#P90 - Feedback

1 messages · Page 1 of 1 (latest)

lofty mist
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Put your feedback on the P90.

Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
  • No video's - (Testing video's in the Polygon are fine)
hoary canyon
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Boy I can’t wait for this to get 10000 messages

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It’s probably the new vector from what I hear

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(I don’t have it yet)

steady river
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No issues with it. Feels comfortable to use and I like where it is placed.

steady river
hoary canyon
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I wouldn’t know

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I’m just going off other people

delicate nest
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it isn't, it's mobile, deals good average dmg at 800rpm and has great mag economy, it's def up there but it isn't broken like the vector was

steady river
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Will add, it does feel great when you unlock it and it feels like it should. The ammo capacity, fire rate, time to kill all feels really well balanced in my opinion.

wooden obsidian
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this game is gonna nerf everything fun isnt it? anything for the old milsim players to feel good about themselves

mellow blaze
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it's just ok, IDK why people go around thinking this thing needs a nerf

wooden obsidian
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anyone better than me needs a nerf

clever schooner
wooden obsidian
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gun is balanced idk what the complaints are

clever schooner
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pretty much average TTK

hollow flint
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gun in good place at this time

fast geyser
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i think the gun is fine probably needs 1 damage nerf but thats just me

delicate nest
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gun's good no nerf needed

floral gazelle
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i dont see the craze behind p90. good ammo capacity and low recoil. doesnt win in cqb all the time against other smgs and holds a nice hybrid between rifles and smgs. perfectly balanced, as all things should be

jaunty lily
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I tried it and really didn't understand the hype, I think as long as it gets its range reduced along with all the other smgs it's probably fine.

clever schooner
mellow blaze
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that doesn't sound right

floral gazelle
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love to see data to back up that claim

merry plaza
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From what I remember when using it, the headshot damage is kinda cranked but outside of that it's fine

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Even the headshot damage I wouldn't touch too much

heady plaza
zinc abyss
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It feels underpowered. It could use a buff or two.

jovial pivot
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This gun is strong (not broken), it feels like a harder to use MP5 with better mag size (maybe it is just me because I haven't unlocked all attachments). Damage could be lowered just a bit tho (at least on longer ranges).

distant bolt
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i feel like p90 should have less mags

tiny bridge
marble pawn
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P90, 50 round mag with a quick mag option. This gun is a beast. Rewards good players with 1.5 HS multiplier allowing a 3 shot kill at 800 RPM. Otherwise, a straight upgrade to the MP5 in all accounts if you can handle the recoil increase. I believe its a tad strong, but only by a tiny bit. No changes needed.

rocky gazelle
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Don’t have a problem with it in it’s current state honestly, even with its current status as the king of CQC. My only gripe would be the quick mag adds just a tad too much value given its 50 round mag, but it’s far from game breaking.

hollow flint
rocky gazelle
north moth
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Reduce range in line with all other SMGs, remove quick mag (lol, P90 quick mag??), otherwise no issue with this at all.

delicate nest
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this isn't an smg, quick mag should maybe be removed tho but otherwise it's balanced

north moth
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It's a PDW on a technicality, the only other weapon that uses the same caliber is a pistol 🤷‍♀️

delicate nest
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well if it was realistic it'd have 700m/s velocity xD

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and great armor damage

north moth
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And enforced crying when you had to go get more ammo

delicate nest
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yup xD

maiden glacier
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this thing is nuts, and if you don't think it needs its range nerfed, its bc you're probably using it.

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cqc is fine, its just the range thats problematic imo

hollow flint
maiden glacier
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That wasnt my experience.

delicate nest
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not using it excessively, just upgraded all the way but i think the range is fine, about 50m, that kind of reflects rl while still being balanced, imo not the next vector

stray cloud
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its quite balanced actually as it simply doesnt give you the ability to win gunfights right after you picked it up(the vector makes you win most 1vs1 easily without even properly aiming). it requires a little bit more skill to use,rewards headshots more than the vector with 42dmg per shot, has higher ttk, has a bigger magazine and better ads. ads and the mag are pretty much the only great things about it.
it works, i love the gun. its rly good to me but its far away from beeing op

rigid hamlet
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I think the only thing that breaks this gun is the oddly good reload time for 50 bullets that deal 28 damage at 800 RPM. It's a little much.

