#Pistols (General) - Feedback
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Feel like all semi-auto pistols are useless
Really not much reason to use a pistol, even in the heat of battle, depending on your gun you'll probably still be better off just reloading your primary than trying to engage with your sidearm.
Only pistols that seem to do much is the high damage and auto pistols. I think the semi auto need a slight buff. And I do think there should be more pistols added overall. Maybe some non pistol secondaries.
define non pistol secondary?
like shotguns? cuz if yes then NO
melee weapons? i mean would be cool yes
Crossbow pistol which deals 10 dmg and a free bleeding lol
im up for meme weapons
Personally I think the hammer and pickaxe should be secondaries instead of gadgets.
I know they already said no shotguns. I mean could see more utility or maybe unique like a cross bow. Slug weapons. Taser? Lmao maybe not
i mean taser would be funny
It would be pretty funny
getting hit by taser then your body ragdolls for X amount of seconds
Yep. Have cartridges and have a long reload maybe. Maybe does only like 5 damage.
A taser would be funny but it'd also be really frustrating and wouldn't make much sense.
A taser wouldn't work through body armor.
i agree, but im here up for meme weapons
I can't be the only one having issues with switching to my pistol, it's loaded and ready to go, but there's a 1-2 second delay before I'm firing, right? It doesn't seem to happen every time, but enough to warrant me thinking it's a bug.
One annoying thing about pistols is that they pull your view up when you pull them out, which makes firing them as soon as you pull them annoying because you also have to fight your camera.
Personally I'd like less forced camera movement in general.
Also if you fire your pistol as fast as you can, it will drop your inputs pretty frequently. This can make it feel like it's "jamming" when really it's the player that's clicking too fast. For example, if I have a gun that has a fire-rate of say 1 bullet per second, or 60 rpm, and I click twice in a single second, my second click per second will be dropped.
Some games get around this by queueing clicks if it's within a certain time limit. Using the above example, if I click twice in a second, my second click will be "queued" and will be used to fire the shot as soon as it's off cooldown.
All pistols should have a base 1.10 movement speed minimum.
Pistols in general take too long to draw. They should either be drawn much faster (hell some guns barely take longer to reload than to pull out a much worse secondary) or be way stronger (I prefer this option).
On the question of balance though, there needs to be some way to differentiate the semi-auto pistols and make them worth using at all. Titanfall has a similar problem, why would I use the semi-auto pistol when the automatic pistol does its job better?
This is mostly because of the lower rate of fire on the M9 (400) and USP (500). The MP443 (700) is high enough RoF to register my clicks. IMO all pistols should be this way though.
The first few pistols feel underwhelming due to fire rate caps and missing feature "action queuing", which means some inputs will be ignored if you click too fast. This makes the pistols feel underwhelming and extremely inconsistent and annoying to use.
Action queueing should be implemented, then pistols rebalanced afterwards if still under performing
semi auto pistols are kinda ok but dont have nearly enough oompf. same with the glock. the magsize is just too low without the extension(or the damage) to be viable. barely kills that guy in front of u and tickles a second guy. the heavy hitters are my go to choice as they are the only ones offering proper kill potential
remove the firerate cap on all the semi auto pistols, would be good
or at least add input buffer so that we don't 'choke' for tapping too fast
Input queuing is better than removing the cap, without the cap people can use macros to fire them like a vector
true
or they could make the firerate cap just a lil higher
no need for uncap, did not think about the macro lmao
+1 on adding buffered inputs to semis. pistols, dmrs, everything with a semi selectfire option could all really use it
This and a couple more magazines?
i think belts are intended to have different magazine amounts... it just hasn't been implemented yet
only engineers iirc have different belts, and it takes away a sidearm mag for more gadget capacity
yeah it just hasn't been fleshed out
Glock is fine and so are the heavy pistols but most pistols arent super useful. I think a pistol should either offer a fast swap to encourage finishing off a target, or function as a secondary and much weaker primary as a supplementary
Can switching between your pistol and primary gun be sped up? Maybe you can increase/decrease the weapon swapping by changing the waistbelt?
Also, can the USP overall stats be better? I feel like for being an unlocked gun at lvl 40, it's not any better than the Beretta M9 and the MP433.
I think damage and fire rate on the semiauto pistols is fine. An input buffer for more consistent semi-auto firing and a faster draw speed would make them fit very nicely into their intended role as a sidearm.
Handguns are terrible even on cqc combat. Damage dropoff starts too soon! How about 5m like the Vector?
Been trying to use pistols regardless of their underwhelming status. Love them thematically, but I don’t think they excel at what they seem to be trying to excel at.
Here are my ideas for routes to take:
- Buff swap speed.
- Buff run speed.
- Buff damage / armor damage.
- Buff M9 & USP. <-- [ This is sorta extra ]
SWAP SPEED:
• [ Pistols tend to be the ultimate panic gun, giving a quick swap would reinforce this. They already have low damage, so allowing the opportunity to fire some more bullets can help in that regard. ]
RUN SPEED:
• [ One of the reasons I like running MP 443 is the high movement speed, which is amazing for traversal. Buffing this stat beyond 1.10 could give these guns a much needed niche and help make up for their lower damage. ]
DAMAGE / ARMOR DAMAGE:
• [ I say armor damage since the biggest issue with pistols is their inability to kill armored foes in 5, maybe even 6 hits, which is very obvious when using them. A higher damage stat or added damage to armor could help alleviate this. ]
M9 & USP GENERAL BUFF (extra):
• [ In the pistol meta game, MP 443 absolutely dominates the other two options. M9 does better damage, but suffers from much lower fire rate, lower velocity, worse accuracy, and a slightly slower reload. USP is literally a worse version of MP 443: same damage, but slower firerate, less velocity, less accuracy, and slower reload. Both of these guns are worse than the already mid MP 443, so I would buff these options generally on top of a universal pistol buff.
I would give M9 better ranged stats to make it the best mid ranged pistol option that suffers in CQC. I would buff USP to also have better ranged capabilities and maybe a bit more damage, acting as a bridge between the MP 443 and M9. MP 443 could go untouched; high firerate and good reload gives it the best CQC potential. ]
Swapping to a secondary pistol should happen faster. As of right now there is barely any reason not to just reload your primary weapon instead. Also, the animation for swapping to secondary seemed to be bugged or non-existent (at least on the Desert Eagle). There is no transition to ADS, you press 2 and eventually the gun just appears in front of you in a single frame.
Pistols are right where they should be in terms of power. I don't feel anything needs a damage buff as they are secondary weapons and not meant to replace your primary as a lot of people seem to be suggesting by asking for buffs to damage. I think an increase to swap speed across the board would go a long way towards making gameplay feel better in general.
semi autos are pretty trash
but otherwise agreed
actually i forgot about the rsh
that's trash too
@frozen ocean why do you say theyre trash?
because they're eclipsed by revolvers and the deag
and rsh is just a bad unica
also semi autos in this game, not just the pistol, have really janky firerate chokes
So you're saying you want higher fire rates on semis? They're probably worried about macro users
i dont really feel like they're eclipsed theyre just better in different situations. the Heavy cal pistols are slower and stronger but don't leave much room for error. The smaller pistols are weaker but faster and have bigger mags
The RSH should be something other than just a worse Unica. The M9, MP443, and USP are pretty underwhelming compared to the Glock and the Magnums. Perhaps increase the swap speed on those pistols only?
I would love to see a super shorty thats a secendary or a gadget that lets you blow holes into walls but only does damage very little damage. i think it could be useful as a utility and not a weapon. I know they said they would add shotguns but thus could be different
perhaps, but right now, the firerate choke fucks over semis in general, not just pistols
and it's part of the reason why DMRs suck
not a bad idea 🤔
though i still think all pistols need a buff to swap speed
@frozen ocean DMRs suck because of their absurd recoil and too many shots to kill but this aint the place for dmr talk lol
the reason is missing feature called action queuing, your inputs are sometimes ignored, instead of buffered. So if you click at 251 RPM for a weapon that shoots at 250 RPM, you'll miss a shot, and there will be delay, instead of it just shooting at 250 RPM
they also suck because of what i just described
same issue with pistols
yes, that
lets just agree that they suck
it means oftentimes, you don't even hit the advertised firerate
makes the gun more ass than advertised
and it sucks to use
pretty much 100% of the time with semi auto it's impossible to get the advertised firerate without action queuing. You would have to click at EXACTLY 250 RPM, with zero deviation, something which is pretty much humanly impossible, especially in tense situations while aiming and taking fire
even with a macro it wouldn't be possible, since they aren't precise enough due to frame rate dips, varying ping, etc. Basically without action queuing it's impossible 🙂
i mean it doesnt have to be exactly that just not faster than that but i totally get your frustration. Definitely something they need to work on
I click really slow so i havent noticed personally
Just want a .45 pistol
Funny how it takes so long for pistols to be drawn.
Swapping to a pistol shouldn’t take so long. It needs to be noticing faster than reloading to be worth using.
