#Sniper Rifles (General) - Feedback
1 messages · Page 11 of 1
But that's just me, and pretty much exclusively an SSG problem. For all the other SRs yeah I'd agree with your definition of medium range
3sk-4sk at that range mind you
dmrs are not really worth it after 450m or so (idk the exact values for the drop of)
M110 would still have an easier time landing the shots since it has a velocity advantage and a huge drop advantage (vs specifically the SSG at 650-1000m)
for one shot, maybe
but when taking the amount of shots into consideration, absolutely not
you can shoot people at such ranges, even without zeroing and still kill them
for dmrs it's not really possible
The bullet drop per distance unit increases drastically for the SSG once you get beyond 500m
for every gun...
Not necessarily. It's dependent on the guns max zero distance. SSG only zeros out to 500m
SSG zeros to 900, zeroing is based on velocity
isn't it 500m?
500m
also those extra 500m aren't of much use since the gun isn't of much use past that range anyways
yes zeroing makes 1 shot easier
SSG is 500m
SV-98, L96, and R700 zero to 1000m
MSR to 1200m
M200 to 1400 (I think)
but you know what makes killing at those ranges and beyond possible?
a 1sk
not a 3sk or 4sk
m200 goes out to 1400m ye
Still have no idea why oki hasn't increase the SSGs max zero
If it were the only sniper rifle, the current max zero would be fine. But it isn't the only sniper rifle, and it has no up-sides to it to balance it out vs the rest of the SRs
True true
Zeroing should be based on scopes, not the gun
40x with 2km of zero would be so cool 🥹
^
500m for medium scopes, 1200 for long range scopes (2000m for the 40x :3 ). 300m for everything else
finally, i can go fully nuts
It's supposed to be used in those ranges
Actually, I'd be willing to bet that 500m max zero for medium scopes would have been a better nerf for them than giving them glint
Doesn't really matter when we have such high velocity and low bullet drop
I personally don't use zeroing bc the velo and drop is overtuned
i use it because long range 😄
People actually use the bipod?
Med scopes get no zeroing in the first place, wdym
Unless Oki changed it?!
yes
yes they do and he never changed it during ea
Yeah I never zero either, not needed at med/close range at all tbh
Even long range its like I've played so long I can just eyeball it
yeah zeroing makes it easier but it's not "needed"
"looks about right" is my usual matter of attack when sniping
🤚 dat be me
I think sniping people on or near objectives should give you some building points. Maybe spotting a small amount as well.
Recon squad should be able to get objective capture points from 150m away or so, snipers shouldn't have to be literally on the cap to earn the points.
How do I zero using med scopes? I use the zeroing button and it just lets me look around the scope not zero it
If I use long scope it lets me zero though
alt + scroll wheel
If you dont have Ctrl bound to anything, you can set that as the scroll wheel modifier for zeroing, or set it for free look, so that those two controls don't overlap. Or if you have a mouse with a thumbpad or some other easily usable additional buttons, that's actually my preferred way of controlling zeroing
tell me about it. i knew recon squad would be a terrible idea. cause as much as i would like to hang out with my fellow long range boiz kind of need peeps out there doing objectives to have points so i can build and call in ammo so i always go general squad
not to mention i can act as a pseudo spawn beacon in a general squad
?????? Have I been so blind??? I have no idea it actually lets you zero on the med too, I have a memory of trying it but only seeing that it let me move my view around instead of zeroing

Now go and check out the RSh12's max zero distance ;)
I would also like to chime in that bipods are in a less than satisfactory position. At the very least, placement should be extremely forgiving when going prone.
i think being prone should guarantee that it works
After some thought, I think this is probably a good idea, even if/when it's deployment sensitivity is improved. Would get rid of deployment issues near the edges of certain object/level geometry (stair steps, sidewalk, pitched roofing) and would get rid of the annoying way the bipod undeploys if you aim up too much
The sniper trails have ruined close quarters to mid range sniping for me. Having to opt for a dmr over a rifle because the rifle gives you away instantly as opposed to requiring the enemy to look out for bullet flash and sound. I just don't get it, 222 hrs and the most fun I'm having in this game currently isn't the gunplay, its building stupid towers out of the squad deployments. I don't know, I've just been disappointed in this feature since it's release. I really had no complaints about scope glare either, but the trails....
