#Make the classes more unique.

1 messages · Page 1 of 1 (latest)

fleet fox
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Currently it feels like there's not much of a reason to play assault over medic, maybe for a second to use the grappling hook but why would you stay on the class?

It feels like the other classes lack the significant tools that the medic has.

Here are my suggestions:
Recon: Motion sensor
Recon: Some method of seeing people through walls? Like heartbeat sensor in R6

Support: When a support drops an ammo crate you have to then pay for ammo with squad points, I feel like this should be free.
Support: Mortar?

Engineer: Turret emplacements?

Support BUBBLE SHIELD

arctic briar
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the ammo boxes that parachute in cost 200 squad points.

the small and heavy ammo crates you can drop have a point system to signify depletion of that resource.

so in short i get into a large group, drop 2-3 boxes down, profit, and then die.

also no, no mortars. this game is amezing in the fact that it requires player engagements. you fight with a gun, you fight with a gun, but from very far... or you run at the enemy and cosplay as either a box of tnt, or you throw said box of tnt at your problem and hope it goes away on the first click.

reef spruce
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I agree on the ammo thing, but honestly I feel like you're missing the point with assault. their primary strength is making it alot easier for attacks to punch their way through

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Grappling hooks are just one way they can knock out the field. Their sledgehammer is incredibly useful on plenty of maps

arctic briar
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all classes can drop the parachute supply crate. idk what classes have the small one. support has the heavy one.

reef spruce
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and the fact they also get stuff like C4 on top of that gives them alot of ways to turn the map into they're own little mini game of minecraft

fleet fox
reef spruce
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Maybe one thing that the assault could ge tthough is a deployable. Maybe something like an armor box to repair people's helmets or what not could be good

fleet fox
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Currently I think medic massively outshines the others hence why if I had to guess most people run medic

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@arctic briar why X? do you think currently people play all the classes evenly? Do you think that the other classes are as interesting and useful as medic?

reef spruce
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Actually I believe most people run support because of ammo

arctic briar
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medic is great and all, but have you tried throwing 22 C4 and 19 grenades at your problems?

fleet fox
arctic briar
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yeah so you call in a supply crate. i am genuinely surprised at how little people use the squad point system.

reef spruce
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Either that or a simple philosophy I've given myself from playing games like tf2 or what not: if I want something out of my team and they aint giving it, then I probably oughta switch because we might not have it

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If you need ammo and nobody's giving it then it'd be a good plan to switch to support

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most classes share the same guns so you can still run the rifle you were unless you were playing recon

arctic briar
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play in a group or play what isnt played. everyones playing assult medic atm. thats the problem

reef spruce
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and if you're running out of ammo on recon then I think you need to play the obj more

arctic briar
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recon doesnt get small ammo bag either?

reef spruce
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I dont think so

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but they do get the respawn beacons which are intensely good

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so it's balanced

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I think that's what I like about the classes in this game, they've all got great utility but it doesn't feel clownishly overdone

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It's got a nice sense of restraint to it's classes that make it feel alot less overburdened with stressing over picking the right class

arctic briar
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anyways, ima go to sleep. dont u dare get rid of support i am a living meme.

reef spruce
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Especially with the fact everyone can revive

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Gnight, I should probably sleep too but insomnia go brr

arctic briar
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"im using throwable c4, be glad im not using suicide c4, that requires less effort."

solid charm
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One tool a class could get (split between support and engineer) would be an APS turret. APS (Active Protection System) Are systems that can intercept rockets and can be seen on a variety of armored vehicles through the decades to counter rockets. Being able to place one of these down could reduce rocket spam easily, so two birds with one stone.

timid zealot
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lmao these suggestions - "xray vision pls"

tranquil orbit
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Support: When a support drops an ammo crate you have to then pay for ammo with squad points, I feel like this should be free. -> Pay points for resupply feels like i'm being punished for staying alive for a long time.

warped elk
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I do think there is a bit too much overlap with the classes. Especially in weapon selection.

arctic briar
novel kiln
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Didn't read full thread, so if I am repeating an idea I apologies. I think the classes would play out more enjoyable if there were more class specific weapons, like in BF4 where each class had their own set of weapons you could only use on that class, there was overlap with other weapons but the class specific weapons made the classes feel more unique. The only classes in BBR that feel any different are the Medic, and Sniper, the other classes all feel identical to play.

cursive iron
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It's less about "unique" classes, and more about establishing class balance.

