#AK15 - Feedback
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balancing with horizontal recoil is ass
also rename it RNG 15
what's the point of the second extended mag? worse stats, less capacity, more kills to unlock...
This thing is in pretty good shape. It's a PITA to use when you first unlock it, but the attachments keep it in check later.
I have some friends and clan members who will use this thing exclusively for its two-shot or one-shot potential.
When the SMG nerfs kick in, this thing will be fine.
It’s bad
Definitely needs changes in horizontal recoil, as every battlerifle in game. This statistic is purely RNG and player doesn't have any way to control it. It can only be mitigated by attachments, which sacrifices every other improvement to the weapon.
Try putting your comment again, without a video
I think a shift in some of it's stats so it feels more unique, while still feeling good. a slight reduction in some of the horizontal and vertical recoil would help it feel more controllable and an increase to the fire rate to 550 or 575 and reduce it's velocity to 650-700 making it a good in-between of the SCAR-H and the FAL. increase the base mag to 25 but reduce the Quick mag to 20 or 22 to making it not a strait upgrade the Extended-A mag could be changed to 30 rounds and have way less negatives and the extended-B mag could be changed to 40 rounds and have the same stats making each have clear positives and negatives.
The low fire rate makes the gun feel weird to shoot, and the reticle bounce is annoying
This gun is nice and balanced, it's a DMR in everything but name that can also shoot full auto.
It shines at medium/long range with single shots but can also be used close up with some effectiveness.
I don't think any change needs to be made, it's great damage is offset by its horrible recoil which needs to be tamed.
It does outshine pretty much all DMRs, but that's a problem with DMRs being in a terrible state currently
Reduce the h recoil a tiny bit, and the camera shake should be lowered as well
If anything is changed for the AK-15 I think the mags need a rebalance cause the extended-A is worse in recoil and round amount than the extended-B and the quick mag is a straight upgrade to the base mag leaving no use for the base mag when the quick mag is unlocked
much like my review of the m4 i cant think of anything other than it, and all other AR platforms range is kinda weak. at this time ARs hardly compete with smg's at range. that should not be the case
Besides the unlock level requirement I dont see a reason to use the AK-15 over the FAL except for 4 more bullets per mag. Fal has better RoF and much faster ADS and reload times.
Hey maybe consider balancing weapons that share similar bullet to kill models by using damage fall-off mechanics instead of nerfing their ROF or horizontal recoil too heavily
That said I think AK-15 is fine I just really hate the horizontal recoil downgrades on the extended mags they are way too harsh for no good reason. There has to be a better way to balance magazine attachments.
reduce base damage, reduce horizontal recoil
"just turn it into an AK-74"
FAL has a way higher level requirement, which is why you rarely see it ig (another topic tho)
The three round burst is just unusable with the amount of recoil this gun has.
I'd rather have a AN-94 with Two round burst
Yeah, for all the guns in general the burst fire mode on these are useless if the first shot recoil is as high as the rest of the spray. Just do full auto and tap fire manually
AK15, really strong CQC weapon. That 40 damage puts it in the sweet spot where you can 2 shot targets if one of your shots hit the head. Good damage fall off means tap firing targets at med to long range is also very viable. Only issue is, it is overshadowed by later unlocks. One of them is the FAL (High rank unlock, not something you see all the time), but more often the GROZA. It boasts the same TTK on unarmored, but with a 30 round magazine and little to no recoil when full autoing.
Within both gun's effective engagement ranges (Close/Close Med) where velocity of the bullet matters very little. GROZA often takes the cake with better recoil patterns and larger mag size.
The AK-15 is too strong a weapon. It kills everyone in three shots to the body, two shots to the head (if you don't have a helmet). Two body shots get a guaranteed assist, which counts as a kill. Also if you wear a flash hider and vertical grip, the recoil becomes easily controllable. Considering that this weapon is unlocked at level 15, it needs either a fix or a repositioning to level 150+.
playtime of ~200h to play a gun that has slightly better ttk than others. kind of a clown take tbh, especially if you look at SMGs, which dominate the meta rn and the HUGE recoil compared to other guns like the m4, which is considered the meta AR right now. I think the AK-15 is in a good spot, but it does need some tweaks in horizontal recoil and a general attachment overhaul as 90% of the attachments feel completely useless.
