#L86A1 - Feedback

1 messages · Page 1 of 1 (latest)

devout laurel
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Put your feedback on the L86A1.

Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
  • No video's - (Testing video's in the Polygon are fine)
dusty flicker
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this gun has some serious kick for a level 0 weapon, and doesn't really feel like a good "support" weapon. I'd rather have the mg36 be the starter, or in the future something like the RPK, with a recoil profile more in line with the AK and other starter weapons. Overall, it's an SMG in LSW clothing.

ornate pivot
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Current Opinion : it is not bad, but could use some work as of right now,overall I say a decent spot

On the pros
Good overall stats when compared to the rest of support's selection (Best vehicle DPS,can be best TTK and fastest reload as some examples)

downsides is thing has issues with the fact it reload is still above average for a 30 round mag I image, and add the second highest recoil as of right now

Personally I would reduce the downsides on that drum mag if I was to buff it up (drum mag currently has SO MANY downsides and makes you go to a crawl and this is coming from someone who uses exo armor & swapped to a lighter set for the drum)

sterile yew
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I love this gun. I like running support as a light assaulter class, not being burdened with heavy guns or armor. Its effective at any reasonable range, 10-150 meters due to the high full auto fire rate and the double tap fire modes. It has the 7th rank for dps and 23rd in recoil. This seems balanced to me. It also has above 31.25 damage per shot, stock, a very important figure to me. With the right grip and muzzle this is an easy weapon to use, in my opinion. (Gun fighter and tactical.)

summer rune
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Please reduce the recoil on this, this weapon for a starter support weapon is kinda painful.

vague sundial
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I find it a very good gun due to RoF. Some attachments can highly reduce reload time, so I find it a very good CQC/Medium range weapon for support.

But... Drum mag is the ultimate nerf for it, it makes your running speed 0.68 (depending on other attachments), basically slower than a heavier M249/Ultimax (which carry 100 rounds)

rocky verge
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its really painful as the only starter lmg
i would like a recoil reduction in general and the slow movement speed of support really makes you not want to play the class untill you unlock the m249

maybe even bump first shot recoil down to like 0.75 to fill a weird neiche of a 'long' range single shot lmg/hybrid for support

twin folio
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Just give it the bipod back. I hate this design because it's missing it's bipod, weapon is not bad. Just makes me angry to play it.

west shard
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Makes me feel like I'm playing a worse AR. Slower reload, more recoil for marginally less damage drop off? Why would I? yet it's my most used gun since I played this for the first 20 ranks where I played support only. And here again: Yeah it CAN work if you just try to reduce recoil as much as possible but then you play with the M4 for a change and now the L86A1 just feels like a slower AR. IMO they need something more to distinguish them from the ARs.

quartz phoenix
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Painful to start with, but turns into the LMG equivalent of an SMG with some upgrades.

Awkward first support gun though, this feels waaay more specialized and requires skill to get the most out of. I'd swap this and the M249

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The slow reload is also stupid

glass raft
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Recoil of this gun is something to behold, additionally with a 30 round mag often makes this gun worst than the other LSW and LMG alternatives. The only role I find this gun fills is after unlocking the Long Barrel, the gun becomes a CQC monster. But you still suffer from subpar handling from the LSWs, boasting worse ADS and movement speeds. This limits it CQC effectiveness. A good buff would be to give the default and quick mag 40 rounds instead of the current 30.

ornate pivot
twin folio
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The gun always has the bipod IRL, it's not meant to be detachable

tall dew
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Give this gun 5-10 extra bullets in the mag would be nice.

crisp hearth
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Reload speed is too slow for a 30 round mag, recoil is too much. All support weapons are outclassed in every role. Fix bipod. Add more suppression mechanics.

ornate pivot
ancient field
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I think people are exaggerating a bit about the general status of the weapon. It definitely has good stats but the recoil is what makes it feel terrible in most situations where it feels like it should be powerful. Then again I feel like this applies to every weapon in Support's arsenal, it's just more prominent for L86A1.

slim kraken
ornate pivot
slim kraken
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I use it with long and urk for reload, it has 1.63 vert and 1.34 horz. That`s a bit much for a gun going at 775 rpm

ancient field
slim kraken
vague sundial
glass raft
obsidian dagger
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This weapon is a crappier SMG...

spice rivet
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I love the weapon, 1k kills with it
Would like to see mag size to go up like 5 (wont mind 10) bullets just to deferentiate it from ARs

obsidian dagger
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Okay, how do you even use the weapon? seriously, the thing just feels awful to use.

