#Support - Feedback
1 messages Ā· Page 12 of 1
Canāt use it at ranges youād use an LMG
So? You said greater recoil
Recoil is applied per shot
More fire rate = more recoil
well, the game says the recoil is less, and my experience tells me the recoil is less, so I'm going to go with that
if it's not recoil it's "control" or something else, whatever it is, it's much easier
Wilful ignorance I guess?
Control only affects weapon sway as far as Iām aware
Ultimax is simply the primary with the lowest recoil in the game. Much less still with a bipod
Ultimax my beloved
MP5 compared to all suport MGs
it seems better at closer ranges, but dmg drop starts way sooner
Maybe it's because movement speed gives such a greater advantage in actual gameplay. Whatever it is, support is outclassed by SMG users
maybe UMP since it's fairly meta
would disagree for any others, unless PDWs count as SMGs
just take off exo armor and big pack... only helmet to survive snipers and you get 97.5 speed
I would rather take just exo chest than exo helm
since exo helm is only useful for snipers really
a minority of deaths
exactly what I said xD
The top of the leaderboards in almost every match are all medics. That's also telling
still half of people on invasion go sniper xD
there should be a challenge for 200m kills rn i think
yuo can do that with AUG quite easilly =/
won't catch me on sniper 

Pog
Just tried again, one round with the ultimax, another round with the mp5. MP5 shreds, and my kills are always higher. It feels much more accurate, easier to control the almost non-existent recoil, and faster to kill with. I was even killing people at DMR range, and people with only their heads poking out of windows. Something is wrong
Or nothing is wrong with the game and the recoil values are just lower, as the game states, it's only your math that is wrong.
With 7.25 damage per shot?
If youāre getting kills at those ranges itās because they were very low
The game definitely does not
Doing something like adding the raw recoil numbers and assuming that means recoil is like taking only damage for comparing ttk
Swapping to another class off of support should not feel like changing to easy difficulty.
The slowness of this class combined with generally higher recoil and limit on performance is really severely holding it back.
Slowness is really the big thing here. Speed is no contest the biggest advantage you can have. Support loses speed and what the class has in return simply is nowhere near how good having speed is. The defense is not good enough. And the firepower especially LMGs isn't either
I simply donāt agree. Most of my highest kill games have been on mainly support
The guns are very potent
what's a high kill game to you?
I guess it depends on the gamemode
In conquest 70+ I suppose
Invasion more like 120+
Ngl i feel like support is in a good spot rn, more buffs would make it op
if bipod were more flexible when using things other than a buildable wall/proning that'd be nice tbh
otherwise yea i'm good, more guns pls
I don't think it ever will, purely from the lack of move speed
I'd love to see the ability to lock bipods to a surface, but that bring a whooooooooooooole lot of backend changes as you need to start doing dynamic animation and reverse-kinematics to not have the player model start floating in the air or burying in the ground when you aim up/down
Mild-disagree, support does require a different playstyle yes, but I don't think it's harder than others.
Supports weapons, when utilized correctly, have the highest lethality -over-time in the game and are just about the only things that can 5v1 on the regular.
Support doesnāt inherently lack it. You canāt optimise for speed with support but you can use a competitive build on support with a speed as good as other classes with that same build
My regular assault build is actually slightly slower than the fastest support build you could use
Hopefully one day it gets done
You can certainly take out multiple people in quick succession if you get a good angle but 5vs1 with people actively trying to get you is something that only really works with the mobility of the p90
Or just be 150m away with an ultimax 
Canāt loose the fight if they canāt even shoot you
Exactly. But that's not really a 5vs1 scenario.
Also, even with the best build possible, you can't really hit full auto on people that are making good use of cover. IMO heavy barrel should decrease recoil a lot more.
Again, disagree, if they know you're there then it's harder, but if your positioning is correct (the hard part of being a support) then mowing down 5 people isn't too difficult
Are they ever?
When people get a lot of kills they usually do it by not engaging head on in any kind of fair fight
It's one thing to find a group of completely oblivious people to unload on from the back and another one to outplay multiple people who are actively seeking to kill you through superior maneuvering and reflexes. Only the latter I would call a proper versus.
Fair
What do you suggest?
MP7 feels like cheating
ime
you have full damage out to 40m, instead of 20 like most of the other SMGs
but you only have 25dmg mind you
tried it, didn't much care for it, plus you have to be engineer
you can play it on assault (the better medic)
MP5 at 40m has 24 so it's a single point of difference while being much easier to full auto at that range
it's grossly overtuned
it has like, the third best TTK in the whole game, essentially no recoil, and twice as forgiving damage fall-off compared to smgs
MP7 and groza are by far the most unbalanced guns in the game rn
"no recoil" lmao
4th best for unarmoured, 9th best for armoured
which is pretty good
you can very easily laser with it. compare it to something like the famas or AK5C, both of which have longer TTKs, as well as lower movement speed
but they have better velocity + range
the mp7 is definitely meta but it isn't broken
the velocity is on-par with the SMGs, and it has twice the range before it starts losing damage
it's pretty blatantly overtuned
it goes dogshit past 40m in comparision to the other smgs, that's pretty much the same (vector excluded) it is that way for the same reason as the pp19
okay, but it still outranges the other SMGs? despite also being better in CQC?
and it has 1.0 horizontal and vertical recoil for whatever reason?
if UMP got nerfed, then the MP7 needs to get nerfed as well
all it really needs is for the damage fall off to be brought down to earth. it'd still be extremely strong in CQC
this sets the bar very low for what counts as lasering
the point is that they have very similar TTKs
0.200, compared to MP7's 0.189
pp2000, pp19, mp5 and ump are all better at range from what i can tell
UMP š
with worse recoil and damage fall-off starting at 20m
losing its 3sk at 39m
and arguably easier recoil due to the lower horizontal recoil and firerate
Support still has an error where the final Normal backpack you unlock is treated as a Heavy backpack with heavy stats. Image below is comparing the stats of a Normal backpack to this unintentionally heavy one.
Either this needs to have its stats reflect Normal, or it needs to be re-categorized into a Heavy backpack.
might've gotten fixed just then in upcoming updates
@lethal river Saw that. I'd like to believe I helped out here.
