#Desert Eagle - Feedback
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Gud
I think the only issue I'd have (and this is probably latency) is that on repeat shots it sometimes feels like it's not aligned, so I'll wiff sometimes despite knowing where the sight's resting point is and not really know why.
Recent changes to how weapons affect your movement speed make this a solid choice in my opinion. Would be universally better than comparable options if it weren’t for the inherent unreliability of a gun that kills in 1-2 shots.
Trash. Need it’s 7 round mag and one tap head shot to light and mid helmet damage.
It does one tap helmets but sometimes?
Idk. it's weird to explain because there's times I pen players helmets from fresh spawns and some times when it doesn't so idk if there's hitzones on helmets you have to hit or if it's just desync
Shooting for the face, bypasses helmet. Also light helms are no stop for the round. But it should just kill someone from a tap to the head with either the standards mid helmet and the light helmet. It’s very annoying to should at someone’s damn face when they are facing away from you or shooting you while your hard swapping to your side arm sense your stuck in a reload.
I agree, only thing it should be stopped by is exo helms
Let’s not forget tho. Support can have nice things. So when a support uses the gun, it takes 4 shots to kill someone because lol Oki hates support logic.
My Feedback:
- If you can hit your shots this is a great secondary weapon.
- Would like to see a better Deagle Shot sound clip when being fired to give it more character.
Sound rework is coming soonish. (I think. maybe not.)
would just increase the mag size to 7 since that's how it is with .50 AE irl (i would assume the ingame gun is chambered in .50AE)
Its the 44. version not the 50. caz then everyone will argue its not powerful enough then.
.44, then increase mag size to 8 and it'll be great
Oh, that can of worms 
increase reload speed slightly
i mean i would believe it's .50ae since it does 90 damage lol
yes! that can.
Unica and Deagle are the same caliber basically. ones just russian 44. and the Dnoodle is 44. from Merica. if it was 50AE that OH boy Oki fucked up.
i see...
The thing is. 50AE muzzle energy as im assuming you know. Is able to put holes threw cinderblock walls at point black range. Its bullet mass is so heavy that getting hit with it is equal to getting hit with a 90 mile per hour fast ball with a led shotput.
I think the damage for the desert eagle is in a good spot right now. Allowing one-shots to unarmored heads keeps it powerful (and feeling powerful). If it were able to kill players wearing helmets it would be an absolute monster and flat out better than a lot of the other cqb weapons in the game.
100% agree
I disagree because I can litterally throw the book on how the vector just exists and removed every fucking gun from relevancy. The Dnoodle one tapping to the head on all but Exo helps is litterally 6 kills only, while in the same case both before its nerf and now. Vector gets you.... 6 kills. Look at that?
The trouble I see is currently the Deagle is a 6 round semi auto version of the Unica, so why use it when its also worse then said revolver?
Unica is a guarantee 2 tap, deagle is a one tap to majority of helmets
The desert eagle is not a primary weapon and should not compete with primary weapons. It is a backup.
The unica is not able to one-shot like the desert eagle can. The desert eagle is also often capable of killing injured opponents with one shot to the body due to the high damage per shot.
While your right, lets me say. all pistols fail to get threw armor. So getting a finishing blow is cool and all, either gun will fail to finish off a support who still has his chest armor. Now my point in the comparison i made. The vector just outshined every weapon in the game and it is using a pistol caliber round. Speedy medic mains try to always resort to quick mag swapping for the vector before going to a side arm as they are all just bad. What my point was. The Dnoodle outclasses all other side arms right now, but its still kinda bad in its own regards. Yet it can still be improved.
I might have just trailed myself off with my over thinking before. maybe i still just hate vector and that cancer creeped into the post lol.
I’m not sure what you mean by “all pistols fail to get through armor,” can you clarify?
Also, the desert eagle can two-shot a support wearing exo armor.
I don’t really see what quick mag has to do with it either because again, the desert eagle is not a primary weapon and should not be competing with primary weapons for the most part.
To clear up my mistake. The deagle takes out a supports armor before killing them its two shots in its normal suitable range. however using the glock, or the MP443 or any of the 9mm pistoles takes 4 shots to break Exo chest armor before getting threw to the body. so about 7 shots to kill a full health Exo support.
Now my comment about the quick mag was this. Watching high speed vector players. They will opt to run off, squick swap by dropping mags before the every switch to a side arm. They litterally will just do the crazy dance inside your character by jumping around and turning on the spot to make themselve hard to hit as they are quick swapping mags.
Hope that clears it up.
