#UMP-45 - Feedback
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Excellent starting smg, one of the lowest recoil guns in the game but small mag.
Wouldn't change anything other than reining in the damage fall off for smgs in general.
I can not use this gun at all. something about it feels cursed in terms of ttk, even if it is basically an m4
As I mentioned in my mp5 feedback, I think it should swap damage with it (make the ump 29 dmage and the mp5 25 damage).
exactly 25 damage means that the moment it starts falling off it'll take 1 more hit.
also not accounting for armor, which other 4 hit guns has enough extra damage to overcome.
To me it felt weird having it at the same time as the MP7. I barely touched the MP7 since this gun felt stronger (to me). I feel like it could be locked behind level 15-20.
Otherwise overall handling felt good for the early unlock that it is.
solid. if theres one smg that should be usable past 'normal' smg distance it should be this
Increase damage slightly so it can take 4 bullets to kill rather than 5
25 > 27 damage
TTK too slow, mag too small.
Otherwise that's a good weapon 🙂
i agree i think damage just needs a slight buff probably to 26-27 and increase mag size to 30 probably make this slightly better.
At first, on paper, this gun is just a worse PP19. But after using it, the gun beams people for sure. Low recoil, good control. I had no issues landing headshots with this weapon. Very good and often slept on SMG.
One buff that is absolutely need is change the kill requirement for the quick mag from 500kills to soemthing lik 125kills. It makes zero sense why its at 500 kills.
The UMP-45 feels weak compared other SMGs but it’s still perfectly usable.
Should be given higher headshot damage
As every SMG/AR it's 1.2 multiplier for smg and 1.5 for AR. Should be at least 1.5/2 imo
I think it really should just be reworked to not fill the same niche as the PP19 (and be worse than it).
Hell its a .45 made of plastic, just make it like other games and give it 34 damage with "high" recoil and lower fire rate to around 600.
Make it a shorter range Groza but lighter, faster reload and with 5 less bullets.
It just feels so cursed to use a UMP and its literally the most laser-like smg in the game, tons of games conditioned me to expect it to hit hard.
it should be like that, rn it's just a weaker version of pp19. a hard hitting gun with low firerate and high recoil will make it unique and fun to play with
I noticed the Quick-A magazine has a higher kill requirement than any other gun in the game, unsure if it's intentional. 500 kills vs 290 for most magazines, just thought I'd make it known if it wasn't already
oh i agree this thing should be lowered lmao
Yeah, they just forgot to fix this back when they did for other guns. Also never fixed the size of the attachments on some guns like the REM700. Really dont know how they stopped that halfway through
its underpowered
why should I use UMP45 over MP5 which does more damage with higher rate of fire while still being quite accurate and having 5 more rounds in magazine
there's no point in using the UMP45
i suggest a complete re-work:
34 damage
600 RPM
1.5 vertical recoil
1.25 horizontal recoil
It's a worse PP19 in pretty much every meaningful regard. The only advantages it has are:
- faster velocity
- faster run speed (1.05 vs 1.10 though lol)
- slightly better horizontal recoil
The first and second advantages might have some niche uses, and the third isn't very much difference (0.50 from the UMP vs 0.70 from the PP19) AND the quick mag from the PP19 actually reduces horizontal recoil down to 0.42
Also the PP19 can use the long barrel to slightly offset the velocity difference and also increase damage. UMP is cooked in this comparison tbh
Could use a buff to firerate, otherwise solid
I honestly loved this gun until I unlocked some of the other SMGs but the dead exact 25.00 damage leads to some extremely feels bad moments at the very edge of dropoff range
I can agree with this, similair as the dmg model in battlefield games.
This will give it a unique niche as a high damage, slow firing weapon withing the SMG category and make it more distinct from the PP19 and MP5 which are filling a similair role.