I'd just nerf the reload time to make it sensical, maybe to 4.25-4.50 seconds. You'd still have access to quick mag though, so it's still gonna be a quick reload regardless. It'll be a more "sensical" number at least.

hollow flint
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and the two LMGs

rigid hamlet
north moth
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P90 is a bit awkward for its current reload time, but having it near LMG might be a bit too much

delicate nest
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but honestly why nerf it? the ttk is fine, the recoil is appropriate, this thing isn't op or overtuned it's just a good gun it's not the vector 2.0, nerfing anything meta isn't the way to go imo

hollow flint
rigid hamlet
# hollow flint I know, that's why I included them....

Missed that, my bad. Thought you were meaning the LMGs had a longer reload, read that wrong.

I don't see an issue with the P90 having a longer reload than the Groza since P90 has a 50 round mag, which is higher than the Groza's 30 rounds. Even with a nerf to like 4.50 seconds, you'd get the quick mag which I think would buff the reload past 4.30 seconds.

4.50 seconds is not horrible, still faster than the MG36 which has a 4.73 second reload time, which has less bullets at 40 rounds. I don't think the P90 needs any massive nerfs, but I do think the reload could be toned down. That's it.

delicate nest
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why do people want to nerf the gun so bad, it can't be that bad guys?

stray cloud
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so the reload is deserved but on the p90 wich has a average ttk thats just overkill

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its only benefit over weapons with lower ttk is the mag and ads wich lets u spray down lots of unaware ppl easily. but thats its niche so its fine

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if someone is facing you the p90 is as balanced as it could be

rigid hamlet
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Worst part is that the MP5 has the same firerate as the P90, and the P90 ALSO has a 1.5 head multi, while the MP5 and MP7 only get 1.25 (SMGs have lower head multis), meaning it can deal 42 damage to the head, which is Scar-H damage.

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More guns with slower reloads include M4A1, AK74, AK15, Scar-H, L86A1, and the MG36, all of which have less bullets in their mags.

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Wait, it gets better. P90 has better mobility than all of these weapons mentioned, except MP7 (which is fair), and also deals the most damage to vehicles-per-shot. Gun has a 50 round mag mind you, more light armor damage than the LMGs, an above-average reload (and a quick mag), above-average firerate (800 rpm), and good mobility.

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So... I think slowing P90 reload is valid, hell, might be a bit nice. If we really don't want the reload to be slower, then only other fair nerf would be the damage, which should be lowered to 25 or even 24.

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MP7 deals 25 damage with a 1.25 head multi mind you, both numbers being less than current P90 on top of MP7's non-existent vehicle damage and slower reload.

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P90 does have strong horizontal recoil, okay ranged performance, and more muzzle flash than other weapons, but these aren't really giving the gun downsides, they're just keeping the gun in check.

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P90 is meant to be a CQC weapon, so the high hori recoil makes sure that is the case. It's not an unavoidable downside though. Throw on a Flash Hider and you get better hori and vert recoil than the damn L86A1, a mid-ranged LSW.

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Muzzle flash is fixed with the Flash Hider, which is already the prime muzzle attachment. Ranged performance is okay still, but that's not the gun's strong suit. It's CQC crowd control.

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So, lower the reload to 4.25-4.50 seconds. That's a very fair nerf, I don't know why you guys fear a slow reload for a 50 round gun. If you hate reloads that much, play the L86A1 and see how good P90 has it.

delicate nest
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but why, it has good uptime but everything else is average, it doesn't shred like the vector (used to), just because it's good and meta doesn't mean it's op, you need a certain playstyle to use the gun effectivly, even if it had to be nerfed which it doesn't 3.50 with quick mag would be enough, i don't get why everything meta has to be nerfed

viscid mesa
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I feel like the uptime is insane with this gun. I unlocked it an hour ago and the quickmag feels incredible. Smh I feel way more comfortable with this gun that the MP5 which was my go to SMG before that

marble pawn
# rigid hamlet So, lower the reload to 4.25-4.50 seconds. That's a very fair nerf, I don't know...

