#Community Servers - Feedback

1 messages · Page 1 of 1 (latest)

coarse valve
#

Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
cunning lark
#

W FUCKING UPDATE I GET TO PLAY ZOMBIES

sour siren
#

Hopefully I can still play official servers still. I am not a fan of community servers, always some kid hosting one and kicking people because they are better than him

lost gazelle
#

Quick Match Broken, Quick Match Took Me To A Sniper Only Community Server.

hexed flame
#

I'm just an average level 144 player. I don't care about niche community servers, I just want to use Quick Match to get to an official game.

merry osprey
#

quick match is unusable kittenCry no offical servers it seems like

minor lichen
#

the issue i find is with regions with less playerbase, the community servers will get populated before any official servers. This means that if the community server has different modes it will ruin the intended experience

lost gazelle
lost gazelle
merry osprey
craggy oar
# cunning lark W FUCKING UPDATE I GET TO PLAY ZOMBIES

Zombie mode was so mid. Jumping/Running simulator. Need better abilities for zombies.

Also, so disappointed to see again majority dom or conq game modes. Barely any servers playing other game modes. Had to play on a brazilian server for frontline.

TLDR: Community Servers had such hype but is very mid.

winter plover
#

Would like to request an option to change player movement speed and add supression for community servers

merry osprey
#

player speed is already an option

cunning lark
winter plover
#

Looking for a more milsim tactical experience rather than twitchy movement shooter

grand marsh
winter plover
#

I don't actually own the game at the moment, I refunded it after playing for a bit and realizing it was significantly different from the old mil-sim battlebit.

I'm waiting for confirmation there is a milsim experience available before I buy the game again

#

But from what I've heard about community servers it would be entirely possible to make one

#

A server with reduced movement speed, jump height, stamina turned on, and longer respawn time would be great

#

But I haven't seen one listed in the community servers channel here on discord

merry osprey
clever kite
#

I would pefer community servers to be taken out of the quick match rotation, tbh. Both times I've joined a quick match, I've been put into servers where one side is stacked with clans, and randos on the other side.

grand marsh
hard hatch
#

I'm against the 'quick match will include community servers in the future,' because it provides a disunity of experience and broken expectations. When people get a game they expect to have more or less the same experience when they enter more or less the same modes.

Unless I'm misunderstanding something, the proposed eventuality leads to 'guy buys BattleBit Remastered, wants the experience he's seen videos about, wants to learn the game, gets dropped into helicopters only community server, gets confused, leaves.' Murderous for player retention, broken expectations are bad for sales and PR.

That and what the chaps at the start of the thread said. Even vets just wanna go into an official server, chill, and play the game they know.

Community servers should be easily accessible, through the server browser or some other clever UX design or maybe even a 'toggle for community servers in quick match' (which should be off by default).

clever kite
#

At the very least, in the server browser, the officals servers should be the default, not the community servers

astral apex
#

Is anyone noticing little micro stutters in community servers? Not FPS micro sutters but more like network stutters. Basically character models being less fluid in their motions every 5-10 seconds, things being delayed.

#

50 ping btw

tawny perch
#

i find it kinda hard to play with my US friend since i normally have 150ms but my hits keep getting denied due to packet loss and then i rubber band all over the place idk if this needs to be here or not if not plz then remove it

outer crescent
# hard hatch I'm against the 'quick match will include community servers in the future,' beca...

adding to this:

I'm against the 'quick match will include community servers in the future,' because it provides a disunity of experience and broken expectations. When people get a game they expect to have more or less the same experience when they enter more or less the same modes.

the quick play button should only have community servers that have custom/any map and gamemode/map rotation as long as the progression and rules are normal. i think people in general don't want zero-g or zombies or other wacky shit in the default mode/queue

#

if it ends up being Lonovo Night 24/7 that's one thing but quick play dumping into 500% move speed RPG only? prob not

loud shell
fair bear
#

How come communities are only allowed 1 server? It wasn’t a problem before but now it is?

smoky lantern
#

I can play on official US server without get kick due to ping limit, but get kicked from community US server due to ping limit.
Need option to hide specific server.

tardy flint
subtle shore
#

There is only one BR server from the active community, and they simply killed the 64x64 mode, having only one server with rotation of old maps that are almost unplayable. Could have at least one official server without any changes

sinful shoal
celest sky
#

Are the 24/7 x gamemode servers allowed to run progression currently? I'm hearing both yes and no

zealous depot
#

Ok so I dont think quickmatch should be queuing into gamemode servers and really i dont think quick match should queue to none offical servers,or atleast make it a option.

minor cradle
#

I would like developers to look at how Hell Let Loose and Squad has gone about server browsers. If I want to jump into a game with official servers, I click on quick match. If I want to use community servers with custom game modes, I’d like to use the server browser. For half an hour after the patch yesterday I was put into custom games hosted by communities that I had no interest in playing in. I’d like them communicate such changes in advance and allow me to choose custom experiences using the server browser. If your community and or server is so great people will populate it. Look at TLR before they asked the host owner to sign a questionable contract. My concern is that quality too will vary tremendously depending on who is hosting the game (ie there will be no standardised server hardware, routes to servers will differ) , so a player will have varying experiences from a technical view. That’s not good. I want to the developers to think it through a bit more.

versed swallow
#

There should be a separate section of the menu screen between official and community servers rather than all bunched in one and having filters

#

Having them all in one browser is very confusing

fiery vale
#

I want a small server to fuck around with friends on for ourselves, I'm saddened there isn't a way to quickly host a private server, which I think is core for allowing freedom and creativity on mod making without having to go through the hassle of setting up a full community server.

Oki, please consider the following:

SMALL PRIVATE SERVERS
Self-hosted small server
No need to register like community servers
Can't be quick joined
Doesn't appear in server browser unless toggled (or separate server browser)
No progression ever
Max 16x16 players (any higher needs to be a proper community server)
Fully customisable (to allow experimentation/mod testing etc)
Can be password protected

This would both provide an easily accessible platform for communities finding their feet, smaller communities that want to do their own thing, and give accessible infrastructure for those wanting to run small scale competitive matches.

dapper cairn
#

more a suggestion for the server browser, but could we have a toggle to stop showing empty servers

outer crescent
#

I can't stress enough how much these three options need to be split into four (specifically the middle option split into a group with Official Rules and a group with Custom Rules) #dev-wip message

runic ginkgo
#

The browser is super awful, only show relevant server please. Most servers are empty sadly.

scenic crescent
#

Why are community servers part of the official queue? Please undo this. I am about to uninstall this game because of this change. 140 hours played and I have never had a complaint about this game until this change.

hexed flame
#

Community servers are siphoning off enough players that they're preventing Official Servers from spawning, so players who want to play on official (like me) just log off instead of playing because there's no available servers.

runic ginkgo
#

Wdym? Performance is better than on officals and progression works, also check news they already have a fix for people like you

scenic crescent
#

It has not been fixed. This is not an option in my game menu. Honestly, they had a good thing going but it looks like they want to give these community servers more power for some reason. I think I'll just drop the game altogether. It was fun at least.

outer crescent
runic ginkgo
#

Yes there is gurantee, all offical progression servers have no bullshit modes etc

outer crescent
#

the picture you just posted says official progression with custom rules.

runic ginkgo
#

like 24/7 rush

outer crescent
#

that's the gamemode/map rotation which is separate from the game rules.

#

24/7 servers with standard rules are fine for these queues but queueing into 50% gravity snipers only is not

runic ginkgo
#

In the rules of the offical progression are no special rules allowed

outer crescent
runic ginkgo
#

Yeah then keep playing offical its an option :)

outer crescent
#

it says custom rules right under official progression right there 😂

runic ginkgo
#

yeah and what did i just write?

