#L86A1 - Feedback
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this gun has some serious kick for a level 0 weapon, and doesn't really feel like a good "support" weapon. I'd rather have the mg36 be the starter, or in the future something like the RPK, with a recoil profile more in line with the AK and other starter weapons. Overall, it's an SMG in LSW clothing.
Current Opinion : it is not bad, but could use some work as of right now,overall I say a decent spot
On the pros
Good overall stats when compared to the rest of support's selection (Best vehicle DPS,can be best TTK and fastest reload as some examples)
downsides is thing has issues with the fact it reload is still above average for a 30 round mag I image, and add the second highest recoil as of right now
Personally I would reduce the downsides on that drum mag if I was to buff it up (drum mag currently has SO MANY downsides and makes you go to a crawl and this is coming from someone who uses exo armor & swapped to a lighter set for the drum)
I love this gun. I like running support as a light assaulter class, not being burdened with heavy guns or armor. Its effective at any reasonable range, 10-150 meters due to the high full auto fire rate and the double tap fire modes. It has the 7th rank for dps and 23rd in recoil. This seems balanced to me. It also has above 31.25 damage per shot, stock, a very important figure to me. With the right grip and muzzle this is an easy weapon to use, in my opinion. (Gun fighter and tactical.)
Please reduce the recoil on this, this weapon for a starter support weapon is kinda painful.
I find it a very good gun due to RoF. Some attachments can highly reduce reload time, so I find it a very good CQC/Medium range weapon for support.
But... Drum mag is the ultimate nerf for it, it makes your running speed 0.68 (depending on other attachments), basically slower than a heavier M249/Ultimax (which carry 100 rounds)
its really painful as the only starter lmg
i would like a recoil reduction in general and the slow movement speed of support really makes you not want to play the class untill you unlock the m249
maybe even bump first shot recoil down to like 0.75 to fill a weird neiche of a 'long' range single shot lmg/hybrid for support
Just give it the bipod back. I hate this design because it's missing it's bipod, weapon is not bad. Just makes me angry to play it.
Makes me feel like I'm playing a worse AR. Slower reload, more recoil for marginally less damage drop off? Why would I? yet it's my most used gun since I played this for the first 20 ranks where I played support only. And here again: Yeah it CAN work if you just try to reduce recoil as much as possible but then you play with the M4 for a change and now the L86A1 just feels like a slower AR. IMO they need something more to distinguish them from the ARs.
Painful to start with, but turns into the LMG equivalent of an SMG with some upgrades.
Awkward first support gun though, this feels waaay more specialized and requires skill to get the most out of. I'd swap this and the M249
The slow reload is also stupid
Recoil of this gun is something to behold, additionally with a 30 round mag often makes this gun worst than the other LSW and LMG alternatives. The only role I find this gun fills is after unlocking the Long Barrel, the gun becomes a CQC monster. But you still suffer from subpar handling from the LSWs, boasting worse ADS and movement speeds. This limits it CQC effectiveness. A good buff would be to give the default and quick mag 40 rounds instead of the current 30.
Just thought, it could get a innate bipod (So gun just can deploy at any point,no matter the attachments)
The gun always has the bipod IRL, it's not meant to be detachable
Give this gun 5-10 extra bullets in the mag would be nice.
Reload speed is too slow for a 30 round mag, recoil is too much. All support weapons are outclassed in every role. Fix bipod. Add more suppression mechanics.
So got to ask how the L86 is outclassed in everything
I think people are exaggerating a bit about the general status of the weapon. It definitely has good stats but the recoil is what makes it feel terrible in most situations where it feels like it should be powerful. Then again I feel like this applies to every weapon in Support's arsenal, it's just more prominent for L86A1.