The reload speed is a tad fast for a 50 round mag. That I do agree on, considering MP5 which has pretty similar stats has a longer reload time with speed mag compared to P90 with speed mag (and without as well). If you want to nerf the reload speed, i'd say keep the default speed the same, you can nerf the quick mag attachment for the gun so that its not as good. Currently gives a 0.88s reduction in reload duration. Can be tuned to something like 0.6s reduction.
I would say if you want to go the route of nerfing the default reload speed, 4.25 to 4.5 is a bit harsh. Maybe to 4s would be acceptable. Thats about the only aspect of the P90 I would agree is slightly overtuned. The 1.5x multiplier is great since it rewards players that aim for the head. So that i feel is a good addition and should be kept.

rigid hamlet
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Appreciate the level-headed response btw.

woeful moat
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I came here to say that the p90 should not be nerfed, but I do agree that if it is nerfed a slower reload speed would be alright, making it's ttk any worse would leave it unused

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and people that think the gun is op are dumb

hollow flint
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extended mag?

rigid hamlet
delicate nest
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p90 with famas carrying handle and pizza mag 💀

languid steppe
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feels like the best cqc to mid range gun. Not by far but if you have movement and can flank this gun wrecks, not sure if that makes it a skill issue but if I absolutely have to cqc and want to mow down squads there's no other option. Preferred this gun even when vector was op.

Anyone got some graphs from oxygen comparing this to smg's/pdw's/carbins/ar's?

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Not saying it's super op but does feel like the only S tier weapon atm

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Personally don't overly weight the TTK stats as there's so much else at play, but curious to see some graphs

delicate nest
languid steppe
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On a side note would love a channel for oxygen stats 😄

languid steppe
# delicate nest what about the fal, the vector (yes still), the scorpion evo and even m4 or g36c

Vector deff A tier after the nerf, but no longer big mid range threat. M4 feels perfect. Scorpion not played much but recoil was a nightmare and makes sense. G36 not played much but hear good things. Fal is great, does damage but needs a lot of practice with fire pattern/recoil control to be consistent. You wont laser and you blow the mag quick. Actually played around with reduced Fal mag and had fun doing hit-n-run. May try that again now assault has a few bandies

Think if i try to reduce it to my base issue... the decent damage, easily controlled recoil, decent range, and super mag with fast movement is just too good. Extended on most guns nukes movement so I'd maybe reduce it a bit, see how that plays? Give quick mag some other debuffs like accuracy/control?

Side note. Would like to see extended on other guns made a bit more viable somehow

delicate nest
# languid steppe Vector deff A tier after the nerf, but no longer big mid range threat. M4 feels ...

the g36c is basically an m4 but with a faster firing rate a little bit more horz recoil, less vert recoil and a faster reload so if you don't care about horz then it's a better m4, for some reason the p90 recoil actually feels kinda of even with a flash hider idk, imo it's an s-tier gun for sure but doesn't really need a nerf, we'll see, maybe a slight reload time adjustment to be 4s on normal mag and 3.2-3.3s on quick mag

languid steppe
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I know there's no bullet model and it's a game. But p90 uses 28mm round and does close to as much damage as the 45mm ar's, four more than the FAMAS. No gun expert but seems off no?

delicate nest
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generally gun stats are weird if you look at them, they are like that for balance, the glock fires the same as the m9 but does less damage aswell, or the vector which does less damage then a pistol that uses a weaker projectile, or the deagle that does more damage then a sniper

viscid mesa
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Glock uses good performance JHP like Speer Gold Dot. M9 just uses some less efficient JHP. The Vector has wacky reloaded FMJ rounds which become trash over 20m. The Deagle has HE explosives in it

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But more seriously it's 5.7mm rounds and it's for balancing purpose

maiden glacier
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yeah idk, I just watched 6 guys get 1 framed from 120~ meters according to rangefinder with this thing. I think a lot of opinions would change if it was unlocked at a lower rank. I think this bare minimum needs a reload speed nerf. (I play at 40-60 ping, occasional games at 100ish) genuinely feels better than groza/pre-nerf vector to me

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being able to squad wipe with such a large mag AND have quick reload, and be viable in long range fights is a bit much imo. its taking the niche from assault rifles from what I've seen.

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I have similar issues w groza, which I main, but it feels offset on groza by a smaller mag and long reload.

grand basalt
stray cloud
maiden glacier
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I'm just sharing what I have experienced both using the weapon and fighting against it.

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I have issues w the groza as well, the ttk is insane,

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but its offset by a reasonable mag size and long reload.

stray cloud
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based complaint but getting oneframed is painting a wrong picture and straight up lie

maiden glacier
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I can record it and send it to you. I have been 1 framed by p90 at 60ish ping.

stray cloud
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1.2-1.4 horizontal recoil isnt anywhere close to ar accuracy

stray cloud
maiden glacier
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possible 2 framed. hard to tell without a frame counter

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but in that range

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ima send you a dm rq so i can keep you in mind. next time I play I'll run shadow play

stray cloud
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just looking at the weapons stats tells you a different story...

