#Spotting - Feedback

1 messages · Page 1 of 1 (latest)

flat wolf
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Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
  • No video's - (Testing video's in the Polygon are fine)
rain flint
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Heyo first! spotting is kinda shit and needs a good looking at. heres my pitch. Ever time someone pings an enemy on the map, it should show up as a run icon from their last position not follow them but just mark their last known location. meaning people can (IF THEY ACTUALLY PAY ATTENTION) act as their own UAV and find out where the enemy is heading.

tired kiln
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Spotting should give some sort of xp bonus. Perhaps if the one you spotted gets killed you get some spotting assist points?

rain flint
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make the drone useful for something other then a 24 kill feed on waki bridge.

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<_<

viral pollen
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recon should get xp bonus for spotting and special binos type that gives more spotting options which have the ability to track for a limited amount of time

sharp salmon
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The spotting/marker system is super hard to balance imo. I've only seen it heavily abused once in ~400 hours. It was in 127v127 and being spammed by a huge chunk of the server. It was mildly annoying to deal with. It could be changed to how battlefield handles their spotting, but it's a blessing and a curse being able to spam the spot button and mark with a red indicator where a player is even if you didn't see them.

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Probably would be best to do some sort of hybrid between the two. Like allowing only people in your squad to see the players you spot.

viral pollen
rain flint
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Uh... internet im sorry to say but Im not sure that was the whole server doing that. I think that might have been one of your squad mates with the spot button active on a scroll wheel up or down. I think the spotting is only visible to your squad mates not the rest of your team if i remember okis words correctly.

viral pollen
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also when recon spots i know I'm rubbing it in but just give 25xp if you ping enemy and 50xp if you ping a vehicle

late geode
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For the spotting to be better, the UI and how spotting works would need to be completely overhauled.

If I have to copy a ping or spotting system from any games, it would probably be Apex Legends. Say what you want about the game, but it has the best implementation of the spotting system to date with some good QoL additions.

Currently, the woes of using the current spotting system is:

  • Feels inconsistent to use, sometimes the marker will appear and sometimes won't.
  • There is a bit of delay before the marker appears.
  • Lack of any audio feedback (if any)
  • Marker doesn't change in size or opacity, making it harder to convey distance.
viral pollen
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also recon should have binos option which lets you spot globally

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so you can highlight someone and everyone can see it

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this will make recon have much more utility that your team can directly experience

sharp salmon
rain flint
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vics show globally, but pings on enemys are squad from my memory.

lyric spear
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Uhhhhhhhhhh why the fuck can you still see the spot marks after smoke out? What's the point of smoke then?

sharp salmon
viral pollen
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when using binos also it would be helpful to have a pre-written text options for spotting. So like, on recon binos only you could ping a message such as "sniper here" or "vehicle" or "enemy" or "go here".

rain flint
lyric spear
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yeah exactly, something like Squad

viral pollen
lyric spear
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it doesn't diminish the point of smoke + still let friendlies to have a clue

viral pollen
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Also personally I want binos to be a dedicated recon gadget that can be accessed by pressing the alt key

lyric spear
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thermal bino will be cool

delicate bluff
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3d spoting of vehicles should not exists in this game. You can't sopt 3d infantry, only vehilce. It makes me curious why?
This mechanic basicly grants whole nemy team a wall hack, allowing them to see vehicle position and movements without any counterplay. You just need to cliks a button once to give everyone in your tea., a wallhack for like 10 seconds

lyric spear
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for Squad Leader only

sharp salmon
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If they decide to keep the leader class it'd be cool to give them a specialized spotting setup. Like maybe they can do global markers whereas regular players cant.

viral pollen
# lyric spear thermal bino will be cool

this is getting off topic but I kind of want there to be essentially 'regular binos', 'recon only binos' and 'leader binos'. And you have different attatchments for them, like you can choose between thermal/longer range zoom. Range zoom, or night vision. etc.

sharp salmon
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Thermal binoculars would be cool if it weren't for the fact that thermal in this game is fucking awful lol.

viral pollen
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I think it's well balanced

lyric spear
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mfw infantry has more spotting capabilities than a vehicle:

sharp salmon
lyric spear
sharp salmon
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Also it doesn't see through smoke lol

viral pollen
upbeat birch
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This is from a game called Hell Let Loose, it has a pretty good spotting system where a squad leader must mark objects to relay information to other players.

I'm not saying add a marking system as advanced and complicated as HLL, but I would like a system where we can select markers from a wheel (picture on the left) and a way we can right click anywhere on the map and use the same markers. (picture on the right) This would be very helpful for relaying information (especially letting us mark things from the map.

viral pollen
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if you buff thermal you'll run into the problem that everyone will use it without any large particular downsides

lyric spear
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I think Oki underestimates us quite a lot, we get lots of features removed just because he thinks it's "too complicated"

viral pollen
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because it's basically free aimbot

viral pollen
lyric spear
rain flint
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Honestly. vic should have Simtac and Daps on them If you fire an RPG at a tank the whole crew should know exactly who fired it and from how far. Plus APS Will lessen the blows from incoming RPGs and tank rounds. So tanks would have to switch to APCR round to fight them off topic tho. vics should have the same last known position on the map as the infantry from my suggestion.

sharp salmon
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+1 to having the circle menu for ping options though. Regardless with whatever balance they choose to do, the circle menu has become a staple of modern shooters. Only problem is that the build menu is currently the same button bind by default lmao.

