#Sniper Rifles (General) - Feedback

1 messages · Page 11 of 1

strong epoch
#

And since I'm pretty sure all the DMRs can zero out to 1000m, I'd rather have an M110 than an SSG past 650-700m

#

But that's just me, and pretty much exclusively an SSG problem. For all the other SRs yeah I'd agree with your definition of medium range

sonic anchor
#

3sk-4sk at that range mind you

#

dmrs are not really worth it after 450m or so (idk the exact values for the drop of)

strong epoch
#

M110 would still have an easier time landing the shots since it has a velocity advantage and a huge drop advantage (vs specifically the SSG at 650-1000m)

sonic anchor
#

for one shot, maybe

#

but when taking the amount of shots into consideration, absolutely not

#

you can shoot people at such ranges, even without zeroing and still kill them
for dmrs it's not really possible

strong epoch
#

The bullet drop per distance unit increases drastically for the SSG once you get beyond 500m

sonic anchor
#

for every gun...

strong epoch
#

Not necessarily. It's dependent on the guns max zero distance. SSG only zeros out to 500m

molten moon
#

SSG zeros to 900, zeroing is based on velocity

sonic anchor
#

isn't it 500m?

strong epoch
#

500m

sonic anchor
#

also those extra 500m aren't of much use since the gun isn't of much use past that range anyways

#

yes zeroing makes 1 shot easier

strong epoch
#

SSG is 500m
SV-98, L96, and R700 zero to 1000m
MSR to 1200m
M200 to 1400 (I think)

sonic anchor
#

but you know what makes killing at those ranges and beyond possible?
a 1sk
not a 3sk or 4sk

#

m200 goes out to 1400m ye

strong epoch
#

Still have no idea why oki hasn't increase the SSGs max zero

molten moon
#

Cus he doesn't play snipers

#

Never has, never will

strong epoch
#

If it were the only sniper rifle, the current max zero would be fine. But it isn't the only sniper rifle, and it has no up-sides to it to balance it out vs the rest of the SRs

#

True true

molten moon
#

Zeroing should be based on scopes, not the gun

strong epoch
#

Yes

#

Yes it god damn should

sonic anchor
#

40x with 2km of zero would be so cool 🥹

molten moon
#

^

strong epoch
#

500m for medium scopes, 1200 for long range scopes (2000m for the 40x :3 ). 300m for everything else

sonic anchor
#

finally, i can go fully nuts

molten moon
#

It's supposed to be used in those ranges

strong epoch
#

Actually, I'd be willing to bet that 500m max zero for medium scopes would have been a better nerf for them than giving them glint

molten moon
#

Doesn't really matter when we have such high velocity and low bullet drop

#

I personally don't use zeroing bc the velo and drop is overtuned

sonic anchor
#

i use it because long range 😄

static merlin
#

People actually use the bipod?

static merlin
#

Unless Oki changed it?!

sonic anchor
sonic anchor
balmy cargo
#

Yeah I never zero either, not needed at med/close range at all tbh

#

Even long range its like I've played so long I can just eyeball it

formal lynx
#

yeah zeroing makes it easier but it's not "needed"

#

"looks about right" is my usual matter of attack when sniping

hearty crow
atomic hill
#

I think sniping people on or near objectives should give you some building points. Maybe spotting a small amount as well.

Recon squad should be able to get objective capture points from 150m away or so, snipers shouldn't have to be literally on the cap to earn the points.

static merlin
#

If I use long scope it lets me zero though

sonic anchor
#

alt + scroll wheel

strong epoch
#

If you dont have Ctrl bound to anything, you can set that as the scroll wheel modifier for zeroing, or set it for free look, so that those two controls don't overlap. Or if you have a mouse with a thumbpad or some other easily usable additional buttons, that's actually my preferred way of controlling zeroing

hearty crow
static merlin
# sonic anchor alt + scroll wheel

?????? Have I been so blind??? I have no idea it actually lets you zero on the med too, I have a memory of trying it but only seeing that it let me move my view around instead of zeroing

sonic anchor
#

;D

strong epoch
vital crown
#

I would also like to chime in that bipods are in a less than satisfactory position. At the very least, placement should be extremely forgiving when going prone.

