#Frontline is the better version of Conquest because it allows for defense gameplay to feel relevant

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vital fern
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...but still temporary as the map moves.

Ever sit on defense in Conquest if there's no fight? No one else has either. The "sexy" gameplay is pushing the next point.

Playing conquest on a 254 player server sometimes just feels silly. I often find myself pushing with my team to cap one point, then turning around with half my mates to recap the point we just came from a minute ago (which can still happen on Frontline, admittedly).

Frontline does this type of push-as-a-team gameplay much better because it forces the field of play to stay focused around adjacent points. And it still allows those sneaky backline creeps you can pull off in conquest, just only one or two points back instead of across the map.

One criticism I have is that the sector change is too sudden and too big. It sucks going for a sneak around and just getting near the back point when all of a sudden the sector changes and you have to sprint all the way back.

In my opinion, I think Frontline would work well on full vehicle Conquest maps if it added more points closer together across the map.