viral pollen
lyric spear
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which is not btw

lyric spear
rain flint
sharp salmon
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Feels like absolute shit.

lyric spear
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I run the quality of thermal fine but the rendering is shit

late geode
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make the thermal smear instead of low fps

viral pollen
sharp salmon
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There should probably be a thread specifically about the thermal scope. That'd be a really good one.

late geode
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you can bring it up there if you wish

lyric spear
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this is how spotting through thermal should be

viral pollen
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if you buff refresh rate on the thermal it would be to protect against motion sickness if anything

sharp salmon
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Kk guys. I'm going to invade the attachment thread and make it a thermal thread. Come with me boys.

late geode
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I'll stay on the gunplay and spotting

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Im a sucker for QoL changes

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so i need to push for those as much as i can

lyric spear
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I'm fine with thermal scope having limited resolution but christ spotting anything with it in a snow or any bright maps is impossible

rain flint
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yeah thats a bit of a Valask issue.

uncut flare
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Spotting needs to be team-wide, rewarding and helpful to both yourself and your teammates. Right now it's none of these.

sweet pumice
# lyric spear this is how spotting through thermal should be

That’s not a standard thermal optic. The ENVG-B is a night vision optic with thermal capabilities and some super advanced image processing to allow for outlines to be placed on objects. It exists on this brand new night vision device and not really in any other places.

There are tons of videos available of thermal weapon sights in use from the Ukraine war, and it looks pretty damned similar to what’s in game. Using a thermal optic is a trade off, it’s not meant to be a straight upgrade to a normal optic.

sick halo
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actually someone shown this bug or probably devs just like didnt expect this but you can ping thru smokes and bushes. this makes spotting right now kinda wierd if you can also spot thru smokes and bushes.

anyway i agree spotting should be a thing but i think it should be limited to recon classes thats just my take tho. or you need a binoculars/scope for spotting.

onyx mantle
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you should get like 50exp for spotting enemies and vehicles so people actually do it more often

loud vortex
# viral pollen cooldown to spot once every 5 seconds

A cooldown after placing, let's say, 3 markers would be ok. Five seconds after each single marker would be a lot for me, as I hit the wrong geometry often by accident. I haven't had many problems with spot spammers, maybe once in a tank

shell python
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Honestly, i know this sounds absolutely fucking mental, but i genuinely think it would make for mich more interwsting gameplay;
Make player pings only available to recon. Anyone can spot vehicles, but players can only be spotted by recons. Give the role more use to the team that everyone so desperately moans about. Give them special binos with advanced pinging like others suggest, but just make it recon specific.

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Its literally in the name, they recon

onyx mantle
shell python
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Currently i feel the recon role is a viscous cycle, its hard to gain xp, and they dont really have much to contribute other than take out snipers. Giving them more chances to contribute may mix up their gameplay more.

onyx mantle
# shell python I have to disagree, a good recon doesn’t. And, counter argument, if spotting was...

no it just end up with recon only focusing on other recon and no one else gets to spot enemies because a good recon kills other recons because its almost impossible for anyone else to and its normal easier to do as well. If you said something more like if a recon spotted someone the marker would actually follow the enemies for like 5 seconds I'd possibly agree but leaving everyone without an ability to spot and leaving it to the class that is mostly not going to be looking where his teammates are needed people to be spotted is actually awful

onyx mantle
tired kiln
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Making certain equipment better at spotting would be a good start

onyx mantle
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ya
like binoculars, long range scopes, drones, and recon class make the marker follow the enemie for a few seconds when you ping them maybe even give it a exp boost to instead of 50 it could be 75

sick halo
onyx mantle
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yes head shot long range kills are like 1000 exp

sick halo
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cuz first you dont get exp from distance kill
you get 800 exp on every kill you do

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its actually funny that its a thing

onyx mantle
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yes you do

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its 1/2 whatever the distance +100

sick halo
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no

onyx mantle
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yes

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at 600m you get about 400 extra exp

sick halo
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you can test it out

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go ahead get a before and after screenshot of your exp

onyx mantle
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i will give you a screen shot of it

sick halo
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800 exp on kill and 400 on headshot

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someone already tested this

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score != exp

coarse canyon
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red markers from recon should be seen by all teammates local to the marker or the recon as a special passive for the class.
enemies killed nearby red markers should reward points to the player who made the marker - provided that the teammates who killed the enemy can actually see the red marker.
marking while dead should probably not be a thing.
we should be able to also mark enemy explosives and rally beacons.

languid shell
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recon shouldn't be the only class that can spot
every class should be encouraged and incentivized to spot vehicles and enemies to help their teammates (with a small EXP boost if someone kills an enemy you've spotted)

deft timber
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As above, let the recon do recon

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Tag someone for 5 seconds, 1 active tag at a time, can be applied with just sight or through binoculars

zenith cloud
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Perfect as is, DO NOT BATTLEFIELD ROUTE! the game eventually turned into shooting below orange doritios instead of at players.

Pinging enemies is currently very useful, but not overbearing. It encourages playing near squad.

Ive found my best games were always with myself and other squadmates using pinging actively and correctly

zenith cloud
deft timber
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One point I will say is it's currently very difficult to communicate non-verbally with your squad, having some kind of spotting wheel with very basic options like "move here" or "attack here" would be good.