spice rivet
glass raft
slim kraken
slim kraken
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with the long/heavy barrel it crosses the bullet to kill. It's TTK is goes to scorpion levels

dusty flicker
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"SMG" gun seems better suited to a different weapon

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It's just ok without long barrel but is also your only pick starting out

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Something like the mg3 whenever added should take it's role

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And L86 reworked

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Generally not a fan of guns being reliant on a 200 kill attachment

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See famas

slim kraken
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famas got buffed to remedy that... Doubt that L86 will get anything being a starter gun

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but the effectiveness of it with and without the 200kill attachiement is grotesque

dusty flicker
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It could just be reworked to be better without it, but also not hit the 3 shot threshold

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It's hella controversial to touch it tho

slim kraken
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we still need more guns for support before thinking on what to change with it IMO

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we got at least 4 new support guns in the pipe line, leaked by twitch skin drops

dusty flicker
spice rivet
slim kraken
short pebble
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I would love to see this weapon buffed, just doesn't feel right- Doesn't take off until you reach the long barrel which is unlocked a 300 kills, and then it still feels a little jumpy due to the lack of (in my option) usable barrel options for it.
Love the SA80 weapons, would love to see an AR (or carbine) variant of it in the future (L85A2/L85A3)

obsidian dagger
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Yeah... the fact so many cope on the "unlock barrel and it's good train" is just annoying. I'm notgoing to deal with a garbage gun for more than 100kills to make it mildly bearable to use.

short pebble
rain stirrup
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it should get the M110 treatment. give it 34 damage by default, and lower the firerate/raise the recoil by a little bit

short pebble
vague sundial
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Welp, they nerfed the TTK for this one, make it easier to use tho.

ornate pivot
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Well

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---------- L86A1 ----------
Damage reduced from 32 to 31
Vertical recoil reduced from 1.4 to 1.2
Horizontal recoil reduced from 1.4 to 1
Velocity increase from 600 to 650
Reload speed increased from 1 to 1.05

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Mixed on these changes

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so with long/heavy barrel it can no longer 2 tap unarmored heads

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but equally it will be capable of going sub 1 in recoil (and it'll be easier to hit distanced targets due to the velocity boost as well with a additional 5% reload speed on top)

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Kinda sad to see the L86 get this to be honest

vagrant ocean
dusty flicker
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Heavy barrel must die for the newbs to live

ornate pivot
dusty flicker
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it's a common sentiment and I'm keeping it in mind

ornate pivot
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Also long barrel

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But to the point

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I just desire at some point in the future they add a replacement

dusty flicker
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definitely on the table

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Aug Hbar maybe

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even if it raisess the issue of not consistent with ingame aug, it's the closest I can think of

ornate pivot
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To clarify

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I mean a more recoil heavy but equally has a very nice TTK similar to the L86wLB

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maybe MG3 could be that?

dusty flicker
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MG3, Aug Hbar, can't think of any other high RPM "support" type weapons

ornate pivot
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possibly the Stoner

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could go crazy & grab the WW2 US Stinger for a laugh

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but I assume any LMGs are immedately on the table

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and any LSWs as well

dusty flicker
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any modern ones

ornate pivot
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Well going off the top of my head

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the MG3-5

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Possibly the stoner

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RPD and RPK

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M240b

dusty flicker
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namely an LSW though if you want L86 HB back no?

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but yer

ornate pivot
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unsure why you keep saying HB

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LB is flat out better & what most use if they use one of those two

dusty flicker
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it sounds better

ornate pivot
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PKP

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PKM

dusty flicker
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throw on some mag feds in there

prime dust
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mg3 gonna be lit

slim kraken
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5k kills with L86 mostly on LB… gonna take some time to readjust.

thick arch
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Tried it out after nerf and from my view its honestly the exact same

obsidian dagger
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So, only good after 300kills... yay

dusty flicker
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I think he just means ttk

obsidian dagger
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Sad...

dusty flicker
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ok

slim kraken
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Tried a recoil build and a supressor one… both kinda underwhelming to be honest. Might go back to urk grip and tactical…

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Drum mag still useless

ornate pivot
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still using long barrel here (mainly for the other boosts it offers)

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but have tried similar to you Oleker

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it works , doesn't give me the same feeling of having a support weapon that had some heavy recoil and a TTK to match it

earnest spear
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Is urk and tactical the way to go now?

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Cuz 2.7 reload and almost 1/1 recoil is pretty sweet

dusty flicker
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Play it like a midrange rifle

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Tactical and vert with no mag change

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long reload but it'll beam through bulleets

earnest spear
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Really no quick mag?

