did? I just sat there tanking all the shots until I ran out of targets because tanks are useless even against other tanks lol

royal notch
#

And increasing tank dmg to other tanks would make APC'S even more paper

unreal yoke
#

My take on balancing tanks:

  1. Reload time is 7-8 seconds on all shell types
  2. Buff AP damage on other vehicles
  3. Remove kill cap or extend to 10 kill cap on HE as well as bigger damage radius
  4. Buff damage on people behind walls for HE
  5. Make X mark fit for HE when switch shell types
  6. 20 rounds for each ammo type
  7. More reverse speed (At least 30 second)
  8. Buff health against HEAT and Tandem, nerf health against AP
#

I know realism isn't prefered but as we see the way devs implement arcade is dogshit

#

really speaking more realism will save it

stray shale
#

I don’t really understand the kill cap on explosives anyway. Is that just a quirk of the way explosives are coded? Or was it an intentional change?

midnight plover
royal notch
stray shale
royal notch
#

Idk, Probably only Oki Himself knows

midnight plover
#

Well, for a nade it kinda makes sense, stacking five bodies on one would probably indeed protect you from its detonation :P

royal notch
#

Yeah, for a nade it 100% resonable

#

For HEAT too

#

But for anything else, NO

unreal yoke
#

65 pounds of pure explosive and metal exploding and it can't kill people in a 3 meters radius

midnight plover
#

Hey tank enjoyers anybody feel like making people miserable today? Hmu I'll be your pocket engi and repair/blow up every building and tree in sight so nobody can hide

hushed estuary
#

The cowardice of some tankers is on a whole nother level. Sniping at people from the protected zone and immediately running to base as soon as someone contests you in the slightest.
Go out of the damn safe zone.

#

You should 100% be able to dismount and repair your tank without having some idiot steal it from you to encourage deeper play within the map. Make it so the F1 seat is lockable or prehaps even a new idea of mine: If you hope out of a vehicle in F1 you get 20 second timer for yourself that will allow you to forcebly take F1 from anyone that is occupying it, which will move them to another seat in the vehicle or force them out.

royal notch
#

Not really fun gameplay

hushed estuary
#

I understand your woes completely, but it doesn't justify sniping in the red zone all game. That can't be fun either.

royal notch
#

It isn't, but it's really only viable gameplay option, if you want to play vehicles

#

When you can play for 3 or 15 minutes, and get 10 or 40 kills, the second option seems better

hushed estuary
# royal notch It isn't, but it's really only viable gameplay option, if you want to play vehic...

For solo play you are right. But I want to give an example. Today on Eduardovo I was contesting A trying to kill 2 safezone camping tanks with my squads and a T-90 pushed all the way up to A from the river. He was a Squad lead and we communicated and I let him know my squad will repair him whenever he needs it when he was batteling the enemy yank. He killed a few armor peices with us before returning to base after running out of ammo (never to be seen again as I'm sure you know why).

It can perform great with an infantry attachment in your squad you only just need to find dedicated people. If there was a mobile ressupply truck then I'm sure that will encourage deeper tank play.

royal notch
#

Vast majority of players plays solo, some can't/don't even have gunner to play with

#

Teamplay works with vehicles, for sure, but it's rare and not accesible to majority of players

#

Game shouldn't gatekeep it's features behind requirementof 8 guys willing to cooperate

#

It's not a Squad, it's literally roblox bf

hushed estuary
#

Graphics have no bearing on gameplay man. This game should be what it wants to be, blocky characters irrelevent.

#

If you want to encourage tank-infantry teamplay then any kills made in the radius of a friendly tank should give xp. This may sounds dumb but when people are content just to sit in a helicopter holding left click for xp surely it's appealing for some and could be directed in other places.

royal notch
#

Yeah, but that doesn't change the fact that at it's core, it's very arcady game, made with accessibility in mind, and made purposely to have fun

royal notch
royal notch
#

They are intended for AT, and only on engi

#

They are okay-ish, dying to them feels right

#

Dying to random motherfucker with c4 doesn't

#

Especially when he doesn't even spec in AT, just running C4 because yes

burnt rock
#

The counterplay is run as fast as you fucking can, but that is counterplay

#

Silent ass C4 runny spinny fucker on the other hand

mighty igloo
#

and I agree on the feels okay

royal notch
#

While only viable counter to C4 is to not leave spawn zone

celest raven
#

as soon as you try to be aggessive with your tank, someone is guaranteed to go up behind you and put C4 on you. and even if you see it coming, you simply can't turn around fast enough to counter it

stuck ibex
#

no armed vehicles should be able to shoot while in spawn that is all i have to say

royal notch
#

That's a first thing

#

Second, if they can shoot at you, while in spawn protection zone, you also can shoot at them and damage them, they are not invincible, if they can shoot