#

no special rules like you were describing

outer crescent
runic ginkgo
#

yeah you said that

outer crescent
#

then why did you ask me to say it again

runic ginkgo
#

I don't understand what you are saying

outer crescent
#

i see!

runic ginkgo
#

Cool, you can play offical only soon no worries

outer crescent
runic ginkgo
#

soon

outer crescent
#

is there a way that you could maybe repeat yourself incorrectly a fourth time without even understanding what the other person is saying? that could be good

runic ginkgo
#

but atleast you can't read

outer crescent
runic ginkgo
#

Only because i dont understand you, doesnt mean i can't read

outer crescent
#

it was pretty clear 🙂

runic ginkgo
outer crescent
#

I posted my reaction to that news in this thread after reading it yesterday. did you read that?

runic ginkgo
#

yeah i was reacting to that message before, but you still don't get the point 🤷🏼‍♂️

runic ginkgo
#

Its okay, we dont have to talk. Maybe someone with better english skills comes along and explain it

outer crescent
#

maybe it's just an error in the screen that was posted and they will fix it

#

so that as you said, official progression has no special rules

runic ginkgo
#

If you're interessted in the topic why don't you read the TOS for offical progression on custom servers

outer crescent
#

i will re-read them. there are rules that can change the game experience (e.g. zero gravity, limited gun types) without changing the official progression and those are the rules i'm talking about

runic ginkgo
#

Yeah and they are forbbiden afaik

#

you can disable recon etc but no bullshit rules / special rules are allowed

#

They even said in the TOS the offical progression servers have to be AS true as possible to the offical experience

outer crescent
#

if that is the case then i think they need to make the second menu option clearer by saying "default rules", i think e.g. medic only games would be too far off the official experience

runic ginkgo
#

I'm not sure how it works out, since its written pretty vague

outer crescent
#

fingers crossed they give us the option to split that middle category into two with default rules and custom rules

#

that way they can queue into custom map rotations but nothing too wacky

#

(or something wacky if they want it)

#

(or something waki if they want it)

runic ginkgo
#

yeah im pretty sure thats what they meant

fiery vale
#

I'm 99% sure from Oki's posting that official progression servers can only do things like limit map/mode choices and class quantity/availability. Any change that messes with mechanics like low grav, mag count, available weapons/gadgets etc is non-progression only.

#

From Oki's previous posts, I think the confusion is just the Bad UI design as it was a snap change and I'm p sure they don't have any native English speakers on dev

#

And English do be a nuanced, pain in the ass language

runic ginkgo
past panther
#

community servers shouldnt be in quickmatch

fiery vale
#

You can turn them off, why no one be reading?

celest sky
runic ginkgo
slender perch
fiery vale
#

nah 🙂

#

You might accidentally find a community you like

slender perch
#

ive been put in two community servers with quickplay so far. one never filled up past 60 players per team on 127v127, the other was the aforementioned 24/7 frontline, recon-limit server. the one lacking players isnt too bad, but the second one is a huge departure from what that very same button did before the update. if not off by default, the "reading" needs to be thrown in our face ingame, not left on the discord

fiery vale
#

Don't you get the popup when you click the button to cherrypick which type of server you want to quickmatch for?

slender perch
#

no

fiery vale
#

weird, check settings?

slender perch
#

unless its not in gameplay settings, then im not seeing anything for it

fiery vale
#

Oh ok ignore me then, my bad, I thought that got pushed as a hotfix (I use server browser always)

#

Sorry about that

cunning lark
#

@somber adder

merry osprey
#

the barbed wire fucks the zombie mode currently kittenCry

cloud halo
#

I would like for an option to quickplay to official servers only or community servers. I'm worried that joining a community server will limit the gamemodes and maps im presented to play on. Perhaps it'd be a good idea to add a few additional perameters to quickplay search like game type, custom rules (on/off), progression/no progression etc.

slender perch
#

yep. i think that will be coming with the next patch tho. but yeah, com servers have only served to make it even harder to know if a shot that hits will actually hit. movement replication has seemed really bizarre far more often too, on community servers

hard hatch
#

Suggest adding map name to server browser somewhere. lvl 100+ and still not familiar with 1/2 the maps or their names.

fiery vale
#

Think that's more a map voting issue than anything

hard hatch
#

It's definitely that too, but man those img are tiny, and other server browsers often have map name.

#

Map loading screen issue

spiral oxide
merry osprey
pine shuttle
#

i thing i would love to see come to the server browser is an option filter out empty servers

coral thistle
#

Since the upcoming of community servers it occured to me, that there are some, that clearly cant handle the amount of players they claim to be for. I played 3 Times on this EU Server today (picure below), first 2 times they where +200 Players online. I had massive input lag of arround 500ms which a lot of other players complained about in chat. later the evening i played there again when maybe 70-80 players where online and everything went smooth. So my suggestion is there should be a way to report community servers where the hardware obviously cant handle the amount of players they claim to be for.

#

server claimed to be 127v127 but probably cant handle more than 64v64 for a smooth gameplay

runic ginkgo
kind citrus
#

On the community server "Zombie Infection | BattleBit Friends" zombie mode did not start, as a result, you need to wait 30 minutes until the server changes the map.

heady arrow
#

In general: please let us save our server browser filters. Kinda annoying to check/uncheck the boxes again and again after every start

Edit: Add one additional filter to sort by country

atomic rivet
#

The BR servers 'Sem Chorar' are experiencing a networking issue with Argentine IP addresses. As a result of this problem, players connecting from Argentina will have latency issues, with ping around 200 ms. this high ping is leading us to being kicked from the servers. we can't play the game.

vapid zenith
#

What's the point of the "Match Won" W/L ratio in the statistics if you can just leave games where your team is about to lose?

slow finch
#

If only there was a way to blacklist servers from autojoining them and favouriting a server while being in that server

coral thistle
rain drift
#

Region filtering

#

It's really needed

silver star
#

I like community servers, but right now they aren't as crazy as I expected. (or nobody plays on them)

  • No servers with 1 hour conquest games
  • No 24/7 Wakistan server
    Not that crazy but uh they all just ''vanilla'' + no recons :/
    zombies is fun tho
coral thistle
coral thistle
coral thistle
#

no wait 4

merry osprey
#

just found a milsim server :0

loud shell
#

Also for anyone with an 8v8 or 16v16 please ask the comp community what maps are actually fun to play on, cause a lot of them are trash

#

And I want to play smaller modes but they are always on a bad map

mellow token
#

im sure this has already been said

#

but i dont like how the community servers have reduced the number of official servers available

#

(this is an especially large issue for me in australia, as there are often no official servers available at all)

coral sandal
#

Yeah its really killed the game in oce. Only two servers, one is cq only, other is frontlines with bs rules. Impossible to get a offfical one running

runic ginkgo
#

but thats on the players? Just play without community servers and a server will start, if not enough players than no server

sinful shoal
# runic ginkgo but thats on the players? Just play without community servers and a server will ...

that's the thing, we were way behind the ''if not enough players'' before the community servers were a thing, now offical servers just died.

Hell I can't even play on 256 games after 1:30 at the night where I live, and that's considering I can play in BR and NA.

Anyways, for me it's quite clear that this game won't have a long life, there will be some servers to play ocasionally for a couple years?? sure, but not always servers at any time to play. And i'ts not just the fact that the dev's decisions haven't been optimal, it's how it was meant to be.