Agreed, both recoil and reload speed on th L86 are a bit overtuned, making it the less desirable pick. 32dmg is good since it crosses the 3btk with long and heavy barrels, but those make the recoil problem even worse
with long barrel it swaps horz for vertical mainly, which is nice
I use it with long and urk for reload, it has 1.63 vert and 1.34 horz. That`s a bit much for a gun going at 775 rpm
In the DMR thread someone suggested completely removing damage as an attribute that attachments can influence, so guns can be rebalanced around clear thresholds. I think then the suggestion for heavy and long barrels was to make them give a very high recoil reduction and velocity increase, respectively
That's nice, but currently the L86 and M110 are the ONLY guns that clear those thresholds... other guns maybe have less problems against exo armor.
ScorpionEVO has entered the chat
FAMASS as well has a clear threshold into 4btk with LB and HB
This weapon is a crappier SMG...
I love the weapon, 1k kills with it
Would like to see mag size to go up like 5 (wont mind 10) bullets just to deferentiate it from ARs
Okay, how do you even use the weapon? seriously, the thing just feels awful to use.
Long barrel, urk grip, quick mag and red dot
Medium armor and helmet (might run empty for the ads speed)
Limit your engagements to 50m
Burst fire 5ish bullets outside of it
Supports don't have access to Empty
long barrel is better in this case so horizontal recoil doesn't go crazy
long barrel, urk grip, quick mag. I like to use the 1.5x sights with a canted red dot that gets defaulted to on night maps. Full exo armor or exo hemlet with heavy armor. Play it like a bulkier SMG
with the long/heavy barrel it crosses the bullet to kill. It's TTK is goes to scorpion levels
"SMG" gun seems better suited to a different weapon
It's just ok without long barrel but is also your only pick starting out
Something like the mg3 whenever added should take it's role
And L86 reworked
Generally not a fan of guns being reliant on a 200 kill attachment
See famas
famas got buffed to remedy that... Doubt that L86 will get anything being a starter gun
but the effectiveness of it with and without the 200kill attachiement is grotesque
It could just be reworked to be better without it, but also not hit the 3 shot threshold
It's hella controversial to touch it tho
we still need more guns for support before thinking on what to change with it IMO
we got at least 4 new support guns in the pipe line, leaked by twitch skin drops
True, but the moment a potential l86 replacement drops im gonna push for a rework to it
I literally wrote long barrel dude
I sware I read heavy... 
I would love to see this weapon buffed, just doesn't feel right- Doesn't take off until you reach the long barrel which is unlocked a 300 kills, and then it still feels a little jumpy due to the lack of (in my option) usable barrel options for it.
Love the SA80 weapons, would love to see an AR (or carbine) variant of it in the future (L85A2/L85A3)
Yeah... the fact so many cope on the "unlock barrel and it's good train" is just annoying. I'm notgoing to deal with a garbage gun for more than 100kills to make it mildly bearable to use.
Feels like those situations where a game is really unenjoyable but people keep saying “trust me it gets good after “x” hours” which is how people are talking about Starfield rn 😅
it should get the M110 treatment. give it 34 damage by default, and lower the firerate/raise the recoil by a little bit
Yeah for sure! They've done a pretty good job on the other recent balance changes, surely support weapons are coming up soon 😄
Welp, they nerfed the TTK for this one, make it easier to use tho.
Well
---------- L86A1 ----------
Damage reduced from 32 to 31
Vertical recoil reduced from 1.4 to 1.2
Horizontal recoil reduced from 1.4 to 1
Velocity increase from 600 to 650
Reload speed increased from 1 to 1.05
Mixed on these changes
so with long/heavy barrel it can no longer 2 tap unarmored heads
but equally it will be capable of going sub 1 in recoil (and it'll be easier to hit distanced targets due to the velocity boost as well with a additional 5% reload speed on top)
Kinda sad to see the L86 get this to be honest
it got the AK74 damage nerf treatment 
Heavy barrel must die for the newbs to live
I simply desire when they add new support guns to add a replacement for the long barrel L86
it's a common sentiment and I'm keeping it in mind
Also long barrel
But to the point
I just desire at some point in the future they add a replacement
definitely on the table
Aug Hbar maybe
even if it raisess the issue of not consistent with ingame aug, it's the closest I can think of
To clarify
I mean a more recoil heavy but equally has a very nice TTK similar to the L86wLB
maybe MG3 could be that?