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The recoil isnt that bad

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Its 1/1 with urk tactical

dusty flicker
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If you're aiming to outgun m4s on their territory the tiny bit of recoil is worth saving

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And with the recent pistol changes you can pull out a USP if someone's pushing your reload

thick arch
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It has a solid fire rate with good ranged performance but what really hinders it is that its as slow as a vietnam vet on a scooter at walmart and it has a pretty bad reload speed for only 30 rounds (and those 30 rounds don't last too long)

dusty flicker
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Support is always gonna be the slow class with exo armor

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Personally it's usable with normal armor since it's the same as ak15

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But I'll bring it up

thick arch
fickle mauve
thick arch
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Pretty well balanced gun ngl

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I'd say the only lmg that isn't balanced is the mg36

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I think it needs a slight buff

ornate pivot
thick arch
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even with attachments,the mg36 has some muzzle climb

ornate pivot
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so never thought you were going to say that

thick arch
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Idk maybe I just have skill issue but it definitely feels like the horizontal throws me off sometimes

ancient field
thick arch
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Mid range is best

fickle mauve
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ikr sadly we only have 4xscope, i hope devs add 2x or 3x scope

nova latch
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i think it needs a big mag by default, either 35 or 40. but other than that it's fine really. it's very serviceable for a weapon that's available by default

thick arch
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Probably 40 due to it being an lsw

ancient field
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Yeah I can get behind that

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It's pretty silly that every other class can be better at taking on groups of enemies thanks to the P90

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Support can take an LMG but those make you so slow it's a lot harder to flank people and then stay alive while unloading on them

thick arch
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Thats the thing,the l86 would be insanely meta if its movement were better and its reload were fast

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The gun is still good but it just won't hit that "meta" stage

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and honestly thats a good thing

ornate pivot
ancient field
thick arch
ornate pivot
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I just miss how it used to be with higher recoils

thick arch
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True but you exchanged 3sk for a 4sk for better recoil

ornate pivot
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Aye, which I am still not the biggest fan of, I understand the why (it is the starter gun on support) but still I wish we had a harder kicking gun that had better than average TTK

mint wigeon
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Love this gun, feels amazing after the rework. May be a bit worse, but L86 is a lot more comfortable now.

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Mentioned this in other threads, but I'd like to see walkspeed and extended mag ammo count buffs.

ornate pivot
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and easier to manage recoil I image

terse bramble
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maybe we even get over 40 damage and 3 shot capability but high recoil and unwieldy with low firerate

ornate pivot
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once you get above around 33.5 esh you can two tap to the head on LMGs & ARs

mint wigeon
prime dust
fickle mauve
prime dust
mint wigeon
prime dust
mint wigeon
crisp hearth
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These suggestions are all 🔥, we should get some kind of in-game reward for them, like a unique skin, which is just the normal skin but with a small badge that says "I helped!"

prime dust
# mint wigeon Fair point. Best idea I have is the BF5 suppression mechanic that would reveal t...

that sounds fucking awful HyperXD
my take would be slight aim punch, vignette, slight blur (around the edges), weapon sway like with a long range scope but not controllable, desaturation
this could also be applied to flashbangs making them not ass on both ends, only get shortly blinded by directly looking at it but get suppressed to hell and back if in radius
this ofc would be balanced by weapon classes(, firerate) and distance

prime dust
terse bramble
prime dust
# terse bramble support has infinite bullets comrade, especially with the ultimax, the goal of s...

suppression isn't a distraction HyperXD
it's a tactic to keep the enemies heads down and if they don't they won't be able to easily return fire
supression should force a change in tactics, rn if i laser your spot a little you can just peek up and kill me without a problem
lmgs should be on the forefront of keeping the enemies in check, but they aren't cuz they're just worse ars with big mags
maybe not for casual mode but milsim will need it and casual mode should still have a lite version of it
and infinite bullets? idk if you have 300rnd belts or 300rnd drum mags for your lmgs but when sustaining fire you will run out of ammo

terse bramble
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what if I have balls of steel and supression doesn't effect me

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that isn't my lived experience to feel fear

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personally I think supression is extremely cheesy as a tactic and regularly I would use it just to beat snipers in 1v1s in bf1

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it was very overpowered

thick arch
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Then your not human

terse bramble
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mg15 was my favorite gun

thick arch
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smg08/15 for me

terse bramble
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ah yes, culturally highly refined as well

terse bramble
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in bf1 you were basically a walking god with an lmg

