#SVD - Feedback
1 messages · Page 1 of 1 (latest)
I believe I like the DMRs more than most but I think it suffers in the same way as the rest of them. There is a very narrow range where you can have any meaningful effect and not be totally outmatched by ARs. Fairly high recoil for a gun that usually requires 3 shots to kill and crowded out by the higher damage per shot ARs that also have auto as an option and are also available on medic.
Feels like SVD has an identity crisis.
Higher first shot kick invalidates the lower v recoil.
Highest firerate of DMRs without the full auto of the EBR.
And that's not commenting on the overall state of DMRs.
Out of all the DMRs, sthis one is the only one I can use and get consistent kills with. I'm better off with another gun class, but the low magazine size is the only thing that holds it back
this gun really just needs less first shot kick there is no reason the SCAR-H should out do the DMRs at being a DMR because of the recoil. (this is really just a whole dmr class problem and not just one)
pretty much right on the money. Sure, its got a higher RPM, but it isnt full auto, so it really cant compete with the EBR, not to mention the Scar or AK5C, in the situations where that higher RPM would actually be useful.
IMO, SVD and M110 need their damage swapped, at the very least, and honestly even then both of them get an additional 1 or 2 base damage. SVD already has a much slower velocity, but then deals way less damage when it eventually hits the target? The only reason I even use the SVD is its excellent suppressed sound, which actually makes it hard to hear (looking at you, R700). The M110 otherwise almost completely invalidates the SVD at not even half the level requirement. SVD was one of the many very high level unlocks that left an extremely bad taste in my mouth, to be frank🤷
Personally I would like it to get all of the Russian sights (OKP-7, PK-AS, 1P78-1). Otherwise I think the balance is fine. A reduction in first shot kick would be nice.
This first shot kick on this can be toned down a little, otherwise it's fine enough imo.
SVD:
This list is part of a series of suggestions I made about DMRs in general. I’ve posted those in the other DMR specific feedback threads.
The SVD is currently in a spot where it rewards rapid fusillades of fire at somewhat shorter range than the other DMRs. It’s got good damage and a high fire rate, though that is somewhat offset by the weapon being semi-automatic only. I think it’s a good niche, so I won’t recommend any really significant changes to the way the gun works, just a few to bring it in line with the rest of the DMR changes I’ve proposed.
-Increase headshot multiplier to 1.6x
-Increase base damage to 44
-Reduce first shot kick
Again, I don’t think the SVD needs much tuning. Reduced first shot kick will be helpful to make it more controllable at max fire rate, and the other changes will bring it in line with the more general changes to DMRs I’ve described in other threads.
Yeah I think the best buff would be to reduce the first shot kick. Right now it feels like a worse AK-15 both in ammo capacity and while trying to actually hit the target.
I'm having a problem with this gun whenever I feel the need to spam click when someone is super close, the gun doesn't really shoot when it needs to, so it feels like you need to time the shots almost perfectly to maximize RPM, which is super inconsistent. No idea if it happens to anyone else only with this weapon but try to go to the training area and spam the gun as fast as you can, and see if it happens. It's frustrating losing a gunfight because it doesn't shoot when you clearly shoot when it should.
Posting this here because I feel like this only happens with this weapon, unlike the others that are single fire or can be set to.
This definitely happens with all of the single fire weapons. I’ve noticed it with the SVD as well as others but not really any more so.
Lower the muzzle flash somewhat on non suppressed attachments. I feel kinda forced into using the short suppressor.
imo the suppressors are the only thing that make the SVD worth using on occasion. i know from firsthand experience of hunting suppressed remingtons, the actual audio itself can make or break how effective a certain weapon is when suppressed. the remington is still insanely audible when suppressed, perhaps even moreso than when unsupressed, but the SVD is whisper whisper quiet, just like the SSG69, SV96, MSR, so on so forth. otherwise it statistically falls way short of other weapons under any use-case
I quite like where this gun is at, but it still suffers from the same drawback of the other DMRs. Up close it's outclassed by most other primaries. As soon as it starts doing better than assault rifles, you may as well use a sniper for the one tap headshot and better accuracy. Having only 92.5% accuracy means you're going to miss a lot more than you'd expect at the ranges where this gun is intended to be used.
DMRs as a whole are punished by their low magazine capacity, low firerate, slow reloads, high recoil, poor handing, and poor running speed. It seems like the devs are trying to make DMRs into semi auto snipers, which is not what they are intended for. The idea of a designated marksman rifle is versatility at all ranges and the ability to pick off opponents at longer ranges while still being viable at close to medium range.
This gun does a goob job, but still struggles in a few key spots. The armor pen should be increased so it isn't a 4 shot against armored targets. The magazine size should be buffed to 20 rounds and the vertical recoil reduced, or the magazine should be nerfed to 10 rounds with a large increase in damage and accuracy, making it fast and damaging, but high in recoil.