Just look at it from a monetization viewpoint, there is ZERO ways for players to expend more money into the game after you are playing (with the exception of that supporters skins pack). So, in the long term, the devs will have no reasons to keep working on the game and even less reasons to keep official server runing (because those require a constant amount of money from them, while no ways to constantly recieve money from the game).

I was worried about that lack of monetization in the way of a skin's shop, exp boost, battlepass, or anything like that. But when I saw that oki's was working so hard on get community servers, while there were some bigger DEVELOPMENT issues to take care of, like the spawn system ruining the gameplay feel, or the vote system keeping 99% of the playerbase hostage of playing only conquest in the same 4-5 maps. It was quite clear for me the logic behind such weir thing to focus on, they need to make the game ''self-sustaining'' as soon as posible, make (or pretend) to make some balances adjusting weapons so people don't get too anxious (even tho they are still not addressing the biggest issues in this one aspect they do put some work towards), and finally let it be, let people host the servers, let people adjust the gameplay in those servers, and (hopefully) in the future let people even balance classes and weapons on their servers.

#

So, yeah, we should not expect them to ''fix'' the official servers dying, because that's their goal, they will have no reasons at all to keep working in the game as soon as their motivation dies out and new people stop buying the game.

They won't either make big changes regarding spawn system, gamemodes, vote system, etc. Because they don't really know how they made the game succesfull, they had a hardcor military simulator and it didn't work. They were forced to change the tone of the mechanics in a last attempt to save their project, and it worked, but the result is a weird combination between some really arcade elements like air strafe, really fast movement, and a gameplay loop consistent of running around killing people you catch by surprise until someone catches you by surprise and you die, rinse and repeat. And some really hardcore elements like bleeding mechanic, magazines management, build system for fortifications, a lote of weapon's add-ons, etc.

They can't really go back to the milsim hardcore vision because they don't want to lose all those people that like to run with a SMG while zigzaging in the air, and they don't want to lose all those that like the more hardcore aspects. But sadly they are losing players from both sides increasingly every day.

The best I hope for the game right now is that they made it easy enough to mod and customize, so some community servers with loyal a player base stay alive and find some really fun/adictive versions of battlebit. I played Blackwake for years with only 1 or 2 servers full if you were lucky, and I feel I could do the same for this game. But I no longer expect that much improvement from the devs, because after all this is a job for them, and there isn't any way for them to make money in the future, unless somehow they manage to constantly sell the game to a lote of new people, but that has a limit, there is only so many players interested in this kind of game, and most of them had already purchased the game.

slender perch
#

yeah thats the feeling i got from the way theyve gone about the community server release. let people get used to playing on community servers while quietly reducing number of official servers. Its the sort of shit you would expect from a large corporation such as EA when the battlefield game three battlefields ago still has players, but not enough to keep paying for official servers. In other words, this is end-of-life for a game type shit. When there only 3 official servers up in the US at noon on a friday, causing queuing for quickplay, you dont want to see that for the game you just bought and booted up for the first time. thats "okay maybe ill refund and spend money on a game that isnt dead" type shit, even though the game isnt actually dead.

rain drift
#

Huh

scenic nymph
#

Joined purely to say - This game has been fantastoc, I've had very little complaints from Day one and it's been a blast. BUT - this is a true test of listening to the community.

#

PLEASE FIX THE COMMUNITY SERVERS - we don't want to be forced to play weird rulesets - we need official servers to be available - if this doesn't get fixed soon I worry the game pop will drop too far and we'll lose this gem - From Oceania.

runic ginkgo
#

I don't think they wanted to reduce the amount of offical servers, they just wanted to promote community server, maybe they should have 1 server running at all times since apparently not enough player search for 127x127

rain drift
#

I only search for official servers via quickplay usually. I find games fine

#

I have started used the server browser to find the game mode I feel like playing now though because the bad voting system for game modes makes it so official servers are ALWAYS conquest. Definitely needs adjustment. Mario kart should be emulated

hard hatch
#

Yeah I mean, there should be a minimum of official servers. Community servers cut down on costs, but that minimum should just be there to prevent problems like the fellas in Oceania are facing.

slender perch
#

yep. and just yesterday, literally noon, only three official servers up in the US. all three absolutely pinned to full capacity

merry osprey
#

bruh eu currently got 3 active servers and the rest are dead community servers 💀

craggy mica
#

theres some sort of problem when it comes to ping. on official servers if it said 100 ping I'd get 100 ping. but now it says 71 pin but if i join i get 200. I don't know if this is an issue on my end but it happened right after the community servers update

#

update : this doesn't happen to me on offical servers

modern birch
#

Official Servers are fucking dead now, maybe one official server has players at most

sturdy jungle
#

night only servers fr fr

coral thistle
#

nah waki only server

rain drift
#

separate night and day out so we can have night only servers just like frontline and such so we can actually try out the mode more so we can have better feedback other than "lmao I'm blind"

sturdy jungle
#

people only play sandy, waki or fugis day anyway

#

like smh can't hit any clips on any other maps fr fr

hard hatch
#

The only night maps I've seen actually picked is Lonovo night, which is pretty fun tbh

#

I saw Sandy night ONCE at the start of my career, and blessedly it was the smaller version that's just the city. Was fun

#

Urban night seems to be where it's at? Or at least the only thing willing to try.

rain drift
#

It seems like it'd be fun

#

Especially on like 64x64 CTF where the map is only underground

slender perch
#

hate to burst your bubble

#

but frugis at night isnt really night

#

its pretty much just sunset

#

early sunset, too

rain drift
#

isle is just snowland wonderland

slender perch
#

you dont need nvgs or anything

rain drift
#

I like having the different backdrops

slender perch
#

fair

#

but its the one map that has probably the highest chance of playing completely differently at night

#

aaaaand its not even dark

rain drift
#

Honestly, I think a variety of possible times and skyboxes categorized into "day" and "night" would be good. Sunsets, early mornings, nights with a full moon so you don't need NVGs, and nights that are full dark. There are different kinds of night after all

#

I'll just turn off my monitor

slender perch
#

i dont hit shit regardless, so it makes no difference to me!

hard hatch
#

God I want more sunsets and sunrises. That shit is BEAUTIFUL. If you can hit that "perfect" time of dusk or dawn, it can be "even darker than night," and still have the prettiest goddamn skybox ever. Hmm, I guess this isn't really a community server thing, my badddd

slender perch
#

yeah it really is

#

i assume its larry that does the 2d art as well?

#

the skyboxes in this game are gorgeous

rain drift
#

Can we queue into servers?

#

If not, can we get that added?

raw tiger
#

people are talking about game balance but nobody cares about the fact that the community server update has killed the same community servers it was targeted towards? the server browser is really really bad. the contract has scared away any server owner with a brain.

To quote the server owner of the biggest EU community server from before the patch:

"signing a contract like that for a game server is kinda nuts imo if you can’t do it as behalf of an entity and have to be a person. Even though you know you wouldn’t do anything to modify XP.

I’m no legal expert but I wouldn’t put myself at legal risk in any way for this. As a business that’s a different thing (edited)

I would need to lock down the servers so only I could access them, as if for example any admin did something to boost XP (not saying they would) 256 people get affected and I’m up for a cool 1.2 mil personally plus legal costs"

I'm really scared that the devs are now just living the dream with the millions of dollars they made and no longer really care if this game is successful in the long run. It's so sad.

