#Progression - Feedback

1 messages · Page 1 of 1 (latest)

polar ridge
#

Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
  • No video's - (Testing video's in the Polygon are fine)
frozen kindle
#

I feel like the recent change was a big positive step! There's still enough room where you have to try out your tools but the stretch to the next set doesn't seem so bad now

minor gazelle
#

I think a survey would be a good way to handle this… everyone has their own idea of how fast progression should be. I currently think it’s been made too fast, but I appreciate the general pattern that required xp for each level now uses.

cunning heath
#

Progression is definitely better now! Before it felt so damn slow.

I do hope eventually more weapons are added between 0 and 80. It feels very bare, and even with the progression change, it's still annoying to not get anything new.

sterile depot
#

Progression is much faster now. Before, at my rank of 180, you would need about three games of decent performance to rank up ones. Now I am getting one and a half maybe even two rank ups in a match. Good change overall.

devout basin
#

Progression feels so much better now. Now you don't get a sense of dread when you look up how many more levels you have left for the next weapon.

grim zealot
#

Much better now, i feel like im going through my ranks better and not a lame grind with nothing to gain, thanks devs

steep pilot
#

Unpopular opinion:
I really think the fundamental problem with progression is that rewards only comes at increments of 5 levels.
There is literally no value on lvl 2-3-4-6-7-8-9-11-12-13-14-16-17-18-19-21 ... ... 124-126-127-128.
You KNOW you will not get any rewards on these levels, so they just feel like filler tbh.

Its of course, restricted by how much unlockables there is in the game, between gadgets, weapons, armor etc.
However, the fact that you unlock SEVERAL things on some levels (3 weapons at lvl 100, 2 at lvl 120 for example) is so weird to me.

I would rather take "surprise" unlocks at "seemingly" random levels, instead of knowing that outside of the 5-increment levels (10-15-20-25-30-35 and so on), it does nothing for me.

I feel a bit overwhelmed by all the new stuff I'm unlocking after the recent update, and I have barely unlocked a weapon to try out before I get 2 more. I know this is unpopular opinion and I'm in the minority.
For people wanting late-level weapons, and to prestige, its also a god-send, but I'd rather take more frequent unlocks between the 5 increment levels, or as some people suggests alot, a token system for unlocks.

Please go ahead and downvote my superior garbage take.

dim thorn
devout basin
#

You don't need to try a weapon as soon as you unlock it though. It's better to be drowned in choice then to not have any.

#

Trust me it does not feel good to wait 20 or so hours to unlock the next assault rifle or sniper etc.

dim thorn
crisp sun
#

Progression definitely feels much better now! However I still do have the experience of recon gaining progression much slower than other classes, I think some extra bonuses to getting XP from pinging targets, getting extra xp from kills, etc. would be nice.

sterile depot
devout basin
crisp sun
devout basin
crisp sun
#

As they add more sniper rifles this will probably get better however it still don't solve the current balance issue

devout basin
#

the ms nerf is really annoying

crisp sun
#

fair. Still though the default sniper rifle just kinda sucks compared to everything else

minor gazelle
#

holding out a secondary speeds you up now, though

crisp sun
#

going from SSG69 to SV98 is like night/day

crisp sun
crisp sun
#

The default sniper should be just as viable as all the others

devout basin
#

Snipers don't really have big differences between them imo

crisp sun
#

also it should ideally be a more all-arounder whereas the later unlocks fit into niches

devout basin
#

you can still use SSG

crisp sun
#

I mean sure, it's "usable" but it's still the worst one

devout basin
#

they do lack characteristic differences of say BF3 snipers though

#

they all feel similar

storm reef
#

love the new progression, feels a lot better - actually feels ike im getting somewhere, and not like im stuck grinding for the rest of my life despite the fact that i suck lmao

Helpful, given my favorite weapons are all around rank 120 xD

molten marsh
#

compensate my levels

naive lark
#

you screwed anyone who actually grinded for their level by gifting it away. where is the compensation for people with 400+ hours in the game?

devout basin
#

bro really wants his "sense of pride and accomplishment"

naive lark
devout basin
#

cause it made no sense for progression in a game like this to take that long

#

they probably should run a script to rescale people's levels after patch but it's unlikely

naive lark
devout basin
#

it took like 20m overall, now it takes 7m

zealous rock
#

Progression is 🤌💋

faint blade
#

I didn't mind previous progression (I used to play BFP4F without paying before), it is a bit too easy now to rank up and wouldn't mind another adjustment, otherwise no problemo.

nimble hull
#

As someone who just picked the game up and really only gets like, an hour or so every morning to play the game. It feels like progression is kinda slow... New Weapons don't feel like they come fast enough, and the Support (One of my favorite classes) has a whopping 4 guns... Like, seriously? You can't slap a Stendo on the Scar and M16 and call them a Light Support Weapon?

uneven niche
#

If you damaged a vehicle substantially, more than 30% you should get the xp also, or just get half xp as assist

#

am fine with either, i think thats fair as you can hit something with 2 rocket, then another teammate finish it off, kinda annoying

floral ocean
#

and progression is really faster than it was before like by a lot

merry stirrup
#

3x

nimble hull
#

It should take like, a days worth of dev time to adjust the stats on the Scar and M16 and slap a stendo on them (45 round mag, and an option for a 60 round drum) and put them in Light Support Weapon category. Maybe make the barrels a tad longer.

merry stirrup
nimble hull
#

Oh, my bad the SCAR platform hasn't had a LSW

floral ocean
#

its not easy to think of a gun stat especially if you are just one man army coding this game

nimble hull
#

The M249 just needs a Magazine Fed 60 round option, and the M16 needs a 45 Round Mag.

