#RSH12 - Feedback
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Simply worse than the Unica. It needs some stat that can make it more favourable to be at all useful
This thing has to be a hard hitting slower unica for it to really be worth the unlock, as it is rn you use it because it looks cool.
Slowing down your movement speed and lower fire rate is the main reason it is worse than the Unica. I don’t know what the gun is capable of irl, perhaps if it were specialised to be more effective at longer ranges it could have a use?
If I remember right the IRL version is chambered in a pretty beefy round
I'm assuming they were trying to avoid the deagle and this thing fighting for the same space.
give it the damage and velocity of the deagle and we are good
this thing fires 12.7×55mm. there's no reason for it not to deal 90 damage like the deagle, especially since the running speed is just as slow
The based damage of Rsh-12 should be 80 damage bare minimum or higher.
I cant find a single logical reason to use this. Every stat other than rate of fire is worse compared to Deagle. I believe it should be the hardest hitting handgun, while being the least "operational"
This revolver is along with the Deagle, is neutered to hell. The round it fires is the Russian 50 short, a subsonic round used in the Ash-12 or the VSK-12 and Vss- 50. It’s a short low range, hard smacking round mean to crush a target. The revolver uses that same R50 short round and should be the highest and longest range side arm in its class.
As a note. The Vsk12 is a suppressed DMR used to hit targets out to 800 meters or close to it. The revolver should be able to do third of that and make use of its scope. But nah it hits like a spit ball just like the unica and Dnoodel.
found something, hope it doesn't get bot slapped. The round the RSK12 uese.
please buff the damage, there is literally no reason to use this gun when the deagle outclasses it
This thing needs so much TLC that I think OKi may have to write up adoption papers and name the kid this gun. Its sad. :\
seriously, honestly it's just a meme gun at this point
If its a meme gun then meme it up, I wanna have it so you cant ADS with it less you have the 6 times scope and just make it a fan fire revolver you can only shot from the hip. also gets spinning draw and holster animations.
bruhhh, it would be amazing if we could fan fire both the unica and rsh
have a little cowboy duel
Oki plz 
Give this think 600 velocity, 60 damage and decent accuracy and then 150 rpm with 6x scope and 4 x scope available
seeing as how all the other pistols have really low range and how this is just a worse unica it would be interesting if it had a unique feature about it like a possible range out to 100m keeping its damage and keep its abysmal recoil to balance this fact out
Exactly
still rather russian cowboy side arm.
two small suggestion, make it so it's the only revolver that can take suppresser since it's one of the few IRL revolvers that can, give it the ability to break through breakable cover since it is classified as an anti material revolver
russian AT revlver go BRRRRR
This gun is, in my opinion, the worst gun in the game. Out of all the sidearms, this is the only one I was genuinely shocked was unable to 1-tap unarmoured heads at minimum range. Not only that, but in its current state, it is not impossible for you to get two hits on an enemy without killing them. I've had it happen, and it was not a good feeling. And at a comically low 160RPM, you can bet I never got that 3rd shot in. Additionally, if you use the usual 2-shot kill for this gun, that 5th round in each cylinder is entirely useless. You cant 1-tap a head with that remaining round, so might as well go ahead and reload, and just hope you have other rounds left over to combine it with later on.
Keep all stats the same, except for giving it the Deagle's 90 damage, and decrease the Deagle's damage down to somewhere between this and the Unica. There really isnt much room to do anything else with this, but 90 damage would make a lot of sense for this thing anyway. And for the love of all things good and wonderful, increase pistol headshot multiplier. Its dumb, fullstop
Why would you reduce the deagle damage? That would make it useless in that case
it would leave the Deagle with extreme advantages in velocity, recoil, and reload times, as well as accuracy and attachment advantages. It would not even be almost useless. Also, the Deagle uses a handgun calibre, albeit a beefy one. But the Rsh uses an actual, bonafide rifle round. Its a monstrous handgun. It would be dumb for it to do less than the Deagle, but if the Deagle stays where it is, that doesnt leave much room upwards for this gun. As fun as it would be, there is no place in this game for a 100 damage sidearm.
The deagle would simply be a much worse Unica if it lost its damage potential ¯_(ツ)_/¯
Simply would kill much too slowly to be useful.