hearty crow
#

i think being prone should guarantee that it works

strong epoch
# hearty crow i think being prone should guarantee that it works

After some thought, I think this is probably a good idea, even if/when it's deployment sensitivity is improved. Would get rid of deployment issues near the edges of certain object/level geometry (stair steps, sidewalk, pitched roofing) and would get rid of the annoying way the bipod undeploys if you aim up too much

desert bison
unborn nimbus
#

The sniper trails have ruined close quarters to mid range sniping for me. Having to opt for a dmr over a rifle because the rifle gives you away instantly as opposed to requiring the enemy to look out for bullet flash and sound. I just don't get it, 222 hrs and the most fun I'm having in this game currently isn't the gunplay, its building stupid towers out of the squad deployments. I don't know, I've just been disappointed in this feature since it's release. I really had no complaints about scope glare either, but the trails....

static merlin
unborn nimbus
#

Yeah a three second red arrow pointing directly to you kind of ruins it.

lapis lance
#

no more sneaky sniper

strong epoch
#

The most painful part is how long oki waited before totally changing the way sniper rifles play. It was looong past the point where players had settled on BBR sniping specifically because it was different from the other mainstream FPS games

hearty crow
#

how do i keep getting removed from this thread

hearty crow
hearty crow
coral pawn
#

Oki just wanted to thank you for taking away the fun (half of it) , please sniper nerfs are enough now if u are getting killed now too it's a skill issue or you have been standing in the same place for too long

strong epoch
balmy cargo
#

its ok tho u get epic weapon charms omg!!!1

unborn nimbus
#

Don’t even get me started on how the skin changes still suck. And now they want me to grind kills on snipers with a three second long sniper trail.

icy fulcrum
strong epoch
#

Gotta get a notarised letter to be able to play recon class 💀

hearty crow
rain glade
#

Add kar98k cuz its cool

coral pawn
somber bridge
#

There have to be better ways to nerf snipers than ramping up the glint... There are already so many markers in place for identifying a sniper's position (Bullet trails, muzzle flashes, whizz, damage indicators, etc.) Why not buff some of these features instead? Or nerf sniper movement speed or control or reload speed? The glint only serves the game much more frustrating-- It doesn't help most non-snipers very much, as you can't deal with a 400m sniper with an SMG, regardless of your knowledge of their position. It seems that the main change has been a flattening of sniper vs sniper battles... Instead of waiting and aiming, snipers are incentivized to just spray and pray against each other whenever they see the flashing light.

hearty crow
#

mad fax

#

glint just seems to make you a bullseye for other snipers

mild fern
#

the fix to recon is for vilaskis to make good maps

past snow
mild fern
#

ask vilaskis 🙂

formal lynx
#

I mean the maps are nice visually

#

In that regard, they’re great

strong epoch
static merlin
#

Vilakis has been cooking tho imo the newest map looks amazing and new district looks way better than old

somber bridge
static merlin
somber bridge
static merlin
#

Acog is imo the best close range med scope because it has a red crosshair imo

#

Ifs a bit bulky but for closer ranges it helps you center your aim much easier and faster

#

Also free red dot without control cost

regal cedar
somber bridge
#

Close range sniping just isn't fun in the way those longer ranges are. You can rack up a much higher killcount camping just outside of an objective, but there's nothing that feels like spending a few minutes nailing some of those insane 800-1200m shots

#

It was so much more fun when you could really just quietly camp out and wait for an opening

torpid mason
torpid mason
#

Guys, what do u think bout different zeroing for every scope? (more zoom = more zeronig distance)

somber bridge
quartz crane
#

In my opinion

  • Add Wind direction

Realistic, Hard on long range, Fair on other classes

Nerf Movement , Sight , Scope, not a option

torpid mason
solid oracle
#

But some weapons dont have enough range

#

And people who long range snipe with medium scopes will be "forced" to move to big scopes

#

Which it doesnt affect me, but i def see some backlash

rotund crest
#

Hello! I would add that the sniper bullet drop graph needs some sort of explanation, for example:

  • I understand that the X values are the meters, but I've got no clue what the Y values mean...
  • How does the bullet drop graph relate to the scopes?

(If anyone can answer those questions I would be very grateful, I've been playing a lot of sniper but I feel like I'm missing some key info here)

sonic anchor
sonic anchor
simple wind
#

add more guns up to level 500

atomic hill
wide vault
#

I don't like snipers, I also don't like sniper trails. I'm hoping that the sound changes and improvements Oki is making will make spacial awareness much better so trails are no longer needed

#

I do think glint should "flicker" a bit, rather than being static

lilac coyote
# quasi cairn

I'd love for more +2km sniper/counter sniper locations.
My record is 2525m so far, but there's only ONE place in the game that that's possible (sandy sunset, from one neutral corner of the map to the opposite neutral corner).