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Viewing other squad members pings is also extremely difficult

zenith cloud
deft timber
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No one other than the pinger looks at pings, there's no audio queue that a squadmate has pinged and the ping itself is very difficult to differentiate from the landscape,l

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If they could make being notified and seeing it better, that would be enough

zenith cloud
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I mean, I do? Your entire squad can see them. Having an audio cue could be a good addition, but only if it's limited so you can't pingspam

deft timber
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Limited to nearby squadmates, and pings are limited to 3 currently already

zenith cloud
deft timber
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Sorry, mistype, I mean limit the audible ping to nearby squadmates

zenith cloud
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oh ok, yes in that case I agree

deft timber
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I agree tho, definitely don't want "ENEMY WHEELBARROW SPOTTED AAAH!!!"

lyric spear
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There really needs to be ways to cross-squad spot. This would be the perfect opportunity to make binoculars useful, by looking down them and spotting it could be visible to the whole team (or at least nearby squads)

This could also be an opportunity to make seats like helicopter copilot not useless by letting them spot for the whole team. It simply makes sense -- They are eyes in the sky, why wouldn't they communicate to the ants where the baddies are? extending cross-squad spotting to all vehicle crews could be a good change honestly. it'd give reason for vehicles to push up as they are safer than infantry, so as they spot for infantry, infantry could take out any immediate threats to vehicles. A symbiotic relationship.

honest oar
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Reposting from a suggestions thread:

I think a good compromise is 3d spotting while the enemy is visible and you're using an appropriate scope for the distance. Unscope or they go behind cover and the spot "falls off" into the ground like they do now. But if someone is actively staring at you with binocs and they spot you, you're fully 3d spotted

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"Appropriate scope" to stop someone with irons from spotting someone at 1km, but a 40x to light people up from across the map if their aim is steady

sweet pumice
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I mean, you can absolutely see a helicopter flying around from a kilometer away without any sort of optics, though.

lyric spear
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something i totally forgot to mention, shouldnt be able to red-spot enemies thru smoke and foliage

coarse canyon
earnest hill
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Getting an enemy spotted by a binoculars should get some sort of buffed spot bonus/effect for your squad to track the enemy better

cloud totem
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Too often I'm spamming the fuck out of the spot ket trying to ping an enemy vehicle and it doesn't get tagged.

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I also wish for colour coded spots for other trargets, like a green spot for an enemy beacon placed on the ground.

zenith cloud
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There should be absolutely no form of 3d spotting; that was one of battlefields biggest mistakes

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it's ok on vehicles but fuck no on infantry

cloud totem
zenith cloud
neat vigil
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Don't let dead players talk in vc, this completely ruins tactical positioning.

late geode
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but thats the fun part

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how else am i suppose to listen to the dead people screaming medic

neat vigil
late geode
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salty?

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how is doing that make you salty?

neat vigil
dense pawn
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3D spotting needs removed from vehicles

late geode
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regardless if theyre salty or not, people will try and expose your location

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i dont see this as a problem

sweet pumice
delicate bluff
# sweet pumice Why????

Because it is an feature that affects only them, no one else. There is no 3d spot on infantry. It offers unrestricted view on enemy's position through buildings, walls and terrain, constantly showing enemy location to everyone in a team, with marker following spoted vehicles. You can basically see enemy location and where he moves through walls.

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Does this sound familiar?

viral pollen
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Infantry don't necessarily need to be tracked but recon needs more utility and this is the way to do it

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That recon should and must be able to make a global ping

delicate bluff
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If you have Line of sight, and use gadget to do so then yeah, for sure

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But seeing through walls is just fucked up

lyric spear
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3d spotting should be immediately over once smoke is deployed

delicate bluff
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It should be removed.

deft timber
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3D spotting but it only lasts a few seconds and you have to use binos

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And it only relays to your squad mates

glacial rock
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i think spots that indicate an enemy should show up on map maybe

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more useful to indicate sniper positions , u can know where the front is, how close enemies are to the point if a small detachment is attacking an objective

deft timber
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Means checking your map tho

glacial rock
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thats fine, also more relevant when deciding where to spawn

hollow flower
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3D spotting is unbelievably powerful information and is wallhacks in effect. I can completely understand why players wouldn’t want this in a game.

I think the only case where 3D spotting on players makes sense would be if the Drone was actively looking at a player within ~50m and the spotting mechanic didn’t work through smoke grenades.

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I would prefer a team Commander position being able to summon UAV support.

astral dirge
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spotting drone giving a single target tracking if the target is kept on crosshair, would be nice

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and maybe xp bonus for the spotter if the pinged enemy gets killed within some time after spotting? spamming spotting on the backline to farm xp wouldn't be ideal if it's a strict spot -> xp

high osprey
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How about add T-UGS to a gadgets:

  • red mark when someone go near it,
  • ~10-25xp if enemy killed while marks shown.
    To not crush the game by marking in hot spots on a map:
  • only mark the device (not a target),
  • reward xp while mark is working and only for the enemy that triggers it.

No, it's not only for snipers to protect their back while camping, but also put on flags/flanks/etc.
And yes it should probably not work through the walls (at least not from bottom to the top or maybe half meter max) to prevent farming Wakistan bridge or something like that.

Side note about spotting in general:
personally idc that much about XP if someone get killed by my mark, but at least tell me the target is down, so i can switch position/stop focusing on that spot.

pearl cave
sharp salmon
coarse canyon
crude raven
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Dunno if it's been said, would be helpful for the enemy ping to either be an optional ping, or happen within a certain range.