It's not smg that dominates, it's just that everything but them has been fixed. I already wrote my thoughts about ak-15 above
- in game 3 good smg vector,mp5,mp7 other - shit
PP19 is decent too, but PP2000 and UMP45 are bad
pp19 is useless shit
Not exactly realted to the AK15 but rather to the game at large: the horizonal recoil in this game appears random, so it can't actually be controlled - there is no recoil pattern. Consequently, all the guns with high horizonal recoil are literal lotteries, there is no skill that can overcome the bounciness. This is the problem with the AK15, and would be the problem with any high horizontal recoil weapon. The stat is basically a noise function you add to any gun and it's up to the player to decide how much RNG they're willing to tolerate.
You don't even need true recoil patterns, just biasing the directions and magnitudes of the horiztonal recoil such that recoil can actually be anticipated somewhat would go so, so far to improving the quality of weapon balance.
good gun ❤️
unreliable at range due to horizontal recoil making it kind of useless even with high damage. It's got such slow movement speed and ads it ends up being pretty shit at close range too. It's just not that great of a gun.
Strong, but I think higher rpm and lower dmg would be better
I yhink this gun needs to use a differnt dropoff curve to pull it to 3 shot at close range but 4 shot past 70m. Pair this with a reduction in horizontal recoil and you get a better representation of 7.62x39, instead of treating it like 7.62x51 on the SCAR and FAL.
This isn't a "battle rifle" and uses an intermediate cartridge so it should feel like it.
Good rifle besides the side-to-side recoil. A slight damage reduction like Vek suggested is honestly fair, given it's not a full rifle caliber like the SCAR-H.
My throwing crap at the wall thoughts
Keep it a 3 shot kill at closer ranges (<70m), have that falloff to 4 shot past that. Up the rate of fire, from 540 to 700/650 making it the fastest TTK AR at close range, but with a noticeable fast damage drop off to 4 shot, and lower the bullet velocity to 600 or even 550 to give it a better differentiation with 5.56 based ARs that have been set at 700 m/s. Move magazine size to a stock 30 rounds and adjust recoil to a higher vertical, and slightly lower horizontal (something like 1.8v, 1.6H) but with a 1.2 first shot kick modifier.
Giving it SMG-esque damage drop off seems like a really nice way to make any AR useless
This would basically just turn the ak-15 into a vector
No? 4 shot kill at 70-200m at 700rpm matches the M4
I am saying make is have incredible closer range damage and average mid/long range. Not make it an smg who move into full falloff at like 120m
This gives it a distinct place where it performs above average for an AR, but also gives it a weaker range game with harder to control recoil and only average ttk at range
If anything it makes it more like the FAL but with better handling but lower range projection
The goal is to give it a unique profile compared to the rest of the ARs, not make it an SMG.
FAL already hits that TTK
And compared to the vector it would maintain its 0.95 move speed modifier instead of the 1.10 of the vector has making it a much less mobile weapon.
consistently worse than an m4, would be less bad with a 30 round mag. more forgiving rates of fire, mag capacities and recoil patterns on competition make the ak15 a "skill cannon" type, except it really doesnt reward you very much in ttk and you lose at range, where you would expect success, because horizontal recoil.
It kills faster than the M4. Quite a bit faster.
