#Humvee - Feedback

1 messages · Page 1 of 1 (latest)

kindred sierra
#

Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
silver citrus
#

Looks like a jeep, works like a jeep, feels like a jeep and hovercraft hybrid

#

Good vehicle, perfectly balanced

magic urchin
#

windshield please

amber ermine
#

Humvees are well balanced RN, lower to the ground than the gas tiger so it's easier to hide. But with larger windows so it's easier to be shot from the side. I wish supports would be able to resupply the 50 cal version in the field tho and not have to drive all the way back to base.

visual helm
#

That would be so cool.

frank lance
#

support resupply for the humvee and gastiger would be cool indeed

loud escarp
#

i feel like there needs to be a way to take the keys out of a vehicle. it's far too common for someone to just spawn in your humvee when you're parked in an advantageous position in the gunner seat, and drive off, getting both of you killed instantly

#

the keys could just magically teleport back to the vehicle if the person who took them died

#

there's an argument to be made against it due to it being selfish, but i think that'd be preferable to the current system, where someone can just grief you, either on purpose or just because they're clueless

visual helm
dry hull
#

Add the ability to crouch inside the vehicle turret, that way you would lower your head but you would not be able to aim the MG.

visual helm
#

And I don't get why only passengers in the back are allowed to shoot. Maybe disable gear so you can't do an RPG/C4 driveby but otherwise it doesn't feel like it would make them OP.

grim whale
#

Good vehicle but the fact it can be 1 shot by anyone with a tandem from 200 meters away makes it trash and why no one uses them offensively and purely for transport purposes

vernal cloudBOT
#

@grim whale has earned the Tier I Member role!

grim whale
#

Also, this is less of a humvee specific critique but exiting a vehicle should take the same amount of time that it takes to enter it.

#

Makes ambushes kinda shit when someone can just pop out if you hit them with a HEAT and beam you if you didn't immediately swap to your primary

frank lance
silver citrus
#

Sometimes, after failed/succesfull run with 7m/hmg jeep, I yearn for MRAPS, so small arms can't damage vehicle while I and a freiend are laying the law

true elk
#

The 50. Cal humvee and gaz should have a spare ammo boxes to keep the fighting going

#

It's not all the time but sometimes I got teammates helping driving and walking near the humvee while advancing to the objective

visual helm
charred hedge
#

Allow locking vehicles. I'm a humvee 7m guy, but I can't use it effectively when someone hops in my truck and steals the gun, or moves me when I am gunning.

magic urchin
#

this allows griefing of spawn transports, tanks and APCs, Helos too. any form of locking of a naturally spawned vehicle is never a good idea

spring garnet
#

really all you have to do is make so you can't lock more than 1 vehicle, and that the vehicle gets unlocked once you die

#

either that, or instead of locking it, just let us take the keys out of the ignition, so you can spawn in the vehicle and leave it, but you can't turn on the engine

slim glade
#

make the 50. cal on the 50. cal version have a better sound

wild chasm
#

Let us peek out windows as passengers.

#

Posted this on another post, apologies for any inconveniences.

visual helm
magic urchin
#

That would be annoying to do considering you would be able to do that like at most 3 times a match unless you squad constantly plays obj, and lets be honest, that's a rarity.

#

but yeah Squad lock would be a nice option until you get out. or maybe it has a 20 second cooldown once the last squad member gets out where you vehicle can't be stolen

spring garnet
#

squad lock wouldn't stop a squadmate from stealing your humvee

#

to me it happens most often when a squadmate spawns in the humvee while im in the gunner seat, and drives off to get both of us killed

visual helm
frank lance
fiery ridge
#

this is more towards all vehicles but its mostly noticeable with humvee/gastiger vehicle momentum should count for kills. so many times do i get shot out of the driver seat when im going max speed and only an inch away from ramming someone just for it to harmlessly bump into them because i died before making contact.

zinc tinsel
#

does the m2browning version not have an ammo counter or am i blind?

magic urchin
#

no way to check ammo I think, never tested the "check ammo" function though.

heavy lava
#

Browning Hummer with a "duck" option would be nice.

fading nymph
#

Nerf M7 machinegun accuracy, things are ridiculous gunning down at 500m no problem
As much as I love doing so myself (turn ur back to enemies and see whos the real sniper) its bs

silver citrus
#

It's not that accurate, unless you shoot at bots

#

It's velocity is so low, that any movement at that range will make you miss 99% of times