#

Copy paste original stats, play with them until it feels different enough, put it in a Beta build and let people play test and complain.

#

Iterate from there.

floral ocean
#

orignal stats?

nimble hull
#

The M249 is in the game no?

floral ocean
#

what original stats?

nimble hull
#

M16 and M249 are already in the game.

floral ocean
#

you mean copy pasta m249 stats on every new gun and itirate?

nimble hull
#

No...

merry stirrup
#

Oki sucks at making alternate mags

#

But

nimble hull
#

To make an LSW version of the M249, you start with the LMG M249, and iterate using a Mag Fed variant as an LSW.

merry stirrup
#

So uh keep an eye out

daring jewel
#

Please make a few of the new guns really high level eg like 150 to 250

#

Also idk why but make one gun that’s pretty good level 500 unlock would be cool to have one legendary weapon that some people will never have

frozen kindle
#

Locking cosmetics behind high levels is fine, Locking weapons, Especially if it's useful is stupid and just creates a environment that's harder for new players to get into

cunning heath
#

@daring jewel I genuinely hope you're trolling.

cunning heath
#

ACR, Famas, Val, etc should not, under any circumstances, require 100+ hours to unlock. You wonder why people cheat in some games that have XP requirements, it's because of the insane grind.

minor gazelle
#

And 100 hours is not a long time to play a game for

floral ocean
minor gazelle
#

I can’t really see how that’s true. You wouldn’t have to play a lot at all to get 100 hours

#

20 mins a day and it would still take under a year

#

And now progression is so much faster I think 100 hours will be prestige now

cunning heath
# minor gazelle And 100 hours is not a long time to play a game for

Browse random people's Steam profiles and tell me how many of them have 100+ hours in any game. I've said it before and I'll say it again, people who have all the time in the world to spend hours playing the same game every day have very little empathy or understanding for others. You can spend countless hours playing BBR? Cool man, really, you do you. but not everyone has that luxury or wants to. 100 hours playing a game should come NATURALLY, not forced because there is a grind.

minor gazelle
#

Of course people are going to have low hour counts

cunning heath
#

You're adding onto my point. Less than 2 months, yet there is a huge grind requirement to even use half the guns. It's flat out atrocious.

minor gazelle
#

??
I can’t see any logic in that.

cunning heath
#

If it takes multiple months to unlock base game content, there is a problem, my friend.

minor gazelle
#

The amount of time a game has been out for does not affect how much grind it has

floral ocean
#

i think its just the perception of time of each person is really different tbh i think some people thinks 100 hours a lot some dont.

cunning heath
#

Base content, like weapons, should NEVER, ever take multiple months to unlock. That is stupid. Aesthetical things, like challenges, fine, whatever. but if we spend money on a game, we're spending said money to use everything in the game within a reasonable timeframe.

#

The way COD and battlefield did it was perfect.

cunning heath
minor gazelle
#

Why? If it keeps people playing for longer it seems like a good idea

#

A few months is not a long time to stick with a game for.

floral ocean
cunning heath
floral ocean
#

tho i think the progression right now is in the OK SPOT

#

not to grindy. not to fast

minor gazelle
floral ocean
#

you can probably get atleast 1 rank up per game

#

at minimum

cunning heath
#

You can't force people to keep playing your game. If people are going to quit, they're going to quit. Early weapon unlocks won't change that. The people who deeply enjoy the game will keep playing it regardless if unlocks are early

minor gazelle
#

Progression is like 6x faster than it was at release now

minor gazelle
#

I did not say that, I said you probably did not say that. I asked you where the cutoff point is

cunning heath
floral ocean
#

not everyone finding something lock behind X amount of progress is enjoyable

#

especially if its like their favorite weapon

#

luckily this game doesnt have like the good guns on higher ranks

#

beside the intervention

minor gazelle
#

FAL is a very good gun, which is at a relatively high rank

floral ocean
#

that very good gun has an alternative called an ak15

#

which is unlocked at a very early rank

cunning heath
# minor gazelle I did not say that, I said you probably did not say that. I asked you where the ...

My apologies, misread.

I don't know a good cut off. Maybe adapt a hybrid of COD and BF's unlocks. Again, I get it, there are people that enjoy insane grinds, but not everyone does. I want to fully enjoy Battlebit and the weapons it has sometime in the next century. People want variety, they want options. Giving us 4 guns until we're higher level will turn people off completely, especially when you get killed by said guns you want so bad.

