#Voxel - Feedback

1 messages · Page 1 of 1 (latest)

limber trout
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Put your feedback on the Voxel mode.

Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
  • No video's - (Testing video's in the Polygon are fine)
fallow vale
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I think blocks are a little too easy to destroy. More resistance to explosions and maybe a very short progress bar for destroying them would make it better?
Other than that it’s just pretty fun, but we should get some actual textures on the blocks. Just making them look like rock or something would be an improvement.

Also, vehicles are completely stumped by them, not sure how this could be addressed however

last moon
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Fun mode

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But theres this interaction where a dropped item , magazines etc, will prevent you from building on a block even when the item is not on the said block

fallow vale
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You can rebind your build controls, I’d really recommend it for this mode

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I have them bound to side mouse buttons, very convenient here especially

velvet jay
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Maybe tweak the destruction to be more like Ace of Spades?

In Ace of Spades, if you knock down the foundation of a tower, it will destroy the entire tower aswell.

Whereas now, the blocks will float, just like Minecraft.

olive meteor
fallow vale
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maybe heavy vehicles could crush voxels into slopes to drive over them if they aren't too steep

velvet jay
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This is a question I'd like to propose to everyone here.

Would you guys prefer if building and unbuilding voxels stay as it is (with just button prompts), or make it more akin to Ace of Spades, where it'll require a tool to dig (shovel) and have blocks in hand to build?

olive meteor
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I prefer the latter, but maybe it could be more like free placement of single voxels, but the special tool can place 2x2x2 or 3x3x3 or make it something similar to Effortless Building Minecraft mod for more substantial constructions

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IMO the voxels being so big that you always need to vault/jump to rise up is a pain point

velvet jay
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the shovel in Ace of Spades basically has two functions

left click is single block but really fast

right click is to dig in chunks but slower

olive meteor
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Yeah ik I played ace of spades too

velvet jay
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man if only it wasnt ruined by jagex...

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theres openspades at least but i havent touched that in years

olive meteor
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me neither

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Digging... well, the pickaxe and sledge is already there

velvet jay
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the destruction physics though

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id prefer if i can knock down sniper towers by just blowing up the foundation

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the current implementation acts like minecraft physics

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blocks just float

olive meteor
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If destruction physics are implemented please add heavy voxels with increased health and build cost first 🙏

velvet jay
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build cost?

olive meteor
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If it were implemented, resources. But time can work as well. Repeatedly build the voxel to upgrade it, that sort of thing. Just so people can't build the tough ones instantly

olive meteor
velvet jay
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resources just adds a level of complexity that i think this gamemode doesnt need

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imo it should be as straightforward as possible

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make it so that if, say you want to upgrade the block to a more durable variant, then you have to keep holding down that build button until its finished

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but im not sure if we need variants of durable blocks since we have infinite blocks and can make fortresses ad infinitum

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maybe make it so we can repair blocks i guess HyperXD

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but that can be easily done by just replacing the block, so probably not

olive meteor
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I want more durable variants so I can make a skeleton foundation that will persist longer through combat. It'll be nice to have higher anchor points for walls rather than having to rebuild them from scratch

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Hmm what about placing a voxel starts them in low health, then you can repair it to full health. No need for a variant

velvet jay
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sounds like itll be a giant hassle to build

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with the amount of blocks you can place down in a short amount of time, needing to repair every single one to full will be extremely tedious

olive meteor
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The low health could be the health current voxels start out with. Not too durable. The extra ones are just for those who want to put the time to have a stronger structure

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Because, honestly, I got pretty pissed back then on that one map that was just one giant bridge and people keep cutting the bottommost layer and toppling the bridge and making the map unplayable kittenCry

velvet jay
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lmao

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flashbacks do be hittin

velvet jay
olive meteor
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Yeah. Idk how much more durable the max should be, and how explosives would work with it

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So you can instantly place voxels that would protect you from some light amount of small arms fire, but to make a bunker that doesn't instantly fall apart to rockets and tank shells you gotta put some time on it

opaque topaz
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make it less similar to fortnite

olive meteor
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And so it can be a more permanent piece of the map until the round ends

velvet jay
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how about this? building has two options.