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go in the testrange. two or oneframe ppl on 100m and let me know how well that ended

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cuz i doubt youre going to get a single one on camera. i mean how could u

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inpossible

hollow flint
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For the record, at 60 fps, 1 frame is 16 milliseconds.

P90 kills in 225 ms against no armor. 185ms if no helmet.

144 fps is 7.2ish

270 fps is 3.3 ms

So, unless you are playing at less than 5 FPS, you ain't getting 1 framed by a P90

delicate nest
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probaly just lag on his side

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had this happen to me with a couple of guns, but i lagged to death

hollow flint
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if you are getting 1 framed, it means a) you were already extremely low(under 42 HP) and got headshot(though not from that range), B) there was server lag and you took a "super bullet", meaning multiple instances of damage in single packet(often happens when server hiccups, or your connection is faulty and some packets get dropped or your ping is unstable), or C) you are full of it :).

Most players using P90 are good players; though you'll be seeing more avg players access it soon due to the faster leveling now; prior to this only more dedicated players were even 125 to have it unlocked. It's very likely a lot of these complaints are due to skill differences, not the gun itself. P90 is good, but its primary use case is when you skill gap the lobby and can tear through a ton of players without taking return fire; effectively noob stomping. In lobbies with more equally skilled players there are much more reliable weapons, including most SMGs, grozas, famas, FAL, and other ARs, since you won't be able to rely on skill differences to makeup for the P90s weaknesses

delicate nest
clever schooner
hollow flint
# clever schooner Why is it I feel B could be summed up as peaker's advantage

Nah peekers advantage is something completely different; actually independent of netcode.

Peeker's advantage generally refers to the aggressor having an advantage because they know when they are peeking - so they are going around the corner prepared to shoot, while the defender has wait and react to the aggressor. Think about it like a sucker punch - the aggressor knows he's going to throw the punch, when he's going to throw it, and how. The defender doesn't and has to react to what information the attacker gives away, so they're at a disadvantage. peekers advantage is the FPS version of that.

netcode/ping/server can give an advantage to the aggressor; but it's usually a seperate topic/term that stacks on top of peekers advantage.

kind of nitpicky but I got nothing better to do RN

clever schooner
hollow flint
# clever schooner Well I recall Planetside's version also including how the peeker gets a netcode ...

Yea a ton of games have netcode which favor the shooter. That stacks on top of peekers advantage and often gives a HUGE advantage towards aggressive playstyles - being the person who runs around the corner and shoots gives you a massive advantage, as you can see the enemy and start shooting, and by the time the server gives them information and you become visible on their screen, enough time has already passed for you to kill them.

Tarkov is the best example of this - the games netcode is awful, often up to 750 ms of delay between what two clients see, but it also favors the shooter, so if you are the person sprinting around a corner towards an enemy, you have 3/4 a second to spot them and line up a shot before they even SEE you on their screen.

So in that example, you already have peeker's advantage(assuming you have some knowledge that the other player is there), but then you also have an additional 750ms of advantage on top of that due to netcode shenanigans.

Peeker's advantage generally assumes the aggressive player has some knowledge an enemy is there; however. It's usually more relevent when talking about pre-firing or when both players have a general knowledge the other is there, versus barreling around a corner blindly and reacting first and winning just because of poor netcode; which has no peekers advantage, just netcode advantage

maiden glacier
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after deeper testing, totally possible its packet loss on my end, or the others end.

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though for some reason it does seem to skew towards p90 in my experience, as its the main weapon I lose my gunfights to. save a few others sporadically

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I do still think a reload nerf is in order though, given the ungodly mag size and reasonably good ttk

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I cant explain why exactly I performed so much better in my games using the p90 as opposed to my main weapons. could be confirmation bias.

woeful moat
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at least in planetside having peekers advantage was about the net code not the knowledge of peeking

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and in planetside that is a big deal

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and you always sprint peek because it's more of an advantage than having your crosshaird preaimed

misty goblet
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Hi Team,

The P90 skin is showing MP5 in the skins tab

fast geyser
zinc abyss
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This weapon would get nerfed.

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Congrats, I guess.

stray goblet
pastel sundial
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Is this weapon worth trying? I mean, it looks like worse mp5 except for larger mag ...

delicate nest
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it's a better mp5 actually

pastel sundial
delicate nest
pastel sundial
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ah, hs multiplier is what I didn't know about

hushed slate
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They nerfed my boy 😭😭😭

stray goblet