Seems like people don't respond to standard pings, only enemy pings. And it's really hard to get exactly on an enemy to ping them to the squad when you get downed.

I personally use it as a means of non-verbal communication. If I get downed and the enemy are still around, "Hey. It's dangerous."

It'd just be nice to have the thing actually be red for once.

astral dirge
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I doubt you can enemy ping while downed at all

lapis nimbus
queen schooner
# crude raven Dunno if it's been said, would be helpful for the enemy ping to either be an opt...

It would be nice to have the ability to place a ping that plays a sound cue (as simple and unannoying as possible) for nearby players and shows them the marker on the edge of their HUD even if they are not directly looking at it, like tank spotter gets. It would absolutely need a moderate cooldown so people dont abuse it, but sometimes you're just not in a situation where you can shout on voice chat. :P

crude raven
# lapis nimbus I agree with this, spotting should give us some points

As in XP or rank ups? Perhaps. Like a small prop up. More for vehicles, less for infantry, and only if it goes down after you've spotted it and only during the spotted window.

Call it "Spot Assist".

And as the sound? Assuming I can post sounds here, I can make a sound to post here that'd work perfectly.

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Music and Sound Effects are kinda my thing :p

lapis nimbus
delicate bluff
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3d spot needs to go

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No one will miss it

zenith cloud
delicate bluff
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3d spot does indeed follows target, and can be seen through walls and terrain

zenith cloud
delicate bluff
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yeah, still unfair mechanic

honest oar
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I still think it's fine if it requires you to actively track the person with an appropriate scope to keep the spot up

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Then it's just an abstraction of giving detailed movement info over voice coms

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But it absolutely should slide off into the ground the minute you break los/they stop using binocs or whatever

zenith cloud
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Definitely disagree. There is no level of communication that can possibly match a live, wallhack level dot following an enemy. 3d spotting that follows targets is awful in FPS games. Even if it's LOS only it turns into a game of "shoot below the dorito" - a famous complaint in battlefield

honest oar
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A delayed constant respot with direction maybe?

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The current "spam a line of red doritos for a single guy running" isn't great either

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eg, it updates every second or so

zenith cloud
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nah what we have now is fine. 3d spotting is just not a good feature for fps games. Much better to just have clean visuals(which battlebit does).

Pinging a location/ground is fine, gets your squad to look in that direction, that's more than enough

crude raven
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As far as edge of the screen stuff, I think the ping look is fine as it is.

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I'd just like it easier to have something like a generalised area around the target to suffice, not needing to look exactly at the target. Outside of that change, and maybe a more notable sound, perhaps like a +5 XP if your spotted target gets killed within the "spotted window" of like, 3 - 5 seconds. However long the ping is normally there for, that's all I'd think would make spotting more useful.

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As it stands, infantry pings are "I spotted 'em last here" is perfectly fine and the enemy vehicle spotting is well beyond suitable.

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Oh, and if anyone's curious, and maybe to avoid legal issues, the sound effect provided here, and if any are provided in the future, are made by me using my synth and DAW software. I don't have any of them copyrighted and as far as my knowledge, they themselves aren't and therefore can be replicated, used and re-used at will.

astral dirge
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yoink

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5 xp is too little lol, I'd say 50~100 xp for spotted target killed bonus

crude raven
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The balance would have to be low enough to make players not want to just sit and ping, but high enough to still make players want to point things out to their team mates

astral dirge
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well, if they can kill the enemy instead of pinging, they should've done so instead of sitting around. I think 50 is a fair amount. heck, gunner assist bonus on vehicles are 200, just as valuable as the raw kill xp itself

lapis nimbus
crude raven
crude raven
lyric spear
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what's the point of smoke when 3d spotting still persist after smoke out?

delicate bluff
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Not only that, 3d spot makes it easy to hit through smoke

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Just aim at the marker

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You have 6m radious of dmg anyway

lyric spear
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lol true

deft timber
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Very time limited 3d spotting is good (3-5 secs max), as long as smoke on the target or the viewer cancels it immediately

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It should be limited to recon and only available with either the naked eye, range finder or binoculars, and there needs to be a cool down between spots to stop it being spammed

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let recons recon, or just change the class name to sniper (or camper)

zenith cloud
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it's completely unneeded in battlebit, players are so incredibly easy to spot as is that adding red dots is not only not needed but will dramatically reduce the fun of the game

deft timber
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its more for drawing your squads attention to a specific target rather than actually "spotting" someone

zenith cloud
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And you already have pings that can do that

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those pings can be improved(they are currently hard to see in some situations, allowing customization for colours, opacity, etc would be helpful, or marking from maps, or a limited, soft tone if it's off screen) but what you want already exists and in a way that's effective and doesn't require the horror of 3d spotting

deft timber
zenith cloud
deft timber
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if they made them blink/throb instead of track I'd be fine with that too

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but temp 3d markers being a bonus squad ability of a single class also gives it some nice flavour

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As in, 3d markers only for recon using binos or rangefinger, including vehicle 3d markers

delicate bluff
deft timber
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Yes

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It should auto-tag the marker as a vehicle (and type) for everyone else, but it shouldn't track

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If vehicles pop smoke, this should kill all markers

delicate bluff
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That's kind of fair