I was rooting for your success but now I am sad that you got the money before the game was finished, as this was the game that could have saved the battlefield/milsim genre

rain drift
#

There's a contract? That is wack if true

modern birch
slender perch
#

RIP 127v127 frontline i guess

night mortar
#

I saw this coming. Every single non-conquest mode basically plays out literally the same way: some flavor of TDM and this is directly the result of the respawn mechanics not letting the ruleset for game modes have any real meaning. Frontline/Dom/CTF are all just meatgrinders.

Conquest is the only mode where players having breathing room to do other things and is also the only game mode with APC's and Tanks which, despite Oki's hatred for them, people LOVE. It's why people never play the infantry version of conquest.

loud totem
# night mortar I saw this coming. Every single non-conquest mode basically plays out literally ...

My impression is that people love farming those vehicles more than anything. I'm a vehicle enjoyer and if I don't get to grab an APC/tank at the beginning I'll tag along with the player who did; they get blown up within 2 minutes of starting the game 90% of the time, so not sure how much the average player enjoys that.

I like the slower paced gameplay and the need to be more strategic and aware of the map flow, but this is something the average player seems to find boring based on the complaints I hear when they're sitting with me.

#

But I will say that the presence of vehicles really sells that feeling of being in a warzone which IMO goes along with the fantasy that a 127vs127 mode is meant to evoke.

eager stirrup
#

the ability to blacklist servers so you can still use quickplay without being sent there

gilded comet
#

Please remove the auto-vote for "random" for maps and gamemodes for people who didn't vote.
Rush has practically vanished due to this

silver star
gilded comet
#

I haven't seen a single rush only server on EU
and even then, while I do like that this enables less played gamemodes like CtF to be played, it should be an option (if it isn't already) for comm servers, or even for players

silver star
runic ginkgo
#

Bullshit, that's totally fine charge for ruining economy/levels in a game. If Path of Exile had a bug which kills the economy they lose multiple million revenue to leaving players. Sure it's a different game and we don't have micro transactions but still if the exp table is ruined once it's very bad for the game. So better prevent it as fast as possible and the fine is only if you boost EXP for players or make exploits accessible

#

If the fine is lower, server will consider boosting player for money 💰

#

They said you can rent servers of big providers later and they will then have to verify that the server does not boost stuff

rain drift
#

These are servers for a game at the end of the day. Honestly I could care less if suddenly everyone was prestige 3 tomorrow. There should be consequences for servers that try to boost players I think, but a large $$$ fine is just a bit much imo.

#

It'd be nice for smaller communities, clans, whatever to be able to host 8v8s and such a bit easier while still progressing. Also, either or people will figure out ways to boost. I'm sure official community 8v8s will start boosting off each other or something eventually.

astral apex
#

Why should there be less of a fine for people who deliberately make a server for boosting? I don't really get whats to be upset about it.

#

You're not getting fined because of a bug, or because some players discover an exploit and abuse it in your server. Its about deliberate modifying the game in such a way to cheat on a players official progression. The large fine is a deterrent.

slender perch
#

when we are talking over a million dollars, that falls way outside of acceptable risk for a server for a fucking video game

#

its regular people who host most of the community servers. not multi-million dollar companies. its a debt that the average person would be unable to pay back within their life since a debt doesnt mean you get to ignore living expenses and tax while paying off the debt. its literally a lifelong debt you are putting yourself at risk of. it does not matter how low the probability of it happening on accident is. its an offensively large fine to write into the contract in the first place

#

and to be honest, it also makes me wonder how much of the rest of the contract is entirely unreasonable

#

its the sort of thing you would expect to be used as an "unrealistic example" to help you understand how to sign contracts when taking econ class in high school

astral apex
slender perch
#

that requires trusting the other party's definition of "deliberate", not to mention being able to afford defending yourself in court. i dont have 1.27 million dollars of trust in anyone but my family

#

fullstop

#

you act like people are upset about this purely because they want to be upset over something. that isnt the case

#

that its a completely ridiculous thing to put into a contract and expect people to sign it

#

its way way too much for a mere video game

#

defending yourself in court is usually a matter of whether you can afford to, not whether you actually are able to defend yourself

#

and to think that if the fine werent so sky-high, none of this convolution would even need to be considered

#

i too understand that. But A) this is not BF, is not nearly as big an I.P. as BF, and is not beholden to the AAA standards that BF is B) Oki didnt have to implement community servers at this point in time, especially if he could tell from the get go that it would be in such a slapdash fashion for the time being. There was plenty of time to consider that if such measures would need to be taken, maybe it isnt the time for community servers just yet

#

i meant that as in BF has to go to blows with other AAA titles on a very global, very mainstream stage. Leaves no room for any sort of PR scandal like player XP getting fucked up worldwide because of a/many community servers

#

BBR dev team doesnt have a board of directions and millions of shareholders looking over their shoulders with everything that happens to the game

#

which is a good thing to be clear, but it means you dont have to be so iron-walled about a lot of things

#

and its been made clear that Blizzard/Activision 100% favours the top brass over the common worker. The common worker is disposable. For the common worker, being the root cause of a PR scandal for CoD means you can kiss your job goodbye, thus its standard for AAA games to not allow such a thing as XP manipulation in the first place

runic ginkgo
outer crescent
smoky lantern
#

Legacy vote option?
Roulette caused grief to half of players in server.

digital crane
#

In South America, the community servers made it impossible to play conquest, it's kind of sad, because it was my favorite game mode, I feel like there should be a limit on simultaneous community and official servers

runic ginkgo
#

Wdym? What's obstructing you from playing offical servers?

loud shell
#

he means there is no official servers that are running conquest

runic ginkgo
#

yeah than maybe the majority of the players in your region don't want to play conquest

outer crescent
#

Not really a hot take to say there should be enough official servers in each region to play each major game mode - I know they were closing based on some criteria for a while

runic ginkgo
outer crescent
runic ginkgo
#

Yeah they merge into other servers at 25% but only into other offical servers

solemn pendant
#

will we ever get community server history

narrow flicker
#

Random map vote giving night should NOT be a thing, even more in servers that have night map voting removed

loud shell
#

yeah that should not random night, night is bad

narrow flicker
#

Night mode would be a lot, lot more bearable if the nightvision goggles were brighter than the screen of a gameboy color, but it's not. Same with people spamming flares, and teammates throwing flashbangs at game start.
Largest problem with it is still that 50% of the players in a server leave whenever night mode happens

eager stirrup
#

if i quit a server and immediately go into quickplay i think its fairly obvious that i dont want to go back into that server. We really need a way to blacklist servers.

green orchid
#

i have an issue where i queue for a match and it connects me to a community server that is full except for reserved spaces and it kicks me, and then it reconnects to the same server over and over and it kicks me over and over

turbid patrol
#

The 14 player start requirement is crippling. 🐴

modern birch
#

No, unless you would rather play in pretty much empty servers than just wait a bit

rain drift
#

Suggestion

#

Let low population servers have a "low population mode " (which would be told to anyone joining), sort of like a loading lobby in a fighting game. It's just infinite FFA or something on a tiny map.

#

Once the playercount reaches high enough it'll transfer to the actual game mode for the server.

#

Having that as an option I think will make people more willing to fill up their favorite servers because they're able to play in the meantime

#

Also allow for XP progression in this low pop mode on officials of course

modern birch
#

Thats kinda cool

turbid patrol
warm wing
#

not sure if it's been suggested yet but allowing a direct connect option away from the whitelist would allow for small servers that aren't permanent to exist. This could be useful to modders testing things out with live guinea pigs, friend groups who don't want to be bothered, and more importantly, prevent these types of servers from filling the whitelist as well as filling more applications out each time one wants to go up (assuming applications ever go back up)

turbid patrol
#

🐴 Please lower the required amount of players to start a match, I'm begging this is ridiculous I've been trying to voxel but this requirment got me like a patient monk in this server hoping 12-13 people show up.. It's just me and this other homie and we want to throw down and we can't.. 🙏 🤲 🙏 🤲

turbid patrol
#

Did it even decrease the amount of people just farming? I'm sure an empty server helps but if I had to guess that you just made them get together to do it more efficiently than decrease it all together, and these bonuses and tasks will only exasperate the problem, at the expense of the smaller communities hosting the niche game modes.

turbid patrol
#

At most 6 people will stick around.. I can only get 6 people to wait with me..