45 cal doing 25 damage vs 9 mm doing 29 is hilarious though
i think if they want realism in damage then they should just lower anything 9mm to what same as glock .45acp to 20-23 range and anything 5.56 or 7.62 like 30+
----- UMP45 -----
• Damage increased, from 25 to 28
• Vertical recoil increased, from 0.9 to 1
• Horizontal recoil increased, from 0.5 to 0.65
• Velocity lowered, from 500 to 475
• Damage fall-off START reduced, from 50m to 30m
Nice changes, but just go the whole way. Make it deal 34 damage with high recoil. Make it a lightweight version of the Groza, changing range and 5 bullets in the mag for faster handling.
28 damage only ever helps if you hit light armor, most fights this will make 0 difference because you dont even hit armor, or the guy is wearing any of the other 3 kinds of armor
UMP still useless with these changes
MP5:
- 29 damage
- 0.9 vertical recoil, 0.7 horizontal recoil
- 800 RPM
- damage fall-off start at 50 m
there's still no point in using the UMP
we really did not need another groza, the groza is aids enough
that is going to be so fun to play against
a new shitter gun, except now literally everyone has it!
yessir shitter gun communism
seriously, with how much people have been (rightfully) complaining about the groza, the most tone deaf thing you can do is turn the UMP into the same goddamn thing
and i bet oki isn't even going to fix the 500 kills quick mag thing either
The 25 mag is what keeps this one balanced tbh… other wise is a super strong gun now
Worthy of damage over range nerf/treatment like the other SMGs
Magazine still takes 500 kills, please fix
gun op, pls fix
Yeah, anyone thinking it's OP clearly only plays small maps. It's really good up till 20m, after that it's horrible.
Gun is fine, only thing to fix now is the Quick mag STILL needs 500 kills since months ago when every other gun got patched and the UMP didnt.
you're actively insane and need to be institutionalized if you think the UMP is horrible after 20m
that's where the damage fall off starts, not where it ends
it's perfectly serviceable up to like ~50m, on top of being absolutely busted in CQC
Okay, horrible is a strong word, it only gets horrible at about 50m. But literally anything else is better than it at ranges where it stops doing 34 damage. Rifles either have less recoil and the same fire rate or kill faster.
And the faster fire rate smgs can still kill faster than it even if it takes more ammo.
Not even close to being objectively better than other SMGs in close range and it isn't a rifle that'll snipe with 3 hits
it objectively has the fastest TTK in close range
of any SMG
0.185; even the MP7 is slower, at 0.189
With worse recoil, more velocity, longer ADS time
I'm pretty sure that doesn't make it OBJECTIVELY better because it kills 2% faster
So nerf the MP7 too i guess?
It also already kills slower than it if a single bullet hits armor
ANY armor
252ms to 276
more velocity is a bad thing?

No, just pointing out the differences
MP7 definitely needs to be brought down in regards to damage fall off, makes no sense for it to be 40m when most SMGs are 20m (or less in the case of the vector)
shitter gun gaming
so true bestie
the ump is a better groza, saying it's alright is so untrue
it's a crutchy ass shitter gun
this thing got no recoil worth mentioning meanwhile the fal sucks ass recoil and mag wise
groza and this thing the ultimate balance peak fr fr
Bro compared to other smgs this gins recoil sucks
500 kills quick mag trolling has to go 
That's to balance the power of the gun =OOO we played into the devs hands.