MG3, Aug Hbar, can't think of any other high RPM "support" type weapons
possibly the Stoner
could go crazy & grab the WW2 US Stinger for a laugh
but I assume any LMGs are immedately on the table
and any LSWs as well
any modern ones
Well going off the top of my head
the MG3-5
Possibly the stoner
RPD and RPK
M240b
unsure why you keep saying HB
LB is flat out better & what most use if they use one of those two
it sounds better
throw on some mag feds in there
mg3 gonna be lit
5k kills with L86 mostly on LB… gonna take some time to readjust.
Tried it out after nerf and from my view its honestly the exact same
So, only good after 300kills... yay
Long barrel doesn't do anything anymore
I think he just means ttk
Sad...
ok
Tried a recoil build and a supressor one… both kinda underwhelming to be honest. Might go back to urk grip and tactical…
Drum mag still useless
still using long barrel here (mainly for the other boosts it offers)
but have tried similar to you Oleker
it works , doesn't give me the same feeling of having a support weapon that had some heavy recoil and a TTK to match it
Is urk and tactical the way to go now?
Cuz 2.7 reload and almost 1/1 recoil is pretty sweet
Play it like a midrange rifle
Tactical and vert with no mag change
long reload but it'll beam through bulleets
If you're aiming to outgun m4s on their territory the tiny bit of recoil is worth saving
And with the recent pistol changes you can pull out a USP if someone's pushing your reload
It has a solid fire rate with good ranged performance but what really hinders it is that its as slow as a vietnam vet on a scooter at walmart and it has a pretty bad reload speed for only 30 rounds (and those 30 rounds don't last too long)
Support is always gonna be the slow class with exo armor
Personally it's usable with normal armor since it's the same as ak15
But I'll bring it up
True which is why the l86 won't be the top of the meta
I think devs do this because l86 is default/first gun for support class, they said that they want default gun not too good or too bad, mediocre. With these changes imo l86 will excell at mid range, well bye bye close range l86
Pretty well balanced gun ngl
I'd say the only lmg that isn't balanced is the mg36
I think it needs a slight buff
it's RPM is 50 below average compared to similar weapons (600 RPM on MG36 vs the 650 of the groza,fal & so on to my knowledge)
I meant give it better recoil by a slight bit
even with attachments,the mg36 has some muzzle climb
call me nuts but I don't really feel the recoil on it too much
so never thought you were going to say that
Idk maybe I just have skill issue but it definitely feels like the horizontal throws me off sometimes
Rules:
- No 'skill issue'
Tried on Namak the other day, beautiful gun to spray people through pixel-wide gaps
Mid range is best
ikr sadly we only have 4xscope, i hope devs add 2x or 3x scope
i think it needs a big mag by default, either 35 or 40. but other than that it's fine really. it's very serviceable for a weapon that's available by default
Probably 40 due to it being an lsw
Yeah I can get behind that
It's pretty silly that every other class can be better at taking on groups of enemies thanks to the P90
Support can take an LMG but those make you so slow it's a lot harder to flank people and then stay alive while unloading on them
Thats the thing,the l86 would be insanely meta if its movement were better and its reload were fast
The gun is still good but it just won't hit that "meta" stage
and honestly thats a good thing
Okay, got my curiousity, why?
Right, the mag increase sounds like just the right amount of small buff without touching any of its key "disadvantages"
Because having a 775 rpm beam that would have fast mobility and high mag size would be a recipe for disaster
aye fair on the fast mobility
I just miss how it used to be with higher recoils
True but you exchanged 3sk for a 4sk for better recoil
Aye, which I am still not the biggest fan of, I understand the why (it is the starter gun on support) but still I wish we had a harder kicking gun that had better than average TTK
Love this gun, feels amazing after the rework. May be a bit worse, but L86 is a lot more comfortable now.
