#Clan System - Feedback

1 messages · Page 1 of 1 (latest)

neon haven
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Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
  • No video's - (Testing video's in the Polygon are fine)
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@feral quail

feral quail
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Thanks @neon haven

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My main concern with the clan system currently is the sudden increase of required clan creation rank up to prestige 1 (level 200) from the previous much lower level 40 requirement. I think that increase is very harsh and locks out a lot of communities with less time for a single game who could nevertheless use the clan feature well.

For example I'm in a small community who only just discovered this game and were well on the way to getting to level 40 in order to create a clan as we'd love to make use of some clan features like the 12 player squads, only to see that the requirement had suddenly been increased to prestige 1 instead without any prior warning. If the posts I've seen of how long it takes to get to prestige 1 are accurate it would take around 250 hours, this is a huge commitment and it would take us around a year or more to put in that many hours as we all work full time so just can't put in more than a few hours a week. I'd expect many others are in a similar situation, and very few have a huge amount of time for gaming which is why large amounts of time shouldn't be a blocker for creating a clan.

I'd suggest either lowering the clan creation requirements back down to level 40, or if the number of clans being created is an issue then something like an alternative form to fill in for communities already active in other games to bypass that cap, or a small fee for clan creation would be better. Would be great if a dev could comment on that or any future plans for clans on that topic

stuck hearth
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I've stated this idea in the past:
Currently the clan system atleast in game doesn't promote any sense of playing with other clan members outside of just wanting to play.

I believe what would be a excellent addition is giving clans EXP and Levels that grow from clan members playing together in matches. This also could give a very minor EXP boost (like 5-10%)to the players EXP as well.

For the clan levels they would grant you access to stuff like clan patches on Uniforms that would place the logo on their sleeve and maybe even special camo that dynamically colors the gun the color of the clan tag. (Might be hard to pull off which is understandable)

And to add one more thing which I know some might not like but having a option/mode in the game to do Clan Matches where clans join a lobby system to queue up before a fight and when enough players or when each clan agrees to start. Can allow clans to tract clan war wins and give them large EXP to the clan it's self.

This could allow for a natural competition scene within the game with out tainting the normal player experience as it's a very specific communication style gameplay with a clan working fully together. Accentually being the next step up from being a Squad Leader and being a War Leader in these clan wars.

Also creating the ability to make a permanent/multi use invite to a clan would also be extremely nice.

empty cave
# feral quail My main concern with the clan system currently is the sudden increase of require...

The posts you are seeing about time it takes to prestige are likely old, in the most recent update the total amount of xp required to prestige went from 20 million to around 7.7 million.

Now while this will still take some to achieve it is well under 100 hours for almost any player and as long as you are playing for points (always capping objs revicing etc) it'll probably take around 50 hours.

I'm not going to decide if that's reasonable or not for you but I thought I'd just give you more accurate numbers

spring cipher
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I'm more annoyed that you have to prestige and can't just sit at 200 or something.
Prestiging is kind of a hard sell right now with it taking away attachment/camo unlocks.

wet totem
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Would like to be able to join games clan mates are in(as well as allow a user to disable that feature if they want a bit of solo time)

oak hawk
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(I havent used clans so im assuming this isnt already a thing)

Add a thing where if your clan reaches a total amount of X points in battle (points from each clan member put toward a total amount) then everyone in the clan gets a special gun skin or uniform and those that did the most get an extra gun skin/uniform

wise trail
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I don’t like how high the cap is to create a clan. A whole group of friends active in a clan in other fps games wanted to jump in together but it became an issue waiting for someone to grind out the levels to create it. It was a few days (maybe a week?) and that’s too long.

Other main complaint is that we have to generate a bunch of unique codes instead of a single invite code that can be invalidated and recreated if necessary.

indigo bloom
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I rather it had stayed at level 60 to create a clan i was gonna create one for my group it said i could at level 60 when you hover over it but then when you hit create it hits you with you need to be prestige which at the end of the day takes a long time for some people who arent skilled enough or have the time trying to get exp is hard enough it seems some people know where you are just when you spawn

snow oriole
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Allow little flags with your clan pfp to appear on any vehicle when any person in a clan is the driver 😛
I joke a little, but this would actually be kind of fun. Does go hand in hand with the ability to clan/squad lock a vehicle.

