#Scar H - Feedback

1 messages · Page 1 of 1 (latest)

valid siren
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Put your feedback on the Scar H.

Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
  • No video's - (Testing video's in the Polygon are fine)
waxen roost
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again, I have no idea why the mk20 exists when this thing can do CQB and medium to long range perfectly

proud pine
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Compared to other games featuring this weapon, I think it should need a slightly higher first shot kick. The SCAR-H should feel heavy/clunky but rewarding in hits

granite salmon
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tbh this should just be turned into a DMR or a LSG with a drum mag option and you should add the SCAR-L and make it the assault rifle SCAR

pearl peak
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if there was a battle rifle category this gun would go there

pallid oriole
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I think it would be nice if it had slightly less horizontal recoil than the AK15 since it's rate of fire is lower. It has an identical recoil profile so there really isn't any reason to use it over the AK15, the damage difference feels negligible to me vs the rate of fire difference.

coarse topaz
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The SCAR-H is something I would say is balanced but does highlight how DMRs suffer under 150m. Until you pass 150m, the SCAR-H outclasses most of the DMRs in damage output and usability. M110 has its niche with the two shot. It's the most stable of the 40+ damage ARs, and the horizontal recoil seems to partially reset between shots. It's very powerful when fired in short bursts, although most people seem to full auto it. I can't fault them for that, it's quite fun to just unload on a mfer.

I personally think the 40+ damage rifle class could do with a slight (-.2) horizontal recoil reduction, although I wanna play around with them all before I finalize that take. SCAR-H though could definitely use it, at least to differ it a bit from the slightly faster firing AK-15 or the much faster firing FAL.

proud pine
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I think lowering its recoil could make it way too strong. It is a high-damage weapon which already has a low TTK and 2-shots most people in the head. Combine that with a low recoil and you got an extremely strong weapon.
This would make it a too powerful weapon for people with good aim.

zinc gazelle
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Would like to see a rework on this weapon. Does not feel like an assault rifle with how it is right now and totally feels like a DMR. More ammo, less damage and keep the fire rate as is.

granite salmon
# zinc gazelle Would like to see a rework on this weapon. Does not feel like an assault rifle w...

i don't think it needs any stats change tbh i think it needs moved to a different weopon class entirely. I think what they should do is add the SCAR-L making it the assault rifle version and have the exact same stats changes you said on it and have the SCAR-H moved to the DMR class or LSG class keeping its attachments and stats except if its becomes a LSG make it have like a 50 round drum mag as an attachment.

(literally the H in SCAR-H meams heavy and so should be in a class that matches it)

zinc gazelle
old shuttle
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This gun is extremely similar to the AK15? Minus 4 rounds per mag, 2 more dmg, and lower rof.
Would like it to differ a bit more.

stoic crypt
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best DMR in the game.

weary iris
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i think its fine as is. Its a consistent 3 hit kill vs unarmored / light armor / medium armor, whereas AK15 is 4 hit kill s medium armor. The tradeoff for this consistency is slower fire rate and less ammo

hazy drift
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I actually agree that this gun has it's own niche and is good where it is, but in doing so blocks all of the DMRs' shine.

deep fern
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Balanced weapon, hard hitting, slow ROF weapon. Outshines DMRs but thats a DMR issue, not a SCAR-H issue.

sullen oak
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Tbh, this weapon doesn't have anything going for it. Its worse than all other Battle Rifles, less ttk, longer reload, as bad recoil, worse movement than fal, less ammo than AK15.
Every other ~30 dmg AR have accuracy and control better by orders of magnitude. The weapon is good, but there is no reason to use it, when AK15/Fal or G36C exists

drowsy valve
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The Scar-H should be lighter. The Scar platform was made to be light and easy to operate.

bleak schooner
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just make base mags 25 instead of 20 tbh, 30 even

sullen oak
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Make it more accurate than BRs but not as ARs, give it like 20m more effective range

meager spade
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The extended mag has so many insane negatives attached to it that it feels like it's not viable at all to use, which sucks because of how small the mags are.

vernal bronze
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A little more cadence to this rifle wouldn't hurt.

drowsy valve
weary iris
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i want a short mag for SCAR-H, similar to how MP5 has a short mag

pearl peak
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short mag for a gun that has a base of 20 rounds? seems counterintuitive

weary iris
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10 round mag, but faster reload, less recoil and more movespeed

