#Support - Feedback

1 messages Ā· Page 12 of 1

lethal river
#

Will try with this šŸ‘€

paper vector
#

Can’t use it at ranges you’d use an LMG

dry bobcat
#

So? You said greater recoil

paper vector
#

More fire rate = more recoil

dry bobcat
#

well, the game says the recoil is less, and my experience tells me the recoil is less, so I'm going to go with that

#

if it's not recoil it's "control" or something else, whatever it is, it's much easier

paper vector
#

Control only affects weapon sway as far as I’m aware

#

Ultimax is simply the primary with the lowest recoil in the game. Much less still with a bipod

lyric dust
#

Ultimax my beloved

fringe tree
#

MP5 compared to all suport MGs

#

it seems better at closer ranges, but dmg drop starts way sooner

paper vector
#

this is my comparison of them

#

doesn't list dropoff though

dry bobcat
#

Maybe it's because movement speed gives such a greater advantage in actual gameplay. Whatever it is, support is outclassed by SMG users

paper vector
#

maybe UMP since it's fairly meta

#

would disagree for any others, unless PDWs count as SMGs

fringe tree
#

just take off exo armor and big pack... only helmet to survive snipers and you get 97.5 speed

paper vector
#

I would rather take just exo chest than exo helm

#

since exo helm is only useful for snipers really

#

a minority of deaths

fringe tree
#

exactly what I said xD

dry bobcat
#

The top of the leaderboards in almost every match are all medics. That's also telling

fringe tree
#

still half of people on invasion go sniper xD

lethal river
#

there should be a challenge for 200m kills rn i think

fringe tree
#

yuo can do that with AUG quite easilly =/

lethal river
#

won't catch me on sniper HyperXD

fringe tree
lyric dust
dry bobcat
#

Just tried again, one round with the ultimax, another round with the mp5. MP5 shreds, and my kills are always higher. It feels much more accurate, easier to control the almost non-existent recoil, and faster to kill with. I was even killing people at DMR range, and people with only their heads poking out of windows. Something is wrong

dry bobcat
#

Or nothing is wrong with the game and the recoil values are just lower, as the game states, it's only your math that is wrong.

paper vector
#

If you’re getting kills at those ranges it’s because they were very low

paper vector
#

Doing something like adding the raw recoil numbers and assuming that means recoil is like taking only damage for comparing ttk

woven fossil
#

Swapping to another class off of support should not feel like changing to easy difficulty.

The slowness of this class combined with generally higher recoil and limit on performance is really severely holding it back.

#

Slowness is really the big thing here. Speed is no contest the biggest advantage you can have. Support loses speed and what the class has in return simply is nowhere near how good having speed is. The defense is not good enough. And the firepower especially LMGs isn't either

paper vector
#

I simply don’t agree. Most of my highest kill games have been on mainly support

#

The guns are very potent

inner monolith
paper vector
#

I guess it depends on the gamemode

#

In conquest 70+ I suppose

#

Invasion more like 120+

gilded canopy
#

Ngl i feel like support is in a good spot rn, more buffs would make it op

lethal river
#

if bipod were more flexible when using things other than a buildable wall/proning that'd be nice tbh

#

otherwise yea i'm good, more guns pls

sweet sinew
#

I don't think it ever will, purely from the lack of move speed

#

I'd love to see the ability to lock bipods to a surface, but that bring a whooooooooooooole lot of backend changes as you need to start doing dynamic animation and reverse-kinematics to not have the player model start floating in the air or burying in the ground when you aim up/down

sweet sinew
paper vector
#

My regular assault build is actually slightly slower than the fastest support build you could use

lethal river
inner monolith
paper vector
#

Or just be 150m away with an ultimax BBcool

#

Can’t loose the fight if they can’t even shoot you

inner monolith
sweet sinew
paper vector
inner monolith
paper vector
#

Fair

fierce dawn
#

cant wait til the mp5 guy tries an actually good SMG/PDW

#

its gonna blow his mind

dry bobcat
fierce dawn
#

MP7 feels like cheating

#

ime

#

you have full damage out to 40m, instead of 20 like most of the other SMGs

livid carbon
#

but you only have 25dmg mind you

dry bobcat
#

tried it, didn't much care for it, plus you have to be engineer

livid carbon
inner monolith
idle valley
#

it has like, the third best TTK in the whole game, essentially no recoil, and twice as forgiving damage fall-off compared to smgs

#

MP7 and groza are by far the most unbalanced guns in the game rn

livid carbon
#

"no recoil" lmao

paper vector
#

which is pretty good

idle valley
# livid carbon "no recoil" lmao

you can very easily laser with it. compare it to something like the famas or AK5C, both of which have longer TTKs, as well as lower movement speed

livid carbon
idle valley
#

the velocity is on-par with the SMGs, and it has twice the range before it starts losing damage

#

it's pretty blatantly overtuned

livid carbon
#

it goes dogshit past 40m in comparision to the other smgs, that's pretty much the same (vector excluded) it is that way for the same reason as the pp19

idle valley
#

okay, but it still outranges the other SMGs? despite also being better in CQC?

#

and it has 1.0 horizontal and vertical recoil for whatever reason?

#

if UMP got nerfed, then the MP7 needs to get nerfed as well

#

all it really needs is for the damage fall off to be brought down to earth. it'd still be extremely strong in CQC

paper vector
idle valley
#

0.200, compared to MP7's 0.189

livid carbon
paper vector
#

pp19 sort of

#

but not really since ttk still matters at range

idle valley
#

with worse recoil and damage fall-off starting at 20m

livid carbon
#

and arguably easier recoil due to the lower horizontal recoil and firerate

oblique trout
#

Support still has an error where the final Normal backpack you unlock is treated as a Heavy backpack with heavy stats. Image below is comparing the stats of a Normal backpack to this unintentionally heavy one.