#

5 have have stuck around for almost 20 minutes.

#

I've waited an hour to play the game.. I've gotten six people and that was it on the hour a majority of them left.. when we could of been playing. Lol.

#

4 player start was perfect, and usually if the game doesn't crash (which should be fixed but we won't know because of the player count to start issue..) for the voxel game-mode we could get a decent amount of people playing about a round or two in..

turbid patrol
#

This is so increadibly fustrating for something so benign as two kids farming each other for attachments..

#

What's the point of these comunity servers if we can't even play them?

turbid patrol
#

**10 player until count down.. **
**10 player until count down.. **
**10 player until count down.. **
** 8 player until count down.. **
jk
**10 player until count down.. **

#

This is on the oil-dunes 24/7 for tank battles because i've given up on ever playing voxel, and people can't freaking play because of the absurd requirement

#

This is such a wet Band-Aid.. 🐴

turbid patrol
#

You know how fucked this is? I've been trying to play all my usual servers today and the only one that has any players was the domination 24/7, I don't like the front lines one because it's only ever like two maps when im there.

#

I've given up on playing all together today, I've wasted my time. 🐴

modern birch
#

If a community server takes too long to find enough players go complain in their discord and stop flooding this channel bruh

rain drift
#

Yea, definitely need my pre-filled up server mode suggestion

turbid patrol
# modern birch If a community server takes too long to find enough players go complain in their...

The thing about that is that these communities are small and some gamemodes only work on 127v127, like the voxel gamemode which pulls in 6 people on a good day.. and a dozen on a great day, this requirment is hurting these smaller communities.. and only making the problem it's trying to solve (Boosting Xp) worse there's probably whole clans doing it.. I'm complaining exactly where I am suppose to for this problem.. it's for feed back, this is my feedback on this dog shit player requirement. I'm not going to go play with the casuals in their conquest 24/7 that's boring. 🐴

#

Give me 8v8 voxel and maybe I won't bitch in here, lol.

#

Complaining to community servers for a problem they can't fix them selves because they're told what they're allowed to set that limit too, that's a fucking genus idea why haven't I thought of that. . . HyperXD

modern birch
#

also 8v8 voxel is pretty fucking niche player count/map combo, no wonder that noone is hosting that

turbid patrol
#

I have an issue with how community servers are run, this is where that complaint goes..

modern birch
#

The devs seem to be pretty slow to change some things about the game, so maybe relaying that suggestion to the server owners might get them to do something.

turbid patrol
#

🐴

#

I just need it be brought down to six players, quick match won't even put players in if we don't already have some because it's designed to keep the most popular servers full.

#

Most of my friends moved on to other things this game just didn't keep up with their wants and needs, A few still play but there is not 14 of them I can pull into a lobby to start it up.. anymore The Voxide servers are split up and they host for other games.. who knows how many of the members actually play battle-bit.. I shouldn't have beg players to stay to start a game.

#

They put in their five minuts then they leave and that's all i can ask from them.

modern birch
#

Cant ignore it if its at their doorstep

steady arrow
#

Dearest Battlebit community, Devs,

I too feel the pain of my favorite community server dieing. Sitting in a queue with the same handful of folks as we watch people join and leave, join and leave. This is a recent affliction, and one that can be turned away with ease. The reasoning behind the change was clear and just, people were farming experience, and many will surely agree that someone buying an account after it has already prestiged has not earned the right to those skins and attachments. But now that the medicine has been administered, did it cure the sick patient? Or did it poison them, kill them, make some of the most unique and niche community servers, literally, unplayable?

I would humbly ask Devs, for your consideration, instead granting no experience if the server isn't at the minimum player count, with a message stating as such when a player joins the server, and a little countdown like we have now in the lobby, but instead on the scoreboard screen, and next to the exp counter at the bottom. You worked hard to make the community servers happen, please allow us to continue enjoying them.

Kind regards,

TL;DR Please set the game to not award exp below the player minimum, instead of stopping the game from starting.

modern birch
#

yes

rain drift
#

Gonna keep pushing my low player count mode idea. XP thing is probably a good idea too

turbid patrol
#

I say we should just be able to start with two people no matter the size of the server.

I should be able to 1v1 a guy on 254 slot server and get a little xp from it if I so pleased, because that's what I think would be fun.
This xp boosting deal can really just be handled keeping track of how much experience someone accumulated during a match and how far they moved up on the leader board, who was there and if it's a pattern (Probable intent, example being: gaining the most amount of xp in a shortest amount of time) amongst the players see if they've made more or as much xp as the best players on the global leaderboard then they're probably boosting/farming and can be flagged and have their stats paused so they can't out do the average legit players without further investigation?

This is just going to the burden of this kind of progression system in the long run and we shouldn't have to go into these lobbies or even have to wait for 'enough' players to get started.. with xp.. the compromise would be to TL;DR Please set the game to not award exp below the player minimum, instead of stopping the game from starting.

near talon
#

would have much rather just having official servers instead of "Community" servers -spend more time in queue looking for a free server than anything else. Back to planetside I go :p

low rain
#

can we have the ability to favourite the servers in game instead of only in the server browser?

dark edge
#

Ima be straight forward. Keep the community servers and the primary servers separate(take them away from each other even in quickplay). I get we get into a game quicker with community server. But I don't want to deal with different rules and all that. I want to be able to play the main 127 vs 127 without the extremely long wait time

#

Also get rid of the minimum player server start requirement

rain drift
#

Specifically for 127s

#

I'm once again going to push my agenda for low player count mode on community servers. As a refresher, when there's not enough players to start the server could have a customizable little mode like DM, TDM, whatever while waiting for players to fill in. Once enough players get in for the server to start up it'll tell everyone and boot up after like 10 seconds

#

Issue is with removing the minimum player server start requirement is I'm just not going to join a server with like 6 people anyway tbh. But if I knew there was a low player count mode until we got to like 12 people at least I'd be down to chill for a bit

#

Basically, let me jiggle keys in my face till the server has enough peeps 😂

eager stirrup
#

24/7 single map servers should not be in the quickplay selection

rain drift
#

I agree personally. And official community servers can have things that are different too - I believe some have like reload increases and stuff

#

I'm ok with the chat commands and different voting/map rotation for official community servers, it just doesn't make sense that any of the base game elements can be changed like reload speed and all that

eager stirrup
#

for the love of god let us blacklist servers. i shouldnt have to leave the same server 3 times in a row because quickplay keeps sending me there

narrow flicker
#

Use fucking server browsers like human beings

rain drift
#

Take out community servers off your QP searching if you're looking for 127s. Otherwise use the server browser if you want a nice little community server

#

If you're looking for 64s and 32s you may have to stick 'em on

eager stirrup
narrow flicker
#

Back in my days...

rain drift
#

I just don't understand the complaint of "I'm getting placed into community servers I don't like" but still searching for them 100% tankgondola

merry osprey
#

they deded in eu

rain drift
merry osprey
eager stirrup
rain drift
eager stirrup
#

No no no I will keep using quickly because I like to have something to complain about

