The crosshair for the little bird bounces around the screen like a mother fucker, making it excessively difficult to use, especially compared to BF4 the reasons for this are multifaceted.
Like BF4, our waterline symbol, the W, isn't actually a waterline symbol, it's just the head look direction. Unlike BF4, our aim point is not effected by movement, it's locked to the forward direction of the helicopter (incidentally where our W would go if it did what it implies it does). The reason the crosshair bounces all over the place is because we have too much camera rotation lag. Translation lag shouldn't effect anything so it's fair game, but the camera rotation desperately needs tightened up.
Just because BF4 did something wrong doesn't mean we should too. Either lock the W to the actual forward vector of the helicopter or remove it. And for god's sake, make it smaller, or make the crosshair bigger. The thing, especially being locked to center screen, draws the eyes and amplifies the apparent movement of the crosshair in your brain. The crosshair definitely needs to be bigger than the W at the very very least.
I absolutely wouldn't mind bullets inheriting velocity BTW, then the crosshair can draw over their projected flight direction, and I find it easier to be able to use momentum to adjust aim point rather than just facing direction. I'd really appreciate this. In which case, the crosshair should be flight path direction.
The other reason for the excessive crosshair motion is that the scout heli is too responsive, especially since most players are controlling yaw with A and D. I'm not asking for less yaw rate, or yaw acceleration, but less yaw jerk. (The amount of time it takes to get full yaw acceleration, or the time it takes the tail rotor to spin up/down). You can also think of this as input easing.