Is it faster to switch to some SMGS than it is to pistols? It feels that way, but I don't have numbers to back it up.
pistols have this weird ass delay where you cannot see the pistol physically being pulled out of your holster, you can see this 'delay' mostly on the deagle iirc
swap to pistol, can't see pistol until like 2 seconds later
speaking of the deagle, let the deagle one shot medium helmet armor up to like, 2 meters or so
Deagle damage is crazy enough
But yes inputs have such a awful delay especially when you switch gun or throw a grenade
I noticed the deagle delay in animation to, especially when you go from drawing the gun directly to aiming
I don't think we need faster run speeds, the game already feels like a super super fast paced call of duty modern warfare with everybody running around at Mac 10 speeds, I say keep the pistol running speed and lower the primary running speed for everyone so the game feels a little bit more slower and the bit more tactical
That is common to all sidearms
But the Deagle is the worst offender
Handguns need a general rebalance for the next big patch
It's absurd the USP is worst than the staarting pistol
But even then sidearms are very weak even at cqc range
They’re sidearms. They’re not supposed to be as strong as primary weapons.
Aside from the deagle maybe, they aren't
But some of the pistols are very clearly lagging waaaay behind
I like this idea.
Start with 10% movement reducement on primary. running and walking speed
That way there is more time to set up and move accurately. Right now people can blow a hole in the wall run there shoot through the hole in the wall and disappear in under 1 second
We don't have inertia and people can start running instantly so I think a primary run and walk speed reduction of 10 to 15% would be a good start, we can test this and see how it feels, because right now it feels way too fast paced arcady call of duty modern warfare 1 run speed
When modern warfare 2 came out and it had slower run and walk speed the game felt overall better and more tactical, the only people who did not like this where the people who like the Arcadia feel of modern warfare 1 where people run super fast and you need twitch reaction, but overall modern warfare 2 when it just came out felt much better and solid with the slower movement speed then the first game
Some maps are pretty big and it already takes ages to run across
I wouldn't mind a stamina system as well so you can't run infinitely and need to choose when you run
Perhaps that will be my suggestion in another topic, but as far as this topic what's not go off track, instead of raising the run speed of secondary just lower the run speed and walk speed of the primaries by 10%.
I think side arms should be balanced by swap speed and power. With fastest weapons being the weakest but you can pull it out in emergencies, then to a balance between speed and power where it may or may not be as fast or faster as a quick reload, and then a slower-than-reload but basically functions as a much weaker primary (like the damage the deagle has)
I agree. Up the damage on the M9 to balance out the slow fire rate, make the secondary swap speed faster like in battlefield bad company 2 and don't touch the run speed of the secondaries, just lower the run speed and walk speed when holding a primary
I like the concept of slowing things down to nail that tactical feel, but two things I immediately worry about the slow traversal and Exo Armor hell.
Game already has a walk problem for newer players. They get into a fight, kill like one guy, die, no squadmates no objectives are open, then they walk for a couple of minutes then repeat the process. Faster run makes this a bit more bareble, but being slower could hurt this.
However, I've played Support for the most part during my initial purchase, and I didn't want to drown myself even with the slowest class in the game, so maybe the universal 10%-15% run speed nerf will be good. I'd take it if I were a dev (I'd also add MG3 right now I like MG3 please add MG3).
My only real gripe is the Exo speed, which would be absolutely unbelievably slow with the universal mobility nerf. My ideas on this would either be to speed up Exo armors in general or provide a movement buff once your Exo armor breaks.
I like the speed buff on armor break idea but it'd probably be limited to either Heavy and under or Medium and under. Light armor has to stay away, we can't be even faster with that.
Maybe even a specific change like Light and Ranger specifically do not get the speed buff, which would make the Med vs Ranger armor fight a little more interesting. Imo, Ranger absolutely slaughters Med armor, have no reason to use Med.
Swapping too the pistol should be much faster, but swapping away can stay the same speed This would give you a meaningful choice, making mid-fire fight reloading a risk VS reward option, as the pistol would be the safer bet to finish off a weakened opponent but generally won't have enough stopping power if you get into another fight right away.
The Deagle being a one shot kills feels super weird to me as a side arm, imo secondaries should not be capable of that.
Only as a head shot
Sure, but that still feels super out of place. Having handguns with lower TTK than primaries feels inherently incorrect
It doesn't even make sense in a vacuum of just secondaries as the Dessert Eagle isn't even the most powerful handgun in the game but somehow it is the gun that can one shot.
it only 1 hit headshots on no helmet
or a face shot
it's fine, it's basically a second primary
if you want a good secondary, the deagle honestly isn't that great
if you want another primary, then the deagle is your dude
for its alpha damage, it's surprisingly balanced
I mean I don't think it makes sense to exist as a secondary the way it does, and it doesn't make sense compared to the other weapons in its class
Lowest recoil, highest damage heavy pistol is very strange
have you seen the recoil on it lol
I have, and it is lower than the Unica and MUCH lower than the RSH
it's very difficult to actually hit its theoretical rate of fire
because of how long it takes for the sight to get re-aligned
unica is much better for follow-up shots
hipfiring the deagle is a crapshoot too
by number Deagle has much lower recoil than the unica. And it isn't even close really ¯_(ツ)_/¯
because the numbers don't tell you visual recoil
3.5H, 6V, 1FS vs 4H, 6V, 1.5FS
so looking at the numbers in this case isn't helpful, in the slightest
with most guns, i'd agree with you
but deagle is a bit of a snowflake
I'd have to do a side by side, but regardless I still don't think it makes sense. It feels like it is just a meme carryover from counterstrike and the mythical Deagle rather a reflection of the gun or a healthy pistol role in this game
it's a meme, but it's not overpowered, and it's not shit
so i think it's a good addition to the game as-is
whereas something like the rsh is a meme
But it should be pretty shit as should all handguns. As rule they should be notably worse than primaries
but not in the good sense of the word
i mean unless you're a god at aiming
if you come across a full health target
you'll be better off with a primary in nearly all circumstances
RSH isn't even a meme it is just bad and poorly stated for no reason, if any of the handguns that should have been capable of 1 hitting it should have been it
rather than running a deag
I heard the Deagle is actually pretty shit irl, but I'm not a gun guy.
I think the basic pistols should be buffed overall. I also think that there should be another category of pistols. In fact I’ll quote someone who’s already put it succinctly.
Let me give credit where it’s due.
Some of the things that were discussed were adding new pistols such as the 1911 and putting it in a medium pistol category along with the USP. Maybe the medium pistols should kill in mostly 3 shots (or 4) with ttk on an unarmoured enemy at ~.7 seconds
Idea with the medium pistols (if added) make them good clean up guns like say you shoot someone once with the m4 and hit them twice with a usp dealing say 35 damage per shot then you can use the handguns to clean up the kill with two shots against an unarmoured target. Then they'd die in 3 shots normally but if you run out with your primary in cqc you can swap to clean up kills easier. If the 1911 was added maybe give it 38 or 40 damage per shot but fewer rounds say, 8+1 . This means if you shot someone twice with the ak74 you could clean up the kill in 1 shot from the 1911 giving it a niche different than the USP. Give the USP a slighty faster rof but worse recoil compared to the 1911. Also now the 1911 is more likely to kill armoured targets in 4 shots whereas the usp will maybe take 5.
actually RSH15 is worst than Unica in every possible ways. increase its range at least to +100m so the x8 scope would make sense
Add full auto pistols
-CZ Auto, 93R Barretta, C96 Mauser, MAC-10, Skorpion, ASTRA A-60, HK45
Revolver
-Python, Anaconda, REX, Raging Bull, S&W M500
93R Beretta
Raffica is only burst, 3 round burst
C96 Mauser
it's a semi-auto pistol, the full auto one is designated M1932/M712 Schenellfeuer
ASTRA A-60
also semi-auto
HK45
also semi-auto
- python and anaconda is basically the same thing

pretty sure the m93r barretta is coming no?
Yes as the same model as the one in BF3 / BF4 so a mocked up 92FS
Just give 1911
Maybe have a fan-fire mode or attachment for the Unica? Massive firerate upgrade with massive accuracy downgrade
O.o fanning a double action revolver is just silly
Actually even more silly, the Unica is a semi-automatic revolver so literally not possible to fan it
maybe wild west era revolvers lmao, not a modern double action
You could technically fan the RSH, but you would almost certainly fire faster just pulling the trigger through the double action
idk if anyone has added this before but why does the rsh do less damage than the deagle despite firing a far larger cartridge
also doesnt it only have 3 rounds?
also also when are we getting pistol bipods for true revolver sniping
because balans is wack
damage only seems extremely vaguely related to the gun's stopping power IRL
Yeah, that bothers me sometimes. I get not trying to make everything realistic because of balance, but if you're gonna have a big heavy pistol that hits hard you're not gonna choose an M9 for that and then make the Deagle the peashooter. At least make it consistent and then tone it up or down for balance.
I was complaining about the same thing on the UMP-45 feedback. Not only is it a worse PP19 at the same niche it is somehow the one SMG they choose to be a laser with low damage, why???