#

:>

rain drift
rain drift
#

Queues please

rain drift
#

Exactly

#

put some fireworks in when it's our turn to get in

bitter ridge
#

bring back bboce

paper quartz
#

Good afternoon, player from argentina here. Community server SemChorar from Brazil is the only community server normally available to us. The ping shown in the server search page is always good, but when inside the game it gets worse than North American servers. Why does it always show to be good when in reality it is not?

slender perch
#

it might be because the server browser uses a simple ping to determine server latency, but a simple ping doesnt necessarily give much info on connection quality and stability. but im not a networking specialist, so dont take any of that as pure fact

paper quartz
#

Well, the game is an online mulitplayer game, if we from Argentina get kicked out of the only server available to us due to high ping then it is unplayable and I will just have to switch to playing something else. Its sad LATAM has always this level of attention from developers. But I guess its just about cost benefit of having an official server for us.

rain drift
#

We need a 4th category of server I think

#

Official progression (gameplay changes)

#

This is for the servers that limit roles, ban guns, change up how the game is played, etc. But still have official progression

#

It could also be called official progression (modded)

#

This would still allow for servers with server commands, servers without map voting, servers with certain maps not in the pool, but it would make it so when I quick play I don't have to worry that the server I joined has like 2x reload speed, full heal bandages, etc

magic bolt
#

Empty Servers should run FFA or TDM until the minimum number of players has joined to start the actual game.

rain drift
#

I've been saying this for weeks

#

Low population mode

paper quartz
#

currently its offline, US people will just have to keep up with my 220ms ping

potent moth
#

Can we get South African servers please

last mason
#

fix the community servers, it takes ages for them to fill up

#

especially frontline

fiery vale
#

How can you fix that? It's not a technical problem

last mason
#

they are not getting traffic in from quick matching

#

unless they have few people afk in those servers (for multiple hours) untill it picks up

#

fuck is the point if its always empty

#

most of the official servers are just inf conq and conq

#

i know frontline players are minority but we wanna play the game aswell

fiery vale
#

There's like 5 servers populated at any one time currently, player numbers have tanked

last mason
#

prime time there is usually 12 full conquest servers

#

NA/EU

#

and 1 frontline

#

and few more inf conq and domi

fiery vale
#

The sad fix is "have a more popular server"

last mason
#

thanks that helps a lot

#

just play conquest am i right

fiery vale
#

I mean, it's the only complete game-mode

soft drift
#

The Brazilian community's services are bad, because they removed mechanics from the game that weren't meant to be removed, and they just added a single mode that keeps repeating all the time. When Brazilians want to play battlebit and see that there is no official server open, we end up leaving the game because we don't want to play on the community server. As proof of what I'm saying, when the server is opened it ends up filling up in less than 10 minutes, we don't want to depend on this community server, at least we should have an official server always open or at least set it to open every day at 8 am that several players would return to play.

fringe sentinel
#

Please consider moving official server from Japan to Singapore... Now no one is actually playing and everyone in Asia is basically gathered on Singapore

Though I have no issue about Official Community servers but putting Japan server open is like waste of resources as no one is willing to play on Japan server

dark edge
#

please just start the game when there are like 8 people

#

or give a shooting range so people can wait for the game to start

#

ive been waiting about 10 minutes for a game to start that wont start because people keep leaving the server

#

its getting annoying to wait this long for some people to join 127v127

compact zinc
#

same here

dark edge
#

we are finally in

hazy grove
quaint rose
#

Community servers need to be completely removed to prevent the player counts from declining worse than they need to and to encourage devs to continue fixing and balancing the game instead of having entire servers dedicated to banning classes or RPGs

subtle stag
#

Dumbfuck, the only reason I'm still playing is because community servers with acceptable latency exist.

desert grove
twilit remnant
subtle stag
#

Players like these should be restricted from voting and feedback in general

twilit remnant
#

yup

#

stats posting requirement

subtle stag
#

wonder how many shitters like these have voted and resulted in the dodgy changes including upcoming ones

quaint rose
quaint rose
#

y'all on something

twilit remnant
#

caffeine

quaint rose
#

fr

subtle stag
quaint rose
# subtle stag Removing community servers so that players with bad latency on official players ...

The game is definitively dying because they decided to introduce community servers - which exacerbated the existing problem of the hype dying down. Now we have a dwindling playerbase, but worse they are split between 3 different types of servers to play on, meaning less players per server, meaning less activity, meaning people think the game is dead and stop playing. Which makes the player count even worse. The real killer is that community servers can not and never will meet demand for them. Official servers can merge together when player counts get low, ensuring that every server stays relatively full, and when more servers are needed more servers are created. Community servers of course can not follow this type of fluidity meeting the demands of players, so the supply of servers will always be far too much than the demand.

The only real solution is for Battlebit Remastered developers to give up completely on community servers and go back to only official servers. This will fix most of the issues and keep the dwindling playerbase intact and together on the same stuff. Some might think this is evil or messed up, however they don't recognize that the real reason people play community servers is because those servers modify the bad parts of the game to get rid of them entirely or work around them. There are servers dedicated to not having snipers, or removing RPGs, or only playing a certain type of gamemode.

This DOES NOT fix the core issue - people don't like snipers, so snipers need to be adjusted. People do not like RPG spam and RPGs need to be adjusted. Having community servers that ban certain items or classes doesn't fix those classes in any way, shape, or form. They are bandaid solutions to a core problem that only the developers can fix. Furthermore, on map-specific or gamemode-specific servers, official could certainly do this themselves if they desired to do so. But even then, this doesn't solve the issue of people choosing the same map/gamemode over and over - I think it should be like early Call of Duty games where you get to choose between two maps at random, each with a random gamemode assigned to them.

The hype was inevitably going to die down - and thats completely fine. But the devs refuse to recognize that they are making the problem worse by an order of magnitude. I'm not sure what their strategy was, I doubt it is worth killing the game to save a little bit of money on server costs.

twilit remnant
#

but 90% ofd the avergae playerbase needs to be on somethintg that theyre obviously not

subtle stag
#

ain't nobody reading lil bitch

twilit remnant
#

parkinsons medication

quaint rose
quaint rose
twilit remnant
#

Since when is this community toxic

quaint rose
desert grove
#

Apparently

subtle stag
#

dude wants lesser server options for players from non mainstream regions and at the same time says player count will increase with the said restrictions

#

🤡

quaint rose
twilit remnant
#

Hmmm dinner

desert grove
quaint rose
subtle stag
quaint rose
# subtle stag 🤡 addressed how lil downie ?

The game is definitively dying because they decided to introduce community servers - which exacerbated the existing problem of the hype dying down. Now we have a dwindling playerbase, but worse they are split between 3 different types of servers to play on, meaning less players per server, meaning less activity, meaning people think the game is dead and stop playing. Which makes the player count even worse. The real killer is that community servers can not and never will meet demand for them. Official servers can merge together when player counts get low, ensuring that every server stays relatively full, and when more servers are needed more servers are created. Community servers of course can not follow this type of fluidity meeting the demands of players, so the supply of servers will always be far too much than the demand.

The only real solution is for Battlebit Remastered developers to give up completely on community servers and go back to only official servers. This will fix most of the issues and keep the dwindling playerbase intact and together on the same stuff. Some might think this is evil or messed up, however they don't recognize that the real reason people play community servers is because those servers modify the bad parts of the game to get rid of them entirely or work around them. There are servers dedicated to not having snipers, or removing RPGs, or only playing a certain type of gamemode.

