#Honey Badger - Feedback
1 messages · Page 1 of 1 (latest)
pretty much suffers from the same issues as the ASVAL, you can basically copy and paste all the AS VAL problems into this thread.
As val at an earlier rank
Why is it at 24 base mag, why the quick mag reduces it to 20? Its attachments are downsides upon downsides
All complaints on asval can literally be the same here
Stop slapping on a bunch of horizontal recoil to balance a weapon, its lazy and makes the gun unusable
Unuseable past 20m due to recoil, only a 24 round magazine??
For the love of god just decrease the recoil and increase the mag size.
Forgot to mention the disgusting reload time the honey badger has.
like a 4.13 second reload time for a 24 round mag?
20 rnd mag if you want it quicker, makes it even more useless

Honestly
I don’t get that
I am certain it has all these shitty debuffs because it’s suppressed
The gun being suppressed isn’t that useful
Exactly
The M4A1 has a 4.17 second reload time yet gets access to a 30 round mag while using the same magazine type?
Would Love to Play it but recoil makes it unuseable
Being integrately suppressed is like the disadvantage of the gun because they decide to put stupid recoil values and unnecessary downsides to make it useless
Suppressors always have unnecessary downsides
Does anyone actually use a suppressor
I don’t want to because whenever I see it I see 60000000000 downsides of using one
they're usually my go to unless long barrel reaches an important threshold, like on m110 or famas
the penalties aren't that harsh and not having any muzzle flash makes you much less likely to get spotted. suppressors are pretty damn great if you do a lot of flanking
the delay in being spotted can net you a lot of extra kills. the muzzle flash instantly pinpoints your location for anyone looking in your direction
especially if you're shooting through a window
I used one on the Aug but removed IT because of horizontal recoil. Made it Bad for Long range. Would Love to use one on any gun i Play but the downsides are Just to much Most of the time
i think the recoil downsides on the suppressor attachments are fine. it's just the internally suppressed guns like the honey badger that have absolutely bonkers recoil
Way too much horizontal recoil, reload too long for 24 rounds and why is the soundrange identical with unsuppresed guns
Let me bring a little logic here. The current honey badger used is a long barrel version, not it’s previous short one. The short was is also known as the carbine badger. It can literally pack up and fit in a suit case it’s that compact. Now we have the proper rifle carbine version but kept the compact versions states.
- Black out. The rifle round of the honey badger. A small casing with a big fucking bullet. It’s about as large as your thumb with enough powder to throw it at someone with lethal force to about 400 meters before it dies off in velocity. The guns recoil with that round should be vectors levels of smooth, that the cost that it looses out on how fucking massive the bullets are. Now. The mags.
Back to previous model states. 20, 24, and 28 respectively. This is the correct mag counts for those big damn around. But the gun needs to be tweaked so it’s using its rifle states not it’s compact ones.
Oh and side note. I’ve died more times do to the reload of this gun taking so long to finish when the mags in the gun. The gun has a bolt release!! Oki fucking use it! I’m tired of losing in fights when it’s literally got a bitten to press to start firing again instead of pulling the charging handle back once more!!
Having a barrel attachment that changes the gun to the carbine version and long rifle version would be pretty nice.
since having the carbine and rifle version be seperate guns sounds pretty stupid to me.
Before EA Carbine badger, After EA normal honey badger we know now. I think they are gonna keep the gun the way it is without the barrel attachment.
What kills the Badger for me is insanely high horizontal recoil. Whopping 1.9 horizontal is next to uncontrollable. The only useable grip is the gun fighter, reducing the recoil by 0.3 i think .. correct me i've messed up the stat.
guns States are right, the grip which imrpoves it actually takes it down to 1.1 as its .8 recoil rise reduction.
I'm not quite sure what you're talking about. I just checked the grips ingame, and with the best grip for horizontal recoil, it's the gun fighter ( -0,19), it's 1,60 vertical and 1,71 horizontal recoil.
That is far away from the 1.1 you mentioned
huh!? Ok now I have to go and check for myself now. -_- was not intending to start up the game at all today.
did you check this in the test range or in an actual match?
Oh I swapped vertical and horizontal states! derp. 🤪
I always use the SE5 grip because i tap fire people with the badger.
Uh... I just made myself anrgy.
I would like to see a horizontal decrease by -0,5 and a grip rework for better individualisation
my wish list for changes for this gun are 1. increase the base mag to 25 the quick mag to 21 the extended to 30 . 2. reduce the base horizontal to 1.79-1.85 from 1.90 . .3 remove the negatives from the quick mag if it is going to have less ammo that is a big enough downside (I think this should be the case for most quick/short mags that reduced mag count) imo. 4. make it's velocity slightly better at 475-500. 5. extended the range when damage falloff starts to 25-40M from what looks like it start a few Meters out the Barrel. 6. reduce the reload speed to 3.90-3.98 from the 4.13 . I think these little change would make it feel allot better when put together.