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Like what short mag does for MP5

coarse topaz
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It's counter-intutive and would prolly have to be a 15 round mag to not be crippling but, the concept is there. And interesting.

sullen oak
weary iris
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10 would be enough if you use it semi auto only and give it enough buffs to recoil / reload time and mobility

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Like:
Vertical recoil: 1.6 to 1.45
Horizontal recoil: 2.1 to 1.9
Running speed: 0.95 to 1.05
Reload time: 4 to 2.5

sullen oak
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That's basically turning it into DMR even more

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It is battle RIFLE not and budget sniper man

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It only needs less horizontal to be able to punch further than Fal and AK15

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It alredy have more drawbacks than them

weary iris
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would it be OP tho?

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honestly, i think the scar-h rn is balanced, 42 damage is a consistent 3 shot kill vs medium armor

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40 damage is a 4 shot kill vs medium armor

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tho something like this for 15 round mag would be cool:
Vertical recoil: 1.6 to 1.5
Horizontal recoil: 2.1 to 2
Running speed: 0.95 to 1.0
Reload time: 4 to 3

sullen oak
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It is balanced, just bland and outperformed by all competition in family and some in class

weary iris
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i disagree with the latter part

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its not outperformed; consistent 3 shot kill vs medium armor is a decent advantage over ak15 and fal

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out of all the guns i use, i have the most kills with scar-h so i honestly would be down for a straight up buff

sullen oak
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SCAR's consistency doesn't really bring that much

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When most enemies, especially now, run without armour

sullen oak
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To be honest, even AK5C performs better at ranges SCAR is effective

granite salmon
sullen oak
granite salmon
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less damage fall off would be bad to DMRs
making it easier to hit people at longer ranges is ok in my opinion

sullen oak
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Reduce its horizontal recoil so it isn't as much RNG

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By like 0.2-0.25

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Thighter spread=better accuracy

granite salmon
urban gust
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Remove the negative recoil penalty for using quick reload mag to match the AK15. Or at least make it give like a -0.01 to movement speed penalty instead.

The Scar already has high recoil as is. A Tactical barrel/BCM grip or flash hider/vertical grip makes it pretty manageable, but with quick reload mag, it goes back up near 2.0 for recoil, while AK15 has no issue.

river musk
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This thing literally outdoes all the dmrs

urban gust
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It's definitely a lot easier to take two consecutive shots with Scar/ak15 compared to the first DMR unlock.

swift jetty
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Tactical or Sdn barrel? Sdn: smaller damage but bigger bullet velocity and accuracy. Which is the best?

urban gust
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tactical imo

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keeping 42 dmg is better than velocity

sullen oak
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After G3 was added, SCAR become the worst battlerifle. G3 have simmilar ttk, and btk but MUCH better recoil

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Scar really needs buffs

exotic sentinel
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scar is better against armor tho, but yeah this baby deserves a buff, movement speed and recoil?

sullen oak
cursive talon
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i think just toning down the recoil a bit would be enough. 1.60/2.10 is really unfortunate, especially when the TTK really isn't that good all things considered

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G3 has 1.50/1.20 in comparison, with the same TTK. and just a little bit less damage

exotic sentinel
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"just a little less damage" 5dmg taking away every bit of anti armor capabilities 💀
but i feel you, for what it is in comparision to the g3 the scar needs some sort of buff

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fix bipod.

sullen oak
sullen oak
sullen oak
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Not to mention FN FAL

exotic sentinel
sullen oak
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Better speed, especially with short mag, best ttk, and amazing ttk against armour, faster reload, better rof, and all that for 0.1 increase in horizontal

exotic sentinel
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not .2 increase? and don't forget firerate fux recoil
but yeah scar needs some love

timid vigil
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I feel like this weapon needs a buff in horizontal recoil, it punches too much to the sides compared to the FAL

gritty shuttle
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i think it can make low rpm and buff h recoil

wheat walrus
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Scar H needs a buff

sullen oak
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Scar H needs love, a lot of love

timid vigil
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at this rate, people would just pick FAL over Scar-H

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youll be dead anyway against a FAL

sullen oak
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Only reason why someone would use Scar it they reached lvl 50 and want to test new gun, or are bored of previously avalibe

timid vigil
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slower fire rate and worse to control