the fal has some really bad recoil in comparision to other ars aswell and yet the ump is a laser for its ttk, 184ms with 25rnds, 2.7s? reload, 1.2 v-recoil and 0.85 h-recoil vs
184ms, 20rnds, 3.3s reload, 1.6/2.0 v-recoil, 2.05 h-recoil
while yes fal has better falloff + more consistency against armor
at most ranges the ump is still better, especially when someone has aim and goes with munching on toes in gunfights
even the groza has better balance than this piece of crap
okay let's be reasonable, groza is still worse
UMP at least HAS recoil, even if it's not much
that's why i said "even groza has better balance" but that aside pretending 2 massively overtuned guns are fine is delusional
tried it out for a few kills, just disgusting
this gun has never heard of balance
it needs its firerate reduced to 600 rpm, and same goes for the groza. that way they're sidegrades to the AK5C, with higher movement speed/less recoil respectively
and then they are still better than the ak5c
that only fixes the crutch attribute they have
give the ak5c more of a niche instead of having it be a sad peace of junk
^^^^^^^^^^^^^^^
All of this is extremely true
30 is approaching the upper limit, high 20s would be reasonable for something that shoots .45
I say exactly 30,especially since it has an ass rate of fire compared to other smgs
Do agree with a nerf but putting into 20s damage would literally make the gun unusable again
30 but make it useless past 100m with damage falloff
I mean it already has a 20m damage max and 140 min and the min damage is pretty lame so honestly I'd say keep ranges just nerf damage itself so it can't 3sk
I mean the m4 does 30 damage and has like twice the range the ump does
AND it has 700 rpm compared to the small 650
I don't get what people suddenly find so outrageous about the UMP but almost no complaints about MP7.
I don't want it to go back to being the same weapon as every other SMG, leave the damage as is and just lower the RPM by 50 and/or increase recoil.
It kills as fast as the MP7 with no armor hits and slower with any kind of armor.
both are overtuned as fuck. i get it, you want players to start with good weapons, but mp7 and ump are just a bit too cracked. m4 is a prime example of a great starter weapon
but yeah, i agree. ump should just lose 50 RPM and get a bit of recoil. i don't mind having a 3 shot SMG, i just don't think we needed another groza
mp7 could use some more recoil but idk, it sucks against armor, i think it's alright (ump and groza aren't)
The mp7 irl doesn't have alot of recoil at all,I've shot one before
I'd say lower the damage range
and? gameplay over realism, the m249 wouldn't kick anywhere near as hard as it does and the ultimax... it has a constant recoil system
also how tf did you get your hands on that thing
recoil lowers range while keeping it effective with bursts, skill or taps
Lucky bastard
I went to a place called machine gun america in orlando
pay 500 bucks to shoot that full auto shit
my parents paid the 500
under 18
But yeah anyways I just say lower the range
it would be weird having a gun like the kriss vector shooting at a quarter of the times more than the mp7 having less recoil
The Ak5c has 34 damage, 600 rpm, and at least 1.6 vertical and 1.4 horizontal. This thing has 35, 650 rpm, and 1 vertical .85 horizontal. How on earth is that balanced?
it isn't. oki just sucks at balancing. he should just let someone who knows what he's doing do it at this point
I mean, im not saying the AK5 is fine, but since you asked, it's probably because it has 4x as much range.
theoretically yes, practically no
Except it's far harder to hit your shots at that range due to the recoil.
If the recoils were swapped for smgs and ars, I feel like things would be better
It probably should have a bit less horizontal recoil
honestly it's fine as is. the TTK is very respectable, it should be a little harder to use
the problem is with UMP being braindead easy to use, whilst also having an even faster TTK
Yeah, SMGs should have the higher recoil and faster TTK in their range. Right now the rifles kill about as fast as the SMGs at close range, which makes it a bit harder to balance everything
SMGs should have high mobility and great close range handling (aim speed, draw speed, etc). The ARs should have better recoil statistics and range. Their damage should mostly be determined by real life caliber
I still think people are way overreacting about the UMP its just above average. But feels like people are complaining more than before the AS VAL and HB nerfs. Did we all forget how bad things get? The UMP isnt that high above average unless you're only playing Domination
it's really, really not "just above average"
it has the 2nd fastest TTK with the game, with little to no recoil, and a movement speed bonus
I'm not having the same argument again
just refer to my post from last time
then don't, you're free to concede
MP7 should be nerfed too
one gun being overtuned doesn't mean another gun being overtuned is okay
SMGs are fine in Conquest, even the strong ones don't feel overwhelming
you are silly
Are you sure you arent just playing a lot of Domination perhaps?