Same man, close quarter sniping and finding cheeky spots in the frontline that people don’t look at is no longer rewarding now 
Yeah a three second red arrow pointing directly to you kind of ruins it.
no more sneaky sniper
The most painful part is how long oki waited before totally changing the way sniper rifles play. It was looong past the point where players had settled on BBR sniping specifically because it was different from the other mainstream FPS games
how do i keep getting removed from this thread
this especially. BBR had a unique sniper experience you couldn't find anywhere else. and after getting used to it for several months we get jumped by 3 nerfs right in a row, med scope glint, 2k sound, trails and dang well nearly have to relearn how to play the class
if people couldn't use death cam or hit markers to find you and if they did spot you do nothing about it. they sort of have getting brained over and over again coming, but nope need to hold peeps hands even harder
Oki just wanted to thank you for taking away the fun (half of it) , please sniper nerfs are enough now if u are getting killed now too it's a skill issue or you have been standing in the same place for too long
Next update: players who are standing still have a 80% chance to automatically dodge a sniper shot because fuck snipers
Yup no motivation to play for the same reasons
its ok tho u get epic weapon charms omg!!!1
Don’t even get me started on how the skin changes still suck. And now they want me to grind kills on snipers with a three second long sniper trail.
additionally: you now have to sign a new form of terms and conditions for using a sniper rifle. one of these terms is sending a message to your target and giving them five seconds to move before taking a shot.
Gotta get a notarised letter to be able to play recon class 💀
do i get to send the letters with cute little carrier pigeons! if so then sign me up! 
Add kar98k cuz its cool
next update I am sure they will add something like a big red triangle to say where the snipers are in the map and in the POV when u ADS a weapon a prompt will pop in and say where the snipers are
There have to be better ways to nerf snipers than ramping up the glint... There are already so many markers in place for identifying a sniper's position (Bullet trails, muzzle flashes, whizz, damage indicators, etc.) Why not buff some of these features instead? Or nerf sniper movement speed or control or reload speed? The glint only serves the game much more frustrating-- It doesn't help most non-snipers very much, as you can't deal with a 400m sniper with an SMG, regardless of your knowledge of their position. It seems that the main change has been a flattening of sniper vs sniper battles... Instead of waiting and aiming, snipers are incentivized to just spray and pray against each other whenever they see the flashing light.
the fix to recon is for vilaskis to make good maps
so no fix?
ask vilaskis 🙂
Damn. Chill with the murder, bro
Nah glint is better to nerf than movement speed and reload tbh, if you’re sniping from the back yeah its gonna be a bother, but you’re gonna be much more effective closer to the frontline using med scope or 6x scope anyways
Vilakis has been cooking tho imo the newest map looks amazing and new district looks way better than old
Words cannot state how frustrating the change is for med scopes though... I usually end up with a med scope shooting ~400-800m (which tends to only result in skirmishes with other snipers) and the entire game is just watching for glints now. You don't even need the binoculars
You should be able to use the long range scopes now tho for that range with the glint buff on long range scopes, med scopes are just solidified to closer engagements now
It's also just a personal preference thing about the scopes, like even if the glint patterns were 1:1 I'd keep using a 4x. For those close encounters the glint still seems unfair in a lot of ways though... At encounters in like the 150m range any decent sniper with a med scope is completely and totally unstoppable with no glint
Yeah and that’s where Im usually at and some times even lower
Acog is imo the best close range med scope because it has a red crosshair imo
Ifs a bit bulky but for closer ranges it helps you center your aim much easier and faster
Also free red dot without control cost
Yeah, the new sniper changes personally killed the game for me. I will still follow the game hoping for the recent updates to be reverted, but i know thats a long shot. This isnt the game i fell in love with during the playtests and first few months of release 😥
Close range sniping just isn't fun in the way those longer ranges are. You can rack up a much higher killcount camping just outside of an objective, but there's nothing that feels like spending a few minutes nailing some of those insane 800-1200m shots
It was so much more fun when you could really just quietly camp out and wait for an opening
10m shot much difficult 
nerfing move speed is bad cause it will make u r camper
I move slow
I am easy target
y do i need to move? 
removing rangefinder is better
OR
make all snipers very slow and add new one very quick but able to oneshot only less than 120 +-50 metres
Guys, what do u think bout different zeroing for every scope? (more zoom = more zeronig distance)
... They're snipers. they SHOULD camp
In my opinion
- Add Wind direction
Realistic, Hard on long range, Fair on other classes
Nerf Movement , Sight , Scope, not a option
why?
This kinda makes sense
But some weapons dont have enough range
And people who long range snipe with medium scopes will be "forced" to move to big scopes
Which it doesnt affect me, but i def see some backlash
Hello! I would add that the sniper bullet drop graph needs some sort of explanation, for example:
- I understand that the X values are the meters, but I've got no clue what the Y values mean...
- How does the bullet drop graph relate to the scopes?