It can also kill more people in a mag than the M4
If it weren’t for higher recoil, slightly slower movement speed and aimdown times, it would be a flat major upgrade
Kills faster on paper, kills slower in-game. Much harder to aim and get effective DPS out, M4 owns AK15 close in, AK15 only starts performing at 50m+ and then you're still battling aim punch from rapid fire
…how? What is different about in-game that makes the gun somehow weaker? Yes it has higher recoil, that matters less at closer ranges and more at longer ones, that can be take for granted
M4 is only better than AK15 as range increases since it has like half the recoil to deal with
The recoil, the DPS on the M4 is more consistent as the rof is higher and the recoil is significantly more controllable
If you miss 1-2 shots with an M4, it doesn't impact your DPS anywhere near as much as missing the same number of shots with the AK15
Also aim punch with the M4 is significantly higher due to RoF
At longer ranges, you get into the state where you need to do single shots or controlled bursts, this is where AK15 beats the M4 as it has significantly higher shit damage and RoF is redundant
I think the M4 is veeeeeery slightly overturned, very slightly. Dropping the rof or lowering control a tiny amount would be a balance improvement
not this again
a higher rate of fire gun will miss more shots proportional to its fire rate. That is not a relevant factor
That is true, does not matter too close up though
Yes it is when you take controllability into account
Haha yes it does
How easy to control the gun is only matters at longer ranges
If you’re within like 20m then it’s not going to matter whatsoever as it’s easy to hit every shot
Incorrect, if you can reliably aim for the head at close range your TTK skyrockets, the M4 can do that reliably due to low recoil and high control
The AK15 can't do that as reliably
That would depend how close we’re talking
I am aware that the M4A1 will do better as range increases. But a lot of combat happens right in your face in this game
I mean, I can reliably multi-headshot people with the M4 in close combat (<30m)
With the AK15 (which I use more), it's significantly harder
When you get to 100m+, the Ak15 outshines the M4 significantly
Because it's basically a DMR
M4 wins if the AK15 would miss about 15% more of its shots than it would
Yea that sounds about right to real world experiences
AK15 with long barrel though, raises that threshold significantly (makes it quite a lot better)
Also makes it worse at medium range
It's a trade-off, it lowers the range in which you need to switch to semi-auto to get reliable damage
The difference in recoil is moderate enough that I’m not sure if a scenario actually exists where regular ak15 beats long barrel ak15
It's the control stat more than recoil, thats the important one for automatic weapons.
It denotes how quickly the crosshair returns to centre after firing, ie the commutative effect of recoil during automatic fire
Oki just confirmed that I'm wrong so ignore the control bit
222 ms vs 257 ms, 8 kills/mag vs 7.5(6 each if opponent has medium armor)
trust me the 35ms on ideal ttk and 0.5 more kills per mag are not worth the recoil and reload penalties.
now if the gun had less horizontal recoil so you didnt get dominated at range, or a faster ttk, itd be alright. But right now its a handicap
my current numbers estimate 272ms vs 321ms, which is a 49ms difference. Kills per mag are estimated as 6.952 and 6.316 respectively.
reload times though? the ak15 reloads faster than the M4.
how are you estimating this
700 rpm 4 hit vs 540 rpm 3 hit is pretty easy to calculate
I've had to explain this so many times that it feels tiring but I suppose I should anyway
simulation run 5000 times for each armour type (results weighted by popularity of the armour), in each trial a theoretical player is shot at with randomised hit locations and the bullets to kill after the first shot is measured from there. Average bullets to kill is used to find ttk and kills per mag
basically a weighted average of all the results is used
fancy, however a lot of players in heated cqc or frontline fights are at 0 armor because armor doesnt repair
yes, I have numbers for that also
unless you have a 34 damage gun, where the ttk is deceivingly low on a 100 hp enemy, its safe to assume like 112 hp for the avg enemy
0.182, 0.215, 9.104 and 8.55 become the values for the previouslly mentioned numbers if the enemy has no armour
so the ms difference becomes similar to what you said, though kills per mag is not the same
it really isn't
you are assuming less than full hp, or headshots, I assume then
headshots are included
the ak15 feels like it should do better long range bc of the high damage and low dropoff.
it instead theoretically does better close range but practically that doesnt offset its heavier handling, especially since there are smgs that dominate that cqc area
and those smgs usually perform better at range too because they are beams
practical time to kill for the AK15 at long range is substantially higher than its nominal values because the horizontal recoil guarantees a low accuracy floor. if the AK15 (and SCAR for that matter) are to be more functional, they needs to trade some horizontal recoil for vertical recoil. or, the horizontal recoil mechanic needs to change so that it can be controlled rather than merely corrected.
Reduce the damage to 34 and let it have less recoil. Its 762x39 not 762x51 like the FAL.
I think loosing a chunk of its ttk and reducing the recoil makes it too similar to the majority of ARs. Would make the gun less interesting
If the third gun you unlock is basically the same as the first two then it won’t be as appealing to new players, imo
No other AR has the 33.34 dmg break point if you dont count the MG36. The TTK would be the same against no armor. It would have more TTK against armor compared to the FAL or ScarH which are battle rifles and are fine.
