#Character Customisation - Feedback
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would be nice for a character customization/loadout customization option to be in the main menu
I think that since the update bandages have become more important and therefore I think the heavy backpack should give you some extra bandages
Maybe even allow all classes to have no backpack but then normal gives plus 2 bandages and heavy backpack gives + 5
i want character customization on uniform costume. right now pants and shirts are in one place. people probabaly wanna be fashionable in battle(?) like probably someone wants a green shirt on a black pants something like that. 
4 loadout options to switch from for each class would be cool, so I can easily switch playstyles without going into customization
More variety on the different things, fairly certain assault belts literally have no diffeerence besides cosmetics
More skin tones please =w=
could we get some more feminine faces please
I desire a Horse head at prestige 100. plz
I would also like a backpack that allows me to carry more pistol ammo than primary ammo, so I can have their role switched and have my secondary be my primary and my primary be my secondary.
The outfit camos (especially Russian ones) could use some touching up. Many of them are waaaay too bright which kind of defeats the purpose of being camo. Not saying they need to be able blend in perfectly with the surroundings, but they at least shouldn't be so bright that you obviously stand out with some of the patterns. Also, some of the patterns themselves just kind of look.... bad (again, mainly the Russian side).
I think that it's slightly too difficult to click on the small areas of the body to open their sub-menus. It would be better if everything was laid out as bars on the side or something.
Being able to freely rotate the character would also be massively appreciated.
Finally, clicking to different classes instead of having to back out each time while already in the character menu would be 👌🔥💯
I'd like to be able to have representation and have the ability to choose a female model pls ❤️
I want girl character just because i like girl
Tbh, i couldn't say much about character customisation, though, every class except medic looks very identical, an Obvious detail to each character would help for recognising which character is which
Or just change the blue dot into the respective class so we can know which class is which
Would be great for more accessories/customization to make your character feels more personalized, not too much to the point is unrealistic
But add like helicopter helmet, unique night vision goggles (unusable except in night map)
Different color of armors and other accessories
I think having more camo options would be nice, since you don't really get anything until level 100. As a whole, adding more unlockable cosmetics would be very nice. Beyond that, the US default green camo is way too easy to mistake for the RU digiflora. The "multicam" for the US, but toned more green (think multicam tropic), would make for a much more team distinct look as the default.
add ushanka hat for russian side please
Option(or just by default) to show my clan logo somewhere, such as shoulder or chest
Also apply my clan logo on some pre defined position on my gun too
Character / Loadout customisation from main menu.
I already started a feedback thread about this on day 1 of the game launching, and it currently has over 300+ upvotes in support of it. People clearly want this.
[edit] Thanks for locking my thread and hiding it right after I mentioned it. I guess feedback and QOL suggestions AREN'T a priority right now. But glad to know Twitch skins are more important than improving the quality of the game.
I would love to be able to rotate the character when customizing them. Sometimes is hard to see what’s being changed. Especially for belts.
I would also love to see more non helmet hats added like cowboy hats and ushankas and such. It would be neat.
Unpopular opinion: I want more in-depth customization. I wanna be able to mix & match clothing options. Be able to combine a cap, goggles, and bandanna like the promo art. Make a headgear, eyewear, and face cover category. Add more shirts, pants, gloves, shoes, the whole closet.
Just turn the game into BattleDrip Remastered at this point.
Edit: Apparently that cap+goggle+bandanna headgear is exlusive to Russian squad leaders, still want indepth customization though.
based
I'd like more options for armors with different stats.
Sometimes I don't need +4 mags but I'd gladly trade +2 for like an extra throwable or a touch more movement speed.
EDIT: including backpacks/belts
Minmodels 1 plz
not just armors like backpacks and belts
Sorry, I thought that was implied.
Yes.
More options for more grenades/more secondary ammo/etc etc. would love to see new stat options
for lack of a more suitable feedback post, ill post here:
option to switch between left and right viewmodel
Customization should carry to the other faction. Right now If you change stuff on US and next round you land ob RU the changes are not kept.
yeah they’re separate loadouts for some reason
Ik these two things were said already, but-
Being able to rotate your character in customization.
Loadout slots 3 or 4 per class
I think this game would be better if the character customisation was similar to the roblox game "Black Hawk Rescue Mission 5".
Some more full face helmets (were the face is covered) and/or helmets with the goggles down would be nice
In BRM5 you can change your vest and the individual pouches in your vest.