Reload, recoil, accuracy… all basically useless stats for sidearms, as they are exclusively CQC guns that never need to be fired for more than one mag
And of course the lower movement speed
Theres a helluva lotta numbers between 60 and 90. I didnt say nerf the deagle all the way down to 60, just that it staying at 90 would really only leave room for the Rsh to do absurd, unreasonable amounts of single-shot damage, which I think is the worse of two evils so to speak. Also, with its extremely high velocity for a sidearm, accuracy is absolutely not a useless stat for the Deagle. Ive gotten plenty of 100m+ kills with it using the accuracy-buffing long suppressor that would have been significantly less likely with any other sidearm, even if they did do 90 damage as well. A small decrease in damage to allow room for the Rsh to fit above it would not invalidate the Deagle at all. (A second part of this message will be over in the Deagle's forum)
buff the dmg. its literally an "assault revolver" (also classified as an anti material revolver.) with a fat ass cartridge just like the Deagle.
its meant for breaching in doorways. but apurently everything it does is its kryptonite.
At the very least, this weapon should have a running speed of 1.10.
Imo this gun should have 90 damage(matching the deagle), OR a special headshot modifier which allows it to one shot headshot, OR a unique reverse damage drop off like the sniper rifles when equipped with a 2x,3x or 6x scope(for only headshots, bringing its headshot damage up to match deagles at 25+ meters, then leveling off, dropping again after 150m).
The 6x scope zoom is way too high to use. There should be two additional unique scopes which are a 2x and 3x(keep same crosshair, just change the effective fov). Also applies to unica scopes, though unica stats remain otherwise unchanged.
That would give this pistol an inverse use to the deagle(for 0-25m, deagle 1taps heads, for 25-150m, the rsh12 1 taps heads) carving out a unique and interesting niche for it. It's slow projectile speed would make it very challenging to use at those distances.
Also please let us fan fire revolvers, it would be amazing 🙏
not sure that would really be a thing for this particular revolver. its... well, lets just say i think its ingame recoil is fine, if not probably a bit too gentle
I like this gun a lot. It's the first anti-material revolver ever made, so let's take advantage of that.
- Buff Damage.
- Buff Light Armor damage.
- Give Heavy Armor damage?
- Unique function, read for details...
DAMAGE:
[ I edited this in because I forgot it, but this gun needs more damage. I'd say 80, that's a good number. ]
LIGHT ARMOR DAMAGE:
[ I found it crazy that the Deagle has so much Light Armor damage, mainly because I'd think it would be THIS gun with the crazy amount of damage to vehicles. I'd give the RSH maybe 40-50 light armor damage to compete, maybe nerf Deagle light armor damage as well? ]
HEAVY ARMOR DAMAGE:
[ I only give this idea because I want that anti-material-revolver origin to be super obvious. I wouldn't give a lot, maybe just 1, more of a thematic thing. If we really want it to be decent, I'd say 2. Nothing crazy, God save the APCs / Tanks. ]
UNIQUE FUNCTION - LET IT BREAK WALLS??!?!!
[ Okay, here me out, this is also more of a thematics thing but could be super cool regardless. I'd let the RSH break bricks which each shot, but not a lot, like, literally 1 brick per shot. It'd function like a Pickaxe, at the cost of ammo on your secondary. I'd love this cause it'd give the gun some unique use as a kill-hole creator. ]
pickaxe already breaks the bare minimum of one block, does it not?
A pistol being able to damage a tank in any way is just ridiculous
It's not a pistol. It's a hand-cannon!
The difference isn’t important here
It absolutely is, and you know it.
What kind of anti-material hand cannon does not damage tanks?!
If I had to hazard a guess I’d say all of them
Killjoy:(
I think Is cool idea
the majority of anti-material firearms can't damage tanks, they're usually used to dispose of unexploded live ordines or disabling light vehicles. The Rsh-12 was design for anti-terrorist action so it's anti material status is more for breaching and firing through dry wall and concrete to my understanding.
I guess I'll just stick to my M6D then.
Also: ||Killjoy:(||
pea gun
why would i chose this gun over a desert eagle. It is worse in every possible way... It doesnt event one shot headshot
A worse unica. Needs damage and armor damage comparable with the deagle. Also, this thing has a underbarrel rail on the model. Let us use it.
Fewer bullet capacity than UNICA
Lower RPM than UNICA
Slower movement speed than UNICA
Slower reload speed than UNICA
There are so many weaknesses, against personnel damage also should be increased.
Increase damage to 75 and increase damage falloff start range and end range by at least 50
Pistol DMR 
This revolver needs to be able to 1shot headshot at close range and have less damage fall off then the other 2 high dmg sidearms.