Id argue the FAL and SCARH fill the role of AK15 in close and long range better than the AK15 which make it "same" as the other two
For the most part, maybe. The AK15 does have higher kill potential in each mag, and if you give it a long barrel it gains quite a significant buff, though this also applies to the FAL. I personally think the AK15 is the least viable out of them but some people have convinced themselves it’s overpowered
Been playing with the mk14 alot and I seem to get obliterated by single fire ak15s because they deal way more damage than the mk14 within 200 meters which is literally most firefights, beyond 200m its alright I guess but I see the ideal range of dmrs at 100-200m since any more I’d rather use a sniper.
So its a bit of a shame that the ak15 is basically a better dmr that doubles as a great cqc rifle.
As someone who pretty much exclusively uses the AK15, heres my opinions on the gun.
• Fire rate: Its fire rate being on the slower end is fine, I wouldn’t increase the fire-rate or else it’ll move into OP territory. The slow fire rate makes accuracy really important with this weapon, if you miss a shot or three during a fight you will most likely lose.
• Damage falloff at range: Only losing damage at 150+ meters feels a bit broken here, make DMR’s more viable by nerfing AK15 damage falloff to 100-125 meters or so. I can often out snipe snipers with well-placed single shots in that 50-150 range area.
• Vert/Horizontal recoil: Keep as is, maybe a little extra bit of vertical recoil if you feel like it absolutely needs it. Its horizontal recoil is fine. With some pulling down you can full auto most targets sub 50m and can tap-burst targets at 50+.
• ADS Time: Don’t touch it, its fine. afaik its on the slower end of AR’s and that’s ok.
• Reload speed: Its fairly slow and its balanced around that fact, an AR like this shouldn’t be used at full run-n-gun speeds and that’s fine
• Damage per bullet: Do not change its damage per shot, 40 damage per bullet makes it really unique amongst the early weapons. The high damage per bullet is what makes this gun special
• Magazine Size: Quick-A mag is the defacto standard on the weapon to keep its reload in check, at 24 bullets you can kill plenty of people with its 3shot body kills, in most scenarios that ends up being 3 or so kills before reload in fights
I think a big problem it that there are a lack of mag options the quick mag and extended-B are the only ones worth considering, so I think reducing the mag capacity of the quick mag to 21 but buffing it's recoil and/or it's reload speed, buffing the base mag to 25 rounds and reducing the Extended-A mag capacity to 35 and reducing it's debuffs below the extended-B would give more clearer choice. I don't think one mag options should feel like the de facto choice there should be upsides and downsides to each one or else why even have the other options in the first place.
@bleak tartan if extended-a reduced to 35 but reduced some of its debuffs it would definitely be a solid consideration, Im not a fan of a "de-facto" choice in attachments either, the extended's just debuff stats too much to be considered imo. I also have a really bad habit of reloading when i dont need too, so I find quicker reloads to be important :P
the dmrs are dog btw
im aware
dmrs need a buff, the ak15 doesnt need a nerf
but idk im having good success with the mk14
devs mentionned they dont want a snipefest
the mk14 is kinda the only not terrible dmr beside the m110 which requires hundreds of kills to not be shit
so they'll be on the fence for a long time to even dare consider buffing them
the devs dont want that, they also don't want shotguns, they want everyone to play call of duty at 20-100 meters with autos
since single fire already turns most guns in better dmrs lol
Why is this full of DMR players coping? AK-15 is not OP leave it alone
it's kinda weak if anything, the dmrs just need a buff across the board
I wouldn't call ak-15 weak but its not some broken OP gun either
Its just really popular cause its an early unlock and there aren't any better ARs for a long while after getting it
I'd say the m4 is actually just better, but the ak15 isnt bad
it kicks way too much to be viable away from sub 50 meter engagements, where it gets dommed by smgs
my issue is that being the high recoil slow rof gun it should be the skill cannon type, where a good player will do better than other guns with it, but a bad player will suck
rn it's more like it deals enough damage against enemies that it allows lower skill players to get a bunch of fluke kills on low hp enemies in cqc, so it seems okay before you really figure out how to fight and go back to your lower recoil more consistent weapons
My complaint isn't that AK-15 is OP, I just think it shouldn't be a SCAR/FAL. Should have a more unique identity since it has a unique round.
