#RSH12 - Feedback

1 messages · Page 1 of 1 (latest)

visual relic
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Put your feedback on the RHS12.

Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
  • No video's - (Testing video's in the Polygon are fine)
uncut cave
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Simply worse than the Unica. It needs some stat that can make it more favourable to be at all useful

honest sable
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This thing has to be a hard hitting slower unica for it to really be worth the unlock, as it is rn you use it because it looks cool.

uncut cave
honest sable
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If I remember right the IRL version is chambered in a pretty beefy round

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I'm assuming they were trying to avoid the deagle and this thing fighting for the same space.

short trail
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give it the damage and velocity of the deagle and we are good

civic epoch
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this thing fires 12.7×55mm. there's no reason for it not to deal 90 damage like the deagle, especially since the running speed is just as slow

brisk wedge
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The based damage of Rsh-12 should be 80 damage bare minimum or higher.

prisma hare
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I cant find a single logical reason to use this. Every stat other than rate of fire is worse compared to Deagle. I believe it should be the hardest hitting handgun, while being the least "operational"

pure holly
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This revolver is along with the Deagle, is neutered to hell. The round it fires is the Russian 50 short, a subsonic round used in the Ash-12 or the VSK-12 and Vss- 50. It’s a short low range, hard smacking round mean to crush a target. The revolver uses that same R50 short round and should be the highest and longest range side arm in its class.

As a note. The Vsk12 is a suppressed DMR used to hit targets out to 800 meters or close to it. The revolver should be able to do third of that and make use of its scope. But nah it hits like a spit ball just like the unica and Dnoodel.

pure holly
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found something, hope it doesn't get bot slapped. The round the RSK12 uese.

pseudo aspen
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please buff the damage, there is literally no reason to use this gun when the deagle outclasses it

pure holly
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This thing needs so much TLC that I think OKi may have to write up adoption papers and name the kid this gun. Its sad. :\

pseudo aspen
pure holly
pseudo aspen
#

have a little cowboy duel

pure holly
#

Oki plz kittenCry

viral moth
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Give this think 600 velocity, 60 damage and decent accuracy and then 150 rpm with 6x scope and 4 x scope available

solid spear
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seeing as how all the other pistols have really low range and how this is just a worse unica it would be interesting if it had a unique feature about it like a possible range out to 100m keeping its damage and keep its abysmal recoil to balance this fact out

pure holly
#

still rather russian cowboy side arm.

spring shuttle
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two small suggestion, make it so it's the only revolver that can take suppresser since it's one of the few IRL revolvers that can, give it the ability to break through breakable cover since it is classified as an anti material revolver

pure holly
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russian AT revlver go BRRRRR

real herald
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This gun is, in my opinion, the worst gun in the game. Out of all the sidearms, this is the only one I was genuinely shocked was unable to 1-tap unarmoured heads at minimum range. Not only that, but in its current state, it is not impossible for you to get two hits on an enemy without killing them. I've had it happen, and it was not a good feeling. And at a comically low 160RPM, you can bet I never got that 3rd shot in. Additionally, if you use the usual 2-shot kill for this gun, that 5th round in each cylinder is entirely useless. You cant 1-tap a head with that remaining round, so might as well go ahead and reload, and just hope you have other rounds left over to combine it with later on.

Keep all stats the same, except for giving it the Deagle's 90 damage, and decrease the Deagle's damage down to somewhere between this and the Unica. There really isnt much room to do anything else with this, but 90 damage would make a lot of sense for this thing anyway. And for the love of all things good and wonderful, increase pistol headshot multiplier. Its dumb, fullstop

uncut cave
real herald
# uncut cave Why would you reduce the deagle damage? That would make it useless in that case

it would leave the Deagle with extreme advantages in velocity, recoil, and reload times, as well as accuracy and attachment advantages. It would not even be almost useless. Also, the Deagle uses a handgun calibre, albeit a beefy one. But the Rsh uses an actual, bonafide rifle round. Its a monstrous handgun. It would be dumb for it to do less than the Deagle, but if the Deagle stays where it is, that doesnt leave much room upwards for this gun. As fun as it would be, there is no place in this game for a 100 damage sidearm.

uncut cave
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The deagle would simply be a much worse Unica if it lost its damage potential ¯_(ツ)_/¯
Simply would kill much too slowly to be useful.

