#Domination - Feedback

1 messages · Page 1 of 1 (latest)

copper wharf
#

Put your feedback on the Domination mode.

Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
  • No video's - (Testing video's in the Polygon are fine)
tiny frost
#

Defending your points should grant you more xp than attacking other points. Most games end with both teams just running in cicles around the map capping points and leaving their own points getting capped

scarlet gazelle
#

Players should get XP for each ticket the point they captured burn, shared between all the capturers, to incentivize holding points for those who capped and to attack for those who haven't. IMO a one time bonus per capture isn't enough as XP incentive

#

and maybe make the ticket burn faster the longer the point is held by the same team?

#

This idea could also be applied to the other gamemodes with capture points, tbh

arctic wigeon
tiny frost
#

Also you shouldn't be able to capture an objective with only a few ppl

arctic wigeon
#

I disagree there. The game has good balancing for 1 person capping an objective. It takes forever to do alone, and gives plenty of time for counterplay

formal panther
#

In 32v32, please rework the "skinny" maps, such as Azogar, Construction, District, Wakistan, Wine Paradise, Lonovo, River, and Frugis. These typically play awful. Wine paradise is almost there, it only needs a few small changes and to widen the play field a bit to prevent spawn camping. The skinny maps generally result in too many players camping(usually sniping) in their blue zones, refusing to leave, and that leads to massive imbalances and spawn camping, as once a team gets setup on the blue zone perimeter it becomes impossible to sneak past or clear a way through, especially on maps like construction. Even if you do, the team won't leave the blue zone.

32s work fantastic with most 3-4 point maps, for example, Tensatown, sandy synset, eduardovo, are all great, and valley is ok most of the time.

A few maps that have spawn camping issues: Construction, Azogar, District, Wakistan, Wine Paradise, Lonovo, River, Namak, DustyDew, Isle

All of the above is for 32v32 domination.

wispy pilot
#

Gud

brave rover
#

Can we bring back revives granting tickets / increase the ticket count since 127 games end way too fast, especially on maps like namak

void stratus
#

just get rid of this game mode completely, all it is now is just a gamemode option to make it seem like we have more gamemodes when in reality inf. conq and dom are the same game mode with very very minor differences, one just last twice as long as the other one

#

you lock maps behind a specific game mode that nobody votes for in the first place (95% of dom servers that are NA are coming up through new servers coming up after we bitched months ago about conquest just being played way too much)

#

and then he makes dom last 15 minutes long and then it just gets insta voted to conquest

#

i see tons of lobbies where the voting is 20 dom, 20 frontline, 20 infantry conquest, and like 30 conquest and conquest wins despite the lobby mostly wanting cqc

#

just scrap it you ruined dom already

silent rain
#

What? There are plenty of servers revoting Domination every round. Why is the mode ruined? It plays so, so much better than Conquest and Frontline, the other two most popular modes. I have trouble even finding infantry conquest servers. If something is to be droppped, make it infantry conq.

void stratus
# silent rain What? There are plenty of servers revoting Domination every round. Why is the mo...

there arent, all the dom servers you see are fresh servers that just started. as every server starts on domination and then they get voted. and dom only last 15 minutes because of the recent ticket changes (if you go down your team loses a ticket) so games just end super fast cuz everybody is dropping like flies. also dom and infantry conquest literally have no differentiation besides dom having 1 less point. but its just weird that you have 2 game modes that work exactly the same but one is way shorter then the other one

silent rain
#

I have been playing mostly dom every day for the past two weeks.

silent rain
#

NA

void stratus
# silent rain NA

i promise you those arent being voted for. 95% of those are just fresh servers

#

you have 2 of the same game modes with one lasting longer then the other. it just clogs up voting queue as people split their votes

#

so its could like 20 inf conq 20 dom, and conq has 30. conq will win even tho majority voted cqc gamemodes that are practically the same

#

if they revert the dom changes i couldnt care less but dom games just end super fast

silent rain
#

I don’t know what to tell you. Generally the dom is recycled in the voting stage. Any game mode on any server is more likely to sustain itself than not because a fraction of the players deliberately chose it from the server browser. The inertia on dom servers is substantial enough that I can expect dom to come after a dom game.

void stratus
silent rain
#

No, I am not.

void stratus
#

you are

#

because most people who join a fresh dom lobby are coming quick play

#

they arent joining off server browser

silent rain
#

I never said most people joined from the server browser. I said a fraction. So the server is biased by that fraction.

void stratus
#

but majority are coming from quickplay, which majority of quickplay players are conquest players that means that the server is biased to conquest..?

silent rain
#

Before continuing to argue, want to walk back that statement about my being wrong about everything? Maybe drop the smartest guy in the room act and try having a thoughtful discussion

void stratus
#

nah your still wrong, if the fraction of the players chose it it doesnt matter as it will be outvoted by conquest cuz thats majority of the players in the lobby

#

ive been playing this game for a long time, i know the trends on how people vote in this game lol. in reality only 20-30 ppl max are joining off of server queue

#

still doesnt deny the fact that you have 2 of the same game modes essentially

#

1 last almost twice as long as the other

#

with more maps

#

it just doesnt make sense

silent rain
#

Yeah so here you step back and take a rational perspective that is separate for your intuition on the subject and understand the argument.

There is a fraction of players in any server that chose to be there for its mode, biasing that voter to the mode. Now, there are natural votes for all modes from the playerbase at large. If the natural votes or dedicated fans are substantial enough, server modes will tend to sustain themselves.