Mentioned this in other threads, but I'd like to see walkspeed and extended mag ammo count buffs.
like the m60
M60 would have a lower fire rate
and easier to manage recoil I image
eh, it would be like the scar high damage, 500-600 rpm
maybe we even get over 40 damage and 3 shot capability but high recoil and unwieldy with low firerate
well 33.4 to 49.9 is the 3 tap zone
once you get above around 33.5 esh you can two tap to the head on LMGs & ARs
Yeah that's what I was guessing M60 would be. Slow firerate, really high damage, difficult recoil, but amazing suppression.
there's only one problem
we got no suppression...
We have minimum suppression mechanics in this game. Last time i got suppressed is when 3 or more players fire at my direction. Maybe we will get better suppression mechanics when the hardcore mode release
at this point i'm not even sure if it's a when more an if really 
I mean suppression as in shooting for a long time towards a certain area, not like the mechanic. There is no suppression mechanic, you're correct.
yeah wasting bullets on an area is just useless, even shooting at a corner an enemy might peek doesn't do shit
i don't want it as extreme as squad but something to let lmgs and lsws work their role on the battlefield
Fair point. Best idea I have is the BF5 suppression mechanic that would reveal targets for a brief time if you shot towards them. I really liked that mechanic, dunno if it would translate well to BBR though.
These suggestions are all 🔥, we should get some kind of in-game reward for them, like a unique skin, which is just the normal skin but with a small badge that says "I helped!"
that sounds fucking awful 
my take would be slight aim punch, vignette, slight blur (around the edges), weapon sway like with a long range scope but not controllable, desaturation
this could also be applied to flashbangs making them not ass on both ends, only get shortly blinded by directly looking at it but get suppressed to hell and back if in radius
this ofc would be balanced by weapon classes(, firerate) and distance
Much prefer that.
i mean is it squads system, yeah
but would it fit for the milsim more and in a lite version for casual, fuck yeah
support has infinite bullets comrade, especially with the ultimax, the goal of suppression is to distract enemies, and personally even as a heavy support player I don't support suppresion mechanics
suppression isn't a distraction 
it's a tactic to keep the enemies heads down and if they don't they won't be able to easily return fire
supression should force a change in tactics, rn if i laser your spot a little you can just peek up and kill me without a problem
lmgs should be on the forefront of keeping the enemies in check, but they aren't cuz they're just worse ars with big mags
maybe not for casual mode but milsim will need it and casual mode should still have a lite version of it
and infinite bullets? idk if you have 300rnd belts or 300rnd drum mags for your lmgs but when sustaining fire you will run out of ammo
what if I have balls of steel and supression doesn't effect me
that isn't my lived experience to feel fear
personally I think supression is extremely cheesy as a tactic and regularly I would use it just to beat snipers in 1v1s in bf1
it was very overpowered
Then your not human
mg15 was my favorite gun
smg08/15 for me
ah yes, culturally highly refined as well
I also never said suppression is just a distraction because if you peek and I'm shooting your spot you're going to die, but the main goal of unloading a whole 100 rounds is distraction and suppression, for your teammates, me aiming where you're going to peek is suppression, we don't need an overpowered debuff to make that effective
in bf1 you were basically a walking god with an lmg
no one can convince me they weren't the best gun and also overpowered as hell
and BF1's as well
not infinite, just a good deal to my knowledge
more than you'll need
It was the most effective way to deal with a sniper is support (and stay out of their OHK area) (Snipers had the strongest effects from suppression & were generally further away which suppression was increased by)
you literally said "it's a distraction" it's not
it's a fucking nessecity to get supports role up the task...