I want things to be fair. The current unlock progression favors the people who spend 5+ hours a day playing and have god like aim, so they top frag.

#

Base game content shouldn't require you spend your entire free time playing to unlock.

minor gazelle
#

4 guns? You start with like 6-7 or something

#

Not including sidearms

minor gazelle
cunning heath
cunning heath
floral ocean
#

idk if this should be a thing for grinders or maybe not how about the game gives lets say silver coins even if you win or lose. then this coins lets you unlock certain guns at any rank?

cunning heath
#

Again, two months after the game releases and only a small minority of the playerbase even has the higher level guns. That's not okay, it will never be okay.

minor gazelle
minor gazelle
cunning heath
floral ocean
minor gazelle
minor gazelle
#

If you’re the leader of a squad it’s a bit more I guess

floral ocean
#

anyway my point is if this "silver coins" helps unlock guns without the need of actually grinding the exp for higher level could help?

#

idk

#

win or lose you get this coins

minor gazelle
#

Being able to choose guns you unlock would be cool

#

Though it would also mean people won’t bother unlocking many guns

#

I can’t see a way of that working that wouldn’t be largely disagreed with, without it basically shrinking progression greatly

floral ocean
#

actually let me rephrase that guns and attachments.

floral ocean
#

its just a way to like make people choose a gun they like

#

this make prestige less of a hassle

#

since coins will stay

#

ofc you still need a lot of coins that you need really multiple games to play. this just makes it people can skip this level for this weapon and this attachement and i can just unlock this gun thru levels and attachment thru kills

north pendant
#

New progress system is actually fantastic, I level at a comfortable and steady rate. It doesn't feel like a grind, progress is just fast enough so it feels natural. Currently prestige 2.

One thing I would like to suggest is mixing up attachment order for some weapons. The famas, for example, should get heavy barrel around 75 kills, while getting long barrel at its current kill count(around 300)

steep lagoon
#

Hi i have a suggestion, id like an XP reward for match end, ie: 2.000XP for losing and 3.000 for winning. Just something to reward me for trying to win and keep playing till the end of the match.

This has probably been posted already and i don't know if this is the right place for that, if not then i'm sorry

crisp sun
# minor gazelle And 100 hours is not a long time to play a game for

The price of this game is 15 USD. My general rule of thumb is that for every dollar I spend I should at least get 1 hour back worth of my time. At the same time, I want my time spent in the game to be wortwhile instead of grindy. I've already superseded my 15 hours of content for this game and am still going strong, but progress within 15 hours should be much more apparent than it was before, and we're getting changes towards that which is a good thing. You have to realize, most movies are only 2 hours, most single player games can average 7-12 hours to complete the full main storyline. Sometimes if the game is longer that will be 30 hours to complete everything. Just making things more grindy is content bloat and it's not managing the time you spend in the game well at all, it's just making things take longer to achieve in order to say that 'there's more content'. Quality is better over quantity in this regards.

minor gazelle
#

yeah if I were to make a rule of thumb like that it would be minimúm 10 hours per $, I guess I just have a different perception of gameplay time to you? Of the games I like I probably have about 50 hours per $

crisp sun
#

Did you not like those games if you have played any of them?

minor gazelle
#

I haven't played any of those

crisp sun
minor gazelle
#

Ok

#

still, I would never seriously use a rule like that to evaluate games

#

as how good a use of the time you spend on them is important

crisp sun
#

I mentioned this in another feedback channel but this isn't an RPG or MMORPG

minor gazelle
#

I think having something to work for increases the quality of the gameplay.

crisp sun
#

Well sure, but that doesn't make 100 hours of gameplay because you needed to grind just to get to the end quality. Goals do not mean grind. Goals can be accomplishing a tasks such as achievements that you can either choose to do or ignore. You can set your own goals by restriting your playstyle. You can follow a storyline or progression. And finally, you can work towards unlocks etc. But it's not good for the unlocks to be the only type of progression in a game and have it bloated to the point where you have 100 hours worth just get the... basic unlocks that are required to be able to play the game in all plastyles.

minor gazelle
#

I like trying out new things

#

unlocks do that well

naive lark
#

The qqing about higher level guns is just fomo. You're not missing out on anything fun at the higher levels. Prepatch the ak5c was a meme because it makes a fun sound... the starting guns are more than sufficient to kill people.

#

There is nothing to progress for

devout basin
#

There's variety

#

People want to use different guns

#

Or their favorite guns from different media

#

you don't need to restrict them behind absurd time walls in a FPS game

naive lark
#

Which is great till you finally get the gun and find out the starting AK is wasting you from across the map

devout basin
#

To you that might be

#

Still doesn't change the fact that people do like to use guns they used to use in different games

#

Progression/levelling sucking is not a positive for anyone

naive lark
#

They need to put a better goal at the end of* prog

devout basin
#

What would satisfy you as a reward?

