#Desert Eagle - Feedback

1 messages · Page 1 of 1 (latest)

hardy forum
#

Put your feedback on the Desert Eagle.

Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
  • No video's - (Testing video's in the Polygon are fine)
feral rain
#

Gud

I think the only issue I'd have (and this is probably latency) is that on repeat shots it sometimes feels like it's not aligned, so I'll wiff sometimes despite knowing where the sight's resting point is and not really know why.

jagged cypress
#

Recent changes to how weapons affect your movement speed make this a solid choice in my opinion. Would be universally better than comparable options if it weren’t for the inherent unreliability of a gun that kills in 1-2 shots.

strange sapphire
#

Trash. Need it’s 7 round mag and one tap head shot to light and mid helmet damage.

feral rain
strange sapphire
#

Shooting for the face, bypasses helmet. Also light helms are no stop for the round. But it should just kill someone from a tap to the head with either the standards mid helmet and the light helmet. It’s very annoying to should at someone’s damn face when they are facing away from you or shooting you while your hard swapping to your side arm sense your stuck in a reload.

feral rain
strange sapphire
#

Let’s not forget tho. Support can have nice things. So when a support uses the gun, it takes 4 shots to kill someone because lol Oki hates support logic.

haughty delta
#

My Feedback:

  1. If you can hit your shots this is a great secondary weapon.
  2. Would like to see a better Deagle Shot sound clip when being fired to give it more character.
strange sapphire
near prism
#

would just increase the mag size to 7 since that's how it is with .50 AE irl (i would assume the ingame gun is chambered in .50AE)

strange sapphire
near prism
near prism
#

increase reload speed slightly

#

i mean i would believe it's .50ae since it does 90 damage lol

strange sapphire
strange sapphire
strange sapphire
#

The thing is. 50AE muzzle energy as im assuming you know. Is able to put holes threw cinderblock walls at point black range. Its bullet mass is so heavy that getting hit with it is equal to getting hit with a 90 mile per hour fast ball with a led shotput.

near prism
#

yes, it will would be quite strong

#

just wish it wasn't 6 rounds in the mag 😭

ruby lily
#

I think the damage for the desert eagle is in a good spot right now. Allowing one-shots to unarmored heads keeps it powerful (and feeling powerful). If it were able to kill players wearing helmets it would be an absolute monster and flat out better than a lot of the other cqb weapons in the game.

near prism
#

100% agree

strange sapphire
#

The trouble I see is currently the Deagle is a 6 round semi auto version of the Unica, so why use it when its also worse then said revolver?

feral rain
#

Unica is a guarantee 2 tap, deagle is a one tap to majority of helmets

ruby lily
ruby lily
strange sapphire
# ruby lily The unica is not able to one-shot like the desert eagle can. The desert eagle is...

While your right, lets me say. all pistols fail to get threw armor. So getting a finishing blow is cool and all, either gun will fail to finish off a support who still has his chest armor. Now my point in the comparison i made. The vector just outshined every weapon in the game and it is using a pistol caliber round. Speedy medic mains try to always resort to quick mag swapping for the vector before going to a side arm as they are all just bad. What my point was. The Dnoodle outclasses all other side arms right now, but its still kinda bad in its own regards. Yet it can still be improved.

#

I might have just trailed myself off with my over thinking before. maybe i still just hate vector and that cancer creeped into the post lol.

ruby lily
strange sapphire
#

To clear up my mistake. The deagle takes out a supports armor before killing them its two shots in its normal suitable range. however using the glock, or the MP443 or any of the 9mm pistoles takes 4 shots to break Exo chest armor before getting threw to the body. so about 7 shots to kill a full health Exo support.

Now my comment about the quick mag was this. Watching high speed vector players. They will opt to run off, squick swap by dropping mags before the every switch to a side arm. They litterally will just do the crazy dance inside your character by jumping around and turning on the spot to make themselve hard to hit as they are quick swapping mags.

#

Hope that clears it up.

ruby lily
# strange sapphire To clear up my mistake. The deagle takes out a supports armor before killing the...

I understand what you’re saying now. I still think the desert eagle is fine though. It’s all about the risk vs reward of aiming for the one-shot to the head. If you want to play a different way with your sidearm, I think you should use a different gun.