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Reload, recoil, accuracy… all basically useless stats for sidearms, as they are exclusively CQC guns that never need to be fired for more than one mag

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And of course the lower movement speed

real herald
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Theres a helluva lotta numbers between 60 and 90. I didnt say nerf the deagle all the way down to 60, just that it staying at 90 would really only leave room for the Rsh to do absurd, unreasonable amounts of single-shot damage, which I think is the worse of two evils so to speak. Also, with its extremely high velocity for a sidearm, accuracy is absolutely not a useless stat for the Deagle. Ive gotten plenty of 100m+ kills with it using the accuracy-buffing long suppressor that would have been significantly less likely with any other sidearm, even if they did do 90 damage as well. A small decrease in damage to allow room for the Rsh to fit above it would not invalidate the Deagle at all. (A second part of this message will be over in the Deagle's forum)

silent grail
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buff the dmg. its literally an "assault revolver" (also classified as an anti material revolver.) with a fat ass cartridge just like the Deagle.

its meant for breaching in doorways. but apurently everything it does is its kryptonite.

jade spruce
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At the very least, this weapon should have a running speed of 1.10.

fringe crown
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Imo this gun should have 90 damage(matching the deagle), OR a special headshot modifier which allows it to one shot headshot, OR a unique reverse damage drop off like the sniper rifles when equipped with a 2x,3x or 6x scope(for only headshots, bringing its headshot damage up to match deagles at 25+ meters, then leveling off, dropping again after 150m).

The 6x scope zoom is way too high to use. There should be two additional unique scopes which are a 2x and 3x(keep same crosshair, just change the effective fov). Also applies to unica scopes, though unica stats remain otherwise unchanged.

That would give this pistol an inverse use to the deagle(for 0-25m, deagle 1taps heads, for 25-150m, the rsh12 1 taps heads) carving out a unique and interesting niche for it. It's slow projectile speed would make it very challenging to use at those distances.

pseudo aspen
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Also please let us fan fire revolvers, it would be amazing 🙏

real herald
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not sure that would really be a thing for this particular revolver. its... well, lets just say i think its ingame recoil is fine, if not probably a bit too gentle

heavy stream
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I like this gun a lot. It's the first anti-material revolver ever made, so let's take advantage of that.

  • Buff Damage.
  • Buff Light Armor damage.
  • Give Heavy Armor damage?
  • Unique function, read for details... kittenThinking

DAMAGE:
[ I edited this in because I forgot it, but this gun needs more damage. I'd say 80, that's a good number. ]

LIGHT ARMOR DAMAGE:
[ I found it crazy that the Deagle has so much Light Armor damage, mainly because I'd think it would be THIS gun with the crazy amount of damage to vehicles. I'd give the RSH maybe 40-50 light armor damage to compete, maybe nerf Deagle light armor damage as well? ]

HEAVY ARMOR DAMAGE:
[ I only give this idea because I want that anti-material-revolver origin to be super obvious. I wouldn't give a lot, maybe just 1, more of a thematic thing. If we really want it to be decent, I'd say 2. Nothing crazy, God save the APCs / Tanks. ]

UNIQUE FUNCTION - LET IT BREAK WALLS??!?!!
[ Okay, here me out, this is also more of a thematics thing but could be super cool regardless. I'd let the RSH break bricks which each shot, but not a lot, like, literally 1 brick per shot. It'd function like a Pickaxe, at the cost of ammo on your secondary. I'd love this cause it'd give the gun some unique use as a kill-hole creator. ]

real herald
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pickaxe already breaks the bare minimum of one block, does it not?

uncut cave
jade spruce
uncut cave
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The difference isn’t important here

jade spruce
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It absolutely is, and you know it.

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What kind of anti-material hand cannon does not damage tanks?!

uncut cave
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If I had to hazard a guess I’d say all of them

viral moth
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Killjoy:(

spring shuttle
# jade spruce What kind of anti-material hand cannon does not damage tanks?!

the majority of anti-material firearms can't damage tanks, they're usually used to dispose of unexploded live ordines or disabling light vehicles. The Rsh-12 was design for anti-terrorist action so it's anti material status is more for breaching and firing through dry wall and concrete to my understanding.

jade spruce
hollow thorn
#

pea gun
why would i chose this gun over a desert eagle. It is worse in every possible way... It doesnt event one shot headshot

quick lion
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A worse unica. Needs damage and armor damage comparable with the deagle. Also, this thing has a underbarrel rail on the model. Let us use it.

thin narwhal
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Fewer bullet capacity than UNICA
Lower RPM than UNICA
Slower movement speed than UNICA
Slower reload speed than UNICA

There are so many weaknesses, against personnel damage also should be increased.

uncut cave
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Increase damage to 75 and increase damage falloff start range and end range by at least 50

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Pistol DMR kitten

prisma flint
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This revolver needs to be able to 1shot headshot at close range and have less damage fall off then the other 2 high dmg sidearms.
Higher recoil then unica but faster recoil recovery then the deagle to make it a more reliable option.
Make it a slow but very precise side arms that hits hard giving it a high skill potential.
I think that way it can fill a unique niche.

