#Honey Badger - Feedback

1 messages · Page 1 of 1 (latest)

viscid gull
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Put your feedback on the Honey Badger.

Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
  • No video's - (Testing video's in the Polygon are fine)
frank patio
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pretty much suffers from the same issues as the ASVAL, you can basically copy and paste all the AS VAL problems into this thread.

stone sundial
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As val at an earlier rank

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Why is it at 24 base mag, why the quick mag reduces it to 20? Its attachments are downsides upon downsides

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All complaints on asval can literally be the same here

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Stop slapping on a bunch of horizontal recoil to balance a weapon, its lazy and makes the gun unusable

calm marsh
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Unuseable past 20m due to recoil, only a 24 round magazine??

For the love of god just decrease the recoil and increase the mag size.

calm marsh
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Forgot to mention the disgusting reload time the honey badger has.

void jay
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It has too much recoil

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😔

calm marsh
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like a 4.13 second reload time for a 24 round mag?

stone sundial
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20 rnd mag if you want it quicker, makes it even more useless HyperXD HyperXD

void jay
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I don’t get that

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I am certain it has all these shitty debuffs because it’s suppressed

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The gun being suppressed isn’t that useful

calm marsh
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The M4A1 has a 4.17 second reload time yet gets access to a 30 round mag while using the same magazine type?

orchid patio
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Would Love to Play it but recoil makes it unuseable

stone sundial
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Being integrately suppressed is like the disadvantage of the gun because they decide to put stupid recoil values and unnecessary downsides to make it useless

void jay
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Suppressors always have unnecessary downsides

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Does anyone actually use a suppressor

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I don’t want to because whenever I see it I see 60000000000 downsides of using one

random bobcat
# void jay Does anyone actually use a suppressor

they're usually my go to unless long barrel reaches an important threshold, like on m110 or famas
the penalties aren't that harsh and not having any muzzle flash makes you much less likely to get spotted. suppressors are pretty damn great if you do a lot of flanking

void jay
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But you are always spotted

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You are always seenkittenCry

random bobcat
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especially if you're shooting through a window

orchid patio
void jay
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I think the recoil downsides need to be removed or lowered

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😔

random bobcat
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i think the recoil downsides on the suppressor attachments are fine. it's just the internally suppressed guns like the honey badger that have absolutely bonkers recoil

jovial crater
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Way too much horizontal recoil, reload too long for 24 rounds and why is the soundrange identical with unsuppresed guns

worldly sundial
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Let me bring a little logic here. The current honey badger used is a long barrel version, not it’s previous short one. The short was is also known as the carbine badger. It can literally pack up and fit in a suit case it’s that compact. Now we have the proper rifle carbine version but kept the compact versions states.

  1. Black out. The rifle round of the honey badger. A small casing with a big fucking bullet. It’s about as large as your thumb with enough powder to throw it at someone with lethal force to about 400 meters before it dies off in velocity. The guns recoil with that round should be vectors levels of smooth, that the cost that it looses out on how fucking massive the bullets are. Now. The mags.

Back to previous model states. 20, 24, and 28 respectively. This is the correct mag counts for those big damn around. But the gun needs to be tweaked so it’s using its rifle states not it’s compact ones.

Oh and side note. I’ve died more times do to the reload of this gun taking so long to finish when the mags in the gun. The gun has a bolt release!! Oki fucking use it! I’m tired of losing in fights when it’s literally got a bitten to press to start firing again instead of pulling the charging handle back once more!!

calm marsh
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since having the carbine and rifle version be seperate guns sounds pretty stupid to me.

worldly sundial
jovial crater
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What kills the Badger for me is insanely high horizontal recoil. Whopping 1.9 horizontal is next to uncontrollable. The only useable grip is the gun fighter, reducing the recoil by 0.3 i think .. correct me i've messed up the stat.

worldly sundial
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guns States are right, the grip which imrpoves it actually takes it down to 1.1 as its .8 recoil rise reduction.

jovial crater
worldly sundial
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huh!? Ok now I have to go and check for myself now. -_- was not intending to start up the game at all today.

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did you check this in the test range or in an actual match?

worldly sundial
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I always use the SE5 grip because i tap fire people with the badger.

worldly sundial
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Uh... I just made myself anrgy.

jovial crater
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I would like to see a horizontal decrease by -0,5 and a grip rework for better individualisation

worldly sundial
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My Gun boner is killing me!

fair jolt
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my wish list for changes for this gun are 1. increase the base mag to 25 the quick mag to 21 the extended to 30 . 2. reduce the base horizontal to 1.79-1.85 from 1.90 . .3 remove the negatives from the quick mag if it is going to have less ammo that is a big enough downside (I think this should be the case for most quick/short mags that reduced mag count) imo. 4. make it's velocity slightly better at 475-500. 5. extended the range when damage falloff starts to 25-40M from what looks like it start a few Meters out the Barrel. 6. reduce the reload speed to 3.90-3.98 from the 4.13 . I think these little change would make it feel allot better when put together.