Higher recoil then unica but faster recoil recovery then the deagle to make it a more reliable option.
Make it a slow but very precise side arms that hits hard giving it a high skill potential.
I think that way it can fill a unique niche.
it should be modeled like a mini sniper rifle imo, sniper like damage curve and big headshot multi
give it the deagles damage and RPM, decrease deagle damage and increase deagle RPM to make room for it
no, it just makes it what the deagle currently is and pushes the deagle down in damage. the RPM increase would be minor, only to offset the damage decrease
otherwise youd have the Rsh doing like 95 damage, which seems a bit ludicrous
maybe give it light armor damage like tha aug, since the rsh is supposed to be an anti material weapon
perhaps, but id rather the Rsh do some serious people damage. ammo is really limited with the thing (20 rnds total lmao) so im not going to be using it against vehicles really regardless of its vehicle damage
Lol wtf? The pistol changes didn't even fucking go live and oki has already changed the deagle back to doing more damage than the anti material revolver
What a joke
Yea not sure why oki changed it again

because rsh12 is obviously way to broken
obviously
maybe have rsh have x2 headshot damage (one tap every helmet close range) and make other stats like recoil and running speed be worse?
dunno about 1-tapping even exo helmets as far as game balance is concerned, but i genuinely dont understand reducing damage so it can have more running speed. like, first and foremost, almost no-one uses the thing right now fullstop. second, its not a run and gun sidearm. its a "punch the everloving shit out of anyone who gets shot by it" sidearm. i would happily sacrifice running speed to have this thing be the highest-damage sidearm. regardless of its running speed, there will always be better options for a run-and-gun sidearm, so its completely and utterly pointless to try to push this thing in that same direction at the sake of its other stats.
oh and the deagle also now gets a +2 mag size advantage instead of +1 vs the Rsh. "balance" clearly means something a bit different to oki
true
If you want to run and gun with a sidearm just take the glock, but i agree that the rsh should be more of a slower paced "take your time to line up a headshot, risk getting seen in the process and get rewarded a guaranteed kill if it works out" kind of gun, which the deagle pretty much is rn.
yep. just like the SVD and MG36, oki seems totally okay with just outright ignoring the real life characteristics of a firearm instead of actually doing proper balancing
i don't understand having it have less damage while having worse horizontal recoil then a deagle if its gonna have a bit worse damage it should have a bit better recoil control or something
so in the end, oki entirely ignored this feedback thread and stuck to his second-guns with the Rsh still doing less fucking damage than the deagle. awesome. epic
it's essentially still a direct downgrade though
less damage, less ammo, more recoil
More fire rate
But yes I agree it’s still worse
fire rate isnt even a full 10% higher than the deagle, with a reload thats over a second longer.
i think the previous huge recoil would have paired quite well with the deagles old damage, and the Rsh's new velocity. would make it a distinct firearm from the deagle
So all this feeds ideas mean nothing ???
im not sure it ignored all of it, but it certainly ignored a lot of it
Rsh with previous Rsh recoil and previous Deagle damage but with new Rsh velocity would have been a helluva side arm, and wouldnt be "just a shit deagle"
Give it a longer damage curve to make the 8x on it actually be useable, imo it wouldnt be a shit deagle if you could still one tap at 100m or so
8x wont be usable on it regardless if you ask me. if its going to have a scope at all, give it a 4x
Still tho a longer damage curve would make it actually have a purpose and not just be shit deagle
so would damage tho, no?
and increasing damage means you can increase recoil, and ultimately end up with a gun that is distinctly its own thing, not at all similar to the deagle
and honestly, once you got used to it, the previous recoil on the Rsh was not impossible to deal with. it was simply entirely unbefitting of the damage the gun dealt
no
better damage curve
meaning the damage drop off is farther away
And higher damage means it takes longer for the damage to fall under the headshot 1stk threshold
@near fox
Pinging a dev out of the blue like that probably isn’t a good idea
nah its fine what could go wrong?
...
(mr. sausage is correct)
tbh, this thing still feels rather underwhelming
its less shit but its still overshadowed by the deagle\
aye. still fairly high recoil for the damage
still looking at rsh and still not understanding why one would use it over Deagle
probably it would be good for it to have some cracked damage but huge recoil etc.
now it just feels like a pew-pew and Deagle feels quite massive.