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I like that

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Tho I hate current 3d spot, it needs to be removed

devout hamlet
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You know those super advance binoculars SL's have? Give that to Recon. Make it so when you ping someone while using them (and recon drone) it reveals the person for 3-8 seconds for the WHOLE TEAM (tracks as long as they're in vision so if they're in smoke they're not spotted anymore). Give minor points when someone is spotted (unique to the first person who spots them so everyone can't spam 1 person) and give a bounty that's split on the person who shoots them and the spotter, maybe 50-100 points each. Can only spot up to 3 people with binos but 5 on drone.

deft timber
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Wouldn't say whole team, but definitely to the squad, smoke or similar should remove the marker though

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Probably 1 tracking marker at a time with a brief cool down to stop it being spammed, tracking another target removes the first marker

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(including vehicles)

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If someone's spotted then takes damage, the spotter should get a little xp reward

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Would make having a spotter/sniper pair fun

lofty needle
chilly mason
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tankgondola I would argue spotting should give xp regardless of target being engaged, for example, you spotted 30 dudes closing in, there is no way you ping them all and they will wipe your squad for sure, the best action for your squad is most likely retreat where you get no spot-assisted-kill xp; Or they engaged and killed like 3 out of 30 which is very unlikely to be the ones you just pinged

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3D spotting should be universal (applies to infantry spotting) as long as you retain LoS; when pinging multiple enemies only the last one you ping remain 3D spotted unless otherwise boosted (class bonus? New hat?)

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Spotting-assisted-kill reward could be half of kill xp

deft timber
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Does make it somewhat free-exp abusable, but I get what you mean

coarse canyon
austere pulsar
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Allow players to get a small amount of xp for spotting (red ping)

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At the moment it's just a spam off white pings because well it doesn't pay to just get a good red ping.

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3 white pings stand out more than a single red ping so people just spam it.

lyric spear
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remove spotting

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there seems to be no agreement between what should be done to spotting and to keep spotting or not

deft timber
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Don't see anyone calling for spotting to be removed

delicate bluff
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Remove 3d spotting*

lyric spear
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is there 2d spotting

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or do you mean keep the small ass location marks that you cant see

deft timber
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That's 2d spotting

final flame
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Go full planetside, let put a big "kill this guy" chevron over somebody's head

copper sapphire
austere pulsar
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Just wanna see some XP for someone killing your spotted target. while the red pings active. Be a good way to balance out snipers as well just have this red ping on a sniper sitting in the back of the map. Would sort of force them to actually move around a bit.

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And that's coming from a sniper/DMR main.

hallow skiff
pastel violet
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Love the pings, but it would be fantastic to get a ping wheel for different kinds of pings. Like a "let's go here" ping, or a "enemy is around here" ping.

vernal cobalt
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would be nice to be able to set transparancy for pings, so they don't block vision so much

austere pulsar
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Then i normally just dunk it on a group of enemy for some free kills xD

hallow skiff
austere pulsar
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I mean i don't really care about exp i just play to snipe and shoot shit 😂

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@hallow skiff

delicate bluff
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3d spot needs to go.

sweet pumice
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Nah

delicate bluff
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Free use, unlimited, not a gadget, wallhack, ONLY for vehicles.

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It either goes away, or you can do the same to inf

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Simple as

sweet pumice
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Nah vehicles are bigger so it’s fine

delicate bluff
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No, they are bigger, that's why they are easier to spot and shouldn’t be limited by a literal crutch.

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Not to mention that this is unfair mechanic

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Because it targets only part of players, and not a whole, while being a mechanic that should target whole (that's how other games do it) or no one

honest oar
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imo add full 3d spotting, but only with gadgets/scopes that have glint (adding glint where needed)

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eg, make the mx201 3d spot vehicles it sees

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3d spot people you are looking at with (glint added) binocs

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etc

deft timber
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Make it binos/range finder only, then limit those to Leader/Recon. Let everyone else have 2D spotting even for vehicles (it still shows silhouette type)

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Binos/range finder/long range scope*

honest oar
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I'd be fine with that

#

And, importantly, if you lose LOS or unzoom, the spots fall onto the ground like current spots

#

You only get 3d if you're actively looking and glinting

languid shell
#

i feel like spotting should be proximity based rather than squad based

#

if you're trying to warn your team of a guy shooting from a window, you preferably want to warn the teammates around you first and foremost, rather than your squad (which might be across the entire map)

grave dagger
#

Points should be awarded based on spotting and subsequent destruction.
IE:
vehicles 10pts
Red marker 5 pts
White marker 5m radius 2 pts

deft timber
#

The team around you should be your squad 🙂

delicate bluff
#

3d spot needs to go

languid shell
deft timber
#

The game isn't currently designed to facilitate squad play at any sort of level

grave dagger
languid shell
#

but there's no reason to punish disorganized squads by making spotting useless

#

hence why it should be proximity based. you should be able to warn nearby teammates, whether they're on your squad or not

faint canopy
#

=====
Dropping standard pin should be delayed. If you click short - you try to mark enemy, if you hold - you drop "move there" pin

pastel violet
#

Have a ping wheel like every other game

errant skiff
#

Let me draw on the m-button map that fades after 30 seconds, and let me see squad pings on the map.

#

Easy win for intel gathering/spotting

deft timber
#

I just want to point out how hard it is to communicate with your squad:

Playing Frugis, point D looking at point G, I see a squad motoring down towards the south bridge and try and ping them to get my squads attention, then talk in squad chat to tell them, then talk locally to at least notify the people around me.