So does the soound design thing mean Support is getting an indirect buff or nerf? Because it seems a heck of a lot like suppression, in a way.
Yeah the sound getting super muffled and the screen going dark when you're dying
It's pretty huge
It'll affect everyone more than it will support exclusively
This is essentially suppression no?
Screen already goes dark when youāre dying
Though it seems it lasts longer now? Or is tied to HP rather than bullets flying past
Support actually feels good now.
@woven fossil
fighting helis with m249 is one of the best things in this game
Seems like its best use aside from laying flat with a bipod. Im still not a fan of lmgs for combat overall.
Aggressive gameplay on support is with L86 or RPK16 so far⦠that or FAL guerrila tactics
anyone not ge the rpk16 christmas skin in game despite claiming on twitch reward?
Lsw im more fine with. It's just the 2 lmgs I just cant get into
i think its bugged. mine's also missing when i have all the other ones
In a fast paced arcade shooter where run n gun was and is still the meta, you cant expect to have the same results when you play LMGs like ARs or smgs. You have to slow down your playstyle similar to how you play DMRs, judt holding dominant positions and angles. This doesnt mean snagging a bipod and playing sniper, but you just have to be smart and creative instead of running in
Altho in a game like BBR i can totally get not liking or being able to get usrd to LMGs
I feel like I have alot more success with dmrs than lmgs. I dont have to lie down or meet specific criteria to keep on target at long range for one.
I can shoot, move a bit if Im getting shot back and shoot again all in quick succession
In a game where fast paced run and gun is meta. LMGs being slower and less damage with slightly better range (and worse recoil tbh) makes them underpowered.
Ye
I like battlefield 3 lmgs, where the big recoil ones have heavy damage and the low damage ones barely have any. But still they got the slow bandling and reloads which is fair with all those bullets
Meamwhile yeah in battlebit they deal average damage always
While having somewhat heavy recoil + slower handling & reload too
Though i think LSWs are in a pretty nice spot rn
They can be considered superior versions to their ARs counterpart while losing out on some ads speed and movement speed
Ultimax is ok but the M249 is a bit iffy with its recoil being so Horizontal
For like m4a1 stats really
M249 might need some tweaks i suppose
It can use less H
So that people that usually worth their salt arent really forced to use bmc+flash hider
Though idk if Ultimax should get 32 dmg
Prob not
I feel like the M249 needs damage buffs given the Ultimax has superior range
M249 does kill quite a lot faster than it
But a small buff to it Iād be cool with
It just needs more balanced H recoil so that you can actually be a threat compared to the ar/smgs with .5 recoil lasering you
Idt the m249 needs a buff because it alr got 1 from the support changes. I like the m249 being a gun that can absolutely shred squads if you position and use the gun properly, but its juxtaposed by its inability to laser (ultimaxx). But maybe a little hori recoil reduction will attract more players to use it
The H recoil is certainly not so extreme that SMGs could outrange you
Thanks to the existence of attachments an unfavourable recoil profile isnāt so much of an issue as to an extent we can swap out one axis for another
what will come first: m60 or mg3
mg3
bottom text
Depends on which ones easier for modeling boy to do
mg3 has less details
it has a bunch of big exhaust holes on the barrel that you can do in like 10 minutes with blender
fast armor is so much easier to kill with its not even funny. armor is so unbalanced
Armor in general is iffy as hell
Especially Exo because it sucks
Maybe Exo helm is ok but Exo chest is incredibly bad
would be nice if the exo shoulderpads had a hitbox for proning
forgot the other LSWs/LMGs in route
Being honest I would be interested in seeing a rpm boost of like 50
i think only other support gun inc is the aug hbar?
o theres also the ojy-201 and mg5
lots of support guns en route

let me grab the list
none of those really interest me cuz i prefer high fire rate weapons
scorpionevo is my fav cuz of 1200 rpm
keep in mind the fandom wiki hasn't been update to remove the rpk (the staff moved to wiki gg)
when mg3 drops
need to set up on the bunker on the hill on isle A site for invasion
8 man mg3 mowing down the beach

best guess is next Support weapon will be the AUG HBAR (can reuse animations ; can repurpose the aug model you get the idea, a very easy one to do)

I could be (& I hope I am) wrong
CBJ-MS? I'm surprised
QJY poggers
M249 is fine, you just need to use it at a different range than the ultimax, no point having two near identical weapons.
I'm really enjoying the MG36, it now slays and let's you turn support into a Heavy Assault
support culd have ability to resupply vehicles
Casually shoved 20mm rounds into an APC at unlimited capacity 
am i tweaking or it is becoming really difficult to hit armour in general
i should have not killed that many supports that fast aswell getting killed on the same rate
armor hitboxes feel really inconsistent ye
he onl time i actually hit is when going for headshots
From Call of Duty and Battlefield, to Rambo and Commando, the machine gun has long been an iconic entry to the most blockbuster action movie, and an essential part of any video game arsenal for decades. But as games have advanced, the LMG can sometimes feel like itās been left behind. So what is the virtual legacy of the LMG, and why does it so ...
i love video essays!!!!!!!!!!!
do supports really need battle rifles?
tbh no
on the other hand they only have 5 guns otherwise
so maybe oki should add in the other guns theyre supposed to have... instead of giving support access to the fal
that's a good one
wait. they actually gave supports BRs
like i actually supported that but walked back in the hopes they'd... actually start leaning into the teamplay of the game lol
yes. ak15/fal exo support is guaranteed 1 kill per life if you're awake
wh
why is the ak15 in the BR category
because oki is smooth brain
ak15/scar/fal and i think something else? idk i just been brain off trying to push through my last couple prestiges at this point. game is in a miserable spot. if it's not supports ratting with BR's it's the army of "snipers" playing assault with dmrs
Y'all complain about the stupidest shit
Also so you're truly up to date
being honest, I haven't noticed many other supports using BRs than myself , but I could be blind
fal in general is a 1 kill per life
yeah i think i've actually noticed one guy goin in with the FAL+EXO? Everyone else who wants to use it runs assault it seems like
makes sense
Assault has faster reloads + faster ADS
mixed with faster swap speed if I recall
exo wise, exo helm makes some sense but chest as I have said (Several,plenty and etc) in the past "Exo chest is bad"
limited benefits for limitless penalties so to speak
Exo helmet has far smaller benefits for relatively greater penalties, with the exception of versus sniper
that comparison doesn't really make sense
One hand it is a free bullet or two from any gun and by virtue of giving you a 100% it will save your face if full HP
mix in the fact we have HOW many snipers at times?