Make RSH-12 great again. Why does a gun from such high rank have to be so shit that it gets dogged by not only desert Eagle but even the Unica. Make it have more damage as it has 5 shots only And it has crazy recoil already. Make the reload faster cause it cant have only one good feature, maybe some more control And pulling out time Faster?
we don't need the hk 45 since the usp in game is the 45 acp version (from mag size).
The SAA
The colt single action army
I still think there should be another category of handguns that are medium pistols that are less forgiving than the standard semi auto pistols but offer better time to kill against lightly armored targets.
Not sure that needs to be a category, just put them in pistols
like we have multiple types of AR in the AR class
That's fine honestly
Like e.g.
M1911, (or one of the many versions of the 1911 like the TACOPS)
Damage: ~40 (this lets you one tap people you shot twice with most assault rifles provided they aren't wearing armor)
L Armour damage: 1-2
ROF: ~300 rpm
ADS: .08
Mag: 8+1 (yes most full size 1911s nowadays have 8 round mags or can take 8 round mags)
less recoil than the scar more recoil than the current USP.
Another example:
Change the Hk USP .45ACP to
Damage: 38 (this lets you double tap someone who you hit with one round out of I think all or almost all assault rifles provided they aren't wearing armor)
L armour: 1
ROF: ~310 rpm
ADS: .1
Mag: same 12+1
More recoil than the M1911 to represent the fact that it's half polymer and to compensate for the extra magazine size and ROF
@dry oxide how do you think that looks?
Like seriously, why does the UMP45 does less damage than the MP5? UMP45 uses a .45 caliber round vs 9mm of the MP5, which is powerful. Yet the MP5 around does more damage than some rifles that uses 5.56 nato rounds.
reasons
I want Scopion MP9, UZI, HK45, Tec-9, CZ Auto, C96 Mauser, 93R Barretta
also Raging Bull revolver
Desert Easgle drawing animation is bugged.
So far I've found no reason to use Pistols other than DE and Maxed Out Glock (ext mag /w pistol supressor).
Slowly getting kills with the glock, but man is it a pea shooter vs armor, but rightfully so.
I feel like the low damage on the pistols is fine. What i think is an issue is how slow the weapon swap to pistol is, its simply too slow to be really useful
Make the MP443 USP and M9 draw way faster than the rest and maybe they will be more popular
make all pistol draw faster
I think the automatic and high calibre drawing at this speed is fine, they have a thing whether it's fully automatic or high damage. Regular pistols don't have that though
regular pistol kills better than automatic i can assure you that
They have better ammo conservation, but you can drill one person with a glock faster than you can with an MP443
yeah but you can kill efficiently with a regular pistol doesnt matter tbh your gonna reload on a glock while regular pistol can still kill more people with its mag
doesnt matter all pistol should still have switching speed
If you want to be efficient with ammo then you shouldn't be using a pistol imo, they're backups.
Glock sets itself apart by having extreme ease of use, being fully automatic and very fast. High calibre sets itself apart with raw damage. Semi-autos by comparison don't have that. Sure, maybe all pistols can draw faster but semis should draw even faster since they don't have anything else going for them
they are backups yeah exactly doesnt matter if they are efficient or not
should still switch faster
to pistol of any kind
Ok, so all pistols draw faster, but semis draw even faster then?
why tho does it matter if they are semi or not?
when the damage balancing is there
the balancing on pistol is actually good
for people who cant click fast glock is for you
for people who can semis is there for you
low damage high RoF vs High damage with ok RoF
Because the semi auto pistols just kinda suck
no they dont
lmao
pistol only suck cuz you can do that quick reload faster than switching to it on most gun
Idk about the Glock I didn't play it that much but the Deagle should stay like it is. It has a huge kill potential
Was already able to kill 3 people with one mag before reloading and killing some more when I emptied my main
Imo there is a big gap between the Deagle and the M9
My Feedback:
- No issues with the draw speed of pistols, usually have plenty of time to pull.
- Lacking Use- Semi pistols all feel the same way and lack use. Find it that the times I try to pull out the pistol it just ends up not making a difference. Like someone stated above it is almost easier to just reload the primary than swap to the pistol. Ex. Sniping there is better chance of killing individual with 2 quick shots than pull pistol and have to compete with helmet and body armor.
- Variety- I know someone stated before about redefining the semis which I can agree with. I have no issues with using a semi pistols but currently they all feel the same way. (Glock and the Desert Eagle are the select few that I have used that fill those gaps)
- OverallAdd some more variety between the secondaries and allow maybe some more attachments. (Currently there is like maybe less than 10 total) Fix action queing and fire rate cap potentially.
kill effeciency is not a very important stat on the pistol; if you are worried about that you are misplaying a ton to begin with. Pistol is usually going to be 1, 2 kills at max.
unica, glock, and deagle are the only good pistols in the game atm. The others suffer dramatically because of poor stats + lack of action queueing. Faster draw speed would be great on them, though action queuing is the most important at this time
MP443 doesn't really need action queuing due to the high rate of fire so it is usable at least, M9 and USP are trash though due to lack of it
they're all trash tbh
The mp443 is the only semi-auto pistol without the need for action queueing
and even then, the firerate still stutters
idk if it needs action queueing, but it'd still benefit from it
Oh yeah, it definitely can
It's just not actually garbage without it unlike the M9 or the USP
Still really annoying though
yeh
In every other shooting switching to your pistol is extremely fast.
Pistols don’t need to be strong, thats not the point, they need to be FAST to switch to, otherwise its never worth switching, and its better to just reload
Any gun im running its usually better to just reload than to switch to my pistol.
It really shouldnt be this way, it makes me feel like i dont have a secondary at all, because its just so useless
I'd argue we don't need a hk45 since the USP in game is the .45 version based on mag capacity. Also the two guns look too similar. Now maybe adding the HKP30L would be cool because it's john wick's gun.
I agree but I think they should be fast at cleaning up kills, after the target has taken a shot or two from something else . Also have multiple pistols for different damage thresholds/weapons.
Would like to see swap speed slightly increased for the pistol (as in the semi pistols, M9, USP, and the last one I cant remember the name of), to give them a better niche.
What if Pistols moved faster in ADS? Maybe get some better strafing, see how that goes.
Just randomly had this idea.
It would be nice to see lighter loads/higher running speeds translating better into higher strafe speeds.
Make the switch to pistols a lot faster and have more mags. Weapons changes are generally too slow as the rest of the game is fast.
Shouldn't have to bind fire to scroll wheel to be able to use my secondary. Either buffer input or let them fire full auto
does the deagle take much longer to take out today? it was bad, but I feel like it's even worse now
I've found this issue as well. When this happens to me, it looks like I draw the Deagle out, but it remains invisible for a bit before appearing and becoming usable.
Pretty sure this is a bug, but it does make Deagle pretty bad for emergency switching.
Yup, it remains invisible for a while, when you fire before it becomes visible it just pops out of nowhere.
Magazine mod for pistols yay or nay?
i don't see why not, glock already gets one too
quick mags would be a really nice reward for sticking with a particular pistol for an extended period of time
im holding out for cylinder mods too, that'd be neat
Has anyone thought about Carbine Conversion Kits for the Automatic Pistols?(M9, 443, USP, and G18) I'm asking because I was playing Recon and fighting with my Pistol , either the 443 Grach or G18, I'm getting steam rolled by every other Primary Weapon. If the Recon Class could get, after say 300(or more) kills with the Auto Pistols, the option of a CCK. It wouldn't be a straight buff, for example you could lose the quick draw and hip fire capabilities but get a soft stat bonus to flinch reduction, V&H recoil, range, and use of mid range optics.
I mean one exists irl...
Maybe not...
this isnt super important but i think lowering kill requirements for pistol camos would be nice, having it be the same as primary weapons doesnt make much sense to me
Very true
Youll be hardpressed to get 1500 kills with a pistol
3000 for the prestige 3 skins :)
I just hit 3rd prestige, once I get the deagle again I'm going for that hot pink
good luck soldier 
can't be too bad, I had like a good 750 kills with it last prestige without trying for it at all. And now kills don't reset anymore 😄
thats true, especially with the deagle, tis quite fun to use, hopefully i can get a decent skin for it before i prestige again and lose it but im not gonna focus it yet
Allow me to join the quick swap handgun party. They need to do what planetside did and make pistols an actual backup weapon that you can whip out in a hurry
The camera fuckery is a bigger problem for making it a backup imo, please also make it so that taking out my pistol doesn't make me stare at the sun.
Why deagle tho? Doesnt the decreased walk speed bug you
Not enough for me to give up those sweet, sweet 1 taps.