As for some players opting to reload and keep using their primary weapon instead, I don’t see that as an issue. It’s a separate aspect of the gameplay that doesn’t really have any impact on the deagle.

strange sapphire
#

Its a matter of witness and experaince then. We have differing ideas from differing events and play styles. Thats fair enough.

rose crow
#

lovely high risk high reward gun. pls dont touch its headshot prowess

strange sapphire
#

Still needs 7 rounds.

jagged cypress
#

7 rounds that deal 90 damage.

#

Enough to kill about 3 armoured players in a mag, assuming you don’t hit any more headshots than usual for other guns with the deagle. This is better than any other pistol

#

Though I think I might have misinterpreted you

strange sapphire
#

No your not wrong. Its just the real round cound the Dnoodle has

oak pulsar
#

@jagged cypress In regards to our discussion in the Rsh forum, I do think the Deagle should have a higher firerate. Certainly higher than either revolver, at the very least.

jagged cypress
#

That would be a total weapon rebalance… though it sounds more like just swapping deagle and Unica around

oak pulsar
#

I reiterate; I am not saying to bring the deagle down to 60 damage like the Unica does. I didnt even hint at that. But at 90 damage, there is almost no room for the Rsh to do more damage than the deagle without being extremely overpowered, and its a gun that absolutely should do more damage than the deagle. You say "total weapon rebalance", I say "yeah, thats what this current development stage is for"

#

Even a huge 10 damage down to 80 would leave room for the Rsh to sit at 90, not overpowered, and the deagle would still do a lot of damage. 80 damage is a lot. Thats more than any of the sniper rifles do at point blank. 80 is still a lot

jagged cypress
#

It doesn’t have to do more damage, because damage is not realistic in this game.

#

Snipers do less damage than a deagle just to balance them

#

I can check how much of a difference 80 would make though.

#

Estimated general time to kill of the weapon goes from 0.389 -> 0.422

#

It can no longer headshot on an unarmoured head or face

oak pulsar
#

I will say, with a damage increase, especially as high as 90, Rsh would stand to have RPM swapped around with deagle at the very least.

#

but in the case of the Rsh damage staying less than Deagle's, its not really the Rsh12 at that point. Yes, damage doesnt have to be realistic to the point of insanity, but the Rsh is to the Deagle what the Deagle is to a 9mm. And I think it would be weird to see a 9mm doing more damage than a .50 AE deagle in a game, no?

#

additionally, would not mind the Deagle having a damage falloff advantage over the rest of the sidearms. Its already got one foot in the "pocket sniper" niche, having a mild damage range increase over the rest of the sidearms would make it a more interesting choice when planning your loadout

signal latch
#

I would like to see the Deagle have a running speed of 1.10. The high damage is already balanced by the low RoF and high recoil.

viral panther
#

Pistol is great, however, should not have a movespeed penalty relative to other pistols.

Maybe should 1 tap regular helmets? Not sure if needed, but it definitely makes me very sad when I hit a great headshot only to have the kill denied due to the helmet

hardy yacht
#

has anyone been having trouble with the deagle not pulling out correctly?

#

I think it has something to do with swapping to deagle and trying to ads immediately

#

I often experience the deagle not loading in as a whole and can't shoot (it screws me over a lot)

crimson bramble
#

yes theres something wrong with the drawing animation, like if its not fully made and the gun just pops on your hand out of nowhere

viral panther
#

you can still accurately shoot with it, but obv it's very difficult to actually get used to

silent jacinth
#

I honestly hate that it is a 1 tap headshot weapon, it feels super out of place on a side arm to me with it being the highest raw damage weapon in the game.

It feels more like a caricature of the dessert eagle than the actual gun. Give it its 7 round magazine, up the rate of fire slightly and make it a two shot kill. Let heavy pistols as a class be aimed for 2 shot kills not 1 taps.

viral panther
# silent jacinth I honestly hate that it is a 1 tap headshot weapon, it feels super out of place ...

It's only 1 shot on players who don't have a helmet, that's more than fine. It two taps most of the time, even with a headshot, as a result, since helmets are still relatively common.

If you make all the "heavy" pistols 2 shot, it means they're literally all junk except for the Unica, which is the best out of the lot when it comes to two shotting.

Deagle has it's 1hko niche but is harder to use, and RSH needs a small rework to give it some distinction and a reason to use over the unica, which is currently just better in literally every single way.

silent jacinth
#

And the Deagle of all weapons being the 1 hit kill pisol over the RSH is just plain nonsense, not that I think any should exist

viral panther
# silent jacinth And the Deagle of all weapons being the 1 hit kill pisol over the RSH is just pl...