-Assault is actually pointless. All of Assault's utilities is already shared by other classes.
Solution: More ammo, more base weapon variety (including SMGs and PDWs), slightly higher armour. Let Assault be THE mainline soldier. Give Assault AT grenades so they can also damage vehicles. Real jack-of-all-trades kinda class.

-Medic has all the combat potential of an Assault, but better because he can heal and bandage himself very fast mid-fight.
Solution: Remove SMGs, reduce mobility or armour (not both). Make Medic a support infantry, not the mainline soldier that everyone plays.

-Engineer is fine, but there's no point to using Frag or Tandem RPGs. HEAT does it all. Frag does no damage to infantry (I have gotten hitmarkers from direct hits), and Tandem does only slightly higher vehicle damage than HEAT, but with half the range.
Solution: Very slight nerf to HEAT, big buffs to Frag and Tandem.

-Support is, in my opinion, actually in a good position. I enjoy this class the most but that's mainly because the MG36 is such a good gun to use. Support definitely lacks weapon variety, and that's a major weakness.
Solution: Some more weapon variety would be nice, and also include a way to restock ammo boxes.

-Recon is fine. Maybe add a little more utility, or give a use to the Drone, but otherwise Recon is just fine as it is.
Solution: I dunno, maybe some more utility to accurately track or mark enemies for the team to see. Maybe Drone can passively mark enemies while in the air.

dim blaze
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Tandem does only slightly higher vehicle damage than HEAT, but with half the range.

What are you on, tandem is op, 2 shots tanks 1 shots btrs

limber shell
dim blaze
cursive iron
# dim blaze you get 3 tandem shots? and 150 m is alot

Here's the problem. To use Tandem effectively, you have to get close to the vehicle. Might as well just use C4 at that point.
HEAT does less damage than Tandem, but can be used from farther ranges, making it much more effective at dealing with tanks without the tank firing back at you. On top of that, the HEAT rounds are also effective on infantry, so you also kill anyone close to the tank.
Tandem just isn't worth it right now. Maybe if they stretch the ranges out a bit more, it'd be much more valuable.

dim blaze
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150 is plently of distance if you just know how to aim it

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tandem does 55 to the back of the tank and 87 to a btr

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and oneshots everythign else

limber shell
wind gyro
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I just played a very sweaty game where >50% of the lobby were medics. The enemy team had a 17 stack premade that was 14/17 medics. The only non-medics were squad leaders. I'm level 112 and the non-medic classes need an identity. Vehicles mechanics are too shallow to make engineers feel useful, and support is a meme. They need to limit medic to PDW/SMG and fix the self-healing situation. There is currently no identity for assault. Give Assault self healing (syringe, morphine) and remove it from medic

torn dirge
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Assault: Higher armor, more grenade variety, more ammo, grenade launcher (?)
Medic: less ammo than assault
Support: MP-APS active protection kit ala bf4,
Engineer: more explosive variety,
Recon: idk but they are in a good place

Idk but my idea for classes revamp is something like more specialized mix of team fortress and bf2 roles

ASSAULT CLASS:
Spec ops subclass: assault rifle x5 mags, more grenade types variety, ziplines, thermal sights
Grenadier subclass: assault rifles x3 mags, grenade launcher x3 grenade launcher (replace grenade slots)
Medic subclass: assault rifles x4 mags, medic pouch, defib for insta-revive at the cost of less health

SUPPORT CLASS:
Machinegunner subclass: LMG, ammo pouch, bf4 style MP-APS shield
Engineer subclass: vehicle repairs and field upgrades, mines, maybe upgradeable autoturrets ala tf2
Demolitions subclass: antitank explosives, mortars, grenade drones.