#

Better guns is a bit shitty since it'd give you an advantage over newer players and that's not good for the health of the game

naive lark
#

I'm not sure what a great solution would be. If you want accessibility just unlock all the guns at level 50 or from the start. Hiding an uber weapon at the back isn't wonderful for anyone.

deep plume
#

To be clear, I enjoy this game immensely and will see myself continuing regardless of my progression but I worry that I may have a difficult time continuing to convince my friends to play once they unlock everything once. A few of them already ask what the point of choosing to prestige is (besides the prestige of prestiging).

bold solar
#

I really liked the game... just my wanting to play has dropped alil since really pushing for level 60 recently and wanting to make a clan for a community I'm linked to; finding it had been disabled... and then learning it's upon being updated been moved to level 200 (prestige 1) seems like a real amount of unexpected extended effort. Been fun, being honest I'll probably play it more casually (every now and then) because my feeling of commitment has dropped... I'm not really a fan of goal post moving and the fact I got to the goal and it was disabled was annoying and then making it insanely far away now even more so. Like I said good game but well until it settles on these things and becomes more well fixed in what goals actually are and what unlock levels are for things... I'm just taking a backbench to committing to play regularly now.

floral ocean
bold solar
molten marsh
wind stump
#

Make use of the Prestige System… Let people unlock 1 weapon permanently after a Prestige, like old days CoD

nimble hull
#

Yeah, if your going to offer a Prestige System, make it work like COD.

grim zealot
#

Bing ai wrote this

deep plume
#

Astute observation 🤣

#

Absolutely written by a LLM haha.
Despite being fabricated by ChatGPT, I think some of the feedback would be interesting to consider in terms of rank/progression, and I’ll take some pieces and list below:

  • Support Class: Awarding more points by allowing ammo crates to persist like claymores (since they still have resource limits)
  • Engineer Class balance: buffing the points awarded for damaging vehicles
  • More prestige/rank-based cosmetic unlocks

To respond to the LLM’s choice of language, I do not think that the progression mechanics require a “comprehensive review” and distribution does not seem to be inequitable nor inaccessible. I think that the devs have done an excellent job of rewarding many different styles of play and with the tweaks in the 2.0 patch to make ranking up faster, things feel like they are in a great spot.
Knowing this wasn’t written by somebody also calls into question whether the prompter truly is appreciative of the devs work 😂. But the suggestions aren’t terrible.

loud wyvern
#

i wonder if theres any point for like seasonal stats, like over a certain period of time , this was ur k/d, this was ur amount healed, feels like it would more interesting than just global amount

minor gazelle
#

Yes, that is definitely needed

frigid ivy
loud wyvern
#

true it would worsen data storage,

frigid ivy
#

It was just a random thought tho. I don't think we should be too concerned with whether some idea we like is technically viable, that's always up to the devs.

minor gazelle
#

You could have the stats of every battlebit player in less storage space than a YouTube video essay

loud wyvern
#

right now but we're talking about lots of players and now for each player, the data recorded is now multiplied exponentially for each new metric tracked

minor gazelle
#

…multiplied exponentially? What?

#

It would be linear.

frigid ivy
#

If you want to get technical, yes, storage itself isn't costly, but constant updates and queries do add up. Offtopic tho.

minor gazelle
#

That is true

#

But there’s like 20k people playing at any given time. You could be updating them every second and I don’t think it would be too much for a mid grade pc to handle

cinder flame
#

Don’t know where to put this, but I think this is appropriate to put here.

#

A legal contract for $5000 for each person level farming? Like I have a life I’m not critically online in battle bit watching everyone if I had a community server. What a stupid idea. This got me to not host a community server.

#

Please remove this part of the application.

merry stirrup
#

A 5000$ penalty if someone's caught boosting on your server?

cinder flame
#

Yes.

#

Per person.

merry stirrup
#

Could you link it

cinder flame
merry stirrup
#

I am looking into this now and bringing up with oki that no normal person is doing this

cinder flame
#

Nobody is going to create a server if he does this.

merry stirrup
#

On the not garbage side, this is for official progression servers only and will likely not be spontaneously enforced without a full investigation

floral ocean
#

yeah this is for servers with progression connected to the main game. if you are hosting servers that doesnt need progression and also pretty sure community server can have different progression than the official one

#

so if you are hosting one without progression connected to the main one you dont have to worry tho

#

no?

cunning heath
# cinder flame Nobody is going to create a server if he does this.