i like playing conquest but i also like moving around instead of camping a single window the entire match
That's exactly why rifles are better? Because you can walk into open fields and kill people easily up to 100m
You dont need to just camp
you're just going to get shot back lmao
Look, I just think that Oki needs to take a look at the AR and SMG counterpart guns and balance them against each other. The range stat doesn't matter too much if you can't hit your shots. The reason the UMP is overtuned is because it has incredibly good recoil control and damage for very little downside.
going into large open fields is suicide to begin with, but even if you're going to be obnoxious and argue against maps/gamemodes rather than particular weapons, you have to acknowledge than the UMP is far better than almost all of its contemporaries, barring the MP7
Whad do you mean suicide, how do you get from one base to another?
you use vehicles or play a good map like tensatown/frugis that don't have large open fields
Lol
I'll say it again: It's not "balanced" but people are "OVERreacting"
you're all making it sound like it's the best weapon ever
You're gonna scare Oki into nerfing it like the AS VAL and HB the first time when they went from OP to useless
it kind of is, when you consider the only weapon with a faster TTK has 2.70 vertical recoil
20m is where the damage fall off starts
stop acting like it's the end all be all range for the UMP
you can kill people well outside of it
Yes and where it stops having the obvious advantage
I'm not saying you cant
you can kill with pistol at 1000m but im saying there are better weapons at that range
like the PP2000, right
:v)
noooo you're not heckin allowed to compare the UMP to other SMGs
There will always be one gun that is the best at one thing, that doesn't mean its OP because its isnt the WORST at everything else to compensate
I've wasted enough time talking to a wall here, go back to domination lol bye
mad at the internet
the UMP far outvalues most other close range weapons without really having much of a downside at all. it lets you move fast, has little recoil, and the damage fall off isn't even the worst of its class
ump is good, even in conquest, to good
and even if it only was in dom
having the same ttk as the fal while having less than half of its recoil, better ms, reload time, mag size, ads speed
is just grossly overtuned, people were already not content with the groza yet we get an objectively even better gun than it that fullfills the same role and doing it better...
way too strong
Too much damage, simply too much
Yeah I agree,I wouldn't say nerf it into the ground but definitely need the damage to 30,make the reload time longer,and honestly make the recoil a little bit worse
right now this gun is like the old vector and still people are abusing medic with this gun
This gun makes the mp7 look like a peashooter
don't want it deadened but 35dmg with the firerate and no recoil on the most aggressive class, that's a clear no chief
what did the "balance" team/oki smoke when deciding that buff for it?
not like people said
"a substantial amount of recoil if we get a 3sk"
nor was the groza considered a bit whacko with its "balancing"
like srsly even the groza has better balance than this shitter gun 
I agree the groza needs some kind of nerf,but not a huge one
I'm not really getting killed by the groza every turn
largely because most people switched over to the UMP
more like a rework kinda but w/e
I'd say like 1 out of every 7 deaths is a groza
UMP has more movement speed and much, much faster reloads
I'd say rework the ump how I said earlier
and make the groza have a bit more recoil
both the UMP and groza need their RPM toned down to 600 RPM. i think that would be enough to bring them down to earth
the ump irl has like 700 to 750 rpm
if you want 700 to 750 RPM then you can't be 3 shotting people
Not to mention having an smg have a 600 fire rate is insanely low powered
balance is more important than realism
which is why I said leave the damage to like 30
and make it stay at its rpm
thats a huge 5 damage decrease
and make the recoil more
and there you go
yeah i think that'd be fair
you can still balance and make it realistic
could even be 700 rpm, so it'd be like a more mobile m4 with less reach
would make for a fine starter weapon
True but then it'd go back to the same as when it came out
or when the game started
Wait you mean with the rework I gave
nvm
yeah 700 rpm 30 damage and like 1.3 v and h recoil
yeah, i think 30 damage with 700 RPM would be sensible. same TTK as an M4, with lower headshot damage and less reach, but more movement speed
that was literally fine, if we got 30dmg or maybe 32 with 700-725rpm then the gun would be balanced
played it before it became "meta" because of the swaggy ass long reload 
when i first played in July I thought the only meta was the vector
after it got its booty clapped ytbers went crazy over "the new meta"
I'm so sick of these "metas"
MP7 0,189 0,253 0,253 0,316 0,379
UMP45 0,185 0,277 0,277 0,369 0,369
ttks are pretty much the same with mp7 having slight edge on light and normal armor, significanta advantage on heavy armor (default for assault)
MP7 kills slightly faster than ump, so its not the dmg that's the problem
35dmg at 650rpm with no recoil to speak of
and beating out most other guns...