Aye. Its a 5-shooter that can sometimes take 3 of those 5 rounds to kill an enemy if you hit a lot of armour. Its kinda just dumb
yeah, there's no point in using it over the deagle. oki really isn't great at balancing weapons
yep. please oki, read this; the previous Rsh recoil was not the problem. The issue was a dogshit slow projectile (fixed 👍) and really poor damage for the recoil and severe lack of ammo (not fixed 👎)
please let us fan the hammer too 🙏
shreds humvees up close (the kind that wants to run you over)
6/9
fix rsh
I think the RSH could be re-worked to really set it apart from the Deagle and from other weapons given that it's the only anti-material weapon in the game.
In short, tune the weapon base damage, armor damage, and crit multiplier such that:
- It takes 1 headshot to kill any opponent in the head (EXO may be the exception)
- It takes 3 body shots to kill any opponent regardless of armor.
The idea here is to lean into the anti-material gimmick and essentially make it ignore armor. To balance it, players must land headshots to reap the rewards.
For the rest of the stats, the RSH could use the Deagle as the baseline and then have them fine-tuned accordingly. For example, RoF could be decreased to make going for body shots not a viable strategy. ADS speed can be decreased to make this one-shotting monster be as unwieldy as possible.
I don't know if this iteration of the RSH12 would be busted, but I would love to try it out.
Here's my RSh-12 rework take:
RSh-12
- Damage decreased from 70 to 68.
- Light Vehicle Damage increased from 30 to 45.
- Heavy Vehicle Damage increased from 0 to 1. <- [This is a thematic change, not meta but funny and cool]
- Velocity increased from 550 to 600.
- Accuracy increased from 73.75 to 75.00.
- Sound Spread increased from 600 to 750.
- Aim Down Time slowed from 0.10 to 0.15.
- Will (still) only have access to Long Suppressor muzzle attachment.
=====
Deagle stats for reference:
Desert Eagle
- Damage is 72.
- Light Vehicle Damage is 30.
- Heavy Vehicle Damage is 0.
- Velocity is 500.
- Accuracy is 73.75.
- Sound Spread is 600. <- [Deagle has 1.00 Muzzle Flash, and RSh is 0.50 || RSh = loud, Deagle = bright]
- Aim Down Time is 0.10.
- Has access to ALL Pistol muzzle attachments.
=====
Damage comparison:
RSh's 68 damage...
- 1 shots = No helm.
- 2 shots = Light, Medium armor & ALL helms.
- 3 shots = Heavy, Exo armor.
Deagle's 72 damage...
- 1 shots = No helm.
- 2 shots = Light, Medium, Heavy armor & ALL helms.
- 3 shots = Exo armor.
making the rsh even worse in comparision to the deagle and in a vacuum...
Unless it deals at least the damage of the deagle, the RSH will simply be worse from its smaller mag size.
and its lack of muzzle attachments. and its longer reload. and- well, you get the idea. previous recoil on the Rsh wasnt even the problem. it was the lack of damage and its shitty velocity. only the velocity has been properly fixed. it still does subpar damage for a gun that, like Sausage said, has a significant ammo disadvantage, and also is a later unlock.
Velocity, reload speed, ADS speed, etc all can make a different weapon worth using if the developers insist on making them have the same kill power.
But yes, at the current moment, it does feel worse than DE.
Buuuut, it's not a bad gun at all. I've been running with it. It still two shots body/head, but so does the Unica.
Funnily enough, last match I dinked a bunch of helmets with the thing, but alas that was not enough. :c
it used to be a gun you used purely for the drip factor. and tbh, thats still the case. bring back old Rsh recoil, give it 85 or whatever damage. leave everything else as it currently is. you have a gun that is a huge handful to use, but rewards the shots you make. No 3-shots to kill for armour, no bullshit. A gun that is completely its own
Unless you're going for just drip factor, I think making use of the anti-material gimmick would set it out from the rest.
to what end, tho. a gimmick is a gimmick. if it doesnt add any practical value to the gun, whats the point
Read, homie.
id rather have a gun that properly knocks people on their ass but properly knocks my own teeth out. if you want to sprinkle a bit of armour damage on top of that, go ahead, but you only get 20 rounds to play with per life
If it becomes a one tap weapon through high crit at the cost of lower base damage, it will become a skill gap weapon.
also, its not an anti-material weapon in regards to vehicles anyway. thats moreso for walls n shit you'd find in a person-on-person engagement.
