#Spotting - Feedback
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Heyo first! spotting is kinda shit and needs a good looking at. heres my pitch. Ever time someone pings an enemy on the map, it should show up as a run icon from their last position not follow them but just mark their last known location. meaning people can (IF THEY ACTUALLY PAY ATTENTION) act as their own UAV and find out where the enemy is heading.
Spotting should give some sort of xp bonus. Perhaps if the one you spotted gets killed you get some spotting assist points?
recon should get xp bonus for spotting and special binos type that gives more spotting options which have the ability to track for a limited amount of time
The spotting/marker system is super hard to balance imo. I've only seen it heavily abused once in ~400 hours. It was in 127v127 and being spammed by a huge chunk of the server. It was mildly annoying to deal with. It could be changed to how battlefield handles their spotting, but it's a blessing and a curse being able to spam the spot button and mark with a red indicator where a player is even if you didn't see them.
Probably would be best to do some sort of hybrid between the two. Like allowing only people in your squad to see the players you spot.
cooldown to spot once every 5 seconds
Uh... internet im sorry to say but Im not sure that was the whole server doing that. I think that might have been one of your squad mates with the spot button active on a scroll wheel up or down. I think the spotting is only visible to your squad mates not the rest of your team if i remember okis words correctly.
also when recon spots i know I'm rubbing it in but just give 25xp if you ping enemy and 50xp if you ping a vehicle
For the spotting to be better, the UI and how spotting works would need to be completely overhauled.
If I have to copy a ping or spotting system from any games, it would probably be Apex Legends. Say what you want about the game, but it has the best implementation of the spotting system to date with some good QoL additions.
Currently, the woes of using the current spotting system is:
- Feels inconsistent to use, sometimes the marker will appear and sometimes won't.
- There is a bit of delay before the marker appears.
- Lack of any audio feedback (if any)
- Marker doesn't change in size or opacity, making it harder to convey distance.
also recon should have binos option which lets you spot globally
so you can highlight someone and everyone can see it
this will make recon have much more utility that your team can directly experience
Oh really? Damn. I thought the entire team saw your markers? I'm like 90% sure that at least spotting vehicles is shown to the whole team.
vics show globally, but pings on enemys are squad from my memory.
Uhhhhhhhhhh why the fuck can you still see the spot marks after smoke out? What's the point of smoke then?
Spotting binoculars is a cool idea. Just depends on how arcade shootery/mil simmy they want to take it.
when using binos also it would be helpful to have a pre-written text options for spotting. So like, on recon binos only you could ping a message such as "sniper here" or "vehicle" or "enemy" or "go here".
Like i said above, using a last known marker thats global on the map wont make smoke useless.
yeah exactly, something like Squad
likewise for binos give a better layout than current ping. When binos equiped mouse1 for ping, mouse2 to cycle through your text options
it doesn't diminish the point of smoke + still let friendlies to have a clue
Also personally I want binos to be a dedicated recon gadget that can be accessed by pressing the alt key
thermal bino will be cool
3d spoting of vehicles should not exists in this game. You can't sopt 3d infantry, only vehilce. It makes me curious why?
This mechanic basicly grants whole nemy team a wall hack, allowing them to see vehicle position and movements without any counterplay. You just need to cliks a button once to give everyone in your tea., a wallhack for like 10 seconds
for Squad Leader only
If they decide to keep the leader class it'd be cool to give them a specialized spotting setup. Like maybe they can do global markers whereas regular players cant.
"vehicle meta"
this is getting off topic but I kind of want there to be essentially 'regular binos', 'recon only binos' and 'leader binos'. And you have different attatchments for them, like you can choose between thermal/longer range zoom. Range zoom, or night vision. etc.
Thermal binoculars would be cool if it weren't for the fact that thermal in this game is fucking awful lol.
eh thermal is fine
I think it's well balanced
mfw infantry has more spotting capabilities than a vehicle:
Have you used the thermal scope my dude? Its on like a 15hz refresh rate and it is nearly impossible to aim for the head with it.
not really, it's not black and white like spotter's thermal, just reshaded shit with glowing enemies which is annoying to see sometimes (Isle for example)
Also it doesn't see through smoke lol
Yes I did, that thing is goated at night
This is from a game called Hell Let Loose, it has a pretty good spotting system where a squad leader must mark objects to relay information to other players.
I'm not saying add a marking system as advanced and complicated as HLL, but I would like a system where we can select markers from a wheel (picture on the left) and a way we can right click anywhere on the map and use the same markers. (picture on the right) This would be very helpful for relaying information (especially letting us mark things from the map.
if you buff thermal you'll run into the problem that everyone will use it without any large particular downsides
I think Oki underestimates us quite a lot, we get lots of features removed just because he thinks it's "too complicated"
because it's basically free aimbot
you don't understand i once microwaved a plastic jar of mayonaise
what? Um no it's control stats reduction is already enough to discourage people to stop using it
Honestly. vic should have Simtac and Daps on them If you fire an RPG at a tank the whole crew should know exactly who fired it and from how far. Plus APS Will lessen the blows from incoming RPGs and tank rounds. So tanks would have to switch to APCR round to fight them off topic tho. vics should have the same last known position on the map as the infantry from my suggestion.