"gun's balanced"
it's not it's a crutch gun of the highest degree
no recoil ✅, high damage and high enough fire rate to deliver ✅
oh and did i mention the amazing handling, yes no?
this gun outclasses it's contemporaries and ars in a bunch of cases
it's the gun with the worst "balance" in the game rn...
empty armor is realistically the only one that matters
my point is ttk is the same, so why are you bitching about dmg
other stats should be looked at
have you considered that both weapons are overtuned and far better than basically any other SMG
No I just want to complain
have you considered that others are undertuned?
mp7 actually gets balanced by the higher fire rate + lower damage and the recoil
meanwhile the ump just lasers
smh what are the people responsible for "balance" smoking, i need some of it
MP7 is only overtuned because of the 40m damage fall off tbh
if it was reduced to 20m then you'd meet the 5 shot threshold much sooner
anyhow, even when you take assault rifles into account, <0.200 TTK is just fucking stupid. you need the gun to be really hard to use to justify it, like with the scorpion evo
realistically why would you ever use the scorpion evo when the UMP exists? the answer is it's fun, but think about it. UMP kills almost as fast, but has basically no recoil in comparison
it's braindead easy to use, and often means you'll just win aim duels solely because your gun was better, not because your aim was better
mp7 already feels weak sometimes idk, if you can someone at 40m with that goofy ah recoil it's kinda justified xD
hmmm evo my beloved funny br br deng gun, have to use the pp and then vector in the meantime
Reason mp7 and pp19 dmg drop off starts at 40m is cause they have dmg of 25 and immidietely lose their btk at 40m mark
Same goes with ump, at 39m its dmg drops below 33.33 so its btk becomes 4
Other smgs follow same pattern of losing their btk at 40m so why do you think mp7 is overtuned all of a sudden xd
ump losing its 3sk at 39m 💀
if that ain't overtuned for what it is i don't know what is
Recoil makes all the difference.
Its easier to hit all your shots with ump then mp7
Higher damage requires higher recoil
Its a "gunbalance in videogames for dummies"
But unfortunately oki and his feedback team are fucking mentally handicapped
i'm just asking myself what the "balance" team and oki smoked that day when reading the suggestions of a few people
"give it a 3sk but substantial recoil"
Its fascinating how they (or just him) did scar-h fine, but completely fucked up with groza and now ump
i mean literally, people already complained about the groza and then they do that 
Complained rightfully so
Its just buggles my mind why would he comply by these rules with AR's but didn't do so with SMG's
(oki smg medic bias cough cough)
My issue with most smgs is the recoil , there is almost none and it put them in a better place for ranged fight than many ARs
In theory they should just have a dogshit accuracy so no matter how good your aim / tracking / recoil control you would not hit anything past 50m
In reality accuracy stat does literally nothing, theres no bullet deviation from the crosshair
I tested with vector with conpensator (~60 accuracy), 4x scope and rangefinder
Fired at 300m with zeroing at a target and all 36 shots resulted in headshots, not a single miss
So they did the dmg drop off right but the issue with smgs still being lazers persists
the game has accuracy
just not how you'd expect
the acc stat you see only matters for hip fire acc
but then you also have a weapon class defined acc value which is used when ads
really fucking weird ik
Is it listed anywhere?