Either this needs to have its stats reflect Normal, or it needs to be re-categorized into a Heavy backpack.

lethal river
oblique trout
#

@lethal river Saw that. I'd like to believe I helped out here.

gilded dock
#

So does the soound design thing mean Support is getting an indirect buff or nerf? Because it seems a heck of a lot like suppression, in a way.

livid carbon
#

oh yeah

#

suppression incoming
oki was just trolling all this time

#

fr fr

lethal river
#

It's pretty huge

#

It'll affect everyone more than it will support exclusively

#

This is essentially suppression no?

paper vector
#

Screen already goes dark when you’re dying

#

Though it seems it lasts longer now? Or is tied to HP rather than bullets flying past

lethal river
#

It's when you get hit

#

Even if you heal the effect will remain for 3-4 seconds

jade cairn
#

Support actually feels good now.

lyric dust
shadow rampart
#

fighting helis with m249 is one of the best things in this game

drifting mulch
#

Seems like its best use aside from laying flat with a bipod. Im still not a fan of lmgs for combat overall.

fringe tree
shadow rampart
#

anyone not ge the rpk16 christmas skin in game despite claiming on twitch reward?

drifting mulch
fierce dawn
halcyon herald
# drifting mulch Lsw im more fine with. It's just the 2 lmgs I just cant get into

In a fast paced arcade shooter where run n gun was and is still the meta, you cant expect to have the same results when you play LMGs like ARs or smgs. You have to slow down your playstyle similar to how you play DMRs, judt holding dominant positions and angles. This doesnt mean snagging a bipod and playing sniper, but you just have to be smart and creative instead of running in

#

Altho in a game like BBR i can totally get not liking or being able to get usrd to LMGs

drifting mulch
#

I feel like I have alot more success with dmrs than lmgs. I dont have to lie down or meet specific criteria to keep on target at long range for one.

#

I can shoot, move a bit if Im getting shot back and shoot again all in quick succession

woven fossil
#

In a game where fast paced run and gun is meta. LMGs being slower and less damage with slightly better range (and worse recoil tbh) makes them underpowered.

drifting mulch
#

Ye

#

I like battlefield 3 lmgs, where the big recoil ones have heavy damage and the low damage ones barely have any. But still they got the slow bandling and reloads which is fair with all those bullets

#

Meamwhile yeah in battlebit they deal average damage always

#

While having somewhat heavy recoil + slower handling & reload too

obsidian sentinel
#

Though i think LSWs are in a pretty nice spot rn

#

They can be considered superior versions to their ARs counterpart while losing out on some ads speed and movement speed

#

Ultimax is ok but the M249 is a bit iffy with its recoil being so Horizontal

#

For like m4a1 stats really

#

M249 might need some tweaks i suppose

#

It can use less H

#

So that people that usually worth their salt arent really forced to use bmc+flash hider

#

Though idk if Ultimax should get 32 dmg

#

Prob not

woven fossil
#

I feel like the M249 needs damage buffs given the Ultimax has superior range

paper vector
#

M249 does kill quite a lot faster than it

#

But a small buff to it I’d be cool with

ruby lintel
#

It just needs more balanced H recoil so that you can actually be a threat compared to the ar/smgs with .5 recoil lasering you

halcyon herald
#

Idt the m249 needs a buff because it alr got 1 from the support changes. I like the m249 being a gun that can absolutely shred squads if you position and use the gun properly, but its juxtaposed by its inability to laser (ultimaxx). But maybe a little hori recoil reduction will attract more players to use it

paper vector
#

Thanks to the existence of attachments an unfavourable recoil profile isn’t so much of an issue as to an extent we can swap out one axis for another

shadow rampart
#

what will come first: m60 or mg3

still ledge
#

mg3
bottom text

gilded dock
#

Depends on which ones easier for modeling boy to do

drifting mulch
#

mg3 has less details

#

it has a bunch of big exhaust holes on the barrel that you can do in like 10 minutes with blender

woven fossil
#

fast armor is so much easier to kill with its not even funny. armor is so unbalanced

obsidian sentinel
#

Armor in general is iffy as hell

#

Especially Exo because it sucks

#

Maybe Exo helm is ok but Exo chest is incredibly bad

woven fossil
#

would be nice if the exo shoulderpads had a hitbox for proning

flat sedge
flat sedge
shadow rampart
#

o theres also the ojy-201 and mg5

#

lots of support guns en route

flat sedge
shadow rampart
#

none of those really interest me cuz i prefer high fire rate weapons

flat sedge
shadow rampart
#

scorpionevo is my fav cuz of 1200 rpm

flat sedge
#

keep in mind the fandom wiki hasn't been update to remove the rpk (the staff moved to wiki gg)

shadow rampart
#

when mg3 drops

flat sedge
#

we got MG5,MG3, M60, AUG Hbar, QJY-201 & PKP all coming for support

#

question be when

shadow rampart
#

need to set up on the bunker on the hill on isle A site for invasion

#

8 man mg3 mowing down the beach

flat sedge
#

best guess is next Support weapon will be the AUG HBAR (can reuse animations ; can repurpose the aug model you get the idea, a very easy one to do)

shadow rampart
flat sedge
#

I could be (& I hope I am) wrong

drifting mulch
#

CBJ-MS? I'm surprised

summer prairie
#

QJY poggers

sweet sinew
#

M249 is fine, you just need to use it at a different range than the ultimax, no point having two near identical weapons.

I'm really enjoying the MG36, it now slays and let's you turn support into a Heavy Assault

real ember
#

support culd have ability to resupply vehicles

bright umbra
#

Casually shoved 20mm rounds into an APC at unlimited capacity frogsweat

still ledge
#

am i tweaking or it is becoming really difficult to hit armour in general

#

i should have not killed that many supports that fast aswell getting killed on the same rate

livid carbon
#

armor hitboxes feel really inconsistent ye

still ledge
#

he onl time i actually hit is when going for headshots

gilded dock
still ledge
#

i love video essays!!!!!!!!!!!

magic basalt
#

do supports really need battle rifles?

livid carbon
#

tbh no
on the other hand they only have 5 guns otherwise

magic basalt
#

so maybe oki should add in the other guns theyre supposed to have... instead of giving support access to the fal

livid carbon
#

that's a good one

zenith carbon
#

like i actually supported that but walked back in the hopes they'd... actually start leaning into the teamplay of the game lol

magic basalt
zenith carbon
magic basalt
#

because oki is smooth brain

#

ak15/scar/fal and i think something else? idk i just been brain off trying to push through my last couple prestiges at this point. game is in a miserable spot. if it's not supports ratting with BR's it's the army of "snipers" playing assault with dmrs

weary garden
#

Y'all complain about the stupidest shit

flat sedge
flat sedge
fierce dawn
flat sedge
#

makes sense

#

Assault has faster reloads + faster ADS

#

mixed with faster swap speed if I recall

#

exo wise, exo helm makes some sense but chest as I have said (Several,plenty and etc) in the past "Exo chest is bad"

