#M200 - Feedback

1 messages · Page 1 of 1 (latest)

gritty hill
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Put your feedback on the M200.

Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
  • No video's - (Testing video's in the Polygon are fine)
worn plank
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Yeah, FEEDBACK.. REVERT the movement speed nerf / penilty. so punishing playing any other class then medic.

vivid holly
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Keep the movement speed penalty, if you're carrying around this monster 1-shot rifle then your ass better be slower

worn plank
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not one shot? only 70dmg can 1 hit head after a rediculous distance lol.

lone nexus
worn plank
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as it should right? a reward for hitting a headshot on a moving playing with a bolt action riffle?
a smg with 50metres also chews helemts. its just different playstyles.

formal plover
vivid holly
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Worse than Support? Oh not quite but close

light hearth
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I find it being perfectly balanced right now tbh. Before the movement speed nerf there was no point about playing any other sniper rifle when you got this one

worn rapids
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Snipers should be separated into classes more or less with the m200 being the extreme long range one, id reduce or eliminate all the short range scope options and try to slot it in as the 1000+m rifle

Move speed reduction is fine, could probably handle being given a few more mags though

last falcon
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The gun has the highest velocity, highest damage, and can zero to the largest range. It needs a nerf in one of those areas. Those are the essentially most important aspects of the sniper rifle. If you want it to be long range it shouldn't be able to zero anything less than 600m so that it completely forces you to do long range.

light hearth
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Including through foliage

formal plover
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1000m+ sniping is like universally hated

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by everyone except those who do it

lone nexus
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I do think 8x provides a advantage in consistency when you don't zero, it just requires you learning the sniper's bullet trajectory

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Where as with med scopes you have to take time to zero

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Since a lot of them lack any crosshair points for refrence

formal plover
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if the ms nerf is needed for the current m200 I'd say nerf some other stats a bit and not make it feel like you don't have legs

light hearth
# lone nexus Where as with med scopes you have to take time to zero

I never zero my 4x. But it's hardware dependent Imo. I had way more trouble trying to do longshot with a 4x on my laptop 17" 1080p where with the TRI (I think ?) scope 4x on my 27" 1440p screen it's easy everytime even at 1000m on holdover (used to do that before unlocking the telemeter)

lone nexus
formal plover
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maybe bring its muzzle velocity closer to other snipers or something

lone nexus
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Yeah but hitting it anywhere else doesn't do a whole lot

lone nexus
light hearth
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Make it one shot headshot everytime any helmet with high velocity but no damage rise maybe

lone nexus
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I'd rather not have another L96 reskin KEKW

formal plover
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You can give it 150-200 m/s more

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that'd be still lower than the current +300 m/s IIRC

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overall though snipers need more characteristic differences between them

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like the m40 in bf3

lone nexus
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That just gives it more close range consistency which is the thing I feel like it DOESN'T need.

vivid holly
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Having some of the lighter snipers take up a closer-in role would be nice

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But they're somewhat lacklustre

light hearth
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True. Right now it's L96 and M200

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And that's it

lone nexus
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The velo being as fast as it is makes it slightly more difficult to take close range moving shots.

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You reduce that and you have a gun that completely takes over any slower sniper's niche

light hearth
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Maybe some sort forced close range sniper rifle with 80dmg close range then dropping below 60dmg Idk. Would be fun and close to the M95 of BF1 where it's a good team oriented rifle

vivid holly
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A close-in marksman's rifle with a quick reload, short bolt throw, max 6x scope and move speed buff would be a lot of fun

shell iris
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If you drop ranger muzzle at M200, you get 76.5dmg sniper rifle with 1510 velocity. Not only its basically a hitscan gun, you also make it incredibly easy to progress, because most of body shots end up as an assist counted as a kill. Dont see a reason to use any other rifle once its unlocked

vivid holly
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I play close recon but use the m110

last falcon
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it's a long range sniper, ADS/movement speed don't mean really anything

lone nexus
vivid holly
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Aggressive recon is a lot of fun, you just don't have much to do it with today

lone nexus
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Yeah, I thought the MSR would fill that role but it doesn't seem like it

light hearth
light hearth
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75 is for BF1

last falcon
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the m200 should not be close range, why should the gun that can zero to 1400m be close range?