tapping will build normally, holding for 0.5 seconds or smth will build a more durable variant

velvet jay
olive meteor
velvet jay
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the moment we suggest durability for blocks its already not simple HyperXD

olive meteor
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Well, durability and repairing is already in-game so

velvet jay
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i want to clarify by making it simple, the core aspect and gameplay loop should be as simple as possible

adding mechanics such as farming or resources etc. will either slow down the pace or alter the gameplay loop into something more complex

olive meteor
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And repeat build already had precedent in the regular game mode buildable. But you can also pick from a list of stuff for buildables, so yeah that but for voxels aren't that far yeah

velvet jay
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i mean if we want to expand upon the existing core mechanics, i.e. durability, id prefer to see more suggestions (maybe we'll get more interesting ideas)

olive meteor
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Yeah, if there'll be a build palette to choose from, add slopes/stairs first!

winter zodiac
olive meteor
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Well, then at least let us step up one tile high, because AoS got that

winter zodiac
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yeah i agree

north yew
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Let me resupply the tank!

lean cargo
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The ability to add durability to blocks would be the best addition

winter zodiac
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fortify should remove vehicles besides the ATV and humvee (no gunner)

rancid sail
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You can place/destroy blocks way to fast, add maybe a tool like in AoS to destroy blocks and tone down the block placing pace

hot spindle
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please either remove tanks from the mode OR add the following would be nice.

  • armored blocks that we can use to properly fortify against the tanks, rather than spending lots of time building with squad just to have it blown to bits instantly by a tank, maybe make sure explosions dont splash through them?
  • armored blocks would not be mineable by enemy
  • maybe a feature for some form of doors that are locked to team to be used to secure the area within, but allowing team in and out.
  • enemies can break the door with explosives? like the metal walls that take a few c4 to break
  • triangular blocks with rotation +1/2 height
  • again, for bunker usage can be used to make little windows within to shoot from at base, maybe convincing more people to defend
  • increase pre round timer by around 3 minutes to encourage players to work together to build proper structures to fight from, rather than a big tower of 2-3 people at the start and the 3 or 4 people per round who try to build cool defense

just personal thoughts

violet torrent
violet torrent
hot spindle
violet torrent
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"Vehicles now can damage built Hesco walls & destroy barbed wires by crashing into them" thats it no?

north torrent
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1: map is waaaaaaay too big for the number of players
2: big map and open sightlines means tanks dominate. either introduce a handful of indestructible obstacles and shrink the map or remove tanks.
3: take a lesson from turf wars from minecraft and maybe intruduce a combat phases and build phase that cycle on and off throughout the match. this mode is so incredibly snowbally with how you can get pushed back to spawn and have no cover or safety to try and push back and you end up trapped there.
4: blocks are too fragile, this ties into tanks with how they can completely delete any defense or cover you even think to build allowing them to run rampant with no way for infantry to really threaten them

winter zodiac
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127v127 is fine
But if it’s 20 players on the server i agree way too big
And REMOVE VEHICLES PLEASE

north torrent
# winter zodiac 127v127 is fine But if it’s 20 players on the server i agree way too big And REM...

thinking on it, vehicles would be fine if they didnt just flat out delete so much cover on an already empty map. it isnt like on other modes where if you see sandbags they could be from a fight previously or if you see a building it could just as well be empty so why waste your ammo on every window and sandbag you see.

in this mode however, you see any cover then chances are it has been built and is being used by someone. it is too easy to get kills just by process of elimination and blowing up every random set of blocks you see

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so if what was built were much more durable, or the vehicles did less damage to them, or something to stop a tank from just flowing through 4-5 layers of blocks then they would probably be alright

winter zodiac
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It would be better
But what’s the point when you can’t even restock your tank when it’s out
Just hop out blow it up and run back to spawn until a new one comes in

north torrent
winter zodiac
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Imo transports would be fine since people already ditch those to go far

And I wonder if it’s based off the old timer

last moon
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Barely anyone plays this kittenCry

stuck wasp
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I really really like Voxel fortify. I switched the build and destroy keys to my scroll wheel and was able to build much faster. Building faster allowed me to overcome some of the destruction caused by vehicles. However weapons with a very high blast radius, like c4 or HE tank rounds, can be used to destroy giant structures instantly. I would enjoy features like lower blast radius on explosives, and ways to place more blocks at once. This game is AWESOME! Thank you so much.

stuck wasp
shadow violet
north torrent
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Tank bunkers would probably be less oppressive as it would limit their mobility

last moon
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No one plays this which is disappointing

shadow violet
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What region are you on?