it is a distraction, I didn't say it was only a distraction
SMG 08/15 comes to mind
there is lethal force behind me spraying your corner
you get close, suppression less effective & you kill me far faster than I do you
any medic or sniper can't touch you if you spray at them in bf1 with an lmg
yea, the MGs were the best suppressors & the DMRs/Snipers were the two most effected weaponed by suppression
but it doesn't do shit when you're behind it dude, just peek, you'll probaly win that fight without issues
if you want to repeat the weapon balance of bf1 go ahead, I'll win but you'll screw up most of the balance in the game
you will not win vs prefire vs your corner from an ultimax at 50 meters away
(aims head level, enemy can just duck under it & do a peek ; Aims chest level, enemy can prone under it & peek slower, aims feet level, enemy can jump over it or just peek while leaning)
afew ways to throw it off & get more benefit from peeker's advantage
in this simulation you're a god and my preaim looking exactly at you is somehow unadjustable
since they are not reacting, they are now forcing you to react
depends on the weapon and srsly no problem with out dpsing that...
you're going to get hit first because they're prefiring
that's what supression is
(grabs a M110, Okay I see support, I peck)
you miss because even though you think you're a god you're getting hit with full auto fire from an ultimax
depends really , see what I said above?
if they dumb they will, but they have options to get first shot on you
because they have peeker's advantage, they get to go "I attack now in this place & order" mix in some lag and so on
no it isn't 
do you know what suppression is irl?
also "prefire" my ass i'll just peek after your burst and will catch you off guard
You now are getting second hit at best and are on the back foot
ultimax doesn't burst, I hold down the trigger for 100 bullets, that what suppression is
i don't want an op bs debuff i just want lmgs capable of what they should do
you aren't naruto in this scenario
(Inserts the M110 just poking you from different angles & you die in two hits as the DMR peeks back in after his shot was taken)
you literally forgot what supression means within this convo
I'm shooting you where I know you're going to peak I"m not looking at a fucking mountain where you can peak multiple spots
k then reload after those 100 bullets of f/a (bursts are much more effective for suppressing)
i'll just close the gap, nade whatever you are ded not big sooprize
I am assuming Frugis subway
To clarify what I said since you forgot what I said
- You prefire at a angle, I have options to bypass it & get a poke in
yea and you're delusional thinking you're m110 peaking through lmg sprays
if you aim for head, I can crouch or prone & lean to do a fast peck
I am not saying peaking into it
but around it
that is the point
because lmgs only go for headshots right
consider what else I said prior
I gave at least one option for each mole
yes in this scenario you're a god and the lmg player doesn't reposition or have any fortifications up when he's reloading
You aim for feet, jump or standing/crouching lean & poke
yes I understand now, you can walk through bullets
You aim for chest I got the two other stance options
Who said walk through?
I think you aren't understanding what I am saying
You are having to react mix with a delay due to lag
I have 20 teammates moving through the tunnel on you while you pretend you're going to anime peek me and 2 tap me, I'm supressing you for my team
putting down 100rnds ain't realistic nor efficiant and is a quick way to end up dead
we need supression to keep people down and unable to easily return fire
it's bs that when pummeling someone they peek up 2s later and can just easily laser
(insert a teammates walks infront of you to obstruct your view)
I'm still shooting your corner champ
"your team" haha good one Dx
(inserts a teammate decons one of your fortiftications to make a easier room to run)
yes most of the team is smg players rushing you
I have the highground annikan
you think I'm not pro support
smokes,flashes, C4 & so on
I don't allow such filth to touch me behind my forts
I main support is how I know this stuff
forts block grenades, rockets can't do shit if you have highground
depends on which we talk
a lot happens in those entry tunnels
but you simply displace one danger for opening a new one up
i don't think you know what suppression is outside of games