I understand what you’re saying now. I still think the desert eagle is fine though. It’s all about the risk vs reward of aiming for the one-shot to the head. If you want to play a different way with your sidearm, I think you should use a different gun.
As for some players opting to reload and keep using their primary weapon instead, I don’t see that as an issue. It’s a separate aspect of the gameplay that doesn’t really have any impact on the deagle.
Its a matter of witness and experaince then. We have differing ideas from differing events and play styles. Thats fair enough.
lovely high risk high reward gun. pls dont touch its headshot prowess
Still needs 7 rounds.
7 rounds that deal 90 damage.
Enough to kill about 3 armoured players in a mag, assuming you don’t hit any more headshots than usual for other guns with the deagle. This is better than any other pistol
Though I think I might have misinterpreted you
No your not wrong. Its just the real round cound the Dnoodle has
@jagged cypress In regards to our discussion in the Rsh forum, I do think the Deagle should have a higher firerate. Certainly higher than either revolver, at the very least.
That would be a total weapon rebalance… though it sounds more like just swapping deagle and Unica around
I reiterate; I am not saying to bring the deagle down to 60 damage like the Unica does. I didnt even hint at that. But at 90 damage, there is almost no room for the Rsh to do more damage than the deagle without being extremely overpowered, and its a gun that absolutely should do more damage than the deagle. You say "total weapon rebalance", I say "yeah, thats what this current development stage is for"
Even a huge 10 damage down to 80 would leave room for the Rsh to sit at 90, not overpowered, and the deagle would still do a lot of damage. 80 damage is a lot. Thats more than any of the sniper rifles do at point blank. 80 is still a lot
It doesn’t have to do more damage, because damage is not realistic in this game.
Snipers do less damage than a deagle just to balance them
I can check how much of a difference 80 would make though.
Estimated general time to kill of the weapon goes from 0.389 -> 0.422
It can no longer headshot on an unarmoured head or face
I will say, with a damage increase, especially as high as 90, Rsh would stand to have RPM swapped around with deagle at the very least.
but in the case of the Rsh damage staying less than Deagle's, its not really the Rsh12 at that point. Yes, damage doesnt have to be realistic to the point of insanity, but the Rsh is to the Deagle what the Deagle is to a 9mm. And I think it would be weird to see a 9mm doing more damage than a .50 AE deagle in a game, no?
additionally, would not mind the Deagle having a damage falloff advantage over the rest of the sidearms. Its already got one foot in the "pocket sniper" niche, having a mild damage range increase over the rest of the sidearms would make it a more interesting choice when planning your loadout
I would like to see the Deagle have a running speed of 1.10. The high damage is already balanced by the low RoF and high recoil.
Pistol is great, however, should not have a movespeed penalty relative to other pistols.
Maybe should 1 tap regular helmets? Not sure if needed, but it definitely makes me very sad when I hit a great headshot only to have the kill denied due to the helmet
has anyone been having trouble with the deagle not pulling out correctly?
I think it has something to do with swapping to deagle and trying to ads immediately
I often experience the deagle not loading in as a whole and can't shoot (it screws me over a lot)
yes theres something wrong with the drawing animation, like if its not fully made and the gun just pops on your hand out of nowhere
you can still accurately shoot with it, but obv it's very difficult to actually get used to
I honestly hate that it is a 1 tap headshot weapon, it feels super out of place on a side arm to me with it being the highest raw damage weapon in the game.
It feels more like a caricature of the dessert eagle than the actual gun. Give it its 7 round magazine, up the rate of fire slightly and make it a two shot kill. Let heavy pistols as a class be aimed for 2 shot kills not 1 taps.
It's only 1 shot on players who don't have a helmet, that's more than fine. It two taps most of the time, even with a headshot, as a result, since helmets are still relatively common.
If you make all the "heavy" pistols 2 shot, it means they're literally all junk except for the Unica, which is the best out of the lot when it comes to two shotting.
Deagle has it's 1hko niche but is harder to use, and RSH needs a small rework to give it some distinction and a reason to use over the unica, which is currently just better in literally every single way.
No? You can have A LOT of varriation within a 2 shot kill profile with differnt armor types being killed in that range, differnt range potentials, differnt ammo capacities, differnt rate of fire, differnt handling, differnt speed mods, etc.
There is a TON of room for varriation withing a 2 shot kill damage profile.
And the Deagle of all weapons being the 1 hit kill pisol over the RSH is just plain nonsense, not that I think any should exist
Both should 1hko on headshots. Both are .50 cal, they should both do very similar damage.