(If anyone can answer those questions I would be very grateful, I've been playing a lot of sniper but I feel like I'm missing some key info here)
that's damage drop off (for snipers it's reversed to allow for long range sniping)
sniper bodyshot 
only the m200 iirc and after 900m or so...
add more guns up to level 500
I have the gold l96, I haven't touched the game in months. I guess they don't need to intice streamers like Grimmz or Sacriel to play.
They need to hire a developer to work on snipers & recon. They couldn't tweak trails a bit really?

I don't like snipers, I also don't like sniper trails. I'm hoping that the sound changes and improvements Oki is making will make spacial awareness much better so trails are no longer needed
I do think glint should "flicker" a bit, rather than being static
I'd love for more +2km sniper/counter sniper locations.
My record is 2525m so far, but there's only ONE place in the game that that's possible (sandy sunset, from one neutral corner of the map to the opposite neutral corner).
IDK how people are getting +3km shots, when the map isn't even that far apart.
I'm just assuming they're farming each other in helicopters, with one flying past the death boundry on the other side of the map while their buddy on the other side of the map snipes them with a 40x optic and bipod on the M200.
Speaking of the Bipod... I really REALLY wish that thing would deploy more reliably when standing next to a wall or window ledge.
In fact.
Certain surfaces should automatically grant a bipod effect, like IRL when you just press your gun against the side of a doorway or wall/barrier on the shooting range to stabilize it for precision shots while running drills.
Yeah i think 2KM is my current record (with the acog 4x), after that it gets increasingly difficult to find places that are far enough apart to make long shots
Same, I kind of miss the game but when I remember the annoyance from playing aggressive sniper due to trails change I stopped wanting to play again
Yup
u could have an addicted sniper community permanently nolifing this game if the sniper trail and glint for med scopes got rolled back, but nah
A reminder that the overabundance of snipers and the annoyance they cause is directly responsible for the games plummeting playerbase
Yeah nah this is just your assertion.
yea but I'm right 
When aggressive sniping was killed, me and most of the people I know stopped playing the game (the others quit even before that). Even though I could manage to still have some fun while aggressive sniping the addition of trails was the straw that broke the camel's back for me. From the start this game had a lot of potential yet at every turn it was squandered.
never seen an agressive sniper
yea cause the trails killed the playstyle
trails are bad, but the overall engine and mechanics of the game are bad, for sniping
primarily because the skill ceiling is so low
That's what makes the changes so annoying to begin with
For months me and other people have been suggesting other changes/nerfs to balance snipers and make the experience better for the receiving end as well
like nerfing the muzzle velocities etc.
Find a way to not have your first shot be 100% accurate regardless of movement, that would fix a lot
how the game handles accuracy is both a blessing and a curse, a blessing as it makes the gameplay feel really tight, but a curse because it's just a giga-buff to sniping
This is just as frustrating as trails, you know why? Cause it's not under your control, which makes it feel like you are forced to fail by the game instead of missing being a skill issue
We can get rid of the absurd muzzle velocities for one, you hardly deal with bullet drop especially when using m200
If you're proned with a bipod out, have 100% accuracy
I'm super fine with that, but it's the 100% accuracy when peek-spamming and moving that is just, monsterously unfair to play against.
at that point, it's pixel-hunting
man nobody is gonna use a bipod while aggressive sniping, and if you are sniping from long distance let them have their accuracy
fair
because you're being aggressive
you shouldn't be able to jiggle peek and be 100% accurate
I'd still argue for being accurate on the first peek
accurate and 100% accurate are two different things, it's a tradeoff.
if you're going to be in a peeking position, you trade accuracy for survivability, or you peek out and hold it for a few second before shooting
I'm not saying it should be unusable, but losing some accuracy whilst moving and having to wait for it to recover (quickly) feels like it would improve the overall experience especially for those on the receiving end.
and remove trails
BattleBit Nerf Arena next patch right?
at this point I don't believe they care about feedback at all
floating healthbars, glowsticks
Like seeing this #1138743146541486130 message graph and still just doing what you have been doing is just asking to fail
especially when you had a community so active in giving feedback
omg it's this fucking guy after months (just like everyone else lol, just surprised to see you E)
only the true masochists are left
ong
i was kinda thinking "why not play apc or tank rn"
so i think you hit the nail on the head
I have been hitting the nail on the head for a while 😛
the vehicles frankly still just feel awful to drive
turns out the nail was on the head of the game and hitting it caused irreversible brain damage
more like bullet
ong
moon gravity fr
nah oki's brain damage is based in severe copium and others abuse
what having a bunch of yes men does to a mf
yes men?