#

limited benefits for limitless penalties so to speak

paper vector
#

that comparison doesn't really make sense

flat sedge
#

One hand it is a free bullet or two from any gun and by virtue of giving you a 100% it will save your face if full HP

#

mix in the fact we have HOW many snipers at times?

paper vector
#

not even a full bullet vs most guns

flat sedge
#

(It feels like some maps are 50% snipers at times)

#

37 HP helmet

#

so 4 tap guns will be fully absorbed

paper vector
#

37/1.5

flat sedge
#

3 tap guns it depends but will be mainly absorbed

paper vector
#

as most guns have 1.5x multiplier

#

also on the least hit body part

flat sedge
#

Still offers a anti OHK no matter how you look at it

#

Otherwise it still offers a decent bit of protection vs full auto weapons

#

without having a glairng weakpoint that is easily abused

paper vector
flat sedge
#

(Insert it is like fighting a WW2 open topped tank destroyer, but they forgot to put the armor around the turret fully)

#

(So you can just shoot the gunner with your small arms & ignore the protection he has)

#

Worst protection I suppose is subjective

#

It offers no weakpoint to bypass it if you aim for the head

#

which against a sniper makes their TTK of 0 go quite a bit higher

#

But anyhow we had this conversation prior

#

To the original point I unsure how many people use Fal Support like people were going nuts over prior to the weapon reclassification

paper vector
flat sedge
#

Solar, that is the body than

#

But to the point

#

I feel the Fal is less a issue when paired with support than a assault in a lot of ways

magic basalt
#

assaults aren't using fal though. they're running dmr's and pretending to snipe or being the smg medic replacement with mp7's

livid carbon
#

smg medic replacement HyperXD

magic basalt
#

i mean that's what i'm doing. mp7/p90/ak74 with assault bonuses goes stupid

livid carbon
#

🤷

magic basalt
#

i prestiged and realized that i really don't like the ump lol. been a vector medic for so long, mp7/p90 assault felt like taking off the training weights

livid carbon
#

finally

#

medics not reviving even in safe situations was just ass and straight up griefing in some situations.

magic basalt
#

meh, now nobody revives.

paper vector
magic basalt
#

on assault nah. every single battle rifle death i had for my entire run of prestige 7-8 (roughly 20 hours last weekend) was to a support prone in a corner or in a window.

livid carbon
#

i run the fal on assault occasionally

#

support is lmg and lsw time

paper vector
#

Personally I don’t know why I’d be running support if it weren’t to run their exclusive weapons

magic basalt
#

they all had exo/exo so i'm guessing brute forcing their kd

#

since odds are if they get the jump on you your best case scenario is cracking one of their armor pieces off before you die

woven fossil
#

I think a lot of those ^ is people doing the Support kill weekly challenge. but not being used to the support exclusive guns or the armor so they just rat with rifles

magic basalt
#

idk between BR supports and people abusing dmrs i'm genuinely gonna get 10th prestige and uninstalling. i'm so done with how these people play

brittle oak
magic basalt
#

Oh yeah, the FAL getting buffed was insane. I missed the part where they got rid of all the recoil in the patch notes. That gun is disgusting

#

Atleast before it took skill

flat sedge
brittle oak
#

Ye but not all players that good

flat sedge
#

by sounds the fal is the one needing nerfs if anything

#

Because exo chest ain't good by any means

brittle oak
#

It kinda is icl

flat sedge
#

icl?

brittle oak
#

I cant lie

flat sedge
#

Thing is like a certain french defensive line

#

walk around it

brittle oak
#

?

#

Tf does walking around it do, that just proves my point

flat sedge
#
  1. doesn't protect the limbs
  2. Limbs do 1x damage like the body
  3. the arms cover a lot of the upper chest
#

Walk around it means if you see a brick wall do you go through the hardest point or simply walk around it which won't take long by any means

#

in this case

brittle oak
#

Y does everyone think hitting the limbs is the awnser lmfao

flat sedge
#

you walk around it easily

#

Because they are a slower target to start with

#

they will react slower than you in a lot of cases

brittle oak
#

ā€œSkill issue šŸ¤“ā˜ļøā€

#

Like bro my aim is good but y not just aim for the head

#

Limbs harder to hit than the head icl

flat sedge
#

Not really

brittle oak
#

Yes really

flat sedge
#

legs tend to be very consisent

#

because worse case they go prone & you get headshots

brittle oak
#

Hence support can build sandbags

flat sedge
#

okay?

#

So this is going pre defined defense

#

not a random 1v1

brittle oak
#

U realise how fast and easy it is to make a sandbag

magic basalt
#

Random 1v1 you leg meta them same way it’s been for 6 months

flat sedge
#

I do

#

equally you recall how FAST this game's TTK is

brittle oak
#

Y cant u understand that most players dont aim for legs

bright umbra
#

Either way, aim for the head or the limbs, at the end of the day, EXO sucks

flat sedge
#

this equally assumes you have squad points + it isn't on CD

bright umbra
#

Exo is JUST bad Kek

magic basalt
brittle oak
flat sedge
#

Cabbage on CTF for example

#

you get 0 points

bright umbra
#

I had my first, count it FIRST time, where I actually felt someone lived a fight against me because of Exo

flat sedge
#

So we are looking at all modes here

#

which range HEAVILY

#

feast or famine so to speak

brittle oak
#

Modt players play conquest/dom

flat sedge
#

But exo chest only protects your chest

brittle oak
flat sedge
#

so to use a example

#

he is aimmed at me

#

you can see how much the arms cover his chest

brittle oak
#

Point blank js easy to hit anything tho

flat sedge
#

Cabbage

#

you get the idea of what I am saying

brittle oak
#

Bruh any fights past 40/50 metres ur not hitting that

flat sedge
#

So I am going to press F to doubt

magic basalt
#

Closer to 70-80 actually is when it gets hard to consistently hit a specific spot

flat sedge
#

but cabbage the exo helmet I could see a case made against

#

But exo chest I see 0 reason

#

there is a reason why a lot of support mains go heavy chest at most

brittle oak
#

Not really if its soooo easy to hit the limbs up to 70/80m

flat sedge
#

Not really towards what to clarify

brittle oak
flat sedge
#

Helmet wise has a bonus damage multiplier

#

ranges from 1.2x to 1.9x if I recall

#

chest is a 1x, limbs are 1x

#

Limbs are fully unprotected

brittle oak
#

Like yea if u run exo ull get folded by the guy in the top of the lobby but it means if avg players have the drop on you, you wont loose