#

Third thing, if you are spawn locking enemy team, how should they fight back if they can't shoot? Or do you want to kill people on thier spawn?

stuck ibex
#

either that or its a bug on the servers i play on

royal notch
#

Spawn zone, the blue/red one, is there to make it impossible to camp spawn, you need to be abke to shoot from it, otherwise players could easily spawn camp and spawn lock

#

If you don't like that, don't play conq

#

But if you expect players exiting thier own spawn to be not able to shoot at you, while you spawncamp them and spawn lock them, because it wouldn't matter if you were anywhere else, then you know...

celest raven
#

vehicles shooting from the safezone is fucking cringe but you're pressured into doing it by how strong anti-vehicle tools are

#

if C4 and RPGs get nerfed, i would be very happy to see vehicles not being able to shoot from safezones

hushed estuary
# stuck ibex very much can with tanks not helis I dont think

I'm assuming your the Zubi fella from Oceania. This guy doens't quite know the extent of safezone camping in our region so I don't think he will understand.
Tanks can't shoot from the safezone but can from the protected zone and reverse back into immunity after taking a single hit from a rocket which makes them obnoxious and unkillable

royal notch
#

If that's a region problem, then Idk what to say

#

On EU/NA vehicles rarely camp in protected zone, if they do, only because enemy is spawnlocking thier team, and they can't do anything else

#

But shooting at first point, rarely more than 100m form blue border, is hardly camping imo

stuck ibex
hushed estuary
#

It would be the players. Aussie Battler Gaming is pretty much a vanilla server like the official ones were so it is not a bug with the safezone.
It was likely myself and my squad is at fault for the camping tanks because we've rpg'd so many armor assets from the helicopter to the point that they only camp now where they can't be contested.

burnt rock
# royal notch If that's a region problem, then Idk what to say

it's straightforwardly not - ABG isn't an exceptional server, it's a server with more dedicated payers and that's the extent of its differences
I've played on it for several hours and if no one is making an active effort to counter tanks/APCs, the tanks do the usual of taking very defensive positions or sometimes going out and eating shit

#

dedicated players mean the tanks know how to navigate positions and distances and so if there's an active counter team they do the rational thing and go to spawn or get off tank, it's nothing unique

wary bramble
#

All vehicles are too weak on 127 vs 127 mode. Either you camp far away with your tank or you're obliterated with RPG HE/TANDEM or C4's.

eternal flower
#

c4s just being available to assault and engie would help alot

royal notch
#

Limiting c4 would be nice, but not as much as it could seem

celest raven
#

^

eternal flower
#

you have to keep watching your back to just every class in the game because they can counter you in a situation that you were supposed to be unkillable if not met by some situations

#

it just many things that make tanks to be a trap box because anyone can do damage to you in some way

#

also that engies with repair equipment are more rare than support players before the bipod buff

mighty igloo
#

being honest we just need a vehicle rework at this rate

eternal flower
#

i think that its their least concern honestly

#

atleast better that than a op vehicle meta

royal notch
#

And there is no such thing as "vehicle meta"

#

Not when they are kimited to 5-8 people per 127 team

eternal flower
#

that unironically sounds like i said i like mangoes but you responded by saying i hate oranges

#

what i meant is that there are many other things for them to work with that makes so a vehicle rework is in the least concern right now since, they are bad but can still be situational aswell that they are locked for 1 gamemode when the majority just let you use nothing or transports

#

it is better this than making vehicles so good and close to op because they can bascially shut down the gamemod just by existing, but this can change since they are making a gamemode like bf1 operations

#

and im sure they will have to make tanks to be good because atleast for me this gamemode will be really popular if done right