I 100% agree that not letting us progress normally on community servers simply because of XP grinding is a bad move. However, I think people are being over dramatic about this. Community servers are still going tho flourish, no one is going to pay a fine as long as they follow the rules Oki laid out. Follow the rules, you're fine and dandy. That simple.

sinful flume
#

I like the recent change oki has done to keeping weapon kills on prestige. I hope this also gives people the OPTION to reset if they want to, and possibly even to reset for a specific gun. I think adding in a “fail safe” where you have to type in “I agree” or something is a good idea. I think this is a good idea because it gives players more options on how they want to play and progression. They can make it more difficult to regrind a gun if they choose to.

daring jewel
#

How would that make it more difficult?

daring jewel
sinful flume
sinful flume
daring jewel
nimble hull
#

I think that there should be a shift to "Class Level" instead of "Total Level". If there was a "Class Level" system instead of what it is now, I'd probably be more incentivized to play a class I want to play to unlock guns and gadgets for it, instead of how it is now where everyone plays Medic and that's it.

daring jewel
#

Cool

neat elm
#

Consider making prestige not reset character unlocks. It’s just skins, after all, so it’d be nice to actually be able to use the level 200 unlocks.

warped narwhal
#

The only thing that I don't like about the progression is that certain actions (maybe all but I have not tried everything yet) seem to give double the xp gain per action, example getting a headshot kill displays that you get 600xp and in reality it gives 1200xp toward progression. Sometimes it gives 600, other times it gives 1200xp, one time it gave me 1500xp disclaimer to this, there was no other xp gain happening other than the headshot kill.

merry stirrup
#

I think there is 2x XP for doing things on objectives

#

Or something of that nature

warped narwhal
#

My only gripe is that since people are good at cracking headshots, leveling is a breeze now and before somewhat, every match you get someone griping about someone who prestiged x amount of times, all based on getting as many kills as possible per match

#

Honestly I would love to see a massive nerf to the xp per kill

olive tundra
floral ocean
#

you get 800 exp on kills

#

400 on headshots

#

you dont get exp on distance kill

#

you get 1:1 on healing

frigid rune
#

Didn't know where to put this, but a fantastic feature I love from the game Intruder is the reptuation system. Basically when you play with people you can up or downvote their reputation. You can only do it once per person ever. What this does is allow you to tell at a glance usually what kind of person someone is. I think this system could be transposed into Battlebit for squads. Let us upvote/downvote our squad members at the end of a game and actively see our squad members reputation on the scoreboard. Can it be abused sometimes? Yea, but it's not really a bit deal. There should be no concequences for having a -300 rep or +300 rep. It's purely just a "vibe check" system. I found it helps keep people in check a bit.

sinful flume
cunning heath
# sinful flume Please no, the progression is hard enough for the average player as it is. Was m...

Having experienced the horrible progression in its initial state, I find myself conflicted on how to feel about it now. It is 100% better and faster. But, at the same time, when you get into the 100s, it feels so slow, just like the old system.

I definitely don't want a nerf to it. but I don't know what to think in terms of how it is now. It feels like a chore trying to get to level 200 to prestige.

frigid rune
#

It's because there's not enough to fill it out

#

It feels like it should be 150 levels

#

I literally don't get anything important unlocked for a ton of levels currently, it's not very fun. Luckily I don't care that bad, still sucks though

daring jewel
#

When they add that bunch of other guns I want at least half of them to be level 100+

cunning heath
daring jewel
#

Note ** half **

#

The other half can go in the lower ranks

#

Where there isn’t too many weapons

frigid rune
#

Y'all talking about pre-150

#

I'm post scorpio now

#

I'm dry as a desert yo

frigid rune
#

Uh-huh

devout basin
#

all jokes aside 200 levels is a tad much with the current amount of content

#

especially since we still don't have the promised "more ways to gain xp" on some classes

frigid rune
#

Add maid costume for anyone that reaches prestige currently. Then I'll be motivated

daring jewel
neat elm
#

I think part of it is they can’t really increase the max level with a prestige system, so there’s a bunch of empty space for stuff they want to add

golden bay
#

In regards to the current XP bonus system: I'm not quite a fan of weekly challenges to maintain engagement resulting in a massive XP boost. Feels too live service-y for this game. I'll have to see how it feels once it comes out, but - maybe an alternative would be tying the XP bonuses towards the achievements instead?

olive tundra
#

^Yeah the challenge concept is meh to me as well

golden bay
#

It still feels too live service-y. And also, in ways, it does feel like a punishment for not engaging with it.

daring jewel
#

Idk

#

It’s just optional you can surely ignore it

#

As long as it doesn’t do the live service thing of throwing them in your face and have them constantly on the ui

golden bay
#

Ignoring it also is like. Substantially slower for casual players - I'm not quite casual, I'm sitting at like 150 hours in this game rn. It's basically forced engagement. Idk, I'm not a fan

daring jewel
#

Either way , it’s not a nerf and won’t affect you if you pretend like it wasn’t there

neat elm
#

If I want to level up as fast as possible, which I do for various reasons, then I now have to engage with this system

#

It’s not a huge deal but I’m generally against weekly challenges

devout basin
#

Also I'd like to point out that even if you don't want to engage with the system every time you bring up wanting to level up faster you'll be pointed to it

neat elm
#

Yeah that’s what I mean

#

I think it’s fine that they’re adding it. You can’t find an online multiplayer game these days that doesn’t have weekly challenges and that’s because everyone knows they boost engagement. Im still against it though.