This is what km trying to say

flat sedge
#

err

#

Average in which way

#

one who knows leg meta will blast you away

#

or just hits your arms

brittle oak
#

Average as in average like u rlly think average people care about leg meta and all

flat sedge
#

Average is based on the area & server to be blunt lol

brittle oak
#

Tru ig km speaking from experience

flat sedge
#

I have seen some severs where average is higher skill ranges than on a offical

#

I have some where it is below what I expect on a offical

brittle oak
#

Either way j just love the instant build

flat sedge
#

so call my curious

brittle oak
#

So good for closing angles

flat sedge
#

name all 3 parts of support's passive?

brittle oak
#

Instantly builds and idk

flat sedge
#
  1. Instant intial building
  2. Faster constructing
  3. Faster deconstructing
brittle oak
#

Oh ye

brittle oak
flat sedge
#

I was curious if you even knew

#

most know about the instant intial building

#

But few non support mains know the other two

brittle oak
#

I forgot ig cuz i played support first month of release then continued to get 5k rpg kills

#

The l86 back then 🄲

flat sedge
#

aye I recall the 3 tap wonder it was

brittle oak
#

Frfr

bright umbra
#

God save the king

still ledge
#

outside of that it works when getting shot from the back

#

like the only time i can think of that you have an advantage with it

fierce dawn
#

it's insanely easy to shoot the legs, and the arms are in front of the chest armor if they're looking even vaguely your way

#

60% of your hitbox is entirely unprotected regardless of how much movespeed you sacrifice for armor

brittle oak
#

did u not read any of the conversation that ensued

#

like bro . . .

fierce dawn
#

not reading 20 paragraphs from someone who cant aim down

brittle oak
#

daimond in aimlab

fierce dawn
#

even sadder if true

#

ngl

brittle oak
#

xD

meager salmon
#

Yay more "skill issue" bickering in a feedback thread

brittle oak
#

frfr

still ledge
#

you wont have your chest exposed, and it makes positioning harder aswell

#

removing that your arms are exposed and by luck you can die faster than you should

#

so just more exo chest things

#

exo is difficult af to balance because of how the characters are design in general

#

dont even want to see how making exo cover limbs as a buff would work because it would be fuck anoying

#

even more if you make so people can ressuply it

flat sedge
#

this raises a question in my head

#

support is getting ranger & normal armor

#

apperently

#

wonder who gets exo & empty armor?

bright umbra
#

Exo Medic

paper vector
flat sedge
#

my bad on the normal

#

ranger wise I can see some value in

#

lets you go lighter builds which will be more lacking on the ammo boxes

#

mix in the fact you can't pick up the ammo boxes after they get dropped you'll be more limited if moving about

paper vector
#

Still 2 full refills. Support weapons except the L86A1 hold more ammo than regular ones with normal armour, and with 2 full refills that’s just not going to run out easily. Assault only gets 1 and it’s hard to run out with that

And, a good 1/4 of teammates will have ammo kits on them that you can ask for if you do run out anyway, and in areas of intense fighting there’ll be ammo kits and supply drops just lying around anyway

flat sedge
paper vector
#

nobody is really going to not supply themselves if they run out of ammo

flat sedge
#

Than mix the fact the L86 is not a half bad gun in his kit by any means

#

I am not saying that solar

#

I am saying ranger makes some more sense

#

with that in mind

paper vector
#

that still wouldn't make a difference unless ranger prevented them from running out of ammo

flat sedge
#

using normal vs ranger is effectively getting a tier up on ammo capacity without the downsides to the MS & such

#

aka lets you be more aggressive

paper vector
#

ranger has the same move speed as normal

flat sedge
#

Solar

#

I meant ranger is getting you heavy class ammo

#

without the downsides of using heavy compared to the normal's default package

paper vector
#

ok, I did not think that was what you meant

flat sedge
#

My bad on the wording everything considered

#

But to the point, if your aim is to be a light & Speedy support and to save the box drops for when you mainly need bandages, ranger makes the most sense to me

#

For a traditional support playstyle I agree with you, ranger makes less sense

paper vector
#

bandages is a valid argument

#

I did not actually think of that

flat sedge
#

to me, ranger stands as a extra stamina bar prior to a more valuable resource resupply such as grenades & bandages

#

for a aggressor playstyle

#

if they made the boxes able to be picked up through I would lean towards your view more

paper vector
#

Running out of bandages is pretty rare for support as well though, again seems like a small consideration

Though you could argue in such cases that the durability loss of ranger also counts for little

flat sedge
#

well running out as in including or excluding the boxes?

paper vector
#

including

flat sedge
#

So assuming you drop a box you may not get the full value if you need to resupply purely for ammo

paper vector
#

I run exo which has less ammo capacity than medium armour, but running out of bandages or ammo is extremely unlikely

flat sedge
#

this is looking at a aggressive moving playstyle as a headsup

#

not the traditional

paper vector
flat sedge
#

you get the idea of what I mean through

paper vector
#

I know what you mean, yes

flat sedge
#

I am not speaking of ammo full value to clarify

paper vector
#

I just can't relate to it

flat sedge
#

I am speaking of the reduction to your bandages & grenades

paper vector
#

I do run out of grenades as support occasionally. Specifically wakistan bridge :)

#

only scenario I can remember that actually happening in

#

but in such cases I don't tend to underutilise the grenade components of the boxes.

flat sedge
#

well just keep in mind if you resupply for ammo when using normal, you will not get the full load from one of your two boxes

#

thus wasting the rather valuable & more limited stock compared to the ammo

still ledge
woven fossil
#

me glancin at the mg3 mg5 m60 qjy-201 aug hbar leaked 6 months ago

livid carbon
#

pkp too

still ledge
#

who launchs first
project zomboid build 42
or
new guns for support

livid carbon
#

zomboid i'm sure lmao

ruby lintel
#

look how long it took to get the rpk, support players growing grey hair rn

livid carbon
woven fossil
livid carbon
#

ye

woven fossil
#

Wheremst

livid carbon
#

with all the other guns

#

surprised you don't know lol

still ledge
#

specially how you do it worse than other class with close to no upside if not after the first 1v1

#

also i rarely see support with other weapons

fossil lion
#

Support should automatically get bipods & extended mags for battle rifles

gilded dock
#

Agree with the bipod, unsure what you mean with getting extended mags. All the battle rifles have extended mags except for the g3.

still ledge
#

i think he meant like drum mags

idle valley
still ledge
woven fossil
woven fossil
livid carbon
woven fossil
#

in a game where speed is king. supports the slowest and therefore worst.

excited for the new lighter armor options soon but I have a feeling it might not be enough

still ledge
#

huge changes ngl

still ledge
flat sedge
#

I am just hoping the new LMGs will be good

#

same for the LSWs

paper vector
ruby lintel
#

Give me Brewster armor and a maxim gun and I’ll be happy

gilded canopy
#

Here we go again...

livid carbon
#

starting class and the slowest speed?