RECON CLASS
Sniper subclass: sniper rifles, spy drones, spawn beacon,
Saboteur subclass: smg, disguise kit, suicide vest, ziplines, can sabotage mines and autoturrets

maybe separate them like that instead of 4 one size fits all classes

dim blaze
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untill every class has some sort of self healing all the people who play agressivly will just go to that class that can self heal

cursive iron
# dim blaze you remove self healing from medics and 90% of the medic will just go play assau...

No, they'll still play Medic. They'll just go in pairs, and heal each other.
Plus Medic STILL has more weapon variety than Assault, with more mobility (thanks to SMGs, PDWs, and Carbines), and the same armour as Assault.
And if the Medic player runs out of ammo, they can just call in an ammo supply drop for 200 squad points, which you get from capping 1 flag.

Medic needs a mobility reduction. It shouldn't be pushing frontlines, they should be holding back and supporting their teams similar to the Support class.

dim blaze
cursive iron
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Mobility is by far the main reason Medic can push as aggressively as it does.
Reduced mobility = less aggressive pushing = more reliance on other classes.

dim blaze
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and if that is done, there will just be no medics, of all the classes to be most played medic is the best one out of the 4 because the team gets a benefit to that

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battlefield handles this amazingly by making medic and assault the same class

cursive iron
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Medic should be a specialised role, just like Support, Engineer, and Recon are.
Assault should be the main attacking role.

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The main problem here is that these classes are built around the idea of Squad's class system, but without the class restrictions of Squad.
Battlebit still has an identity crisis

sharp yarrow
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medics are supposed to be running around healing and reviving teammates, that is to say the mobility is a key part of them, i agree with removing weapons from the medic arsenal, a medic should have no business with anti personnel mines, C4, claymores & frag grenades, assault rifles should also be removed from medics and restrict it to SMG & PDW only, regarding the part of healing themselves the medbox could have like a "heal" count that needs to be replenished picking up ammo from the support or "request" an ammo drop from the squad leader (also making the squad leader a more meaning full role) instead of just having the ability to request one themselves

cosmic knoll
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Its clear that they're a lot closer to bf, so balance it like bf

forest kayak
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I feel support has issues too. I also don't like how the ammo resuuply system works. Currently it's balanced gameplay and point earning wise around just dyring and respawn. You get 400 points for a revive and a pittance for a resupply. When resupply and healing keeps people in the fight and should reward more XP for doing so. Second, limiting your resupply to a points based system is kind of weird. A small ammo stash should return 1 grenade maximum where a large should return 3. This way it prevents grenade spam.

ashen marsh
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they need to hardcore nerf light armour move speed and the self heal speed or ability in general. I can't find a reason to play anything but smg+medic light armour. You have wayyyy more survivability and assault ability than any other class. So annoying to even try to shoot a "movement player" medic because they insta air strafe into safety to full heal themselves.

autumn kindle
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Engineer
Honestly, to make the engineering class shine a bit more. Tanks should only be used by engineers and no others. The same goes for operating Helicopters & Armored Personnel Carries should be only possible by engineers.

Introducing this feature will lessen the scarcity of these vehicles. So, overall a better experience.

Support
Introduce more gadgets like heartbeat sensors (might be too OP), items that close up doors and windows, and more buildable items to make this class more picked.

Recon
Recon is in a good position, Still, make binoculars automatically ping enemy if spotted.

Medic
What Jakey said, bit too OP in current state.