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@last moon

last moon
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SEA

shadow violet
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In eu there’s one good server for voxel

jaunty cloak
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Really like this mode, wish it had more players

pallid merlin
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Suggestion for Voxel: Add A water-World version of the fortify with one Large boat on each side and the rest jet ski's and call it Voxel - Islands.

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The blocks still need their health raised or a way to upgrade them one by one like with the same key to repair them 'k' or make it where engi can use the repair tool on them to give blocks more health.

winter zodiac
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i actually like that idea
would be interesting to see how an AoS mode would work with water

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would water fill holes fully if theyre submerged under water like real water
or will it be sorta minecrafty?

also would have to think about how much the physics would effect the server

fallow vale
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The game doesn’t have any kind of water physics

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And doing so is quite a complex task

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So it’d have to be a major priority

pallid merlin
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I personally don't like how fortify feels less like about building forts and more about protecting these points.. I wish it was more of a TDM or had a single flag to protect for each side and the objective is being: not to be pushed back into spawn..

pallid merlin
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Double, Triple or quadruple the voxels health, or allow us to do it through the api for official prog voxel. 🐴

pallid merlin
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A Void world with like two spawning platforms, with like a instant kill zone at the bottom could be useful for generating parkour terrain and maybe a breaking floors death match for a lower player count like 8v8 to 32v32.

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A voxel map with a single capture point, in the sky.. like near build height limit it will be like "king of the hill" but you have to bring your own hill.

pallid merlin
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I would like to have the option to make voxels finite, like destroying them will add them to an inventory of sorts as an option: The squad points menu can be set to where we could add blue prints through the api so players could use the points to place large 1x4x4 walls and maybe spawn a 4x8 tall towers.. This would add a better defense for players being spawn locked and make games like fortify feel less empty.

pallid merlin
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I don't think the voxel game-mode needs to have shadows, if it can be disabled it'd help performance a lot with large amounts of voxels.

pallid merlin
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There's some major issues with with being able to see through the voxels when dead.
You can spot people through solid surfaces pretty easily, the voxels health is still way too low with no way to change it through the API or the ability to place down in permanent buildings down as a way to help against spawn locking, and with us having to trim down the amount of voxels due to lag this makes it easy for people to clear them out completely with little trouble with c4,rockets,sledges/picks.. ect.
Makes the building game mode fortify impossible to enjoy to it's full extent, tanks and jeeps are able to nuke everything alone.
I bet few know that there's a repair button for the voxels, which is redundant with how fast they're gone.
There's still no way to pre-load all the voxels without complications like people crashing during map change.

There might be for customs servers, but.. you know I don't see lines of people clammering to play non-prog.

pallid merlin
lime socket
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PLEASE
ADD
COLORED
BLOCKS

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@pallid merlin

pallid merlin
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🐴

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That's home.

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Come back to the server oki!

The voxels call your name, Son!

vapid birch
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colored blocks (not outlines) are an absolute must for this

lime socket
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ALSO!

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More functions PLZ 😄
I can't control what players place or destroy at all and it is sad!

// Whatever functions are currently in the game already but not available in the API for voxel mode
// I believe there was some to set blocks server side, and another to sync server side with client

// Let us set the health of voxels
void SetVoxelHealth(Vector3 position, int hp)

// Let us get the current health of voxels
float GetVoxelHealth(Vector3 position)

// hook for when a voxel was destroyed, by player or not
void OnDestroyVoxelBlock(Player? player, Vector3 voxelPosition, VoxelBlockData voxelData)

// control if a voxel can be destroyed
bool OnAttemptDestroyVoxelBlock(Player? player, Vector3 voxelPosition, VoxelBlockData voxelData)

// hook for when a voxel was placed, by player or not
void OnPlaceVoxelBlock(Player? player, Vector3 voxelPosition, VoxelBlockData voxelData)

// control if a voxel can be placed
bool OnAttemptPlaceVoxelBlock(Player player, Vector3 voxelPosition, VoxelBlockData voxelData)