I do wish the deagle didn't have reduced movespeed, though.
imo it's just the most reliable sidearm and can turn a decent clip into a great clip
One tap bodyshots, or headshots? Because doesnt the unica also one tap headshot?
headshots; and the unica does not 1 tap headshots. Deagle is the only pistol capable of that
deagle's a lot of fun, but yeah the movement speed is rough
i prefer the unica now
unless i'm planning to use the deagle as a primay
Yeah unica has been working for me to finish off people, ill give the deagle a shot when im running a fast gun like mp7
not sure what it is about the unica, but it feels very unreliable for me; I'll aim dead center mass of a target that isn't moving and somehow not hit. Not sure if it's accuracy is low or what but I've had more luck with virtually every other pistol
maybe an animation issue, though tbh, i've experienced that more with the deagle than the unica
deagle takes a while to get sights centered
It hits but it only hits the armor. Ive watched clips where i felt like i landed my shot but nothing happened, what happened was that the armor just absorbed the bullet
The two starting pistols just don't feel strong enough to use as a panic option. At best the M9 is "serviceable" but I feel like there needs to be a slight buff to Handguns in general.
m9 possibly the worst gun in the game tbh 
It feels better than the other starting pistol 🤣
you only start with the m9 iirc 🤔
and you unlock the mp443 if that's the one you're talking about
You unlock it? Both say Rank 0
oh hmm nvm then
mp443 is technically the better pistol
it technically has the best ttk of the semi-auto pistols
but the semi auto mechanics in this game screw it and all other semi autos in the game
it's better than the m9 still though imo
Worst handgun is probably the USP. It has worse stats than the MP in every possible way.
actually yeah you might be right
USP might just be the worst gun in the game
i actually forgot that it exists
USP is just worse MP443, but like, it's still serviceable, because the MP443 is really good if you can mash M1
meanwhile M9 is kinda just straight up garbage. only 5 more damage means it's still 4 bodyshots to kill, same as MP443, but it also fires really fucking slowly
technically it can kill in 3 headshots but like, that's a reach and a half, especially considering helmets exist
I just want something chambered in .45 that hits a nice middle ground between the heavy pistols and the mp and m9
And no, the UMP does not scratch that itch
I just want the 93R raffica added to the pool of options already 😭
93 raffica raffica
The Rsh12 feels really weak at 60 damage for what it is. Compared to the Deagle at 90. Just seems wrong considering its a 5 shot heavy revolver with a larger cartridge than .50 AE.
Yeah, it should have the deagles 90 damage, the deagle should go down 5-10 damage, and the rsh should get the pickaxes structure damage.
Ha, idk about that last bit. Would be interesting though...
Honestly the thing that kills me is the Headshot Multiplier for Pistols being a flat 1.2x multiplier. We could deal with a complete change for all Headshot Multipliers to reflect the different weapon classes. I would love to see the Pistols change headshot multiplier based on class with 1.2x/1.5x/2.0 being for Automatic Pistols/Pistols/Heavy Pistols. Pistols could also deal with a revamp to damages and fire rates as well damage drop off.
And is it just me or does it feel like the M9 does not reflect the ROF listed, it feels like they have a spam cap on it to prevent people from spam clicking with it, does not feel like 400 rpm
Having a 2x multiplier for headshots would solve Heavy Pistols instantly
lack of input queue
so you have to click at exactly the right speed to get the advertised firerate
It's stupid to have it on the pistols honestly, could deal with that being removed
it's on all semi auto guns
and it's a feature that needs to be added
DMRs get cucked too
DMR makes sense, but pistols are completely different, causes more problems then anything with balancing them to even have a chance in a fire fight
Remove it and re-balance the stats for the pistols entirely, hs multiplier being the biggest change needed
... I don't think you're understanding the topic
Is this not a topic for general feedback on Pistols?
it's not a feature that exists and needs to be removed
action queuing is something that isn't implemented and needs to be implemented still. The weird feeling is a result of a missing feature; not something that was intentionally done. It affects everything in the game, not just shooting.
also called input queuing; if that makes more sense. Right now, your inputs aren't queued, so if you press LMB twice, the second shot will be ignored instead of the gun shooting at it's max fire rate, instead
It won't be until you press it a third time that the gun shoots, but now you've only shot twice for 3 clicks and at a much slower fire rate than the gun is supposed to shoot at
Honestly you can setup a macro and use something like the MP443 or G18 in semi auto to make it full auto with a 1 millisecond click rate. Does not affect those guns as much as it affects M9 and USP, basically its being affected more for the underperforming pistols then the meta.
That's because their fire rate is high enough so it's very hard to click fast enough to get the input ignored. If you were capable of clicking that fast, you would notice the exact same thing
The M9 fire rate is really low so it's very easy to see because it's easy to click faster than it's fire rate
But at that, it should have consistent input loss between certain shots, it's randomized more so than it should.
it should not have ANY input loss
inputs should never be ignored. But for that, we need action queueing(also known as input queuing) implemented by Oki
As you put "action queueing" can be referred to as input loss
Let's just agree to disagree, pistols are in a bad state and should be more of a priority
no, action queuing prevents input loss. Input loss occurs because action queuing is not implemented.
we aren't even disagreeing, you are literally just not understanding the topic.
I tried I'm out.
So to simplify this, let's say you have a semi-auto gun that is 60 RPM. It takes 1 second for the next bullet to be shot, right?
Without action queueing, if you click at like 0.9 seconds, you are too early and that input gets dropped. The next click you make, maybe at 1.8 seconds, will be valid though, but you lost 0.8 seconds of your RoF.
With action queueing, the game says "ok, so you clicked a bit early, but we can hold onto this and if the gun's ready soon then we'll just say it's even and use it for that." So you click at 0.9 seconds, it holds onto that click, and when it goes to 1 second, it says "ah, we still have that input" and pretends you clicked the moment the gun was ready.
This also allows semi-auto weapons to have lower RoF without feeling like they keep jamming or something like they currently do
Wow perfectly explained thank you
can we have the rsh12 do a little more damage. its quite useless and it would be nice to have a good ranged revolver for some fun. the 8x is a pointless attatchment if you cant use it to 1 shot headshot
Rsh12 should be a revolver version of the deagle, not a copy of the unica
Higher headshot multipliers across the board would be funny I think
handguns are aggressively eh
you can absolutely get funny kills, but the RMR sight is absolutely an upgrade beyond belief
what actually puzzles me about rsh12 is the fact that it's straight up worse than deagle, has weird 8x sight and some literally mad recoil (feel like I'm shooting out of a cannon)
so yeah, definitely would like to see more love to it and pistols in general
from my quite noobish perspective they require some vey good aim or circumstances to have a chance in fight
It's just bad and sad rn
Wow
Deagle got FUCKED
It's one of the few pistols that was fine
And now they fucking butchered it
OK nvm looks like they're giving it a 1.5x hs mult
they are
faster swapping still not found
nvm its there
but idk how fast is 2 draw speed LUL
unica should not have gotten hit with a running speed nerf, especially when the glock still lets you move at full speed
asides from that, M9 seems like it will remain trash, but MP443 and USP buffs are much appreciated
tho as for hs, pistols feel to me as point-blank range weapons (most likely you won't shoot with deagle at someone 100 meters away)
and at point-blank it's either or and hard to land hs unless you have ball and nerves of stell, good aim etc
but I can be wrong obviosuly
just speaking from my experience
m9 remains trash?
how did that buff make it trash
more damge? buffed rate of fire?
+2 damage doesn't break any thresholds, firerate is still lower than MP443 or USP, and the mag size is still lower than either
lul sure
not sure why you're getting so worked up over that
im not just find it funny
M9 was by far the worst pistol in the game and it'll continue to be that
are you really going to take 32 dmg, 600 firerate, 13 mag size over 30 dmg, 650 firerate, 15 mag size?
yeah why not
then you're just mathematically challenged, and that's fine
takes the weakest pistol that got buffed and made it more useful than ever him: you are dumb
aight
the buffed doesnt make it trash mate. sure its the weakest but the buff literally make it more usefull than it was before and pistol can now be more of a preference now than just m443 or deagle or unica or glock
why did he just leave?
or got banned lmao
?
overall good changes TBH even if deagle got slightly nerfed I think the change is acceptable and won't take away it's specialty/niche
only thing I'd like is for deagle to now be put to 1.1 movespeed like all other pistols
I know it doesn't hit any breakpoints, but the glock getting buffed worries me a little
It got nerf to nearly double the draw time
Mean swap Glock now even slower
No, draw speed works in a wierd reverse way. The higher the number, the faster you draw
So the standard handguns draw lightning quick, and everything else is faster too
Does the mag size increase on Glock affect the extended mag as well ?
USP still a worse MP443
Why 650 ROF when you can have 750
Less fire rate, less velocity, more recoil now, less ammo, for 3 more damage, which by the way still need 4 shots to kill someone regardless
They should at least give it a higher RoF now. It's a semiauto, you're supposed to fire as fast as you can pull the trigger, just need to have good recoil control.
good point imo
what we think of new balance update
I think there's like 1/20th of the people around to experience it because all these updates are too little too late. Should have prioritized balancing and stability in that first month instead of game modes nobody plays
Now 19 out of 20 players have moved on and they'll struggle to convince any to return
first month oki was dealing almost exclusively with keeping the game stable because they were getting ddos 24/7
he did a ton of backend changes that weren't visible to us gameplay wise but otherwise kept the game playable through those attacks
real ones didn't abbonden Battlebit after the initial hype died
I don't think it'll be too hard, as long as you give people what they were actually expecting: silly fun times attempting teamwork with randoms. That is not what you get when you couple low TTK with high mobility.