minor gazelle
#

Mm, weekly challenges I have no logical reason to oppose but I don’t like them

#

I understand the purpose is to drive up engagement but I don’t like that as a concept

daring jewel
#

I like it as a way to get xp

dull shore
#

It gives me another reason to play, aside from the normal gameplay. Especially if one challenge out of the week was a cosmetic of some kind.

frigid rune
#

It's just bonus xp man

#

Rewards you for doing stuff. It's not going to give cosmetics I would imagine. That's when they start to suck imo

#

I think bf4's ribbon system would be cool to implement. Stuff like extra XP for getting top squad, longest distance kill in a match, going on a killstreak, reviving x amount of people, stuff like that

#

It's like challenges on a micro level

bronze hare
#

In my opinion, it would be a lot more exciting and interesting if they added a free battle pass type of system with skin unlocks as well, which would have us coming back for more.

orchid prism
#

enough battlepasses

#

we have collectively as a society moved past the need for battlepasses

#

you don't need to force players to come back to a game if the core gameplay loop is fun enough

edgy parrot
#

Prestige 4 lvl 130 player here. I think you should get 2500-5000xp per prestige camo you unlock. Would promote the use of other weapons while going through the prestiges

daring jewel
#

Please give us more for prestiging

#

I can’t remember if they says they will do this already, but give us some good skins like not just coloured but like the creator ones

#

Cuz r now there’s some skins that are almost the exact same to the 50 kills stuff

cunning heath
# daring jewel Please give us more for prestiging

I posted this earlier today in eng, but will put it here as well.

I just found this thread, but will repost something I put in the progression discussion.

The problem with prestige systems always comes down to balance. How do you properly reward someone for throwing away all their unlocked weapons without crossing the line of being unfair?

Larry is working on a new camo system, yes, but camos and dad jeans aren't worthy enough reasons to suffer though a 200 level grind. but again, you don't want to add something incredible to prestige and basically force it. Imo prestige systems in general are nice for hardcore players who like the challenge, but for the average player it has no value.

Ideally, prestiging system is removed due to lack of content to make it worthwhile. Realistically though, it's going to stay and there will be a constant struggle to incentivize/reward prestiging. I've tried to think of things that can be added other than camos that wouldn't be game breaking and am coming up dry.

orchid prism
#

humans like number go up. if you stop players from having their number go up, they'll feel less incentivized to play. it's as simple as that

daring jewel
#

Personally as long as they make the gun skins and stuff ** REALLY ** cool like LOOK AT MY GOLDEN GUN cool it’ll be fine

#

And maybe add ghilley suits

cerulean hamlet
#

i need ghillied guns 💯

daring jewel
gloomy oracle
#

as much as i love the gameplay of this game, I've found the experience and progression of this game such a struggle. It takes such an ungodly amount of time to amass levels, and even more so if you don't play one of a few certain ways, that being vehicle hunting, smg flanking, and healing. if you don't play any of these ways, or just happen to not be so great at the game, you get very little, making you feel like you're getting nowhere.

The game seems to really want you to play one of a few specific ways, and punish you very hard for not playing like such. the new XP values were a nice idea, but still fall short with extremely specific, class based goals. and Gated XP gains. I just do not have the drive or interest to absent mindedly sit there for dozens of hours racking up xp so i can get that one weapon i wanted, only to have to get hundreds of kills for it's attachments.

having class specific leveling, cutting the entire 150-175 level progression into a closer 40-50 PER class for all their unlocks would feel a lot more rewarding, and not have to take so long

daring jewel
#

Class specific sounds cool

#

Maybe have class specific to unlock guns

#

Then overall level ( all the class levels added maybe?)
Unlocks player camos and gadgets

stone hamlet
#

Hey nerds
So, on a preface, I have literally never played an FPS before in my life, and messed around with the game for ten hours or so a bit ago
Off of that, I've got to say, some parts of the progression are definitely still a little painful, even not having gotten into the meat of it yet
For clarity, I've been mostly running AR15/medic/C4 (and fell for using claymores for a bit and probably died more to them then enemies), but tried other stuff, and trying to actually engage in the combat was really rough
The TTK is damn fast in this game, that's just a skill issue, but it feels like with base equipment, I'm playing a shot or a burst down on it in a lot of cases, either due to strictly superior guns or lack of stat tuning
tl;dr, I feel like stronger kit at completely nothing would be nice, especially a base set of attachments/character options. Largely due to my sucking ass at the game, but it does itself create an issue when interacting with the combat and by extension improving at it is disincentivized by the progression mechanics, which is a wider scale thing that's probably not great
That all said, I'll come back to this in ten or twenty more hours and might say that past me is an impatient dumbass, this is a very premature impression

daring jewel
#

The m4a1 and a bit less so the ak15 are some of the best

#

try and learn mechanics and aim but most importantly remember

#

that battlebit is a lot about movement

frigid rune
#

Suggestion

#

Add more skins to the level up progression

#

Not for like the character, but for the guns

#

So like, at level 50 you get a global skin. Maybe at 75 you get a cool axe reskin for the sledge. Just different ways to get stuff that can pad out the level ups

daring jewel
#

Give us cool gun specific skins

#

Not only global wraps

#

Maybe 1 gun specific skin at 1000 kills

#

And then a few more for each gun at prestige

frigid rune
#

That's what getting kills with guns are for. These skins are more like mini rewards for playing in general