It's similar to the character customization system from Ground Branch but a bit more simple
tf a Roblox game has better customisation than a Roblox-inspired game
That most likely because BBR has other features.
BRM5 can't have 127vs127, things like that.
Ofc I never played that game so idk what else it has in comparison lol
BBR Gameplay is first
Other aspects are kinda second
such as customisation and progression
so, not a suprise for me
Please give save slots for character/weapon customisation!
Gameplay first? Please.
They've spent more time on skins and map reworks that didn't need to happen. But a simple Vector nerf took 8 weeks?
Some helmets and armor are still shared between classes, would be nice if everything was class unique so identificating a enemy player class is as straight forward as possible.
Even small tweaks in color could help
Apparently you lose all your unlocked camos at prestige? That kinda sucks only getting to use the lvl200 black camo for a short time before resetting.
-I think all non-stat effecting customization should be on its own option. Instead of being attached to the important stuff like helmet backpack, (What I mean is its own white circle in the character menu, a 4th one just for face, uniform, skin, etc) would make changing loadouts a bit more fluid I think
I think armor is a really great mechanic both for overall game balance and for customizing your character to fit your playstyle. I do think it would be nice to have a way to replenish damaged armor, though. That would do a lot to help make armor in general a more meaningful choice.
i'm mentioning the 7 years of development being focused on gameplay, not cosmetics
nerf and buffs are post release changes
map reworks aswell, and tbh, as broken as it was, Kriss wasn't that broken of a gun, it is strong, but it didn't make the game unplayable
y'all just exageratting the effect of vector
and for the map reworks, they have the data, so, wouldn't say it was not needed to happen
Body armour and bags should not affect aim speed at all, vice versa for helmets. To compensate heavier armour would give a little more walkspeed penalties
I dont think this is the correct place but i think a grenadier vest/bag for the support would be interesting
perhaps add the ability to auto-change camo on maps of your choice, both for guns and character.
Oooh, I like having a preselected camo
It’s probably been said before but a cool slot for customization in game could be gloves similar to CSGO. Could be obtained through levels or a prestige reward that stays despite faction. Or I know there an achievement tab that’s probably in the works, plenty of ways to work it in.
Besides that just more stuff in general added onto the base which I’m assuming is coming. I’m almost 200 and I feel like character camos are a little spread out especially if you lose them again upon prestige-ing.
Edit: Balaclava black or white option for snowy maps and more face “camo”/paint options
Wishlist
Main menu loadout menu
as a side note I feel like every faction look should be unique and decently unique per class (So example a medic should be easily identifiable, in other words more like BF1 than BF5) for battlefield clarity (for both friend & foe, I want to be able to look at a guy & go "He is a support ,that guy is a medic")
Belt options to give more primary ammo/bandages/gadgets/grenades to customize loadout some more
I really want a sniper rifle that has high damage but the slowest velocity ever, I think that would be a ton of fun.
umm... this is character customisation feedback section, sir 
You already can tell except there's a problem with your examples.
Youre not gonna see supports, they haven't made it to the battlefield yet they're too slow.
And the medic already ran past you onto the front lines after healing themselves.
However youre never gonna see recons, they had no intention of joining the battle anyway.
Honestly, if anything, the factions should have more visible and different looking armor / look to differentiate between US and RU
I agree with this. I've been caught off guard by players that have a friendly marker above their head, only to be killed by them, and the friendly marker happened to be behind them.
I can barely tell the difference between the uniforms.
Maybe add a few subtle coloured/glowing parts to player uniforms. Red for enemy, blue for friendly. Not a big bright glow, but something noticeable that you can tell straight away if you're looking at an enemy, even if they have a friendly marker above their head.
Maybe replace the nation flags on shoulders to red/blue.
imo they just have to model different helmets if possible, and use the actual camos that the factions use irl
I know some (probably not all) of the camos are actual nation camouflages, and the helmets are different for both factions. I can see the difference in the character menus, but I can't notice it when I'm in game and have 0.2 seconds to react to something I see.
This is why I suggest team glow.
Same here lol
The indicator is beyond them, it just happens to aline for a second. It can be rough when they lay down in a pile of bodies
They do have glowing bits already, but there are times it's hard to tell, especially with the medics red top helmet.
Oops
is okay sir! there's a forum special for sniper rifles in the same feedback channel!
👨💻
nice joke lol ; also a tip use your pistol to run faster as a support
It might be somewhat off topic but I would like to see more factions. Like the European Union or China.