old lance
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it should be modeled like a mini sniper rifle imo, sniper like damage curve and big headshot multi

narrow gust
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gun is very shit

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and needs a rework

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make it like a deagle

real herald
old lance
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what

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no

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that just makes it a worse deagle

real herald
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no, it just makes it what the deagle currently is and pushes the deagle down in damage. the RPM increase would be minor, only to offset the damage decrease

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otherwise youd have the Rsh doing like 95 damage, which seems a bit ludicrous

quick lion
real herald
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perhaps, but id rather the Rsh do some serious people damage. ammo is really limited with the thing (20 rnds total lmao) so im not going to be using it against vehicles really regardless of its vehicle damage

real herald
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Lol wtf? The pistol changes didn't even fucking go live and oki has already changed the deagle back to doing more damage than the anti material revolver

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What a joke

fringe crown
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Yea not sure why oki changed it again

snow helm
narrow gust
real herald
#

obviously

shell mica
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maybe have rsh have x2 headshot damage (one tap every helmet close range) and make other stats like recoil and running speed be worse?

real herald
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dunno about 1-tapping even exo helmets as far as game balance is concerned, but i genuinely dont understand reducing damage so it can have more running speed. like, first and foremost, almost no-one uses the thing right now fullstop. second, its not a run and gun sidearm. its a "punch the everloving shit out of anyone who gets shot by it" sidearm. i would happily sacrifice running speed to have this thing be the highest-damage sidearm. regardless of its running speed, there will always be better options for a run-and-gun sidearm, so its completely and utterly pointless to try to push this thing in that same direction at the sake of its other stats.

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oh and the deagle also now gets a +2 mag size advantage instead of +1 vs the Rsh. "balance" clearly means something a bit different to oki

shell mica
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true

quick lion
real herald
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yep. just like the SVD and MG36, oki seems totally okay with just outright ignoring the real life characteristics of a firearm instead of actually doing proper balancing

solid spear
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i don't understand having it have less damage while having worse horizontal recoil then a deagle if its gonna have a bit worse damage it should have a bit better recoil control or something

real herald
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so in the end, oki entirely ignored this feedback thread and stuck to his second-guns with the Rsh still doing less fucking damage than the deagle. awesome. epic

uncut cave
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Well, the damage difference was reduced from 30 to 2

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So that’s quite significant

civic epoch
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it's essentially still a direct downgrade though

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less damage, less ammo, more recoil

uncut cave
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But yes I agree it’s still worse

real herald
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fire rate isnt even a full 10% higher than the deagle, with a reload thats over a second longer.

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i think the previous huge recoil would have paired quite well with the deagles old damage, and the Rsh's new velocity. would make it a distinct firearm from the deagle

viral moth
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So all this feeds ideas mean nothing ???

viral moth
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The update just ignored thsi

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This

real herald
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im not sure it ignored all of it, but it certainly ignored a lot of it

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Rsh with previous Rsh recoil and previous Deagle damage but with new Rsh velocity would have been a helluva side arm, and wouldnt be "just a shit deagle"

old lance
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Give it a longer damage curve to make the 8x on it actually be useable, imo it wouldnt be a shit deagle if you could still one tap at 100m or so

real herald
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8x wont be usable on it regardless if you ask me. if its going to have a scope at all, give it a 4x

old lance
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Still tho a longer damage curve would make it actually have a purpose and not just be shit deagle

real herald
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so would damage tho, no?

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and increasing damage means you can increase recoil, and ultimately end up with a gun that is distinctly its own thing, not at all similar to the deagle

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and honestly, once you got used to it, the previous recoil on the Rsh was not impossible to deal with. it was simply entirely unbefitting of the damage the gun dealt

old lance
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better damage curve

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meaning the damage drop off is farther away

real herald
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And higher damage means it takes longer for the damage to fall under the headshot 1stk threshold

narrow gust
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@near fox

uncut cave
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Pinging a dev out of the blue like that probably isn’t a good idea

real herald
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nah its fine what could go wrong?
...
(mr. sausage is correct)

real herald
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tbh, this thing still feels rather underwhelming

old lance
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its less shit but its still overshadowed by the deagle\

real herald
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aye. still fairly high recoil for the damage

hard pollen
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still looking at rsh and still not understanding why one would use it over Deagle
probably it would be good for it to have some cracked damage but huge recoil etc.
now it just feels like a pew-pew and Deagle feels quite massive.

real herald
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Aye. Its a 5-shooter that can sometimes take 3 of those 5 rounds to kill an enemy if you hit a lot of armour. Its kinda just dumb

civic epoch
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yeah, there's no point in using it over the deagle. oki really isn't great at balancing weapons

real herald
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yep. please oki, read this; the previous Rsh recoil was not the problem. The issue was a dogshit slow projectile (fixed 👍) and really poor damage for the recoil and severe lack of ammo (not fixed 👎)

pseudo aspen
#

please let us fan the hammer too 🙏

snow helm
#

shreds humvees up close (the kind that wants to run you over)
6/9

narrow gust
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fix rsh

jade spruce
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I think the RSH could be re-worked to really set it apart from the Deagle and from other weapons given that it's the only anti-material weapon in the game.