This DOES NOT fix the core issue - people don't like snipers, so snipers need to be adjusted. People do not like RPG spam and RPGs need to be adjusted. Having community servers that ban certain items or classes doesn't fix those classes in any way, shape, or form. They are bandaid solutions to a core problem that only the developers can fix. Furthermore, on map-specific or gamemode-specific servers, official could certainly do this themselves if they desired to do so. But even then, this doesn't solve the issue of people choosing the same map/gamemode over and over - I think it should be like early Call of Duty games where you get to choose between two maps at random, each with a random gamemode assigned to them.

The hype was inevitably going to die down - and thats completely fine. But the devs refuse to recognize that they are making the problem worse by an order of magnitude. I'm not sure what their strategy was, I doubt it is worth killing the game to save a little bit of money on server costs.

twilit remnant
desert grove
subtle stag
#

HyperXD dude thinks officials with bad ping or shit routing will be better

quaint rose
#

"shit routing"??????

does lil bro know what words he using

quaint rose
subtle stag
desert grove
#

I’ll leave it at that

quaint rose
quaint rose
quaint rose
#

fr

desert grove
#

Did you just forget or something

subtle stag
subtle stag
#

looks bad

quaint rose
subtle stag
#

Yeah I think a self inflicted 9mm lobotomy will be perfect for you 👨‍⚕️

quaint rose
#

average battlebit community user

subtle stag
#

are you not part of the community?

#

🤡

quaint rose
subtle stag
#

They haven't even after securing funds - that should have said something to you right there

quaint rose
#

I agree the devs are completely full of shit

subtle stag
#

💀lets shake hands on that

quaint rose
#

As I said, community servers should be removed because it splits the dwindling playerbase into even smaller servers with less players, making the game appear dead.

if your concern is having local servers, then as I said, there should be official servers there. there DEFINITELY are server racks for rent in those areas, and the devs DEFINITELY have the money.

subtle stag
#

yes before community servers were added, many of us had requested day in and out for official servers in more regions and with dedicated gamemodes

#

but as you might have guessed many of us stopped hoping they would address these issues or suggestions

idle halo
quaint rose
#

it feeds shit community servers free players, dividing the community into three different types of servers.

idle halo
#

which is a good thing

#

when that happens, most times it brings other queued players w them

#

you can just say you dont like community servers bc of their settings

#

use server browser or dont select community in QM

#

you have a choice, use it

desert grove
#

April about to cook this thread up

#

My GNA Owner

quaint rose
# idle halo it selects a new server when others are full

buddy, that doesn't solve the issue. you're taking a community that is inevitably getting smaller and dividing them three ways, making each server naturally have less players. servers that aren't full, or never get filled, give the impression that the game is dead. so more players quit.

desert grove
#

Yes, but is community servers the fix for that issue

quaint rose
idle halo
desert grove
#

Is it really the community servers fault for a dying game

quaint rose
quaint rose
desert grove
#

Can you ping me in your response please, did not have chance to see

quaint rose
# desert grove Can you ping me in your response please, did not have chance to see

The game is definitively dying because they decided to introduce community servers - which exacerbated the existing problem of the hype dying down. Now we have a dwindling playerbase, but worse they are split between 3 different types of servers to play on, meaning less players per server, meaning less activity, meaning people think the game is dead and stop playing. Which makes the player count even worse. The real killer is that community servers can not and never will meet demand for them. Official servers can merge together when player counts get low, ensuring that every server stays relatively full, and when more servers are needed more servers are created. Community servers of course can not follow this type of fluidity meeting the demands of players, so the supply of servers will always be far too much than the demand.

The only real solution is for Battlebit Remastered developers to give up completely on community servers and go back to only official servers. This will fix most of the issues and keep the dwindling playerbase intact and together on the same stuff. Some might think this is evil or messed up, however they don't recognize that the real reason people play community servers is because those servers modify the bad parts of the game to get rid of them entirely or work around them. There are servers dedicated to not having snipers, or removing RPGs, or only playing a certain type of gamemode.

This DOES NOT fix the core issue - people don't like snipers, so snipers need to be adjusted. People do not like RPG spam and RPGs need to be adjusted. Having community servers that ban certain items or classes doesn't fix those classes in any way, shape, or form. They are bandaid solutions to a core problem that only the developers can fix. Furthermore, on map-specific or gamemode-specific servers, official could certainly do this themselves if they desired to do so. But even then, this doesn't solve the issue of people choosing the same map/gamemode over and over - I think it should be like early Call of Duty games where you get to choose between two maps at random, each with a random gamemode assigned to them.

The hype was inevitably going to die down - and thats completely fine. But the devs refuse to recognize that they are making the problem worse by an order of magnitude. I'm not sure what their strategy was, I doubt it is worth killing the game to save a little bit of money on server costs.

desert grove
#

Good heavens that’s a lot

#

Give me a minute

quaint rose
#

sure is

quaint rose
#

you can't keep providing non solutions to issues

#

that's not how things get fixed

#

🐰👍

idle halo
#

While the amount of servers makes it seem dead, it allows players a multitude of options for their playstyle. You do not need to play them. No one does.

Countless games have hundreds of unused servers and this is normal. Your argument is not taking into account peoples style of gameplay.

Selecting official servers only will 99% of the time get you to servers that are near-full or will be, same with most times where you select community as it simply takes a bit at peak hours. Rarely do you get into empty servers that don't full up; you'd need to play at late hours.

Also, game looking dead is a non-issue. Literally doesn't matter.

#

If you play on peak hours, none of this matters.

quaint rose
# idle halo While the amount of servers makes it *seem* dead, it allows players a multitude ...

the issue is not "amount of servers" the issue is the amount of servers translates to less player density, meaning the game looks dead. because servers aren't full as often or as quickly.

I am very familiar that other games exist - however we are discussing battlebit. I have hosted servers for numerous games for about a decade, I'm telling you what is best for battlebit. The assumption that what exists must necessarily exist is the acid that corrodes all visionary thinking. Just because other games have community servers doesn't change my analysis.

The game looking dead is 100% an issue for literally everyone. If the general sentiment is that the game is dead, then it will die faster. You're talking about me coping but you're out here trying to suggest it isn't your problem if the game looks & becomes dead. It indeed will be your problem, because it isn't fun to play dead games. This is a no-brainer.

desert grove
#

I think it’s easiest if I digest this in parts

  1. Community Servers have no direct causation or correlation for the playerbase dying, and unless you have concrete evidence showing me this is a direct cause and effect I have to go out and say this is just not true

  2. The only real solution is to create new content for the game to entice new players and old players who have lost interest in the game to launch it again. The community servers are an integral part of any community as it gives a community the freedom to play the game mode, playerbase and player-style of their choosing. There are plenty of examples of good implementations of community servers (legacy servers for cs 1.6/source, Tf2 Community Servers and Gamemodes (Mann vs Machine) and even CSGO/CS2 Bhop- Surfing servers. All of those are successful sub communities of the game that are happy with what they have and make up a significant percentage of the playerbase. The problem is not at all the community servers in any game, let alone this one. With only ~5.5k players on avg I think it’s a vital implementation for community servers to run on maps and game modes not offered by official servers and oftentimes with better latency and networking than the official servers on this game

Finally as you said… this change WOULD NOT fix the core issue we have here, a stale game with little to no new content to keep the game refreshed and fun to play. I agree that the aftermentioned in your post need reworks but no need to outright remove community servers because they are doing all they can to better what’s on the best interest of THEIR communities.

