#MP7 - Feedback

1 messages · Page 1 of 1 (latest)

steady egret
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Put your feedback on the MP7.

Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
  • No video's - (Testing video's in the Polygon are fine)
past eagle
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No issues with it, the fire rate and ammo is enough to make the weapon pretty strong. Think it overall has "character" and is a great smg for those who want to run and gun.

ashen sierra
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base gun that other weapons should be balanced towards

young jasper
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I do suspect starting damage falloff ranges for all smgs will be tuned down? In that case I'd shorten the reload time so the mp7 will lean even more into a cqc roll.

simple agate
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the only thing i have to say about it is to possibly give it the same range reduction as the vector (tbh i think all smgs need it except the ump and the mp5 because they seem like they should have a higher range out of all the smgs)

chilly galleon
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Hit this thing's range with a brick, it's pretty consistent at ranges I expect the UMP to win MORE.

civic meteor
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did they change the mp7?

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it used to do 27 now down to 25?

shadow quail
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I would like to see the 40 round extended magazine for the MP7 added to the game

humble frost
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Shouldn't the MP7 be with the PDWs, why is it classed as an SMG in game?

shadow quail
humble frost
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That doesn't answer my question.
The rifle-like cartridge the MP7 fires should put it in the same category as the P90 and the other PDWs in game.
It's for penetrating Body Armor.

shadow quail
bright charm
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the gun is overranged

simple agate
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idk why this isn't getting the same range decrease as all the other smg like guns

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its gonna just really be the only used smg

last shell
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yeah, the damage fall off should really start at 20m. makes no sense that mp5 is 20m but mp7 is 40m

stark quest
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Well the mp5 is a literal laser beam while the mp7 has a slight bit of recoil to it, not only that but all smg ranges shouldn't be the exact same

prime topaz
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also irl the mp7s caliber has s much higher velocity than 9x19 which is what the mp5 of chambered in

wraith tangle
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nerf it, idk why it's still as it was after the "SMG rework"

last perch
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damage fall off nerf is a must. it should be 20m like every other smg barring the PP19 and kriss

stark quest
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Agreed,the pp19 by no means need its damage range reduced

livid wolf
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worst change ever to move this from the medic class

opal sparrow
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back my mp7 to med((((

last perch
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noooo i can't abuse my heckin 0 recoil 0.189 TTK 40m damage fall-off braindead overtuned gun on le funny wholesome infinite healing class