#

also prob rip frontlines if the gamemode is actually good

#

i just play frontlines because it remindes me the most of when i played operations in my teens😭

mighty igloo
#

(be me ; Sees a tank combat server)

#

(Gets interested & joins)

#

(Finds one team farming tanks with infantry)

#

(and it became a infantry vs tank server where infantry was winning by a large majority)

torn oasis
#

Sigma team vs beta team

zealous cave
#

i think a decent change might be increasing tank durability in some situations, like front armor and turret sides, but decreasing capabilities to massacre infantry. Reduced HE shell count, increased AP, as well as a larger coax clipsize but much longer reload, and somewhat worse dispersion at range?

honest remnant
#

Tanks shouldnt be able to shoot in the zone where enemies cannot enter without the 10s death timer. Pure exploit needs to be removed

#

no vehicle should but tanks especially

royal notch
torn oasis
# royal notch Then engineers shouldn't be able to camp safe zone, and kill all vehicles that a...

The difference is tanks could still fight against engineers camping a road, you cant do anything against "spawn tanks".
Engineers camping the safe point, had to fight or sneak across the whole map then set up, then hold against all the infantry around them and only then kill the tank who wasn't paying attention (with a tandem it takes 2 hits). I think all that effort should be rewarded.
I think the best change is to encourage tanks to get closer to the fight by reducing effective range (increased spread and drop) by alot, removing reload/repair points in spawn but adding them on capture points and making them more effective at killing at close range (better spotters or maybe better machine gun rate of fire/damage).

royal notch
# torn oasis The difference is tanks could still fight against engineers camping a road, you ...

Engeeniers can camp enemy safe zone easier than vehicles can kill anyone further than 100m from it. It doesn't require skill, luck or effort to setup yourself behind cover and pre aim roads/exits form safe zone. Sandy Sunset E point is a good example here. You can see every vehicle leaving base, while being basically invisoble to them. Add 3d spot, basically wallhack, and you will easily deal with any vehicle.
And your propositions of "encuraging" diferent gameplay are bad, like very bad.
You missed main point why vehicles camp. They can't survive near any point. 1 engis can crub stomp a tank easily. Vehicle survivability needs to be increased if you want to promote more aggresive gameplay. Averness too, so the point with spotters isn't bad.

#

Anyways, no map allows for getting kills further than 100m from the spawn zone, so vehicles can effectively only engage at first point. Definitely inside HEAT and Tandem range. And if you whine that they just turn around and go to base for repair to quickly, then don't camp enemy spawn.

torn oasis
# royal notch Engeeniers can camp enemy safe zone easier than vehicles can kill anyone further...

I do think it could be interesting, giving tanks more survivability (maybe along with some kind of movement disable system tracks take enough damage they are slowed, or can only turn in a circle) with the idea of punishing the team who doesn't make the most out of their tanks.
Also you have to be careful not to give tanks wall hacks or something stupid with better spotters. Maybe just some more effective overlay to allow for better communication between spotters and gunners (maybe even nearby allies).
I dont think that holding a point infront of enemy spawn is as easy as you think. A semi coordinated push will do very well (I play 127 so 8 people on one point isnt much).

royal notch
#

"You have to be careful not to give tanks wall hack"
Then why infantry have those?

#

Either inf looses 3d spot, literally wallhack, or vehicles get those. It needs to be fair

honest remnant
royal notch
#

They will camp safe zone if they are safe from enemy base side

#

Ratting is alredy a problem

#

It's not a bad take (lol) it's a valid concern, because this behavior already exists and is obnoxious

#

Being unable to shoot from safe zone would only make it worse

#

and getting out from vehicle is super easy way to got it stolen, especially in friendly safe zone so that's a NO

midnight plover
#

Most spots camping spots aren't even easy to drive around so you even have enough time to do it yourself just with C4

#

Dunno what more to say if you're too lazy to do even that

torn oasis
midnight plover
#

No idea but not more than any single player can carry

torn oasis
#

I haven't found a clear answer but someone on the internet said 15, which from experiance sounds about right.