jovial crater
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Not enough recoil reduction imo. Let me control where the bullets go, not rng.

honest star
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This one deserves some love, please. Lower the recoil, make it more accurate and give it 30 rnd mag.

pliant shuttle
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the extended mag gives you 4 extra rounds with negative stats that just isnt worth it IMO

stone sundial
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Quick mag takes away 4 rounds for absolutely no reason while the weapon expends lots of ammo already

crimson zealot
plain pier
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No damage is felt with this weapon. The same thing happens to it as the VAL.

torn ermine
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Horizontal recoil needs a rework if guns with high horizontal recoil are meant to be usable. Because the horizontal recoil is random, it is practically spread. The Honey Badger effectively has high spread, and so using it at medium ranges isn’t a matter of skill, it’s a matter of luck. The entire stat is just a noise factor on your aim. It’s something that can be occasionally corrected, but never controlled.

If guns had even just a directional bias, say a tendency to shoot to the left or right, the horizontal recoil stat would be meaningful and could be mitigated by skill. Imo there’s little you can do for the Honey Badger while preserving the basic form of its stat line that will make it a decent weapon with recoil mechanics as they are

strange pike
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Reduce both horizontal and vertical recoil and give the quick mag the same ammo capacity as the standard one

mystic vapor
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Hmm the buff gonna make this gun great again around 200ms ttk

exotic sphinx
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Buff magazine size a bit more. I feel like I have to reload after each kill and it's super slow reload

sonic isle
gusty forge
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gun bad pls buff

flat vault
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only thing i dont like is the quick mag having 5 less bullets

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all the rest, perfect

gusty forge
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youre so real for that reta

junior glacier
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Both of the magazine attachments are balanced based on when the gun had 32 damage so they are much weaker now. The 20 mag has really low damage per mag and the 28 mag has big penalties only to give you 3 extra bullets

wheat spade
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aint no way extended mag adds only 3 bullets.
otherwise I like it, feels like Val but much better in terms of recoil.

mossy oar
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literally only better than the val in terms of flesh ttk and base mag capacity HyperXD

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also it's an absolute joke how the subsonic stealth gun is neither due to the hypersonic bullet crack
for the val too smh

hidden drum
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the sub sonic 30 caliber guns should all barely deal damage through body armor and have terrible bullet drop as well as range, but what do i know

mossy oar
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hmmm
the velocity is too high lol
but nerfing its damage and drop off just doesn't feel right

lime wave
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Its bad version of as val, it only has advantages in standard mag with 25 ammo (But in as val its worst chose, and no1 take it after open quick or extended mag), and +80 fire rate
Val have more damage, same reload speed (in quick mag val faster in 0.3 sec), better damage drop in distance, better accuracy, same ads and better bullet speed (400 vs 440).Honey better in recoil, but have more fire rate and more sight shaking. Maybe Honey only for engineer, but he can take val too, so i dont understand this gun. Only if u dont have rank for as val, but if u play medic u cant take honey anyway.

exotic sphinx
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Faster RoF makes up for the lower damage.

hidden drum
mossy oar
lime wave
mossy oar
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hb has better ttk...

lime wave
# mossy oar hb has better ttk...

Only on 50m, and as val have many damage in quick and extended mag - 32x20 vs 28x20, if all guys have full hp all time and close map hb can be better, but its like lab conditions

mossy oar
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imagine using the quick mag HyperXD
and also the hb is a laser, the as val shakes all over the place in comparison
so it's not like you can use the better fall off that effectively

lime wave
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visual shaking at hb more than as val lol

mossy oar
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ehh ig
but it's not that bad

exotic sphinx
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HB has higher RoF, but in numbers, HB goes to almost 1.0 h recoil

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Best val recoil is 1.4/1.2 with quick mag

lime wave
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at extended its stil 32x30 vs 28x28, 1 as val mag damage more than hb mag, and dont need so many realoads as asval

mossy oar
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no one uses the extendos bud
(unless you're bored of 20rnds and want some more bullets from you're special automatic shaft)

exotic sphinx
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I don't think it's worth using an extended mag on val with the debuffs

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That point, just go hk419 or another AR for 30 rounds

mossy oar
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also 20x32 and 25x28...

lime wave
lime wave
mossy oar
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as val stock mag is

  • 20rnds
  • 3.33s reload time

extended:

  • 30rnds
  • 4.17s (without grips)
lime wave
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and we have better quick for as val same 20 rounds

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ok, with what grip i test it?

