#Squad leads

1 messages · Page 1 of 1 (latest)

quaint blaze
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I think we need to force squad leaders to use only the squad leader role. Almost every squads, squad leader is on some other class and it really makes the squad points useless when no one can use the outpost spawn. I prefer to squad lead and I never can due to the random squad creations from the start.

thin kindle
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i agree, i think they should add a preference option to be squad leader in public matches as well as force squad leader to play the appropriate role

livid sail
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I agree they also need a more unique kit, the bino soflam is pretty useless

rocky beacon
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I just got the game yesterday and haven't really understood how the hierarchy system in the game works, or how strong it is when utilized, but there should be something like a Sergeant, Squad Leaders, and then Soldiers. Squad Leaders have control of X percentage of everyone and report to the Sergeant. No idea how it works in this game though.

wise surge
woeful summit
wintry kelp
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The amount of players that get added as a squad leader automatically and then don't update which point you should be attacking/defending is so irritating

muted acorn
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The squad leader role is something other than beeing a squad leader. I love issuing commands, playing team and all that, but i am not playing the class as it has no benefits over other classes

split violet
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There's tons of benefits to being squad lead.

  1. You can middle mouse click quadrilaterals

Plus there's all the unique gadgets.

  1. Binosoflam
fierce inlet
muted acorn
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By default you wear a cool hat, so thats something

slim edge
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I think its good to be able to pick your class as squad lead, but it should definitely be something that someone in the squad chooses to do manually, or just have no squads at the start of the game and they all get created by people who want to do it

pale helm
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I think that the squad lead aspect doesn't fit the intent of the game imo. I don't see the point of forcing people into the kit simply because this isn't a game like Squad and doesn't really work the same. It's too fast paced and you'll run across the issue that games like Squad currently have where no one wants to create squads or squad lead because there are much more interesting kits out there.

safe shore
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90% of the time the squad leader doesn’t even know they are squad leader. It’s not the players fault though imo. I think a feature like your talking about is credible.

slim edge
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A good solution might be to just have no squad leader at the start and let players choose their role and also opt in to the squad leader abilities if the squad does not have one.

formal jolt
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Maybe take inspiration from Squad?

thorny island
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I like the idea of a checkbox or something where you can set your preference regarding being a squad leader.

#

And maybe adjust the marker of the squad leader on the map so you can more easily identify him? As far as I know he's just a green dot like all the other squadmates.

muted acorn
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Here is some changes i propose

  • Change the squad leaders name in the Squad menu (Botton left) To Orange
  • Have a "Request Order" for normal members of squad, and if no orders given in the next minute or two, change leader to that person
  • Give more points to Leaders if the squad members follow the order, not just anyone. (This means gives no points if no squad is following the attack order)
  • More points for the whole squad per kill on a defense order (would make it so that defending can be worthwhile, not just zerging)
plush ingot
thorny island
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Also, maybe the option to place a move marker instead of only being able to order attack/defend on a specific cap?

kind walrus
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most players i've played with don't understand when they are squad leads and don't know how to put rally points down. I think locking the squad lead functions to the SL role is a great resolution. This stops players who are just trying to play the game accidentally become SL. To incentivize the players to stick to their squad they could limit the spawning on player ability to players only able to spawn on their SL. Some sort of prefab in the building system for players to drop protected rally point that allow more than just the squad to spawn. Limit two at a time per team.

vernal oyster
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The “squad leader” class has no special benefit.

The “squad leader” is generally just the first person to join the squad. It doesn’t matter what class they are playing they can put down a beacon as long as they have the role.

#

Battlebit SHOULD use the battlefield system where you can effectively vote out the squad leader and take the role from them

warm maple
raven pilot
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I want to be able to use any gun class as the sl because i like using other weapons than just ar, and i cant do that and be sl it forces me to play medic

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i shoudlnt only be able to use an ar, and give more abillitys to the sl it feels very bland with the current gadget options

fierce hazel
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In a way that could make squad leader less preferable, you could also allow the squad lead to get whatever benefits from that class added onto what class they want to play i.e. "medic, assault, etc"

placid arch
merry finch
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The squad leader shouldn't be the only person to be able to put rally points down . As it stands most SL never even utilise coms or rally points .

calm plaza
next harness
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I have ran into far too many Squad leaders who have literally said, "I'm not the squad leader."

There should be a toggle to turn on whether you want to be a squad leader. I am so sick of chasing automated waypoints, running across these maps as a support in exo armour until I find a vehicle is so tedious. And most people still aren't even aware they can build themselves som cover.

And when you're chasing waypoints half the time you aren't getting squad points so a support ends up being pointless anyhow as you're getting little to no points to use half my class Kit.

haughty bridge
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if you creat new squad it shouldnt give you squad leader role there should be separate click to become one

next harness
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This game seriously needs to do something about squad leading, I'm so sick of chasing automated waypoints, I'm so tired of having to run all the way around, or through enemy held objectives. Sometimes I just ignore the actual capture because it won't give me squad points I can use to play my class properly.

spare matrix
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I wish that you could interact with the map more as a squad lead. For example, setting the point to attack from there without having to aim at the diamond and press the ping button (middle mouse by default).

That would be a small but for me a welcomed improvement.

I also agree that there are improvements to be made in how you figure out who is squad lead and if you are the lead a better way to inform them about it.

#

As well as having a look at the squad leader class and see if they meed improvement or a straight up rework.

merry finch
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It should have a request order type function similar to BF and if SL doesn't do anything the person the requested becomes SL

next harness
agile oasis
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I have >300 hrs in game, and played ~650 games, mostly on 127v127. However, I have been selected as Squad Lead at the beginning of a round about 5 times in my whole play history; it's simply unavailble to me (yes I know it's possible to create a new squad, but if everyone is already in a squad at start, you will be in a solo useless squad.

I believe it may have something to do with how fast the new map loads, and people with faster hardware will be able to be game start squad leads while those without effectively can't play the role.

If you can't load the map "fast enough", you can't be a squad lead at game start with squad members.

There should be some mechanism that equalizes the chance to play the role at game start with a full squad that doesn't depend on how fast your hardware loads the map (to within a reasonable margin).

robust pond
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Remove respawn becons off squad leads, and give it back to recons. just so its more clear go can and who cant.

agile oasis
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I still can't enter a game as a Squad Lead ever again. I simply cannot load the map fast enough. >600 games

next harness
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It's hit or miss for me, but the entire system is just terrible overall

agile oasis
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Daily reminder that a person with 817 games played cannot ever be squad lead at game start