Or even India
If I recall correctly, they mentioned eventually adding other factions 🤔
There is a raised visor exo helmet (at least on RU) that I think may be useless? I equipped it and noticed myself getting 1shot by snipers again. Why is it an exo helmet if it doesnt offer the face protection?
there isnt its a heavy helmet not Exo
same stats as exo helms
weird, i looked and didnt see it
It seems to me that the game needs to add an indication of the fact that your helmet is broken
a hotkey to slam your gun against your head. if it tings, your skull cage is still there, if you flinch, it gone
we should be able to see the actual move speed modifiers of all our gear, could just be in a single value representing the final modifier to run speed. It would also be nice to actually know what formula is used to determine it
Also I would LOVE if your character showed **all **their gear on them. But I get that would take a ton of modelling work.
Still seeing a nade trophy on someone's backpack, an lmg in a sling when theyre healing themselves. would be fun
primary guns on slings would definitely be a nice touch
Or just on the side of the backpack like pubg.
They should turn that altyn into a universal helmet, it drippy af
Yeah that helmet goes insanely hard. Id love to wear it on assault
I think they should just make a new customization system similar to Ground Branch, it would be cool to mix and match different helmets and vests
I don't really think we need crazy customization, but I would like a few more gear color options. I loved BF3's Spec Ops black soldier camo.
I love to play with enginner without body armor and helmet, just that I wanted to share my positive vibes about this 
We should have animated skins on the gun that move, this would make grinding for the skins way more cooler. Definitely should be after prestige 1 or more as the grind would actually be worth something other than the same old skins that look boring.
All classes should have the same base move speed.
Any increases or decreases in move speed should be reflected in their equipment and not as hidden stats.
pretty sure that is the case
I did testing and initially that very much did not seem to be the case
I am doing more testing right now to see how/where I was either mistaken or if in fact something somewhere is actually bugged.
So what broke the rules so far out of curiousity?
I don't know
Initially through my testing it seemed that support just ran inherently slower, and engi/medic ran inherently faster.
Though through a test that somebody else suggested, in that specific instance, engi and support ran at matching speeds, which doesn't make sense with my initial testing.
So I'm now going back through and retesting to see if I somehow messed up all of my testing/data or if something somewhere is actually bugged
Did you account for the gun you had out as well?
Yes
so they had same speed debuffs on armor & same for weapon to just clarify?
yes, or as close as was possible
OKAY
So
I was wrong AND my data was messed up
But I know why now
So initially I thought that the classes had more or less inherent move speed. I was wrong
The classes have the same base move speed.
But I know how the movespeed actually works now.
Armor/backpack/helmets has a run speed stat, I couldn't get perfect matches with everyone but I was able to get close enough to guesstimate what the results should be and the results were within expected values.
I redid all my 1000m runs in the shooting range.
What I found was actually this:
Your armor has the biggest impact on your run speed.
Then BOTH of your guns. Your primary AND your secondary.
Then I think this is the funky part.
Your gun in hand with its attachments matters
But only the base run speed of your holstered gun.
The attachments on your holstered gun have no seeming impact on your run speed
So you could have a drum mag mg36 holstered and you would run the same speed as if you had the normal mag mg36 holstered instead.
More skin tones + ability to use every skin tone on every class (for some fucking reason skin tones are class specific?????) Female body type and hairstyles/faces would be a welcome change as well
The game should display our walk/run speed somewhere on the loadout/character screen as well as our walk/run speed with our primary and with our secondary.
Math is hard yo and I don't want to bust out the spread sheet to calculate that stuff
||even though I kind of already did||
Welcome to being a Warframe playing figuring out the math behind damage (For reference of that ; Base damage x (base damage boosting sources) x (Elemental effects) x etc
Skyblock damage calculation
I want to do some wacky stuff, my character absolutely covered in mags (not usuable)
kinda like this or? (minus the green space magic bits)
yea
Would be nice to see on-screen notifications for unlocking customization options, just as we do for weapons now.
Would certainly help show a lot of people that they can actually customize their character.
"blonde" or "white" or whatever the hair color is, dont go well with the white skin options imo. Their saturation and brightness is way too similar to the skin tone making the hair "seemingly" dissapear.
Would like some more variety when it comes to armors.
For example, on assault, there should be light armor that has 0 explosives, but more bandaids, or a ranger armor that's similar - more ammo, more bandaids, but no extra or less explosives.
There are currently a lot of armors in each category which have the same stats, but different looks.
Could also do something with belts and backpack.
I would love to be able to give up all explosives and have light armor with extra ammo and bandaids, for example.