In short, tune the weapon base damage, armor damage, and crit multiplier such that:

  • It takes 1 headshot to kill any opponent in the head (EXO may be the exception)
  • It takes 3 body shots to kill any opponent regardless of armor.

The idea here is to lean into the anti-material gimmick and essentially make it ignore armor. To balance it, players must land headshots to reap the rewards.

For the rest of the stats, the RSH could use the Deagle as the baseline and then have them fine-tuned accordingly. For example, RoF could be decreased to make going for body shots not a viable strategy. ADS speed can be decreased to make this one-shotting monster be as unwieldy as possible.

I don't know if this iteration of the RSH12 would be busted, but I would love to try it out.

heavy stream
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Here's my RSh-12 rework take:

RSh-12

  • Damage decreased from 70 to 68.
  • Light Vehicle Damage increased from 30 to 45.
  • Heavy Vehicle Damage increased from 0 to 1. <- [This is a thematic change, not meta but funny and cool]
  • Velocity increased from 550 to 600.
  • Accuracy increased from 73.75 to 75.00.
  • Sound Spread increased from 600 to 750.
  • Aim Down Time slowed from 0.10 to 0.15.
  • Will (still) only have access to Long Suppressor muzzle attachment.

=====

Deagle stats for reference:

Desert Eagle

  • Damage is 72.
  • Light Vehicle Damage is 30.
  • Heavy Vehicle Damage is 0.
  • Velocity is 500.
  • Accuracy is 73.75.
  • Sound Spread is 600. <- [Deagle has 1.00 Muzzle Flash, and RSh is 0.50 || RSh = loud, Deagle = bright]
  • Aim Down Time is 0.10.
  • Has access to ALL Pistol muzzle attachments.

=====

Damage comparison:

RSh's 68 damage...

  • 1 shots = No helm.
  • 2 shots = Light, Medium armor & ALL helms.
  • 3 shots = Heavy, Exo armor.

Deagle's 72 damage...

  • 1 shots = No helm.
  • 2 shots = Light, Medium, Heavy armor & ALL helms.
  • 3 shots = Exo armor.
snow helm
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making the rsh even worse in comparision to the deagle and in a vacuum...

uncut cave
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Unless it deals at least the damage of the deagle, the RSH will simply be worse from its smaller mag size.

real herald
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and its lack of muzzle attachments. and its longer reload. and- well, you get the idea. previous recoil on the Rsh wasnt even the problem. it was the lack of damage and its shitty velocity. only the velocity has been properly fixed. it still does subpar damage for a gun that, like Sausage said, has a significant ammo disadvantage, and also is a later unlock.

jade spruce
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Velocity, reload speed, ADS speed, etc all can make a different weapon worth using if the developers insist on making them have the same kill power.

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But yes, at the current moment, it does feel worse than DE.

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Buuuut, it's not a bad gun at all. I've been running with it. It still two shots body/head, but so does the Unica.

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Funnily enough, last match I dinked a bunch of helmets with the thing, but alas that was not enough. :c

real herald
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it used to be a gun you used purely for the drip factor. and tbh, thats still the case. bring back old Rsh recoil, give it 85 or whatever damage. leave everything else as it currently is. you have a gun that is a huge handful to use, but rewards the shots you make. No 3-shots to kill for armour, no bullshit. A gun that is completely its own

jade spruce
real herald
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to what end, tho. a gimmick is a gimmick. if it doesnt add any practical value to the gun, whats the point

jade spruce
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Read, homie.

real herald
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id rather have a gun that properly knocks people on their ass but properly knocks my own teeth out. if you want to sprinkle a bit of armour damage on top of that, go ahead, but you only get 20 rounds to play with per life

jade spruce
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If it becomes a one tap weapon through high crit at the cost of lower base damage, it will become a skill gap weapon.

real herald
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also, its not an anti-material weapon in regards to vehicles anyway. thats moreso for walls n shit you'd find in a person-on-person engagement.

jade spruce
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Sure.

real herald
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also, im not 100% sure thats something the current armour system would even allow, unless you give it a ludicrous headshot multiplier. but then youd have the thing doing 40 damage or so, and thats pretty much back to the previous issue with the gun.