#

IDK how people are getting +3km shots, when the map isn't even that far apart.

#

I'm just assuming they're farming each other in helicopters, with one flying past the death boundry on the other side of the map while their buddy on the other side of the map snipes them with a 40x optic and bipod on the M200.

#

Speaking of the Bipod... I really REALLY wish that thing would deploy more reliably when standing next to a wall or window ledge.

In fact.
Certain surfaces should automatically grant a bipod effect, like IRL when you just press your gun against the side of a doorway or wall/barrier on the shooting range to stabilize it for precision shots while running drills.

quasi cairn
static merlin
balmy cargo
#

u could have an addicted sniper community permanently nolifing this game if the sniper trail and glint for med scopes got rolled back, but nah

wide vault
#

A reminder that the overabundance of snipers and the annoyance they cause is directly responsible for the games plummeting playerbase

past snow
wide vault
#

yea but I'm right BBClown

past snow
#

When aggressive sniping was killed, me and most of the people I know stopped playing the game (the others quit even before that). Even though I could manage to still have some fun while aggressive sniping the addition of trails was the straw that broke the camel's back for me. From the start this game had a lot of potential yet at every turn it was squandered.

wide vault
#

never seen an agressive sniper

past snow
#

yea cause the trails killed the playstyle

wide vault
#

trails are bad, but the overall engine and mechanics of the game are bad, for sniping

#

primarily because the skill ceiling is so low

past snow
#

That's what makes the changes so annoying to begin with

#

For months me and other people have been suggesting other changes/nerfs to balance snipers and make the experience better for the receiving end as well

#

like nerfing the muzzle velocities etc.

wide vault
#

Find a way to not have your first shot be 100% accurate regardless of movement, that would fix a lot

#

how the game handles accuracy is both a blessing and a curse, a blessing as it makes the gameplay feel really tight, but a curse because it's just a giga-buff to sniping

past snow
#

We can get rid of the absurd muzzle velocities for one, you hardly deal with bullet drop especially when using m200

wide vault
#

If you're proned with a bipod out, have 100% accuracy

#

I'm super fine with that, but it's the 100% accuracy when peek-spamming and moving that is just, monsterously unfair to play against.

#

at that point, it's pixel-hunting

past snow
#

man nobody is gonna use a bipod while aggressive sniping, and if you are sniping from long distance let them have their accuracy

wide vault
#

then have worse accuracy

#

which is ok, because youre closer

past snow
wide vault
#

because you're being aggressive

past snow
#

you shouldn't be able to jiggle peek and be 100% accurate

#

I'd still argue for being accurate on the first peek

wide vault
#

accurate and 100% accurate are two different things, it's a tradeoff.

#

if you're going to be in a peeking position, you trade accuracy for survivability, or you peek out and hold it for a few second before shooting

#

I'm not saying it should be unusable, but losing some accuracy whilst moving and having to wait for it to recover (quickly) feels like it would improve the overall experience especially for those on the receiving end.

#

and remove trails

past snow
#

I agree

#

but this convo won't matter anyway

wide vault
#

BattleBit Nerf Arena next patch right?

past snow
#

at this point I don't believe they care about feedback at all

wide vault
#

floating healthbars, glowsticks

past snow
#

especially when you had a community so active in giving feedback

sonic anchor
#

omg it's this fucking guy after months (just like everyone else lol, just surprised to see you E)

past snow
sonic anchor
#

ong

#

i was kinda thinking "why not play apc or tank rn"

#

so i think you hit the nail on the head

past snow
wide vault
#

the vehicles frankly still just feel awful to drive

past snow
#

turns out the nail was on the head of the game and hitting it caused irreversible brain damage

sonic anchor
#

more like bullet

wide vault
#

moon gravity fr

sonic anchor
past snow
sonic anchor
past snow
past snow
wide vault
#

NGL I would like movment impact on accuracy to be a stat on snipers

sonic anchor
wide vault
#

something heavy like the M200 eating shit on accuracy when you move, but something like a scout rifle getting impacted way less

past snow
sonic anchor
#

he does not

#

if you look at termy in his (and the dev streams)

past snow
wide vault
#

playercounts been somewhat stable, but I dont see a whole lot of new people playing

wide vault
sonic anchor
#

oki just has fuck tons of copium

past snow
wide vault
#

I've been killed by a remmington like, twice

past snow
#

Sniper balance is just bad. Remmington is just statistically worse than L96, so why use it?