+1 to having the circle menu for ping options though. Regardless with whatever balance they choose to do, the circle menu has become a staple of modern shooters. Only problem is that the build menu is currently the same button bind by default lmao.
ye Oki will say it's too OP
I'm only running 60hz monitor but I never had an issue. It's nothing compared to trying to control a long range scope lol
which is not btw
no I'm not saying anything about the refresh rate?
Im well aware. What Oki finds OP is normal game play stuff in other games i feel.
On my 165hz monitor I hate using it.
Feels like absolute shit.
I run the quality of thermal fine but the rendering is shit
make the thermal smear instead of low fps
No I'm saying that because I use low refresh rate monitor and am used to a lower refresh rate compared to a 144hz monitor for instance, I don't see a difference as much as other people
There should probably be a thread specifically about the thermal scope. That'd be a really good one.
Very true.
There is a attachment thread
you can bring it up there if you wish
this is how spotting through thermal should be
if you buff refresh rate on the thermal it would be to protect against motion sickness if anything
Kk guys. I'm going to invade the attachment thread and make it a thermal thread. Come with me boys.
I'll stay on the gunplay and spotting
Im a sucker for QoL changes
so i need to push for those as much as i can
I'm fine with thermal scope having limited resolution but christ spotting anything with it in a snow or any bright maps is impossible
yeah thats a bit of a Valask issue.
Spotting needs to be team-wide, rewarding and helpful to both yourself and your teammates. Right now it's none of these.
That’s not a standard thermal optic. The ENVG-B is a night vision optic with thermal capabilities and some super advanced image processing to allow for outlines to be placed on objects. It exists on this brand new night vision device and not really in any other places.
There are tons of videos available of thermal weapon sights in use from the Ukraine war, and it looks pretty damned similar to what’s in game. Using a thermal optic is a trade off, it’s not meant to be a straight upgrade to a normal optic.
actually someone shown this bug or probably devs just like didnt expect this but you can ping thru smokes and bushes. this makes spotting right now kinda wierd if you can also spot thru smokes and bushes.
anyway i agree spotting should be a thing but i think it should be limited to recon classes thats just my take tho. or you need a binoculars/scope for spotting.
you should get like 50exp for spotting enemies and vehicles so people actually do it more often
A cooldown after placing, let's say, 3 markers would be ok. Five seconds after each single marker would be a lot for me, as I hit the wrong geometry often by accident. I haven't had many problems with spot spammers, maybe once in a tank
Honestly, i know this sounds absolutely fucking mental, but i genuinely think it would make for mich more interwsting gameplay;
Make player pings only available to recon. Anyone can spot vehicles, but players can only be spotted by recons. Give the role more use to the team that everyone so desperately moans about. Give them special binos with advanced pinging like others suggest, but just make it recon specific.
Its literally in the name, they recon
the problem with that is normally recon players are focusing on other recon players in the back of the map or big groups of people that are really easy to notice anyway. the people who normally need pinging are the ones running around alone that are really close to where everyone is.
I have to disagree, a good recon doesn’t. And, counter argument, if spotting was specific to them, it may encourage more recons that do act like you say, to use it more/better.
Currently i feel the recon role is a viscous cycle, its hard to gain xp, and they dont really have much to contribute other than take out snipers. Giving them more chances to contribute may mix up their gameplay more.
no it just end up with recon only focusing on other recon and no one else gets to spot enemies because a good recon kills other recons because its almost impossible for anyone else to and its normal easier to do as well. If you said something more like if a recon spotted someone the marker would actually follow the enemies for like 5 seconds I'd possibly agree but leaving everyone without an ability to spot and leaving it to the class that is mostly not going to be looking where his teammates are needed people to be spotted is actually awful
recon is like one of the fastest ways to get exp. if you play it right most kills are 1000+ exp. and its easy to get like 30 to 40 kills
Making certain equipment better at spotting would be a good start
ya
like binoculars, long range scopes, drones, and recon class make the marker follow the enemie for a few seconds when you ping them maybe even give it a exp boost to instead of 50 it could be 75
question you know how exp works on kills?
yes head shot long range kills are like 1000 exp
cuz first you dont get exp from distance kill
you get 800 exp on every kill you do
its actually funny that its a thing
no
i will give you a screen shot of it
red markers from recon should be seen by all teammates local to the marker or the recon as a special passive for the class.
enemies killed nearby red markers should reward points to the player who made the marker - provided that the teammates who killed the enemy can actually see the red marker.
marking while dead should probably not be a thing.
we should be able to also mark enemy explosives and rally beacons.
recon shouldn't be the only class that can spot
every class should be encouraged and incentivized to spot vehicles and enemies to help their teammates (with a small EXP boost if someone kills an enemy you've spotted)
As above, let the recon do recon
Tag someone for 5 seconds, 1 active tag at a time, can be applied with just sight or through binoculars
Perfect as is, DO NOT BATTLEFIELD ROUTE! the game eventually turned into shooting below orange doritios instead of at players.
Pinging enemies is currently very useful, but not overbearing. It encourages playing near squad.
Ive found my best games were always with myself and other squadmates using pinging actively and correctly
This is exactly how it works now, your squad can see your pings. You can do it as a soldier or in a uav, I've actually had recon players in my squad who spent the entire game in uav just pinging enemies and it was one of the most useful things I've encountered. I also use pings actively and find that it helps squad play a lot
One point I will say is it's currently very difficult to communicate non-verbally with your squad, having some kind of spotting wheel with very basic options like "move here" or "attack here" would be good.