Both should 1hko on headshots. Both are .50 cal, they should both do very similar damage.

One of my suggestions was for the RSH to have an inverse falloff similar to snipers, so that it hits 100 damage at 25-150m, less at other ranges, with available 2x, 3x, 6x scopes. That would give both it and the deagle a very unique niche, while the unica would be the best 2 tap pistol by a mile, and the others all have their own niche as well(all rounders, faster fire rate, auto-glock, etc)

ruby lily
#

I think the deagle being a 1-shot is fine, the fire rate might be a bit high though. I get what Vek17 was saying about the deagle being more of a caricature of the desert eagle rather than totally realistic but… I’m fine with that honestly. I do definitely think the RSH needs some tuning so it’s better than it is now, but honestly the deagle feels like it’s in a really good spot balance wise.

ruby lily
silent jacinth
#

I just fundamentally do not think close range focused 1 hit kill weapons are ever fun to interact with, and the Deagle is basiclly designed like an iron sight bolt sniper with a higher rate of fire atm and used for CQC

viral panther
# ruby lily I should say that I think the deagle being in a good spot is largely if not enti...

imo armor needs a rework, tbh I don't feel like it does its job very well at the time. Imo it works as helmets(saves you from a single headshot a life), but on body armor it feels off.

I'd like to see it reworked as damage reduction that's applied, similar to PUBG(but unbreakable), but keeping helmets as is. Issue is that is a monumental rework so it might not be feasible.

@silent jacinth when it comes to things like shotguns, I agree. But snipers/deagle being 1hko headshot is ok, especially with the difficulty/limitations of them. This game has so many mobility options that it can be extremely difficult to hit headshots in cqc. I'm prestige 2, almost lvl 100, and I think I've died to a deagle headshot once, maybe twice in all that time. If I die to it at all, it is almost always two shots.

#

I use movement and lean in fights to make myself evasive. I use the deagle a lot, and it's easy to headshot noobs, but against good players hitting headshots reliably is very difficult. Being a skill check is ok

silent jacinth
ruby lily
#

Maybe deagle gets a drop in damage to make the 2-shot body less easy while retaining the 1-hit headshot ability. Meanwhile the RSH can get more damage and also the ability to 1-tap at close range in exchange for a MUCH lower ROF and higher recoil.

ruby lily
viral panther
ruby lily
viral panther
# ruby lily Agreed, I still don’t think the RSH should be able to kill through helmets thoug...

Yea, I'm in agreement, as much as I'd love to see the deagle/RSH 1 tap through helmets, I don't actually think it should do so. It's a distinct weakness/risk you have to accomodate for in your gameplay, as infuriating as it is to see/hear the dink on the headshots.

Overall, I think the deagle should be doing 100 HP headshot in 0-25m range, RSH in 25-150m range(with it's scopes), then balanced accordingly with other stats, recoil, fire rate, etc. I don't mind less body shot damage(51-60) to make them weaker against body shots as a tradeoff.

Unica atm is in a good spot, it's very good and better than both(excluding the 1hko). The only change I would suggest for it is similar to the RSH, a 2x, 3x, and 6x scope(all with the same reticle as the current 6x) simply because the 6x is basically unuseable levels of zoom if you have higher FOV, it ends up feeling more like a 12-15x zoom if your hipfire FOV is 120.

As for the DMR rant, I disagree completely and imo the only issue with DMRs is the lack of action queueing, which generally affects all semi-autos. But DMRs are very good now with the reduced aim punch, players haven't caught on yet, but the suggestion you have seems to be an awful idea gameplay wise IMO. As someone with very good aim(not shroud, but up there), that change would make DMRs extremely powerful and extremely frustrating to play against, as well as completely invalidate bolt actions. In fact, they would effectively be bolt actions level of strong, except semi automatic and better in every way than current snipers, which is just a terrible fucking idea considering how insanely strong snipers are in this game as is.

crisp grove
#

i wish the deagle had more sight/scope options, even if it was only a 2X

bitter plover
#

got deagle. funny

steady trench
#

Sorrow, death and destuction combined in portable form

reef hound
#

are the devs aware about the animation but with the deagle. i have tried to get them to do something but for now i don't think they have seen my messages. it is really annoying considering the most important job of the secondary is a back up and if it doesn't work as a backup because i can't see when i am shooting so i have to wait then it isn't good. i do like to meme strat and only use deagle but that isn't what it is designed to do

jagged cypress
reef hound
#

when taking out the deagle while trying to ads with it(maybe also while running) it doesn't show up for a bit and because there is no crosshair you can't see where the center is