#

devs cooking up that zaza

gilded canopy
#

no ammo box and inertia only for the slowest class????? bruh

livid carbon
#

inertia for everyone

#

classic oki sentence fuck up

gilded canopy
gilded canopy
weary garden
#

It's oki thinking about giving ammo to another class in exchange for armor refilling

#

or vice versa

lyric dust
weary garden
#

Oki suggested engineer, I think larry brought up support armor and assault ammo

gilded canopy
#

Yeah, that

weary garden
#

So it's not oki it's larry technically

#

those were just off the cuff thoughts so nothing to worry about yet

gilded canopy
#

Seems like an awful idea ngl, why not make us choose between armor box and ammo box?

weary garden
#

but I don't think support is getting both the ammo box and armor box

#

cuz that's unbalanced?

#

It'd be the medic problem x2

#

except support would now have hp refill, armor refill, and ammo refill

lyric dust
#

Maybe fix armor before changing something like that

weary garden
#

they're reworking armor to just be bonus health

#

so

#

fixed!

#

Assault or engi are more likely to get armor refill tbh

#

maybe in exchange for small ammo kit

lyric dust
weary garden
#

tthat's what oki's thinking

lyric dust
#

Assault is already insane

weary garden
#

that's also what oki's thinking

lyric dust
#

Ok

#

Thats

#

Tolerable

sweet sinew
#

Armor is already bonus health

weary garden
#

yea but now it's not a hitbox

still ledge
#

jesus what happened

#

oh damn just saw the post on reddit

#

dont have that much ideia on what almost everything does

#

just looks like support is becoming a straight specialist if im not thinking wrong

#

dont know will just wait and see

idle valley
#

literally the worst way you could go about fixing armor

#

it's so joever battlebit bros...

still ledge
#

joever for the 10 support mains

flat sedge
still ledge
#

but suport will get a straight health buff

#

saw nothing about armour

#

so im assuming that if he gets 50 extra health plus the exo, to kill one you gonna have to do 200 damage

paper vector
#

It certainly seems... interesting

#

I read that support will be given a tactical sprint where you just charge at higher speeds, and inertia. Which will make the class feel totally different to play

#

I think it's an interesting concept.

fossil lion
#

We just need a sledgehammer on support and we can have support-knight

still ledge
#

so even more of a specialist than before

heavy sage
gilded canopy
#

or when a point is taken, the quads from that point respawn :b

#

i mean, driving in this game is awful, but it does help to have them at hand

weary garden
#

The animation rework seems to have led to a movement rework

still ledge
still ledge
#

@small hull @strange field also yeah, bipods stat wise are worth

#

maybe some minor changes but it isnt like how garbage it was before

#

i run full bipod on lmgs and lsws

#

ultimax becomes so good with it

strange field
#

With snipers and dmrs I find them to work fine

#

I’ll try them on some support guns

still ledge
#

just a heads up, with the m249 you still are locked to mid and short range combat

#

but you can hit more reliale and go nuts

#

long ranges are worth if your oponent doesnt have cover and it isnt a sniper or a ultimax support

#

bipod is just worth if you like building and be more about being passive though

#

running and gunning it isnt worth

#

lsws would be a good choice if the drum mags werent garbage though

small hull
#

Ok, in summary

#

add suppression to stop nerfing snipers for example

#

Similar to this, it works in medium and long periods but in short periods the suppression effect does not work.

#

That produces tremor when aiming and bullet dispersion when you are in suppression effect

#

Of course, other classes can use suppressive fire, but the most indicated is support from their machine guns.

#

If not done this way

#

NEW "Born To Shill" merch ā–¶ļø http://bit.ly/westieshop
The new Browning MMG in Battlefield 5 has some INSANE accuracy if you use the right specializations! Check out some new weapon Pacific gameplay of the Browning M1919A6 :D
šŸ”“ JOIN for member-only emotes: http://bit.ly/joinWESTIE
šŸ”” SUBSCRIBE: http://bit.ly/WestieSub
šŸ‘• MERCH: http://bit.ly/westie...

ā–¶ Play video
#

We will have OP machine guns like in Battlefield V that are lasers as soon as the machine gun bipods are repaired

still ledge
#

im ok with a supression type to be added in a branch but its definetly gonna change fights alot

#

it can be something that can affect alot

#

worth trying it out but oki definetly doesnt like the ideia of one being added

#

he could make bleeding somewhat more prevelant but it can bring its own problems to the table

small hull
still ledge
#

i mean snipers and dmrs are the way to counter attack and get shutdown with it

#

i think the concern is like

#

20 support players

#

but eh im more on the neutral ground when it comes to this game adding supression

small hull
small hull
still ledge
#

tbh can we really compare these games, one is where everyone runs at march five, also the map situation can be different that makes so fights are different, either full close quarters that smgs dominate and or no mans land map where long range weapons or low recoil ones dominate in bbr

still ledge
#

or do a full on flank and kill him from behind

#

mock him for bonus point if i died 4 times by his hand

small hull
still ledge
#

but anyways i have almost no position on this matter, good if it happen, good if it doesnt

#

can i get a new weapon

small hull
#

And for these things I don't like to talk about swings because they directly take away the maps, the movement, the weapons, since everything is broken haha

#

They want to repair things in the game, but they bring out these examples

#

Look, after fixing maps, weapons, and movement, it is revised to add the suppression

still ledge
#

thats basically what it should be done

#

map, classes and weapons are probably the main thing that should be concerned, it affects basically the entire gameplay loop you can get and make so it doesnt get stale with the classes

small hull
still ledge
#

ngl the only thing im against is a bipod buff

#

it is in a good place and it works

#

something like the l86 with a drum may not be good with a 3x scope and mid range but close range while behind a sandbag makes it so accurate