I would also like some "no helmet" options on Russia side which cover the face. American sides have a few options but not Russians.
Lastly, there are a couple of camos which look too much like the enemy teams default armor. These should be a changed a slight but to make the two teams a hit more distinct.
Engineer is the only one with a special type of belt, the "tool belt".
So here is one belt type suggestion:
Gunslinger belt - faster pistol equip speed
Would like to see more kit variation that impacts gear. Explosive armour options, and a couple save slots for class loadouts / gear
explosive armour? What do you mean by that?
I assume +X to grenades & such
actually it would be kinda funny if there was a c4 belt or something that made you have way less magazines than normal but you automatically blew up when you died
please god no
Cope
the amount of people who can't even use "cope" right is funny af
looks like you’ll just have to cope with incorrect usage of the word… maybe you could even try seething over it
COD4 Martyrdom is coming back
Can we get more BarbieBit? I want gas masks on engineers, like the Russian engineer in BF3.
Reason: drip 
this would be AWESOME
suicide c4 but with even less effort\
I will continue to use it wrong. Cope.
There was a game I played a few years ago (name escapes me now) that basically had this and it was essentially like junkrat dying on HotS. It got to the point where if you killed ANYONE on that game you sprinted away as fast as you could. 😂
Lmao
I do want to see some armor increase other stats like secondary ammo and bandages. It would be nice. It might be too complicated but add armor that has stat boosts.
Like faster equip speed for side arms. Damage reduction for explosives. Like eod type armor. But I feel it might get too complicated.
I feel like the belts could handle secondary things, such as a quick draw holster or additional magazine slots. I don't believe the belts do anything at the moment.
Engineer is the only one with a unique belt option other than "normal belt"
I tried to check if someone already said this, but I'm not reading the whole thing.
I just want face paints other than green, I like to carefully pick my weapons camouflage for my weapon and my uniform, and it feel so weird that if I'm playing a desert map it's either no face paint, or a really dark/green facepaint that ruins my whole camouflage
It doesn't need to be complicated, just make it match your uniform's colors.
They should do armour skins for content creators!
like they did for guns but for armours instead
would love to see an old school halo reach style of customisation with each armour piece and their respective stats being a base customisation piece with the option to have different attachments to the equipment for the gear being worn for example a plate carrier with the addition of pouches or other additions and helmets with masks, headphones, helmet bands insignia goggles and other additions to armour as well as the camouflages you earn different patterns like digital patterns or BDU for examples giving each person a more unique feel and look for their equipment present with their progression or rank in game as well as accomplishments and challenges they’ve gone through.
the halopedia for halo reach armour customisation has a breakdown of all the helmets and each of their attachments as well as the chest pieces and each variant on them as well
i would send links but the feedback channels don’t allow them
each of the gear pieces could have different effects on the armours in reference to the gear you can hold or instead the gear different base gear pieces could make the difference with what your can hold in your kit and the customisation just acts as expression of customisation and personal preference
too much risk of seeing silly characters around the map and/or perfect camouflage to play in a specific spot, so nah, guns it's enough
Not armour so much
Just small part of helmet or backpack
And it would be restrained so nothing crazy
as long as we don't get mario helmets or anything silly it could be ok.
And specially nothing that help them to hide better, since those skins would be restricted to a few players. It has to be a disadvantage over normal uniforms, you want your own cool thing? sure, but you are at a disadvantage over people that choose to blend with the map.
Personally I just want the ability to always be able to go "That guy is a X Faction and is X Class" (So Say Russian Support, and USA Recon)
that's a huge point against custom uniforms that I haven't think about.
specially since you can't always relay on the little triangule over ally's heads.
but we have an unreleased maid catboy costume is that ok?
that would honestly suck.
say what you want about the game's graphics and style, but when I'm playing I'm in war, I don't se roblox soldiers, I see people fighting for their life. Something like that would ruin the immersion.
I am just always a case of "I'll like different factions to have a unique and idenifyable look" for that reason (Plus if a mode ever features FF, the whole if unsure shoot rule won't be very useful)
i can't see why they wouldn't obviously they would be able to test each combination of armours and tweak them however they need but i think a more fine level detailing of the armours and customization would look better than having the clone armies go head to head every game you play. the customisation they have now is impressive but i barely ever notice any differences to team or opposing equipment besides maybe they have a hat opposed to a helmet or a bigger backpack
Militaries aren’t generally known for valuing individualism and independent expression as priorities
One could say the opposite is true
we are playing a low poly shooter not a milsim
I don’t see why the graphics matter. People keep bringing this up and it’s weird imo.