it is required for milsim mode and a lite version should be applicable without flurmping balance, anyways bb you obviously want to suffer with your big gun
but to sum it up
prefire is different to suppression
in this case you speak of defensive prefire more than anything it feels like
as an lmg player you shouldn't be moving in first anyways
I'll be in the back
yea who said I was
I am the guy who makes forts often in Frugis
literally what supression is
between the two points
ingames suppression tends towards being a mechanic more often than not
supression mechanics are op as hell
especially in bf1 but it would still be so here, I could spray 10 bullets at the snipers and then everyone can push
I would not say OP
it depends on the one in question really
and again Snipers were countered by suppression near directly & hard countered is a term that could be raised in that game
in an instadeath hardcore setting where chestshots from snipers are 1 shots then it isn't really that bad, but in core gameplay it's way too strong
other weapons like SMGs were less effected
and pretty much uneffected if you were in CQC with the MG
a bad implementation doesn't mean every game does it like that... and if you're in lmg range as a sniper there's smth wrong... read through my suppression proposal again, you'll see
range should be a balancing factor aswell yk
it would be op in battlebit, it was op in battlefield 1, in more hardcore shooters it's mostly fine
where you both dealt around the same damage per bullet but you got faster fire rate
it wasn't OP In BF1 through (at least in the version I played)
ultimax has unlimited range
go on dude, snipe me at 500m
you could spray 4 bullets at a sniper nest and then run across a field

ok
So again you keep using the easiest example of something
Side note it only suppressed them for at most 5-10 seconds than (and it would lose strength heavily)
Try using a SMG or something else than a DMR/Sniper for this Suppression is OP
bro it was op, trust me, I abused it throuroughly
you could, read my proposal and see how that wouldn't be how it works, ofc my proposal will never make it into the game but w/e
I was a support as well, It wasn't (I main support in these types of games in general)
lmgs were the best guns in the game, and it wasn't even close
SMG 08/15 could beat a LMG in a fight easily
No questions asked
at 2 meters maybe
beyond that
smg 08/15 is a hmg tho? it shouldn't even be in a soldiers hands xD that thing's mounted somewhere safe
it was good for rushing but lmg countered everything else, lmgs also hit very hard and had high fire rates as well
and all semi auto guns turned into pool noodles when you looked at them
pretty sure LMGs like the SMGs did around 25 damage standard
to use the sentries' it was sub 500 RPM I am pretty sure with around 23 damage at max
to use the LMG 08/18, it was around 600 RPM at a 4 tap
compared the SMG 08 at a 4 tap with more rpm
pretty sure the majority of the LMGs were 4 taps now that I think of it
similar to this game
and some of them had no recoil like ars, and 100 rounds, and the debuff so anyone looking at you can't shoot back, they beat smgs easily past 10 meters
not really, suppression applying was based on how far away & the weapons in play (AKA snipers had the weakest resistance to suppression mixed with being further away)
mix in SMG 08 had 81 rounds in the mag
same damage ranges based on what I am finding too
smg08 was only good pointblank
It wasn't when I played
lmgs were better past 10 meters
the vertical recoil on the smg08 was quite high, and it also got nerfed I believe at some point
lmgs basically were the assault rifle of bf1, medic rifles were like dmrs but they also lost to lmgs if you were 1v1ing them because suppression was so strong
so basically everywhere past 10 meters the lmg had full reign of the battlefield if you were looking at someone and not caught off guard
of course you couldn't kill the snipers across the map sometimes, although the mg15 had no recoil so it was possible, but you basically were very hard to kill
not to my knowledge there
I ain't sure when you played but it wasn't when I played or after (To clarify I played after the game was done recieving patches & the like)
or which platform
that's why i said balance thst shit with range, rof and so on, shouldn't be to intrusive either that'd be bad yes but just intrusive enough to keep someone down...