novel furnace
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Clan images should appear on the sides of gun and vehicles like battlefield, that would go so hard

pastel thunder
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if the devs are dead-set on making the req for clan creation so damn high, at least make it level 200, not prestige 1. I currently do not plan on prestiging, as the grind for levels (i did the grind pre 2.0) but moreso the grind for attachements was fun the first time round, but I would not enjoy it a second time. Ive also built my playstyle very much around what I have unlocked. Not worth prestiging, so I would have been screwed if I had not already filed for clan creation before 2.0. Prestige 1 is too harsh, make it level 200 so it isnt locked behind a game "feature" of questionable logic.

snow oriole
pastel thunder
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yes... but that would also apply if it were prestige 3 rank 200. whats your point exactly?

snow oriole
feral quail
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Further to that I don't think locking clans behind a lot of grinding by even having the level requirements as high as level 200 is benifitial to the community in any way. Just because one person has a lot more free time to put into grinding levels than anouther person doesn't mean they'll run a clan any better

wet totem
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I agree, tbh. I think it's like that to prevent everyone creating their own clan, but the level requirement could've stayed at 50 or 60 even with the faster progression

feral quail
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Yeah, I really think 50 or 60 is high enough to deter most people from just going to create a clan immediately without thinking. Even if the the devs do just want to prevent a huge influx of new clans, which may be resonable with the large amount of new players, there should still I think be an alternative way to create a clan that isn't locked behind a lot of grinding.

Even if its navigating an approval process here, or paying a small one time fee to support development.

cobalt parcel
# neon haven I made my suggestions here: https://discord.com/channels/303681520202285057/1063...

#1063407416559022130 message
I like this idea the most.

I have friends who're in their other friend group's clan and we really don't want to consolidate the two because of unique tags, It'd be nice to invite them into one of those larger clan squads even though they're not in our clan.

I think there should also have rivals button, where it will try and keep you on the opposite team if the clan you're rivals with is in the game, so that way you're always fighting them even in public servers. (Of course add it where a clan can opt-in and out of this and maybe a clan block button so that you don't have people using it for harrasment. )

uneven sapphire
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Please change it to lvl 200 and not prestige 1. Then many people dont have the time to get to prestige 1 and when they did it they dont want to lose everything only for creating a clan.

wet totem
# cobalt parcel https://discord.com/channels/303681520202285057/1063407416559022130/106340741655...

Ehh I think smaller ranked matches would be cooler, leave public lobbies as public lobbies.

I think 6v6 is what the comp players are using and there are some maps for that.

Would be pretty cool to be able to matchmake clan v clan in 6v6 or other small game modes. Probably up to 16 could be supported though it'd be really hard to fill those lobbies.

There's already a competitive style discord that has a self run comp system, adopting that and building it into the official game would be a fuckton of fun imo.

wet totem
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not saying there shouldn't be social stuff(there should be, and it's clear they are collecting feedback on it so I'm hoping a lot of work goes into clans, as I miss the social aspects of FPS games from back in the day), but at this time there isn't any matchmaking at all, aside from joining on parties. So adding in the rivalry system you are talking about could be a massive undertaking since it requires actively making a matchmaking algorithm for servers with up to 127 players on each team which now has to account for clan rivalries, which is especially difficult since you can swap teams at any time you want without restrictions.

6v6 matchmaking between clans would be isolated, so there's no impact to casual games, and it doesn't necessarily have to be competitive, that's just where I went with it since I think it could work and be cool/fun.

There's a lot of other social stuff to add in, as well.

wispy tide
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Just some feedback about the clan delete button, it would be safer for it to be nested under a Settings menu. I'm too scared to check, but I hope there is an 'Are you sure?' confirmation screen.
BB seems to be missing those confirm screens in some places - like on the switch teams button ingame.

golden whale
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Add the ability for Clan Admins to sort clan members by date of joining.

I was one of the admins of a large clan, we have more than 300 members. If someone enters, leaves the clan or changes the nickname in the Steam, it is very difficult to track it in the Clan menu. So could you please add next to each player the date when he joined the clan. And also add sorting of all members by the date of joining

stuck hearth
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Also sort by player level could be cool on top of that.

silver cradle
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Can we have non unique tags thanks

solar arrow
ripe pebble
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flair?

snow oriole
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It would be nice if you had the ability to invite clan members to your party/join theirs

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if that UI is already in, I don't see it

boreal ether
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+1 for the suggestion of changing the required level back to 60.
I have 35-36 hours in the game and the last 10 or so were downright trying to "exploit" the xp system. Trying to get kills on vehicles for big xp, taking helli's to get the transportation bonus and so on.