// check if a voxel exists
VoxelBlockData? GetVoxelBlockData(Vector3 voxelPosition)

// Add a range of voxels (cuboid) but send it over network in a single packet for efficiency.
void VoxelPlaceCuboid(Vector3 minPosition, Vector3 maxPosition)

// Destroy a range of voxels (cuboid) but send it over network in a single packet for efficiency.
void VoxelDestroyCuboid(Vector3 minPosition, Vector3 maxPosition)
lime socket
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Does anyone else feel like RPGs blow blocks away too easily in voxel mode? I'm asking because it seems the only way to remedy the situation in the shoes of a official progression community server is to limit how many people can use the RPG.
If it were possible, I'd make the block damage less from the RPG or increase the health of the blocks, but I believe that isn't possible.
Additionally it could be useful to be able to balance the other guns block damage.
Thoughts?

pallid merlin
vapid birch
# lime socket Does anyone else feel like RPGs blow blocks away too easily in voxel mode? I'm a...

it feels too effective at what it's supposed to do
for how long it takes to effectively place blocks where you want them, and how clunky it sometimes feels... it takes just 1 guy respawning with an rpg to completely ruin whatever fun you're trying to have with what you're building
a more effective way to place blocks, maybe also exclusive to support/engineer would be nice, say a drag feature like AoS or a tool exclusive to voxel that helps build walls / platforms / etc
a building feature that i really liked from an AoS clone came from Sector's Edge, where you had multiple presets that you could choose from (and edit, but we can make do without that i think), and you could place them down at will just as long as you had the blocks... made making fortifications really easy and nice

prisma mountain
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Are there even any active Voxel servers? The two I see in the browser never have more that 5-10 people usually 0

vapid birch
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i wish. though we'll probably need some goddamned COLORS before it gets more popular

pallid merlin
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Colors would be great, it's a common complaint we get on the server about the grey and the bright orange being harder to look at for some.

Even a little texture change would be a blessing until we can give each voxels an individual hex id, or what ever.

prisma mountain
pallid merlin
prisma mountain
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When they released it was full lobbies for a week or two. Wish it was just a part of rotation

pallid merlin
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32 slot voxel, please and thanks you?

pallid merlin
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When is the Voxel update coming?

🐴

winter zodiac
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the community updates it

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not oki

pallid merlin
winter zodiac
pallid merlin
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As a community we hit a road-block for what we can do on official progression and voxel.. im sure if it were just a custom server we wouldn't have as many problems but no one plays customs, none that I know of.. besides for testing things before putting them on the official progression server, lol.

pallid merlin
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It'd be nice to be able to use Voxel - Fortify with the tanks and stuff, but that's just not possible to have it in rotation even with the 100+ seconds you get to build it's all nuked in less than a second the tank leave the ramp.. so we disabled tanks, then it was humvees have same deal they just erase every block in a fraction of the time it took to make them, we disabled rpgs which we didn't want to do, so that sky forts and towers would last a bit longer on trench.

The patreon block has to be by far the worst thing plaguing voxel right now, piercing glowing orange that gives away your exact location at night if the world isn't generated with some mixed into regular blocks it puts supporters at a disadvantage.

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Separate builds for these game-modes would be nice, including for Milsim and Zombies.

🐴

lime socket
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🐴

lime socket
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NGL the whole reason I bought the game was a hope it would replace ace of spades one day

pallid merlin
pallid merlin
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#dev-wip message

Has spotting been fixed for voxel too?
Because this might cause some interesting issues for us where we will have to disable this attachment from being used. lol.

winter zodiac
lime socket
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You can spot people thru blocks

pallid merlin
# winter zodiac could you explain the spotting bug on voxel?

Well, unlike map geometry or as of recent for trees voxels don't have a hit box so you can spam the spot key in like the basic direction and if the voxel blocks aren't like 5-6 thick you can spot through it pretty easily, It's kind of like spotting a team-mate's or unoccupied vehicle and if there's an enemy on the other side of it, it blocks it only kind of?

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this was improved by making the spotting sphere smaller, but it's still very possible.

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Voxels are like in a realm of existing and not at the same time, so people who have access to this attachment will probably have a big advantage in voxel.

lime socket