I don't have a problem with it being an option for community servers but I think it's a bit too strong if it was implemented like bf1 did it, you're basically untouchable in 1v1 gunfights with an lmg
if you're using cover correctly and with good fundamentals head to head you're going to ruin everyones aim and win
THAT'S WHY I SAID BALANCED AND NOT LIKE BF1 IDK HOW YOU GOT TO BATTLEFUCK
sry for caps but wtf dude
it seems like that's the only way to do supression, lmgs just fuck up everyones aim
I shall say this again
LMGs didn't dominate the game when I played
Battlefuck 5
SMG 08 did
then you were a casual
Battlefuck 1
smg08 was good but lmgs were always better at most of the ranges in the game
battlefuck 4
I shall state this, I played it well, The SMG 08 would be the gun I would say dominated if I had to pick one
I wouldn't say I was the best
in under 5 meter engagements yes
They had a similar Dropoff
Battlefuck 2042
more like battlecuck 2042
kind of ye but everyone should be able to it to some extent but obviously weapon class based
we just need a goddamn milsim mode already, the game suffers because we don't have it.
Ya know I am now imaging a battlefield like game with chickens
battlecuck 2042
and hopefully oki doesn't make it not share progression with the rest of the game like he was thinking
i'm gonna loose it completely at that point, if i haven't done that already by then...
tldr: milsim mode, when?
BattleBitch
well Lucuma has when he ain't playing til the squad spawns get fixed
understandable, might do the same if we don't get fixes for that + support, armor and general class balance... back to Turbo Overkill and Ultrakill ig, the communitys match my own mental faculties better anyway 
aye fair there
Got WF getting a new big update in 15 days here, SFO on TW WH3 & so on updates as well (either recently or will happen by around the 18th-20th)
Battleshit
Battletit
Battledick
Battle Byte?
Is ok
Started using this weapon for the challenge after avoiding it like the plague when I started playing. The recoil at first feels like too much, even tho the recoil numbers are relatively low in the weapon stats
Decided I didn't want to ads with it at all and used the laser sight and it's mean for close quarters. I liked it that way
keep in mind the recoil stats also are effected by the fire rate (775 RPM)
That might explain it. Anyways I eventually managed to somewhat tame the recoil for medium ranges. It's an alright gun but if I'm not hipfiring it with the laser sight I feel like I could be using any other auto gun and do better.
Guess this is just an assault riffle but for support since he only has 4 weapons to choose from vs everyone elses bajillion weapons.
Not sure why it's the first support weapon. When I think support I think big mag and shooting for prolonged periods of time
to explain a touch of that
the L86 has a 30 round mag (standard for ARs) with better max damage range & a nice fire rate(775) at a 4 tap
but comparing it to say a M4A1 it has more horz recoil & a slower ADS which doesn't help
so the horz recoil may be what you are finding to be a issue with the fire rate not helping per say
recoil wise to clarify
the L86 is basically the SMG of the LGMs. Used to be borderline op, but got nerfed to an OK state
oh? What made it OP before. I saw some changes and it got its recoils reduced but the damage decreased.. by 1
LSGs ya mean?
effectively the L86 had far higher recoil but competed with the scropion evo for TTK when you used long barrel
the LB made it able to two tap to the head & 3 tap the body on unarmored targets
So the changes made it less recoil,faster reload but reduced it's 32 damage (Which was enough to let LB get it above 33.4) to 31
Is the long barrel still worth it with it? Ive not uses the attachment yet I just recently learned it increases damage
to a degree
not as much as before
but the damage it yields is no longer the appeal
for reference the benefits you'll mainly be after with LB now is the velocity & horz recoil reduction, but I am pretty sure there are better sources on the barrels for those
(for reference of recoil, it started as a 1.4 1.4 and is now a 1.2 1.0 for vertical & horz recoil)
I would not say the L86 was broken terribly OP prior through (on support at least)
but it was effectively tied to the reputation it had with LB
won't lie through, I miss that version of the gun
hope we get a replacement at some point
I still like the gun,I think its pretty balanced now
The 32dmg made 33.6 with long/ heavy barrels (long better for horizontal recoil). That made it 2-tap heads with no helmets. Either empty OR shot off helmets. That 2-tap as L86 fire rate was 80ms of ttk.
