#Headshot should be more REWARDING

1 messages · Page 1 of 1 (latest)

lament dune
#

Current Armor system that negate all the first shot, and How intense lean moves the head in model (and how quickly player can spam it) makes it shooting one's head unsatisfying experience.

Suggestion:

Change Armor system.
Switching lean takes more time and moves head model in less intense manner instead of solid 90 degree angle.

lament dune
#

nah i like helmets working. insta kill headshots are lame

junior spade
#

YES, right now doing headshots is not rewarding at all. I never take the risk, i'd better hit the body 4 times than the head 3. We need a better system for it.

cursive torrent
cursive torrent
# lament dune nah i like helmets working. insta kill headshots are lame

It doesn't need to be instant kill like Siege but they need to be rewarding to some extent to make weaker guns more viable. It's also more satisfiying using a weak gun like the UMP-45 then completely obliterating some scrub carried by the Vector because I outaimed him, but where it stands now, a head-to-head fight against a Vector means I lose despite having better aim.

junior spade
#

because smg only have 1.2 multiplier to the head

#

"Headshot damage is determined by weapon class; all sidearms and SMG's will have damage multiplied by 1.2, all snipers will have damage multiplied by 1.9, and all other weapons will have damage multiplied by 1.5."

cursive torrent
#

They should take a page from BF4 and make all guns 2.0x for heads