battlebit vehicles got anti-gravity drives smh
NGL I would like movment impact on accuracy to be a stat on snipers
something heavy like the M200 eating shit on accuracy when you move, but something like a scout rifle getting impacted way less
I mean it's pretty obvious, bro has to have too many people agreeing/praising everything about the game to ignore feedback this much
believe it or not, this was suggested before as well. As it stands snipers are horribly balanced.
playercounts been somewhat stable, but I dont see a whole lot of new people playing
why use anything other than a m200 smh
oki just has fuck tons of copium
stable? I mean sure it's been steadily decreasing
I've been killed by a remmington like, twice
Sniper balance is just bad. Remmington is just statistically worse than L96, so why use it?
I always kinda go ":D" when I get killed by a non-meta sniper
IIRC it unlocks later too
This is even more sad than having yes men lmao
Source: my ass
Meanwhile in reality: Sniper is almost never top frag.
If by stable you mean lowering every month, yeah sure
Any game will get a player drop, but the drop in this game is abnormal by all metrics
Its just bad changes, players getting bled out. Sniper change is just one of many
Try playing on one of the more regular community servers with an active community, the snipers and helicopter pilots have become so good in such a small stretch of time that specific map changes causes the server pop to drop by half
specifically Waki and ZB
Catering your balance changes to these people who leave over that is why the game is in a 🤡 state right now btw
obviously I'm not talking about sniping in a bubble, BBR has a shit load of problems
Map design mentioned for the billionth time
They can make an amazing map design but that won't stop people from playing in bad positions, to be fair.
Yea but having bad map design doesn't help either
Ah yes, the "get good" argument
a lot of maps are bad and are full of abusable positions, but in general most have multiple spots that can cover vast swathes of the map in one go
which would be far less of an issue if sniping was balanced 
Yeah a great argument that still to this day has no valid counters
"make the game better"
The one thing I find strange about the snipers in this game are that they are the only line of weapons where the higher the level unlock of the weapon, the more it feels like a direct upgrade.
I've played around with a lot of the weapons from all the classes, and they all feel like they offer upsides and downsides. But when I play sniper, I find a hard time justifying using anything other than the M200. I've definitely tried to use the other rifles, but I feel like they get outclassed by the M200, 9 times out of 10.
I think it might be interesting to have sniper rifles that play different roles. Maybe make the M200 slower to use in general by changing the time it takes to reposition and such, since it is a hulking weapon, but keep its velocity and damage ramp-up. I do like the idea of having weapons that can handle armor better, similar to the Remington sniper rifle to punch through armor better and do vehicle damage. As for the others, maybe have trade-offs with reload speed vs velocity vs damage fall-off.
Maybe because theres not much else to go for a sniper
Any particular downside makes the sniper feel straight weaker than other
Recoil and fire rate are not much relevant unless they are much apart from sniper to sniper
Mag size doesnt really impact unless one sniper is 5 and the other is 10 for example
What impacts the most are the bullet speed and damage
If you make them all similar, they are basically skin options for a class
Fire rate is still important for follow up shots, run speed is also important for repositioning etc.
Snipers can be balanced against each other making all of them better suited for different situations, aka making them sidegrades
But as it is currently M200 has such a massive gap from the other snipers that it boils the choice of sniper down to itself or L96 if you want to be a little more mobile
Well, I said maybe 
I didnt feel much difference in terms of fire rate and mov speed
Maybe theres that
Exactly, the balancing does not take those into account enough
Nerf movement and ADS speed heavily.
Ew no
It's not like snipers move anyway
some do...
say I don't play sniper without saying I don't play sniper
Sorry no your right, they shift left and right constantly
Dunning-Kruger is strong with this one
lol
Bob does!
But sprinting around with a sniper rifle is a gimmicky wacky thing, not a really powerful thing.
Like
Quickscoping is fun but it’s not gonna make you overpowered
and that's why nerfing would just kill fun for no reason
also cqb snipers are based af (i do the same thing in titanfall2, krabermaxxing my beloved)
as a cqb sniper nerfs such as these just push people into playing long range camping style which then leads to the same people complaining that snipers are useless and don't play the objective etc.
give the m200 a movement speed nerf, give the scout siper a movement speed buff skin to smgs
akin*
take a light rifle, go really fast
that's what it should be like
true that
Scout should be the cqb king, just look at it in BF4, its amazing
Better specialization between weapons may lead to a higher variaty of gameplay
Rn the snipers feel like an upgrade after the other
Bipods working isnt right especially with high zoom scopes, i know u know this already BUT i think that it is necessary for the bipods to be deployed not when there is something to mount them on, but when there is an object of a certain height range in front of you or you are lying down. I mean that the bipods will always be deployed in the prone position and it does not matter whether there is something to mount them on or not. I think that the bipod mechanics in the game need a complete rework.
