#ACR - Feedback
1 messages · Page 1 of 1 (latest)
Great changes to it overall imo, gun isn't super powerful (not that it has to be), and has its niche. Will definitely be using it more going forward.
when i used this gun its actually feels so much better. feels like a middle ground for smg and rifle.
I really like the changes, it feels so much nicer to use and is actually a viable alternative to the M4A1 now.
should probably bump down the recoil, or up the damage range. MP5 outclasses this gun pretty badly except for damage at 200m
I think acr is aight but mp5 and other smgs should get the fall off treatment vector and scorpion have.
I think the ACR needs a small rate of fire buff to keep it inline with other ARs
the first shot recoil on this gun is too high, makes it useless trying to kill at long range
what all rifle has the same first shot recoil tho
have you seen the groza first shot on groza? also this gun wasnt meant to be for long range tho.
just go shoot the acr, then go shoot the 550, and tell me the first shots recoil isnt different, especially while aiming at targets far away
Aren't they both 1.0?
they are
Then what he's experiencing is just the innate difference in vertical recoil lol
buff the damage
tbh
by like 2
yeah nvm its not good
just being honest every other ar beats it
nah it's solid now
nope
decent ttk, good recoil, fastest movement speed in-class by far, fastest ADS speed in-class
i wouldn't mind another small buff
but the gun is in a good state already
if you have any issues, it's not the gun's problem
it feels weak imo
because it needs 5 bullets to kill ranger/light armor? I feel less punchy when I'm using this gun and in 1vs1 I often lose unless I hit the head
that's just how the gun is designed atm
you're supposed to take advantage of the superior mobility
it's not going to win any fights through brute TTK advantage
unless you're up against an AUG 
Every AR beats it, but you shouldn't be using it like an AR, you should be using this like an SMG with reach. I think it's a fine way to differentiate it.
If I want an AR-SMG, I'll just use a Famass though.
famass doesn't get the movement speed buff
still not good sadly
yeah the gun doesn't have a reason to exist in the game, a bit faster movement hardly means much when SMGS do a better job at almost everything. Why would I take this gun over a MP5?
it moves faster
reloads faster
ADS faster
has an AR range
that you can probably beat smgs at 50m+
it ads slower than the mp5, it runs slower than the mp5, it's reload speed is only slightly faster than mp5 and it has higher velocity
it's recoil is noticably inferior to the mp5
the damage and rpm is inferior to the mp5
the only thing it has is the damage drop off of ar, but a good smg user will always be moving closer and closer
this gun has a terrible identity
like the child between m4 and sg550, from what i can tell it just feels inferiour to both
ACR: Look dad, I can run a bit faster!
fr fr feels like someone loaded 22.lr into an m4 
While I won't mind a buff, the ACR is my go-to for engineer because of the movement speed. It lets me hunt down tanks while letting me stay light and have a weapon that's serviceable at longer ranges. It trades lethality for flexibility and speed,
oh gee, the ACR doesn't look too good compared to what is likely the best gun in the game?
it's basically like a slightly worse alternative to the SG550 atm
which honestly is fine
it has its niche, and the gun doesn't need to be op
no it needs a better niche
you missed the point, everything it does, it is better done on smgs
no, i think you're missing the point
it already has a good niche
and no, it "isn't better done on smgs"
you think the ACR is worse than the PP2000 or UMP?
the fact that it's worse than the best SMG in the game isn't an issue
also, now that i think about it, in terms of 50-60m+ TTK, it's prob a tossup between the MP5 and ACR now, which isn't half bad
it's not even a toss up with 800 rpm and 29 damage with no recoil
yeah, except damage dropoff is a thing, even on the MP5
i would figure out the exact numbers if the spreadsheet was working for me 🤷
and not to mention ACR gets the AR headshot multiplier
so if you can aim, it'll definitely out-TTK the MP5 at midrange
if you can aim you can drop consecutive headshots with mp5's extremely no recoil with a full spray
just agree to disagree
getting nowhere
and if you can aim, at midrange, you'd do better with the ACR because of the significantly higher headshot multiplier 🤷
i think we can all acknowledge that the ACR isn't exactly a S tier weapon
no point in comparing it to an actual S tier weapon
i mean those smg would probably get the vector damage fall off nerf soon too
probably
If this gun is going to remain the worst ar in the game, then at least buff its movement speed from 1.05 to 1.10 or increase its accuracy by reducing h-recoil further down.