#

I run with 4 mines, so you would need 4 people and a drone.

midnight plover
#

lol

#
  1. No way
  2. Just use C4 then
torn oasis
#

I don't think everyone/ every squad should be forced to run c4 drones to kill a tank who is hiding in spawn. Also its quite easy to shoot drones down so you spend all this effort for it to have a meh success rate, and then what... you have to go resupply or die before you can try again.

midnight plover
#

And you do that with C4 anyway precisely so you stay out of view of the gunners

midnight plover
#

and they take several minutes to respawn

#

if you can't approach a tank without getting shot down with a drone that can fly up to 200m and has excellent zoom then that's your own skill issue

#

tanks in spawn aren't even going to have a machine gunner half of the time because they can't do shit at those ranges

#

and even if they do, just use your brain to figure out when they're distracted engaging something

torn oasis
midnight plover
#

I'm afraid you might starve to death one day if you don't have someone to remind you that food won't jump from the plate into your mouth by itself

torn oasis
royal notch
#

And if you think spawn camping is unhealthy, just don't spawn lock enemies. Them you willl never see enemy tanks camping from spawn

torn oasis
#

Its not spawn locking its just attacking the first point. I think it should be possible and still a fair fight

royal notch
#

It is a fair fight

#

You still can kill those tank, being in spawn doesn't make it invincible. It still takes damage

#

Just use rpg ffs

midnight plover
#

It's funny because even in maps where you can shoot from spawn there's only a limited amount of spots you can even hit

#

Buddy probably just wants to stand on a window holding LMB at anyone walking out from spawn

royal notch
torn oasis
# royal notch Just use rpg ffs

i use tandems, even if you coordinate against stanks they take half mg from front and will just go back to base if they get hit once

royal notch
royal notch
#

You are so close to enemy base that it's given

torn oasis
#

Im actually okay with them shooting but i dont think allowing them to repair in base is a good balance

royal notch
#

What?

#

Vehicles shouldn’t repair IN THIER BASE?

#

That's a deranged take if I ever seen one

midnight plover
#

Must be one of the failgineers that spend the whole game trying to kill me only to end up 0-20 or something

#

Best part about sitting in spawn as a tank is targets just come to me

#

Why bother driving anywhere if I can just wait for the spawncampers to come feed themselves to me

royal notch
#

The fact that they will always come just says how many peoples are okay with spawn camping/locking enemy team. Every game devolves in to that

#

Then someone has skill issue, and calls for vehicles to he defensless in thier spawn

torn oasis
#

I dont think taking the first point is spawn camping

torn oasis
royal notch
#

That's how this game flows

midnight plover
eternal flower
#

i think this is a situation that creates a problem that creates a problem

#

tanks are basically a glass cannon by now when they are in the frontlines, even when having a full dedicated crew you will only prevail if you have also a dedicated team around you to protect you from all sides and not put the job of the gunner to 1000%

#

even then it is not guarantee and still risky because every class and their mother has a way to damage and, making so you have to focus everyone and not just the enginner

#

with then makes so the best optminal way to play is to either sit back 600meters away or in spawn to be effective, the last one that can be a safe bet for a tank most of the time, being able to move around with out worries and if you get shot back you can just retreat to a hill and go back to resupply with is anoying in maps that makes the tank have a good line of sight to a objective

midnight plover
#

Considering this devcast at least Oki acknowledged that C4 on Medic is busted, if he actually does something about that, we might actually get to play inside the map for once

eternal flower
#

i didnt got in time to the devcast

#

any news about support weapons

midnight plover
eternal flower
#

amazing

celest raven
#

it's not that C4 on medic is busted, it's that C4 is busted in general

#

removing it from medic is a band-aid solution at best

midnight plover
eternal flower
#

it is a really used class in general

midnight plover
eternal flower
#

most likely

#

assault will prob be more used

#

thats my bet

midnight plover
#

Same

#

I know I would

celest raven
#

engineers are going to keep abusing it alongside RPGs

#

same with recon players, same with assault players

#

it'll still be OP as shit, you'll just see it slightly less often

#

literal band-aid solution

mighty igloo
#

suppose it would be a interesting question to see if any drop medic due to only c4

eternal flower
#

Better than just forgeting this and keeping how things are

eternal flower
#

Medic just has better chances to use it in both situations
Support uses its more to make things clear and to build since he is slow, he can get shut down before even being able to use it as a damage option

mighty igloo
#

aka enemies have took cover behind your walls

eternal flower
#

If you are going agressive and you see a cluster of enemys while you are behind them, the best option is just to pull the c4 and you basically have 10 kills