not even a full bullet vs most guns
(It feels like some maps are 50% snipers at times)
37 HP helmet
so 4 tap guns will be fully absorbed
37/1.5
3 tap guns it depends but will be mainly absorbed
Still offers a anti OHK no matter how you look at it
Otherwise it still offers a decent bit of protection vs full auto weapons
without having a glairng weakpoint that is easily abused
worst protection per move speed cost in the game, by some way
(Insert it is like fighting a WW2 open topped tank destroyer, but they forgot to put the armor around the turret fully)
(So you can just shoot the gunner with your small arms & ignore the protection he has)
Worst protection I suppose is subjective
It offers no weakpoint to bypass it if you aim for the head
which against a sniper makes their TTK of 0 go quite a bit higher
But anyhow we had this conversation prior
To the original point I unsure how many people use Fal Support like people were going nuts over prior to the weapon reclassification
the limbs are right below it
Solar, that is the body than
But to the point
I feel the Fal is less a issue when paired with support than a assault in a lot of ways
assaults aren't using fal though. they're running dmr's and pretending to snipe or being the smg medic replacement with mp7's
smg medic replacement 
i mean that's what i'm doing. mp7/p90/ak74 with assault bonuses goes stupid
š¤·
i prestiged and realized that i really don't like the ump lol. been a vector medic for so long, mp7/p90 assault felt like taking off the training weights
finally
medics not reviving even in safe situations was just ass and straight up griefing in some situations.
meh, now nobody revives.
Iām sure FAL is decently popular
on assault nah. every single battle rifle death i had for my entire run of prestige 7-8 (roughly 20 hours last weekend) was to a support prone in a corner or in a window.
Hmm. Thereās no counterargument to this but I canāt see much reason why this would be the case
Personally I donāt know why Iād be running support if it werenāt to run their exclusive weapons
they all had exo/exo so i'm guessing brute forcing their kd
since odds are if they get the jump on you your best case scenario is cracking one of their armor pieces off before you die
I think a lot of those ^ is people doing the Support kill weekly challenge. but not being used to the support exclusive guns or the armor so they just rat with rifles
idk between BR supports and people abusing dmrs i'm genuinely gonna get 10th prestige and uninstalling. i'm so done with how these people play
Fal + exo almost guarantees an even k/d (+ the resupply sustain) y wouldnāt they
Oh yeah, the FAL getting buffed was insane. I missed the part where they got rid of all the recoil in the patch notes. That gun is disgusting
Atleast before it took skill
being honest I feel the fal in itself will make sure you have a 1.0 KD or higher
Ye but not all players that good
by sounds the fal is the one needing nerfs if anything
Because exo chest ain't good by any means
It kinda is icl
icl?
I cant lie
- doesn't protect the limbs
- Limbs do 1x damage like the body
- the arms cover a lot of the upper chest
Walk around it means if you see a brick wall do you go through the hardest point or simply walk around it which won't take long by any means
in this case
Y does everyone think hitting the limbs is the awnser lmfao
you walk around it easily
Because they are a slower target to start with
they will react slower than you in a lot of cases
āSkill issue š¤āļøā
Like bro my aim is good but y not just aim for the head
Limbs harder to hit than the head icl
Not really
Yes really
Hence support can build sandbags
U realise how fast and easy it is to make a sandbag
Random 1v1 you leg meta them same way itās been for 6 months
Y cant u understand that most players dont aim for legs
Either way, aim for the head or the limbs, at the end of the day, EXO sucks
this equally assumes you have squad points + it isn't on CD
Exo is JUST bad 
Most players suck were aware.
Lmao u get 1k for taking a point
I had my first, count it FIRST time, where I actually felt someone lived a fight against me because of Exo
So we are looking at all modes here
which range HEAVILY
feast or famine so to speak
Modt players play conquest/dom
But exo chest only protects your chest
so to use a example
he is aimmed at me
you can see how much the arms cover his chest
Point blank js easy to hit anything tho
Bruh any fights past 40/50 metres ur not hitting that
So I am going to press F to doubt
Closer to 70-80 actually is when it gets hard to consistently hit a specific spot
but cabbage the exo helmet I could see a case made against
But exo chest I see 0 reason
there is a reason why a lot of support mains go heavy chest at most
Not really if its soooo easy to hit the limbs up to 70/80m
Not really towards what to clarify
Directed towards this. . .
Helmet wise has a bonus damage multiplier
ranges from 1.2x to 1.9x if I recall
chest is a 1x, limbs are 1x
Limbs are fully unprotected
Like yea if u run exo ull get folded by the guy in the top of the lobby but it means if avg players have the drop on you, you wont loose
This is what km trying to say
err
Average in which way
one who knows leg meta will blast you away
or just hits your arms
Average as in average like u rlly think average people care about leg meta and all
Average is based on the area & server to be blunt lol
Tru ig km speaking from experience
I have seen some severs where average is higher skill ranges than on a offical
I have some where it is below what I expect on a offical
Either way j just love the instant build
so call my curious
So good for closing angles
name all 3 parts of support's passive?
Instantly builds and idk
- Instant intial building
- Faster constructing
- Faster deconstructing
Oh ye
Y u ask?