Viewing other squad members pings is also extremely difficult
imo there's nothing I want less than other squadmates trying to give orders 🙂 pinging as it currently is good imo. I use it a lot and notice as I use it, my squadmates tend to start sticking closer and use it as well.
You can adjust the ping size, btw, to make it more visible. Its default size can be a bit small, I agree
No one other than the pinger looks at pings, there's no audio queue that a squadmate has pinged and the ping itself is very difficult to differentiate from the landscape,l
If they could make being notified and seeing it better, that would be enough
I mean, I do? Your entire squad can see them. Having an audio cue could be a good addition, but only if it's limited so you can't pingspam
Limited to nearby squadmates, and pings are limited to 3 currently already
Don't think it's nearby squadmates, and definitely not limited to 3, especially not while in recon drone
Sorry, mistype, I mean limit the audible ping to nearby squadmates
oh ok, yes in that case I agree
I agree tho, definitely don't want "ENEMY WHEELBARROW SPOTTED AAAH!!!"
I wrote up about this in the UI thread: https://discord.com/channels/303681520202285057/1138744665538043955
Spotting defo needs some work
There really needs to be ways to cross-squad spot. This would be the perfect opportunity to make binoculars useful, by looking down them and spotting it could be visible to the whole team (or at least nearby squads)
This could also be an opportunity to make seats like helicopter copilot not useless by letting them spot for the whole team. It simply makes sense -- They are eyes in the sky, why wouldn't they communicate to the ants where the baddies are? extending cross-squad spotting to all vehicle crews could be a good change honestly. it'd give reason for vehicles to push up as they are safer than infantry, so as they spot for infantry, infantry could take out any immediate threats to vehicles. A symbiotic relationship.
Reposting from a suggestions thread:
I think a good compromise is 3d spotting while the enemy is visible and you're using an appropriate scope for the distance. Unscope or they go behind cover and the spot "falls off" into the ground like they do now. But if someone is actively staring at you with binocs and they spot you, you're fully 3d spotted
"Appropriate scope" to stop someone with irons from spotting someone at 1km, but a 40x to light people up from across the map if their aim is steady
I mean, you can absolutely see a helicopter flying around from a kilometer away without any sort of optics, though.
something i totally forgot to mention, shouldnt be able to red-spot enemies thru smoke and foliage
its better to not encourage spotting to a point where your display is cluttered with red markers from various teammates and flankers hardly having any chance to go unnoticed. limiting local team spotting to the recon would control spam. i think in battlefield's case, the ping button was pressed nearly as much as fire button and i personally don't want that here.
Getting an enemy spotted by a binoculars should get some sort of buffed spot bonus/effect for your squad to track the enemy better
Too often I'm spamming the fuck out of the spot ket trying to ping an enemy vehicle and it doesn't get tagged.
I also wish for colour coded spots for other trargets, like a green spot for an enemy beacon placed on the ground.
There should be absolutely no form of 3d spotting; that was one of battlefields biggest mistakes
it's ok on vehicles but fuck no on infantry
I agree. I don't want to see infantry being tracked. I like the static targeting.
yea the static targetting we have now is great. It needs a bit of visibility boost(customization options).
Don't let dead players talk in vc, this completely ruins tactical positioning.
but thats the fun part
how else am i suppose to listen to the dead people screaming medic
It's not fun when someone just says where you are cuz they're salty
Some people just get mad when they get killed and keep saying where you are in the VC
3D spotting needs removed from vehicles
regardless if theyre salty or not, people will try and expose your location
i dont see this as a problem
Why????
Because it is an feature that affects only them, no one else. There is no 3d spot on infantry. It offers unrestricted view on enemy's position through buildings, walls and terrain, constantly showing enemy location to everyone in a team, with marker following spoted vehicles. You can basically see enemy location and where he moves through walls.
Does this sound familiar?
Infantry don't necessarily need to be tracked but recon needs more utility and this is the way to do it
That recon should and must be able to make a global ping
Not like 3d spot tho
If you have Line of sight, and use gadget to do so then yeah, for sure
But seeing through walls is just fucked up
3d spotting should be immediately over once smoke is deployed
It should be removed.
3D spotting but it only lasts a few seconds and you have to use binos
And it only relays to your squad mates
i think spots that indicate an enemy should show up on map maybe
more useful to indicate sniper positions , u can know where the front is, how close enemies are to the point if a small detachment is attacking an objective
Means checking your map tho
thats fine, also more relevant when deciding where to spawn
3D spotting is unbelievably powerful information and is wallhacks in effect. I can completely understand why players wouldn’t want this in a game.
I think the only case where 3D spotting on players makes sense would be if the Drone was actively looking at a player within ~50m and the spotting mechanic didn’t work through smoke grenades.
I would prefer a team Commander position being able to summon UAV support.
spotting drone giving a single target tracking if the target is kept on crosshair, would be nice
and maybe xp bonus for the spotter if the pinged enemy gets killed within some time after spotting? spamming spotting on the backline to farm xp wouldn't be ideal if it's a strict spot -> xp
How about add T-UGS to a gadgets:
- red mark when someone go near it,
- ~10-25xp if enemy killed while marks shown.
To not crush the game by marking in hot spots on a map: - only mark the device (not a target),
- reward xp while mark is working and only for the enemy that triggers it.
No, it's not only for snipers to protect their back while camping, but also put on flags/flanks/etc.
And yes it should probably not work through the walls (at least not from bottom to the top or maybe half meter max) to prevent farming Wakistan bridge or something like that.