For what its worth, m4 and g36 is far superior then 5% movment speed buff.
lower damage = more accuracy by all fps standarts
its as if oki never played og cod games and bf 3 and 4
its so easy to balance guns in this game. just copy and paste good shit from good games.
if its aint broken, why fixing it
lol
fin fal qick mags gives x3 of acr bonus
are you fucking kidding me
acr is litteraly a placeholder gun
can we bump the fire rate of ACR just a tad? maybe 750 or something.
Hk419 and Aug got a rof bump 🥲
should've been the acr tbh
No one seems to notice that quick b is what makes the gun good
Its a quick mag with 35 rounds and no ms penalty and for whatever reason ads buff
No other ar has practically an extended mag with better reload speed that doesnt break legs
Hope it wont get nerfed
It just doesn't have the oomph of other guns which I guess is the trade off.
A slight RoF will help but still keep its niche
.
ACR is the low damage Godtier handling gun in my head, here's a rework concept I literally just thought of.
ACR
- Damage increased from 27 to 29.
- Light Vehicle Damage increased from 2 to 3.
- Firerate increased from 700 to 725.
- Vert recoil reduced from **1.40 **to 1.35.
- Hori recoil reduced from 0.80 to 0.65.
Sound Spread reduced from 600 to 500.Reload Time sped up from 3.73 sec to 3.60 sec.
so are you saying make it the same as an m4
or better than an m4 in someway
turning into a SMG with those stats.
it keeps it unique with 35 round mag and 1.05 speed. after grinding on the G36C, fire rate buff will make it better than the g36c which has 750 rof.
The R K-6 foregrip provides a crazy 0.00 aim down time bonus
This weapon hits like ass.
1.10 ms pls to cement the fast running ar niche
Give ACR faster ads time since the mobility helps with cqc while running around
That would make it faster than some SMGs. Way too high imo.
If we wanna make ACR the handling AR then we can consider something like reload, swap, ADS, etc...
I thought my older proposed ACR balance changes kinda slapped ngl
I'm gonna do a new one why not
ACR
Adaptive Combat Rifle
-
Damage increased from **27 **to 28.
-
Light Vehicle Damage increased from 2 to 3.
-
Firerate increased from 700 to 720.
-
Vertical Recoil decreased from 1.40 to 1.35.
-
Horizontal Recoil decreased from 0.80 to 0.70.
-
Aim Down Time sped up from 0.21 to 0.19.
-
Reload Time sped up 3.73 sec to 3.62 sec.
-
Sound Spread decreased from 700 to 640. (quieter)
Very similar to last rework, which is funny since I did this from scratch without looking. Biggest difference from this compared to the first is no 3-shotting light / ranger armor.
Love doing these idk why. 😋
So what, assault will have smth to zoom with on maps like sandy
Plus its ttk is worse than every smg, especually when armor comes into play
ACR has been my most successful gun after mp5. Nice for running around taking engagements at 60-100m. Maybe even faster ads or if ads while moving can be a bit quicker would be cool.