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no one can convince me they weren't the best gun and also overpowered as hell

ornate pivot
terse bramble
ornate pivot
prime dust
terse bramble
ornate pivot
terse bramble
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there is lethal force behind me spraying your corner

ornate pivot
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you get close, suppression less effective & you kill me far faster than I do you

terse bramble
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any medic or sniper can't touch you if you spray at them in bf1 with an lmg

ornate pivot
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yea, the MGs were the best suppressors & the DMRs/Snipers were the two most effected weaponed by suppression

prime dust
terse bramble
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if you want to repeat the weapon balance of bf1 go ahead, I'll win but you'll screw up most of the balance in the game

terse bramble
ornate pivot
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afew ways to throw it off & get more benefit from peeker's advantage

terse bramble
ornate pivot
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since they are not reacting, they are now forcing you to react

prime dust
terse bramble
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that's what supression is

ornate pivot
terse bramble
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you miss because even though you think you're a god you're getting hit with full auto fire from an ultimax

ornate pivot
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if they dumb they will, but they have options to get first shot on you

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because they have peeker's advantage, they get to go "I attack now in this place & order" mix in some lag and so on

prime dust
ornate pivot
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You now are getting second hit at best and are on the back foot

terse bramble
prime dust
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i don't want an op bs debuff i just want lmgs capable of what they should do

terse bramble
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you aren't naruto in this scenario

ornate pivot
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(Inserts the M110 just poking you from different angles & you die in two hits as the DMR peeks back in after his shot was taken)

terse bramble
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I'm shooting you where I know you're going to peak I"m not looking at a fucking mountain where you can peak multiple spots

prime dust
ornate pivot
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To clarify what I said since you forgot what I said

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  1. You prefire at a angle, I have options to bypass it & get a poke in
terse bramble
ornate pivot
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if you aim for head, I can crouch or prone & lean to do a fast peck

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I am not saying peaking into it

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but around it

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that is the point

terse bramble
ornate pivot
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I gave at least one option for each mole

terse bramble
ornate pivot
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You aim for feet, jump or standing/crouching lean & poke

terse bramble
ornate pivot
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You aim for chest I got the two other stance options

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Who said walk through?

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I think you aren't understanding what I am saying

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You are having to react mix with a delay due to lag

terse bramble
prime dust
ornate pivot
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(insert a teammates walks infront of you to obstruct your view)

terse bramble
ornate pivot
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(inserts a teammate decons one of your fortiftications to make a easier room to run)

terse bramble
ornate pivot
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either way through, since we are adding in more factors

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RPG

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you die, in one

terse bramble
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you think I'm not pro support

ornate pivot
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smokes,flashes, C4 & so on

terse bramble
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I don't allow such filth to touch me behind my forts

ornate pivot
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I main support is how I know this stuff

terse bramble
ornate pivot
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True but frugis tunnels as a example

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since you said no mountains

terse bramble
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frugis tunnels are long

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you can't throw a c4 20 meters

ornate pivot
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depends on which we talk

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a lot happens in those entry tunnels

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but you simply displace one danger for opening a new one up

prime dust
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i don't think you know what suppression is outside of games
it is required for milsim mode and a lite version should be applicable without flurmping balance, anyways bb you obviously want to suffer with your big gun

ornate pivot
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but to sum it up

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prefire is different to suppression

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in this case you speak of defensive prefire more than anything it feels like

terse bramble
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I'll be in the back

ornate pivot
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I am the guy who makes forts often in Frugis

terse bramble
ornate pivot
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between the two points

ornate pivot
terse bramble
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especially in bf1 but it would still be so here, I could spray 10 bullets at the snipers and then everyone can push

ornate pivot
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it depends on the one in question really

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and again Snipers were countered by suppression near directly & hard countered is a term that could be raised in that game

terse bramble
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in an instadeath hardcore setting where chestshots from snipers are 1 shots then it isn't really that bad, but in core gameplay it's way too strong

ornate pivot
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other weapons like SMGs were less effected