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"must hit headshots to reap the rewards" is a perfectly fine concept for a primary, but this game very much treats sidearms as your backup. i want a backup i can reply on in a pinch, not a backup I need to be careful with. perhaps thats just me tho

jade spruce
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You carry it because you put your money where your mouth is.

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Think about it.

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It's like using the Wingman Elite in TF|2.

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Or the EPG.

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Players respect you not just for the drip, but because they know it's a skill weapon.

real herald
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The game just doesnt play like TF2 tho. If i have my sidearm out, its because my primary is, for one reason or another, not currently usable. Its not because im running around maining my sidearm. The game just doesnt facilitate that sort of stuff very well, because its rather harsh with TTK

jade spruce
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Wdym, last match I was using the RSH as my primary and my Scorpion as my secondary. Lmao

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Idk what my K/D was before I swapped to recon, but it was high.

real herald
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well thats because the scorpion is a soggy turd of a primary

jade spruce
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And the RSH, with the Delta sight, the green laser, it's a short ranged DMR.

real herald
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And if you bring back the ludicrous recoil the gun previously had, two-tapping someone before they can mow you down would still be plenty skillful

jade spruce
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But you can do that now even without the recoil.

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Unless you're talking about 1sk headshots, 2 sk body.

real herald
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sure. but then you circle back around to the fact that its still a shitty deagle right now

jade spruce
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So you want to make it shittier by increasing the recoil? Hahahaha

real herald
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the deagle can do that but better

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and increasing the damage

jade spruce
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I feel like increasing the damage isn't going to really mean anything except in encounters where the opponent was already weakened; which if that's what you're going for. . .I get it.

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Buuuut, I think a high recoil 1sk handcannon would be a lot more interesting.

real herald
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it would also increase the headshot range, but generally yeah, 85 is roughly around where you are likely to find someone who doesnt want to spend the additional bandage for only 15 more health

jade spruce
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I remember body tapping random people with the Deagle and getting free kills lol. Yeah, that could be satisfying.

real herald
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make the Rsh the asterisk in "I should* be fine at 85 health"

snow helm
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rsh: very hard (1hit regardless of armor (exo maybe)) hitting but worse mag size and reload
more recoil
deagle: hard hitting (1hit on head with no armor) better mag, reload...

real herald
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aye. and generally, you do expect to get more damage when you have a smaller mag with a longer reload and more recoil

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but nah, not in Okis world

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(its sad because the first batch of sidearm changes he announced had the Rsh doing more damage than the deagle. but then he doubled back on that because who fuckin knows why)

jade spruce
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I still prefer the idea of a 1sk regardless of helmet, 2-3 sk body depending on firerate, but if I cannot have it that way; I don't mind the RSH being what the Deagle formerly was.

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I still like both weapons; I have fond memories of the Deagle from CSS and seeing it still hold that legendary status is nice.

snow helm
real herald
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eh, perhaps in a different sidearm. but i dont think that really fits the ethos of the Rsh. every single other stat it has, especially if you bring back the old recoil, would indicate it doing massive damage, in the realm of 80-85. and that would more or less be true to the real firearm as well

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ah shit, heres the sidearm for you @jade spruce ; welrod!

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ngl i think your 1stk head, 3stk body concept would fit the welrod perfectly

snow helm
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i need russian big iron with the val, russian assassin build hehe

jade spruce
real herald
real herald
jade spruce
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Hahahaha

snow helm
real herald
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nah val + impact grenade

snow helm
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ofc

real herald
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when you inevitably run out of val mags, just pull the pin on an impact and charge the enemy

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(its my trick to having like 3-4 "suicide C4s" per respawn lol)

snow helm
#

rsh, hb, val, fal, evo, vector
ultimate drip list BBcool

snow helm
real herald
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in almost the exact same way too. it does precisely 1 less damage than the L96 for no particular reason lol

snow helm
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oh and fal and scorp need to be changed

real herald
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probably like three lines below the rest of the list, because thats how much Oki has forgotten about it

snow helm
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what are other drippy guns tho?
mp5, ak74, g3?

real herald
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ACR

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because watermelon

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also yeah ak74 for sure. short mag + URK grip is a fun lil thing, it just sucks that the short mag is dogshit for no reason lol

snow helm
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oh ye and i forgor the tactical tuna, f2000

real herald
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oh yeah. cant forget the burger gun

snow helm
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m4?