Nothing worked, we were flanked and destroyed.

This is not an uncommon problem, information distribution is very difficult in this game.

delicate bluff
#

3d spot for vehicles needs to go

clever phoenix
#

Hi, wanted to add my feedback here aswell.

I found frustrating to ping objectives from a squad leader, as you cant ping objective you are currently on, and as it is sometimes too hard to aim to the point directly to get it pinged.

Normal pings in the same time are lacking more options, it would be nice to have various pings for squadmates, for example having ability to make a red point so that my team knows Im marking a building with enemy inside, not the building we are going in etc. For now I need mostly voice communication to explaint what I marked, and its fine when I play with friends, but not enough with random people.

delicate bluff
#

@errant skiff you really can't stand literall wallhack being taken away from you?

errant skiff
delicate bluff
#

I don't wont any of the "shoot the dorito" things. ESPECIALLY when it's literary a wallhack but only against vehicles, alredy big and easy to spot assest

#

It's just unfair that infantry can see you through walls, track your postiton 100% of the time, but you need to contend with them being basically able to hide everywhere

errant skiff
#

Most non-explosives do peanut damage while vehicles are capable of squad wipes with a competent crew. I think the balance is fine when all the ping does is relay a threat for 20 seconds before requiring refresh

#

Yeah clown all you want but this really sounds like a skill issue friend.

delicate bluff
#

And the balance is not fine , lol, If it was, people wouldn't say vehicles are undervhelming

delicate bluff
rigid night
#

Currently I feel spotting should get a XP reward and such, possibly allow a LoS based tracking (not perfect tracking simply updates the red ping every 1.5 seconds for 4.5 to 10 at most seconds and disappears when sight is lost on target)

vernal cobalt
onyx mantle
#

idk what it is but pinging a tank or any other vroom vroom and just get a normal red ping and not the special ping they should have

#

and itmake me angy

loud vortex
#

I have a trouble with that too, especially helicopters I have to ping several times

delicate bluff
#

3d spotting of vehicles should be removed.

loud vortex
#

no

onyx mantle
delicate bluff
#

Imagine needing a cruth to see big and loud tank

onyx mantle
# delicate bluff Imagine needing a cruth to see big and loud tank

problem is in urban areas you can't see them through buildings and they don't have to be close enough for you to hear them, so there still needs to be a way for people to point out tanks reliably without needing to talk. With how tanks are actually quite agile and speedy can move quite a lot they really need the markers that follow them. Now the real problem is that tanks aren't tanky against cr and tandem rounds and that would be more on thoes two things to get nurfed.

delicate bluff
#

So why should you see tanks through buildings?

onyx mantle
#

because a tank isn't a person you can kill with a basic gun XD

#

if your a person that isn't running a rpg or (for some strange people) c4 you kinda need to know where the tank is to avoid it and the best thing for that is the pings

#

I think a better suggestion is that if the tank pops there smoke they lose the ping on them and they can't get pinged for 30 seconds

delicate bluff
#

It's still would be unfair, unless inf can be spotted to. Like, it's another thing that makes vehicle expireence terrible, you can literally pre aim through the walls. This is definition of wallhack, but it's against vehicles so its ok /s

#

Just repalce it with static ping in the shape of vehicle

#

And not moving one

faint canopy
#

====

  1. Limit red marker to "one/per/enemy/per/actor", if you catch similar persons with a marker previous one should be removed, but if you hit different soldiers there should be two markers.
  2. Would be great to add screen side arrows to enemy markers. Also would be great to hide markers (but not arrows) while you taking aim. Arrows is hidden when marker is on your screen.
  3. Guess needed to add 5 internal voice commands, F1 - yes(if you see to ally soldier when press F1 - he says "thanks"), f2 - no, f3 - follow (if ally soldier in crosshair - says "help me"), f4 - stop, f5 - mode: silence(cease fire)/loud(fire at will). also UI icons over head of person who used would be great addition. Adding command "help me" is a open question (dead ppl have no voice usually :D), in Helldivers its used when you cant stand up alone. Also good concept is adding voice to squad leader actions - once he's getting prone, and mode is "loud" - he says "get down!", once he's placing marker - he says "look there!" (or like that), once hits enemy via marker - he says "enemy there!". Also if mode is "loud" and grenade incoming / mine first contact - squad leader auto say "grenade/mine!" (additional reason to keep near your squad leader)
faint canopy
fallow grotto
#

Radius-Based spotting for teammates: I think a good improvement would be to implement radius-based spotting, so that your teammates within a certain range can also see the spots/enemies you mark. If possible would be useful to create a bigger radius for drones and make them more useful for scouting for the team, or a bigger radius for recons.

lapis lantern
#

making the spotting mark fade everything you aim at it would be nice

bitter karma
#

Crossposting from Recon:
Recon should be able to 3d spot people like how we can 3d spot vehicles. Additionally, recon spotting should last longer than normal spotting.

deft timber
#

Agree, and I hate snipers

vernal cobalt
#

yeah i spend so much more time looking at people flank and never have good shots at them, but i ping them and the team gets smoked anyways.

tribal mantle
#

I would probably split my time between support and recon 50/50 if recon had upgraded spotting

final flame
#

Yo, spotting upgrade, LETS GO

delicate bluff
#

Hope the new spot works in vehicles

#

Tho it will propably won't, beocuse devs hate them

keen oak
#

3D spotting on players sounds awful, especially if there's an attachment that automatically does it for you

tribal mantle
#

Yeah, reading about the spotting mechanic from the update post, it just seems like an easy way to get free points for doing stuff youre already supposed to be doing

obtuse lava
#

I kinda loved the fact there was no 3D spotting, made flanking a lot more viable. Off to HC servers I go, I guess....