Not enough recoil reduction imo. Let me control where the bullets go, not rng.
This one deserves some love, please. Lower the recoil, make it more accurate and give it 30 rnd mag.
the extended mag gives you 4 extra rounds with negative stats that just isnt worth it IMO
Quick mag takes away 4 rounds for absolutely no reason while the weapon expends lots of ammo already
one round increase to mag size 💀
the base mag should just be a 30 round, the recoil needs a nerf, and could help to reduce the reload time by like a second
No damage is felt with this weapon. The same thing happens to it as the VAL.
Horizontal recoil needs a rework if guns with high horizontal recoil are meant to be usable. Because the horizontal recoil is random, it is practically spread. The Honey Badger effectively has high spread, and so using it at medium ranges isn’t a matter of skill, it’s a matter of luck. The entire stat is just a noise factor on your aim. It’s something that can be occasionally corrected, but never controlled.
If guns had even just a directional bias, say a tendency to shoot to the left or right, the horizontal recoil stat would be meaningful and could be mitigated by skill. Imo there’s little you can do for the Honey Badger while preserving the basic form of its stat line that will make it a decent weapon with recoil mechanics as they are
Reduce both horizontal and vertical recoil and give the quick mag the same ammo capacity as the standard one
Hmm the buff gonna make this gun great again around 200ms ttk
Buff magazine size a bit more. I feel like I have to reload after each kill and it's super slow reload
Weapon already very good, idk if you need an AR size-mag
gun bad pls buff
youre so real for that reta
Both of the magazine attachments are balanced based on when the gun had 32 damage so they are much weaker now. The 20 mag has really low damage per mag and the 28 mag has big penalties only to give you 3 extra bullets
aint no way extended mag adds only 3 bullets.
otherwise I like it, feels like Val but much better in terms of recoil.
literally only better than the val in terms of flesh ttk and base mag capacity 
also it's an absolute joke how the subsonic stealth gun is neither due to the hypersonic bullet crack
for the val too smh
the sub sonic 30 caliber guns should all barely deal damage through body armor and have terrible bullet drop as well as range, but what do i know
hmmm
the velocity is too high lol
but nerfing its damage and drop off just doesn't feel right
Its bad version of as val, it only has advantages in standard mag with 25 ammo (But in as val its worst chose, and no1 take it after open quick or extended mag), and +80 fire rate
Val have more damage, same reload speed (in quick mag val faster in 0.3 sec), better damage drop in distance, better accuracy, same ads and better bullet speed (400 vs 440).Honey better in recoil, but have more fire rate and more sight shaking. Maybe Honey only for engineer, but he can take val too, so i dont understand this gun. Only if u dont have rank for as val, but if u play medic u cant take honey anyway.
Faster RoF makes up for the lower damage.
yeah just like the m200 velocity is way too high lol. I am just know those guns irl are pretty garbage unless you need the stealth
poor at penetrating armor?
maybe idk
but poor performance against people, absolutely not idk what you're on
tho i'd like for the velocity to be 350m/s to reach this games speed of sound barrier for better stealth (ofc other buffs added to actually buff this somewhat bad gun)
Same dps, but asval better at distance for lower damage drop
hb has better ttk...
Only on 50m, and as val have many damage in quick and extended mag - 32x20 vs 28x20, if all guys have full hp all time and close map hb can be better, but its like lab conditions
imagine using the quick mag 
and also the hb is a laser, the as val shakes all over the place in comparison
so it's not like you can use the better fall off that effectively
visual shaking at hb more than as val lol
ehh ig
but it's not that bad
HB has higher RoF, but in numbers, HB goes to almost 1.0 h recoil
Best val recoil is 1.4/1.2 with quick mag
at extended its stil 32x30 vs 28x28, 1 as val mag damage more than hb mag, and dont need so many realoads as asval
no one uses the extendos bud
(unless you're bored of 20rnds and want some more bullets from you're special automatic shaft)
I don't think it's worth using an extended mag on val with the debuffs
That point, just go hk419 or another AR for 30 rounds
also 20x32 and 25x28...
worst in asval stock mag - reload speed like extended, but 20 rounds
And i say about it, lol
bruh...
as val stock mag is
- 20rnds
- 3.33s reload time
extended:
- 30rnds
- 4.17s (without grips)
Yep, my bad, but for 20 rounds it still long reload time for me
and we have better quick for as val same 20 rounds
ok, with what grip i test it?