#

you can shoot it while it is invisable but you really don't know where the bullet will go

oak pulsar
#

herp is correct. deagle is a solid firearm as far as sidearms go, but i literally dont use it because of the way its draw animation is kinda fucked. a USP that I can rely on drawing correctly will be a more reliable sidearm than a deagle that might just not draw correctly at random. its pretty frustrating

reef hound
#

i really do love the gun once it is out and i feel like it is overall pretty well balanced but it is really sucky as a secondary. the intended speed buff is enough already without the unintended pull out glitch

oak pulsar
#

id imagine they will fix the glitch with the changes. if they dont... well, poor priorities lol

reef hound
#

Ya they kinda killed my boy in the last patches. They made it a not very good backup gun even when you do not get the bug

prisma jay
#

Wait? Theres a bug with the drawing animation?

reef hound
#

Yes when running and drawing the deagle it doesn't show up for a bit

prisma jay
reef hound
#

i did twice but they didn't seem to acknowledge my messages

bitter plover
#

rip deagle lol

#

at least a little bit

steady trench
#

was the update already?

steady trench
#

look how they massacered my boy

oak pulsar
#

your boy is fine

#

dont act like its not the highest damage sidearm still. 72 is still a lot

steady trench
#

I just dont see the point of the nerf

#

like, it can still 1tap heads, if that was the "problem"

#

the deagle was fine before, it didnt need to be fucked with

deft wigeon
#

anti material revolver vs big meme pistol
who should do more damage?
ofc the meme gun who would've thought HyperXD
not like the deagle is better now and still the best of the heavy pistols

gray flax
#

90 damage bodyshots were honestly pretty ridiculous, im glad they got nerfed, whilst the headshot damage remained the same. i just don't get why RSH still has to be a pretty much direct downgrade

steady trench
deft wigeon
grave junco
#

Deagle is no longer a gamble of "Has my enemy taken 10 point's of chip damage"

feral rain
reef hound
#

why do they not just fix the deg bug. ahhhh

cyan needle
#

I miss 1 tapping body from revived enemies (after they add 1 bandage). But in all seriousness its in a great place and is the only sidearm I consider using. The revolvers are fine and the glock is sometimes not garbage. But everything else feels awful so please don't touch me deagle anymore.

signal latch
#

No, buff the deagle. >:]

cyan needle
#

^

reef hound
#

They need to fix the deag bug. How long will it take them to do it already

jagged cypress
#

which deag bug?

deft flint
#

Reduce the vertical recoil !

deft wigeon
#

it's still an objectively better rsh
wtf?

quick swift
#

I want to break my neck every time I fire

crisp grove
#

if recoil doesn't work add more recoil

quick swift
reef hound
reef hound
pallid solstice
# jagged cypress which deag bug?

I believe he's talking about the swap bug. When you switch to Deagle, the entire swap animation will be missing and you won't see the Deagle until a couple of seconds pass or if you fire. Makes it where you can't swap and then immediately pull the trigger, which is a massive issue.

pallid solstice
#

I'm gonna take a hand at a Deagle rework since I miss the super high damage it had pre-nerf / rework. Made the Deagle feel like a terror to get hit by, and I'd like the Deagle to be that stupid high damage sidearm once again.

Goal is to make the Deagle very scary in CQC, but take away some of its power at range and make it harder to use in general. High skill, high reward.

Desert Eagle

  • Damage increased from 72 to 80.
    [Can now 1-shot Normal helm.]
  • Light Vehicle Damage decreased from 30 to 25.
  • Vertical recoil increased from 6.00 to 8.00.
  • Horizontal recoil increased from 4.00 to 4.50.
  • First Shot Kick decreased from 1.10 to 1.00.
  • Velocity decreased from 500 to 470.
  • Accuracy decreased from 78.75 to 68.75.
  • Firerate increased from 150 to 165.
  • Sound Spread increased from 600 to 700. (louder)
  • Reload time slowed from 2.77 to 2.97.
  • Damage fall-off END increased from 100m(?) to 125m.
reef hound
#

also you need to make sure that you do not get a asist as kill for simply shooting someone

reef hound
#

ya now it looks perfect. the reload is less bad than what it was and i think it would be hard to use but super rewarding so it looks good

reef hound
fallow oracle
#

Where's the ammo?

feral rain
fallow oracle
feral rain
#

Pretty sure every mag check has a empty clip model