One of my suggestions was for the RSH to have an inverse falloff similar to snipers, so that it hits 100 damage at 25-150m, less at other ranges, with available 2x, 3x, 6x scopes. That would give both it and the deagle a very unique niche, while the unica would be the best 2 tap pistol by a mile, and the others all have their own niche as well(all rounders, faster fire rate, auto-glock, etc)
I think the deagle being a 1-shot is fine, the fire rate might be a bit high though. I get what Vek17 was saying about the deagle being more of a caricature of the desert eagle rather than totally realistic but… I’m fine with that honestly. I do definitely think the RSH needs some tuning so it’s better than it is now, but honestly the deagle feels like it’s in a really good spot balance wise.
I should say that I think the deagle being in a good spot is largely if not entirely due to the armor mechanic being present in the game. I love armor as a balancing tool and I would love to see it used more heavily. I think the deagle is a really good example of the utility of it.
I just fundamentally do not think close range focused 1 hit kill weapons are ever fun to interact with, and the Deagle is basiclly designed like an iron sight bolt sniper with a higher rate of fire atm and used for CQC
imo armor needs a rework, tbh I don't feel like it does its job very well at the time. Imo it works as helmets(saves you from a single headshot a life), but on body armor it feels off.
I'd like to see it reworked as damage reduction that's applied, similar to PUBG(but unbreakable), but keeping helmets as is. Issue is that is a monumental rework so it might not be feasible.
@silent jacinth when it comes to things like shotguns, I agree. But snipers/deagle being 1hko headshot is ok, especially with the difficulty/limitations of them. This game has so many mobility options that it can be extremely difficult to hit headshots in cqc. I'm prestige 2, almost lvl 100, and I think I've died to a deagle headshot once, maybe twice in all that time. If I die to it at all, it is almost always two shots.
I use movement and lean in fights to make myself evasive. I use the deagle a lot, and it's easy to headshot noobs, but against good players hitting headshots reliably is very difficult. Being a skill check is ok
I mean I play a ton of DMR and I've died A LOT to deagle headshots after landing a DMR headshot. Just losing because your primary loses the TTK to a side arm feels like trash, and it is one of the more common side arms you see as a result.
Maybe deagle gets a drop in damage to make the 2-shot body less easy while retaining the 1-hit headshot ability. Meanwhile the RSH can get more damage and also the ability to 1-tap at close range in exchange for a MUCH lower ROF and higher recoil.
I’m actually really really curious what you think of my DMR rant from that thread if you haven’t seen it already.
#1138742385589887136 message
That'd be ok. Honestly, giving the deagle/RSH a distinct headshot multiplier would be a pretty good way to balance them. Making them worse for body shots but still deadly if you hit the headshot is what makes them interesting
Agreed, I still don’t think the RSH should be able to kill through helmets though.
Yea, I'm in agreement, as much as I'd love to see the deagle/RSH 1 tap through helmets, I don't actually think it should do so. It's a distinct weakness/risk you have to accomodate for in your gameplay, as infuriating as it is to see/hear the dink on the headshots.
Overall, I think the deagle should be doing 100 HP headshot in 0-25m range, RSH in 25-150m range(with it's scopes), then balanced accordingly with other stats, recoil, fire rate, etc. I don't mind less body shot damage(51-60) to make them weaker against body shots as a tradeoff.
Unica atm is in a good spot, it's very good and better than both(excluding the 1hko). The only change I would suggest for it is similar to the RSH, a 2x, 3x, and 6x scope(all with the same reticle as the current 6x) simply because the 6x is basically unuseable levels of zoom if you have higher FOV, it ends up feeling more like a 12-15x zoom if your hipfire FOV is 120.
As for the DMR rant, I disagree completely and imo the only issue with DMRs is the lack of action queueing, which generally affects all semi-autos. But DMRs are very good now with the reduced aim punch, players haven't caught on yet, but the suggestion you have seems to be an awful idea gameplay wise IMO. As someone with very good aim(not shroud, but up there), that change would make DMRs extremely powerful and extremely frustrating to play against, as well as completely invalidate bolt actions. In fact, they would effectively be bolt actions level of strong, except semi automatic and better in every way than current snipers, which is just a terrible fucking idea considering how insanely strong snipers are in this game as is.
i wish the deagle had more sight/scope options, even if it was only a 2X
got deagle. funny
Sorrow, death and destuction combined in portable form
are the devs aware about the animation but with the deagle. i have tried to get them to do something but for now i don't think they have seen my messages. it is really annoying considering the most important job of the secondary is a back up and if it doesn't work as a backup because i can't see when i am shooting so i have to wait then it isn't good. i do like to meme strat and only use deagle but that isn't what it is designed to do
This is very unspecific. What do you mean by “the animation but with the deagle”?