Rifleman
Perfect as it is already.

proud bear
proud bear
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I'm a Tandem user for reference.

cursive iron
# proud bear I'd rather remove ARs from Medic. SMGs feel like a Medic weapon imo, but ARs do ...

My suggestion was less about class "feel", and more about balance. Medics are too much of a frontline unit due to high mobility and self-healing. Restricting them to SMGs doesn't really nerf either of these aspects, as the most common weapons Medic players use are already SMGs (Vector, MP7).
I agree with you on the class "feel" for weapon choice, but balance is important. Maybe throw in a nerf to the self-healing with the AR removal, and it might discourage Medic players from being 1-man armies.

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Keep the use of Carbines and PDWs for them, as they're already pretty weak weapon choices, and a bit gimmicky

dim blaze
tall frost
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imho
assault - should have acces to all armors + all weapons without sniper rifles and lmg.
medic - only smg with light armor/medium with less magazines, cant use explosives gadgets ( heavly depend on support class not be a 1 man army ), aoe medkits
engi- pdw and smg, can use explo gadgets, more slots for explo gadgets, light/medium armor
support- lmg, all armors, can use explo gadgets except C4 ( primarly assault and engi shoult have ability to destroy tanks), aoe heavy ammo kit ( remove cap from resuply ammo, leave on bandages explo etc)
sniper- ad spawner beacon? ( only sniper can spawn there)

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i dont included team leader class cuz now is useless

proud bear
# tall frost imho assault - should have acces to all armors + all weapons without sniper rif...

In my professional BattleBit keyboard warrior opinion, weapon selection should be balanced, as in each class has 3 weapon selections (if available). Furthermore, each weapon class should be available to, at a max, 2 classes each. There can be small exceptions to make sure each class has 3 category choices.

Some weapons may be available to less classes than others, but that's mainly because certain weapon types are meant to be class exclusives.

EX:
**Assault **- AR, DMR, CARBINE.
Medic - SMG, PDW, CARBINE.
Engineer - AR, PDW, SMG.
**Support **- LMG, LSW, AR.
Recon - SNIPER, DMR, New Weapon Category? (Battle Rifle, .50 Cal, etc...)
Leader - All Weapons (AR, CARBINE, SMG, PDW, LSW, LMG, DMR, and SNIPER).

[* Leader** is given all weapons types as there is little incentive to player Leader, the reason being you get the role benefits regardless if you're assigned the position and play another class. My idea is to make it a mega jack-of-all-trades class, getting access to all types of weapons, all types of armor, and a wider, but not overpowered selection of gadgets. This may be unbalanced ofc, but I think the idea is interesting. ]*

unique coral
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Motion sensors and seeing through walls I always felt were some of the worst parts of then new BF. But I do agree there isn’t much of an incentive to play as assault.

dim blaze
ashen marsh
# dim blaze motion sensors existed in bf4 and they were fine

all that stuff feels bad to be on the receiving end. You have no idea that you've been tagged for half the map to see. Spotting mechanics always suck. Oh boy I love getting pinged through 5 layers of foilage because people are tracking my "dorito".

cursive iron
# dim blaze motion sensors existed in bf4 and they were fine

They weren't fine. They were crutch tools for any sniper class, and ruined the pace of the game for people on the receiving end of it.

A better form of motion sensor would be the one from Bad Company 2, where it just beeped if someone was close to it, but gave no sense of direction. Something like this could be useful, especially for camping snipers.

heavy dagger
cursive iron
heavy dagger
cursive iron
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How to buff Support and nerf the Vector at the same time;
Remove Vector from every class, and make it a Support weapon.

Balanced. 🙂

arctic briar
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ya know this is a god awful take, but the support class is genuinely slow enough to were i kinda agree lmfao.

tranquil orbit
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How about giving the Squad Leader a shotgun ?

arctic briar
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no

low current
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Make Medic have weaker gun choices. People aer choosing medic not to rez people or provide health but choosing it as a better assault class.

limber shell