#- No server atm -

1 messages · Page 1 of 1 (latest)

south karma
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Server Name: N/A
Region: EU 🇪🇺 hosted in Germany 🇩🇪
Official progression: No

Brief description of the server / gamemode(s) that you will be hosting

We are currently not hosting a server.

Send feedback to @south karma or https://discord.gg/6Ywu3qK

median mason
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typing this message so i can come back to here later cause this seems interesting

void ore
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just asking, was this also the same zombie server that was held a few weeks back when the community branch was opened?

south karma
median mason
# south karma

I typed it so I can search from my messages sent in this server since I havent sent that many

worthy flicker
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this is getting better and better

frigid wedge
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How do I enter the server? I tried searching for it in the server browser, no luck @south karma

south karma
frigid wedge
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Okay, thank you for letting me know. I was a bit confused.

torn pulsar
void ore
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night maps are definitely gonna be the pick for zombie pvp

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all thats missing is the zombies running at you while screaming "Brains" to the mic HyperXD

covert agate
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Can't wait 😍 how many ppl mode ?

south karma
covert agate
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Sounds awesome . Damn I wanna try it so bad

lethal phoenix
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zombies are too fast

worthy flicker
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oh god the zombies are even faster than wwz zombs xD honestly kinda goofy
if we got air acceleration, climbing on top of each other (zombies wwz style) and slower gameplay overall it'd be great
the one thing that annoys me the most is the sledgehammer tho, it feels so bad to use imo

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also humans feel slowed down, not so good feeling tbh

worthy flicker
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nvm the newer "balance" is terrible

void ore
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whats it like

worthy flicker
south karma
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Thank you for testing!
After a few initial balancing issues, we have had a lot of fun this evening!
We will find a way to prevent humans from spawn camping and add zombie classes and player loadout progression and keep balancing.
Due to the spawn camping/AFK issue, while admins are not online to force end the game when there are no more killable humans left, the server will run FRONTLINE as that mode will end when zombies push all the way through the objectives.

modern peak
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It's a lot of fun!

elfin dawn
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Good day all!

elfin dawn
south karma
elfin dawn
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Alright. If you are looking for some server moderators, shoot me a message as I am a staff member in big communities and I have lot's of time on my hand and need to use it somehow.

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Do you have moderational applications open?

south karma
elfin dawn
languid oar
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what's password

south karma
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we are currently fixing and reworking some stuff, so the server is under maintenance

languid oar
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ok

south karma
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Hello friends, me again. Thank you for bearing with us through these initial times that require lots of additions and changes.
This game mode is very complex with lots of nuances so blanacing will still take a long time since we have to tweak individual things and see how they behave, and there is a lot to tweak.

If you are interested, our code is always completely open source so you can have a look at the 1418 lines of code that make up this game mode and you can host and tweak it yourself if you like: https://github.com/RainOrigami/BattleBitZombies/blob/main/Zombies.cs

For now we have restructured the whole mode since it grew very much and added state management to base most functionality on the state manager. That will not do much for you, as a player, however it enables us to change things faster.

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What we did change that affects you, as players, is:

  • Initial game phase and build phase is now human only, all players will be humans
  • After build phase, a random selection of players is selected and turned into zombies in the middle of the humans, to maybe get a few surprise kills. Also everyone will have the same chance to become a zombie, instead of being tied to your loading speed.
  • Added progressive human loadouts: You spawn with pistol, and the less humans there are, the more of your loadout you will receive
  • Added zombie classes which are limited by amount per class and limited by how many zombies (percentage) can have a class at all. Classes are Tank (incoming bullet damage reduced to 1%), Boomer (suicide c4), Flasher (flashbangs), Hunter (super speed), Jumper (super jump), Climber (Grappling hook) and Shielded (Riot Shield)

We are hoping to get capture speed multiplier in tonights update, which we will then set to 0 and use ELIMINATION as mode, since you can't base camp there.
All these changes are completely untested and will definitely break in the beginning, so we will restrict access to the server using a password which will be in the server title, just to make sure that you know that you are joining a highly experimental phase.

THESE UPDATES WILL BE RELEASED AND TESTED ON <t:1693652400:F>

worthy flicker
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hey one annoying thing, zombies bleed out, like wtf

south karma
worthy flicker
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what's up with the barbed wire kittenCry

south karma
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that's just battlebit being battlebit

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we can't really do anything about that except blocking people from going support class but that would suck since you're not getting LMGs then

void ore
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maybe restrict the amount or the gadget entirely?