light hearth
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Or any other BF. It's 80 here and I'm sure of it. Got plenty of 77 assist points

shell iris
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The amount of assist count as kill I've seen on this gun after body shots, compared to any other sniper rifle is enormous

light hearth
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But assist count as kill with the AK-15 LB

last falcon
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there should be dedicated closer range snipers other than the SSG which cannot zero past 500m but are inherently better at close range sniping

shell iris
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Maybe its the bleeding, cant tell

last falcon
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the m200 is fine being good at long range but it should be incapable of being used short range

vivid holly
formal plover
vivid holly
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Yea but it's mediocre at best

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You rack the bolt like a lazy redneck

formal plover
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You do everything as if you are on the range cracking a cold one with the bois

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BF3 imo had the best sniper differences

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Every single sniper felt unique and usable

worn rapids
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It would be nice though, if the rotation of the distraction devices randomly went faster and slower so that it wasn't so obvious they weren't a real person

formal plover
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There should be no 1100-1500 rifle though

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You don't need to dedicate an entire weapon to that range

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Some maps are literally smaller than that

worn rapids
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some maps are mostly outdoors so smgs are useless
shit happens

formal plover
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That's an entirely different thing though

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You can still try to close the distance or play inside points

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1100-1500m range is just being in your own world doing nothing

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Check map sizes for better reference

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That range is as long or longer than entire map size lenghts

worn rapids
formal plover
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Or you can reduce the margin around the middle ground sniper when designing others

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as in the closer range one is not completely useless at long range and vice versa

worn rapids
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I mean more than 1000m is bigger than some maps so why should it even exist amirite?

formal plover
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Why are you like this? lmao

worn rapids
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"make it the long range one"
"no thats longer than most maps"
"okay lets remove the long range part then since its bigger than most maps"
"why are you like this?"

sand cypress
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My Feedback:

  1. Currently the king of snipers in Battlebit. It just simply has really good overall stats which puts it in first place.
  2. Movement speed with it makes you feel like a turtle just like the MSR and L96. Not sure how I feel about it in all honesty.
  3. Feels like it is the designated long range sniper to use.
formal plover
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you don't need to take every idea to its extreme

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that's what I meant by reduced margins

worn rapids
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apparently having the longest zero distance is both not needed and fully needed
shrodingers sniper rifle

formal plover
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when did I even mention zero distance?

light hearth
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Some people don't even zero distance. I mean most of the time when you try to kill people at 900m+ it's just some kind of camper doing nothing and who doesn't even know how to play sniper rifles in general properly lol

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So you can just try a second shot after the first one no big deal. The guy won't even bother going that far away

lone nexus
light hearth
# lone nexus Fr, they'll move a smidge closer twards cover like it makes them harder to hit (...

I remember when I first tried to do longshots I didn't even know what the telemeter was nor did I know how to zero rifles in this game. I just shot further and further up until I get hits and people wouldn't even bother moving from their stupid sniping spot (top of a mountain or top of a windmill lmao). Only the holed wall construction can be tricky but most of the time if they are clever enough to build this kind of cover they are clever enough to play properly and not trying to hit the useless ultra long-range shot and know how to srafing abuse

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Imo they should remove the damage "rise" at extreme range. It's stupid and headshot hitboxes are already very very large

lone nexus
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Yeah the extreme range damage increase is weird.

worn plank
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Movement speed is WAY to slow. FORCES a player to play a "camping" playstyle. where PRE movement speed nerf the player could CHOOSe to play FAST or SLOW. As a player of the game you should have the CHOICE on how you want to play and not be FORCED into a specifc playstyle.

worn rapids
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have you considered just using a different boltie

worn plank
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have you considered leveling to 100+ you should be rewarded with a better boltie then a level 30?