with same rounds mag
well...
using the quick mag + b urk grip gets the as val down to 2.53s
add to that the assault class's reload speed boost (25%) you go down to 1.9s which is quite fast
that's a mag issue tho
mags need to be reworked too, extended mags and drums are just memes rn
just for test go to range, stay in 1 point and spray with no control it
same recoil
or i can try make a video from range right now
it's not the same recoil
there are stats for a reason
say me what grip i use, and what mag(but i thing it was quicks - same rounds
I have no issue with 20 round, urk grip val medic getting top kills sometimes. It's not a gun meant to clear a full room.
say what grip i put and what a class - i test it, realy
just pick assault
take the stock hb, put on a sight and the quick mag
do the same for the val but without the quick mag
both now have 20rnds and the hb still is lower recoil but with a higher rof...
ok
- Lol i find bug in menu
- i cant upload video than more 50mb
If u reload quick mag in menu - next mag be 25 rounds
And it shoot it all, not visual
Sry for this, but i try something
thats spray with no control in same place to same target (middle of body in target bot)
but i cant send u video with visual shaking different
i have 3.4k kills on the val and 1.8 or smth on the hb
i'm aware
so u more play with asval, why?
Bcs he better i think? He more universal?
because i just don't vibe with the hb anymore
800 of those kills were pre buff btw
(very painful, funny but painful)
only picked up the val afterwards and it's just more my style, more consistent against armor, better headshots, imo better drip (highly debated topic ik) and i just got more attached to it because i didn't it while suffering from debilitating skill issue
I am referring to ballistic performance, .22 lr is mega dangerous but its "the weakest piece of shit bullet ever" (which is held by .22 kolibri for production calibers)
oh surprise the sub sonic round doesn't fly that far without dropping 🤯
AsVal just feels better than HB, but I am used to drop off, damage, and recoil since I'm 4.2k kills in towards 5k.
Hi it needs buff
because it uses standard .300 BLK ( I said so )
which is supposed to be AR performance
Buff badger
Buff Badger 💪🍯🦡
It needs a buff but i still think its underrated. not as bad as people think
I think just need balance weapons for classes, so when u can take hb, but cant take as val
hahaha no, its supposed to be similar
the round has issues reaching 500 yards without serious hold over
you aim flat at the burm at 200 yds range and itll drop around 175
realism doesn't make for good gameplay and the gun needs buffs not nerfs, this ain't arma
also wtf why freedom units?
because gun ranges use yards
they don't in europe lmao
heck, the fal, g3 and ak all have their irons adjustable by meters
all of the guns adjust in meters except american guns, they just have unlabed markings
and?
idk mae, you brought up sight markings
anyways shove that realism somewhere far away from good balancing
im pretty sure the original vision for battlebit was closer to insurgency sandstorm than cod but yeah i guess man
but as someone that does care about ballistics and TTK and the way guns are, it irks me to get beamed by silent nothing at 200 m
(exaggerating)
skill issue
there will be a milsim mode eventually and yes, i am looking forward to that and i like more realistic less arcady games but bbr won't be that, not the mode we're playing rn...
ah, yes walking out of spawn and getting shot from behind is lack of skill
i also think smgs are cancer but i dont snort adderall and turn my dpi up
but smgs have such nerfed ballistics compared to rl
they are also impossible to balance lol
its the same issue were arguing with the badger tbh
if its realistic, its not fun to play against
you're just crying due to a lack of experience and using realism as an argument when you find it advantagous to your point
ok imagine a world in this game where the mp5 could actually be used properly at 150 m
but i thought the badger would be better in your eyes if it was realistic
about the max range for it + the emphasis on f/a makes this comparision a tad bit ridiculous
but thats the effective range of 9mm soooo
tldr realism is good guidance but not the basis for good balancing
i can agree to that
see, i like you, you actually argue the point. and i never said it wasnt
but i think im closer to the majority than the smg twitchy fuckers
definitely
imo hb (and val) need 350m/s of velocity to count as subsonic for better stealth (it feels dumb sometimes lol) but buffs in other stats
+fixed mags
yeah, there is no real reason for it to have less than 30 rounds in its mag
and it is an exceptionally light firearm so it should aim pretty fast
(im reading a what is basically a TDP on the HB)
wanna see?
tdp?
technical data package
iirc its a soviet term but i like it
28 page online pdf
from 2012
idk if links are even allowed here
im a turbo autist for rifles sorry 🙃
idfk if links are allowed, prolly better to not post it lol
give us the option to add an attachment ontop of the silencer
Silencer on top of a silencer
I.... No, lol please no
Buff Badger