Show some vids of people having a proper good time during an extended firefight instead of sweats jumping around and racking up dozens of kills, and you'll see the pop flourish again.
Let us throw pistols when they're out of ammo. Let this kill people.
End them rightly
under ideal scenarios it doesn't but there is potential
not everyone is at perfect health all the time
as well, what's the limb multiplier?
limb multiplier? 1x
I want people’s opinions real quick cause I think a lot of people would agree: Deagle did not need the damage nerf that it got, and should have the 7 bullets it’s meant to have. Pin this message as a response. I want the devs to see this and show how the community feels about this pistol change.
I think this is the primary reason there are so many thumbs down on the new pistol changes
Should be good if deagle had 7 bullets. Also I'm not sure that the nerfs were warranted if the only purpose was to make it weaker than rsh12.
Also this is probably a very personal thing but deagle does feel like a heavy&deadly pistol
Rsh12, on the other hand, has a felling of some light pew-pew, which is a bit weird, imo.
It did not need it, but I also felt it felt a bit sluggish as a semiauto pistol. I think giving it a higher RoF and recoil so it's the "high DPS hard to control" option would keep it strong and be more in line with the way it behaves irl.
True, like a heavier hitting but higher recoil unica while the Rsh does that single shot heavy damage gameplay.
Deagle having 6 bullets is just weird to me especially considering the lowest magazine capacity it has irl is 7 for the 50ae. Yeah it’s not irl but would it really be so bad to add one more round?
if you're running around and you're not at full health, you're playing the game suboptimally. medics can heal themselves to full for free, and assault/support have ways of refilling their own bandages
i think it deserved to be nerfed. 90 damage was ridiculous, but lowering it to 69 might've been a bit too harsh
more than anything im upset about the unica running speed nerf. it was my go to sidearm. now ill just go back to using either the glock or MP443/USP
I think a lot of you didn't entirely read the patch notes. It did get a big nerf, but not to damage necessarily because of the headshot damage increase it basically still does the same damage to the head (I believe it's 2 lower now). I think the rest of the nerfs were weird, but the damage is fine probably
So it should be able to still 1 tap. It just won't kill to the body as easy. The RSH is basically what the old deagle was now.
If the unica has the headshot multiplier too it'll also 1 tap to the head up close I believe? Didn't do the math on that one
I'm very excited for all the other pistols to actually be useable. I think people are over stating how good the glock will be. You can't whip it out as fast, it doesn't do as much damage now as the other pistols. All the other pistols have a higher rof than they used to as well.
19 compared to 30 damage is a big difference, but we'll have to see how it plays out in game
56 x 1.5 = 84. good try though, math is hard
the damage nerf was also kinda unnecessary because it wouldn't have been able to 1 tap headshot with 60 base damage either
it still has an insane TTK, and doesn't suffer from a lack of action queuing. it was one of the strongest sidearms by far, only beaten out by the deagle. but with deagle getting butchered and unica getting nerfed for no real reason, glock is 100% going to reign supreme, especially with the buffs across the board
I think the other pistols will also still be pretty good. Depends on how effective at range each is
Why make the RSH just worse in every way compared to the Deagle still... Literally no advantage
To me they just seem the same, I would just lower or remove Deagles light armour damage, Meaning RSH has the side use of a vehicle finisher for people specing into a Anti vehicle role OR want something to scratch back with when using other gadgets
They look mostly the same but with the Deagle getting 7 rounds and slighty more damage and the RSH getting 5
which is silly because if any of them should hit harder it should be the RSH
Just doesn't feel right/ worth it though, Adding damage just seems strange to me with both already being two hit kills and adding more just either being wasted or having to be bumped to be a slightly nerfed old deagle
Balancing alone dictates the RSH should get more damage than the Deagle
Yesn't.
Then it's becoming a secondary primary, Rather than a emergency use as the other pistols trend towards
I mean both it and the Deagle already and they are not looking to change that
we work with what we can
I would very much like a universally boosted headshot multiplier of at least 2x, and the RSH could very well do with additional light vehicle damage, while the DE44 has reduced vehicle damage in exchange for its improved clipsize.
I really don't like the idea of straight boosting the damage.
The nerf to deagles damage from 90 to 70 makes me disagree
If you get the head, Alot harder to do when someones already atop you with a automatic
Which is the same status quo as before
disagree, I'm alot less likely to blow some poor sods chest out as he took 10 chip damage from a fall
it is a small nerf, but I'd argue it still is a secondary primary in design as it is a secondary with faster TTK potential than a primary ¯_(ツ)_/¯
At what point is the vehicle damage going to matter
Who looks at a humvee and goes "hmm, I should whip out my pistol for this one"
Honestly the vehicle damage stat on all guns makes no sense
With harder use and more likely to get conned by someone using a primary (ala less ammo)
I see use in catching a fleeing vic running to spawn on a repair trip or Pure "I wanna be a prick before I get plastered by a autocannon" when using gadgets other than C4
In general I'd much rather vehicles just get a damage modiifer and take damage based on the guns normal damage instead of seperate vehicle stats. Just is WAY more intuative than what we have now where guns like the Aug randomly shred vehicles
Jack the vehicle damage up real high, give the thing a gimmick.
Yes, rifle ammunition should be better at zapping vehicles, but... shrug
it's a game and people really don't like the truth that the RSH is an impractical meme if anywhere close to true to life, so...
I mean so is the Deagle to be fair
They're guns that mostly exist because "why not" not because there is a practical use for them
I say give the Rsh the ability to overpen walls, light armor vehicles, and people. Solidifies it as a meme gun, still makes it something fun/viable to use
We all know the real way you take out anything lightly armored is by nailing the driver
We could, actually, give it a little of this.
Ignore passenger damage reduction?
I was thinking basically let the bullet penetrate one object. Gunvee giving you trouble? Aim at the gunners seat and aim well. Little bird? Headshot that pilot with your massive revolver with a scope attached.
I just want to be able to wallbang people with a lucky shot once or twice
atleast we know that the devs are actually looking at feedback before they publish balance changes
True
Looks like this most recent change might get looked at again
The amount of "why?" emotes is kinda funny
I think those where in response to the Unica change, I initally thought they decreased its damage due to wording and how other pistols got damage buffs
I do like the running speed going back up
Okay so now they just went back to the Deagle being objectively better than the Rsh12?
It deals 2 less damage (misses the breakpoint on one armor)
Has about the same stats in fire rate, recoil and velocity.
BUT
2 less bullets and much worse reload speed.
Why?
cuz the rsh sounds to sic, objektive af ik
Deagle and rsh move speed increased! Sick. Both still 1hko on helmetless headshot, though not sure why rsh does less dmg than deagle
that is the dumbest thing i've ever seen, i wanted to use that thing without thinking "yeah the deagle'd be better now" ._.
Same
Maybe extra range on it would be nice
RSH and deagle definitely need their damage switched around. RSH has less bullets, it only makes sense for it to deal more damage. either that, or it should have the full running speed
Nah the rsh sucks, they should make it worse
I like the ammo change to the Deagle but kinda weird the rsh got nerfed. It’s got insane recoil so I don’t think it would be hated if it would at least one shot head on non-exo helmet with more armor damage than the Deagle.
That way people could decide between a sidearm that will one shot head on almost every target, or one shot head on everyone without a helmet. I would say maybe even kill an exo with the rsh-12 and a well placed headshot but I know the support players might be against being one tapped with any gun, no matter how difficult it is to control. I’m interested in seeing how people will respond to this.
yes please, if you already got that aim on me the gimme dat big long boolet
Lmao to the reverted pistol changes
12.7x55mm, 5v5h recoil, 5 round load on a 4.11 sec reload revolver do less damage than the 12.7x33, 6v4h recoil, 7 round mag with a 2.77 sec reload deag?
why use the rsh? they have the same L damage, is the 50 extra velocity worth an extra second reload, smaller load, lower damage and higher recoil? no lol
I think the RSH should fire stupid slow, but be able to one tap to the head pretty easy. I'm talking like almost a second between shots
It feels like it should be a powerhouse, but it just isn't
i dont get why deag gets to be better in every way
like pistol with larger mag that reloads faster and has lower recoil = less damage imo
oh deag is more accurate and it starts damage falloff at 90m compared to the rsh starting at 60m 
Deagle shouldn’t be nerfed just because it’s good, the rsh should be buffed to be the strongest sidearm with the high recoil it has.
By strongest I mean highest damage
As for the 7 rounds that’s just what the gun should have, should’ve had it from the beginning and is a good change. The Rsh just needs to be the powerhouse gun that you switch too for high skill high reward. You should only be able to fire one shot in an even 1v1 and that shot should kill the other player.