when taking out the deagle while trying to ads with it(maybe also while running) it doesn't show up for a bit and because there is no crosshair you can't see where the center is
you can shoot it while it is invisable but you really don't know where the bullet will go
herp is correct. deagle is a solid firearm as far as sidearms go, but i literally dont use it because of the way its draw animation is kinda fucked. a USP that I can rely on drawing correctly will be a more reliable sidearm than a deagle that might just not draw correctly at random. its pretty frustrating
i really do love the gun once it is out and i feel like it is overall pretty well balanced but it is really sucky as a secondary. the intended speed buff is enough already without the unintended pull out glitch
id imagine they will fix the glitch with the changes. if they dont... well, poor priorities lol
Ya they kinda killed my boy in the last patches. They made it a not very good backup gun even when you do not get the bug
Wait? Theres a bug with the drawing animation?
Yes when running and drawing the deagle it doesn't show up for a bit
Was this reported to #game-bugs already?
i did twice but they didn't seem to acknowledge my messages
was the update already?
look how they massacered my boy
your boy is fine
dont act like its not the highest damage sidearm still. 72 is still a lot
I just dont see the point of the nerf
like, it can still 1tap heads, if that was the "problem"
the deagle was fine before, it didnt need to be fucked with
anti material revolver vs big meme pistol
who should do more damage?
ofc the meme gun who would've thought 
not like the deagle is better now and still the best of the heavy pistols
90 damage bodyshots were honestly pretty ridiculous, im glad they got nerfed, whilst the headshot damage remained the same. i just don't get why RSH still has to be a pretty much direct downgrade
i agree that the rsh needs a big buff, but nerfing the deagle was the wrong way of going about it
the nerf was justified, also makes it a higher skill gun imho
Deagle is no longer a gamble of "Has my enemy taken 10 point's of chip damage"
20-10 hp bleeds were not cash money
why do they not just fix the deg bug. ahhhh
I miss 1 tapping body from revived enemies (after they add 1 bandage). But in all seriousness its in a great place and is the only sidearm I consider using. The revolvers are fine and the glock is sometimes not garbage. But everything else feels awful so please don't touch me deagle anymore.
No, buff the deagle. >:]
^
They need to fix the deag bug. How long will it take them to do it already
which deag bug?
Reduce the vertical recoil !
it's still an objectively better rsh
wtf?
INCREASE THE RECOIL!
I want to break my neck every time I fire
if recoil doesn't work add more recoil
Add so much recoil it makes your character do a full 360° backflip
i have said it many times. just scroll up to find the explanation
we literally talked about it a while ago
I believe he's talking about the swap bug. When you switch to Deagle, the entire swap animation will be missing and you won't see the Deagle until a couple of seconds pass or if you fire. Makes it where you can't swap and then immediately pull the trigger, which is a massive issue.
I'm gonna take a hand at a Deagle rework since I miss the super high damage it had pre-nerf / rework. Made the Deagle feel like a terror to get hit by, and I'd like the Deagle to be that stupid high damage sidearm once again.
Goal is to make the Deagle very scary in CQC, but take away some of its power at range and make it harder to use in general. High skill, high reward.
Desert Eagle
- Damage increased from 72 to 80.
[Can now 1-shot Normal helm.]
- Light Vehicle Damage decreased from 30 to 25.
- Vertical recoil increased from 6.00 to 8.00.
- Horizontal recoil increased from 4.00 to 4.50.
- First Shot Kick decreased from 1.10 to 1.00.
- Velocity decreased from 500 to 470.
- Accuracy decreased from 78.75 to 68.75.
- Firerate increased from 150 to 165.
- Sound Spread increased from 600 to 700. (louder)
- Reload time slowed from 2.77 to 2.97.
- Damage fall-off END increased from 100m(?) to 125m.
gadamn in what world will you be able to shot that. the faster rpm is going to be a pain with a v-recoil of 8. i think you need to reduce the first shot recoil to 1 and it will be perfect
also you need to make sure that you do not get a asist as kill for simply shooting someone
ya now it looks perfect. the reload is less bad than what it was and i think it would be hard to use but super rewarding so it looks good
if only now they implement your suggestion and fix the swap bug. problem is i don't think they have looked into this channel in a long time considering the amount of times and how long we have been reporting the swap bug and them not acknowledging it's existence
Where's the ammo?
Thats for every gun
Maybe
Pretty sure every mag check has a empty clip model