I was curious if you even knew
most know about the instant intial building
But few non support mains know the other two
I forgot ig cuz i played support first month of release then continued to get 5k rpg kills
The l86 back then š„²
aye I recall the 3 tap wonder it was
Frfr
God save the king
exo chest really drops in how useful it can be when you are behind something like a barricade when using a bipod
outside of that it works when getting shot from the back
like the only time i can think of that you have an advantage with it
because thats what we do
it's insanely easy to shoot the legs, and the arms are in front of the chest armor if they're looking even vaguely your way
60% of your hitbox is entirely unprotected regardless of how much movespeed you sacrifice for armor
not reading 20 paragraphs from someone who cant aim down
daimond in aimlab
xD
Yay more "skill issue" bickering in a feedback thread
frfr
tbh if you are in that situation alot
you wont have your chest exposed, and it makes positioning harder aswell
removing that your arms are exposed and by luck you can die faster than you should
so just more exo chest things
exo is difficult af to balance because of how the characters are design in general
dont even want to see how making exo cover limbs as a buff would work because it would be fuck anoying
even more if you make so people can ressuply it
this raises a question in my head
support is getting ranger & normal armor
apperently
wonder who gets exo & empty armor?
they already had normal and ranger is just worse for support players
my bad on the normal
ranger wise I can see some value in
lets you go lighter builds which will be more lacking on the ammo boxes
mix in the fact you can't pick up the ammo boxes after they get dropped you'll be more limited if moving about
Still 2 full refills. Support weapons except the L86A1 hold more ammo than regular ones with normal armour, and with 2 full refills thatās just not going to run out easily. Assault only gets 1 and itās hard to run out with that
And, a good 1/4 of teammates will have ammo kits on them that you can ask for if you do run out anyway, and in areas of intense fighting thereāll be ammo kits and supply drops just lying around anyway
keep in mind, a support is incentived to keep the last box to resupply others
nobody is really going to not supply themselves if they run out of ammo
Than mix the fact the L86 is not a half bad gun in his kit by any means
I am not saying that solar
I am saying ranger makes some more sense
with that in mind
that still wouldn't make a difference unless ranger prevented them from running out of ammo
using normal vs ranger is effectively getting a tier up on ammo capacity without the downsides to the MS & such
aka lets you be more aggressive
ranger has the same move speed as normal
Solar
I meant ranger is getting you heavy class ammo
without the downsides of using heavy compared to the normal's default package
ok, I did not think that was what you meant
My bad on the wording everything considered
But to the point, if your aim is to be a light & Speedy support and to save the box drops for when you mainly need bandages, ranger makes the most sense to me
For a traditional support playstyle I agree with you, ranger makes less sense
to me, ranger stands as a extra stamina bar prior to a more valuable resource resupply such as grenades & bandages
for a aggressor playstyle
if they made the boxes able to be picked up through I would lean towards your view more
Running out of bandages is pretty rare for support as well though, again seems like a small consideration
Though you could argue in such cases that the durability loss of ranger also counts for little
well running out as in including or excluding the boxes?
including
So assuming you drop a box you may not get the full value if you need to resupply purely for ammo
I run exo which has less ammo capacity than medium armour, but running out of bandages or ammo is extremely unlikely
full value only becomes relevant when we actually need it. Much like how medic infinite heal capability only matters in cases where you'd actually run out of bandages
you get the idea of what I mean through
I know what you mean, yes
I am not speaking of ammo full value to clarify
I just can't relate to it
I am speaking of the reduction to your bandages & grenades
I do run out of grenades as support occasionally. Specifically wakistan bridge :)
only scenario I can remember that actually happening in
but in such cases I don't tend to underutilise the grenade components of the boxes.
well just keep in mind if you resupply for ammo when using normal, you will not get the full load from one of your two boxes
thus wasting the rather valuable & more limited stock compared to the ammo
pkp too
who launchs first
project zomboid build 42
or
new guns for support
zomboid i'm sure lmao
look how long it took to get the rpk, support players growing grey hair rn
5 months, 2 if we're being generous with how we are measuring our time (after g3/f2k dropped)
Was a PKP leaked?
ye
Wheremst
i hate how i didnt liked to play with the ''new weapons'' we got for support
specially how you do it worse than other class with close to no upside if not after the first 1v1
also i rarely see support with other weapons
Support should automatically get bipods & extended mags for battle rifles
Agree with the bipod, unsure what you mean with getting extended mags. All the battle rifles have extended mags except for the g3.
i think he meant like drum mags
erm akshualy support already got a new gun it's called the RPK š¤
I only know of the 14 leaked twitch skins and the PKP isn't one
To be fair the RPK slaps but it's not an LMG so I don't wanna use it for 10 hours straight
it's on the wiki afaik
in a game where speed is king. supports the slowest and therefore worst.
excited for the new lighter armor options soon but I have a feeling it might not be enough
huge changes ngl
Give me Brewster armor and a maxim gun and Iāll be happy
Here we go again...
no ammo box and inertia only for the slowest class????? bruh
no ammo box?
i read it in reddit, hope that is a misunderstanding
sort of
ok thats better then hahahah
It's oki thinking about giving ammo to another class in exchange for armor refilling
or vice versa
Oki can you like, be fucking normal
Oki suggested engineer, I think larry brought up support armor and assault ammo
Yeah, that
So it's not oki it's larry technically
those were just off the cuff thoughts so nothing to worry about yet
Seems like an awful idea ngl, why not make us choose between armor box and ammo box?
but I don't think support is getting both the ammo box and armor box
cuz that's unbalanced?
It'd be the medic problem x2
except support would now have hp refill, armor refill, and ammo refill
Maybe fix armor before changing something like that
they're reworking armor to just be bonus health
so
fixed!
Assault or engi are more likely to get armor refill tbh
maybe in exchange for small ammo kit
Give it to engi
tthat's what oki's thinking
Assault is already insane
that's also what oki's thinking
Armor is already bonus health
yea but now it's not a hitbox
jesus what happened
oh damn just saw the post on reddit
dont have that much ideia on what almost everything does
just looks like support is becoming a straight specialist if im not thinking wrong
dont know will just wait and see
that's so dumb
literally the worst way you could go about fixing armor
it's so joever battlebit bros...
joever for the 10 support mains
So how is the amror getting fixed?
didnt saw t
but suport will get a straight health buff
saw nothing about armour
so im assuming that if he gets 50 extra health plus the exo, to kill one you gonna have to do 200 damage
It certainly seems... interesting
I read that support will be given a tactical sprint where you just charge at higher speeds, and inertia. Which will make the class feel totally different to play
I think it's an interesting concept.