The 7 rounds is a good change but is noteworthy next to the rsh stats as they have almost identical rof but the one with 5 rounds takes an extra 1.3 seconds to reload while doing less damage per shot
Agreed, they’re too similar rn, the rsh needs a boost in damage. I don’t think people would mind an absolute beast of a hand cannon if the guy that shoots it at you has to wait for recoil to allow them to shoot again.
the RSH should be able to one-shot anywhere but shooting it breaks your nose when it flies back from the recoil so you have blurry vision from tears until you respawn
The RSH should disable one arm per shot
Input buffer massive W
Pistols are more powerful but the draw speed seems to be same. Shouldn't be 2 for all of them?
draw speed done goofed
Bruh, rsh still worse than the deagle
ye
Oki why must you do this
It should have more fire rate no?
it's 160 vs 150 firerate. it is, quite literally, nothing. but then you have less ammo (5 vs 7), a longer reload (4.11 vs 2.77), and less damage (70 vs 72). the RSH continues to be an absolute balancing disaster, from a straight unica downgrade, to a straight deagle downgrade
I swear it was about the same fire rate as the unica before lol
nope. these are the stats before the buff
60 damage, 160 firerate, 1 running speed. literally what was oki thinking. the recent changes were a step in the right direction but it's still completely underwhelming compared to the deagle
in my opinion, it should get 80 base damage, and the old recoil; 9/4 instead of 5/5. maybe even more than that, 10/5 or 12/6. make it the scorpion equivalent of a sidearm; hard as fuck to control, but extremely rewarding to use
I don't wanna make it OP + It sound so cool
Make it shoot at faster velo and longer damage drop off
It's now more usable compared to before, you are gonna have to deal with it for a bit
A battlebit

No, I love to complain
usable is not good enough, it needs a niche
if you want to be a rootin tootin cowboy, you use the unica
if you want a hard hitting sidearm, you use the deagle
there is no use case scenario for the RSH except for being a hipster and deliberately using an obsolete weapon just because it's underused
Want to point out that there's something the stats page doesn't show and that's deagle's insane visual recoil
IDK why but thtat thing chooses to cover your entire screen every shot
so new RSH feels more usable
Making another gun worse doesn’t prop up the rsh
The rsh has absurd recoil, I don’t think it’s a big ask that it has absurd damage to compensate
One shot in the head, that man is dead no matter what he’s wearing. It’ll strike the fear of god into the support players until they realize he has 1 more second till he can actually try to aim again.
it has less recoil than deagle
but also less damage
and less ammo
RSH has 5/5, deagle has 6/4
so not less, technically. just different
the ONLY things the RSH has over the deagle are 160 vs 150 firerate (lol) and 0.50 vs 1.00 muzzle flash (lmao)
Increase draw speed and reload speed in general for handguns
Like, more?
A P90 that has 50 rounds reloads just about as fast as the pistols
I can't understand hows that right
They should feel more like your backup, you dont have as much bullets in you gear compared to primaries, so you are more likely to run out of bullets with it if you try to run them as "primary"
Drawing them to recover some ground to reload your primary for other trades dont feel that good. It shouldnt be lightning speed, but it should be fast enough to do a couple of trades safely before backing out
At least the drop reload should be a lot faster than it is. Handguns are way faster to reload irl compared to rifles and subs
Increasing draw speed for handguns makes no sense, the whole reason they’re quick to draw is because “switching to your secondary is faster than reloading your primary”
So it shouldn’t be fast enough to get kills and reload, but it should be fast enough to get kills and reload then run away? What are you smoking and where can I get some
you are somewhat toxic my man
That’s just an issue with the p90
I’m trying to understand your point but you’re contradicting yourself with your own words
maybe i used my words wrong
but it isnt because i smoked ffs lmao
pistols in general should be the more agile trading tools compared to primary guns, thats what i want to say
There we go, now I agree
if a primary can be just as agile, theres something wrong with pistols or primaries
one way or the other, its wrong
P90 is just broken, tbh
The 50 mag with the reload speed that it has is too much
I don’t even have to switch to a secondary, I just dodge and weave
Or I would if I didn’t just prestige 😦
So glad the pistols are better but the fact the other sidearms also got buffs keeps these guys pretty far behind in the Secondary meta.
M9 is quite good, might actually be a balanced option.
MP 443 used to be by far the best pistol but now it's arguably the worst. I have no idea how to buff it though, since M9 is not incredible but pretty much outshines MP in every way except range, which doesn't matter as Pistols suck at range anyways.
I know the USP should totally get a better reload, that has a bad reload for no real reason.
MP443 has less recoil, higher velocity, more ammo, faster ADS, and faster reloads. i don't think M9 really outshines it at all. more damage is cool but it's not all that impactful all things considered
both of them kill in 4 shots up close disregarding armor (which isn't a factor a majority of the time)
Fair point. M9 really is only better if you're facing armored enemies. Otherwise, straight downgrade.
Also, to be honest, I have been grinding MP and have found success, but the moment I switched to Unica I started sweeping. That doesn't pertain to M9 v MP but I found it annoying anyways.
Maybe the argument should be shifted to helping pistols universally, but idk how.
Best things I got is an extra starting mag and mag customization choices (extended, quick, short, etc...).
yeah id love to see mag customization options. quick mags would be a great reward for grinding out specific pistols
Definitely. Quick mag would feel incredible since these guys would likely have the best reload speed in the game.
@graceful canyon has earned the Tier I Member role!
Wth does that mean.
I'd really like a well balanced extended mag too, but we ought to rework all extended mags to get a feeling on what's well balanced.
Short mag might be dumb since that insinuates that the pistols, AKA the fastest guns in the game, would get even faster.
I'd love that but idk what the general consensus regarding the movement-heavy meta rn.
Could result in a boring meta which uses pistols for their amazing mobility and nothing else. I'd really hate that.
Been bouncing between secondary forums and I think the answer might be to slightly tune Unica and Glock down actually. RSH and Deagle are fair competition to pistols since pistols are great for those who wanna be fast and that's a pretty irreplacable feature.
Weapon swapping is too slow to justify using pistols just for their mobility.
Revolvers and magnum are also pretty goated, IMO. I don't really use the other pistols, so I cannot really speak on them.
i think unica is fine, honestly. it's very rewarding if you hit, but if you miss or hit armor your TTK crumbles. plus you've only got 6 shots, so you have to make them count
it's just glock that needs to be neutered. as long as it's blatantly overtuned, there's no reason to use the MP443, M9, or USP
(that and RSH needs adjusting because it's pretty much objectively a straight downgrade from the deagle)
Didn't they buff the RSH and nerf the Deagle recently? Does the RSH have any better individual stats than the Deagle?
Deagle was kind of insane with the 90 base damage, the rework with lower base and higher crit was a good approach in balancing it while simultaneously maintaining its skill cap.
They did. All RSh has over Deagle now is firerate, which is 10 higher. Otherwise, it's worse.
Less ammo, less damage, much longer reload, etc.
RSh also has higher velocity, forgot about that
How is the recoil?
RSh has 5.00 vert and 5.00 hori while Deagle has 6.00 vert and 4.00 hori.
Both have 1.10 first shot kick.
Both require having to readjust aim after the first shot so I don't think the recoil is way too important.
Deagle does have access to way more muzzle attachments though, so you can kick down that recoil way lower. RSh only has long suppressor which is not good for either gun.
Can it 1 tap?
Both can one tap naked targets to the head
RSh does 70 damage and Deagle does 72.
Not armored though, right?
Damage difference doesn't change anything though
Yeah only unarmored. A helmet will save you.
Yeah, cause it's 1-2 taps anyways.
Mhm. I believe Exo is the only exception, being a 3-tap body.
Two shots to the head will always kill no matter the helmet.
The slight fire rate gives a slight advantage only in 2-3 taps.
But is it worth the 1 less bullet and longer reload?
What's the difference in velocity?
Deagle has 500, RSh has 550.
Firerate for RSh is 160, Deagle is 150.
It's a decent deal, but being able to shoot RSh at 160 rpm is pretty difficult. It's also a problem since you have 2 less bullets (Deagle has 7, RSh has 5) and a much longer reload (Deagle is 2.77 and RSh is 4.11).
2.67 vs 2.5 rounds/sec
It's kind of neglible unless you have 2 players with 300+ hours on the pistols in a 1v1, lol.
How can you differentiate RSH from the Deagle in a way that would make both weapons extremely satisfying?
Agreed, only matters for super mega battlesweats.
Good question, lemme ponder.
I want both to be capable of one tapping headshots.
I agree, I like that as well.
But you also don't want to make the weapons too overbearing on others.
RSh is the only anti-material revolver in existence, so I say it should get a buff to become stronger against vehicles.
Like the RSH could have the body damage increased to pre nerf Deagle, but that wouldn't feel great for the people getting shot at.
That would be a weird but fun distinction. Could be a choice for those who absolutely hate cars.
It could decimate armor. Kill EXOs in 2 shots.
This would be way too strong imo, Deagle was overtuned with 90 in my eyes.
Yeah
Possibly, didn't think about that.
If we do that, we should lower firerate definitely.
Maybe 130?
Actually idk if we should do that, lowest damage that will 2 shot exo is 81.
That's super high, but maybe we could do that at the cost of nerfing other things.