The game will have a milsim mode soon, but the game is generally supposed to have some kind of realistic warfare feel to it as it was originally designed purely as a milsim
are you trying to argue against having more character customisation in game?
More customisation is fine as long as it fits within the theme
Lots of the weapon skins are already too much imo
yeah the limited edition twitch rival skin i think is cool but its too much
like i the crystal growing out of it, it just doesnt fit the theme
it’s not arma they games isn’t meant to be some ultra realistic military shooter
yeah doesnt need to like the cusomization right?
fak the spelling
I wish I could pick and choose accessories though
Goggles, earpro, lights, pouch configuration... Nothing insane, but like it'd be cool, y'know?
what i was talking about before but yeah would be cool to have another layer of personalisation for your characters
it sort of is, the dev had to change it for popularity
Rex, there is a case to be made to have factions keep a theme/ look different to each other to help in identifying targets (Works on both arcade & milsims, look at cod4 both teams had a unique set of looks to differ them)
Unlock maid skin armour at prestige 3 would be a massive way to encourage prestigeing but the maid armour has 0 health normal magazines and slow run speed so if you want to use it you will have downsides- we can’t have everyone running around as maid
Would
?
I SHALL BE THE PRETTIEST PRINCESS OF ALL THE LAND,HERE AFTER!
lol
Janitor Uniform
Maid Uniform
Two Piece Suit
even then different both Russia and US have different equipment they could use to keep the difference along with the teams own camouflages
in some ways yes
but in this game a Russian can use a M4, M249 saw or so on, while the US is using a mix of AK variants, a gas tiger they nabbed, BTR and so on
I feel the uniforms & such should be very much unique to help with this
aye. perhaps reduce camo options to just four per map-palette; two that are in-line with that map-palettes theme, the black camo we already have available, and one of the white/light camos we already have available. That way, you still options and can pick from either two climate-specific camos, a black camo, or a white camo, but you only have to remember 4 camos to be able to ID your targets from their camo
the camouflages are already unique to each faction aside from the lvl 200 all black as well as the armours and equipment adding some extra depth and customisation to the gear within the factions theme of equipment is well possible
Desperately want a straight drop style Airborne Parachute! 💪
Got to level 150 and realized RU unlocks two camos that are completely identical, which is incredibly lame. The US equivalents are also pretty bad, essentially being the same patterns with slightly different coloration and are both incredibly ugly. Really disappointing grind for those.
sadly, while it's harder to grind the higher level you are, the stuff you unlock in those higher levels aren't better/prettier.
I already have the best guns, and the best cammos, I don't see any reason to keep grinding. It was a real boomer unlocking the last sniper to see it's just way worse than the previous one.
its not MMORPG, if you are better player you could challenge youself to play with worse weapon
The main issue is that the best weapons in the game are utterly broken compared to pretty much everything else. It's a pretty serious capability gap that can be and often is completely unenjoyable when you get routinely stomped even in your ideal engagements.
yeah, go ahead and play with your eyes closed since you want to ''challenge yourself''
The default camos need to be more different. Identifying friend or foe in CQC is impossible because there's no distinguishing features unless someone picks one of the progression camos
yeah go ahead and sing up for real war.... dude when every weapon is super, non is
Killer Bean skin. That is all.
Chicken skin
Not in a furry way (burn them)
But like you can be a minecraft chicken
skin colors should be available to all classes and teams (they arent rn which is extremely weird)
the only skin colors you should need to unlock are the camo ones
like why do i need to grind xp to be able to be black
thats messed up af
and the fact that certain teams and classes dont even have the option
like idgaf that in real life their are not a lot of black people in ru, its a fucking video game
Allow us to use the camos and model changed for weapons that have it. I love the mp5 that has the sling but I should also be able to over lay a normal camo on top of that while keeping the unique model look.
Character camos should be distinctive between teams. Devs, please don't do the Planetside thing where wearing bright pink makes you less likely to be shot by the enemy team.
Whats up with the patreon backer helmet on the recon thats basically unspottable for a casual player
this is a zoomed in picture
its basically the size of my crosshair
and i hit him 7 times and he only took body shots
Stealth P2W confirmed??!?!!?! 
For the customization menu, can type of armor, backpack, and helmet get a dropdown or something? Like, you click chest armor, then there are 4 types to pick from (light, med, heavy, ranger/exo) that have all the armors that fit that type listed under each.