#

without drum it may be good on mid ranges

#

if we get a drum rework or buff that makes the recoil lower it can make bipod+drum be good on lsws

small hull
#

Well , do you see that it's not very difficult to balance the game if you don't make excuses for every little detail? ha ha

still ledge
#

i dont think the problem with the drums is little at all

small hull
still ledge
#

magazines in general that arent quick ones

still ledge
#

those are just the big pictures of what can happen and bc a magazine rework was said that it is in the works

#

better just leave the bipod as it is when it comes around

#

if it needs some changes, well change it

still ledge
#

so used to the old diego pfp that i was wondering why he looks like someone i met before

small hull
weary garden
#

he did (play battlefield), he didn't (change his mind)

#

in fact when he did he realized battlefield doesn't have teamplay

small hull
weary garden
#

ok buddy

small hull
weary garden
#

#battlebit-eng message

small hull
fossil lion
# still ledge 20 support players

20 coordinated players can already devastate with any weapon
20 coordinated players with LMGs is already be a highly effective way of ripping up players. Overlapping fields of fire make most cover invalid; players guarding angles invalidate most flanking attacks; a few players with Ultimaxes, bipods, and 4x scopes keep snipers in check.

small hull
fossil lion
#

Or replace all of them with engineers and all the weapons with RPGs and it now also works aginst vehicles, albeit at the cost of reduced endurance.

small hull
fossil lion
fossil lion
# small hull So what idea do you offer brother?

My argument was just to say that 20 support players coordinating is already powerful and yet you don't see 20-man strike groups sweeping through servers, devastating any exposed person in their line of sight

small hull
still ledge
#

would actually be a good way to know when something happens that makes one really popular

still ledge
#

and you dont need to coordinate, just someone pinging or a sniper trail will call the attention of everyone and they will focus it down if they can

#

but this is just a situation for something that wasnt even added to the game

#

just really skeptical about adding it

small hull
still ledge
#

actually make maps not be no mans land?

small hull
still ledge
#

also isnt sniper in a bad position where if they miss their shot or not kill you they are basically spotted for everyone not just you

still ledge
#

some maps aswell affect support since he is a more close to mid range that cant reliable dodge bullets on how slow he is

small hull
still ledge
#

your question on how to balance sniper, i responded it already

#

the support thing was just extra about the whole map balance i mentioned on sniper

small hull
#

....

#

I gave the sniper as an example, yes, but in general it is adding the suppression mechanic

#

the case

#

Battlefield V already demonstrated with few players that a good map design can save you, but it won't completely stop snipers, or machine guns, or whatever is shooting at you from a distance.

still ledge
#

we have something close already and it is bleed, it makes so anyone getting hit having to stay out of the fight with makes them go to cover while letting you get ground or and you get an advantage since you are aiming on his position already

#

and it goes against with oki ideia of supression rewarding missing

#

problem is that it sometimes doesnt work and for a good reason, it can be annoying to fight if you are getting damage overtime

#

you could make so it does less damage but fucks your aim

#

or having some of the bfv debuffs of supression

#

list goes on

small hull
#

nothing

still ledge
#

my bad bf1

#

didnt played that much of bfv

#

bf1 cavalry is just too good

#

but though some debuff when getting hit could be a good choice

#

but i never saw someone doing this outside of bleed and it can be a bad one aswell

#

removing games like tarkov where you are basically worthless when getting shot in the arms

#

or scratched in project zomboid

#

but its another game

small hull
#

That would balance things for both the attacker and the defender.

#

And if this goes against Oki's ideology, but well, Oki himself has already broken his ideology on two occasions, so one more but in this case, for the best for the game and not the best for him, it doesn't do harm anyone

still ledge
#

i think i fucked up my wording there

#

like it doesnt go with the ideia that you missed and got rewarded

#

you had to actually hit your enemy for it to work

still ledge
#

but i think something like this should be explored more

#

if it is so shit that it makes the game worse yeah we never listen to me again lmao

small hull
#

Look brother, I prefer to stay with this than continue discussing the truth, from my perspective it is the best for the game, and if Oki thinks it is bad, let him try Battlefield V, with a couple of games he will understand that supresion is not such a bad thing. As it seems, by the way, the funny thing is that the game that he praises so much, which is Squad, also has suppression, Squad is very realistic but it still has suppression, with that I say everything

#

That is to say, he praise these two games, but he don't like mechanics that also appeared in these, what do he want then? Operation Locker 2?

#

With this I leave the conversation there, have a good night :3

flat sedge
small hull
flat sedge
flat sedge
small hull
flat sedge
#

pretty much machine gunner subclass for support allows him to spot targets when he fully suppresses them

#

spot works like normal spotting in BF

#

main difference is you now have a second way to apply it

#

that doesn't need direct line of sight or such

small hull
#

Oh! Well, good suppression ideas brother hehe, I would add that it might give you a small bullet dispersion effect, but something small hehe

magic basalt
#

i think last time suppression got heavily discussed most people were against suppression affecting aim etc and i know oki said he wasn't a fan of "rewarding people for missing" but who knows

small hull
small hull
magic basalt
#

snipers/dmrs only need adjustments because the maps are open fields, you could do visual suppression but i don't think gameplay suppression is actually fun with 127v127

small hull
still ledge
#

64vs 64 can work

#

127 can really make things worse

#

or chaotic with is good or bad depending on who you ask

still ledge
small hull
still ledge
#

less players=less people supressing you

magic basalt
still ledge
#

true

#

i think a easy option and prob lazy it is just to look into the bleeding mechanic more

#

with something more direct like more damage but goes away overtime, it makes your aim worse while bleeding or indirect like making bandages be in less quantity for someone

flat sedge
magic basalt
small hull
magic basalt
#

you could fit 256 on the current maps

#

they're already slightly oversized

small hull
#

For example, this map (I don't remember the name haha) is very centralized, making it more of a "conquest" than the "advance" game mode.