One way or another this weapon class accuracy apparently also means jack shit
it isn't...
finally
bruuhhhhhh
atleast smth...
All smgs already got a huge range nerf and you all want them to get another?
nice strawman...
but nah ump was a fucking rifle with erecticle disfunction
still a good gun, maybe even still to good
but like srsly 3sk out to 39m at that rof with no recoil's just fucking dumb
actually the vector could do with some more range and the mp5...
i think they're fine honestly
they have essentially no recoil, it's unwise to let them to easily outdamage ARs at range
MP7 needs to be brough down to 20m damage fall off and then i think smg balance will basically be perfect (asides from PP2000 lmao)
mp7 will suck after 20m buddy, it's fairly easy to reach those 40m
ump still has its 3sk out to 39m btw...
Rip 500 kill requirement for quick mag. Seeing that the gun was OP, it wasn't too hard to get anyway
UMP damage fall off starts at 20m though?
MP7 and PP19 are the only smgs where the fall off starts at 40
kriss starts at 10, the rest start at 20
yes but it still has 35dmg
that alone allows it to still be effective within 39m, especially with the bullshit that is its recoil
the changes were good
the firerate nerf brought the TTK back to earth, and the velocity nerf made it so it's a lot harder to connect shots at 40m. 375 is kinda really fucking low as far as velocity goes, it's barely more than most pistols
i didn't want UMP nerfed into the ground and rendered unusable, i just wanted it toned down, and that's exactly what happened, so im happy with it
idk 35dmg and that firerate scream ar with erectile disfunction to me
gun kills me in like 3 frames at close range and tickles at long range with accuracy worse than russian missiles. feels like worst of both worlds. at least it can't kill me in 3 shots from across the entire fucking map on salhan anymore, rip in piss
Reduce damage, increase velocity a lil bit.
it takes 185ms to kill someone at close range, thats the fastest TTK in the game (body shot)
its not fastest ttk
its beaten by evo, fal, and mp7
probably other guns too
went to check out and the ump firerate is actually 600 not 650
so it has a TTK of 200ms actually
yeah the ump got nerfed already
Agreed
Maybe replace the velocity buff withh more recoil imo
The 3btk at close range is a problem for a smg imo.
played with the ump for a bit because of the weekly challenge and it felt pretty balanced for me
only problem is the 500 kills to unlock the quick-A
for very casual players, thats a small issue
500 kills quick mag requirement is back, idk why it was reverted.
lmfao, seriously
game dev is my passion
Not the same ammunition.
That's not logic it does the same of dmg than a dmr or a heavy AR.
OK for a higher dmg than the other smg but 45acp can't catch up 7.62x51 even at close range.
Well if you don't think consistency and balance is important for a FPS...
consistency and balance =/= realism
Nerf this thing already.
give it some actual recoil or gut the damage. smgs shouldnt outgun lsw's
Using the UMP felt like using an AR with much easier to manage recoil and BETTER damage so falloff didn't matter that much and it felt even better to use than certain ARs at mid range. The only thing that makes it a bit harder to use is the slow velocity, but otherwise, it's just better than ARs at their own supposed ideal range.
doesn't matter because 35 damage
like unless engagement ranges are actually far away where I'd use F2000 or aug, why would I use ARs if UMP does job better with less recoil and super fast reload with quick mag?
The UMP is arguably just a better version of the Scar-H
so does the m249, doesnt mean jack when you got a laserbeam that cant miss
laserbeam doesnt matter when it does 2 damage
its not a better scar h
not even the same niche
Who ask that it's going 2 dmg? It's just not normal for a smg to tri-shot even at close range.
Smg strengths are handling, mobility, weight etc... Not damage.
We don't ask for nerfing this to the ground...