wide vault
#

I always kinda go ":D" when I get killed by a non-meta sniper

past snow
#

IIRC it unlocks later too

past snow
balmy cargo
balmy cargo
#

Any game will get a player drop, but the drop in this game is abnormal by all metrics

#

Its just bad changes, players getting bled out. Sniper change is just one of many

wide vault
#

Try playing on one of the more regular community servers with an active community, the snipers and helicopter pilots have become so good in such a small stretch of time that specific map changes causes the server pop to drop by half

#

specifically Waki and ZB

balmy cargo
wide vault
#

obviously I'm not talking about sniping in a bubble, BBR has a shit load of problems

past snow
#

Map design mentioned for the billionth time

balmy cargo
past snow
wide vault
#

Ah yes, the "get good" argument

#

a lot of maps are bad and are full of abusable positions, but in general most have multiple spots that can cover vast swathes of the map in one go

#

which would be far less of an issue if sniping was balanced LiquidFoot

balmy cargo
wide vault
#

"make the game better"

wraith delta
#

The one thing I find strange about the snipers in this game are that they are the only line of weapons where the higher the level unlock of the weapon, the more it feels like a direct upgrade.

I've played around with a lot of the weapons from all the classes, and they all feel like they offer upsides and downsides. But when I play sniper, I find a hard time justifying using anything other than the M200. I've definitely tried to use the other rifles, but I feel like they get outclassed by the M200, 9 times out of 10.

I think it might be interesting to have sniper rifles that play different roles. Maybe make the M200 slower to use in general by changing the time it takes to reposition and such, since it is a hulking weapon, but keep its velocity and damage ramp-up. I do like the idea of having weapons that can handle armor better, similar to the Remington sniper rifle to punch through armor better and do vehicle damage. As for the others, maybe have trade-offs with reload speed vs velocity vs damage fall-off.

solid oracle
#

Maybe because theres not much else to go for a sniper

#

Any particular downside makes the sniper feel straight weaker than other

#

Recoil and fire rate are not much relevant unless they are much apart from sniper to sniper

#

Mag size doesnt really impact unless one sniper is 5 and the other is 10 for example

#

What impacts the most are the bullet speed and damage

#

If you make them all similar, they are basically skin options for a class

past snow
#

Snipers can be balanced against each other making all of them better suited for different situations, aka making them sidegrades

#

But as it is currently M200 has such a massive gap from the other snipers that it boils the choice of sniper down to itself or L96 if you want to be a little more mobile

solid oracle
#

Well, I said maybe kittenCry

#

I didnt feel much difference in terms of fire rate and mov speed

#

Maybe theres that

past snow
balmy oar
#

Nerf movement and ADS speed heavily.

bleak mantle
#

Ew no

wide vault
#

It's not like snipers move anyway

sonic anchor
past snow
wide vault
#

Sorry no your right, they shift left and right constantly

past snow
#

Dunning-Kruger is strong with this one

sonic anchor
#

lol

bleak mantle
#

But sprinting around with a sniper rifle is a gimmicky wacky thing, not a really powerful thing.

#

Like

#

Quickscoping is fun but it’s not gonna make you overpowered

sonic anchor
past snow
wide vault
#

give the m200 a movement speed nerf, give the scout siper a movement speed buff skin to smgs

#

akin*

#

take a light rifle, go really fast

past snow
#

that's what it should be like

solid oracle
#

Scout should be the cqb king, just look at it in BF4, its amazing

#

Better specialization between weapons may lead to a higher variaty of gameplay

#

Rn the snipers feel like an upgrade after the other

tepid wing
#

Bipods working isnt right especially with high zoom scopes, i know u know this already BUT i think that it is necessary for the bipods to be deployed not when there is something to mount them on, but when there is an object of a certain height range in front of you or you are lying down. I mean that the bipods will always be deployed in the prone position and it does not matter whether there is something to mount them on or not. I think that the bipod mechanics in the game need a complete rework.