That argument is 100% sound and valid. If you can’t acknowledge that, you lack the intellectual honesty or horsepower to debate with.

The question then is whether there is enough support in the general community or if there are enough dedicated fans to sustain servers. You declare, by fiat, that there aren’t. To be fair, I am declaring by fiat that there are. The only people that know are those with access to server statistics.

Regardless, my personal experience as a dom player is that I can reliably run dom as long as I wish and usually without changing servers.

#

But when I sort by infantry conquest in the server browser, I get almost nothing.

#

In fact, I can find literally nothing. Sorting the server browser by Infantry Conquest (left) versus Domination (right)

void stratus
#

id have to look in depth for the gamemode percentages. but it was something along the lines of 60% of games being played are conquest. 15-20% is frontline. and then the then dom having around 10-15% and then the rest of the percentages split thru the rest of the game modes. so yes you will be able to get into dom servers as there will always at least 1-2 but that doesnt mean theyll sustain themselves. yes there are players to keep a server populated but its definitely not popular enough to have a dom server get voted often.

and again the only reason why majority of those dom servers are even active is because every one of those fresh servers start off on domination. so that also inflates the dominantion game mode as not everybody is voting for it (they just get put in thru quick play but i t still counts as them playing it).

every game mode is between 30-40 minutes long in a full match usually no shorter then 20 minutes (unless u get absolutely steam rolled on frontline) where as majority of dom games (after the recent change) are average 10-13 minutes no longer then 15 minutes long. this causes the games to end very fast which is kinda boring because a couple of the maps are locked behind gamemodes and u may have wanted to play the map but low and behold it end before you get to even to explore half it.

where if we scrapped domination

  1. we’d still have the same game mode just in a different name
  2. itll last twice as long
  3. youll be able to play more of the maps YOU want to play longer
  4. would not split the votes as much since there would essentially be 1 cqc game mode meaning you would have more of a PROBABILITY too get the cqc game mode
  5. devs wouldnt have to worry about balancing 2 game modes that are essentially the same cutting down on work time
  6. would give you more xp and level up faster as the game would last longer and you wouldnt have as much down time as trying to look for the next server

by no means am i saying dom is bad. i enjoy dom a lot its just that its way too short. u really only get to play a certain amount of maps on it cuz most of the servers for dom are fresh servers so its only a selective map pool. this will not be changing anything what so ever instead of bring MORE PLAYABILITY to us cqc enjoyers

#

@silent rain

#

i also know those percentages because i have debated a lot with the devs about cqc game modes and changes as i only play frontline/dom

#

and it was me and my clan who pushed for all servers to start off as dom because during the playtest there were quite literally 0 dom servers what so ever

#

the only thing you could play was frontline

#

people enjoy it now because they actually get a chance to experience it. as most of them never have wouldve if it hadnt been for that old server change

#

if the changes that i suggested are done, im 99% certain the same thing will happen with inf. conquest

#

ive also played infantry conquest, and i can tell you that most of the map layers are almost identical. and if they arent they are a tiny bit bigger which could easily be fixable with just swapping out the old dom layers

#

i hope you see where im coming from, because all i really want is just giving more exposure to cqc servers so WE get to play more of it

#

your genuinely the first person i ever met who said that they can find a dom server that sticks too dom. i have a server that has 2k members (all play battlebit as it a battlebit clan server) and they all constantly complain about how they can just never get a dom lobby to stay dom, and its not very often do u you get into a perma frontline server

silent rain
#

Wait, all servers start as dom?

void stratus
#

all fresh servers start as dom

#

then they get voted to whatever game mode they want next until that server closes

void stratus
silent rain
#

Hm interesting didn’t know that - you may be right! I agree that dom and inf conq could be wrapped up into the same mode

#

I’d assumed don was just vastly more popular than inf conq

void stratus
brave rover
#

Dom is def more popular than infconq, but its losing popularity bc of the ticket changes

I don't want to try to get into a dom server just for it to last 10 minutes, ill just play frontline or ctf instead

thick bison
#

Can we maybe adapt the spawn on Eduardovo, so spawn camping won't be available anymore

pulsar trout
#

It is difficult to raise the front line when there are many scouts in the team.
For example, it is necessary to limit the number of scouts to 20% of the total team.
Also, a buff for smoke grenades would be more appreciated.

#

Some maps are not optimized for domination

indigo palm
#

So, I used to love this mode; Domination was fast, crazy, and sweaty. It was also harder for snipers to set up shop. Now, it just feels like mini-conquests, and I am so bored with anything to do with Conquest. And I agree with what was said above; it feels like some of the maps are not optimized for this mode.

lament magnet
#

its basically just a merry go round of capping points the whole game. doesnt really feel like theres a way to tactically cap points to "hold" the other team. game mode often feels very random with very little flow.

void stratus
#

all the maps are optimized and made for one game mode in mind and thats conquest

dreamy shuttle
#

I don't think time limit is necessary.
Reaching time limit is good game that is well balanced.
These good games should be fun for long time.

copper ore
#

I hope there is an additional setting of constant cap speed (default false)

#

HLL has a fixed cap speed of 2 minutes regardless of the numeric advantage

spare oak
#

Bring back a point on Basra's boat pleasae :(
It's fun when there's 50 guys on one boat trying to claim it as theirs