#

That's why they're global to every gun

daring jewel
#

we need something for prestige tho...

frigid rune
#

It's not taking anything away from prestige lol

#

I'm saying add some extra global skins along the way until prestige 1. Then it works how it is now

daring jewel
#

What can we add

frigid rune
#

I'm not talking about prestige here

#

I'm saying it'd be nice to have some of the middle levels and such filled out with some extra global gun camos or skins as you level up. From 150 on there's literally nothing, and I really don't think there will be 200 guns and armor pieces in the game (although that would be sick)

#

I'm asking for new stuff here, idk what you mean by it's not adding lol

cold bear
#

Just came here to basically say this ^. Why are there 200 levels? Why not smash everything down into 100 and double the amount of XP for each level. Then there wouldn't be a bunch of empty levels that are there because... why? If there were even less levels you could create a badge on your uniform that reflected your experience. Then at least you had some bling on your avatar

frigid rune
#

I personally agree

zealous rock
#

Could we please get some bonus for the losing team as well? At the very least a match bonus? Its not really encouraging getting nothing after repeatedly losing matches because of bad teammates. Some small incentive would be nice. It doesn't have to be on the level of the winning team.

neat elm
#

Yeah I thought it was gonna be 10% bonus for staying for the next match

delicate cairn
#

Leveling is already fast as hell...no more bonuses...

devout basin
#

Only in battlebit you can have a bunch of people complaining about being able to access content early Facepalm_Battlebit

frigid rune
#

It'd be really good to have a "match completed" little bonus of like 100XP

#

You can scale it based on what % of the match being completed you were in for so you don't get more XP for being in a 60 minute match

#

So like, if you're there the entire match, stay, don't rage quit, you get 1000XP. If you win you get the 10% bonus next match and a little 500xp bonus for winning as well

#

Which could also be scaled for what % of the game you were on the winning team (to prevent team switching abuse)

#

No reason to be stingy with XP to be honest. Leveling means literally nothing, it's just a content gate

#

It took me 120 hours to prestige. I've been casually playing since the game came out (pre XP buffs). I don't only play medic, so my SPM is probably lower than dedicated medic boys.

#

I think that's long enough for someone casually playing lol

#

108 hours played in in game time, so convert that as you will

devout basin
#

honestly trying to make levelling take longer makes absolutely no sense

#

it was one of the main reasons why a lot of people quit at the beginning, before the absurd levelling requirement structure was changed

frigid rune
#

Some meaningful changes to the level up system would be to remove weapon unlocks all together. Instead give "unlock tokens" that you can use to pick which guns you want to unlock.

I would NOT extend these unlock tokens to cosmetics, as those are rewards for sticking with the game and do actually show a vet from a new player. They're "earned" with time.

#

Same with camos and such too, don't extend unlock tokens to those. But you should be able to unlock whatever gun fits your playstyle asap

#

This would also make prestiging less of a massive pain. My favorite gun is the AK5c. I'm gonna be waiting a while 😂 .

#

This'll be a nice balance between earnable unlocks that show how long you've played, rewarding players for sticking with the game, and not locking preferred (or meta) guns behind playing the game for 60 hours.

#

It also means a class like sniper or support that don't get a gun unlock for a LONG time can instead focus on unlocking all their classes guns first

devout basin
#

I was just about to say that

#

since snipers and supports have relatively less unlocks the time between their unlocks feel terrible

frigid rune
#

I feel like changing the progression system to use weapon unlock tickets/tokens/vectors would really help keep casual player's attentions. That and also making it very clear you unlocked something in the character menu. Put the new item thingy over the character button just like with the class buttons.

neat elm
#

This is a good point^ the fact that you don’t get any indication that you unlocked something new on your character is bad

#

Half the people I played with I had to teach them that the character screen actually has meaningful customization options that change gameplay, it’s not explained anywhere, and this would solve that

frigid rune
#

Performing necromancy here

#

Weapon tokens are a fantastic idea, and when they're added I demand 1% of the profits

neat elm
#

Slight variation but, one feature in cod is that when you prestige you get 1 permanent unlock token. Could consider that

frigid rune
#

but also yea that'd be nice

daring jewel
#

War thunder research on battlebit

#

🫠

#

No more xp just research points

frigid rune
#

Ayo, bringing this back to mention it again

#

Add in Weapon unlock tickets

#

I'd also personally like weapon camo and attachment tickets as well for each gun so I can unlock what's actually relevant for my gun earlier.