I mean right now the ak-15 is just a worse FAL. Once the progression changes go through and more people have the FAL the ak will fall off a cliff
It has more bullets than the FAL and lower recoil so it isn’t totally outclassed, I would agree the FAL is generally better though
essentially a laser, needs much less damage and much more recoil. Either that or snipers one shot from any distance and easily without scoping.
the extended mag stats need to be switched everything else is fine besides the mags
yea we need more horizontal recoil to balance this gun
Oh yeah, like, 3.50 at least, and add first shot kick for horizontal also
And make it 5.0
Would be a cool gimmick if the AK15 got a buff to its draw speed so a style of running out with the pistol and quickly swapping could develop. Guns like the AK15 and Scar should have the fastest draw speed out of the ARs.
AK15 has a slow aimdown time so I don’t think that really fits its role
I think SCAR is more CQC oriented
Both have a slow run speed though
The AK-15 is a pretty light rifle irl, so it really shouldn't have to share in the SCAR-H's sluggishness
The SCAR-H honestly performs well as an analogue to its real life usage, but the AK-15 currently sits in this spot where it's just a sort of worse SCAR-H where the downsides completely outweigh the upsides. Not that it's unusable, but there's too many superior choices to it right now with nothing to make it stand out.
I say this as someone who's current most used rifle is the AK-15
Eh. I think there’s a solid case for AK15 compared to Scar. AK15 has more recoil but both kills quicker and kills more in a mag with a long barrel, which is the main reason one should use it over the scar
AK15 is a better Scar H man,better ttk, more ammo, faster relaoad
Only thing scar have better is ADS
Ehhh, having used both a ton, they feel very different
ak15 is defintely better
AK-15 is my most used and SCAR-H is my third
The SCAR-H feels way easier to land consistent hits
scar h should get a accuracy and velocity buff to make it fit the "dmr" niche better and not just be a worse ak 15
buff dmrs at the same time tho
AK15 only has the better ttk if you give it a long barrel
At that point the recoil is significantly higher than the scar’s
AK15 have better rof, it has better ttk without any attachments man
simple math
Takes more shots to kill enough for the scar to win out, generally
According to the complex math it’s about 4ms better against unharmed targets
I think the AK15 may make up for that in other scenarios though, since the DPS of the gun is slightly higher. So realistically it may be equal or slightly better
It has been a while since I actually compared these guns and my numbers are higher quality now, last time I checked the difference was more than this
I hereby semi-retract my previous statement :)
You are talking about AK74 right?
Ak15 have only 2 dmg less than SCAR, which is still much above 33.34, meaning they both are 3btk
No, AK15
The 40 - 42 gap is actually quite significant for ttk, while interestingly 42 - 44 is completely useless (so scar does not benefit from long barrel)
33.34 is only a threshold if the opponent has no armour and you don’t hit any headshots
Which does happen but it’s not like it’s a critically important scenario
AK15 magazine Extended-A and Extended-B needs a stats rework I think, or maybe they were switched around at creation. The 45 round mag has significantly better stats than the 40 round mag. To that point, there is no reason to use a magazine that has 5 less rounds, and worse stats. Seems to be opposite of every other mag upgrade
Remove 40 round mag.
just cut down the negative penalties on it
Just balance ext.mags mainly around reload speeds, its too silly atm
I think just remove negative stats about recoil. Adjust stats about reload speed, running speed and draw speed.
Mag types that arent quick a on any gun are almost always not worth it
They need rework
It is an assault rifle not a battle rifle
ShAK 12 is a battle rifle, SVU-A is a battle rifle,VEPR x54r is a battle rifle,M77 is a battle rifle but not the AK-15, 7.62x39 is an assualt rifle caliber
x39 is a ''balistically handicapped'' caliber with not much recoil compare to ''battle rifle calibers'' what x54r, x51 nato and 8mm mauser are
This gun has been made to the point where I don't understand why it is a battle rifle. I would like to see a return to a 30 round magazine, even if it means a slight reduction in power, and a return to the AR with a balance between power and recoil. I mean, it is written as an assault rifle in Wikipedia, etc., but why did it become a battle rifle...?
The terms are not mutually exclusive.
Battle rifle is kinda a label to split apart lower powered rifles from higher powered ones
The classification makes sense given the weapon’s stats
i think this and the SCAR-H need their movement penalty reduced. i don't think they're good enough to justify rendering you less mobile than the FAL
I think it's overall ok in balancing