We just need a sledgehammer on support and we can have support-knight
he got a nerf on his speed basically
so even more of a specialist than before
all clasess are given tac sprint
W
i think they should also increase the spawn of quads
or when a point is taken, the quads from that point respawn :b
i mean, driving in this game is awful, but it does help to have them at hand
The animation rework seems to have led to a movement rework
@small hull @strange field also yeah, bipods stat wise are worth
maybe some minor changes but it isnt like how garbage it was before
i run full bipod on lmgs and lsws
ultimax becomes so good with it
With snipers and dmrs I find them to work fine
Iāll try them on some support guns
just a heads up, with the m249 you still are locked to mid and short range combat
but you can hit more reliale and go nuts
long ranges are worth if your oponent doesnt have cover and it isnt a sniper or a ultimax support
bipod is just worth if you like building and be more about being passive though
running and gunning it isnt worth
lsws would be a good choice if the drum mags werent garbage though
Ok, in summary
add suppression to stop nerfing snipers for example
Suppression or suppressive fire is alive and well within Battlefield 1 as this video breaks down how it works, at what ranges and all the variables in place. It can be both your friend and enemy depending on what you are trying to accomplish!
Artwork by Shadow6ix - https://twitter.com/Shadow6ix
Similar to this, it works in medium and long periods but in short periods the suppression effect does not work.
That produces tremor when aiming and bullet dispersion when you are in suppression effect
Of course, other classes can use suppressive fire, but the most indicated is support from their machine guns.
If not done this way
NEW "Born To Shill" merch ā¶ļø http://bit.ly/westieshop
The new Browning MMG in Battlefield 5 has some INSANE accuracy if you use the right specializations! Check out some new weapon Pacific gameplay of the Browning M1919A6 :D
š“ JOIN for member-only emotes: http://bit.ly/joinWESTIE
š SUBSCRIBE: http://bit.ly/WestieSub
š MERCH: http://bit.ly/westie...
We will have OP machine guns like in Battlefield V that are lasers as soon as the machine gun bipods are repaired
im ok with a supression type to be added in a branch but its definetly gonna change fights alot
it can be something that can affect alot
worth trying it out but oki definetly doesnt like the ideia of one being added
he could make bleeding somewhat more prevelant but it can bring its own problems to the table
Believe me brother, when you see a guy firing a machine gun 200 meters away from you and you have no way to counterattack, you realize that the suppression system was not as bad as it seemed.

i mean snipers and dmrs are the way to counter attack and get shutdown with it
i think the concern is like
20 support players
but eh im more on the neutral ground when it comes to this game adding supression
Let him play Battlefield V, with about two or three games he will change his mind quickly
Of course, but what do you do if on the enemy team, apart from the support soldiers, there are snipers? At what point does it give you the opportunity to fight back?

tbh can we really compare these games, one is where everyone runs at march five, also the map situation can be different that makes so fights are different, either full close quarters that smgs dominate and or no mans land map where long range weapons or low recoil ones dominate in bbr
what i do is run and not face him
or do a full on flank and kill him from behind
mock him for bonus point if i died 4 times by his hand
Brother, the weapon balance in Battlefield V I'm not lying to you, it's the same as Battlebit, second, don't add a topic to the maps, at this point we all know that the maps need rework just like the weapons
but anyways i have almost no position on this matter, good if it happen, good if it doesnt
can i get a new weapon
And for these things I don't like to talk about swings because they directly take away the maps, the movement, the weapons, since everything is broken haha
They want to repair things in the game, but they bring out these examples
Look, after fixing maps, weapons, and movement, it is revised to add the suppression
thats basically what it should be done
map, classes and weapons are probably the main thing that should be concerned, it affects basically the entire gameplay loop you can get and make so it doesnt get stale with the classes
Exactly, but after making these balances, the bipod is buffed and yes or yes a suppression system has to be added, even if Oki doesn't like it
ngl the only thing im against is a bipod buff
it is in a good place and it works
something like the l86 with a drum may not be good with a 3x scope and mid range but close range while behind a sandbag makes it so accurate
without drum it may be good on mid ranges
if we get a drum rework or buff that makes the recoil lower it can make bipod+drum be good on lsws
Well , do you see that it's not very difficult to balance the game if you don't make excuses for every little detail? ha ha
i dont think the problem with the drums is little at all
I mean the majority of people who make every type of argument haha
magazines in general that arent quick ones
i mean if we dont we may aswell make the recoil decrease higher and then when a buff for support comes around it makes it broken
those are just the big pictures of what can happen and bc a magazine rework was said that it is in the works
better just leave the bipod as it is when it comes around
if it needs some changes, well change it
he did, he didn't
so used to the old diego pfp that i was wondering why he looks like someone i met before
What?
he did (play battlefield), he didn't (change his mind)
in fact when he did he realized battlefield doesn't have teamplay
He has played Battlefield, but apparently never Battlefield V to know that removing the suppression system with machine guns with functional bipods is not the best idea.
ok buddy
He know that this depends from game to game and happens in any team game, right?

#battlebit-eng message
I remember that about Vilaskis haha, well I don't know, but at least for my part I do have my team pushing, reviving, giving ammunition, and of course communicating through text chat, as I say there are games and games, but that doesn't mean say that there is only teamplay with friends
20 coordinated players can already devastate with any weapon
20 coordinated players with LMGs is already be a highly effective way of ripping up players. Overlapping fields of fire make most cover invalid; players guarding angles invalidate most flanking attacks; a few players with Ultimaxes, bipods, and 4x scopes keep snipers in check.
And to prevent this from happening or giving some stupid nerf to the support, suppression is added
Replace support with recon, LMGs with snipers, and Ultimaxes with M200s and it still basically works.
Or replace all of them with engineers and all the weapons with RPGs and it now also works aginst vehicles, albeit at the cost of reduced endurance.
So what idea do you offer brother?
These are non-issues because co-ordinating 20 people is exceedingly difficult.
Hell, it's hard for me to just co-ordinate 4 people, much less 20
My argument was just to say that 20 support players coordinating is already powerful and yet you don't see 20-man strike groups sweeping through servers, devastating any exposed person in their line of sight
Oh! Sorry brother for that, the truth is that it gets tiring to give ideas and for anything, even the smallest mistake is of no use.
if only we could create custom servers to see what class is best when doing these stackings
would actually be a good way to know when something happens that makes one really popular
also to add, saying that if supression mechanic is added this would be much worse since now firepower without actually having to hit will make classes like sniper and dmr users have a hard time to do anything when most of the enemy can just spray and pray until something gets hit while the sniper basically cant counter attack
and you dont need to coordinate, just someone pinging or a sniper trail will call the attention of everyone and they will focus it down if they can
but this is just a situation for something that wasnt even added to the game
just really skeptical about adding it
And then what solution is there for snipers according to you and that is not nerfing them or any other class?
actually make maps not be no mans land?