I agree the damage needs to get bumped up a little. ATM it just feels like a hitmarker machine.
it should have just higher rate of fire, smth like 800
Middle ground is the g36c. Hk419 has the RoF but suffers beyond 100m imo
ACR with movespeed, high RoF, low recoil, and extended B mag would be OP
ACR now is really solid, reminds me of old mp5 meta, but with 100 less rpm but faster reload
yea, old mp5 had 50m range, just like ACR, but since mp5 got nerfed i wanted a similar weapon with 1.05 move speed and fast ADS but still with decent range, and here it is
exactly
Long supressor is viable with low recoil as well. Pretty crazy
Tbh, it might be too good in all aspects
imo its just better M4 all around, maybe 30dmg means some better bullets to kill with armor but it has worse handling stats than ACR so idc
M4 can be all rounder, but maybe with the stats now, ACR can get a bit higher H recoil so it's long range game isn't too strong
Movement speed for position plays, but as it is with the low recoil, movespeed, normal RoF, it's very strong.
one of the better flanking and stealth guns in the game for sure
good to see it being a meme, worthless gun to now being this good
I can see if it becomes meta, they can nerf the h recoil
makes me curious how the new ACR compares to the Famas
totally diff
funny that u mention it, cuz famas and ACR are the weapons im using most of the time now, famas is great for cqb (its heavier but faaaaar better reload speed MP7 basically) while ACR is for well - everything really xd
I thought the same. Famas is mp7, ACR is mp5
yea, we think alike i see 😄
I got to give famas a try again. But the low mag is harsh when you're blazing thru ammo
assault role and quick mag with the famas completely negates the drawback of 25 rounds, its one of (if not THE fastest) reloading ar in the game
how much reload speed?
dont remember precisely, but something along lines of 2.68~ sec?
defo starts with a '2' xd
lemme check pretty sure aug also is around that time
nvm aug has 2.36 reload speed
meanwhile famas is 2.5
ah, so yea, still super fast
meanwhile mp7 with its sluggish 3.7 something reload with a quick mag, bleh
thats just quick mag option on both
3.25 but you can slap urk on it since youll be fighting cqc anyway
making it around 2.9
anyway getting out of topic
yeaaa, but its not on assault class, which is a bummer, and with the recent bandage speed change, its even more pointless to run agressive medic and mp7, at least imo
acr feels like a better m4 to me now
wdym its not on assault class?
wait, are smgs now in assault class?
dope, didnt check that tbh
huh
M4, sg550, ACR, are a lot distinct now
M4 is all rounder, ACR is SMG, SG is aug
yea, its really cool that all ARs now have their own unique role and there's little overlap between them
I think I might just go back to Aug. I played with ak74 and ak5c extensively yesterday
ACR felt nice, but I feel I need to be a bit more sweaty to get its use. Hanging back and hosing is nice.
still waiting for AN94 tho, really eager to check how it would work with stabil grip and basic barrel attachment for max reduction for 1st shot kick, since its gonna be 2 hyper burst gun, so if u think about it, the second shot recoil wont matter that much
Whats might be the potential stats?
dunno, i wonder if its gonna be locked burst or will there be a full auto as well
i'd wager its gonna be low h recoil with like 1.6 vertical and 1200 rpm (2r burst)
30dmg
tbh everytime i change gun on medic i keep going back to aug
and if i just feel like aug isnt the mood i just use acr or the g3
Aug/sg550 helps uptime since I don't like running ranger vest. I had so many instances I need to reload ak74 and just die mid combat
it is little bit too good now
this shit with assault should be illegal
I feel any gun is attainable but ACR is really good with movespeed and ads.
With all the supports running around, the damage still sometimes feel like pebbles
gun is a fucking laser and has a ridiculously fast reload speed with the right class and accessories. also doesn't suffer from 1 mag 1 kill syndrome that a ton of other guns in its class have. somehow despite its strengths it's still not in the top 5 strongest guns rn though so it can stay as it is. cool weapon
Personally I'm running assault with URK, muzzle break, strikefire, quick mag
which I think is definitely its strongest loadout
Muzzle break is literally worse flash hider
Gun's ok
i might be wrong or mix up something, but i think URK reduces movespeed, i found that this gun is so good as is, without attachments, that i run only these slight buff attachments, like basic muzzle and that V something grip (the one that is full of holes lol) to keep the 1.05 movespeed
isnt it like that excatly the same in og CoD MW2? XD they made the same mistake with the mag