You are right the hype for this game has died down and that’s understandable, but this dev team should be motivated by that to add new content to the game to make it more enticing, not remove things and further add to the divide in the playerbase

idle halo
#

Theres literally 27 near-full or full servers.

desert grove
#

Please take the time to read that in full

#

My thumbs hurt like shit

#

Jahbless

idle halo
#

Which are filling steadily

#

Forcing everyone into the same boring vanilla gameplay will have worse side effects, esp for thousands of players that may join in the future

#

The game is stale past a certain point.

#

Theres a lot of content, but not enough to do past a certain level, and by then you pretty much see the game

topaz berry
#

if I cant have a server, nobody can!

quaint rose
#

match making thinks this is an acceptable 254 player server

#

also, not to mention, worst of all offenses - battlebit seemingly never kicks you for being AFK

#

this means every "full" lobby is probably nowhere near practically full

#

the devs probably chose not to kick AFK players intentionally, to make their servers look lively in order to make the game not look dead

#

because if it looks dead, it becomes dead.

quaint rose
#

the issue is User Experience. Nobody wants to be put into a server and sit here for 10 minutes with nobody joining.

#

Every time I join an empty server, it makes me want to exit the game.

#

when I play on a server and it doesn't fill up, it makes me want to exit the game.

#

when match making takes forever, its easier to just give up and exit the game.

#

when you have a system that doesn't concentrate players densely together, you'll have a system where players are far spread out. and that means less interactions, less activity, looks more dead, which leads to less players, meaning less interactions, less activity, more dead, which leads to less players.

quaint rose
# idle halo Theres literally 27 near-full or full servers.

even if true, it really doesn't matter if you click matchmaking and get put into a lobby like this.
you sound like a neoliberal "everything is so good on paper!!! record profits!!!" but completely ignores the reality of the user experience.

quaint rose
#

The community servers are an integral part of any community as it gives a community the freedom to play the game mode, playerbase and player-style of their choosing.
it certainly is not worth the "freedom of choice" to play one gamemode over another when the consequence is a dead game.

#

sometimes games need a curated selection of sorts, a way to concentrate everyone together.

#

for example, new game comes out, devs shut down the servers for the old game. that way their playerbase isn't split into two sections and everyone is forced to play on one, for the sake of player density.

#

CSGO did this with their battle royale, you couldn't choose any map, you had to play on the map that was currently in rotation - making everyone play the same servers

#

Overwatch did this - 2nd game lead to the 1st game being shutdown

#

Fortnite (I assume!) doesn't allow you to "choose" between any of their old battle royale maps, you have to play the latest map, because that keeps everyone concentrated together

#

after 14 minutes of waiting the game finally started, and with only 8% of the max player limit.

turbid patrol
#

sadcena TLDR: Not a lick of sense in any of this.

atomic vine
#

Not gonna lie after this free weekend and playing how smooth this game is. 150 players Battle Royale sounds great.

Would this ever happen maybe? Would be a great take on Warzone to be honest

narrow flicker
#

The fact that community servers are dying because quickplay is ignoring them is however seemingly true

#

E4GL servers can barely fill up now past like 10pm in europe, where they were always full until midnight

#

Got tired of playing conquest 24/7 because people somehow enjoy having maps that are 20x too big with tanks and btrs sniping from the other side of the map!
Playing domination/frontline only servers was a saving grace for me, and probably many others

#

Basically : people have different playstyle and it's cool. Some servers being empty doesn't mean game is dead. Hell since the last few days the servers I usually play on are always mostly empty for some reason despite the high growth in playerbase thanks to free weekend.

quaint rose
quaint rose
narrow flicker
#

But the core part of the game isn't broken you idiot

turbid patrol
#

Have you tried the server browser instead? 🐴

#

This seems like a match making problem and not a community server problem, you can also like filter them.

narrow flicker
#

Really need to do something about the fact that match making makes some community servers die at 10pm

#

E4GL servers were full until like midnight, now they're dead by 10pm

#

and that's just an exemple between many, a us server i had favorited also dies much much earlier when it's normally prime time for them

turbid patrol
# narrow flicker E4GL servers were full until like midnight, now they're dead by 10pm

That's normal, peak hours are before 10pm for that server match making can't go putting people who won't connect well into the server to keep it full.
that's kinda just how time zones are.

you also gotta consider it's not a free-weekend anymore and it's a weekday and not many have time to play, that community server may lose a large amount of returning players 432516300565118987

narrow flicker
#

Community server was dead during free weekend too

#

It wasn't the case before, so devs must have changed how quickplay matches people into these servers.. meaning they simply just die insta

#

Kinda sad, and wish it was tweaked somewhat

magic bolt
#

The big problem is the filling up of the servers to get the match startet. I don't get why 127 servers cant run FFA oder TDM until 32 people have joined

turbid patrol
warm wing
#

Has anyone heard anything about if community server start up requests have been considered yet? It's been close to a year now (if not already) and as far as I've seen the server for it is dead as hell

#

I probably missed something somewhere otherwise though, who knows

warm wing
#

Good to know, thanks!

#

Still stand by the idea that there should be the master list like there already is, as well as a direct connect option for stuff like server development / super expieremental / small discord community type servers that are too niche or too off-kilter for the whitelist.

#

Aside from the influx of people trying to run the server files making support tickets and what-not, I imagine a direct connect feature would be easy enough to eek out in a month while working on other stuff.

Not a dev though so maybe netcode for it would be way different idk

latent hamlet
#

Hey, really want to Host my own Battlebit Server. When will there be a oppertunity to do so?

hardy yew
latent hamlet
teal cosmos
nova gyro
#

trying to understand if/how you can setup a server for BattleBit, do you host your own or ?!

#

what I am saying is I wish there was more info to help onboard new clans

#

thanks I will repost my general as I found its thread... hope that makes sense as it is hard to research this stuff currently.

hardy yew
#

You need your own server computer thingy, but you need to be accepted as a community hoster and be whitelisted

#

@nova gyro

nova gyro
#

Cool, thanks! How do I apply? Hosted servers since 2001... @hardy yew

hardy yew
nova gyro
#

I am also a .NET Certified Dev need any help?!

#

full stack blazor really i love

#

I would love to mod it 😉

#

Are there or will there be mods?

hardy yew
#

And stats and whatever

#

Some basic stuff with API

nova gyro
#

Gotcha, but what about tweaks to weapon rates and stuff like that?

hardy yew
#

DamageTaken i think yeah, but thats like universal. Weapon stats themselves are untouchable

nova gyro
#

And the graphics are untouchable I take it as well

#

well that the client sorry

#

i am thining more like modding new weapons

#

or even putting a jet in it 🙂

hardy yew
#

I think oki had the API on github so you could see whats possible

nova gyro
#

cool i will try to find it

hardy yew
#

But adding new stuff is not possible

#

Or was it? I havent seen anyone do that

nova gyro
#

OK found it

#

I will do some homework here get familiar with it, thanks! I read up more on this thread how requests for servers are being made... at the same time I think I see some dead servers for Official servers. I will try to populate one of these can call it home. Problem is cannot do matches or scrimmages... any clans we can partner with?!

#

Is there a community place to go to review who has servers that are looking for matches? Maybe a new feature enhancement request could be servers having a match request icon that allows clan leaders to submit requests, also some form of ladder systems to help groups of clans compete in an event more than 1 game? All controlled through a UI for server administrators.

#

Thinking out loud a little, anyhow thanks for the replies! Have a great day. Cheers!

nova gyro
#

@hardy yew I found the server discord, is this a legit thing to join to get to know the server operators? It is BattleBit Community Servers link from GitHub. To join a human verification system came up I never seen before so hesitant to just click on a link to verify I am human 😉

hardy yew