real herald
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nah m4 is pretty standard fare

snow helm
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hb, val, rsh, ak74, evo, acr, g3, vector, fal, ultimax, mp5, msr

jade saddle
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if nothing else, the damage needs to be switched around. RSH should have more damage than the deagle
makes no sense that it has less ammo, longer reloads, AND less damage
and for what? 10 more rpm? 50 more velocity? -1 vertical and +1 horizontal recoil? wow it's fucking nothing!!!

viral moth
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Lul just make it 1 shot head with 45 light armour damage

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Ez

cosmic mulch
jade saddle
snow helm
#

rsh 72+ dmg when?

jade saddle
#

either switch the damage numbers around, or bump up the RSH to 74 or more

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RSH with 80 damage and the old, 9/4 recoil would be perfect

real herald
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I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol

uncut cave
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I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol

snow helm
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I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol

hard pollen
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I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol

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I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol

real herald
viral moth
#

Idiot did it wrong
Idiot did it wrong
Idiot did it wrong
Idiot did it wrong

quick lion
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I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol

#

I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol

real herald
#

Hey guys hot take; I think Rsh should do 85 damage

snow helm
#

hey hot take: it should be a deagle side grade not a straight downgrade apart from swag

coral sigil
#

the rsh should do 1 damage to the body and 99 on a headshot

real herald
#

Bob please. You know oki will do it. Don't put the idea on his head

coral sigil
#

good

snow helm
#

okiHyper
is this oki while "balancing"?

cosmic mulch
#

I say 85 damage. It's right around where people won't bandage that final

old lance
#

why would anyone use the deagle if rsh did 85 damage

snow helm
real herald
# snow helm because 7rnds and significantly faster reload, maybe not 85 but def more than th...

nah 85 is fine, but go back to old Rsh recoil because that was also just fine (just make the suppressor not affect recoil please. even right now it adds 1.50 vert recoil💀). The recoil would be plenty to make the deagle and Rsh very different use-case sidearms. deagle would be the more reliable and easy to use of the two, but Rsh has its drip and would also be a skill weapon for those who can use it. lots of damage to punish those who arent quite at full health, and just the right amount of recoil to make two-tapping everyone else hard but not impossible

jade spruce
#

But I wanna one-tap people in the head. :(

real herald
#

uh. 85 would definitely 1 tap head, homie

cosmic mulch
#

I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol

jade spruce
real herald
#

gskgskgsk youre never gonna let me live that down, are ya

real herald
jade spruce
real herald
#

nah, deagle would still have a large advantage with total ammo (as a result of mag size) and controllability. in this particular hypothetical, a 2-tap with the deagle will always be easier and more repeatable than a 1-tap or 2-tap with the Rsh. it would be the "ease of use" gun between the two

#

and tbh, sometimes you just want a sidearm you can braindead blast people with

#

but sometimes you want a sidearm that will knock the enemy on their ass

#

bahahah have the Rsh add 10kph in the direction the shot hits any vehicle

jade spruce
#

How would the fire rate of the RSH compare?

real herald
#

uh. probably still be 150 vs deagles 140. i always felt 150rpm was perfect for the old firerate recoil. not too fast, but not slower than your ability to get the gun back on target for the second shot

jade spruce
#

Hmm

real herald
#

youd pretty much be getting your aim back on target right as the gun itself would be recovering from the muzzle flip. it frankly worked really well

#

just didnt deal enough damage lol

jade spruce
#

I don't know how I feel about recoil on slow weapons being the balancing factor.

real herald
#

and that was even when I ran a much lower 1x ADS sensitivity than i probably should have been

jade spruce
#

Especially since the weapon would have a faster TTK regardless of a head/body shot.

real herald
#

and my preference is always to have a gun that fires faster than it can recover from its recoil than having a gun that youll have back on target and be clicking but not shooting because of the slower fire rate

#

to put it another way; look from the perspective of the old Rsh. Recoil is already set. youd be using damage (and the current 'new' velocity) to balance the gun, not the recoil :P

jade saddle
#

so im pretty sure 85 dmg headshots would go through helmets

jade spruce
#

I think in this case, the Deagle could be re-worked to be the 1 tap head / 3 tap body to give it purpose.

real herald
jade saddle
#

helmets are 12, heavy helmets are 25, exo helmets are 37

#

so it'd 1 tap anything short of exo helmets

jade spruce
#

Is player armor damage a multiplier or flat damage bonus?

jade saddle
#

flat

real herald
#

ye, flat.

