#Annoying bits of the game so far

1 messages · Page 1 of 1 (latest)

sand estuary
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-Flashbangs, can't see or do anything for 6 seconds or so. Insane that this isn't half the time. It's also way too effective as I don't have to even really be looking at it.

-Scope glare (SPOTLIGHT) is absolutely overkill, if you hate getting sniped that much, just get rid of snipers.

-Progression is insane. I have 9 hours in the game so far, have 2 pistols and 2 weapons for each class? The only reason I'm there after almost 10 hours of gameplay is because I was optimizing it by playing medic, which prints XP.

-There is no incentive to do anything other than 'kill' for 4/6 classes, medics are the only one's with any real utility. It'd be nice to have some gimmicks for support, recon, and other things we can take advantage of.

-AK15 is severely unbalanced, it hits way too hard and has way too much of a controllable recoil.

-30 or so of the weapons are locked behind a ridiculous grind. Why should half of the weapons, which are substantially better, be above rank 50?

-Some of the gadgets, which would be nice to have, are rank 100? So you want me to play the game for upwards of 60-100 hours to grind out the ability to experience possibly one of the more important 'playstyle' options the game has to offer?

-Grenade and explosive spam. Yes, I understand this is a part of the game. However, it's really annoying to be killed in corridors by grenades with the blast radius of a seemingly 10m insta kill range. To add, rocket launchers ruin cover way too quickly. tbh, I think 2-3 rockets should be needed to break down a wall, they ruin it for the defense team.

-Way too much relying on teammates. 50-70% of any given team doesn't know the mechanics of the game, I don't even think a tutorial would help, but they don't heal, give ammo, or revive downed team mates. The mechanics are too punishing and expectant of teammates who are collectively renting out a single brain cell.

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-The building system is crucial, but I think a 'wheel' format needs to be implemented, and placing of the blocks needs to be more organic. as it stands, it's too 'clippy' and breaks the smoothness of the gameplay.

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-We need a way to reinforce structures on certain maps. As it stands, if a building starts going down, it's gone.

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-Recon, is so bad to play at the moment. They are built for the people who want to snipe at long range (WHICH IS GOOD!) but there is no way to do that until maybe rank 60? They can't peak with their binoculars to gauge the range to a given target, no bonus for spotting enemies, just... wow, no degree of utility.

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-Game modes, I like that the servers are flexible and offer voting. but It would be super nice to find a server with a fixed game mode, so that I can keep playing it. Be it rush, frontline, etc.

grand belfry
sand estuary
grand belfry
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Not a rapper..

sand estuary
grand belfry
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What are you gonna say my beats are trash..

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Well thats true.. Im a begginer

grand belfry
sand estuary
sand estuary
grand belfry
grand belfry
neat minnow
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also i will not be responding don't waste your time writing anything i will not read it

static wind
karmic wolf
ember tendon
# sand estuary lol

Don’t pay attention to these trolls that's your biggest mistake here. And I agree with reworking the building mechanic. Maybe do a different post for that. The grind part is a big discussion already in the suggestion.

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I think flashes are underwhelming and inconsistent. Since u literally have to be looking at them to get flashed and so the thrower is more likely to get flashed.

sand estuary
untold kite
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Most of this I do not agree with but I will say grenades could be toned down a wee bit. Just give people less of them. Progression is mostly fine maybe make it a smidge easier. The scope glare is the thing i can agree with the most. I mean I cross map snipers with an assault rifle half the time all because the scope glint.

ember tendon
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Yeah, flashes have a long duration if you manage to hit them. But the problem with that is you throw a flash and it’s more likely to land behind their fov and they don’t get flashed while you get flashed.

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The flashes are not built for this game.

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Or maybe it's just my playstyle.

sand estuary
ember tendon
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But the only successful usage I've had was when I threw a underhand behind me while peaking.

sand estuary
ember tendon
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Flashes need a rework. Smaller duration while easier to hit.

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Or different kind of effect.

iron hollow
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Bro is saying that ak15 is unbalanced, looks at mp7 and m4a1

sand estuary
wide willow
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waaaaa

iron hollow
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I agree ak15 could have more recoil but nerfing damage

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It’s 7.62

sand estuary
wide willow
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ak15 is so bad bro 😭 ur saying its broken?

iron hollow
sand estuary
# iron hollow mp7?

Aids, but everyone kind of agrees with that, it's obviously gonna get changed.

iron hollow
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ak15 has good damage simply because of caliber

wide willow
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id type an essay out but its j not worth it

iron hollow
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You can type essay but then you will get 🤓 reaction

sand estuary
iron hollow
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Idk about other guns I’m lvl30

iron hollow
sand estuary
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More problems will arise as time goes on. m200 is definitely going to get a nerf.

iron hollow
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Not as good in spraying 150m distance as m4

sand estuary
sand estuary
iron hollow
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ok

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hmm true About gadgets

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I been abusing rpg with pgo scope

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It’s literally sniper if shot right

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but it also breaks a house lol

sand estuary
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I love exploding headglitch snipers. It's just fun to watch them realize a rocket is coming at them.

iron hollow
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I used to collapse crane once

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there were 3 snipers on it

sand estuary
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Never done that yet.

iron hollow
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It fell and they died to fall damage

sand estuary
iron hollow
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no

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But I saw them fall

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Assuming they died

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Since crane was above like 30 meters

sand estuary
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Yeah, no parachutes as far as I'm aware of.

iron hollow
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I think they are not adding them

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It would make sense to add them for helicopters if they add mechanic of opening doors

sand estuary
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I hope not, that kind of thing would not be fun to play against.

iron hollow
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I mean if it would

sand estuary
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Maybe being able to use a grappling hook to scale down a building would be nice.

iron hollow
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A good squad with rpg and mines would kill all armor ez

sand estuary
iron hollow
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damn

wide willow
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thoughts on this

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boys

sand estuary
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It was funny to watch littlebirds just get beamed.

sand estuary
wide willow
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hm, i have a problem with accidentallyvaulting over something that i dont mean to

sand estuary
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Would be nice if some of the wall heights were adjusted so I could shoot over them a little better and if the buildables got a bit of readjustment though.

sand estuary
iron hollow
untold kite
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Really not a fan of the sniper glint at least not to the degree it is. If it happened if you were scoped in for more than 10 seconds then I'd say fine but as is its too much

cerulean frigate
grand belfry
bright panther
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skill issue?

cerulean frigate
ashen pewter
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you're just not rewarded for doing much of anything in any of the other classes other than medic, it'd be nice to see you get points for ammo and spots etc

pulsar girder
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A lot of points if you're placing them at the right spot in the middle of action and at the feet of engineers.

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Even more points if you're running the gear that gives you extra ammo boxes.

ashen pewter
pulsar girder
uneven kindle
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gadget thing is true level 100 for a class gadget is dumb

torn warren
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Conquest is the annoying thing in this game. 99% of the time people vote for it, and it always sucks. Gimme more frontline istg