Hitting lvl 200 ist painfull enough, then having to throw all that away to get prestige 1 is just cruel.

fresh thistle
wispy tide
unkempt ermine
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Why does a clan squad have 12 players instead of just 8 so they spawn like roaches and you will never clear up their squad. I suggest selling squad slot for $5 so they can have 24 players in their squad.

snow oriole
unkempt ermine
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This is just unfair in-game advantage. You can give XP bonus, weapon skins, or other stuffs, but 12-man squad is just like some p2w content though you just need a clan.

stuck hearth
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It isn't p2w as you literally just need to join a clan. It's a core game feature? What your suggesting is to MAKE a p2w feature.

unkempt ermine
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I'm not saying it is p2w it's just unfair like p2w.

snow oriole
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if you think its such a huge advantage.... then.... join a clan?

unkempt ermine
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If I think p2w has its advantage then I pay for it? no.

tulip swift
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i do agree that a squad size of 12 is a pretty big advantage. considering you can spawn on any squadmate, it makes squashing backcappers hell of a lot harder, if not near impossible. all it takes is for a single guy to survive and then suddenly you've got a dozen of them backcapping again
"but a clan needs to have its benefits" playing together with people that know how to play the game, rather than randos, is already a benefit in and of itself

snow oriole
pine moat
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Add a transfer ownership, it caused the downfall of milk clan

unkempt ermine
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Again, it's the metaphor, you are just like saying "just go play vector" when someone complained about vector

ancient portal
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prestige 1 is too high, make the rank lower to start a clan imo it should be way lower

mild igloo
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I agree the same, having a locked clan squad should be advantage enough without it having 4 additional players. I experienced this yesterday playing Rush, where 12 clan members rushed us and dominated, ending the game in about 5 mins then went on to do it again the next game. It got to the point where the server just started emptying out.

raw pewter
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If Oki ever decides winning/losing matters and playing the objective is a legit way to play and rewards that, the clan system is 100% going to need to be nerfed

round mural
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just came here to say im mad that I got to lvl 60 and now I must be prestige 1 to have a clan 😦 bastards

ancient portal
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making a clan is not worth the grind

keen jacinth
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The look of my tag alone was worth it

strong hill
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  • Clan creation
    -- Being locked behind prestige ranking is bad imo, it limits the experience of people who may only play with groups of personal friends or similar situations. i understand that there should be a restriction on what clans should be used for and how they should be used however i think this can be done by other means ie verifications/account linking etc to mitigate the unwanted use of clans. at the very least i think clan creation should be at least reduced in rank if not changed all together.

  • Clan advertisement on the official discord.
    -- There has been issues with "spam" and lack of wanted ability for clans to advertise themselves seemingly due to the effort needed to moderate it, id propose and even volunteer to open a sister discord specifically for "clan" advertisement/promotion. especially with the addition of community servers id even add that to it or vice versa to help promote them side by side as they would likely be anyways, not to mention the potential for millsim groups of all types.

  • In game clan system
    -- i feel like this probably needs a complete revamp, id recommend going in a similar direction as arma 3 did with "units" and utilizing external sources such as a website to create, advertise and manage "units/Clans" giving further ease of use to the end user and administrations alike. (id imagine this would take a fair bit of effort but id like to think the benefits would pay it off) (this could also intermix with a "forum like" page for server and "clan" advertisement/promotion)

Final notes: Clans have so much potential especially with the advent of community servers and addition of millsim like abilities and i think some more TLC would help cement its full potential.

minor ether
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I'd like to see the ability to create and host group ups in clans or a discussion board/feed. Ingagement within the game. Also clan invites would like to go away from random Gen codes. Idk the best way around this other then like a clicking players name and a invite to clan option. Letting them y/n to join or decline or a request tab to list all invites sent to u. With a invite timer/limit to stop spamming. Also like to see join or invite to game for clan members. Or clan party's.

meager ember
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It would be nice if the match search could search for players using their clan tag.
Also it would be cool to see the parties of the clan members in the main menu

raw pewter
# ancient portal making a clan is not worth the grind

There's no genuine and non-predatory/honest reason making a clan should be restricted to prestiging. No sane person is going to prestige and lose everything just to make a clan and undergo, what, 30-60 hour grind? It should be locked to getting level 100, a very reasonable and modest level to get. If he thinks people are going to abuse the clan system somehow just give it a weekly cooldown on making/disbanding a clan

unkempt ermine
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It was the case, but you don't really lose everything now