#

its kinda goofy tbh. its literally a non-replinishable health pool

jade saddle
#

80 base damage would go through light helmets too. not heavy helmets, but it's not like anyone uses them over exo helmets anyway

jade spruce
#

If they gave it 25 armor damage, it could one tap all players except EXO even at 67 base.

real herald
#

ye. but i still think 85 damage for that extra bit of lethality. a mere 8-damage advantage over the deagle wouldn't quite justify the recoil, if you assume old Rsh recoil

jade saddle
#

armor damage isn't a real attribute (for now)

#

it only affects vehicle damage

real herald
#

aye. "armour damage" does nothing, and L- and H-armour damage is for light and heavy vehicles

jade spruce
#

Would you rather have an RSH with the niche of finishing players off at 85 hp or one tapping helmets?

jade saddle
#

id want RSH with the niche of "harder to use, harder hitting deagle"

#

i wouldn't mind if it was 74 damage and still unable to 1 tap helmets, i just think it needs to be stronger than it currently is

real herald
real herald
#

see, i feel like thatd just be a waste of 1/3 of the gun category. it would be just too damn similar to the deagle

#

part of why i think old rsh recoil would be better is because it would undeniably set it apart from the deagle

jade saddle
#

i mean preferably id want RSH to have more recoil and hit really damn hard, but i feel like allowing a sidearm to 1 tap helmets might be a bit much

#

even the old 90 damage deagle couldn't do that

jade spruce
jade saddle
real herald
jade saddle
#

if it was 200 vs 150 rpm you'd have a point. but it's only ten more shots per minute

real herald
#

its not a gun you can really afford to waste ammo purely for picking off helmets. youre better off just gunning them down with your primary and saving your Rsh ammo for actual sidearm-situations

jade spruce
#

I have been sniping with the current RSH. I like the idea of it being a secondary flashy primary.

real herald
jade spruce
#

With enough practice, recoil becomes neglible

#

Especially for low RoF weapons.

real herald
#

not true. recoil recovery is a factor, and with old rsh, even with super fast recoil control on your side of things, youd still have to wait for the gun itself to recover

#

which places a cap on the effective RoF

jade spruce
#

Recoil Recovery?

#

Is that like when your gun automatically goes back down?

real herald
#

yes. recoil is only half of the equation. the gun still has to come back down to centre after the recoil is done, and the more total recoil, the longer that will take at the same flat recovery speed

real herald
#

youre generally going to be recoil+recoil recovery limited on the old Rsh, not stat-sheet firerate limited

jade spruce
#

I remember reading that bullets always go through screen center. Part of the reason why flinch was so bad was that the sights didn't line up with the center when getting hit.

real herald
#

then you have to account for the fact that you are aiming at moving targets, not stationary. youre probably not going to immediately fire the moment the gun comes back to centre anyway. youll have to make a small adjustment to your aim since you can only see the reticle after the recovery is done, and only then can you make the final adjustments to your aim

jade spruce
real herald
#

yeah. which is honestly infuriating for medium scopes, but its way less of an issue with regular sights (partly because medium scopes dont fully recover back to where you were previously aiming while short sights do💀)

jade spruce
#

Would recoil recovery even matter if the effect is purely a visual?

cosmic mulch
#

I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol
I say 85 damage. It's right around where people won't bandage that final time. Let the Rsh's niche be punishing that decision lol

jade spruce
#

Maybe we should test this in the practice range.

cosmic mulch
#

I get a feeling lost wants 85 damage for the rsh so it'd have a specific niche

real herald
#

hey thats a good idea!

jade spruce
#

Ahahaha

cosmic mulch
#

True

real herald
#

this shit has spawned its own fucking cult and religion. WE CANNOT BE MORE CLEAR

snow helm
#

we have to spannende a cult for a fixed bipod and evoed assault

maiden grove
#

Hey fellow Rsh Cult users. I'm guessing what yall want is what I want which is enough damage to one shot even through light-medium helmets because otherwise going for headshots is just punishing since you won't always hit face hitbox and is less reliable than two to the chest? Is this a correct assumption. If not pls buff.

real herald
#

yeah pretty much. i got to 200+ kills on the Rsh way before it got its buff, and honestly its old recoil wasnt impossible to manage. it just didnt have the damage youd expect with the massive recoil. now it has neither massive recoil nor massive damage, and as a result just feels like a less performant deagle

jade spruce
maiden grove
#

Yeah I was just thinking a higher headshot multiplier personally,, I guess luckily the thing is the dropoff prevents them from being too oppressive.

jade spruce
#

If they implemented the armor damage mechanic, it wouldn't even need a higher headshot multiplier and it could play into the "anti-material" gimmick.