#

Thats the main thing i see about agressive c4 and it works somehow

#

More on wakistan i have noticed

mighty igloo
#

Well you move fast, phase through guys to help appear like a ally just moving by fast & you get the idea

#

if you do that

eternal flower
#

Yeah

#

But though it will hurt medics

#

If you remove to recon it would be nice aswell(dont know if there is any recon that uses it like that but whatever)

#

Drone+ mines are more fun to use

#

Also shoutout to the random recon that killed me in a apc with a drone

zealous cave
torn oasis
#

If you ended up in knife fighting range with a guy without killing them you deserved it.

royal notch
#

Then not every infantryman deserves tools to take out vehicles

unreal yoke
#

solutions for tank balancing: dont play it

midnight plover
#

Let everyone take a tank, but actually work for it if they're not a specialized class 😌

royal notch
#

with such unprecedented amount of players, not every class should have acces to any AT

#

Like, recons/medics/Sl shoudn have nothing

#

PS2 does that similarly, not every class have tools to deal with vehicles, and even dedicated tools aren't OSK

midnight plover
#

But as I said, it simply takes significantly more effort and skill to actually kill a vehicle with those tools

royal notch
midnight plover
#

Also the wraith flash was insane

royal notch
#

I may phrased my previosu statement wrong

#

and no one is tank hunting with infi

midnight plover
#

... that's all I did for the last half a year I played lol

#

The starfall on the flash was insanely good at picking off damaged tanks

#

It was agile enough to even get the drop on Harassers

#

And with flak armor + composite flash you could even tank a direct hit

#

Then you would have enough time to jump off and finish them with the crossbow

#

You could even hunt aircraft if you managed to figure out likely places where they would land for repairs :D

#

So similarly, I don't think there'd be a problem in making sure every class has at least one way of threatening vehicles, even if it's very situational and hardly effective compared to the alternatives

#

Bottom line still is that C4 has to go from medic tho :P

#

If I recall correctly C4 was also in the same slot as medkits right?

#

So there were strong tradeoffs involved

#

There's absolutely nothing that compares to C4 in that slot currently

eternal flower
#

If we get a sledgehammer in return since support benefits alot when it comes to clearing ans creating line of sights to use the bipod more effective

zealous cave
#

True!
Support with sledge and pickaxe to make loopholes would be great!

#

tbh I think that everyone should have some way of doing like, a gunbash or kick or something to knock out windows at least

mighty igloo
zealous cave
mighty igloo
#

being honest, I get that pain (I am a support main who uses mainly the trophy system)

#

But equally it would invalidate their purpose to a degree

lusty flare
#

I was going to complain about how the rpg-tandem is too good, then I realized the real problem is tank HP being too high. To be clear, I want the tank HP and the damage of the tank killing tools to half or something. In order to comparatively nerf the tandem against other things.

royal notch
torn oasis
#

He wants other tools to be useful against tanks and not just tandems.

royal notch
# torn oasis He wants other tools to be useful against tanks and not just tandems.

HEAT is very much useful against a tank. Trade off of not shooting a fucking tank form the front to deal meaningful damage solo is alright given how easy to use it is and how many rockets you have.
AV grenades are extremely underrated, that's all I am going to say, just use them more.
C4 is C4. Totally OP and broken no skill tool, literally a crutch that invalidates AT role, avalibe to everyone, in big amounts. Biggest problem of the game balance.
The only underwhelming tool are mines, because they are very hard to make work and make fair, especially on 127v127. They suck in BF and PS2, when they are avalibe to everyone, but they are good in Squad, when they are limited to one player per 50 people team.

#

Additionally, tanks and APC also suck at engaging other vehicles, even thier equivalents, FOR SOME FUCKING REASON.

#

So stating that anything that's not a obvious crutch like tandem is not usefull, just says a lot about that's person understanding of game and creativity

celest raven
#

but APC vs APC, or tank vs tank? absolutely horrid

royal notch
celest raven
#

yeah

zealous cave
royal notch
#

Eh, they could just remove them

#

There is a reason why they are a joke in BF/PS2

torn oasis
#

Landmines are fun, don't touch them they are mine

lusty flare
royal notch
#

Bringing down tank HP is straight up a nerf

#

If you want to buff APC and jeep, increase thier HP

#

Nerfing tank hp makes tandem more opressive

lusty flare
#

if you nerf the tank hp, the tandem MUST be nerfed in order to not be a guaranteed 1 hit kill. They both falls like dominos.