Side note about spotting in general:
personally idc that much about XP if someone get killed by my mark, but at least tell me the target is down, so i can switch position/stop focusing on that spot.
Addition to your comment 🙂 perhaps only squad and teammates within a certain radius can see spots, encourages team play more, but with a caviat that players are more grouped, and hence more vulnerable to explosive munitions.
I think that's an awesome option. The more ways to balance the pings the better.
i agree. i'd like there to be tugs and throwable motion sensors. i also agree that its important to specify that they only place red markers on the sensor's own location when it detects enemies with the addition of a sound cue. i personally don't like in-game mechanics that give away a player's exact location.
Dunno if it's been said, would be helpful for the enemy ping to either be an optional ping, or happen within a certain range.
Seems like people don't respond to standard pings, only enemy pings. And it's really hard to get exactly on an enemy to ping them to the squad when you get downed.
I personally use it as a means of non-verbal communication. If I get downed and the enemy are still around, "Hey. It's dangerous."
It'd just be nice to have the thing actually be red for once.
I doubt you can enemy ping while downed at all
I agree with this, spotting should give us some points
It would be nice to have the ability to place a ping that plays a sound cue (as simple and unannoying as possible) for nearby players and shows them the marker on the edge of their HUD even if they are not directly looking at it, like tank spotter gets. It would absolutely need a moderate cooldown so people dont abuse it, but sometimes you're just not in a situation where you can shout on voice chat. :P
As in XP or rank ups? Perhaps. Like a small prop up. More for vehicles, less for infantry, and only if it goes down after you've spotted it and only during the spotted window.
Call it "Spot Assist".
And as the sound? Assuming I can post sounds here, I can make a sound to post here that'd work perfectly.
Music and Sound Effects are kinda my thing :p
yes! would be nice as u said, some more general XP points to rank up easily! about the sound idk about sounds too much, something ez
3d spot sucks if it follows targets. If it's just a marker that is placed in the world and doesn't follow a target it's ok
3d spot does indeed follows target, and can be seen through walls and terrain
afaik that only happens for vehicles
yeah, still unfair mechanic
I still think it's fine if it requires you to actively track the person with an appropriate scope to keep the spot up
Then it's just an abstraction of giving detailed movement info over voice coms
But it absolutely should slide off into the ground the minute you break los/they stop using binocs or whatever
Definitely disagree. There is no level of communication that can possibly match a live, wallhack level dot following an enemy. 3d spotting that follows targets is awful in FPS games. Even if it's LOS only it turns into a game of "shoot below the dorito" - a famous complaint in battlefield
A delayed constant respot with direction maybe?
The current "spam a line of red doritos for a single guy running" isn't great either
eg, it updates every second or so
nah what we have now is fine. 3d spotting is just not a good feature for fps games. Much better to just have clean visuals(which battlebit does).
Pinging a location/ground is fine, gets your squad to look in that direction, that's more than enough
Could be a sound similar to this. Quick, simple and if blended with the game properly, could fit into the background so it won't be too distracting but also still be noticable.
As far as edge of the screen stuff, I think the ping look is fine as it is.
I'd just like it easier to have something like a generalised area around the target to suffice, not needing to look exactly at the target. Outside of that change, and maybe a more notable sound, perhaps like a +5 XP if your spotted target gets killed within the "spotted window" of like, 3 - 5 seconds. However long the ping is normally there for, that's all I'd think would make spotting more useful.
As it stands, infantry pings are "I spotted 'em last here" is perfectly fine and the enemy vehicle spotting is well beyond suitable.
Oh, and if anyone's curious, and maybe to avoid legal issues, the sound effect provided here, and if any are provided in the future, are made by me using my synth and DAW software. I don't have any of them copyrighted and as far as my knowledge, they themselves aren't and therefore can be replicated, used and re-used at will.
I'm still new to the game and never really put much thought into how much XP it is to actually rank up per level. But I was erring on the side of preventing players from just pinging all match, and not contributing to the overall game
The balance would have to be low enough to make players not want to just sit and ping, but high enough to still make players want to point things out to their team mates
well, if they can kill the enemy instead of pinging, they should've done so instead of sitting around. I think 50 is a fair amount. heck, gunner assist bonus on vehicles are 200, just as valuable as the raw kill xp itself
sounds good, ez and simple, i like it
50 would certainly be fair than
Yeh. Not too intrusive, but won't go un-noticed :>
what's the point of smoke when 3d spotting still persist after smoke out?
Not only that, 3d spot makes it easy to hit through smoke
Just aim at the marker
You have 6m radious of dmg anyway
lol true
Very time limited 3d spotting is good (3-5 secs max), as long as smoke on the target or the viewer cancels it immediately
It should be limited to recon and only available with either the naked eye, range finder or binoculars, and there needs to be a cool down between spots to stop it being spammed
let recons recon, or just change the class name to sniper (or camper)
fck that I hate games where I shoot at doritoes instead of player models. They suck.
it's completely unneeded in battlebit, players are so incredibly easy to spot as is that adding red dots is not only not needed but will dramatically reduce the fun of the game
its more for drawing your squads attention to a specific target rather than actually "spotting" someone
And you already have pings that can do that
those pings can be improved(they are currently hard to see in some situations, allowing customization for colours, opacity, etc would be helpful, or marking from maps, or a limited, soft tone if it's off screen) but what you want already exists and in a way that's effective and doesn't require the horror of 3d spotting
they don't work and are bad tho 
work fine for me, I use them all the time and since I use them regularly my squadmates do, too.
if they made them blink/throb instead of track I'd be fine with that too
but temp 3d markers being a bonus squad ability of a single class also gives it some nice flavour
As in, 3d markers only for recon using binos or rangefinger, including vehicle 3d markers
But then remove 3d marker on vehicles from everyone else?