Sure.
also, im not 100% sure thats something the current armour system would even allow, unless you give it a ludicrous headshot multiplier. but then youd have the thing doing 40 damage or so, and thats pretty much back to the previous issue with the gun.
"must hit headshots to reap the rewards" is a perfectly fine concept for a primary, but this game very much treats sidearms as your backup. i want a backup i can reply on in a pinch, not a backup I need to be careful with. perhaps thats just me tho
Like you said, you use it for the drip factor. Might as well add skill to that drip.
You carry it because you put your money where your mouth is.
Think about it.
It's like using the Wingman Elite in TF|2.
Or the EPG.
Players respect you not just for the drip, but because they know it's a skill weapon.
The game just doesnt play like TF2 tho. If i have my sidearm out, its because my primary is, for one reason or another, not currently usable. Its not because im running around maining my sidearm. The game just doesnt facilitate that sort of stuff very well, because its rather harsh with TTK
Wdym, last match I was using the RSH as my primary and my Scorpion as my secondary. Lmao
Idk what my K/D was before I swapped to recon, but it was high.
well thats because the scorpion is a soggy turd of a primary
And the RSH, with the Delta sight, the green laser, it's a short ranged DMR.
And if you bring back the ludicrous recoil the gun previously had, two-tapping someone before they can mow you down would still be plenty skillful
But you can do that now even without the recoil.
Unless you're talking about 1sk headshots, 2 sk body.
sure. but then you circle back around to the fact that its still a shitty deagle right now
So you want to make it shittier by increasing the recoil? Hahahaha
I feel like increasing the damage isn't going to really mean anything except in encounters where the opponent was already weakened; which if that's what you're going for. . .I get it.
Buuuut, I think a high recoil 1sk handcannon would be a lot more interesting.
it would also increase the headshot range, but generally yeah, 85 is roughly around where you are likely to find someone who doesnt want to spend the additional bandage for only 15 more health
I remember body tapping random people with the Deagle and getting free kills lol. Yeah, that could be satisfying.
make the Rsh the asterisk in "I should* be fine at 85 health"
rsh: very hard (1hit regardless of armor (exo maybe)) hitting but worse mag size and reload
more recoil
deagle: hard hitting (1hit on head with no armor) better mag, reload...
aye. and generally, you do expect to get more damage when you have a smaller mag with a longer reload and more recoil
but nah, not in Okis world
(its sad because the first batch of sidearm changes he announced had the Rsh doing more damage than the deagle. but then he doubled back on that because who fuckin knows why)
I still prefer the idea of a 1sk regardless of helmet, 2-3 sk body depending on firerate, but if I cannot have it that way; I don't mind the RSH being what the Deagle formerly was.
I still like both weapons; I have fond memories of the Deagle from CSS and seeing it still hold that legendary status is nice.
this tbh, the anti material revolver vs big ass pistol
who's better against armor?
pistol for some reason
ffs oki what are you doing 
eh, perhaps in a different sidearm. but i dont think that really fits the ethos of the Rsh. every single other stat it has, especially if you bring back the old recoil, would indicate it doing massive damage, in the realm of 80-85. and that would more or less be true to the real firearm as well
ah shit, heres the sidearm for you @jade spruce ; welrod!
ngl i think your 1stk head, 3stk body concept would fit the welrod perfectly
i need russian big iron with the val, russian assassin build hehe
But it's not a fancy revolver. :c
now that the Rsh can at least 1stk headshot, ive been running it suppressed with my suppressed MSR. ghost recon vibes are off the charts
if you squint real hard, you cant even tell the difference!
Hahahaha
val + rsh is the ultimate assault build fr fr
nah val + impact grenade
ofc
when you inevitably run out of val mags, just pull the pin on an impact and charge the enemy
(its my trick to having like 3-4 "suicide C4s" per respawn lol)
rsh, hb, val, fal, evo, vector
ultimate drip list 
that's why i use ammo pack, c4, impact, val, rsh, ranger, normal backpack and empty
you forgot the MSR. because lets be real, MSR has it just as bad as the Rsh with drip being the only reason to use it
in almost the exact same way too. it does precisely 1 less damage than the L96 for no particular reason lol
oh, ok idk where it'd fit tho, prolly in front of the vector
oh and fal and scorp need to be changed
probably like three lines below the rest of the list, because thats how much Oki has forgotten about it
what are other drippy guns tho?
mp5, ak74, g3?