But a smg that does better dmg than a lmg... Not logic.
a .45 ACP bullet carries a lot of energy tho
compared to a 9mm
makes sense to do more dmg than the avg 9mm smg
not a lot, but more energy for sure it is
So does 5.45, 5.56 etc...
But ARs don't tri-shot.
in fact ARs could kill in 2 shots if you look at that, but that doesnt sound balanced does it?
what they done here is that AR have more consistency at range
subs dont
Well I know. But it does not make sense for ump to tri-shot that easily.
if you made ump fire 25dmg at 600rpm it would be useless compared to the other smgs
So ump must be tuned an other way.
in fact, 4 shot with 600rpm is useless
ump is a slow firerate smg
you cant turn it another way
we could have the variant ump-9
but that would probably be pp19 part-2
ump-45 should stay as is
Better rof, better range than other smg.
It must be stronger than smg in an other way.
its a 3 shot and gets laided by FAL
it doesnt have better range
i can prove to you with a calculator if you want
theres FAL, AK-15, Scar-H
Those weapons are not in the same category... And it's normal that they outclass a smg in term of dmg...
i guess i do have to build a sheet for you
In close range fight other stats are important like weight and aiming speed.
45 acp power : 483-676 J
5.56 power : 1670-1860 J
The UMP outguns the Ultimax
@fresh oracle
"oh but it uses less bullets"
its better to down the current target first before the other does it on you
true, but you have more consistency over range with a Ultimax
overall, you better off with a mp5 rather than a ump-45 in battlebit
that is why AR bullets have more range
in this game
and many other shooters
you need at least like 75m to demolish a ump user
just know that close range battles arent 100% of the encounters
it can be like 90% if you position yourself correctly
or 10% if you like medium to long rance
but nerfing a weapon in its area of expertise needs better reasoning with concrete facts
@fresh oracle @hollow pebble
yes imma ping you because i need you to understand this
and im not against balancing weapons
im against unreasonable non-sense
this is the current state of smg's
3 tri-shot with smg is a non sense...
If they nerf its dmg, they have to up it in another way.
Up its ttk with rate of fire to catch up with other weapons. And up its range to make it have an identity compared to other smg.
I dislike OP weapons just like I dislike the trashiest ones.
The only thing I search is consistency.
bro
scorpion evo destroys the ump
you are actually in negation towards data
less bullets to kill but always dies to 2 or 3 weapons (or more)
It is high rof weapons strength like scorpion or mp7.
When lower ones should have better control, accuracy, spread and range.
i guess you are upset of how easy to use is the ump
its the first smg you unlock, its stable, easy to control and kills fast
but you gotta be careful when making a starter weapon to handle worse
ump it is consistent because you can see it hitting the targets better than the other smgs, because it shoots slower, and it should shoot slower
ok but like
the MP7 is better in like every way lmao
less damage fall off, faster TTK, and less recoil
Jesus you guys are coping so hard
"it shouldn't 3 shot"
And how tf is it a better ultimax
Not even the same niche
What are y'all smoking
"errrm its not realistic for a SMG to do more damage then a AR 🤓"
if the game cared about realism then every gun would 1 shot to the head
But that's not balanced
So shut up about your realism
THIS
AAAAAAAAAAAAA
yeah people really need to shut the fuck up about realism lmao
my man
would be fine with the current state of this gun if the one frame kill bug didn't exist, feels like 50% of the time when I get one framed it's because of a UMP. but I like how accessible and reasonably powered it feels and how early you unlock it
Is it as necessary to cut the front sight off when installing any other sight?
Also, the F-U is mounted a little wrong.
vector was nerfed and everyone went to this
needs be an smg or dmr, not both
smg meta sucks ballocks
every other person in a match uses this disagrees
MP7 is pretty much objectively better lmao
then nerf that shit too
fuck all them smgs
how tf is it a dmr
the range on this thing 💀
ump needs hard nerfing
skill issue
am i tripping or the quick mag kill req was fixed? since it says 500 for me still