And smoke blocks LoS?
Yes
It should auto-tag the marker as a vehicle (and type) for everyone else, but it shouldn't track
If vehicles pop smoke, this should kill all markers
That's kind of fair
I like that
Tho I hate current 3d spot, it needs to be removed
You know those super advance binoculars SL's have? Give that to Recon. Make it so when you ping someone while using them (and recon drone) it reveals the person for 3-8 seconds for the WHOLE TEAM (tracks as long as they're in vision so if they're in smoke they're not spotted anymore). Give minor points when someone is spotted (unique to the first person who spots them so everyone can't spam 1 person) and give a bounty that's split on the person who shoots them and the spotter, maybe 50-100 points each. Can only spot up to 3 people with binos but 5 on drone.
Wouldn't say whole team, but definitely to the squad, smoke or similar should remove the marker though
Probably 1 tracking marker at a time with a brief cool down to stop it being spammed, tracking another target removes the first marker
(including vehicles)
If someone's spotted then takes damage, the spotter should get a little xp reward
Would make having a spotter/sniper pair fun
I feel tracking pings are too overpowered and really hard to balance around specific like you said.
but we definitvely need a way to ping for the whole team, maybe only squad leaders or something.
And PLEASE allow us to see the pings on the map, I hate when I see a ping on the wall and have no way to tell if it's close or at the other side of the map.
I would argue spotting should give xp regardless of target being engaged, for example, you spotted 30 dudes closing in, there is no way you ping them all and they will wipe your squad for sure, the best action for your squad is most likely retreat where you get no spot-assisted-kill xp; Or they engaged and killed like 3 out of 30 which is very unlikely to be the ones you just pinged
3D spotting should be universal (applies to infantry spotting) as long as you retain LoS; when pinging multiple enemies only the last one you ping remain 3D spotted unless otherwise boosted (class bonus? New hat?)
Spotting-assisted-kill reward could be half of kill xp
Does make it somewhat free-exp abusable, but I get what you mean
make global red markers a unique recon perk - but only seen by teammates local to the recon and local to the red makers themselves. recon needs incentive to play an active teamplay role.
Allow players to get a small amount of xp for spotting (red ping)
At the moment it's just a spam off white pings because well it doesn't pay to just get a good red ping.
3 white pings stand out more than a single red ping so people just spam it.
remove spotting
there seems to be no agreement between what should be done to spotting and to keep spotting or not
Don't see anyone calling for spotting to be removed
Remove 3d spotting*
is there 2d spotting
or do you mean keep the small ass location marks that you cant see
That's 2d spotting
Go full planetside, let put a big "kill this guy" chevron over somebody's head
^ liyerally most people here are saying spotting needs a buff
Just wanna see some XP for someone killing your spotted target. while the red pings active. Be a good way to balance out snipers as well just have this red ping on a sniper sitting in the back of the map. Would sort of force them to actually move around a bit.
And that's coming from a sniper/DMR main.
Maybe Recon and Squad Leader gain exp through spotting for their teams? They have binoculars which do nothing. Drones could be used for spotting but instead are just mine delivery vehicles. https://reddit.com/r/BattleBitRemastered/s/aoRTP8ogI6
Love the pings, but it would be fantastic to get a ping wheel for different kinds of pings. Like a "let's go here" ping, or a "enemy is around here" ping.
would be nice to be able to set transparancy for pings, so they don't block vision so much
I mean i use drones to just ping for my squad sometimes.
Then i normally just dunk it on a group of enemy for some free kills xD
Yeah but how nice would it be if you got exp for that?
I mean i don't really care about exp i just play to snipe and shoot shit 😂
@hallow skiff
3d spot needs to go.
Nah
Free use, unlimited, not a gadget, wallhack, ONLY for vehicles.
It either goes away, or you can do the same to inf
Simple as
Nah vehicles are bigger so it’s fine
No, they are bigger, that's why they are easier to spot and shouldn’t be limited by a literal crutch.
Not to mention that this is unfair mechanic
Because it targets only part of players, and not a whole, while being a mechanic that should target whole (that's how other games do it) or no one
imo add full 3d spotting, but only with gadgets/scopes that have glint (adding glint where needed)
eg, make the mx201 3d spot vehicles it sees
3d spot people you are looking at with (glint added) binocs
etc
Make it binos/range finder only, then limit those to Leader/Recon. Let everyone else have 2D spotting even for vehicles (it still shows silhouette type)
Binos/range finder/long range scope*
I'd be fine with that
And, importantly, if you lose LOS or unzoom, the spots fall onto the ground like current spots
You only get 3d if you're actively looking and glinting
i feel like spotting should be proximity based rather than squad based
if you're trying to warn your team of a guy shooting from a window, you preferably want to warn the teammates around you first and foremost, rather than your squad (which might be across the entire map)
Points should be awarded based on spotting and subsequent destruction.