#

Also m200 is unlocking on lvl 100 but msr rifle that worse than m200 is unlocking in 130 lvl seems stupid

solid oracle
#

Bipods have a certain range of angle to work, so you cannot look 90 degrees up or 90 degrees down with bipods deployed

tepid wing
#

Nobody is stopping from leaving this function, right?

solid oracle
#

Dont know, but doesnt make sense to look to the ground with the bipods deployed

tepid wing
#

Yes is that

#

Like in battlefield 1 as i remember no issues with bipod and they Has that function

solid oracle
#

They work fine rn, but i wish we could just toggle on and off

#

Beyond that, its kind of unnecessary

past snow
tepid wing
#

i got no youtube, or discord nitro to show u why im complaining abt bipods on a video but il try to write it. So when u trying to attach bipods with no scope at all u standing right in front of the barrier(photo1) but when u zoom in with high magnification sight(photo2) u need to take step back(photo3,4 and 5) and its make it very difficult to use them on a small objects. BTW its not realism its just bug cuz my gun dont even touching a barrier but when i zoom in this happens (photo6)

tepid wing
#

but it must be m200

#

not msr

past snow
#

it ain't

#

I don't care about unlocking guns for classes I don't have play time in

#

this was especially stupid when the levelling requirement scaling was absolute garbage at the start

#

it'd take around 30 hours between sniper unlocks

tepid wing
#

sorry i just warthunder sufferer i dont care abt unlocking something mb u right

past snow
#

I mainly play sniper so it differs between people

tepid wing
#

most h played and kills

#

so me too

tepid wing
#

its what sniper role gives more exp for

past snow
#

the exp requirements between levels used to be different

#

so it took way longer than it is currently to level up

#

my opinion is filtered through playing with that

#

maybe it's not as bad rn

tepid wing
#

If talking abt beta it was rly hard im agree with you

#

and u have like 2 days to play

prisma sapphire
#

unfuck the maps so snipers are actually useful

naive plinth
#

Has it been asked why sniper rifle bolts don't tell you when you unlock new ones?If they alerted me, i think i would pay more attention to them :L
not sure where the relevant location to post that is, but i figure this would be ok.

brisk wraith
#

The main difference that needs adjustment is the gameplay distinction between snipers and attackers.

In most popular games, this fundamental difference remains unresolved.

Attacker gameplay focuses on quickly assessing positions, moving to secure them, and then eliminating enemies to push forward to the next target.
Sniper gameplay, on the other hand, revolves around preparation and operating from a fixed, secure position.
Making sniper trails visible renders sniping ineffective. A proper way to balance snipers should involve mechanics like camera shake, breathing control, and a delay for "hold breath" to stabilize the aim, rather than visibility nerfs.

Snipers rely on careful preparation. Scopes with less than 15x magnification already allow targets to be quickly located, and even optics like ACOG can support sniper roles in certain situations.

High damage output from snipers often creates one-sided enjoyment, as it benefits the sniper exclusively while frustrating the target. While nerfs like making snipers visible may seem like a fix, they actually undermine the class entirely.

The key difference is "preparation gameplay" versus "push gameplay". A sniper missing their shot due to being in an unsafe or unprepared position is reasonable and should be an intentional design choice. However, snipers should still have tools for self-defense, like SMGs as a secondary weapon. If they have enough time to swap weapons, they should be able to protect themselves.

Snipers should also make tactical choices, such as:

Ammo pack vs. claymore: Prioritize sustained firepower or defense.
Marksman rifle vs. bolt-action rifle: Trade versatility for precision.
Drone for spotting, hammer for breaking walls, or mobile spawn system: Decide how to best support the team.

#

The mobile spawn system, as seen in Battlefield (teammates spawn in the air with parachutes), isn’t just a good feature—it’s essential. It doubles as a spawn kill protection system, which is critical for fair and balanced gameplay.

By emphasizing preparation and tactical depth, snipers can retain their unique playstyle without becoming overpowered or irrelevant.

#

So sniper gameplay - is to "remember as much more as possible" - so tools have to be non-handy, stupid or so on. Because sniper otherwise has no nerfs/risks vs other, aggresive players.

So he should fight its own scope, he should fight its own devices, nature, wind, breath, camouflage (build camo walls), using grappling hooks, even dig the tunnels... Because other players just have no time for.

Today snipers has only way to play - taking highest position and then start to annihilate enemies, its fun 1-2 times, but boring later... Seems too easy, requires nerfing, but those nerfs makes from sniper regular soldier.

Btw, machineguns can be sniper choice too. If he doesnt want to fight own scope - he may prefer bipod, prone state, and closer range, to be team support of incoming attack

prisma sapphire
#

Brother, none of that made any fucking sense

#

Battlebit has placeable spawn points

#

And the inverted damage falloff of snipers means snipers are rewarded for being farther away.