ACR
because watermelon
also yeah ak74 for sure. short mag + URK grip is a fun lil thing, it just sucks that the short mag is dogshit for no reason lol
oh ye and i forgor the tactical tuna, f2000
oh yeah. cant forget the burger gun
m4?
nah m4 is pretty standard fare
hb, val, rsh, ak74, evo, acr, g3, vector, fal, ultimax, mp5, msr
if nothing else, the damage needs to be switched around. RSH should have more damage than the deagle
makes no sense that it has less ammo, longer reloads, AND less damage
and for what? 10 more rpm? 50 more velocity? -1 vertical and +1 horizontal recoil? wow it's fucking nothing!!!
The deagle already got nerfed,if they nerf it again it will make the rsh the go to,they just need to buff the rsh,thats all
i don't think deagle needs to get nerfed, but RSH should definitely have more damage
rsh 72+ dmg when?
either switch the damage numbers around, or bump up the RSH to 74 or more
RSH with 80 damage and the old, 9/4 recoil would be perfect
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
Idiot did it wrong
Idiot did it wrong
Idiot did it wrong
Idiot did it wrong
Idiot did it wrong
Idiot did it wrong
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
Hey guys hot take; I think Rsh should do 85 damage
hey hot take: it should be a deagle side grade not a straight downgrade apart from swag
the rsh should do 1 damage to the body and 99 on a headshot
Bob please. You know oki will do it. Don't put the idea on his head
good

is this oki while "balancing"?
I say 85 damage. It's right around where people won't bandage that final
why would anyone use the deagle if rsh did 85 damage
because 7rnds and significantly faster reload, maybe not 85 but def more than the deagle rn it's just a joke
nah 85 is fine, but go back to old Rsh recoil because that was also just fine (just make the suppressor not affect recoil please. even right now it adds 1.50 vert recoil💀). The recoil would be plenty to make the deagle and Rsh very different use-case sidearms. deagle would be the more reliable and easy to use of the two, but Rsh has its drip and would also be a skill weapon for those who can use it. lots of damage to punish those who arent quite at full health, and just the right amount of recoil to make two-tapping everyone else hard but not impossible
But I wanna one-tap people in the head. :(
uh. 85 would definitely 1 tap head, homie
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
Not helmets depending on the crit.
gskgskgsk youre never gonna let me live that down, are ya
then uh... give it 2x damage to armour health
Then it will be just a straight upgrade from the Deagle, buuuut I like where this is going.
nah, deagle would still have a large advantage with total ammo (as a result of mag size) and controllability. in this particular hypothetical, a 2-tap with the deagle will always be easier and more repeatable than a 1-tap or 2-tap with the Rsh. it would be the "ease of use" gun between the two
and tbh, sometimes you just want a sidearm you can braindead blast people with
but sometimes you want a sidearm that will knock the enemy on their ass
bahahah have the Rsh add 10kph in the direction the shot hits any vehicle
How would the fire rate of the RSH compare?
uh. probably still be 150 vs deagles 140. i always felt 150rpm was perfect for the old firerate recoil. not too fast, but not slower than your ability to get the gun back on target for the second shot
Hmm
youd pretty much be getting your aim back on target right as the gun itself would be recovering from the muzzle flip. it frankly worked really well
just didnt deal enough damage lol
I don't know how I feel about recoil on slow weapons being the balancing factor.
and that was even when I ran a much lower 1x ADS sensitivity than i probably should have been
Especially since the weapon would have a faster TTK regardless of a head/body shot.
well, when fire rate and damage are already decided, recoil is pretty much the only thing left to balance things out
and my preference is always to have a gun that fires faster than it can recover from its recoil than having a gun that youll have back on target and be clicking but not shooting because of the slower fire rate
to put it another way; look from the perspective of the old Rsh. Recoil is already set. youd be using damage (and the current 'new' velocity) to balance the gun, not the recoil :P
pistol headshot dmg was changed to 1.5 iirc
so im pretty sure 85 dmg headshots would go through helmets
I think in this case, the Deagle could be re-worked to be the 1 tap head / 3 tap body to give it purpose.
it was only changed for the heavy sidearms. 85*1.5 is 127.5. I think Exo would still block it. which honestly seems fair enough
127.5 damage
helmets are 12, heavy helmets are 25, exo helmets are 37
so it'd 1 tap anything short of exo helmets
Is player armor damage a multiplier or flat damage bonus?