But other than this
also isnt sniper in a bad position where if they miss their shot or not kill you they are basically spotted for everyone not just you
mfw thats basically what can make the class bad or not most of the time
some maps aswell affect support since he is a more close to mid range that cant reliable dodge bullets on how slow he is
But I'm talking about the supresion, not the support brother
your question on how to balance sniper, i responded it already
the support thing was just extra about the whole map balance i mentioned on sniper
....
I gave the sniper as an example, yes, but in general it is adding the suppression mechanic
the case
Battlefield V already demonstrated with few players that a good map design can save you, but it won't completely stop snipers, or machine guns, or whatever is shooting at you from a distance.
we have something close already and it is bleed, it makes so anyone getting hit having to stay out of the fight with makes them go to cover while letting you get ground or and you get an advantage since you are aiming on his position already
and it goes against with oki ideia of supression rewarding missing
problem is that it sometimes doesnt work and for a good reason, it can be annoying to fight if you are getting damage overtime
you could make so it does less damage but fucks your aim
or having some of the bfv debuffs of supression
list goes on
As I told you, BFV does not have suppression effects.
nothing
my bad bf1
didnt played that much of bfv
bf1 cavalry is just too good
but though some debuff when getting hit could be a good choice
but i never saw someone doing this outside of bleed and it can be a bad one aswell
removing games like tarkov where you are basically worthless when getting shot in the arms
or scratched in project zomboid
but its another game
Well, a type of suppression that affects the character's bleeding also sounds good.
That would balance things for both the attacker and the defender.
And if this goes against Oki's ideology, but well, Oki himself has already broken his ideology on two occasions, so one more but in this case, for the best for the game and not the best for him, it doesn't do harm anyone
i think i fucked up my wording there
like it doesnt go with the ideia that you missed and got rewarded
you had to actually hit your enemy for it to work
truer
but i think something like this should be explored more
if it is so shit that it makes the game worse yeah we never listen to me again lmao
Look brother, I prefer to stay with this than continue discussing the truth, from my perspective it is the best for the game, and if Oki thinks it is bad, let him try Battlefield V, with a couple of games he will understand that supresion is not such a bad thing. As it seems, by the way, the funny thing is that the game that he praises so much, which is Squad, also has suppression, Squad is very realistic but it still has suppression, with that I say everything
Squad is working on the implementation of a new Infantry Combat Overhaul. Stronger suppression effects are tested. They are actually so good that people want to be suppressed! #squad #gameplay #gaming Of course we played on The Potato Fields Squad Server during The Public Testing!
Suppression is being tweaked right now in the Battlefield 4 CTE environment. In vanilla when you become fully suppressed there is random optic sway, motion blur, added spread, added vertical recoil and added horizontal recoil. All of this is quickly changing. Find out what has been applied first in CTE in this video!
Another day, another upd...
That is to say, he praise these two games, but he don't like mechanics that also appeared in these, what do he want then? Operation Locker 2?
With this I leave the conversation there, have a good night :3
if I recall DMRs & snipers in that game were effected greatest & other weapon classes were different on suppression intake
Yes, and of course here it would be a bit of balancing or modification on Oki's part to make it work correctly (in addition to the fact that of course it is the dev, we cannot give the mechanics with its balances done on a silver platter)
It has at best Two effects ; a screen effect & if you are the machine gunner, auto spots
Team fortress classic sniper could leg shot to slow enemies if I recall
What is that "auto-spots" effect like?
pretty much machine gunner subclass for support allows him to spot targets when he fully suppresses them
spot works like normal spotting in BF
main difference is you now have a second way to apply it
that doesn't need direct line of sight or such
Oh! Well, good suppression ideas brother hehe, I would add that it might give you a small bullet dispersion effect, but something small hehe
i think last time suppression got heavily discussed most people were against suppression affecting aim etc and i know oki said he wasn't a fan of "rewarding people for missing" but who knows
But it depends on what type of suppression fire you want to put in the game, one that only affects visually, another that affects both gameplay and visuals, I think the latter is the best to not have to continue nerfing classes like the sniper or others that can attack from a distance
Also, it seems a little silly to me that Oki is not in favor of this mechanic, given that the two shooters that Battlebit is most based on have it.
snipers/dmrs only need adjustments because the maps are open fields, you could do visual suppression but i don't think gameplay suppression is actually fun with 127v127
fixing the maps everything is possible hehe
this basically
64vs 64 can work
127 can really make things worse
or chaotic with is good or bad depending on who you ask
oh yeah i forgot about that
And why would it work in 64vs64 from your perspective?
less players=less people supressing you
if we got movement slow from tagging like cs has i'm pretty sure half the leftover pop would leave
true
i think a easy option and prob lazy it is just to look into the bleeding mechanic more
with something more direct like more damage but goes away overtime, it makes your aim worse while bleeding or indirect like making bandages be in less quantity for someone
well saying the sniper in TFC could shoot precisely the legs to slow enemies down
yeah was just expanding on that, not hard to hit any part of the body in bbr. we all wide as fuck
But let's go for the same thing hehe, enlarging the maps to a decent size for 256 players there would be no problem
Some maps lack size, and others have a lot of people at a very specific point. If there was a way to enlarge some maps and others, put more capture points to disperse the players more, it would work.
For example, this map (I don't remember the name haha) is very centralized, making it more of a "conquest" than the "advance" game mode.
And flying with spectator mode, notice that it has different points where capture points can be placed
that's valley, and it's one of those awful maps where snipers are everywhere. played earlier and there were 3 different squads defending eachother around 1 building
so tedious
Therefore, the surroundings are not used, if more coverage and more capture points are added around it it is fixed.