keen oak
#

yeah, i feel like flanking is going to be ridiculously hard when enemies could just track you behind walls now

tribal mantle
#

Though knowing a milsim mode is in the works, it's probably inevitable anyways

#

This current mode will be more Battlefield 3/4/5 and the milsim mode it's own thing

delicate bluff
keen oak
delicate bluff
#

less rats is very good thing imo, less flanks is debatable

#

I do prefere two zergs clusterfucking face to face

keen oak
#

rats were an issue only because of how easily abusable squad spawning is

#

this is a band-aid solution to rats that punishes flanking

coarse canyon
#

i think 3d spotting is ultimately such a burden that this game benefited without. gets to a point where you are looking for doritos to shoot more than actual enemy player models. there's hardly a penalty in spamming ping - and it becomes a chore to spot every enemy that you see to get points. allowing us to see enemies on the map means it will become essential to check the map every second you can and this can become a chore itself. it all takes you away from the battle happening in front of you.

keen oak
#

^

coarse canyon
#

i mean, if they're really willing to take things this far, then make 3d spotting and exclusive feature for the drone and the advanced binoculars without making enemies visible on the map. even then, only make it visible for teammates nearby and not the entire team. play it safe and don't take such a huge step that may change how people play the game.

#

Oh God night maps are going to suuuuuuck with 3d spotting.

errant skiff
#

the actual time the dorritos are above enemies heads is super short, it looks much more like a flash than anything else (save the recon 8 second timer)
also, wild thought, but its ok to enjoy a game without being total sweaty optimal. I prefer to have more options to ignore rather than make the game more bare bones slap fights.

fiery pulsar
#

3D spotting is just not fun, really disliked it in battlefield 3. I have a few suggestions:

Maybe make people spotted for how long you hold the spot button and you need to track them

Make 3d spotting go trough a menu (like bf1942), this makes spotting large groups or vehicles worth it but not spot everyone

Make regular pings visible for the whole team? Maybe only if there are myltiple pings in the same spot to prevent too much spam?

errant skiff
#

Hear me out. Lets see what the new system looks like before we change it

delicate bluff
#

Now EVERYONE complains about 3d spot. No one cared when everyone had wallhack against vehicles.

#

This community is just biased

tribal mantle
#

Again, milsim mode will probably ditch spotting entirely

#

I think adding 3D spot is just to help make the two modes more different

keen oak
#

two wrongs don't make a right

lyric spear
#

Bring back 1 click spot targets! New update to UI is good in some ways and in others it has just removed the QOL stuff that has made battlebit so popular, it make sad when these silly decisions are made b.b

severe apex
#

Allow the seperation of the ping and radial menu keybinds? Makes no sense why holding down ping for more than a quarter of second locks you into the radial menu.

broken halo
#

Yes would like to be able to ping without bringing up the radial menu. It feels like an oversight

cloud totem
#

Give me back my static pings. I use red and white pings extensively now they are GONE

spark plaza
#

I would love to be able to ping locations again to be able to coordinate between my squadmates better. There's no real way to convey location anymore, or perhaps add something to the map that allows location conveying? Not sure but I do hope that you guys can bring back some sort of location conveying again instead of just pinging people.

echo crystal
#

Please bring back static pings and neutral pings. Squad mates have noticeably lower reaction times to my marks without neutral ping to direct attention to enemy locations, especially after death.

pastel violet
#

The red triangles are too small

echo crystal
# delicate bluff Imagine needing a cruth to see big and loud tank

It's not necessarily a crutch if you're playing long ranged maps. Proper vehicle players are going to camp far back and play like artillery to rack a bunch of kills, and likely move spot to spot to avoid getting killed. 3d highlighting lets engineers prioritize these targets, but it still takes a degree of skill to line up a shot and hit a vehicle (a tank) enough times to kill it

echo crystal
delicate bluff
fierce ravine
#

This new spotting system is hot garbage and needs to be reverted. TBH the entire middle mouse click change is the worst thing Ive seen a game dev implement in a hot minute but the ping system is the worst offender of all

onyx mantle
#

the only problem I've faced it there is not white pings anymore

#

that whole menu is kinda meh because its something you'd see in a slow game not battlebit tho

errant skiff
#

I think the spotting is fine if it just had an option to be assigned to a single key

left lotus
#

Completelly ruined spotting, players simply aren't spotting anymore. And me neither. it's frustrating to use and not intuitive at all

onyx mantle
broken halo
#

Just need a white ping keybind and then all well be fine.

cinder jackal
#

if we can't spot while laying dead on the ground at least let us see the compass so we can give some callouts instead of HE'S OVER THERE or HE'S ON ME QUICK GET HIM BEFORE HE LEGS IT

young gulch
#

The recon drone can no longer ping enemies either

glacial nymph
#

Spotting XP is a great addition, but the changes to Pinging is effectively worse with 2.2.2.