Frankly, I would add another gun with similar stats to what the SVD has now and make the SVD act more akin to what it is in real life: a semi-auto sniper rifle with high-powered rounds. Reduce the capacity to 10 and buff the damage so it two shots, but also increase the recoil slightly to make it an M110 that's more versatile up close and can achieve better results with more skill.
To fix DMRs, I propose a large increase to firerate, lowered recoil, and an increase to magazine capacity. This will make them fit their real-world niche more closely while distinguishing them from both assault rifles and snipers. In this case, you're sacrificing speed, fully automatic fire, and magazine capacity for a gun that can engage targets at all ranges and deal high damage.
TL:DR: I'd love to see the SVD act more like how it does IRL because it's a cool gun. The states are good how they are, but I'd swap the model for an HK G3 and make the SVD into more of a sniper. The G3 fits better into the damage profile and magazine size anyway, using .308 rather than 7.62x54r
yeah. i got a bit shit on in the DMR thread the other day, rightly so, because for some reason I wasnt able voice my actual point properly; SVD changes feel fine, but not for the SVD. Yes, its nice to have a DMR that is more in the direction of a battle rifle like the Mk14. But thats not what the SVD is. It should, practically speaking, probably be the highest recoil, highest damage DMR of the current bunch.
7.62x54 is ancient and as close to irrelevant as you can get without crossing the line. The SVD absolutely should not be the most powerful DMR. It’s in a fine spot right now for balance, but I do understand your frustration even if I disagree with your take on it.
It may be ancient, but so is .45 ACP and we still use that. 7.62x54r has a slight edge against 7.62x51 NATO in terms of muzzle energy. It's still outclassed by rounds like .300 win mag and .338 lapua, but we don't have a DMR chambered in those yet.
That being said, I'd love to see something like the Noreen Bad News that has monster recoil but can one tap headshot...
7.62x54R is less powerful than 7.62x51. The difference is that because 7.62x54R is such a low pressure cartridge, weapons in that caliber need very long barrels. That’s why it has a higher muzzle velocity sometimes when comparing different guns.
Also, 7.62x54R isn’t even in the same category as .300 win mag or .338 lapua. You would never chamber a DMR in either of those because that would defeat the point.
7.62x54r may by a low pressure cartridge, but the 24" barrel on the SVD makes up for that and still nets it a respectable velocity. It's not nearly as ideal as modern cartridges for combat use, but it's still a very potent round that will outperform 7.62x51 NATO out of the M110 SASS in terms of raw energy output. Side note: some loads, such as the Double Tap Barnes TTSX and Hornady Steel Case have achieve 3,000 ft/lbs of energy at the muzzle. This will, however, substantially harm barrel life.
I also don't consider a DMR in .300 WM or .338 Lapua to be a practical option and I would call a rifle chambered in those calibers a semi-automatic sniper rather than a DMR, but the chaotic nerd in me would love to see it done in Battlebit as a very strong (but ridiculous) option, a lot like the Desert Eagle. I know there's nothing like that in service, but the Deagle isn't in service either so let me have my fun
I think svd needs a one shot headshot like the snipers. It absolutely sucks hitting a crazy flick at close range and it doesn’t even kill them
Maybe this could be added for all or some dmrs but certainly this one which is probably the weakest or second weakest could use something like this to make it worth playing
I’m all about having guns that take lots of skill to be a good effective weapon
(Not on exo but Definatly normal healmet maybe heavy)
that would be awfully overpowered with the firerate the SVD has. or any of the DMR firerates
Ig
But I could still just use the fal with 700+ rpm or whatever it has
Or scar h
Dmrs need something and in most games there is at least one with one shot head
If any of the dmrs were going to 1 shot to the head it would be the m110, and even that would be pretty crazy
DMRs have a LOT more velocity now. and have always had way more damage range, and now more damage on top of all that. thats plenty IMO
i actually LOVE this gun
its fun in its own way, but it feels so goofy to use an SVD like this lol
Tried it out and struggled a bit. I'd buff SVD damage to 42, might not need a buff though. I might just be poo.
I think it needs more accuracy
Like at least 85 for most dmrs
Snipers get 100
Ars get like 60-70
The SVD is such a satisfying gun to use on assault, too bad it doesn't have a bigger magazine option
42 dmg and mag options is all i would add, still pretty good as it is
Accuracy does not affect ads whatsoever
Some say it affects hip fire but even that is not confirmed
So your suggestion is pointless
Btw have you ever missed a shot because of it?
I fired svd 900m with zeroing at still snipers and it never missed
I think this gun needs, more accuracy, and higher starting mag capacity as in it's current state it just feels like your reloading 80% of the time
tbh i think it just need a bigger mag as an option to have
DO NOT TAKE SVD AWAY FROM ALL CLASSES BUT RECON
?
can we get this sight on SVD please? PSO-1 Scope is probably one of the most iconic sight that often saw service during the Cold War era, and I think it would be cool to get this sight in game.
also, more stocks please..
full auto please.