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1 prestige takes 50 hours at about 1600~1700 spm

raw pewter
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you don't have to regrind levels to get access to skins and weapons? How about attachments?

tulip swift
unkempt ermine
thorny meteor
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Yeah I prestiged and kept all my attachments. You have to grind to unlock the guns and armor etc. but once you have the gun it’s like right where you left off. I held out on prestiging but it’s honestly not bad at all and if players do reach max level it’s a way of keeping the game fresh instead of feeling stagnant and like points/xp doesn’t matter cause you’ve unlocked all there is to unlock. It’s a nice way to keep the game going for players who like progression. Though I agree clans shouldn’t be locked behind prestige it honestly just doesn’t make any logical sense. Even level 100 or something seems fine enough for me if they want to keep it behind a certain level but yeah that part is a bit silly. It’s nice we can keep our stats and attachments and camos though.

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exhale

cloud kettle
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clan improvement suggestions:

  • display currently online clanmates, like the current friends list (have an option to toggle off in a large clan)
  • some sort of notification that a clanmate joined your game or has created a clan squad
  • invite players to clan in game
  • view other clans and their members (and eventually an in game clan search)
  • officer ranks actually having a purpose (allowing invites and promoting others for example)
  • clan update feed: join, leave, promotion
  • clan chat channel (both in games and on the clan page)
uncut ether
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The best way around not being able to create a clan until I think its now rank 150 is to allow friends who are at that level to be able to create one for your group and then change/ pass over ownership later as happened in COD and other games , Im a Leader with not a lot of time as run other things within the group and am a below average player so its gona take me ages to get to 150 🤷🏽 🤦🏽

wispy tide
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Feedback: Create a Sergeant rank (below Officer, above Member) that can generate clan codes & invite members, but not kick them.

lunar plaza
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I'm with a lot of people when I say the level cap for making a clan desperately needs to drop. Prestige 1 is outrageous just to make a clan. should have stayed at 60 or dropped to 40 imo.

stuck hearth
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I think level 100 would be better

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100 is around the time where a player generally has a solid grasp of the gameplay to get a clan started and run it.

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As well as when people begin to want to expand into creating a community with friends and such.

uneven sapphire
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Whats the point of this thread when nobody from the developers pays attention to it ?

pastel thunder
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feels like most of the threads in this feedback section are just ignored by the devs tbh

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some of the major ones maybe not, but a lot of the smaller ones the devs seem to just go "eh, well make the changes we want anyway. no one will notice, right?"

cloud kettle
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clans are low priority i guess

pastel thunder
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only after making the most un-asked for change to clans by locking it behind not only max rank, but then resetting your rank to prestige

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"yeah no changes need to be done to clans now, glad we can ignore that thread from this point forward"

stuck hearth
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I think devs over look them when they plan to tackle said things

solar copper
green seal
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I really just want to be able to update the clan logo since I used a place holder because I saw an "update photo" button

neon harness
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Word to the wise. Clans should be disbanded if one of its members is confirmed a cheater and banned for it threw mods or EAC. To many hacker clans are around now.

solar copper
mild igloo
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Those [Ethereal] guys are a sketchy bunch.....

red lotus
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💯

ashen cipher
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need!!! clan name change system!!!

fresh thistle
# neon harness Word to the wise. Clans should be disbanded if one of its members is confirmed a...

Running a clan myself and whilst we take every measure to check for cheaters (including ensuring they have no battlebit specific bans nor any VAC or game bans within 2 years), we can’t do much if they actually do cheat - besides report them ourselves.

It would be super unfair to disband a whole clan if this were to happen. Always best to punish the individual, not the innocent players who were unaware and welcoming to him.

neon harness
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^Pointing out^ Not all clans are subject to this punishment, Really i point out clans that are actually houseing cheaters and grouping up to mass harrass player that call them out, try to report spam them and get them banned or kicked by EAC or mods. Not ever clan is subject to this. But I still stand that if a "hacker clan is found, they should be disbanded and disallowed to create or join any other clan.

digital mortar
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Dear developers,

We are writing to you on behalf of the "3iq" clan with serious concerns and suggestions for improving the gaming experience and the clan system. There are several key issues that are affecting us and many other players:

Lack of member experience display: The ability to see how much experience each clan member has accumulated has not been working for a long time. This is crucial for clan management and monitoring player activity.

Inability to transfer clan leadership: This issue has led to several negative situations. A mechanism for transferring clan leadership is needed.

Inability to change clan name and tag: Players should have the option to change their clan's name or tag. This would allow clans to adapt and evolve.