#

With the extra steps to ping, I am less able to communicate important points to my squad. BBR is too fast paced for one to use the 2.2.2 method of pinging effectively. It also dissolves effective communication as teamwork oriented comms are notably unused - the absence of a quick ping removes a visual tool I would use while using comms, making it more difficult to coordinate any caring squad members.

tribal mantle
#

Ping in my game is bound to scroll wheel anyways, I find it a little inconsistent

#

I really have to spam wheel click

twin narwhal
#

Hate the spotting. Gone from being able to quickly mark someone before engaging, to no one bothering other than using the spotter attachment because by the time you've used the wheel, you might as well be dead. No point risking being beamed instead of shooting first. If your goal was to stop people spotting, mission accomplished.

#

I would rather the old style of spotting than have to use the wheel. Spotting scopes for pins that stick, quick spot for a white spot (or old style red) that remains stationary.

loud vortex
#

Tank spotter seat is weird now. I got a spot bonus, but I have no clue how. I cannot see my own spots, not sure if enemies get auto-spotted in tanks now or what mouse button to use

shrewd shale
#

spotting is far too slow now, maybe a double tap to use your last used ping, similar to how you have the top slot set.

#

also it's not clear at all what the flag pings do or the call for help

#

shame, I saw "new ping system" and said Finally

#

Great idea on sniper pings lasting 2x

#

still think red (enemy) pings should be global, if only in a radius around you.

shrewd shale
#

sorry for pings

vital crag
#

I want old pings back its not fun to spend a minute in a radial menu to spot the dust that an enemy walked by an hour ago

fringe marten
#

Don't know if this chat is dead but I would like to suggest pinging using binoculars would increase the time marked

#

rather than just having recon get additional ping time

coarse canyon
deft timber
#

I'm p sure Oki is adding regular pings back in, they just broke during the update

#

In one thread he said they'd be back before twitch rivals

limpid mountain
#

He's gonna add back the ping shortcut of one wheel mouse press. But still limited to 6 per squad.

#

So it isn't the "old way" exactly

limpid mountain
limpid mountain
#

Spotting should also reward more EXP. Especially if you're actively going for it with Bino/Drone.

#

a small part of EXP when you spot someone, and a bigger part of EXP when someone get killed after getting spotted by you.

#

Encourage teamwork 🙏

coarse canyon
#

it would be nice for general teamplay flow as well:

  • regular squad mate pings enemies general location.
  • Recon and Leader gets the unique role and reward for confirming enemy locations with 3d spotting for other squads.

therefore creating this nice teamplay dynamic where a squadmate can ping enemies for the recon/leader to respond.

in addition to this, it would be easier to balance with a lot less screen clutter and it wont be as much of a chore for recon/leader because of their namesake.

fiery pulsar
#

Man 3d spotting is trash in the last update, they should remove it

cinder jackal
#

bruh

cloud totem
#

The size of the 3d spotting red triangles is good now.

mint gull
#

Can Binocs please have some form of useage with the new spotting system?

topaz fossil
#

just popped in, about to sleep. my thoughts:

  1. Pings might need a range limit or scale ping duration with range. Maybe make scopes increase the limit.
  2. Pings need to stop tracking and/or break off entirely when line of sight is lost from all hostiles to prevent "wallhacks"
#

oh and 3) Drones Definitely need a range limit, so they aren't flying in space pinging everyone

umbral island
#

I wouldn't mind a warning when I'm spotted.

Currently I have no idea if someone has a wallhack, or there's simply a drone above me.

pastel violet
#

I don't see how knowing I'm spotted will change much in it's current state

#

I think it'd be better if 3D spotting only tracked until you lost LoS or after 2 seconds and simply leaves a mark at the last known location.

#

That way it still tracks a little bit, but isn't crazy like BF4 spotting

delicate bluff
#

Anyone sees any spot marks right now? I don't see any, even on map, as if people stopped spotting.

delicate bluff
#

Dead feature, two weeks after addition

limpid mountain
#

because it was implemented broken

delicate bluff
#

Not really any utility rn too

limpid mountain
#

I don't think people would have complained that hard if :

  • It was squad wide and not team wide.
  • No indication on map, only 3D dorito.
  • Dorito wasn't visible inside smoke
  • Can't ping through object.
  • Proning get rid off dorito.
  • Has only on Recon
  • There is a CD on it.
delicate bluff
#

Unless you are on super open map, like valley

topaz fossil
#

so as is rn, you can't see the pings thru walls... do you still have them on map even when enemy breaks LoS? still a bit uncertain on the specifics rn

final flame
#

Spotted enemies show up on the map if you pull it up.

topaz fossil
#

I feel like anyone who uses the map is gonna immediately do WAY better because of that... And arguably it defeats the purpose of not tracking on LoS break

pastel violet
#

Don't mean to plug, but I kind of thought of that sort of thing. I don't think people should be tracked on the map at all tbh. We should be opening the map as little as possible

#

At this point the map is just a very large minimap

#

This game doesn't want to add a minimap, but insists on making the big map function as one

topaz fossil
#

Plug away brother; Each thread should be as focused as possible, so I think its fair

#

I'll check it out

lapis nimbus
#

Spotting dissapeared? WHY!?

delicate bluff
#

It was too 'OP' 'basically wallhack'

#

Though you still can see vehicles through the walls, for some totally not subjective reasons

#

Anyways spotting lost a lot of its utility, a lot of people don't even bother anymore

limpid mountain
#

It could've been fine, if it was Squad wide. not team wide.

#

TBH, I wish it was Squad wide, and only for recon Shrug

#

Would have made an incensitive to play recon with DMR or Battle rifles.