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they should all be same base movespeed.

worn rapids
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no, I'd expect the guns to be mostly balanced against one another not just be straight better

worn plank
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so with that theory, i just SMG and you lose 9/10 fights wiith m200 against smh. so "not mostly balanced"

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its different playstyles and you should be able to chose how you want to play not funneled into a specific role.

worn rapids
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as a comparison the ultima is a side grade to the m249 at best, its like 80 levels later, has lower rate of fire and damage, but is a bit more controllable

fallen whale
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snipers should have different roles, otherwise they'll just be all jack of all trades

worn rapids
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what you're saying is the m200 should be straight better

fallen whale
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m200 is just fine where it is movement speedwise

last falcon
light hearth
worn rapids
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IMHO it should be

-the starting one, jack of all trades, higher capacity because you're still learning, does everything okay but low velocity
-l96, medium range one, lower capacity, higher velocity
-m200, long range one, higher damage, higher zero range, limited/no short range scopes
-the remington with the pistol grip, medium range one, faster ADS speed, lower zero range/limited long scopes

additionally, imho, the longer range bolties shouldn't one tap at close ranges but thats just me most likely

sterile furnace
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M200 shouldn't 1tap exo helmets.

soft carbon
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I'm fine with the damage but I really do not like that this is randomly a 1400 (1540 with attachments) velocity gun. It feels out of place and should be brought more in line with other snipers in that department.

chilly ravine
light hearth
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So what ?

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Why isn't the .50 of vehicles one taping people then ?

chilly ravine
worn rapids
soft carbon
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I mean... that is not how you do caliber comparisons but .50 BMG IS more powerful than .408 Cheyenne. But lots of .50s are not

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See things like .50 Beowulf, or .50 AE

sterile furnace
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Just saying. a full exo support is the slowest and easiest target to snipe. the m200 being able to onetap it just makes it really op

chilly ravine
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If you think that a gun that powerful couldn't tap an exo you are living in fairly land . Also the person shooting it to 1 tap u would have to be more than 800m away they deserve that shot if it hits you in the head .

hardy gust
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if you have ranger/long barrel/heavy barrel you can one shot exo at any range

light hearth
worn rapids
acoustic arch
oak basalt
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way to op rn, needs ads, bolt, reload, and movement speed nerf

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Shouldn't hurt it's shooting performance at all considerg everyone who uses it just sits in the back of the map anyways

chilly ravine
worn rapids
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you're a moron

drifting glacier
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def needs a nerf. Basically hitscan

chilly ravine
# worn rapids

So you are proving you have no argument just insults and don't understand balance . Like if you need to have the reason explained to you why the .50 cal on vehicles isn't one tapping you clearly are too far gone

worn rapids
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*realism is an answer unless I don't like the question"

solid spruce
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I'd be OK removing medium scopes from just the m200 if they fix cone glint. Though then it would need a higher magnification Flir sight. I would not nerf movement speed.

shut flax
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this gun really does not need to be able to 1 tap headshot through exo helmets. having the highest velocity in the whole game is good enough, it really doesn't also need to be a giant middle finger to support players

wraith pelican
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@gritty hill Personaly, I find the M200 confusing with the design choice.

1.) why does it have THE best stats for a sniper in every snigle way that matters???

2.) why is the damage so high on this weapon that if some one takes even 30 points of damage it will resault in a kill? seems like the whole point of sniping is too go for head shots but if BASE kit is 70 damage and your health is 100 well this pretty much means boddy shots resault in a insta kill since healing takes so long in this game combined with the fact that everything in this game deals enough damage to push the target over that 30 point thrush hold. so im confused seems like the MSR is just pointless once you unlock the m200 that is objectly the best sniper in the game so why use anything else?

