#MK14 EBR - Feedback

1 messages · Page 1 of 1 (latest)

cyan vessel
#

Put your feedback on the MK14 EBR.

Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
  • No video's - (Testing video's in the Polygon are fine)
worthy phoenix
#

This is the only DMR I've used, more comparable to SCAR / AK15 from the AR category.
In terms of stats the v recoil is much better than other DMRs, and considering how other DMRs take the same number of hits to kill (m110 heavy barrel withstanding) this will be the only DMR I will continue to use, aside from the SVD, which trades h recoil for more v recoil.

Full auto mode is just the icing on top of the cake.

It's not that the EBR is op, it's that the other DRMs falls short to other 3 hit kill guns.

fleet harness
#

Would love to use the gun itself, I know with full auto the weapon is really nice. Currently with how DMR's are setup the Recoil is hard to play with how fast the TTK is.

worthy phoenix
#

Full auto can be a curse with the 14 mag.
I only use it when panic firing.

ivory sparrow
#

This out off all the DMRs just feel like a worse SCAR-H there needs to be more about them that sets them apart from just being worse then assault rifles at there job.

sacred hawk
#

this gun is fun but really not that good. IDK what to do with it

fleet harness
ivory sparrow
#

I think giving DMRs some sort of more damage against armor could be interesting and also reducing first shot kick on all of them some could help the class as a whole. Just something to make them have a use over assault rifles.

white sail
#

This is my favorite gun with I think 1,800+ kills. That being said, man the recoil is ridiculous on it and the DMRs in general, and maybe just me, but sometimes I feel like the velocity isn't great either. Also, bring back the aim comp and hs401g5 for DMRs. They were an option during testing then got removed a couple patches before EA.

tired field
#

I still can't find any reason to use this gun instead ak15 or scar-h. You can say it better at 200m+ but at that range bolt sniper or m110 with barrel do better job. In 200m and below scar and ak15 do the same job but better with lower recoil and faster fire rate.

ivory sparrow
tired field
#

M110 can be pretty good close range with red dot. If you can click really fast or use click macro.

#

It way better than using this gun even at close range

ivory sparrow
#

tbh this and the svd should unlock before the m110

ivory sparrow
tired field
#

True

opal ermine
#

Budget Scar-H, enough said. Only role that it fills is if you want to play a running and gunning recon, you can. Otherwise, completely outclass.

trail remnant
#

Recoil could stand to be a smidge lower on this for a hybrid recon run n gun weapon. Otherwise it's fine.

clever folio
#

Fun gun to use, but I hate fact, that you cant realistically increase ADS speed with any attachment, which makes the gun incredibly slow and burden to use

pine fulcrum
#

MK14:
This idea goes along with the others I've posted for the M110 and the MK20, and I'll make another one on the SVD soon.
The MK14 is a sort of hybrid between a DMR and a battle rifle. Being a jack of all trades, it’s capable both in full auto and when firing aimed single shots, but sacrifices exceptional performance in one area to maintain functionality in the other.
-Increase headshot modifier to 1.6x
-Increase base damage to 42.0
-Reduce first shot kick.
The EBR is in a pretty good spot already considering what it’s meant to do. The increased headshot modifier will help it to perform better than comparable assault rifles at longer ranges, and will allow it to kill players wearing light armor with 1 head and 1 body shot when using long barrel. Lower first shot kick will help keep the short bursts you fire on target.

winter nova
#

I got around 1700 kills and it is by far my favorite weapon to use. I would only wish it would have acces to the striker, comp and hs401 scopes. Maby increase normal mag to 16 bullets and extended mag to 20 bullets bringing it closer to the other battlerifles. Bullet velocity of 700 feels low as it is the same as many assault rifle, bringing it closer to 800 would feel alot nicer.

astral berry
#

This dmr is strange, looses every fight against assault rifles. looses fire fights against snipers. Lacks both range and damage. Mk14 EBR, two headshots are not enough to take out sniper on 400m. even Ak15 or Scar or Aug could do that easily. They even have better bullet velocity.

tired field
#

That literally what happen to all DMRs not only just MK14. Wish they buff DMRs abit.

novel rover
#

why does this weapon have full auto?

onyx mural
umbral junco
#

They should just retire this variant and swap it with M21 DMR which is basically the same rifle but actually fits within the DMR category

junior tartan
#

Why base magazine is 14 not 20 ?

junior tartan
novel rover
#

its not bad, but the recoil is attrocious for what the weapon is.

onyx mural
#

One message removed from a suspended account.