#

it's because of the excessive tank HP that the tandem dmg is so high

royal notch
#

I don't see that

#

You can just nerf tandem. Because it current version is op even against tanks

lusty flare
#

Myeah, but it's a bit of a nash mixed strategy equilibrium, the reason why tandem is so good, is because they are so useful against jeep and LAV. Everyone carry one. And that's why it's oppressive even against tank.

forest fossil
#

What do you think about drones with c4. How do you counter them? It seems to me that this is impossible, if 2 people or a squad want to blow you up, they will do it at any point on the map. Or maybe I'm just a noob and don't understand how to counter this?

#

You might spot and shoot down a couple of drones, but eventually they'll get you no matter where you are.

royal notch
#

If you play alone, you may be destroyed by a drone. Tanks are loud as fuck and lack elevation. With second gunner, you should be safe

zealous cave
royal notch
celest raven
#

lmfao, "special route"

#

is that the route you take when riding your special bus?

zealous cave
#

Drive alone into city area. Get ambushed. "Tandem OP."
THe cycle.

royal notch
#

Your statements just show that you don't have a fucking clue what you are talking about

torn oasis
#

Tandems one shotting a tank with aoe, then saying THEY have no clue...... tank players am i right

mystic belfry
#

Tanks feel like they are filling a useless role. When I see tanks being used optimally, they are hanging really far back from the gun fights and just using long range fire support on stuff. They have no weight to throw around right now, no presence to exert on a point. They cant be used to punch through fortifications because they get owned by the 99% of players who equip c4, or by a tandom from a random tree or window you cant watch. Their guns feel like they are fine, but the fact the tanks only gets a lot of value when not actively fighting for space feels wrong.

#

spotter seat also feels in a bad spot. no one really wants to be in it because you arent shooting stuff, and up close the tank doesnt have enough protection or fire to cover all the angles you can see anyways.

royal notch
mystic belfry
#

Some changes I can think of:

  • Give tanks reactive armor. This will make tanks more survivable, but also introduce angle armoring mechanics. Opportunistic Tandems will still be somewhat viable once active armor has been expended.
  • introduce active kill (trophy) systems. to balance them maybe make them able to be shot out or destroyed.
  • Reduce the vehicle damage of C4. Or create an incremental damage system based on material type (like with armour type). The fact that 3 c4 can kill a tank or an LAV seems too strong IMO.
  • Increase machine gun firing bloom to incentivize closer engagements. to balance this change, reduce the secondary MG's camera bloom when the tank is moving, make it more stable so it can better defend a tank up close, but less accurate so its not as viable at medium-long range
  • increase differences between AP and HE rounds. HE does less environment damage but more AOE, AP can chew through reactive armor and walls better.
royal notch
#

LAV only takea 2 c4, 1 when placed on the rear.

#

MG is alredy inaccurate af above 70m,

eternal flower
#

we were moving to an urband area and i basically just shouted that the cavalry is here, foolish of me to think that because i only walked two feet foward and saw the army of enginners raising when we killed like 6 people

#

even when breaking their defense and cover in the building it still wasnt enough, even with literally inf support on my sides i still got clapped by c4

#

ofc it was a medic

mystic belfry
#

yeah sounds about right XD. Granted the tank shouldnt be able to go into stupid fights without being punished but it should at least be somewhat relevant XD

eternal flower
#

it is more that i was kinda far back but swtiching to be in with the infantry

#

problem is that if i went head first when they first saw me, i wouldnt have that much of a suprise when everyone and their mother has a c4 in hand

mystic belfry
#

yeah there just isnt much to do about c4 or tandems when you try to push to hold space. I also try to push with infantry but you either get flanked or the bozos you are with dont stay wqith you when you sit still to shoot at something.

jolly crypt
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Ngl though I never use tanks or vehicles often because of the directions error when you move back in a vehicle

#

But as a tank/apc hunting stealth engie using tandems, most of the time when I kill tanks its because they don’t have a good machine gunner, weren’t paying attention or alone without infantry when overextending or camping

royal notch
# jolly crypt But as a tank/apc hunting stealth engie using tandems, most of the time when I k...