Lack of player activity information: The clan member list does not show who has not logged into the game for a long time. Adding information about the last activity would help in better managing the clan roster.

Clan ranking system based on individual experience: The current ranking system based on experience per person unfairly excludes larger clans from the top rankings. Please reconsider this system.

Issues with the API: There is a need for sorting and more comprehensive access to data through the API. It's important that large clans are not excluded from the top rankings due to limitations.

We believe that addressing these issues with care and consideration will significantly enhance the gaming experience and make your game more attractive to clans and players. We are willing to collaborate with you and provide additional details if necessary.

ashen cipher
digital mortar
digital mortar
digital mortar
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Well then I suggest just to create ways to sort leaderbord as we did in our discord bot

  1. Leaderbord by overall clan experience
  2. leaderboard by experience per person
  3. leader by number of participants

this way there will be more variability for clans in races for first places

ashen cipher
# digital mortar I mean that's a bad idea, there are already to many clans with much more players...

you said 'this way there will be more variability for clans in races for first places'

but your clan has with 1110 members.
that means if 1110 people each get 10,000 EXP, it totals 11.1 million.
and clan with 10 members would need to 100X more get EXP, this is crazy.

so contrary to what you say, it is likely that the clan rankings will remain constant over time.
because everyone is more likely to move to a clan with a higher members.

your feedback on the clan ranking system is unlikely to be accepted, in my opinion.

digital mortar
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Changes in how the top clans work are not so important to us; what is important to us is changes in how the clan itself works.

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If we can check when a person last logged into the game or we can finally watch. How much experience he has earned, Then all these problems will be sold by themselves and there will be no need to change the top clans.

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The most absurd thing is that we cannot see who is no longer playing or who has not even bought the game; many people have been playing since the playtests, and we do not know who exactly, thus we cannot exclude them so that they do not just take a place in the clan.

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The absurdity of the top clans is that our clan will not appear in the top in real life due to the fact that we have too many people and many of them not only don’t play enough. They play at all or don't have a game, as I said above.

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If we cleared out the 400 people who don't play or don't have a game, we wouldn't move much higher in the top, but we can't do that because we just don't know who to tick, and kicking at random is not a good idea.

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That’s why we propose a solution to this problem; first of all, we need to fix the clan system itself; we are not asking to introduce something drastic, something that could change the game for these clans like clanwars and the like. No, we only ask to fix what is already in the game viewing experience. Well, add when the last time a person came in. It's not that difficult. As for me, I'm not a coder, but this would simplify most of the management in the clan

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The problem is that our clan is almost 2 years old and this is the main problem: we have too many extra members who no longer play, but we cannot find them, because we do not have this opportunity in the game. therefore it is very unlikely that we will get to the top just because our clan is too big

solar copper
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I agree with all of your points barcode, hopefully we see some more community focused updates to the game that improve the clan system.

cloud kettle
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i think if you can get 1000 people into your clan you deserve to show up on the leaderboard

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that said high average clans should be rewarded too, but they must have at least 3 members

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so just two different categories

stuck hearth
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Most Active Clan (servers filled with the users more often)

More offline users negatively impact ranking thus this benefits small clans

Most EXP Gained Clan (overall most EXP Gained)

This benefits more active clans.

fresh thistle
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I’ve actually worked on a new “leaderboard” that calculates top clans based on not only their XP - but it also gives them credit for achieving high XP with less members.

It’s up on our clan website if anyone wants to see what the leaderboard i have proposed looks like 🙂

cloud kettle
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i don't think there should be a formula for clan rankings, it just gets confusing

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just have 2 separate leaderboards instead

green seal
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We ever going to be able to update our clan stuff? Still want to change out the picture I used since it was a wip.

fresh thistle
wooden jewel
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After being a member of a clan since the game came out, and working to build the clan, playing with other clan members is not easy to do using the tools in the game

**Main issue: ** Clan squads exist, but are very difficult to manage and use. For a clan that builds groups in a voice call, it still takes a serious amount of effort to successfuly create a clan squad and play together.

  • There is no way in game to know where any of your clan members are playing, so you just have to communicate with your clan members out of game to get to the right server
  • Ex: If you actually have 12 people, you have to make 2 parties to get people into the server
  • Clan Squads don't persist when the server switches maps, and you have to remember to recreate it each game. Then everyone has to rejoin
  • You are not always on the same team as your clan members, so you have to switch teams

Any solutions to this problem such as clan parties, or simpler management of clan squads would make my clan's life much better