#

And flying with spectator mode, notice that it has different points where capture points can be placed

magic basalt
#

that's valley, and it's one of those awful maps where snipers are everywhere. played earlier and there were 3 different squads defending eachother around 1 building

#

so tedious

small hull
#

But currently it is very centralized, it is literally a straight line of capture point

magic basalt
#

yeah, the entire edge of the map is used, by snipers

still ledge
#

and its half of the server

#

there isnt many reason for you as any other class to go there

#

outside of puting a hidden spawn beacon close to c

#

and or killing those snipers you hate

magic basalt
#

yep

small hull
#

Or another map would be wakistan, which has a LARGE part of decoration

#

And all the combat is on the bridge

still ledge
#

i think wakistan is a unque one

#

even adding there wouldnt change people charging the bridge

#

half want to kill instead of capturing point

magic basalt
#

ye, you just need to cut that off tbh. and then add more obstructions in the central valley

still ledge
#

yeah

magic basalt
#

snipers on F (especially an issue on the lower playercount version where there isn't even an obj there) have view of the whole map from F

still ledge
#

also if you are a squad leader, pput a beacon there

#

literally spawncamping and back caping the entire match

magic basalt
#

you can't walk through the lower valley because of sniper positions on F and B/C

still ledge
#

just more vegetation

#

could be something close to a rainforest

#

[just difficult to see if you dont destroy every tree

#

prob the only time i wouldnt want for it to be destructable

magic basalt
#

i'd say you need to go even bigger. put something huge in that lower valley that blocks vision from F to C

still ledge
#

really unoriginal and ironic, a big ass bridge that connects the underground exit from c to the other side

#

from f

#

my bad

magic basalt
#

could work

still ledge
magic basalt
#

if you cut off the excess behind F and push F a little bit closer might make it interesting

still ledge
#

also i like how alot of squad leader has orders to f

#

but there is no one there lmao

#

everyone is just protecting the bridge

magic basalt
#

it's automatic, but nobody follows it

#

so it just stays there

still ledge
#

started to play l86 with default mag and bipod

#

literally cannot go back to playing m249

hot solar
#

I still like there thought in the dev streams of
"movement is super broken, so we are going to force new players to play support so they dont have to worry about movement when they start." I kinda understand the logic of its the tankyest class.

  • it's very limited on weapons which isn't good for new players to experience the game

  • the armor system sucks so your losing movement for not much benefits (they even said the movement was op in stream) which will just make new players fustrated when older players are zig zagging around them the class they are playing is to slow to properly do that

  • it keeps new players from trying to play as team roles when they first start so the people who just started and want to run around and be medics can't or players who want to play recon and actually recon for there squad can't.

#

It would really just make a lot of new players feel limited and forced to play the game in a way they wouldn't like.

#

I would rather suggest having players start as assault with a medium armor loadout over this, because it has access to the most weapons starting out and it best fits the most common play style of Battle Bit. Really though you shouldn't stop new players from playing any of the classes starting out.

jaunty shoal
#

Thoughts on letting supports carry two primarys at the cost of more movement speed instead of a primary and a pistol?

Support seems to be the "heavy" class with its exo armor and LMGs, so it makes sense that they would have extra gun. If could also be part of their resupply mechanic when the ammo box lets you change attachmants or change weapons.

This would help out the class to be more flexible in long and short range fights.

paper vector
#

I think they’re heavy enough

#

An LMG is kinda the same as carrying 3 assault rifles anyway

sweet sinew
#

Yea, I mean you're stationary a lot as support, you "camp" good angles and deny area (until you get quick-scoped). Support feels like one of the few classes that's actually in a nice position currently, they do one thing real good and everything else badly

#

It has a well-defined role

still ledge
#

prob the only thing that needs attention is the armour and variety of weapons

sweet sinew
#

I think the variety of weapons is good, I think it's strong

#

Each has their own strengths/ weaknesses, you essentially have 5 weapons no other class gets access to

#

I mean, there's 5 weapons, but the True Support only uses the Ultimax and MG36 larrywhat

jaunty shoal
small hull
jaunty shoal
#

Lmao. Well are there any other possible perks to using an lmg over an assault rifle besides a bigger mag?

still ledge
#

bipod

#

also we cant really use assault rifles

#

a better one would be lsws with atleast with the m249 it does fall flat

#

ultimax is the only lmg that hold its own for that low recoil

small hull
#

But what exactly is the bipod used for? because the bipod has the same control functionality in Squad, almost nothing, except that in Squad you at least had the suppression and people usually die from 1 to 3 shots, here the bipods for an arcade game are simply for decoration, plus of course any soldier can flank you with the speed of the average Usain Bolt there is, Use all the arguments you want but that does not change that machine guns are nothing more than rifles with large magazines and less precision in this game

still ledge
#

i dont see how they have less precision than assault rifles

#

and really that is a bold point to make about the bipod has almost no funcionality in this game, l86 and ultimax being a good example on how the bipod can make them alot more stronger

#

the l86 basically replaces the m249 bc of the bipod
it may not have the same ammo counter but it can kill faster while being easier to control

#

but though the ll86 in general is just an amazing weapons that sometimes it feels unfair to compare it to the m249

still ledge
sweet sinew
#

Quick build, if used well, is absolutely amazing. Bipods are amazing, support can easily deny an area or tie up a much larger group of players. It just needs a bit more brain power to play well as it's 80% positioning and 20% aiming

still ledge
#

Yeah support is definetly in a good place right now
Other classes can do better some jobs better than support or have better weapons but he is definetly far from bad

#

The only thing that needs some work to make it perfect is the armour itself

sweet sinew
#

It's got a good class identity, I feel like most of the other classes lack that

jaunty shoal
#

Yeah, the instant build times is especially nice for trench warfare-type battles like the bridge on Wakistan. I wish you could get assists and score for people using your cover to push tho - i know Valorant has an assist system for "enemies blocked" smokes, as well as exit frags

lyric dust
sweet sinew
#

on anything really

lyric dust
#

It procs while prone pretty easily

#

As long as you aren't strafing

paper vector
#

sandbags are like the most easy to use surface for bipods

#

they're a good height and fairly wide / thick compared to some things

jaunty shoal
#

What are the stats when using a bipod exactly? The wiki only shows the stats when not using it

paper vector
weary garden
#

and first shot

sweet sinew
weary garden
#

Used to be

#

But it stacked on downsides

#

Now with no downsides it's 30%

paper vector
#

-50% to both would make it barely existent for most things

sweet sinew
#

I feels more like it increases control heavily, your gun still jumps around but it returns to centre much more quickly

paper vector
#

There is no return to center in this game

sweet sinew
#

Or whatever the multiplicative effect the control stat has

livid carbon
sweet sinew
#

I'm big-unsure on this, I remember doing tests where I built weapons to have both max control and min control, it seemed to have a pretty big effect on sustained fire

paper vector
#

there is no way to do that without impacting other stats

sweet sinew
#

Yea but in most cases, the recoil is improved

livid carbon
sweet sinew
#

No, I mean the recoil stats

jaunty shoal
#

Changing the control only by adding different scopes/side rail attachments looks like it does nothing as well