Can't you increase armor damage without increasing base damage?
Or is that just for Light armor?
That would be a pretty good selling point; super high damage, great vehicle damage, but bad reload, ammo, probably high recoil, and slower firerate.
That is possible, forgot about that.
There is an unused armor stat, which would could increase, but that would effectively reap the same results as just increasing damage
Naked targets will still be two shot and one shot head.
Actually, if we increased armor damage or even damage in general, you'd be able to one shot thicker helmets which would be really cheesy.
I wouldn't like one shotting beyond naked head
just my opinion though
Damn.
Yeah balancing is hard damn
I was thinking of a weapon that would always 1sk head, but 3sk body.
Make it unique in a way due to being antimaterial.
That's super interesting actually
The other stats could match Deagle to start and then be fine tuned later.
Played games where you had pistols who did horrible damage to body but evicerated headshots, like 5 shot body vs 1-2 shot head.
Agreed.
I'd personally want to include light vehicle damage buff, make it something super scary like 40 (old deagle light vehicle damage value).
I was thinking of similiar games that put huge emphasis on headshots over body shots.
That would also make it a decent counter to Little Bird pre-nerf.
I think, I'm not sure.
Post your ideas here: https://discord.com/channels/303681520202285057/1138398131109777451
@graceful canyon
Something that does 40 damage per shot but has a 2.5 headshot multiplier would work
mp443 theoretically has faster ttk then m9 but no one clicking at 700 rpm so m9 def the better choice
Unica more reliable at it than either. Glock more than that.
better swap speed
Please swap scroll wheel up and scroll wheel down for weapon and gadget swapping. I swapped the two and it feels much better.
Make it so the revolver scopes increase headshot multi by .4
I just want something chambered in the Lords caliber that's like a 3 shot kill
M1911
Oh please yes
Not like it would be super hard to balance
Literally just give it the Ak5c damage model
Weird idea for the sake of realism;
Why don't we allow classes to optionally go without a pistol? 99% of the time, someone with an AR is never going to use it; why not give them a speed increase, or more ammo for going without if they want to?
More ammo
Wdym?
No pistol = 1-3 more primary mags
If we could pick up other people’s kits, ammo wouldn’t be an issue.
Yeah, totally
That'd be great
OR, on a light pack, just more speed
Same with primary, I want to use the unica as my primary
Heavy belt with more secondary mags
Yea
And a vest with no primary mags and option to run without primaries
Vice versa
Belt with primary mags
Something like that right?
More builds
Also with that, making pistols in general reload faster, cuz you have way less bullets than primary guns in general, and you have a full 2-3 second reload with that?
It should be avg 2s for magazine pistols, because you would reload much often compared to primary guns
played with the idea of leaning 8nto that a little
sidesrms can be fired from the hip and very inaccurately even at a sprint
quick draw and reload speeds, as well as expanding clipsizes across the board
downside is eh lethality and horrible armor performance
so like, M9 has 15+1 capacity, MP443 has 18+1 capacity, etc
but
light handguns have highest rof and 6 armor damage, 26ish damage but its a flat damage value across the body so even limb shots will be reliably damaging, making it more consistent
9mm, 5,7x28mm, etc
medium pistol has like 2 armor damage but 40-50 body damage so its possible to shoot someone twice in the crotch and drop them
.357 sig, 10mm, .45 ACP etc.
heavy pistol has like 12-18 armor damage and 50+ damage balanced by slower fire rate
still will reliably boowomp say, snipers with their zero helmet list
generally speaking:
light pistol for everyday use
medium for meme/if you expect to shoot only people not wearing aemor
heavy if you want to meme/see how Unica headshots you can rack up before a Vector beams you
revolver/deagle damage dropoff is absurd
if people are allowed to snipe with their rpgs then atleast let me be somewhat efficient with deagle
Also the unica imo, but not to nearly the same extent
There's a weird interaction where your aim will be thrown off if you ADS while swapping weapons.
I've been aware of this for a while but I thought I'd mention it here if we want to discuss it. I think this should go, makes swapping clunky.
Thoughts on limiting pistol access to different classes?
ex. all classes have normal pistol
Squad Leader - heavy
Assault - automatic
Engineer - heavy
Support - heavy
Recon - automatic
i don't like it. variety is nice
the only problems with the pistols atm is that RSH is objectively worse than the deagle, and the glock is pretty overtuned
and i guess there's also no reason to use M9 over the MP443 or USP (or glock obviously) like, at all
M9 is better then the USP and mp443
Usp is superior to all the other light pistols!
usp is worse m9
absolutely not. M9 has worse TTK, and less rounds. 32 damage doesn't really matter like, at all, because you still need 4 shots minimum discounting headshots
well, theoretically worse TTK anyway. no one's clicking fast enough to reach the max firerate of the MP443 and USP. but having less rounds is still kinda bad
imho, M9 should just be rebalanced to be the middleground between the semi autos and the unica. 3 bodyshots to kill, with lower firerate and low ammo capacity
32 damage matters because of armor
and ttk is irrelvant because like you said, no one is clicking accurately at 750rpm
You would need to take in account people using macros to reach it, many people do
thats literally cheating tho lmfao
hm, you've got a point actually. MP443 and USP need 5 bodyshots for medium armor
i retract my statement. i should give M9 another chance
ima give USP a chance lmfao
yeah
ive been enjoying the USP a lot since it was reworked
ill have to try it more
generally i only use pistols when im using dmrs or snipers tho
Honestly all of the pistols are decent now up from before buffs, I like them all but I usually stick to USP
Take this into consideration though, Glock and all Heavy Pistols affect run speed even when not equipped.
the TTK is on par with a primary weapon though
tru
glock does not have a run speed debuff
i think it really should
Having M9, MP443, or USP allows you to max run speed.
Extended mag does
yeah but extended mag is goofy silly
you can easily win aim duels against rifles or SMGs with just the regular mag
the FAL one is great, it almost doubles your ammo capacity, and you can still zoom around with it
but other than that, yeah, they're pretty sucky
Well technically I am pretty sure run speed on non extended glock is worse compared to pistols, pistols have a base of 1.10 which gives you additional speed even without being equipped
Honestly the choice between the secondaries is usually just personal preference since actually needing to use your secomdary is pretty rare. The exceptions are if you're using a dmr(other than the G3) or sniper rifle and/or you have a particularly heavy loadout and need a light secondary so that you can move at a decent speed
Tl;dr: Pistols are irrelevant unless you're a sniper or your primary is heavy.
im confident the glock has 1.10 as well
yeah i think the only change pistols need is reload
they should all be sub 3s
maybe even lower depending on what it is right now
also unica needs a buff
they should be low 2s (magazine pistols)
being very honest with you
on many games pistols reload very quick and they are made to be very agile
yeah
more mags would be gr8
especially for something like the RSH (which STILL needs to be buffed because it's STILL objectively worse than the deagle)
Default Pistols all reload faster than every single sub, with the only exception being USP. Glock and Deagle also reload faster, Deagle being (I believe) the fastest reload in the game.
Only exceptions are Unica and RSh-12.
and
IT'S USP GOD DAMMIT
I didn't know you were talking about quick mags
You have to consider quick mags
Your average player wont use default mag
or extended
Deagle vs PP19 is dreadful btw
fastest reloading sub vs fastest reloading pistol
its a Ferrari vs a Prius
For a second I thought someone was suggesting the UMP SMG get a buff, and I was about to lose it
Glad I was wrong
talking about the dmg, their dmg is okay, most of them are 9mm and they are doing almost as much dmg as a UMP
talk about a pistol that kills almost as fast as a sub
if a pistol kills as fast as a UMP rn (185ms ttk) that is broken
they need to be reliable backup weapons, and even maybe a primary option for those who want a different gameplay
you welcome
nah, we all dead
you good
gr888
you fixed them
i would repost, lots of rant down here
delete and repost
sure
Been grinding pistols and I’ve always found difficulty with their extremely low damage. They take forever to kill naked enemies, and don’t start on armor.
Pistol Category’s biggest strengths are not too noticeable even with their high numbers. Walkspeed is amazing, but the Unica and Glock 18 have the same amazing 1.10 walkspeed while also being generally better. The seemingly amazing 2.0 swap speed oddly doesn’t help much, and if it does, the amazing Glock 18 has very similar swap speed, so just use that.
Glock is the only good secondary for panic situations. Really good dps. Either overpowered or an example for what sidearms should be, depending on what your views are.
So, I have two ideas on how to give these weapons the damage they need badly. One is a massive buff, the other is a consistency buff.
CONSISTENCY BUFF - Ranges and/or Reloads
Starting Range increased from 25(?)m to 40m.
Ending Range increased from 100(?)m to 135m.
M9 reload speed sped up from 2.90 to 2.50.
USP reload speed sped up from 3.23 to 2.62.
MP 443 reload speed sped up from 2.79 to 2.39.
MASSIVE BUFF - Damage
M9 damage increased from 32 to 34.
• [ Now able to 3-shot NAKED body. ]
USP damage increased from 30 to 32.