But currently it is very centralized, it is literally a straight line of capture point
yeah, the entire edge of the map is used, by snipers
and its half of the server
there isnt many reason for you as any other class to go there
outside of puting a hidden spawn beacon close to c
and or killing those snipers you hate
yep
Or another map would be wakistan, which has a LARGE part of decoration
And all the combat is on the bridge
i think wakistan is a unque one
even adding there wouldnt change people charging the bridge
half want to kill instead of capturing point
ye, you just need to cut that off tbh. and then add more obstructions in the central valley
yeah
snipers on F (especially an issue on the lower playercount version where there isn't even an obj there) have view of the whole map from F
also if you are a squad leader, pput a beacon there
literally spawncamping and back caping the entire match
you can't walk through the lower valley because of sniper positions on F and B/C
just more vegetation
could be something close to a rainforest
[just difficult to see if you dont destroy every tree
prob the only time i wouldnt want for it to be destructable
i'd say you need to go even bigger. put something huge in that lower valley that blocks vision from F to C
really unoriginal and ironic, a big ass bridge that connects the underground exit from c to the other side
from f
my bad
could work
if you cut off the excess behind F and push F a little bit closer might make it interesting
also i like how alot of squad leader has orders to f
but there is no one there lmao
everyone is just protecting the bridge
started to play l86 with default mag and bipod
literally cannot go back to playing m249
I still like there thought in the dev streams of
"movement is super broken, so we are going to force new players to play support so they dont have to worry about movement when they start." I kinda understand the logic of its the tankyest class.
-
it's very limited on weapons which isn't good for new players to experience the game
-
the armor system sucks so your losing movement for not much benefits (they even said the movement was op in stream) which will just make new players fustrated when older players are zig zagging around them the class they are playing is to slow to properly do that
-
it keeps new players from trying to play as team roles when they first start so the people who just started and want to run around and be medics can't or players who want to play recon and actually recon for there squad can't.
It would really just make a lot of new players feel limited and forced to play the game in a way they wouldn't like.
I would rather suggest having players start as assault with a medium armor loadout over this, because it has access to the most weapons starting out and it best fits the most common play style of Battle Bit. Really though you shouldn't stop new players from playing any of the classes starting out.
Thoughts on letting supports carry two primarys at the cost of more movement speed instead of a primary and a pistol?
Support seems to be the "heavy" class with its exo armor and LMGs, so it makes sense that they would have extra gun. If could also be part of their resupply mechanic when the ammo box lets you change attachmants or change weapons.
This would help out the class to be more flexible in long and short range fights.
I think theyāre heavy enough
An LMG is kinda the same as carrying 3 assault rifles anyway
Yea, I mean you're stationary a lot as support, you "camp" good angles and deny area (until you get quick-scoped). Support feels like one of the few classes that's actually in a nice position currently, they do one thing real good and everything else badly
It has a well-defined role
prob the only thing that needs attention is the armour and variety of weapons
I think the variety of weapons is good, I think it's strong
Each has their own strengths/ weaknesses, you essentially have 5 weapons no other class gets access to
I mean, there's 5 weapons, but the True Support only uses the Ultimax and MG36 
Too bad theres no suppression mechanic and the only thing support can do to "support" the team is resupply ammo (everyone insta respawns anyways) and quickly build fortifications (smg players dont care
)
Don't talk about suppression fire mechanics here, they light torches and come for your head hahaha
Lmao. Well are there any other possible perks to using an lmg over an assault rifle besides a bigger mag?
bipod
also we cant really use assault rifles
a better one would be lsws with atleast with the m249 it does fall flat
ultimax is the only lmg that hold its own for that low recoil
But what exactly is the bipod used for? because the bipod has the same control functionality in Squad, almost nothing, except that in Squad you at least had the suppression and people usually die from 1 to 3 shots, here the bipods for an arcade game are simply for decoration, plus of course any soldier can flank you with the speed of the average Usain Bolt there is, Use all the arguments you want but that does not change that machine guns are nothing more than rifles with large magazines and less precision in this game
i dont see how they have less precision than assault rifles
and really that is a bold point to make about the bipod has almost no funcionality in this game, l86 and ultimax being a good example on how the bipod can make them alot more stronger
the l86 basically replaces the m249 bc of the bipod
it may not have the same ammo counter but it can kill faster while being easier to control
but though the ll86 in general is just an amazing weapons that sometimes it feels unfair to compare it to the m249
comparing the m249 with stuff like ultimax and mg36, it has its own upsides and downsides that makes not be replaced
Quick build, if used well, is absolutely amazing. Bipods are amazing, support can easily deny an area or tie up a much larger group of players. It just needs a bit more brain power to play well as it's 80% positioning and 20% aiming
Yeah support is definetly in a good place right now
Other classes can do better some jobs better than support or have better weapons but he is definetly far from bad
The only thing that needs some work to make it perfect is the armour itself
It's got a good class identity, I feel like most of the other classes lack that
Yeah, the instant build times is especially nice for trench warfare-type battles like the bridge on Wakistan. I wish you could get assists and score for people using your cover to push tho - i know Valorant has an assist system for "enemies blocked" smokes, as well as exit frags
The problem with bipods is they are very finicky on sandbags
on anything really
sandbags are like the most easy to use surface for bipods
they're a good height and fairly wide / thick compared to some things
What are the stats when using a bipod exactly? The wiki only shows the stats when not using it
-30% to H and V recoil I believe
and first shot
I think it's better than that, maybe -50%
Nah, definitely not that much
-50% to both would make it barely existent for most things
I feels more like it increases control heavily, your gun still jumps around but it returns to centre much more quickly
There is no return to center in this game
Or whatever the multiplicative effect the control stat has
controll, literally nothing
and even if it did it apperantly only applies to hipfire
I'm big-unsure on this, I remember doing tests where I built weapons to have both max control and min control, it seemed to have a pretty big effect on sustained fire
there is no way to do that without impacting other stats
Yea but in most cases, the recoil is improved
that's not controlls fault lol
No, I mean the recoil stats
Changing the control only by adding different scopes/side rail attachments looks like it does nothing as well
From 0.01 to 0.09 should be a 9x difference but im not seeing anything
that would be funny if it turns out that it's just a bug that oki forgot about
and then completely changes the weapon meta for some reason
it would actually be funny
I think the support should be able to deploy the spawn beacons to give the class some more utility and to not have it locked behind being squad leader
would be a interesting idea
Supports are effectively the defense & builders so it make sense
Also i have never seen a squad leader other than myself (support main) build rally points 
Building rally points is just awkward, I hope the whole build mechanics (and squad rally points) gets a revamp at some point
Rally points should cost nothing
Nah, rally points should cost something. Its buildables that should cost nothing. Its so painful to play support in frontline because getting points is impossible
Or maybe im used to the free 1000 points i get at the start of dom/conq when the team caps the closest point
But yeah, its should be easier to build the world trade center out of hesco walls and put a rally point on top (like that one reddit post). Currently, its so finicky to place rally points anywhere that isnt a completely flat area
Rally points shouldn't need a whole fortress to protect them, just make them smaller
And easier to use
and remove squad spawning
i genuinely can't believe they're so huge
they have a comparable sihouette to the humvee but the humvee can move
Wouldn't go that far but they're obnoxiously big
either that or tougher & more resilent to harm (Guess we could take some ideas from squad's mechanics)
This is more a question than feedback but is the drawspeed of bandages / ammobox / gadgets dependant on the drawspeed of the main weapon or why it feels like assault and medic have faster drawspeed?