flat
80 base damage would go through light helmets too. not heavy helmets, but it's not like anyone uses them over exo helmets anyway
If they gave it 25 armor damage, it could one tap all players except EXO even at 67 base.
ye. but i still think 85 damage for that extra bit of lethality. a mere 8-damage advantage over the deagle wouldn't quite justify the recoil, if you assume old Rsh recoil
aye. "armour damage" does nothing, and L- and H-armour damage is for light and heavy vehicles
Would you rather have an RSH with the niche of finishing players off at 85 hp or one tapping helmets?
id want RSH with the niche of "harder to use, harder hitting deagle"
i wouldn't mind if it was 74 damage and still unable to 1 tap helmets, i just think it needs to be stronger than it currently is
in that particualar case, it would still retain its current recoil, correct?
yes
see, i feel like thatd just be a waste of 1/3 of the gun category. it would be just too damn similar to the deagle
part of why i think old rsh recoil would be better is because it would undeniably set it apart from the deagle
i mean preferably id want RSH to have more recoil and hit really damn hard, but i feel like allowing a sidearm to 1 tap helmets might be a bit much
even the old 90 damage deagle couldn't do that
I think both weapons are already hard to use, so I'm not sure if I like that philosophy if they both two tap, but the RSH fires faster at the cost of higher recoil.
160 vs 150 rpm is quite literally nothing
also consider that an engi might only have 15 rounds total for the thing per respawn. its a really low total ammo gun. its not too unreasonable if you ask me
if it was 200 vs 150 rpm you'd have a point. but it's only ten more shots per minute
its not a gun you can really afford to waste ammo purely for picking off helmets. youre better off just gunning them down with your primary and saving your Rsh ammo for actual sidearm-situations
I have been sniping with the current RSH. I like the idea of it being a secondary flashy primary.
ye. in practice, the deagle has a faster fire rate vs old Rsh because it has way less recoil. you can aim your shots way faster
not true. recoil recovery is a factor, and with old rsh, even with super fast recoil control on your side of things, youd still have to wait for the gun itself to recover
which places a cap on the effective RoF
yes. recoil is only half of the equation. the gun still has to come back down to centre after the recoil is done, and the more total recoil, the longer that will take at the same flat recovery speed
yes
youre generally going to be recoil+recoil recovery limited on the old Rsh, not stat-sheet firerate limited
I remember reading that bullets always go through screen center. Part of the reason why flinch was so bad was that the sights didn't line up with the center when getting hit.
then you have to account for the fact that you are aiming at moving targets, not stationary. youre probably not going to immediately fire the moment the gun comes back to centre anyway. youll have to make a small adjustment to your aim since you can only see the reticle after the recovery is done, and only then can you make the final adjustments to your aim
This is also true for looking around in ADS. Your reticle lags behind the center where your gun is actually aiming.
yeah. which is honestly infuriating for medium scopes, but its way less of an issue with regular sights (partly because medium scopes dont fully recover back to where you were previously aiming while short sights do💀)
If you have a center crosshair overlay, and you somehow were able to ignore the FP model, would any of these be an issue?
Would recoil recovery even matter if the effect is purely a visual?
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
YOU!
Maybe we should test this in the practice range.
I get a feeling lost wants 85 damage for the rsh so it'd have a specific niche
hey thats a good idea!
Ahahaha
True
(man if oki still doesnt get the fuckin clue about what we want for the Rsh after that, ill be at a total loss for words)
this shit has spawned its own fucking cult and religion. WE CANNOT BE MORE CLEAR
we have to spannende a cult for a fixed bipod and evoed assault
Hey fellow Rsh Cult users. I'm guessing what yall want is what I want which is enough damage to one shot even through light-medium helmets because otherwise going for headshots is just punishing since you won't always hit face hitbox and is less reliable than two to the chest? Is this a correct assumption. If not pls buff.
yeah pretty much. i got to 200+ kills on the Rsh way before it got its buff, and honestly its old recoil wasnt impossible to manage. it just didnt have the damage youd expect with the massive recoil. now it has neither massive recoil nor massive damage, and as a result just feels like a less performant deagle
It's what I want, but I'm thinking it would need to become less devastating against body shots either through lower base damage or RoF or it might become too oppressive.
Yeah I was just thinking a higher headshot multiplier personally,, I guess luckily the thing is the dropoff prevents them from being too oppressive.
If they implemented the armor damage mechanic, it wouldn't even need a higher headshot multiplier and it could play into the "anti-material" gimmick.