3.) and lastly this one isnt really a question but my idea for an over all change. in B.F.4 there was a sniper that actted alot like this one only it had the lowest damage in the game but what it made it good was it had the fastest travel time so the easyer a weapon was too use the weaker it was over all. kinda wish this idea was used for all weapons and game design thats just my honest thoughts know.

bit of a hot take but at least its honest

sterile furnace
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Shouldn't 1 tap Exo. Nerf the damage. Simple as that

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You shouldn't be rewarded for sniping the slowest character that's not a skillshot

oak basalt
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yeah if this guns velocity is too stay the same the damage needs to be way lower

wraith pelican
formal plover
shut flax
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M200 either needs a big nerf to the velocity, or a nerf to its damage

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if the velocity were lowered to say, 900 like the SSG, then using the weapon would be a lot harder, which would justify the 1 tap exo headshots

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then you could give 1400 velocity to another sniper rifle that desperately needs a niche, like the MSR

wraith pelican
# formal plover Having the best everything can work while still not making everything else meani...

I Respectfully disagree with the first statement. if its the best across the broad in everything then theres no point running anything else when it would be objectively the best choice regardless of your playstyle. it has to have a draw back that impacts its over all usefulness as a sniper in some way. longer racking of the bolt, less ammo per mag, less damage, more bullet drop, slower bullets, loud, long ADS time, limited max ammo with no way to get more ammo for it.

these are just exp's of some down sides you could go for too blance it

formal plover
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You can give it the best stats but you need to give it downsides to other things hence the m98b example

wraith pelican
formal plover
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no, it can work if you balance it by giving it other downsides was the whole point

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everything means primary stats for snipers in that context

wraith pelican
formal plover
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I'm not trying to argue either I'm just saying that we are saying the same thing

wraith pelican
formal plover
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my guy some of those are stats you can see

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like bolt speed is a stat and I'm saying you give m200 the lowest one to balance it against other snipers

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give each sniper a different feel and all

wraith pelican
formal plover
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damn imagine being this snarky over something we agree on

next panther
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The only bolt action in battlebit. if you want diversity murder its bolt options and pull speed. If you dont care then leave as is.

shut flax
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even if you nerf bolting, it still has the best 2 stats that matter on a sniper rifle; damage and velocity

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the velocity needs to go, and be given to a sniper rifle that desperately needs a niche (such as MSR)

next panther
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My main point is keeping its role as (The long range boi) but making its follow up ability non existent as that role should be filled by other lower powered snoipers. Or add more variants of calibers with actual damage / bullet drop changes as sneepers are way to easy to use currently. I'd add this feedback to Dmr's as well as its a similar issue there. though I feel that the overall play is fine as is. But adding more diverse roles is the goal if not just make recon the same as support and just have 2 sniper options... that is a joke.

shut flax
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that is literally what it is right now

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you use the L96 if you wanna be mobile, and you use the M200 if you want to sit in one spot all game

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"follow up ability" doesn't matter on a sniper rifle because you're supposed to kill in one shot, ie, not need a follow up.

next panther
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I guess my point being it currently can follow up... My idea is simple remove auto loading bolts from the M200 and increase its bolt draw time. As I still like it being designed to 1 shot and being the long range titan. its problem is a lack of downside compared to all the other options. As with the current pull speed I can body someone and finish them before they can move to a point of cover meaning it has no downsides compared to the other options. This is not me arguing their role should change its a matter of univeritility to add more of a distinct specialization to it.

shut flax
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that's not a distinct specialization, that's nerfing it for the sake of nerfing it, without actually addressing what makes it objectively better than any of the other options

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it has the highest damage, which allows it to 1 tap through exo helmets, and it has the fastest velocity, making it the easiest sniper rifle to use

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those are the 2 most important stats on any sniper rifle, and as long as M200 will have both, then it'll always be the objectively superior choice

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either the damage or the velocity needs to be lowered and given to another sniper rifle

next panther
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A nerf is objectivly to balance out ouliers in performance its an outlier in performance for both damage and accuracy. As my seocnd part of my original post was about making bullet drop changes for different calibers/damage models. so were arguing the same point with different wording.

formal plover
formal plover
shut flax
formal plover
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A sniper can have the highest muzzle velocity and damage yet still be balanced, example m98b in bf3. However you cannot give it a massive gap with the other snipers and it needs to suffer in other areas like bolt speed and ammo count.