So there would be one drop down for armor type, then a second one for the cosmetic option rather than them being in one large list that isn't necessarily organized 100%.
It would also make it clear what kinds of armor each fall under. You could even put ranger armor under medium if you wanted to classify it that way, or categorize it under its own special category like exo.
I feel like Heavy-tier Helmets should be accessible to the Assault class rather than being Support exclusive, especially considering Assault can already wear Heavy-tier Vests. Supports would still retain their Exo armor for if you want to be as tanky as possible.
Rn the class meant to be the versatile frontline fighter is still arguably inferior in that role as the Medic, only edging out in access to DMRs (Which is cool but not a dealbreaker), sledgehammers/picks and grappling hooks.
No real reason why not, I doubt many would use heavy helmets though.
I think more gadgets would solve the problem as well. But I'm 100% down for more armor options for assault
I always thought it sucked.
It's a big black spot. move at all and you're kinda noticeable.
at ranges where it's not, the other helmets work just as well.
I think the character customization tab should be merged with the gun customization tab, that would make the UI easier to navigate through. Something like similar to the loadout customization menu from ground branch would be nice to see.
It would be cool if Backpacks and Chest armor would give you extra magazines that are not designated.
This means that you can assign magazines to secondary or primary magazines. You basically have a pool of magazines and you can decide whether you assign it pistols or primary weapons.
You could make that primary costs 2 magazine slots and pistol only 1. But I don't want to go into detail because it's just a concept.
I heard all these suggestions will be added once the BitBux™ Store is added!
What's this about rank 200 camo being moved to prestige 1?
effectively they are moving it so you get perm access to it
rather than only at rank 200
I hear that the character customization screen has been a problem because a surprising amount of people don't use it.
Potential solutions: change name to "Armor and cosmetics," or roll the armor choices into the loadout system somehow.
It might be easier to realize different armors do something if you have a "stat summary" on the customization screen (for the total changes to you char the armor is making) before you click into a particular piece.
That'd also just make it easier to use.
Also, when you click into a specific piece of armor, pressing ESC shouldn't take you back a whole MENU, it should zoom out back to the default view of the customization screen first.
Oh hey, make it so we can rotate the guy in the character customization screen. If you already can, please put an obvious instruction on the screen for how for dummies like me
yep. pretty much gold, the entire last few days of this thread
ive seen a few triple-digit levels that didnt know the character customisation either a) existed, or b) did anything beyond aesthetics
and the current character customisation menu really needs work
cant rotate, so you often cant tell the difference between belts, some uniforms, skins, etc
and pressing escape just takes you out of the menu outright. its a frustrating system pretty much all across the board
THIS for all menus
I hate not being able to hit a key on my keyboard to back out to the guns from an attachement or the customziation menu for the characters. It's infuriatin'.
yep. it makes customisation of anything a fucking chore until you smash this games asinine menu navigation key-system deep into your brain
it wasnt rare for me to just say "fuck it" and spawn in as-is when i was still learning that particular muscle memory
Oh yeah I forgot that escape takes you out of weapon stuff entirely too
That should definitely change.
Any chance of the old patreon stuff being made available some other way?
just gonna put out a controversial idea here; since its stuff that already exists; let us buy them individually maybe? would be "microtransactions", but on the basis that the players want to buy them, not that the devs want the players to buy them per se
not saying thats necessarily what I want, but this is the place for suggestions and feedback of all types so I thought Id stir the pot a bit
S
i think you mean L
I think I randomly replied accidentally
so thats two Ls with one stone!
Rock & stone?
will break my bones
Did I hear a rock and stone
switch heavy and ranger armour level requirements for medic pls. its goofy that i have to reach level 140 to get good survivability (armour-wise) on medic
When you prestige you shouldn’t lose your character customizations, just annoying, don’t mind unlocking the weapons but having to equip everything again is gimmicky
aye. even the first time around, waiting to unlock character gear was not fun in the way unlocking new weapons was exciting. it was just a bit of a bore
they should be permanent unlocks after the first unlock
yes
For sure, I don’t mind unlocking guns over the levels, forces you to use everything and expand your arsenal, the gear is silly though haha
Plus, you want to look bad ass all the time lol
not even that. i just like running heavy medic because thats not my run and gun class, so more armour and mags means more betterer
out of match loadout customization
Player collision when
Little quirk.
I noticed the customized character menu will react to ingame lightning like on District. not sure if on purpose but very neat
@forest widget hollow knight !