#

And spread also is bad

#

HMG is a laser, but with high dropoff

magic urchin
#

500 meters is kinda like nothing for the bigger mgs. especially those in a crows system. even then, in game unless the person just does not react or move in any way, your likely not getting the kill unless there is absolutely no cover for them to hide behind.

fading nymph
#

No idea what you on about with that movement
Ppl are standing still to shoot and thats where they are easy pickings.
Spread is not bad at all, thats the exact reason Im typing here

visual helm
fiery ridge
#

the transport variants need some kind of back armor for drivers. you die the second someone sees you because theres nothing to cover you

royal jewel
#

The developers can add an option to ask for a ride, I see many players who, at the beginning of the game, try to hitch a ride in the cars coming from the base, but are unable to do so, as the vehicles are fast. In addition to some already being full, to resolve this, the player would simply have to look at a moving vehicle and press a button requesting a ride, the driver would see a notification from a player requesting a ride and would show the direction and how many meters away he is in the vehicle, this way it would be easier for players who are in the middle of the road to get a ride to the objectives.

fiery ridge
#

Humvees and gastigers are barely utilized since you're such a sitting duck while inside. What if they had windows that could take one shot atleast before breaking. Kinda like player head armor but for vehicles.

young swan
fiery ridge
visual helm
#

Not only would it make it far more usable, but driving a shot up Humvee just feels badass.

wintry moat
#

Getting on and off the humvees, need to be reworked. Since you have to hold down the key to get on or off, I often accidentally get right back onto the humvee after I get off because the time to hold down the key is so short. So, I'll hold down the key to get off, and if I'm standing close to the humvee, I'll hop right back onto it before I can let go of the key. It needs to be changed, so that the input for getting into a vehicle cannot be used to get back in; it must be a separate input. Ideally, once I hold down a key to get off a humvee, it doesn't matter how long I hold it, I cannot get back on until i release the key and press it again.

wintry moat
magic urchin
#

allow me to bind a button for entering a vehicle that is separate from interact

wintry moat
magic urchin
burnt bone
#

One message removed from a suspended account.

magic urchin
#

We’ve thought of the backs of vehicles doing something else yeah. But making them a bit more useful would always be a welcome change.

visual helm
magic urchin
#

soooo.. when are turrets gonna get 1. stabilization, and 2. actually lock the base to the vehicle its on. its nearly impossible to aim at anything while its moving if the ground is anything but flat and smooth, and when the vehicle is angled, the base of the gun is not, so instead of altering where the gun can aim, the angle of the vehicle blocks much of the view and your arc of fire is severely limited.

I know this applies to the 7m, but I figure its the same for the m2.

frank lance
#

if the devs don't want the 7m and m2 humvees to just camp then stabilisation is needed

magic urchin
#

applies to the tank too.

#

acutally basically any turret in the game that isn't a primary weapon used by the driver.... so all of them except tank gun and APC gun.

winged jungle
#

The .50 cal is currently extremely underwhelming almost to the point of uselessness, please give it some more function.

It's a big fat slow-firing heavy hitter that currently does very mediocre damage compared to the risk it puts you at.

Let the mounted .50 punch through brick walls (like pick) and put FEAR into chopper pilots, this would actually give it some usability rather than just being a coffin.

#

The TV gun is very good and is a threat to infantry, leave as is

magic urchin
#

stabilization plz. also yeah, .50 cal should do more wall damage than it currently does. more accuracy would also make it work well since its only on a light vehicle, and very susceptible to damage from any and all sources.

zinc tinsel
winged jungle
#

I don't think it can punch through walls

magic urchin
#

It can, with several bullets per

zinc tinsel
#

would be really nice to see the ammo count tho before wasting it on walls lol

winged jungle
#

Let me rephrase, I don't think it's effective at punching through walls and killing what's on the other side

magic urchin
#

its not, in the slightest

#

unless the walls taken some damage, it will take close to half of your ammo to even break it(and make a small hole)

#

the various non-building walls/fences take far less however

fading nymph
#

Add the driver / gunner seat locks already so I can use the 7m in peace without some bozos hopping in and driving me into the nearest pool / 40 ppl

left karma
#

Bug - Humvee doing wheelies on a collision with another vehicle. Also.. We could maybe have 0 collision till we're out of spawn area (like racing games) would fix most of the crashes at gamestart.