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Currently m200's stats are just too good compared to other snipers, especially its muzzle velocity which is an outlier compared to other snipers. For the most part the muzzle velocity goes up by 50 or 100 m/s from one sniper to another but then you have m200 with +300 m/s.

next panther
# formal plover Currently m200's stats are just too good compared to other snipers, especially i...

I get where your coming from and agreed. I only add this as a way to lower effective output heck i'd be fine with a reversal of -100m/s under the r700 on the m200 as its a heavier round. I hope they change auto bolts to make them like bipods and cause massive negatives for the perk as its a perk and nothing else but bolts progressively are just upgrades each iteration. Which I dare ask why even have more than 2 extra bolts one thats auto pull and one thats auto ads. why have 5 bolts when 4 are pointless when you have the next as they just get better in every way. Though as we've seen no changes thus far to it I think the devs just want the intervention to be the "Best" so I take all feedback on snipes as almost pointless since no changes have been made over these last few months and were not the first to bicker this point. I add a bolt nerf since its the easiest to keep the weapon identity and only artificially nerf it as DPM and convenience is a factor to why you use any gun. Well those are my 2 cents this is just feedback and i'm not saying you guys are wrong just this is an option on the list of many changes they could go.

formal plover
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I completely agree on the bolt part. Why do we have 5 bolt unlocks? Especially when 4 of them are useless and it just artificially extends the amount of kills you need to unlock everything you want on a gun. As for feedback on sniper rifles, I can't disagree. There have been way too many posts agreeing about certain stuff yet we've got not one change on sniper rifles, at this point it just feels like they are ignoring it.

shut flax
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yeah, a lot of things that really need addressing have been getting ignored for a long time, sadly

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the people who relay feedback threads to oki really aren't doing a good job, like, at all

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you've got people complaining about bipods being useless every other day

nimble laurel
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Gonna add an other + on M200 needs to get nerfed, it's imo the most easiest sniper to handle on every FPS I played, kinda remember me hit-scan CoD sniper rifles.

I don't think damage should get reduced (because I do think every Bolt should OS anything in head, maybe do some fast reloading still slower than DMR that'll not 1sk Exo Helmet but basic sniper rifle should.

My possible solution to nerf the M200 : First you can reduce its velocity to maybe 1.2k (with barrel) it's still HUGE compared to other games in general and will be less consistent than being 1.54k right now.
Also an other thing I didn't see on this thread : nerfing its RoF and it can also be reduced because it gives the possibility to kill pretty fast anything static in sight. I don't think there's a lot of things to nerf, it's already very slow to move with. Maybe lowered a bit the magazine with the ammo vest, obviously not without. Atm the vest lowers your stats but you don't really care once you get positionned.

fading vapor
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Maybe this won't be the first nor last.

M200 is maybethe most used or popular pick of sniper in this current state due how very easy it is to use with little to no penalty or disadvantages. Cutting straight to the issue; The sniper has the fastest bullet velocity in the game, trivializing a sniper duel between 200-500ms putting the M200s on the highest advantage in its class. With majority of players using Medium scope on the sniper, hiding its position by removing its glint, its hard to tell where the shot came from, also this might be "is it me or.." kind of issue, but the M200 sounded much more quiter than Rem700, not by gunshot distance sounds, but its base audio sound

I have no issues of ammo capacity, bolting speed, and weight (running speed/handling/ads speed). Its more of fighting against it feels quite unfair in many scenarios.

Possible solution : Quite simply having its Medium scope/Short ranged optics removed completely for M200 (and MSR due having the 2nd highest velocity). Forcing the M200s to bring binocs or a willing spotter to conceal their position and also to reposition more often than usual.

formal plover
shut flax
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M200 needs a nerf to its velocity or damage. the highest damage sniper cannot also be the easiest one to use, that's just so fucking stupid

vivid holly
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I'm in agreement, it has very little penalty compared to advantages, maybe give it something like double the bolt speed because it's so big

vivid holly
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On the other hand, give some of the lower-damage, quicker snipers a much faster bolt pull