I'd love some more facepaint customization options
It would be cool if we could get customisation options that show our clan emblem on them
Swap the US rank 120 camo (vomit camo) for M81 woodland
Swap the RU rank 120 camo for A-tacs FG/AU
Make it so there are actually nvgs on the helmets
and they go up and down depending if you have them on
or not
It would be cool if this game had different types of NVGs with different stats
You'll just end up with people complaining about night maps but in different colors lmao
I'd rather them just add those player camos alongside pre-existing ones.
RUS needs cooler player camos btw, might just be me though.
Need ponchos for those rain maps.
Agree
Umbrella gadget
Freddy fazbear skin, wanna be fazbear being deployed by a heli into wakistan 😎
FUCKYEA
Hiding in the woods on knight waki with my hammer
Add a universal version of this helmet with the "normal helmet" stats
it can't cover the face if it's to be a normal helmet
The mask doesn't need to have a hitbox
also needs to be identifiable that it doesn't
not to mention, that is, visually speaking, very clearly an exo helm. its about as "hard-ass machine-gunner" as you can get lol
Is there a reason the medics heavy chest rig is locked at 150 rank (or was it changed to 140)
Oki is the reason, probably. as far as actually being a combat medic, it makes sense to me to have the heavy armour unlock super early, and have the ranger armour be the level 140 unlock. but thats not how that class plays in reality 
(thinks of that old smoke weed every day audio clip)
I think the issue with that is that it's not super duper noticeable in the heat of things
maybe to snipers?
but I guess you could like, remove the cheek guards and have it like some sort of weird inverted spartan helmet?
some thoughts:
Add attachments to armor?
Helmets can fit 1 attachment. This consists of a thermal imager, a ballistic faceshield, anti flash goggles, and scrim.
Thermal Imager works like NVGs with thermal scope tier viewing area. It simplifies detection of the enemy and has no battery life, but muzzle flash, lasers, or bright lights can blind it. Additionally, it's not quite as effective as the thermal scope, so enemy signatures won't show up as far away.
Like the NVGs, it also disables the use of scopes.
Ballistic faceshields are exclusive to assault and support. They provide a small amount of protection to the face, but restrict vision and slows down aiming speed. As well, while the visor is folded down it penalizes accuracy.
When disengaged, the aimspeed penalty remains.
Antiflash goggles reduce the effects of flashbangs and protect from the glare effect of flashlights. That's it. On the plus side, no downsides!
Scrim is local foliage or some other map dependent camo equipment. It makes you harder to spot, but it's really only for visual detection. It is also destroyed with the helmet.
That would reduce most of the visual clutter on the character customization tab
This sounds very fun and good
Select helmet type
Click cosmetics on helmet or attachments
choose 1 attachie and whatever tacticoolisms you qant
armor has two slots
Materials and Configuration
materials affects the armor vest's durability and protective characteristics. configuration allows you to add additional armor pieces or modify how the rigging works.
yeah, overcomplicated
Don't see how that would improve on the current approach
shear thickening reduces armor durability by one level but allows it to regenerate over time. enhanced materials improves durability by one level but also decreases movement speed by one level.
frag liner reduces explosive damage, but increases aim down sights time and slowdown.
Pick one of 3-4 helmet types.
None, Light, Medium, Heavy.
Pick an attachment, then customize to your heart's content. Literally less complicated than call of duty's weapons customization at this rate
you did also just mention materials and configuration stuff as well
but that is more complex than it is now
what is the reason?
there needs to be strong justification to warrant complication
right now it sounds like it wouldn't really change anything
The materials would be the type of armor plate (For example: Kevlar, Ceramic and Steel)
each one would have different stats for different play styles
from their previous descriptions it sounded like they were just better in certain cases
which just adds more rng and feature bloat
so I am against the idea
no
it sounds more complicated than it is
the idea is to reduce the clutter of helmet variants and let you customize how you want instead of waiting five million levels for the one you want to wear
ideally some of this would come out with other content
especially the armor durability modifications, which would ideally come with armor repair gadgets?
again, they're supposed to have a niche, but that's it
...also where does RNG come into this?
RNG might not the the right word but I haven’t thought of a better one yet
That was in response to the idea of armour materials
RNG in terms of what armour / weapon the enemy is using. As these cannot be reasonably predicted to any real extent, fights would be weighted by luck in what gun/armour your opponent happens to be using. Right now there is almost nothing in terms of counters in this game, but these ideas to an extent would create them
I get the concept, but I'd disagree
The game already remains a game of RNG. How someone moves as you shoot at them, if someone's aiming at you, what armor they wear, what attachments they have...
