#- No servers atm -
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Upcoming:
Weapon order balancing
Fixing leaderboard sucking all my bandwidth
Rework leaderboard to show next weapon
Buff snipers to make them better
Improve attachments to bring a more unique experience for each round
Optimize map rotation
ETA:
<t:1693602000:f>
<t:1693602000:R>
Update 1.1.3
- Fixed leaderboard running onTick
- Weapon order is now randomized (Last 4 special weapons [RPG, Sledge Hammer, Pickaxe, Suicide C4] are unchanged.)
- Randomize attachments from a set list
- All snipers and dmrs, besides the L96 and the M110 have been removed
- Added ironsights as a canted sight to snipers
- Show players next weapon in the leaderboard, above their stats
- Display top 3 players at the end of the game
- Small internal improvements
Update 1.1.4 - 1.1.5
- Added weapon rules, can be viewed below
- Fixed several issues with loadouts
Weapon rules
- Weapons are shuffled every round
- Weapons have a random sight from a collection of sights
- Weapons have a 69% chance for every attachment [Barrles, Underbarrels] to be on the weapon
- Attachments are selected from a list if the chance is hit
- The last loadouts are "Special Weapons" like C4, Pickaxes etc.
Update 1.1.7 - Fixes and Improvements
- Added Bolt to Sniper
- Changed Sniper sight to reddot canted
- Fixed issue that caused players to be dead and alive at the same time
- Removed M110 and M9, as well as USP
- Modified player speed:
- Normal levels (guns etc.) = 1.2x speed
- Special levels (gadgets etc.) = 1.5x speed
- Modified kills per gun:
- 17+ Players = 2 kills each
- 31+ Players = 3 kills each
Update 1.1.8
- Added more commands
- !info -> Displays info about the server
- !data -> Displays info about data collection
- !hud (true/false) -> Enable or disable the top 5 leaderboard hud
- !stats -> Display your global server stats across all rounds
- !help -> View command help