Maybe someone could ask to put a rally point in X place of the map, and a prompt shows to the squad leader autorizing the placement of that rally... it stills put the rally use on the hands of the squad leader but it helps remind people that this mechanic exists
Itās due to your main weapon especially if itās a lmg are really heavy and so it makes your switch times really bad
Wow ngl thats awful, it feels so clunky between that and the bad input buffering :s
One thing that would help support have a more passive role is for teammates to be able to resupply themselves if they hit a key on a supports backpack allowing for a better team focused role of not having to worry about ammo
i find the exo armor to be very underpowered for how slow it makes you the time to kill in this game is very fast and that fraction of a second it saves you does nothing most of the time and on top of that the enemy can just not shoot the armor. also i don't feel very supportive since most players don't need ammo since they'll likely die before they run out. giving the lmgs suppression would be cool and definitely make them feel more impactful cause honestly the are pretty meh they're not bad but they aren't good either they just exist.
oh and the armor is good for one ecounter and after that you're just really slow
Fraction of a second it Can, not Will save you
Big downsides for a possibility, but that possibility is due to aim (Arms & Legs have 0 armor + a 1x damage, arms cover up half the chest roughly with only exo helmet protecting the face)
personally I like the idea of allowing support more constructables such as a ammo depot for infantry & vehicles (Just walk up and grab the ammo, maybe make it generate over time if infinite is too strong)
I think also that support should have the respawn beacon to actually support the troops versus squad leader needing to be the one to place it
MG emplacements would also be cool.
some support construction ideas I had in the past
- Buff Barbed Wire (most effective way without damage is make it so the faster your movement, the more opposed it becomes aka Sprint jump makes it feels like a brick wall, but the slower you move, the less effect it has on you)
- a placable tripod MG
- a single standing wall that allows you to fire from standing on equal ground (So think the current trick simplified)
Below could be limited to objectives
4. Buildable Ammo Depots (Detonates when destroyed via explosions or such ; resupplies infantry and vehicles)
5. armor repair depot (Ammo depot but armor effectively)
6. Medical Tent/station (Just healing)
I like the idea of a place able tripod mg but you'd get sniped or naded before you could actually make good use of it it would be cool but very niche
If you built it right, and it had the same power as a humvee mounted mg, you could totally doom-tunnel one.
Alternatively, just placing it on the inside of a building or tunnel system
Armour repair and medic tent should be just for engie ngl
Support right now is unique when compared to other classes qhile engie is just assault with rpg
Like make him be able to build more stuff and be that guy that builds instead of one that just destroys
I think that the structures might need to take the place of a gadget as to not allow for unlimited placement or it having a long cool down similar to spawn beacons or air drops
speaking of air drops if support was able to call in a supply drop and have it arrive quickly instead of waiting 5 minutes i think it could as work
having the rally point on support would be awesome ngl
Then be able to build cover around it making it a true heavy reinforcement character
I can see that
be it could also be like barbed wire & be shared
at long range, yea sniping would be a issue, in tunnels trophy system & such could help it out
may be a good idea to make two kinds of the tripod MG, one in a standing position and one in a more crouched/prone position
So you can have it setup better based on the sitution
LETS GOOOOOOOOOOOOOOOOO
with the new balancing we aren't back at all on the mg3
and the mag looked an awful lot like a 75rnd one
can't wait for a slow af pea shooter at 900rpm
Nahhh we are so back. Even if its a bad gun, this is only the first of many
i know but with the new balancing i say right here and now it's going to be a far cry from an mg3
- small mag (no military uses it like that afaik)
- slower firerate than it should have
- laughable damage
- low recoil
- goofy ahhh ttk
The perfect gun has already been made (ultimax) so it doesn't matter if they add others
Looking forward to content tho
I can definetly see it and some other guns being an outsider and having above average rste while having high recoil(like the scorpion and vector)
Altough how they changed the stats of the vector it does seem like it cant be possible
Damage im ok at being low if we get a higher magazine than thw m249 and ultimax
the mag being shown in that animation is a small one though š
Mag attachment that increases size
Or just video game logic that looks like impossible but it is possible
Really want it to be The chokepoint and defensive weapon
75 rounds is fine?
Adds a bit of difference from the 100rd box mags everything has atm
it's not, it's neither realistic nor balanced
It's not even in the game yet you turbonerd, how do you know what is and isn't balanced.
Very few guns in this game hit anywhere near close to realism, this is barely an issue
they def do...
high firerate + low mag capacity...
Yeah just means you gonna be reloading often
With a gun that has a really slow reload speed
Not evwn something like a honey badger or vector that reloads reslly fast
this pretty much
wonder how the velocity & damage will look
so looking at the reloads
first one is roughly 6 seconds
I asusme the velocity will be low since it will prob be build to close range and like 50m at max
So it doesnt become a m249 mid range focus
another seems around 9 seconds
Damage honestly if it is a higher magazine than the m249 hopefuly i dont care if is low
saw another at 7 near end
the damage & such is effectively
If you have low damage, velocity and a lower end capacity at a higher end RoF
with longer reloads
it feels more painful
You got a point
and a 6 to 9 second reload