#

Honestly, adding in player choice is great, and for completionist they'll still have something to do.

devout basin
frigid rune
neat elm
#

You should have to get 300 kills before you get the extended mag to actually make the gun good lol

zealous storm
frigid rune
#

I realized I never posted it up in here, but you can see I had the idea a short while ago

pine stirrup
#

In this game you need to rank up to get new equipment. This is probably the easiest part, as you can get experience for many actions.
You also need to make kills on each individual weapon to get something you need from a huge pile of useless modules. And all this will be a waste of your time and effort anyway.
I don't see any point in this sort of thing. There are games that don't choke you with progression and don't try to entice you with all that stuff. And those games are beautiful in their own way.
I find the basic idea behind BBR quite amusing. Sometimes the meat grinder gameplay can be interesting, but at the same time I don't see any point in wasting my time for some "content" that offers little to nothing new.

plain tangle
pine stirrup
plain tangle
pine stirrup
bright latch
#

Progression isn't saved when connection is lost from the server, when the game crash during a series of matches, or when the game is closed with ALT+F4.
Apparently, the only safe way to save official progression is to click "disconnect" from the ingame menu, once you're done playing. It seems that progress is always lost when you don't "properly" disconnect from the server to the main menu

pine stirrup
bright latch
#

I never kept track of my level before i noticed this Issue. I must have lost many levels and weapon's kills just by quitting the game with ALT-F4, it's just a general habit for me. I have no idea of how progression is credited, or saved, to my account, but i would at least expect for progress to be "saved" at the end of every match, at least. I'm leveled and i don't really care much, but PEOPLE DON'T KNOW this issue exist, and they'll loose progress

cinder olive
#

i love the grind

surreal loom
#

I think there should be some challenges for unlocking new weapons/gadgets. Now everything is based on your lvl and okay - it can stay this way with many items. But I think that for the new items there should be another way to unlock them. Some challenges like kill 100 enemies with weapon X to unlock Y or destroy 10 tanks to unlock that rpg. It could be done also with attachments, like kill 25 players from more than 100m to get that scope. Doing it like that is kinda boring, because you only get items by playing, nothing more. And leveling is fast, so you don’t feel like „yeah, I’ve finally made it!!”.

Also, I feel like some gadgets for classes should be unlocked only by playing that class. It doesn’t make sense that as I’m playing mostly recon have unlocked everything in Assault. Playing another class this way would be a chance to get some new experienxe in Battlebit, as it is kinda like a new start in some cases.

nimble hull
surreal loom
#

I meant that for the future mostly. We’re in Early Access so it’s the right time to be adding new things. Even if there aren’t many gadgets for now, it could be useful to have something like that implemented.

drowsy shore
#

Has anyone mentioned that to fix the progression system they could do class leveling once the guns have been redistrubted and cut down. so you could unlock new guns in the catagorty you want fast. I have played around 40 hours just to use the p90 and i think if i could have just played engineer to something like level 20 i think it could really help cut out the gatekeeping of all of the guns.

frigid rune
#

Or at least make it work that way after you prestige once or something if you really want to keep the level up system for player progression purposes

#

Because not being able to use my fav guns afrter prestiging for like 20 hours is ass, and having to wait to unlock my fav looking guns when I first started playing sucked too

worthy bear
#

Been thinking about that as well lately. I remember old CoDs had a "Permanent unlock" token for prestiging and i think that'd be a great fit in Battlebit.

uneven breach
idle python
#

when you STOP DEVELOPING MAPS / CONTENT / CAMOUFLAGES and finally give DLC with slower speed, working keyboard teamwork, and bigger TTK ?
really, is the "non-ideal" guns is main problem in this game?

its perfect shooter, with thousands of gameplay moments causes angry like

  • too fast movement
  • too fast respawn
  • no teamplay (people just dont see enough UI elements to work together, but actually ULTRA FAST game speed forces no-teamplay too)
  • raaaaaaaaaaaaaaaaaaaaaaage 1 of each 3 players
  • respawn under fire logic works wrong
  • footsteps upside/downside is same volume like right/left when closer (was a video where it was fixed in upcoming update)
  • too hard weapon attachments ballance, that "+0.07" "-0.05" can be simplified by the scale 1 to 10
  • too slow self healing with too fast TTK (accidentally hit forces non-accidentally healing for 10 seconds) - with possible respawn with 10 seconds too. Actually this stuff forces you temporarily leave squad, that is moving everytime because no UI elements work to increase it
  • armor system not working. 12 armor / 25 armor / 45 armor - still requires 3-4-5 shoots, instead of "3-4-5 shoots in short time"
  • recoil system is immediate - that makes single firemode useless

And really, you fixing skins, maps, and creating content?

You can, but seems you receive some money to stop working (sold the project).

minor gazelle
#

you can criticise them for making an update of this scope without having the resources to complete it in a timely manner but criticising them for making new maps / skins for that update is just not valid

uneven breach
#

i haven't leveled up in like, a year and a half and i've got over 700 hours

#

i think progression is too slow

delicate cairn
#

Can y'all progress the update? kthnxbai