25 armor damage + current crit damage would one-shot everything but exo.
buff rsh to 1 shot headshot
buff rsh to 1 shot headshot
buff rsh to 1 shot headshot
buff rsh to 1 shot headshot
Buff my ass to 1 shot headshot
*against helmets
buff rsh to 1 shot headshot against helmet, you can make it not against EXO if you want to, but gimme the medic deleter 5000 pls
it already one-shot headshots, dingus
Does it
On all armour?
no, but not even the sniper rifles save for one can do that
like, i agree it should
just sayin, exo helm is the only one it wont 1shot i think?
or maybe its all helmets. dunno, its not a gun you get many chances to use before getting decked by an SMG 
but i do know i get plenty of 1shot headshots in close quarters with it. im 99% sure its against all helmets but exo
but it does... say it with me
Need to do 85 damage
i should be able to frick medics, assaults and engis with a frying pan on their head with my big iron
correct
with 85 damage you can do that!
(hey BBR balancing team, you got that yet?)
*** GIVE RSH 85 DAMAGE ***
*** AND GIVE IT OLD RECOIL***
*** ERR'TING ELSE IS FINE LEFT AS IS. THAT MEANS THE HEADSHOT MULTIPLIER TOO. DONT TOUCH THAT SHIT ***
*** JUST MORE DAMAGE AND OLD RECOIL ***
(got it that time?)
Yup
good, good
(if rsh still gets ignored after this, itll be the biggest upset of the fucking century)
(it would cause RIOTS)
(AND YOU KNOW WHAT GUN IS GREAT IN A RIOT? THE RSH)
only if it does 85 dmg
this is true
even after getting buffed, this thing is still a fucking joke
its a 70-damage, 5-shooter revolver with 550 velocity that can zero out to 500m and can equip an 8x scope, and all the recoil youd expect of a gun with the aforementioned specs. This shitty drop-off feels real out of place given that context, if you ask me
yeah the heavy pistols 100% need less damage fall off
and RSH just needs a buff in general because there's no point using it over the deagle
i direct your attention to this previous... "party" #1138398131109777451 message
(which in reality was discord duplicating my message and then the entire thread shitting on me for it. 10/10)
nah you started a cult bro
I think the rsh should do 85 damage-
"Accidentally start a cult." ✅️
Glad to scratch that off my bucket list
sgtoki doesnt care
im not playing the game until msr buff and rsh buff
literally unplayable
Wanna take a shot again at a RSh-12 rework since my understanding of gun balance in BBR has improved. My original rework wasn't well-received, so I'll try to take a different approach, hopefully reaching a more satisfying result.
I'd like RSh to live up to the unique anti-material revolver name and specialize at destroying armor and vehicles, with some power against infantry as well.
RSh, in comparison to the Deagle, won't hit as hard, but will be more effective at range. This will be useful for tagging enemies and finishing them, or to become a great threat to light vehicles.
( Player Armor Damage WILL NOT BE APPLIED to Helmets for balancing reasons. This rework is being balanced around the Deagle changes I proposed in the Desert Eagle feedback post if you're curious about my decisions. )
RSh-12
- Player Armor damage increased from 0 to 12.
- Damage remains at 70, Combined damage is 82.
[Can now 2-shot Exo armor.]
- Light Vehicle Damage increased from 30 to 42.
- Heavy Vehicle Damage increased from 0 to 1.
- Vertical Recoil increased from 5.00 to 6.00.
- Horizontal Recoil increased from 5.00 to 7.00.
- First Shot Kick decreased from 1.10 to 1.00.
- Velocity increased from 550 to 600.
- Firerate decreased from 160 to 150.
- Sound Spread increased from 600 to 700. (louder)
- Damage fall-off START increased from 25m(?) to 50m.
- Damage fall-off END increased from 100m(?) to 125m.
tbh I'd just take a simple distance buff like it can shoot out to 100m before damage falls of and nothing else about it changes so the deagle can be the up close killer with extra ammo while the RSH12 can be the sniper lower ammo of the secondary group
just gimme helmet 1sk it's dumb af that the deagle does it but not muh big iron, this guns bullet is twice as long or smth what the actual frick
range buff would be sweet tho ngl
eh most helmets don't protect the face good enough anyway so i normally still get one tap headshots
Bingo. Change damage to 85 and this is ready to ship out. Oki, you don't even need to do the work yourself with this one lol