So the fault lies in game design. Right, cam agree with that.
MG gunner isn't very incentivising to play, and limited in ammo, so randoms will go full auto for 30s and they they are out of ammo
Imfantry just doesn't care. They WILL not follow or support you. You can go stand inside friendly blob, and you will still diesl to C4. They are simply useless and not willing to help, so saying 'play with infantry support' is just delusional take of someone with no experience.
And there is so much of attention you can pay, even fully crewed tank can be easily overwhelmed on 127v127

swift arrow
#

anyone knows is there any benefit to turning off the tank stabiliser?

royal notch
#

No, there is no benefit

#

There shouldn't be

#

Maybe in hardcore, when driver and gunner will be split, but rn use stabilisation all the time

lusty flare
royal notch
torn oasis
#

Considering the difficulty and risk, it's quite good

midnight plover
zealous cave
#

maybe increase dispersion or decrease muzzle velocity of the main gun to enforce more effectiveness in closer ranges.

royal notch
#

nerfing muzzle velocity of HE💀

zealous cave
# royal notch nerfing muzzle velocity of HE💀

the thing is that a modern tank is supposed to fight things over 1000 meters distant
like none of the maps ingame are good tank country lmao
but also tanks aren't durable enough to be good assault vehicles
and there's so many threats that using it is impossible in basically any area with decent cover

royal notch
burnt rock
#

came back to find out tanks are still in the same spot they were when i first left

celest raven
#

hey at least we got uh, 1 new support gun, and kneecapped snipers

burnt rock
#

i mean, i guess that should be totally expected but god damn if the patchnotes aren't encouraging in that regard - inf keep getting steadily more powerful and tanks continue to eat shit

burnt rock
#

nevermind i'll read it for myself

#

jesus christ

#

the steam store page for BBR should update by replacing 'teamwork' with 'gimped 127 player call of duty' at this point

zealous cave
royal notch
#

Tho Invasion is fun to play

#

Makes it bearble

#

But by all means, vehicles still suck ass very much

burnt rock
royal notch
#

INV is easy enough that I fear my skill will drop

stuck ibex
#

why they didnt nerf tanks or at least get them to not be able to camp in spawn is beyond me

celest raven
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maybe because tanks are underpowered as shit and are forced to camp in spawn to not get blown up instantly?

#

nerf tandem and C4 into oblivion and then we can talk about tanks not being able to shoot from safezones

hushed estuary
torn oasis
#

But there is a chance of death if we leave safe zone MY KDA

royal notch
royal notch
#

Amd sniping from safe zone isn't a thing. Unless you arw shooting at your nearest point from spawn

#

Which isn't sniping, and you are supposed to do so (shoot at enemies on point)

midnight plover
royal notch
#

Then thay will call for nerfing that, because vehicles is 20s ride from main spawn where it can resuply

celest raven
#

you can pretty safely cover the point closest to your safezone

#

but like, that's kinda what you have to do if you don't want to get C4d or tandem'd instantly

#

anti-vehicle options are really common, really strong, and really easy to use

#

meanwhile tanks take like what, 5 minutes to respawn?

midnight plover
# celest raven it's pretty bad on waki

Except waki doesn't even have a way for you to reliably get a tank. And pushing the first point is literally not sniping as @royal notch said, much less with the drunk APC shots going all over the place

midnight plover
hushed estuary
royal notch
jolly crypt
jolly crypt
#

Was still doable with 8 people using tandems and all shooting together before the tank could react to the first tandem

royal notch
#

That sounds like a map issue

jolly crypt
#

Yeah n they changed it alr

hushed estuary
royal notch
#

Tanks shouldn't be on Tensa anyways

#

Same as Frugis

jolly crypt
#

I don’t like frugis just because I can’t get rappled into the backline with 3 engies 3 medics n play as a spec ops team with my friends

#

Eduarvo though

royal notch
jolly crypt
#

I mean they could also nerf tank accuracy by making it unreliable past 300m

royal notch
#

LMAO

jolly crypt
#

Which is unrealistic asf

royal notch
#

What else lol?