IE:
vehicles 10pts
Red marker 5 pts
White marker 5m radius 2 pts
The team around you should be your squad 🙂
3d spot needs to go
The game isn't currently designed to facilitate squad play at any sort of level
Not necessarily, a good enough squad that works together and communicates does alot better than that lone wolf running around in my experience
of course, a coordinated squad will always be more effective
but there's no reason to punish disorganized squads by making spotting useless
hence why it should be proximity based. you should be able to warn nearby teammates, whether they're on your squad or not
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Dropping standard pin should be delayed. If you click short - you try to mark enemy, if you hold - you drop "move there" pin
Have a ping wheel like every other game
Let me draw on the m-button map that fades after 30 seconds, and let me see squad pings on the map.
Easy win for intel gathering/spotting
I just want to point out how hard it is to communicate with your squad:
Playing Frugis, point D looking at point G, I see a squad motoring down towards the south bridge and try and ping them to get my squads attention, then talk in squad chat to tell them, then talk locally to at least notify the people around me.
Nothing worked, we were flanked and destroyed.
This is not an uncommon problem, information distribution is very difficult in this game.
3d spot for vehicles needs to go
Hi, wanted to add my feedback here aswell.
I found frustrating to ping objectives from a squad leader, as you cant ping objective you are currently on, and as it is sometimes too hard to aim to the point directly to get it pinged.
Normal pings in the same time are lacking more options, it would be nice to have various pings for squadmates, for example having ability to make a red point so that my team knows Im marking a building with enemy inside, not the building we are going in etc. For now I need mostly voice communication to explaint what I marked, and its fine when I play with friends, but not enough with random people.
@errant skiff you really can't stand literall wallhack being taken away from you?
Further reducing the viability of intel gathering and dissemination is lame. The vehicle ping is one of the few aspects that offers team work for no xp benefit. Personally I want more ways to relay intel, not less
I don't wont any of the "shoot the dorito" things. ESPECIALLY when it's literary a wallhack but only against vehicles, alredy big and easy to spot assest
It's just unfair that infantry can see you through walls, track your postiton 100% of the time, but you need to contend with them being basically able to hide everywhere
Most non-explosives do peanut damage while vehicles are capable of squad wipes with a competent crew. I think the balance is fine when all the ping does is relay a threat for 20 seconds before requiring refresh
Yeah clown all you want but this really sounds like a skill issue friend.
Yet it's keept up nealry 100% of the time. I was prefired too MANY times when loosing cover while in vehicle.
And the balance is not fine , lol, If it was, people wouldn't say vehicles are undervhelming
Then prove me MY skill issue, in any way
Currently I feel spotting should get a XP reward and such, possibly allow a LoS based tracking (not perfect tracking simply updates the red ping every 1.5 seconds for 4.5 to 10 at most seconds and disappears when sight is lost on target)
or just move the red ping as long as there is direct LoS (leaves and stuff break the LoS not like scope glint) so if you click someone, they're tagged as long as you can see them without the need for spamming the spotting key
idk what it is but pinging a tank or any other vroom vroom and just get a normal red ping and not the special ping they should have
and itmake me angy
I have a trouble with that too, especially helicopters I have to ping several times
3d spotting of vehicles should be removed.
no
ya no
Imagine needing a cruth to see big and loud tank
problem is in urban areas you can't see them through buildings and they don't have to be close enough for you to hear them, so there still needs to be a way for people to point out tanks reliably without needing to talk. With how tanks are actually quite agile and speedy can move quite a lot they really need the markers that follow them. Now the real problem is that tanks aren't tanky against cr and tandem rounds and that would be more on thoes two things to get nurfed.
You can't see players through buildings too, on every map, and if you can, you are cheating
So why should you see tanks through buildings?
because a tank isn't a person you can kill with a basic gun XD
if your a person that isn't running a rpg or (for some strange people) c4 you kinda need to know where the tank is to avoid it and the best thing for that is the pings
I think a better suggestion is that if the tank pops there smoke they lose the ping on them and they can't get pinged for 30 seconds
It's still would be unfair, unless inf can be spotted to. Like, it's another thing that makes vehicle expireence terrible, you can literally pre aim through the walls. This is definition of wallhack, but it's against vehicles so its ok /s
Just repalce it with static ping in the shape of vehicle
And not moving one
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- Limit red marker to "one/per/enemy/per/actor", if you catch similar persons with a marker previous one should be removed, but if you hit different soldiers there should be two markers.
- Would be great to add screen side arrows to enemy markers. Also would be great to hide markers (but not arrows) while you taking aim. Arrows is hidden when marker is on your screen.
- Guess needed to add 5 internal voice commands, F1 - yes(if you see to ally soldier when press F1 - he says "thanks"), f2 - no, f3 - follow (if ally soldier in crosshair - says "help me"), f4 - stop, f5 - mode: silence(cease fire)/loud(fire at will). also UI icons over head of person who used would be great addition. Adding command "help me" is a open question (dead ppl have no voice usually :D), in Helldivers its used when you cant stand up alone. Also good concept is adding voice to squad leader actions - once he's getting prone, and mode is "loud" - he says "get down!", once he's placing marker - he says "look there!" (or like that), once hits enemy via marker - he says "enemy there!". Also if mode is "loud" and grenade incoming / mine first contact - squad leader auto say "grenade/mine!" (additional reason to keep near your squad leader)
Icon should be static not moving, but detected as tank, car, heli etc
Radius-Based spotting for teammates: I think a good improvement would be to implement radius-based spotting, so that your teammates within a certain range can also see the spots/enemies you mark. If possible would be useful to create a bigger radius for drones and make them more useful for scouting for the team, or a bigger radius for recons.
making the spotting mark fade everything you aim at it would be nice
Crossposting from Recon:
Recon should be able to 3d spot people like how we can 3d spot vehicles. Additionally, recon spotting should last longer than normal spotting.