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with same rounds mag

mossy oar
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well...
using the quick mag + b urk grip gets the as val down to 2.53s
add to that the assault class's reload speed boost (25%) you go down to 1.9s which is quite fast

mossy oar
lime wave
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just for test go to range, stay in 1 point and spray with no control it

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same recoil

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or i can try make a video from range right now

mossy oar
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it's not the same recoil
there are stats for a reason

lime wave
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say me what grip i use, and what mag(but i thing it was quicks - same rounds

exotic sphinx
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I have no issue with 20 round, urk grip val medic getting top kills sometimes. It's not a gun meant to clear a full room.

mossy oar
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assault

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🗿

lime wave
mossy oar
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both now have 20rnds and the hb still is lower recoil but with a higher rof...

lime wave
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ok

lime wave
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  1. Lol i find bug in menu
  2. i cant upload video than more 50mb
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If u reload quick mag in menu - next mag be 25 rounds

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And it shoot it all, not visual

lime wave
lime wave
mossy oar
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you do see how the hb is lower than the val tho

lime wave
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but i cant send u video with visual shaking different

mossy oar
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i have 3.4k kills on the val and 1.8 or smth on the hb
i'm aware

lime wave
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so u more play with asval, why?
Bcs he better i think? He more universal?

mossy oar
# lime wave so u more play with asval, why? Bcs he better i think? He more universal?

because i just don't vibe with the hb anymore
800 of those kills were pre buff btw
(very painful, funny but painful)
only picked up the val afterwards and it's just more my style, more consistent against armor, better headshots, imo better drip (highly debated topic ik) and i just got more attached to it because i didn't it while suffering from debilitating skill issue

hidden drum
mossy oar
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oh surprise the sub sonic round doesn't fly that far without dropping 🤯

exotic sphinx
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AsVal just feels better than HB, but I am used to drop off, damage, and recoil since I'm 4.2k kills in towards 5k.

terse trellis
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Hi it needs buff

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because it uses standard .300 BLK ( I said so )

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which is supposed to be AR performance

proud jacinth
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Buff badger

gusty forge
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Buff Badger 💪🍯🦡

fast kiln
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It needs a buff but i still think its underrated. not as bad as people think

lime wave
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I think just need balance weapons for classes, so when u can take hb, but cant take as val

hidden drum
hidden drum
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you aim flat at the burm at 200 yds range and itll drop around 175

mossy oar
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realism doesn't make for good gameplay and the gun needs buffs not nerfs, this ain't arma

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also wtf why freedom units?

hidden drum
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because gun ranges use yards

mossy oar
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they don't in europe lmao

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heck, the fal, g3 and ak all have their irons adjustable by meters

hidden drum
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all of the guns adjust in meters except american guns, they just have unlabed markings

mossy oar
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and?

hidden drum
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idk mae, you brought up sight markings

mossy oar
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anyways shove that realism somewhere far away from good balancing

hidden drum
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im pretty sure the original vision for battlebit was closer to insurgency sandstorm than cod but yeah i guess man

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but as someone that does care about ballistics and TTK and the way guns are, it irks me to get beamed by silent nothing at 200 m

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(exaggerating)

mossy oar
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skill issue
there will be a milsim mode eventually and yes, i am looking forward to that and i like more realistic less arcady games but bbr won't be that, not the mode we're playing rn...

hidden drum
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ah, yes walking out of spawn and getting shot from behind is lack of skill

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i also think smgs are cancer but i dont snort adderall and turn my dpi up

mossy oar
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but smgs have such nerfed ballistics compared to rl

hidden drum
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they are also impossible to balance lol

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its the same issue were arguing with the badger tbh

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if its realistic, its not fun to play against

mossy oar
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you're just crying due to a lack of experience and using realism as an argument when you find it advantagous to your point

hidden drum
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ok imagine a world in this game where the mp5 could actually be used properly at 150 m

mossy oar
hidden drum
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I would like it better

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but i would hate it more if smg werer realistic

mossy oar
hidden drum
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but thats the effective range of 9mm soooo

mossy oar
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tldr realism is good guidance but not the basis for good balancing

hidden drum
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i can agree to that

mossy oar
hidden drum
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see, i like you, you actually argue the point. and i never said it wasnt

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but i think im closer to the majority than the smg twitchy fuckers

mossy oar
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definitely

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imo hb (and val) need 350m/s of velocity to count as subsonic for better stealth (it feels dumb sometimes lol) but buffs in other stats

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+fixed mags

hidden drum
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yeah, there is no real reason for it to have less than 30 rounds in its mag

mossy oar
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not the base mag, that's fine tbh

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but the quick and extendo 💀

hidden drum
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and it is an exceptionally light firearm so it should aim pretty fast

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(im reading a what is basically a TDP on the HB)

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wanna see?

mossy oar
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tdp?

hidden drum
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technical data package

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iirc its a soviet term but i like it

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28 page online pdf

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from 2012

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idk if links are even allowed here

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im a turbo autist for rifles sorry 🙃

mossy oar
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idfk if links are allowed, prolly better to not post it lol

hidden drum
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hmmmm

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we need a mod lol

hidden drum
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awww

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not whitelisted

marsh finch
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buff badger

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it needs to be buffed

severe spear
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give us the option to add an attachment ontop of the silencer

wild crypt
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Silencer on top of a silencer

hidden drum
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I.... No, lol please no

brisk torrent
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Buff Badger