Also m200 is unlocking on lvl 100 but msr rifle that worse than m200 is unlocking in 130 lvl seems stupid
Bipods have a certain range of angle to work, so you cannot look 90 degrees up or 90 degrees down with bipods deployed
Nobody is stopping from leaving this function, right?
Dont know, but doesnt make sense to look to the ground with the bipods deployed
Yes is that
Like in battlefield 1 as i remember no issues with bipod and they Has that function
They work fine rn, but i wish we could just toggle on and off
Beyond that, its kind of unnecessary
going 30 levels without sniper unlocks is stupid period
i got no youtube, or discord nitro to show u why im complaining abt bipods on a video but il try to write it. So when u trying to attach bipods with no scope at all u standing right in front of the barrier(photo1) but when u zoom in with high magnification sight(photo2) u need to take step back(photo3,4 and 5) and its make it very difficult to use them on a small objects. BTW its not realism its just bug cuz my gun dont even touching a barrier but when i zoom in this happens (photo6)
nah its okay for the last rifle in the game
but it must be m200
not msr
it ain't
I don't care about unlocking guns for classes I don't have play time in
this was especially stupid when the levelling requirement scaling was absolute garbage at the start
it'd take around 30 hours between sniper unlocks
sorry i just warthunder sufferer i dont care abt unlocking something mb u right
I mainly play sniper so it differs between people
also you can farm exp by killing ppl in long range i mean rly long range
its what sniper role gives more exp for
the exp requirements between levels used to be different
so it took way longer than it is currently to level up
my opinion is filtered through playing with that
maybe it's not as bad rn
let's not bury this then 🙂
unfuck the maps so snipers are actually useful
Has it been asked why sniper rifle bolts don't tell you when you unlock new ones?If they alerted me, i think i would pay more attention to them :L
not sure where the relevant location to post that is, but i figure this would be ok.
The main difference that needs adjustment is the gameplay distinction between snipers and attackers.
In most popular games, this fundamental difference remains unresolved.
Attacker gameplay focuses on quickly assessing positions, moving to secure them, and then eliminating enemies to push forward to the next target.
Sniper gameplay, on the other hand, revolves around preparation and operating from a fixed, secure position.
Making sniper trails visible renders sniping ineffective. A proper way to balance snipers should involve mechanics like camera shake, breathing control, and a delay for "hold breath" to stabilize the aim, rather than visibility nerfs.
Snipers rely on careful preparation. Scopes with less than 15x magnification already allow targets to be quickly located, and even optics like ACOG can support sniper roles in certain situations.
High damage output from snipers often creates one-sided enjoyment, as it benefits the sniper exclusively while frustrating the target. While nerfs like making snipers visible may seem like a fix, they actually undermine the class entirely.
The key difference is "preparation gameplay" versus "push gameplay". A sniper missing their shot due to being in an unsafe or unprepared position is reasonable and should be an intentional design choice. However, snipers should still have tools for self-defense, like SMGs as a secondary weapon. If they have enough time to swap weapons, they should be able to protect themselves.
Snipers should also make tactical choices, such as:
Ammo pack vs. claymore: Prioritize sustained firepower or defense.
Marksman rifle vs. bolt-action rifle: Trade versatility for precision.
Drone for spotting, hammer for breaking walls, or mobile spawn system: Decide how to best support the team.
The mobile spawn system, as seen in Battlefield (teammates spawn in the air with parachutes), isn’t just a good feature—it’s essential. It doubles as a spawn kill protection system, which is critical for fair and balanced gameplay.
By emphasizing preparation and tactical depth, snipers can retain their unique playstyle without becoming overpowered or irrelevant.
So sniper gameplay - is to "remember as much more as possible" - so tools have to be non-handy, stupid or so on. Because sniper otherwise has no nerfs/risks vs other, aggresive players.
So he should fight its own scope, he should fight its own devices, nature, wind, breath, camouflage (build camo walls), using grappling hooks, even dig the tunnels... Because other players just have no time for.
Today snipers has only way to play - taking highest position and then start to annihilate enemies, its fun 1-2 times, but boring later... Seems too easy, requires nerfing, but those nerfs makes from sniper regular soldier.
Btw, machineguns can be sniper choice too. If he doesnt want to fight own scope - he may prefer bipod, prone state, and closer range, to be team support of incoming attack