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and pretty much uneffected if you were in CQC with the MG

prime dust
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a bad implementation doesn't mean every game does it like that... and if you're in lmg range as a sniper there's smth wrong... read through my suppression proposal again, you'll see
range should be a balancing factor aswell yk

terse bramble
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it would be op in battlebit, it was op in battlefield 1, in more hardcore shooters it's mostly fine

ornate pivot
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where you both dealt around the same damage per bullet but you got faster fire rate

ornate pivot
prime dust
terse bramble
prime dust
terse bramble
ornate pivot
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Try using a SMG or something else than a DMR/Sniper for this Suppression is OP

terse bramble
prime dust
ornate pivot
terse bramble
ornate pivot
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No questions asked

terse bramble
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at 2 meters maybe

ornate pivot
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beyond that

prime dust
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smg 08/15 is a hmg tho? it shouldn't even be in a soldiers hands xD that thing's mounted somewhere safe

terse bramble
# ornate pivot beyond that

it was good for rushing but lmg countered everything else, lmgs also hit very hard and had high fire rates as well

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and all semi auto guns turned into pool noodles when you looked at them

ornate pivot
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pretty sure LMGs like the SMGs did around 25 damage standard

ornate pivot
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to use the LMG 08/18, it was around 600 RPM at a 4 tap

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compared the SMG 08 at a 4 tap with more rpm

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pretty sure the majority of the LMGs were 4 taps now that I think of it

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similar to this game

terse bramble
ornate pivot
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mix in SMG 08 had 81 rounds in the mag

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same damage ranges based on what I am finding too

terse bramble
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smg08 was only good pointblank

ornate pivot
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It wasn't when I played

terse bramble
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lmgs were better past 10 meters

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the vertical recoil on the smg08 was quite high, and it also got nerfed I believe at some point

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lmgs basically were the assault rifle of bf1, medic rifles were like dmrs but they also lost to lmgs if you were 1v1ing them because suppression was so strong

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so basically everywhere past 10 meters the lmg had full reign of the battlefield if you were looking at someone and not caught off guard

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of course you couldn't kill the snipers across the map sometimes, although the mg15 had no recoil so it was possible, but you basically were very hard to kill

ornate pivot
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I ain't sure when you played but it wasn't when I played or after (To clarify I played after the game was done recieving patches & the like)

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or which platform

terse bramble
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lol pc, I had over 25 days on the game

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rdm clan

prime dust
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that's why i said balance thst shit with range, rof and so on, shouldn't be to intrusive either that'd be bad yes but just intrusive enough to keep someone down...

terse bramble
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I don't have a problem with it being an option for community servers but I think it's a bit too strong if it was implemented like bf1 did it, you're basically untouchable in 1v1 gunfights with an lmg

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if you're using cover correctly and with good fundamentals head to head you're going to ruin everyones aim and win

prime dust
terse bramble
ornate pivot
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LMGs didn't dominate the game when I played

thick arch
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Battlefuck 5

ornate pivot
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SMG 08 did

terse bramble
thick arch
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Battlefuck 1

terse bramble
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smg08 was good but lmgs were always better at most of the ranges in the game

thick arch
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battlefuck 4

ornate pivot
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I wouldn't say I was the best

terse bramble
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in under 5 meter engagements yes

ornate pivot
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They had a similar Dropoff

thick arch
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Battlefuck 2042

terse bramble
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more like battlecuck 2042

prime dust
ornate pivot
thick arch
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battlecuck 2042

ornate pivot
thick arch
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battlecock 5

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Battlecock 1

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battlecock 4

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battlecock 2042

prime dust
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tldr: milsim mode, when?

thick arch
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BattleBitch

ornate pivot
prime dust
ornate pivot
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aye fair there

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Got WF getting a new big update in 15 days here, SFO on TW WH3 & so on updates as well (either recently or will happen by around the 18th-20th)

thick arch
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Battleshit

prime dust
thick arch
ornate pivot
slow hill
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Is ok

turbid vessel
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Started using this weapon for the challenge after avoiding it like the plague when I started playing. The recoil at first feels like too much, even tho the recoil numbers are relatively low in the weapon stats

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Decided I didn't want to ads with it at all and used the laser sight and it's mean for close quarters. I liked it that way

ornate pivot
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keep in mind the recoil stats also are effected by the fire rate (775 RPM)

turbid vessel
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That might explain it. Anyways I eventually managed to somewhat tame the recoil for medium ranges. It's an alright gun but if I'm not hipfiring it with the laser sight I feel like I could be using any other auto gun and do better.

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Guess this is just an assault riffle but for support since he only has 4 weapons to choose from vs everyone elses bajillion weapons.