#

25 armor damage + current crit damage would one-shot everything but exo.

narrow gust
#

buff rsh to 1 shot headshot

obsidian shoal
#

buff rsh to 1 shot headshot

cursive fractal
#

buff rsh to 1 shot headshot

snow helm
#

buff rsh to 1 shot headshot

cosmic mulch
#

Buff my ass to 1 shot headshot

snow helm
#

*against helmets

maiden grove
#

buff rsh to 1 shot headshot against helmet, you can make it not against EXO if you want to, but gimme the medic deleter 5000 pls

viral moth
#

Buff my ass to one shot back shot

#

Buff the rsh to one shot headshot

real herald
viral moth
#

Does it

viral moth
real herald
#

no, but not even the sniper rifles save for one can do that

#

like, i agree it should

#

just sayin, exo helm is the only one it wont 1shot i think?

#

or maybe its all helmets. dunno, its not a gun you get many chances to use before getting decked by an SMG HyperXD

#

but i do know i get plenty of 1shot headshots in close quarters with it. im 99% sure its against all helmets but exo

#

but it does... say it with me

#

Need to do 85 damage

snow helm
#

i should be able to frick medics, assaults and engis with a frying pan on their head with my big iron

real herald
#

correct

#

with 85 damage you can do that!

#

(hey BBR balancing team, you got that yet?)

viral moth
#

no

#

Say again ** I did not hear**

#

^^ ahhhh^^

real herald
#

*** GIVE RSH 85 DAMAGE ***

#

*** AND GIVE IT OLD RECOIL***

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*** ERR'TING ELSE IS FINE LEFT AS IS. THAT MEANS THE HEADSHOT MULTIPLIER TOO. DONT TOUCH THAT SHIT ***

#

*** JUST MORE DAMAGE AND OLD RECOIL ***

#

(got it that time?)

viral moth
#

Yup

real herald
#

good, good

#

(if rsh still gets ignored after this, itll be the biggest upset of the fucking century)

#

(it would cause RIOTS)

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(AND YOU KNOW WHAT GUN IS GREAT IN A RIOT? THE RSH)

narrow gust
real herald
#

this is true

real herald
uncut cave
#

pistols are designated to only be useful at point blank range

#

That is not surprising

real herald
#

its a 70-damage, 5-shooter revolver with 550 velocity that can zero out to 500m and can equip an 8x scope, and all the recoil youd expect of a gun with the aforementioned specs. This shitty drop-off feels real out of place given that context, if you ask me

jade saddle
#

yeah the heavy pistols 100% need less damage fall off

#

and RSH just needs a buff in general because there's no point using it over the deagle

real herald
#

(which in reality was discord duplicating my message and then the entire thread shitting on me for it. 10/10)

cosmic mulch
real herald
#

Glad to scratch that off my bucket list

narrow gust
#

sgtoki doesnt care

#

im not playing the game until msr buff and rsh buff

#

literally unplayable

heavy stream
#

Wanna take a shot again at a RSh-12 rework since my understanding of gun balance in BBR has improved. My original rework wasn't well-received, so I'll try to take a different approach, hopefully reaching a more satisfying result.

I'd like RSh to live up to the unique anti-material revolver name and specialize at destroying armor and vehicles, with some power against infantry as well.

RSh, in comparison to the Deagle, won't hit as hard, but will be more effective at range. This will be useful for tagging enemies and finishing them, or to become a great threat to light vehicles.

( Player Armor Damage WILL NOT BE APPLIED to Helmets for balancing reasons. This rework is being balanced around the Deagle changes I proposed in the Desert Eagle feedback post if you're curious about my decisions. )

RSh-12

  • Player Armor damage increased from 0 to 12.
  • Damage remains at 70, Combined damage is 82.
    [Can now 2-shot Exo armor.]
  • Light Vehicle Damage increased from 30 to 42.
  • Heavy Vehicle Damage increased from 0 to 1.
  • Vertical Recoil increased from 5.00 to 6.00.
  • Horizontal Recoil increased from 5.00 to 7.00.
    - First Shot Kick decreased from 1.10 to 1.00.
  • Velocity increased from 550 to 600.
  • Firerate decreased from 160 to 150.
  • Sound Spread increased from 600 to 700. (louder)
  • Damage fall-off START increased from 25m(?) to 50m.
  • Damage fall-off END increased from 100m(?) to 125m.
solid spear
#

tbh I'd just take a simple distance buff like it can shoot out to 100m before damage falls of and nothing else about it changes so the deagle can be the up close killer with extra ammo while the RSH12 can be the sniper lower ammo of the secondary group

snow helm
#

just gimme helmet 1sk it's dumb af that the deagle does it but not muh big iron, this guns bullet is twice as long or smth what the actual frick
range buff would be sweet tho ngl

solid spear
#

eh most helmets don't protect the face good enough anyway so i normally still get one tap headshots

real herald