#

One message removed from a suspended account.

junior tartan
#

Please increase base magazine to 20 and remove extend mag.

sage girder
#

Was a pretty good gun, but it's been overshadowed by G3 almost entirely.

#

Here's my rework concept...

MK14 EBR

  • Light Vehicle Damage increased from 10 to 11.
  • First Shot recoil decreased from 1.50 to 1.14.
  • Reload time sped up from 3.80 to 3.43.
  • Magazine size increased from 14 to 16.
onyx mural
#

One message removed from a suspended account.

novel rover
#

make its 18 pound weight actually be worth something

wary barn
#

EBR feels like a weaker version of the SVD 👀 It does have the advantage of less reload time. But that's it.

sharp mountain
#

Without long/heavy barrel +1.5 damage and hats now providing 1 armor, having exactly 40 damage which was balanced I assume for 1 head 1 chest means it'll do exactly 99 instead of 100 now. Needs 41 like the SVD.

#

Either that or if it's going to step on the SVD's toes, a mild rework into a 'battle rifle' so it has a SCAR/FAL relationship with the G3. Right now it's kinda worse at both.

wary barn
#

+1 damage and switch firerate between SVD and EBR

#

SVD still has better recoil overall

#

or you could add one damage and reduce a bit first recoil multiplier

sharp mountain
#

I didn't even think of that. SVD with input buffering would fire faster in theory, yea. Cyclic rate of the real M14 is like 700 which is obviously too much for BB but I feel like it should at least not lose to the SVD lol

#

It literally has "battle rifle" in the name so something like a spicier G3 with 600 rpm might work. Then just leave the SVD as-is.

#

Recon would still be able to use it since they can use BRs now

distant obsidian
#

this gun is a piece of shit compared to the mk20, if it had 45 or more damage thatd be a start

wary barn
#

+1 damage, more firerate or less recoil

distant obsidian
#

itd need 42dmg at the very minimum

#

and itd still be worse than the mk20

#

it either needs to have an actual good ttk or have no recoil with its current mag size

novel rover
#

funnily enough , I'm pretty sure the mk14 actually has a better ttk than the mk20

distant obsidian
#

maybe against no armour but im still pretty sure it doesent

novel rover
#

it does the the body, to the head it beats the mk20 on full auto

distant obsidian
novel rover
#

obscure?

#

it has a faster fire rate, and it has easy to manage recoil, you can get 3-5 shots off before the mk20 settles from the second

short jackal
#

This weqpon feels pretty strange. And bad but I dont get why. I like the g3 alot and the svd too. But both of those feel consistent while this one doesnt

#

So many assist count as kills

ivory sparrow
#

the Mk. 20 is a way better option for a slowish fire rate gun

short jackal
#

totally agreed

short jackal
#

Think they could atleast give this gun the proper 20 round mag size instead of 16

#

And make the h recoil 1.0 so it overall does the closer quarter combat easier than the other dmrs, especially the svd which currently beats it at everything but 2 less bullet

sharp mountain
# short jackal So many assist count as kills

40 damage + 1.5x headshot means 1 head 1 chest does 99 damage because hats provide 1 armor. Additionally even though the falloff is really slow, it starts @ like 300m so without the hat 1 head 1 chest will do like 99.9 damage instead of 100.

#

back when long barrel added +1.5 damage the weapon was a lot more fun to use

short jackal
#

This probably explains it

shrewd thorn
#

First, the mk14EBR is a battle rifle, the Marksman version is called the M39EMR, and the official name of the EBR is the Mk14 Enhanced Battle Rifle, so it is a true battle rifle. I asked the developer, OKI, why the magazine load is 14 rounds instead of 20, and received a completely unrelated and incoherent answer: "Because you can't beat an AR with a DMR.

#

I would like to see a proper correction because it is a battle rifle but it is not in the battle rifle frame and the total number of bullets is currently incorrect.

sharp mountain
#

yea you could probably just rework it to be G3 adjacent instead of SVD adjacent.

distant obsidian
sharp mountain
#

now that input buffering is a thing it actually fires slower than the SVD

shrewd thorn
shrewd thorn
cyan fjord
#

This thing is goofy bad. Needs damage + mag buff + first shot recoil reduction so bad.

novel rover
#

I love having my heavy as shit weapon known for not having much recoil because of said weight, have more recoil than a fiberglass .50 cal.

cyan fjord
#

just figured out the actual reason this gun sucks is because damage dropoff starts within 200 meters, so a headshot and body shot won't kill. Increase the damage to 41, reduce first shot recoil, maybe increase the mag to 20.

sharp mountain
#
  • hats give one armor now