There's always luck in every fight. Good tactics can minimize this, but...
Doesn't matter. We should attempt to improve it and not allow it to get worse.
Two of those come down to skill, which doesn't really count, and most people agree armour isn't a big advantage (though I do think armour has more RNG in it than it should do, as it stands)
The game is inherently inconsistent. I'd argue that skill in this game is less knowing how to shoot and more being able to coordinate and minimize chance.
Largescale battle shooter like Battlebit will only have ability to click on heads take you so far.
Matchups are uneven, inherently. Do your best to swing the odds towards your favor.
Games put too much emphasis on being able to shoot on target. A game like this should put more weight on positioning, timing, and coordination.
I personally don't disagree with any of that specifically. However using this to justify randomness in games seems absurd to me, it is not relevant
Would be cool if you got a new character ammo each prestige so that you can see how sweaty the person coming at you is
Don’t know if it’s been mentioned here but it’d be cool to be able to spin the character in the customization screen like you can spin the weapons to look at the back and stuff
factss
Why on earth is the heavy chest armor locked at 150 rank
All chest armor variants - light, medium and heavy should all be unlockable within rank 15 or 20 max
Cosmetically different ones can keep their ranked unlock
Poor new players that want to experiment with all of the armors and arguably is at a disadvantage without heavy armor.
REAL.
...that said iirc assault begins with heavy armor
so maybe it's a semi intended concept?
Why should I need 2k kills on a gun to even get a decent skin? It should be more like 300 kills nets you a good skin instead of how it is now with the 800 to 1500 range. I think players would appreciate the novelty of leveling them more if it had a tighter gap for kills required. I don't think the devs understand how long it takes to upgrade these skins for each weapon individually, as a mag might only net you 2-4 kills on a SMG or AR.
”Give me everything in few hours because i have no patience >:(”
Something I allways wanted in every shooter but never got where completely custom weapon paintjobs/skins. You have them in almost ever racing game (Forza, GranTurismo, NeedForSpeed) but never in a shooter where it would make so much sense. You can literally paint every pixel of the car individually in those games. If you also create a community library for them with a like system I would literally fall on my knees in front of you
Might I suggest the 1999 Marine Corps MOUT experimental camoflauge as an option for a character camo?
I think the T-block pattern would look good in the game's visual style
turn the vip russian camo to A-tacs FG
Gloves. Please add gloves to the uniforms. Even if the tips of the nubs are just blacked out. I beg you.
These meat claws will give you nightmares though (Credit: Joetastic)
That's so cursed
the latest of many sam hyde memes, uploaded because I couldn't find it on youtube without the shitty vertical format
Why all my twitch edition skins are gone?
most twitch drops are currently not available. as far as im aware, there is no specific time we expect that to be fixed
while im at it, i would very much like Oki to be made aware that the Supporter Pack DLC white skin for the AUG is not available in game. Not like "its locked even though I own it". Its not even on the list.
would be cool to save character's customization after prestiging.
now you just need to waste some time to change skin color/face/etc, not saying not all skins are available from the get-go.
this is probably one of the weirdest things so far.
aye. its a major pain in the ass to have to go through every prestige for such a minor game feature. im very confident that my current characters arent all exactly the same as they were before my first prestige, since ive probably forgotten something somewhere. hardly game-breaking, but definitely annoying considering the charm of the character and gun customisation is one of BBRs stronger traits
Please
it also kinda bothers me why you need to unlock armor skins (and face skins etc) cuz... I dunno, they differ for a very little while and it's not like camo color
camo color, tho, in my opinion, should also be either available from the get go, or unlocked once and for all
it's just looks like an unnecessary restriction
I think a lot of the stuff within the character screen should be lower level. If you're a support player and you want to play with normal armor instead of exo, good luck lmao.
at least heavy should be available from to support from the beginning, imo
but then, ranger armor for snipers (?) is unlocked at some stupid level, 140 or 150
and when you start, you have ssg with 3 mags, 30 shots total?
that's ridiculous
You get normal armor pretty quick which gives you 7 mags
But yeah honestly if it were up to me I wouldn't lock anything in character behind levels
aye, 100% agree. its frustrating for new players, its frustrating for players who cant play often, its frustrating every single time a player prestiges, and it adds absolutely nothing to the game while only serving to limit your playstyle options. maybe one or two of the clothing camo options, but thats it. everything else? absolutely no reason for any of it to be locked behind level reqs