#FAL - Feedback

1 messages · Page 1 of 1 (latest)

tawdry notch
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Put your feedback on the FAL.

Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
  • No video's - (Testing video's in the Polygon are fine)
zenith lodge
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strong af and easy to use. maybe too strong...

whole trench
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Just this past weekened was able to grab this up and test it. Overall I find myself out of all the different weapons actually using the function of swapping fire rates. I love love love using this as a single fire weapon at distances and swapping to full auto in close quarters. I think it has it's spot as one of the stronger AR's in the game and has a quick time to kill, but it does require some skill to use.

flat fulcrum
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Gun is fine, think people see the higher fire rate and immediately mark it as the next meta.

I'm almost 1500 kills deep on it and it def doesn't need anything to my knowledge other than a slight bullet velocity increase for that mid-range consistency.

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Good balance of low capacity but high damage

candid wedge
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gun is fine

radiant sleet
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Probably best balanced gun regarding how strong it is with its high horizontal recoil even when you have good attachments.

merry breach
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gun is fine probably just need a damage nerf probably around 38. damage with that rate of fire makes the gun a little bit strong.

slender terrace
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Gun is pretty balanced, high recoil with tiny mag trade off with high TTK. Currently outshined by Groza IMO.

radiant sleet
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Yeah someone said Groza is right behind FAL in TTK which is insane considering how easy that gun is to handle and its decent mag size.

vernal meadow
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I unlocked it 2 days ago and I find it really hard to control recoil. I think FAMAS or Vector are still safer to use, while FAL is so inaccurate +50meters while it is maybe similar to vector CQC. So if FAMAS stays where it is, then no point using FAL. So either nerf FAMAS or increase accuracy for the FAL for DMR capability.

slender terrace
flat fulcrum
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Famas needs a 1 damage buff at most lol, gun is fine with the correct setup

slender terrace
half jolt
vernal meadow
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We will see.

final echo
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Its fine.

haughty hawk
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this gun shreds. im happy its locked behind level 140 because otherwise I think everyone would be using it. my favorite gun to run right now for sure.

sand sinew
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I've been playing exclusively with the FAL, the heavy barrel, and the extended mag. I am an average player with a modest K/D. I wanted to master the high dmg / high recoil gameplay. So far I have 4.5k kills with it. I think it's really awesome what the gun can do when you start to get in tune with the recoil and spray pattern.

The big downside is the ammo capacity. Currently 20 round normal / 32 round extended. Given it's high recoil and difficulty to master If that were buffed to say 25 normal / 40 extended or so, it would make chain kills much more viable, and make the FAL feel like a true AR. Compared to a gun like the P90 with 50 rounds and virtually no recoil I don't think it's unreasonable for this heavy AR to have a better ammo economy.

halcyon dagger
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I feel you can look at this gun as one of the most well balanced weapons considering how strong it is. For a level 140 gun yea its strong and solid that's for sure but it has its down sides 100%, low ammo count very high and intense recoil compared to most weapons and low accuracy.

sand sinew
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I appreciate that they're going for the trade off between high damage and low ammo capacity. The gun is rewarded with high dmg, and penalized with low ammo + high recoil.

If they did buff ammo capacity perhaps very good players would own too hard with it, and make the gun op. But in the hands of an average player like myself it feels like a double dip penalty.

The high recoil is very challenging to compensate for beyond a certain range. It feels like a harsh enough penalty to overcome by itself. But I could be wrong.

exotic sage
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Gun is very strong, but hard to use. Needs it's aim punch reduced(along with all other high damage guns in the game, ak15, scar, etc).

Not sure if it needs nerfs, yet, it's one of the strongest guns in the game but not many players get good use out of it due to its difficultly to use.

sand sinew
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It sounds like you don't like the aim punch mechanic in general, which is fine.

But It makes sense for harder to control guns like the FAL to cause more aim punch than less powerful / easy to control guns do.

Because it's harder for us to hit the target with that gun, we are rewarded with greater aim punch in turn. This seems logical and well balanced to me.

exotic sage
sand sinew
exotic sage
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None of the weapons in the game are hard enough to use to justify giving them greater aim punch than others. And that is not even what the current logic dictates, to begin with, the current logic dictates that higher damage = more aim punch, which is entirely independent of how difficult a gun is to actually use - your logic doesn't even adhere to what is currently implemented.

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The M200 and deagle, for example, aim punch the most in the game, but neither are very difficult to hit the target with. The deagles difficulty comes from hitting a headshot, specifically, just hitting a target with it is easy.

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That already counters your entire reasoning.

sand sinew
# exotic sage In that case, the scorpion should literally give your target a seizure, no? It's...

If as you say "Other weapons are significantly harder to hit/use and aim punch less." then that would be illogical and the devs should address that.

Because it would not make sense for a gun with higher recoil that is harder to use to cause less aim punch.
If that is the case it is not a flaw in my reasoning, but a flaw in the game design of harder to use weapons causing less aim punch.

In the case of the FAL, we have a high damage, high recoil gun that also causes high aim punch. This is logical and should be applied equally, and consistently across all weapons. Including the Scorpion, M200, and Deagle.

sand sinew
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When you say "None of the weapons in the game are hard enough to use to justify giving them greater aim punch than others" again it just sounds like you don't like the aim punch mechanic in general, which is fine.

But what is easy Vs. hard to do is entirely subjective. For some people Astro-physics is easy, and tying their shoes is hard. Perhaps for some people going full auto with the FAL is as easy to control as the P90 or MP5. I hope to get that good one day, but I am not there yet.