• [ Now able to 4-shot MEDIUM armor. ]
MP 443 damage increased from 27 to 29.
• [ Now able to 4-shot LIGHT / RANGER armor and 3-shot NAKED head. ]
*** There may be other damage thresholds exceeded, I haven’t calculated them all. ***
Range buffs are preferred if we want to not buff Pistol CQC performance, and instead help prevent them from dealing absolutely pitiful numbers at range, potentially solving the horrid armor TTK.
Reload buffs are preferred if we want to buff CQC performance without actually buffing ballistics.
Damage buff is preferred if we want to absolutely buff the hell out of these guys and never look back.
If we go with damage buffs, I do think we ought to sneak in some other changes as well since M9 would easily be the best option imo. Below is the “complete” change log that I'd impliment if I were king of BattleBit.
| PROPOSED PISTOL BUFFS |
M9
Damage increased from 32 to 34.
Ending Range increased from 100(?)m to 115m.
Reload Speed increased from 2.90 sec to 2.75 sec.
USP
Damage increased from 30 to 32.
Starting Range increased from 25(?)m to 35m.
Ending Range increased from 100(?)m to 125m.
Reload Speed sped up from 3.23 sec to 2.82 sec.
MP 443
Damage increased from 27 to 29.
Starting Range increased from 25(?)m to 45m.
Ending Range increased from 100(?)m to 135m.
Reload Speed sped up from 2.79 sec to 2.60 sec.
now real feedback to pistols:
- A swap to all the stats between the M9 and USP to make sense for the weapons (9mm vs 45 ACP)
- And decrease by 0.5s across all magazine type pistols (0.8s for the USP's current reload of 3.23s)
- No feedback towards the Unica and RSH because i didnt use those guns
attached a picture to show the difference between the bullets of some pistols
...its almost like the gun is supposed to be a backup weapon and not your weapon of choice
i think personally my wants would be something like the pistol rework i proposed a while back
right? you have 1 + 2 mags of reserve
because you only have the normal belt option
I believe heavy armor might give you another mag or something? don't quote me on thay though, I swear I had 1 + 3 as assault or something...
still, 5 mags total is not enough
imma also not enter in armors topic, theres a channel for that
like i said, one or two extra mags makes a world difference, specially when you are in a kill streak
if you get yourself in a 20+ kill streak you are probably running out of ammo rn, unless you are a support or have a buddy support, youll have to rely on the pistol until you get some ammo
One of the things I've wanted for a while is the ability to resupply off players like BF hardline or a backpack that sacrifices some gadget space for an ammo reserve
so like, when consolidating, your backpack ammo pool of 5 mags or something can be consolidated into empties
i just wish the deagle and revolvers had a bit less vertical recoil. they all kick way too much
- All semi auto pistols suck. How the hell do I supposed to click 10 times per second (USP has 600RPM, like WHY?) to max their DPS trying to survive? Half the rate of fire, increase damage to 45-49 so it's a 3-4 shot kill, not 4-5
- Glock feels like pocket Vector, the nicest feeling pistol by far. No complaints there
- High powered pistols are way too unpleasant to use. Why choose them over Glock? Why they have so little effective range if they have x8 scope btw?
pistols are preference
and last resort weapon
then dont use those pistols if you are having trouble on those hand cannons and normal pistol
just use glock
There's most pistols. They suck. There's Glock. It's great. That's not how it supposed to be tbh
Also there's snipers. Pistol is not last resort weapon for them. That supposed to be main thing you rely on in CQB
idk im doing fine with my m9 and usp
ive seen people rocking those hand cannons and dying from them
I rock the hand cannons, they’re high skill high reward. A Glock will not let you kill 7 players (without helmets or lower health) back to back and make you feel satisfied in your aim. The semi-automatic pistols like the USP have their place as a middle ground weapon for players that want to hit enemies from further away but don’t want to sacrifice ammo capacity. If you’re having trouble with hand cannons then they’re not made for you, you can either train your aim (aka “git good”) or not use them at all.
semi auto pistols don't outrange the glock like, at all
iirc they have the same damage fall-off and glock has little to no recoil
"Why choose them over Glock"
1 shot kills on injured players and headshots, that's why.
Bro try hitting clean headshots on 3 people with a Glock, you can’t that thing is a spray and pray weapon
glock has a max kill potential of like 1 person per mag
unless you hit all your shots and theirs no armoru
that's all you need if you aren't using your secondary as your primary (and at that point you're better off using the unica or deagle over any of the semi autos)
a pistol being able to just hold down M1 and consistently win aim duels against rifles and SMGs is silly. it doesn't suffer at long range any more than the semi autos, and it doesn't slow you down
wiith extended mag you can kill 2-3 people
assuming they dont have exo armor
or heavy
Being the perfect secondary at the cost of shit kpm is the glock's niche, however the light semi-autos have no niche.
The only pistols that feel even remotely useful are the heavies and the g18. All the other regular ones do way too little damage to even consider bringing, even as a backup weapon.
This is now made ten times worse by the new audio changes since it's impossible to get the drop on somebody, and even if you do, if you miss once with one of the regular pistols, your target will just turn on you and kill you with an automatic weapon.
Light pistols need a buff, I feel like extra range might be a good fit.
agreed. semi autos being more viable at range would give them a proper niche
I think each pistol could have a little niche for sure
Give semi autos more range
and the heavy pistols should have even higher range
the revolvers have 8x scope but its useless cause the damage dropoff
would be funny
#make_rsh_great
finally decided to try rsh to see how bad it is.
well, it's ehh (got 10 kills just to get red dot aim)
I don't get why it has every stat worse than deagle yet unlocks as the last sidearm.
8 less bullets than deagle, less damage, more recoil.
imo, there are two ways:
eitehr swap deagle and rsh so the latter is onlocked at lvl100 and deagle at lvl120 but I'm not a fan of it.
make rsh slap. increase damage to 85-90 since with that recoil it should hit hella hard. I also don't get why it has 8x scope, it's pretty hard to use it and you won't be sniping because of damage fall-off.
I also noticed that you can zero up to 500 (!) m with it but ... why?
Its firerate is faster
It has the firerate of the Unica and nearly the firepower of the deagle
Oh, damn, my memory is bad.
velocity
when do we have the FN57??
Ok, Pistols? Need a speed buff to pulling them out in a panic situation.
They are USELESS unless you actively pull them out before you are going to get slaughtered because your main gun is out of ammo.
Their speed was doubled already. It's your primary weapons swap speed that is keeping it slow
Run an SMG with shift Angeled and you'll notice instant swap
Ah, ok. I guess that makes sense.
I really really feel the headshot dmg bonus for all weapons, but especially for pistols, is too low. 2 headshots plus some body shots from glock against non-support enemy does not kill sometimes. Getting 2 headshots and not killing feels terribly dissapointing.
Something I've noticed is actually that putting away your pistol and pulling out your AR is way faster than putting away your AR and pulling out your pistol.
yeah the weapon swapping is a little funky
Semi-auto pistols are bad. Need more options and semi-autos need to be more viable.
Five Seven
Poor damage, but low muzzle flip. Deep magazine, falloff is long and gradual. High headshot multiplier. Somehow, it feels like you should be wearing tri-goggles...
Any word on this?
I think the biggest issue with pistols in this game is the time it takes to swap to them.
It feels at LEAST 2x longer than it should be, IMO.
And even the heaviest of the options we have wouldn't justify it, both from a balance and real-life perspective.
As someone who's done extensive drills swapping from a rifle to a pistol, I can tell you that most games get it right. There's a reason modern militaries have a quick-attach harness and strap attached to your primary weapon.
This lets you literally drop your gun in the event of a sudden need to continue firing (failure to eject mid-firefight, low/out of ammo in the mag, squib, etc.)
It's a life-saving skill, and one that every military out there trains it's people in as a muscle memory reflex.
But in BBR, our guy is apparently fumbling around with one of those trigger child-safety lock things every time he swaps to his sidearm.
Reload speed could use some attention too
Weapon switch time needs attention. primary drop time to pistol draw time needs a significant boost, countered by pistol drop to primary time nerf. IRL switching drills focus heavily on drop primary draw secondary speed, but holster pistol back to primary is still much slower IRL.
You could further complicate it by having the pistol switch draw one-handed (with primary held by foregrip with offhand). This would make the initial switch time to/from faster, and the first unaimed pistol shot faster, but countered by the first ADS shot with the pistol take longer as it would necessitate the completed primary stowing.
TBH, just flatout halving swap times would fix everything.
But from an IRL standpoint, swapping back to primary can be done with one hand while holstering with the other.
This is why a decent number of folks expecting to be in close quarters situations will have their holster on the left.
Hold the sidearm in the left, while the right is dedicated to the primary weapon.
(Worth noting that militaries don't much care for doing that though, because they generally have a whole squad with extreme coordination going, rather than just one dude off on his own like in most modern FPS games.)
Suggestion for a new Heavy Pistol:
Arsenal AF2011-A1
The damn thing is a total meme, but it would be HILARIOUS! (And it would be a decently acceptable option too.)