Agree, and I hate snipers
yeah i spend so much more time looking at people flank and never have good shots at them, but i ping them and the team gets smoked anyways.
I would probably split my time between support and recon 50/50 if recon had upgraded spotting
Yo, spotting upgrade, LETS GO
Hope the new spot works in vehicles
Tho it will propably won't, beocuse devs hate them
3D spotting on players sounds awful, especially if there's an attachment that automatically does it for you
Yeah, reading about the spotting mechanic from the update post, it just seems like an easy way to get free points for doing stuff youre already supposed to be doing
I kinda loved the fact there was no 3D spotting, made flanking a lot more viable. Off to HC servers I go, I guess....
yeah, i feel like flanking is going to be ridiculously hard when enemies could just track you behind walls now
Though knowing a milsim mode is in the works, it's probably inevitable anyways
This current mode will be more Battlefield 3/4/5 and the milsim mode it's own thing
good, les flanks, less rats
that is not a good thing, lmao
less rats is very good thing imo, less flanks is debatable
I do prefere two zergs clusterfucking face to face
rats were an issue only because of how easily abusable squad spawning is
this is a band-aid solution to rats that punishes flanking
i think 3d spotting is ultimately such a burden that this game benefited without. gets to a point where you are looking for doritos to shoot more than actual enemy player models. there's hardly a penalty in spamming ping - and it becomes a chore to spot every enemy that you see to get points. allowing us to see enemies on the map means it will become essential to check the map every second you can and this can become a chore itself. it all takes you away from the battle happening in front of you.
^
i mean, if they're really willing to take things this far, then make 3d spotting and exclusive feature for the drone and the advanced binoculars without making enemies visible on the map. even then, only make it visible for teammates nearby and not the entire team. play it safe and don't take such a huge step that may change how people play the game.
Oh God night maps are going to suuuuuuck with 3d spotting.
the actual time the dorritos are above enemies heads is super short, it looks much more like a flash than anything else (save the recon 8 second timer)
also, wild thought, but its ok to enjoy a game without being total sweaty optimal. I prefer to have more options to ignore rather than make the game more bare bones slap fights.
3D spotting is just not fun, really disliked it in battlefield 3. I have a few suggestions:
Maybe make people spotted for how long you hold the spot button and you need to track them
Make 3d spotting go trough a menu (like bf1942), this makes spotting large groups or vehicles worth it but not spot everyone
Make regular pings visible for the whole team? Maybe only if there are myltiple pings in the same spot to prevent too much spam?
Hear me out. Lets see what the new system looks like before we change it
Now EVERYONE complains about 3d spot. No one cared when everyone had wallhack against vehicles.
This community is just biased
Again, milsim mode will probably ditch spotting entirely
I think adding 3D spot is just to help make the two modes more different
plenty of people complained about it, because it is a shitty nerf against vehicles that they really didn't need
two wrongs don't make a right
Bring back 1 click spot targets! New update to UI is good in some ways and in others it has just removed the QOL stuff that has made battlebit so popular, it make sad when these silly decisions are made b.b
Allow the seperation of the ping and radial menu keybinds? Makes no sense why holding down ping for more than a quarter of second locks you into the radial menu.
Yes would like to be able to ping without bringing up the radial menu. It feels like an oversight
Give me back my static pings. I use red and white pings extensively now they are GONE
I would love to be able to ping locations again to be able to coordinate between my squadmates better. There's no real way to convey location anymore, or perhaps add something to the map that allows location conveying? Not sure but I do hope that you guys can bring back some sort of location conveying again instead of just pinging people.
Please bring back static pings and neutral pings. Squad mates have noticeably lower reaction times to my marks without neutral ping to direct attention to enemy locations, especially after death.
The red triangles are too small
It's not necessarily a crutch if you're playing long ranged maps. Proper vehicle players are going to camp far back and play like artillery to rack a bunch of kills, and likely move spot to spot to avoid getting killed. 3d highlighting lets engineers prioritize these targets, but it still takes a degree of skill to line up a shot and hit a vehicle (a tank) enough times to kill it
Like to an extent this does help in close range, "cold" maps but if it's that one autumn map, the red just blends in and snipers getting pinged from long distances are barely noticeable
"3d highlighting" is literally a wallhack. It follows vehicles movement and it's seen through walls/terrain. 2d spot would be more fair.
But with recent changes to spotting, it all became some sort of equal, i guess?
This new spotting system is hot garbage and needs to be reverted. TBH the entire middle mouse click change is the worst thing Ive seen a game dev implement in a hot minute but the ping system is the worst offender of all
the only problem I've faced it there is not white pings anymore
that whole menu is kinda meh because its something you'd see in a slow game not battlebit tho
I think the spotting is fine if it just had an option to be assigned to a single key
Completelly ruined spotting, players simply aren't spotting anymore. And me neither. it's frustrating to use and not intuitive at all
I've noticed the opposite i see people pinging other people way more its more of a i dont see white pings because they don't exist
Just need a white ping keybind and then all well be fine.
if we can't spot while laying dead on the ground at least let us see the compass so we can give some callouts instead of HE'S OVER THERE or HE'S ON ME QUICK GET HIM BEFORE HE LEGS IT
The recon drone can no longer ping enemies either
Spotting XP is a great addition, but the changes to Pinging is effectively worse with 2.2.2.