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Not sure why it's the first support weapon. When I think support I think big mag and shooting for prolonged periods of time

ornate pivot
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to explain a touch of that

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the L86 has a 30 round mag (standard for ARs) with better max damage range & a nice fire rate(775) at a 4 tap

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but comparing it to say a M4A1 it has more horz recoil & a slower ADS which doesn't help

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so the horz recoil may be what you are finding to be a issue with the fire rate not helping per say

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recoil wise to clarify

slim kraken
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the L86 is basically the SMG of the LGMs. Used to be borderline op, but got nerfed to an OK state

turbid vessel
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oh? What made it OP before. I saw some changes and it got its recoils reduced but the damage decreased.. by 1

ornate pivot
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the LB made it able to two tap to the head & 3 tap the body on unarmored targets

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So the changes made it less recoil,faster reload but reduced it's 32 damage (Which was enough to let LB get it above 33.4) to 31

turbid vessel
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Is the long barrel still worth it with it? Ive not uses the attachment yet I just recently learned it increases damage

ornate pivot
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to a degree

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not as much as before

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but the damage it yields is no longer the appeal

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for reference the benefits you'll mainly be after with LB now is the velocity & horz recoil reduction, but I am pretty sure there are better sources on the barrels for those

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(for reference of recoil, it started as a 1.4 1.4 and is now a 1.2 1.0 for vertical & horz recoil)

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I would not say the L86 was broken terribly OP prior through (on support at least)

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but it was effectively tied to the reputation it had with LB

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won't lie through, I miss that version of the gun

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hope we get a replacement at some point

thick arch
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I still like the gun,I think its pretty balanced now

slim kraken
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Currently long barrel helps with armor and bullets to kill consistency

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I usually run it with normal armors since exo just slows you too much

turbid vessel
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Any particular arnor?

slim kraken
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Urk grip and long barrel

spice rivet
turbid vessel
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Recoil's very bouncy to me

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I went back to other weapons and they felt like lasers afterward. It's not uncontrollable but I wouldn't use the l86a1 outside midrange

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maybe bounce is not the word. Shaky is more like it.

ornate pivot
prime dust
slim kraken
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Also burst… don’t go full brrrt on people. 2~5 shots on is enough too kill most targets and helps a lot with recoil.

#

The 2-shot burst mode doesn’t has a buffer, like semi autos so don’t bother

turbid vessel
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yeah later one while using the weapon I found out bursting makes it alright, but there's still alot of shaking while shooting it

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Unlike most other guns I've felt.
I like using medium scopes on all my weapons BBClown, so I feel it even harder

turbid vessel
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Is there any benefit to burst modes?

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I feel like I'd rather just go full auto mode, but burst in there

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whenever I try l86 burst mode, the first shot hits and the second one goes high up

ornate pivot
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to be honest, not really

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it is generally full auto or semi

turbid vessel
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Feel like they should make burst fire mode more viable not for just this gun but all guns

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But uh not that it'd matter much on this weapon it has x1 first shot multiplier. I was thinking of the ultimax for some reason

turbid vessel
ornate pivot
slim kraken
#

man I love this gun XD

turbid vessel
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powerful

thick arch
#

I think your just good

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your lvl200

slim kraken
fickle mauve
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Its finally here, oki revert back the damage from 31 back to 32

sturdy pier
#

Do u guys think you will generally run drum mags on l86 or stick to 30 round mags after the changes?

slim kraken
fickle mauve
viscid matrix
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The bipod placement on the gun is wrong... and it makes me not to want to use it...

dusty flicker
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that would do the job

viscid matrix
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Not a bad option, i would still use it

ornate pivot
sturdy pier
viscid matrix
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If you put a bipod, it has almost no recoil

sturdy pier
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Yeah but its sorta tough to always deploy it, altho granted they made it way better

slim kraken
ornate pivot
fickle mauve
slim kraken
slim kraken
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good weakend... half-way to 8k

slim kraken
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man I love this gun CamiBoozling

fickle mauve
slim kraken
fickle mauve
turbid vessel
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His secret...

slim kraken
fickle mauve
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Use flash hider, the recoil will drop under 1

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Horizontal recoil that's

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Im using drum mags, and the horizontal recoil only 0.78 IIRC

slim kraken
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Yes, I also use that from time to time… but Lsupp nets me more results since people hear you way less

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Drum mag is doodoo 💩

fickle mauve
#

Pretty fine for me since i usually holding lines, i can kill 3 to 5 enemies that push my position

turbid vessel
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Always thought it to be weird when they make lmg/lsw only have 30 mags

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Like black ops 1 starting you out with 2 really shitty lmg with 40 bullets(?) And a mega slow reload

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Think all games with lmgs should just start you out with the most distinct weapons, including starting you out with a box or drum lmg

slim kraken
hard solstice