#

HEAT is effective past 500m

#

So let's make tank have range of 7m

#

lol

#

lmao

#

I can;t

jolly crypt
#

Do people actually shoot you with heat from 500m

#

Other than that 1 cracked asf engie with 5k rocket kills

royal notch
#

idk about people. I definetly can land shots at that range

#

It's totally possible against stationary target

jolly crypt
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If they r camping n not moving yeah

#

Yeah

royal notch
#

Not moving =/= camping

#

stop with this "camping shit"

jolly crypt
#

“&”

royal notch
jolly crypt
#

“or”

royal notch
# midnight plover Send pics

not pics, it doesn't shows what the player is doing for some time. You can ss a vehicle RTB and call it 'spawn camping'. It needs to be video

midnight plover
royal notch
#

Those type of 'evidence' can be taken tottaly out of context, because it provides no context'

burnt rock
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Tbh i’m surprised you’re still responding to him half his gameplay is hogging a heli to go bully tanks on the enemy team with infinite tandems and he admitted as such

#

Like it’s been said but it can’t be left unsaid that 2/3rds of the tank complaints are vibes complaints about how bad it feels when the tank interrupts my 10 kill streak ;o;

#

My K/D /o/

#

And like. That is their fault, but it’s also exactly what the game is - it doesn’t have anything fun about teamplay because the one and only fun thing for people is hold m1 and shoot. The obj gameplay is meh. Teamwork is irrelevant and you have to practically be role-playing to maintain it. And people have said this since week 2, and yet all the game’s being changed to do is make a low poly roblox version of call of duty ground war

torn oasis
royal notch
torn oasis
#

interesting

#

bit of a weird desire when there are plenty of no vehicle modes

royal notch
#

Right? But it is what it is, some individuals will play only frontline or domi but still will advocate for nerfs. They are such individuals but I will not name drop

jolly crypt
royal notch
#

Death is at best a mild inconvenience, unless you care for your KD very much

open palm
royal notch
open palm
#

but nowhere near my previous position, which is very valuable

royal notch
#

Well, there is at least some price to death, should be more honestly. And if you take out IFV/Tank and then die, even 1 min in respawn point and spawning at main would still be good trade off

open palm
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regarding enemy vehicles sure, not inf vs inf tho

royal notch
#

But even with inf vs inf, death is inconsequential kid of

zealous cave
#

Hmm.
This is a point.
Maybe make a tank possible to disable, but not kill? Force a withdraw either to home plate or to an engineer or something.

maybe bases 1 or 2 points behind the front should also have friendly only vehicle repair points...

thin glade
#

is it me or ap didn't do damage to tanks at all?

#

like 10-20 damage

polar grotto
#

Bug/Suggestion:
There's a thing with the tanks atm -
If you drive your tank in 1m of water you get kicked out and cant get into it. M1 abrams should be able to go 3m underwater.

royal notch
thin glade
#

not rear is a joke

#

because i can like 3 tandems, and tank is dead, but more than 4 ap and tank is don't care

eternal flower
#

you could make it in the current state and the respawn time to be shorter as a option aswell

#

bc if we go to the average match you will have those people that go with the tank to the middle of town and die in 5 seconds to wait 6 minutes

#

almost the same level of rage when you are in a good position while using the gun of a mounted car and then some random fucker gets inside and goes full force to the enemy frontline

thin glade
polar grotto
#

Suggestion - Had multiple instances now where I'm getting swarmed by 10 angry men with c4 and rockets. When trying to get out of there, my heavy m1 tank gets stuck on a measly palm tree. We should be able to knock the smaller trees over but the big ones will still stop you.

royal notch
polar grotto
stuck ibex
#

if they make anti vehicles mines actualy do damage im fine with it

royal notch
royal notch
#

Do anyone else finds himself choosing coaxial MG over HE as a tool to kill infantry? Not only because it has more ammo, but also because it's more consistent, and has more utility

mystic belfry
#

I enjoy sniping infantry from behind rocks with the HE, its also great to hit a building with but yeah the MG is so effective.

royal notch
#

Just played a tank on half empty 64v64 lobby, basically 32vs32 in pracitce. It felt good. Tank wa sirvivable enough to play somwhat aggresively, while still able to ba taken down realitevly easy by enmies. I died to a mixture of being outplayed and a little to much confidence. It was genuielly much better than on 127v127 or 64v64