With the extra steps to ping, I am less able to communicate important points to my squad. BBR is too fast paced for one to use the 2.2.2 method of pinging effectively. It also dissolves effective communication as teamwork oriented comms are notably unused - the absence of a quick ping removes a visual tool I would use while using comms, making it more difficult to coordinate any caring squad members.
Ping in my game is bound to scroll wheel anyways, I find it a little inconsistent
I really have to spam wheel click
Hate the spotting. Gone from being able to quickly mark someone before engaging, to no one bothering other than using the spotter attachment because by the time you've used the wheel, you might as well be dead. No point risking being beamed instead of shooting first. If your goal was to stop people spotting, mission accomplished.
I would rather the old style of spotting than have to use the wheel. Spotting scopes for pins that stick, quick spot for a white spot (or old style red) that remains stationary.
Tank spotter seat is weird now. I got a spot bonus, but I have no clue how. I cannot see my own spots, not sure if enemies get auto-spotted in tanks now or what mouse button to use
spotting is far too slow now, maybe a double tap to use your last used ping, similar to how you have the top slot set.
also it's not clear at all what the flag pings do or the call for help
shame, I saw "new ping system" and said Finally
Great idea on sniper pings lasting 2x
still think red (enemy) pings should be global, if only in a radius around you.
also this
also wtf
sorry for pings
I want old pings back its not fun to spend a minute in a radial menu to spot the dust that an enemy walked by an hour ago
Don't know if this chat is dead but I would like to suggest pinging using binoculars would increase the time marked
rather than just having recon get additional ping time
i think team-wide 3d ping should be exclusive to binoculars and drone, then give us back the old pinging system. universal 3d spotting brings more of a chore to the game than anything, IMO.
I'm p sure Oki is adding regular pings back in, they just broke during the update
In one thread he said they'd be back before twitch rivals
He's gonna add back the ping shortcut of one wheel mouse press. But still limited to 6 per squad.
So it isn't the "old way" exactly
I wouldn't be against removing 3D ping on everyone except recon, and the gadget like drone/bino.
Spotting should also reward more EXP. Especially if you're actively going for it with Bino/Drone.
a small part of EXP when you spot someone, and a bigger part of EXP when someone get killed after getting spotted by you.
Encourage teamwork 🙏
it would be nice for general teamplay flow as well:
- regular squad mate pings enemies general location.
- Recon and Leader gets the unique role and reward for confirming enemy locations with 3d spotting for other squads.
therefore creating this nice teamplay dynamic where a squadmate can ping enemies for the recon/leader to respond.
in addition to this, it would be easier to balance with a lot less screen clutter and it wont be as much of a chore for recon/leader because of their namesake.
Man 3d spotting is trash in the last update, they should remove it
bruh
The size of the 3d spotting red triangles is good now.
Can Binocs please have some form of useage with the new spotting system?
just popped in, about to sleep. my thoughts:
- Pings might need a range limit or scale ping duration with range. Maybe make scopes increase the limit.
- Pings need to stop tracking and/or break off entirely when line of sight is lost from all hostiles to prevent "wallhacks"
oh and 3) Drones Definitely need a range limit, so they aren't flying in space pinging everyone
I wouldn't mind a warning when I'm spotted.
Currently I have no idea if someone has a wallhack, or there's simply a drone above me.
I don't see how knowing I'm spotted will change much in it's current state
I think it'd be better if 3D spotting only tracked until you lost LoS or after 2 seconds and simply leaves a mark at the last known location.
That way it still tracks a little bit, but isn't crazy like BF4 spotting
Anyone sees any spot marks right now? I don't see any, even on map, as if people stopped spotting.
Def not worth now 💀
Dead feature, two weeks after addition
it gutted hard
because it was implemented broken
Not really any utility rn too
I don't think people would have complained that hard if :
- It was squad wide and not team wide.
- No indication on map, only 3D dorito.
- Dorito wasn't visible inside smoke
- Can't ping through object.
- Proning get rid off dorito.
- Has only on Recon
- There is a CD on it.
Unless you are on super open map, like valley
so as is rn, you can't see the pings thru walls... do you still have them on map even when enemy breaks LoS? still a bit uncertain on the specifics rn
Spotted enemies show up on the map if you pull it up.
I feel like anyone who uses the map is gonna immediately do WAY better because of that... And arguably it defeats the purpose of not tracking on LoS break
Don't mean to plug, but I kind of thought of that sort of thing. I don't think people should be tracked on the map at all tbh. We should be opening the map as little as possible
At this point the map is just a very large minimap
This game doesn't want to add a minimap, but insists on making the big map function as one
Plug away brother; Each thread should be as focused as possible, so I think its fair
I'll check it out
Spotting dissapeared? WHY!?
It was too 'OP' 'basically wallhack'
Though you still can see vehicles through the walls, for some totally not subjective reasons
Anyways spotting lost a lot of its utility, a lot of people don't even bother anymore
Wallhack for the whole team.
It could've been fine, if it was Squad wide. not team wide.
TBH, I wish it was Squad wide, and only for recon 
Would have made an incensitive to play recon with DMR or Battle rifles.