#

From 0.01 to 0.09 should be a 9x difference but im not seeing anything

dry bobcat
#

that would be funny if it turns out that it's just a bug that oki forgot about

still ledge
#

and then completely changes the weapon meta for some reason

#

it would actually be funny

tame night
#

I think the support should be able to deploy the spawn beacons to give the class some more utility and to not have it locked behind being squad leader

flat sedge
#

would be a interesting idea

#

Supports are effectively the defense & builders so it make sense

jaunty shoal
#

Also i have never seen a squad leader other than myself (support main) build rally points HyperXD

sweet sinew
#

Building rally points is just awkward, I hope the whole build mechanics (and squad rally points) gets a revamp at some point

#

Rally points should cost nothing

jaunty shoal
#

Nah, rally points should cost something. Its buildables that should cost nothing. Its so painful to play support in frontline because getting points is impossible

#

Or maybe im used to the free 1000 points i get at the start of dom/conq when the team caps the closest point

jaunty shoal
sweet sinew
#

Rally points shouldn't need a whole fortress to protect them, just make them smaller

#

And easier to use

#

and remove squad spawning

zenith carbon
#

they have a comparable sihouette to the humvee but the humvee can move

sweet sinew
#

Wouldn't go that far but they're obnoxiously big

flat sedge
gilded canopy
#

This is more a question than feedback but is the drawspeed of bandages / ammobox / gadgets dependant on the drawspeed of the main weapon or why it feels like assault and medic have faster drawspeed?

gilded canopy
# sweet sinew And easier to use

Maybe someone could ask to put a rally point in X place of the map, and a prompt shows to the squad leader autorizing the placement of that rally... it stills put the rally use on the hands of the squad leader but it helps remind people that this mechanic exists

tame night
gilded canopy
tame night
#

One thing that would help support have a more passive role is for teammates to be able to resupply themselves if they hit a key on a supports backpack allowing for a better team focused role of not having to worry about ammo

dry tinsel
#

i find the exo armor to be very underpowered for how slow it makes you the time to kill in this game is very fast and that fraction of a second it saves you does nothing most of the time and on top of that the enemy can just not shoot the armor. also i don't feel very supportive since most players don't need ammo since they'll likely die before they run out. giving the lmgs suppression would be cool and definitely make them feel more impactful cause honestly the are pretty meh they're not bad but they aren't good either they just exist.

#

oh and the armor is good for one ecounter and after that you're just really slow

flat sedge
flat sedge
tame night
flat sedge
#

I'll be honest

#

I'll be happy with any class but recon getting respawn beacons

gilded dock
#

MG emplacements would also be cool.

flat sedge
#

some support construction ideas I had in the past

  1. Buff Barbed Wire (most effective way without damage is make it so the faster your movement, the more opposed it becomes aka Sprint jump makes it feels like a brick wall, but the slower you move, the less effect it has on you)
  2. a placable tripod MG
  3. a single standing wall that allows you to fire from standing on equal ground (So think the current trick simplified)

Below could be limited to objectives
4. Buildable Ammo Depots (Detonates when destroyed via explosions or such ; resupplies infantry and vehicles)
5. armor repair depot (Ammo depot but armor effectively)
6. Medical Tent/station (Just healing)

jaunty shoal
#

Love these suggestions

#

I wanna army corp of engineers the shit outta Support

dry tinsel
#

I like the idea of a place able tripod mg but you'd get sniped or naded before you could actually make good use of it it would be cool but very niche

gilded dock
#

If you built it right, and it had the same power as a humvee mounted mg, you could totally doom-tunnel one.

#

Alternatively, just placing it on the inside of a building or tunnel system

still ledge
#

Support right now is unique when compared to other classes qhile engie is just assault with rpg
Like make him be able to build more stuff and be that guy that builds instead of one that just destroys

tame night
#

I think that the structures might need to take the place of a gadget as to not allow for unlimited placement or it having a long cool down similar to spawn beacons or air drops

#

speaking of air drops if support was able to call in a supply drop and have it arrive quickly instead of waiting 5 minutes i think it could as work

gilded canopy
tame night
flat sedge
#

be it could also be like barbed wire & be shared

flat sedge
#

may be a good idea to make two kinds of the tripod MG, one in a standing position and one in a more crouched/prone position

#

So you can have it setup better based on the sitution

still ledge
#

we are so back

gilded dock
#

LETS GOOOOOOOOOOOOOOOOO

livid carbon
#

with the new balancing we aren't back at all on the mg3

#

and the mag looked an awful lot like a 75rnd one

#

can't wait for a slow af pea shooter at 900rpm

jaunty shoal
#

Nahhh we are so back. Even if its a bad gun, this is only the first of many

livid carbon
sweet sinew
#

The perfect gun has already been made (ultimax) so it doesn't matter if they add others

#

Looking forward to content tho

still ledge
#

Altough how they changed the stats of the vector it does seem like it cant be possible

#

Damage im ok at being low if we get a higher magazine than thw m249 and ultimax

livid carbon
still ledge
#

Mag attachment that increases size

#

Or just video game logic that looks like impossible but it is possible

still ledge
#

Really want it to be The chokepoint and defensive weapon

sweet sinew
#

75 rounds is fine?

#

Adds a bit of difference from the 100rd box mags everything has atm

livid carbon
still ledge
#

75 rounds sounds too little honestly

#

I was expecting 100 to 160 rounds

sweet sinew
#

Very few guns in this game hit anywhere near close to realism, this is barely an issue

livid carbon
still ledge
#

Yeah just means you gonna be reloading often

#

With a gun that has a really slow reload speed

#

Not evwn something like a honey badger or vector that reloads reslly fast

flat sedge
#

wonder how the velocity & damage will look

#

so looking at the reloads

#

first one is roughly 6 seconds

still ledge
#

I asusme the velocity will be low since it will prob be build to close range and like 50m at max

#

So it doesnt become a m249 mid range focus

flat sedge
#

another seems around 9 seconds

still ledge
#

Damage honestly if it is a higher magazine than the m249 hopefuly i dont care if is low

flat sedge
#

saw another at 7 near end

#

the damage & such is effectively

#

If you have low damage, velocity and a lower end capacity at a higher end RoF

#

with longer reloads

#

it feels more painful

still ledge
#

You got a point

flat sedge
#

and a 6 to 9 second reload