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only because of 2 extra dmg

granite salmon
urban gust
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2 extra damage melts exo though

granite salmon
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exo is as protective as a ripped condom

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more unarmored parts of the body are exposed then armored parts

sullen oak
lusty gorge
lusty gorge
thorn wolf
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id really wish the scar had a bit less initial horizontal recoil

urban gust
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It would be pretty op to have a 42 dmg cannon being a laser

limber vector
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scar h my beloved

sullen oak
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Laser is like, f2000/AUG

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Which both have below 0.9

urban gust
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Well I mean, people that can drag down infinitely with high vert to have low h recoil

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Aug and f2000 are effortless recoil, but h recoil keeps scar from being too accurate/consistent with the burst sprays.

sullen oak
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It's still too high, this weapon shouldn't be a smg, it should have much longer effective recoil

thorn wolf
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i say they could drop the scars horizontal down to say 1.7-1.8. it would still have quite a bit more horizontal recoil but would be a little more fun to use in full auto

cyan agate
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It would be cool if the extended mag on scar h would not nerf the speed of moving and aiming. And in general to do so for all rifles of the battle rifle class, as the increase in recoil and reloading time is already enough to avoid using the extended mags.

wild cloak
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IMO, the scar is pretty decent, except it's recoil does feel a bit too heavy for it's fire rate compared to the AK15.

The whole point of a lower fire rate in the first place is to manage recoil (thus separating it slightly from the purpose of the AK).

I'm regularly getting dropped at +75m by someone with terminal Lead-Finger using a F2000/ACR/SG550/etc.
They don't even have to aim their shots, just point barrel at me and mag dump in my general direction.
So long as they can hit the broad side of a barn, their fire rate ensures enough ammo hits me that the flinch/screenshake will make my careful aim entirely moot.

Because the scar has a low fire rate combined with overly high recoil (either extreme vertical, extreme horizontal, or middle-of-the-road high in both), it cannot do the same or hope to compete at the ranges it's SUPPOSED to be good at.

wild cloak
# cyan agate It would be cool if the extended mag on scar h would not nerf the speed of movin...

Yeah, I feel like all mags should have either no downsides or minimal ones for the extreme examples (IE, AK mag gives nearly 2x the ammo on a 40dmg BR!).
There's really no reason for them NOT to be straight upgrades to the default mag.

Additionally, it would be nice if all the attachments were standardized based on the weapon's type (BASR, BR, AR, SMG, etc).

That way not only would it be more consistent, but realistic.
When I buy an EOTECH holo sight and put it on an AK74, it works EXACTLY the same as when I buy another of the same sight for a M4, because it IS the same optic.

Then, they can balance the weapon stats around all the other weapons (both in the entire game's weapon pool, and others of the specific weapon class).
This would let them just copy/paste in the attachments for that weapon class when they introduce new weapons as well, making the job WAY easier.

It would also make comparing the weapons FAR easier, because you could compare the stats of base models, rather than having to go to the range and see what each attachment can do for each individual gun.

And that's not to say they wouldn't be able to throw in some specialty attachments to allow for some current builds, like the PP19's AMAZING specialty quick mag that gives significantly reduced recoil stats.

wild cloak
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Well, that and the min. damage is kinda low for all the BRs except the G3.
I think the G3's min damage is about where the others should be.

The G3 is pretty much a SCAR, but with better stats in virtually every category (and on the ones it DOES lack, it's only by a few points here and there, versus MASSIVE +20 point bonuses in what it has over the others) which is an odd thing to do for a weapon that has vastly superior spammability AND range potential, which is why I'd love to see the SCAR be more of a "midway between AK15 and G3" option.

wild cloak
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Ah, that's why the G3 is a drastic and straight-up upgrade to the other BRs, it used to be a DMR!

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TBH, I don't see a reason we can't have all 4 Battle Rifles rebalanced to better suit each one's intended range.

CQC (FAL), short (AK), mid (SCAR), long (G3).
The FAL can keep a min. damage around 15, the AK could be 20-22, with the SCAR and G3 having 26-27 min damage.

From there, add more vertical recoil to the G3 (or a lower FS kick?) and keep the +850m range before it drops to it's minimum damage so it can still 3-shot at FAR longer ranges than the other BRs.