To deny that some guns are in fact harder to use than others is objectively wrong. Gun stats matter, and determine a relative degree of difficulty to use. Even if for some that degree seems narrow, for others it is wide and it exists.

unique tusk
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I dont think the short mags are working correctly on the FAL, they seem to not boost move speed enough. A 1.10 move speed mp7 is faster than a 1.15 move speed FAL with short mags

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Might have to do with the update today. Short mags are like half a second faster to 150 m in the firing range over stock

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Although yesterday short mags still felt slower than the mp7

exotic sage
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Good fucking thing literally no one ever said that, then

oblique oasis
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Beats having SMGs obliterate me with aimpunch pre-patch.

sand sinew
# exotic sage >To deny that some guns are in fact harder to use than others is objectively wro...

A friendly reminder to keep it civil and logical. If you feel I misrepresented your position here we can examine it more carefully so I can understand exactly what you mean.

You say "None of the weapons in the game are hard enough to use to justify giving them greater aim punch than others."
This means, and please correct me if I am wrong, that all guns are Easy to use, but some are Easier than others.

In other words you are not denying that some guns are in fact more difficult to use, just that they are all so easy to use that it does not justify having a difference in aim punch between them.

This is just a way of dismissing the increased difficulty of higher recoil, harder to use guns like the FAL as a "skill issue" which it certainly is not.
And since we are being logically consistent, it makes sense for harder to use guns to incur greater aim punch as a reward for asking more of the player.

radiant sleet
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As everyone has already said, I feel like this is the perfect example of how to make a strong weapon with clear downsides. There should be no buff to ammo capacity, or its recoil. It's defintely not a gun for everyone and that's perfectly fine as there is alternativse

mighty island
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Don't forget the attachment movement fix was a noticeable hit to SCAR-H and FAL aggression. Penalty for extended mags is pretty big now so you have to choose between running slow or running out of ammo fast.

wary tulip
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I adjust it's default vertical recoil down to 1.40 and the horizontal should be an even 2.00

stiff stratus
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it really, really doesn't need a buff. it's already one of the best guns in the game. it has to be a little unwieldy

wary tulip
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this isnt an argument this is the feedback channel

halcyon dagger
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just leave it how it is simple doesnt need to be touched is already in a good spot balance wise no need for recoil changes or anything

limber jay
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its basically like a scar h with better damage and firerate with huge recoil and a horrible mag size

covert cliff
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I love this gun

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High skilled weapon with good reward of recoil control

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I run extended mag it’s soo worth it

pallid raven
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Tbh it's my favorite rifle. CQB monster and can engage at longer ranges with a full 42 with long barrel at a decent range. Huge kill potential, very good TTK, low BTK and nice uptime with 32 42dmg bullets vs reloading time. Imo there is no equivalent for this gun in this game and it's my highest kill number gun

limber jay
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@pallid raven Ruby Hoshino?

celest timber
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This thing is just cracked. It fills almost every role I ever face. Its just a better g3 needs a ne... its good and should stay oppressive...

limber jay
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I think its reload should be nerfed

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then it'd be good but not cracked

zinc igloo
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it isn't cracked rn?
it only got 20rnds + some of the worst recoil in this game wtf

merry breach
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pretty sure this gun one of the fastest ttk or maybe the fastest ttk in the game no? at cqc at 50m that recoil pretty sure doesnt matter and then you can just tap this gun for long range battle

zinc igloo
unborn flax
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yeah, it's really not cracked

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low ammo capacity and high recoil are reasonable downsides for the 2nd highest TTK in the game

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especially when the groza has the same TTK, with literally no recoil and 30 bullets per mag

covert cliff
zinc igloo
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or yk headshots?

covert cliff
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I love the gun so much

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With the long barrel to increase damage

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So it’s 3 hit against medium armour

final iris
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Dunno if these have been pointed out yet.

On the default skin, the rear sight isn't attached to anything so it just floats.

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on the twitch drop skin, the receiver rail and the handguard are positioned slightly lower. The bottom rail on the handguard is also slightly lower so it ends up floating.

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what I assume is the correct model for comparison

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the rear sight even with the mount for it doesn't look right though. It looks like the standard rear sight but it's mounted on a pic rail mount instead of the ramp style mount. As far as I know, pic rail mounts for this type of rear sight don't exist.

inland hazel
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twice hit one point is impossible from this howitzer. instead of the game

grave hollow
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Why has the movespeed not been nerfed?

unborn flax
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why would it be?

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fyi, the attachment movespeed changes are inaccurate. short mag is not 1.15, it's 1.03

grave hollow
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Doesn't explain why I am dramatically faster than everyone else while using the gun.

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Literally you can dodge bullets with FAL and high movespeed build

unborn flax
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you can do that with like, any assault rifle/SMG/PDW/carbine/battle rifle

primal elk
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So anyone got thoughts on the Fal?

unborn flax
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i think it's in a very good spot. it's hard to use due to the high recoil and low mag capacity, but very rewarding once you get used to it

inland hazel
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as you see in video above it shoot rarely than ingame so recoil is controlable
for short range combat its stronger than most smgs but even in midrange combat useless at all.
if you prefer hi-dmg guns - use scar. on short distance it is deadly too, but it can be used for mid/long distance too with that dmg.
instead fal seems to be underpowered smg with small mag, it kills usually with 2-3 shoots (feels like 1 shot) (instead of UMP - constant 3 hits), but UMP gives you mega speed bonus, and this one is worse
with his availability from 140 level is should be better than G3. G3 most better because can be modified to 1.30/1.50 recoil instead of 2.20 here

unborn flax
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it's really not useless at midrange at all

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the recoil just takes getting used to

inland hazel
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guess it could be spread-shooting rifle to make it more useful and different from scar/ak/g3. i mean big vertical recoil and small horizontal

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with that rate of fire most of bullets will hit small dot then barrel fly upside forces actor to wait

amber marlin
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A bit of feedback about the model

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Currently all the magazines use the exact same model