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is it possible

south karma
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unfortunately there is no control over what buildings can be built at the moment

worthy flicker
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Kriss Zombor

wheat dust
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i went to the searcbar and typed zombies but nothing showed up

worthy flicker
worthy flicker
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i just got kicked by the anti cheat ._. for no reason

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movement be messing with that it seems

south karma
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Lots of changes and we had great fun today! This is how the mode currently works:
At the start, everybody is human. You get 2 minutes and 500 squad points to build your defenses.
After the 2 minutes are up, 11 humans (or 15% of max players) get randomly chosen to become infected and turn into a zombie.
Any human that dies will become a zombie and respawn at the location where they have died, in the middle of the humans.
Humans:

  • Normal stats
  • Can't use NVGs
  • No friendly markers
  • No hitmarkers
  • Can self-heal
  • Only medics can revive
  • No support/engineer because of broken barbed wire slow effect range
    Humans start with pistols and receive more of their loadout the less humans there are (at 50/50 they have their full loadout)

The bot has deleted the zombies section so you have to guess how they work for now.

red bison
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hey @south karma would like to know if there is plans to resolve the user ping limit for the server as I will be constantly kicked from the server due to my ping (connecting from OCE region) ?

void ore
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whats the current ping limit?

south karma
red bison
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cool no worries

shell socket
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btw when is the server most active? What hour? Cuz I'm about to play today with my friend

worthy flicker
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about 16.00 cet is when people start coming in, at around 18.00 the server's basically full

south karma
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currently I am writing down all safe zone corner coordinates to automate safe zone camping prevention, it's gonna take some time. since we only have this one server it will be password protected until I have finished with the mapping, then I will open it back up again.

fallen sun
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This looks sick

shell socket
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@echo stirrup, check the chat history cuz there are a lot of amazing things posted (changelog, like zombie classes or smth)

south karma
shell socket
echo stirrup
fallen sun
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I know I get 110 ping on European servers, so maybe it won't be that bad

shell socket
fallen sun
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Have all maps checked and 64v64 checked

shell socket
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the 2 1st ones

worthy flicker
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wait why do you have to have another version of the game to join the server ❓

worthy flicker
south karma
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if the battlebot starts deleting my code I'm gonna punch it ;)

worthy flicker
worthy flicker
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FUCK THIS GAMES ANTICHEAT, i'm getting kicked all the time on this server only grenlaserhyper

south karma
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there are several people who have trouble with getting kicked by anticheat but it's only a very small number

worthy flicker
winged abyss
clear terrace
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Development is very active, multiple zombie classes, building, preparation phase, zombies can infect, good balancing and it will only get better as time goes on, especially once “modding” is not gonna be as limited as it is now

still pilot
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When Asia region ;((

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Getting kicked out constantly on servers

clear terrace
# still pilot When Asia region ;((

i think once oki makes community servers public or accepts more applications, the code for zombies from what i heard is gonna be open for everyone so some1 might open an asian server

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the question is whether there r enough asian players for that to be worth doing

void ore
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increasing the default ping limit could help for now

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honestly 180-200ms is playable

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well, from experience at least

clear terrace
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I think eac will kick u

void ore
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i havent been kicked a single time during the community server beta

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played an hour straight with no issues

clear terrace
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Idk i was just assuming , thats good then tho

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But i meant on zombies in specific

void ore
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yeah it was on zombies

clear terrace
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Cuz of all the movement speed changes etc

void ore
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only one way to find out i guess

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i should probably hop in the server

clear terrace
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This one is only online at eu timers

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He locks it for NA

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Cuz still fixing spawn camping n shi

south karma
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afaik mocfunky/battlebit friends is hosting this for NA

south karma
wheat dust
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is there a way to disable the anti grenade trophies? because there isnt anyway to break them without the boomer mutation and it makes areas impossible to push

quick trout
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why is the server locked?

south karma
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because the mode is currently under heavy development and without a moderator online is easily griefed until we have the exclusion zones working

elfin dawn
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I know I asked, but I noticed you put this up so I though maybe you need help right now.

south karma
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Hello friends, we have completed mapping the majority of areas on all maps that should not be accessible to humans (human spawn area, deep water). You can have a look at all the exclusion zones in our discord (#1118824131127947315 message).
There will definitely be holes and places where humans can still access deep water or areas where zombies can not kill them, however we will adjust the exclusion zones during gameplay to remove every last one of those cheese spots.

We would appreciate if you joined us on <t:1694017800:f> (<t:1694017800:R>) to help and test the exclusion zones. Specifically, try and find places that we have missed and should be exclusion zones.

Thank you!

south karma
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Server is open right now

worthy flicker
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my opinion on this server:|| 🔥 ||

oak mantle
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what happened to the server ? 😦

south karma
oak mantle
south karma
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yeah because axioms zombie server had all the zombie players

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there's only so few players who play this game mode

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having two servers will always cause one of them to be empty

clear terrace
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yeah plus both servers are the same

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which doesn't help either

oak mantle
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Oh maybe I was mistaking servers. There was full zombie server? I couldn’t find any yesterday

south karma
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My friends, since there are only about 80-120 players who play this zombie mode but two EU zombie servers with over 430 slots combined, it has become clear that it is not useful to run a server myself, especially since everybody plays on the other server.
I am also unable to continue developing on the zombies game mode since there is nobody here to test changes or new features with, so we will shut down the zombie project for BiG and instead do something else. Probably KOTH.

The Zombie game mode will not be developed further on my GitHub, this is now in the hands of everybody else who is hosting this mode. Good luck!

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  • No server atm -
worthy flicker
covert agate
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But no the game isn't dying no no no .....

south karma
clear terrace
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cod4 KOTH 🙏