Currently long barrel helps with armor and bullets to kill consistency
I usually run it with normal armors since exo just slows you too much
Any particular arnor?
Urk grip and long barrel
It has almost no recoil what r u on about
Not f2k level of no recoil but nothing to write home about
And I run urk long barrel plus quick mag
Recoil's very bouncy to me
I went back to other weapons and they felt like lasers afterward. It's not uncontrollable but I wouldn't use the l86a1 outside midrange
maybe bounce is not the word. Shaky is more like it.
so the horz recoil 9/10
it definitely is, 32.55 dmg is still enough to allow for hs + 2 bodyshots = kill (31 doesn't do that)
and it's very effective against armor with that dmg output, if you get good with v-recoil use the lb, best choice on the gun imo
Also burst… don’t go full brrrt on people. 2~5 shots on is enough too kill most targets and helps a lot with recoil.
The 2-shot burst mode doesn’t has a buffer, like semi autos so don’t bother
yeah later one while using the weapon I found out bursting makes it alright, but there's still alot of shaking while shooting it
Unlike most other guns I've felt.
I like using medium scopes on all my weapons
, so I feel it even harder
sadness
Is there any benefit to burst modes?
I feel like I'd rather just go full auto mode, but burst in there
whenever I try l86 burst mode, the first shot hits and the second one goes high up
Feel like they should make burst fire mode more viable not for just this gun but all guns
But uh not that it'd matter much on this weapon it has x1 first shot multiplier. I was thinking of the ultimax for some reason
Sure not having this buffer doesn't help, but I did think it could be a more unique thing if it did something like a reduction on recoil until the last shot which has increased recoil
if it helped, prior the double burst was decent if you felt confident in headshots (since two HS could kill a player)
powerful
Its finally here, oki revert back the damage from 31 back to 32
Do u guys think you will generally run drum mags on l86 or stick to 30 round mags after the changes?
30 rounds... drum is garbage on anygun that has it
Personally, imo l86 is good with 30 mags, but it is another beast with drum mags. 30 mags l86 is just like another rifle and you need to reload alot, but with drum it can mow down whole squad that running in to your position. Hell i got 5 kill without reloading with drum mags.
The bipod placement on the gun is wrong... and it makes me not to want to use it...
we could make the bipod a barrel attachment
that would do the job
Not a bad option, i would still use it
Bipod barrel & Bipod grip, Ultimate Bipod?
50 mags good, but the recoil penalties are pretty substantial, and i had a hard time playing anytihng but a semi camping playstyle, or extremely slowly clearing buildings and angles. When i switched to 30 mag last night, i instantly went from like 10 and 10 to 30 and 17 or smth. Dont think ill touch LSW drum mags till they maybe change it
If you put a bipod, it has almost no recoil
Yeah but its sorta tough to always deploy it, altho granted they made it way better
does the barrel bipod comes with it's own bipod too?
Yes & a C100 knife
Larry aware of it, he says that there will be l86 remodel
Almost on 7k kills with it… seems like we L86 freaks will be eating well
good weakend... half-way to 8k
man I love this gun 
Dayum, you are really good with this gun
Spill the attachment
His secret...
Stability grip, long suppressor. Any rds. 3~5 round burst NO MATTER the circumstances
Use flash hider, the recoil will drop under 1
Horizontal recoil that's
Im using drum mags, and the horizontal recoil only 0.78 IIRC
Yes, I also use that from time to time… but Lsupp nets me more results since people hear you way less
Drum mag is doodoo 💩
Pretty fine for me since i usually holding lines, i can kill 3 to 5 enemies that push my position
Always thought it to be weird when they make lmg/lsw only have 30 mags
Like black ops 1 starting you out with 2 really shitty lmg with 40 bullets(?) And a mega slow reload
Think all games with lmgs should just start you out with the most distinct weapons, including starting you out with a box or drum lmg

The mad lad right here