#Reward system for reviving people

1 messages · Page 1 of 1 (latest)

wild pelican
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There should be a reward system for reviving people. Unlocking guns and its accessories all comes from elminating players. There is no specific reward for risking your life and wasting your time trying to revive people other than trying to spend less ticket and winning the game. Also many players are too impatient to wait. Something should be done to solve that.

fathom lotus
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xp

woeful hornet
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A bigger xp reward for revives. and especially for bandaging players who are bleeding. 200xp is a tad low. Medics have it rough. A lot of risk involved in being a good medic

lost quarry
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Your reward is that reviving people can turn the tide of the game

woeful hornet
lost quarry
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cheers, brother.

woeful hornet
blazing flame
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oh yeah thats 200

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thought you were talking bout reviving

woeful hornet
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I have leveled up somewhat quick by being 100% medic class.

But I think having challenges and ribbons would be awesome. Gears of war 3 had a ton of ribbons you could get, and they were all visible in the menu. Was an extremely rewarding feature

woeful hornet
stray vault
cobalt garden
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theres more to war than just killin sonny

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👴🏽

gaunt bridge
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You get as much xp for simply bandaging someone as you do going through the hassle of killing an enemy. Pretty good ratio imo

latent axle
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Cosmetics for revives would be neat for medic something similar for other classes could be made

radiant fern
glacial ermine
wild pelican
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just encourage players to revive in general (other than just trying to win the game cuz many casual players are trying to grind gun levels)

sonic tendon
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Seeing the revived players happy is reward enough for me ||but yes more incentive is needed for others||

idle cradle
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No, it is not.

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Reviving is currently the fastest method of ranking up. Wanna rank up fast? Step 1: pick medic.

radiant fern
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One crazy idea I always thought of for a medic is actually being able to revive enemy troops

Now the enemy troop would be considered as "dead" and need to respawn, but the process to revive an enemy would take longer and be worth more EXP to the medic

always thought the idea was funny for a multitude of implications, but I also get that in a FPS MP game, it doesn't really fit well if you have a stack of people and want to revive your teammate in a clutch situation

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I mean you can already drag enemy troops, so having the option to 'revive' them by sending them to the respawn screen, I feel just adds another thing a medic could optionally do when they're not in the middle of shooting.

((Or harass enemies for funnies before reviving them))

It just adds to the chaos in my eyes lol

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and in a way that could be funny

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just my opinion though, not sure what anyone else thinks of it

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but it also give the medic another, albeit more rare, unique task to do with the current mechanics in the game

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Speed would be, say, a non medic class reviving a teammate would be = to the medic reviving an enemy

So if the player being revived by an enemy doesn't recognize it's an enemy medic, not only does the enemy medic get bonus EXP's, but the player that was revived is sent to respawn, removing them from the field of battle and the situation where they could have been revived if they waited for a friendly medic

fiery zenith
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I personally think the ribbon/cosmetics for the number of medic revives would be cool

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could add something like a stat tracker or banner to show off to others how many people you revived or how much health you have healed for others

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sorta like an apex legends tracker thing if you have played the game

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this can also apply to other thing such as suicide c4

fiery zenith
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also off topic but if you see this SgtDoki, the ability for medics to see the death timer on downed players is an awesome feature

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props to u

low vault
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Give medic box and bandage skins as revive and bandaging rewards lol

idle cradle
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That would be cool actually

runic lake
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I have more revives than kills in this game (close to 200), and the only issue I have is some keys (3 to revive and heal, f to drag) not registering constantly. Seems to be some input issues with unity. I have to repeatedly press them for it to register, slightly annoying. other than that, the medic class feels okay. but yes, I absolutely wish there was more of a reward.

radiant fern
runic lake
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it wouldn't be called "reviving" an enemy, it would be called "putting them out of their misery"

radiant fern
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but for the sake of rules/laws of war, it's "reviving"

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Can't let the Geneva Suggestions think we're committing war crimes now

hushed sun
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being a medic gives the most xp out of all classes?

glacial ermine
radiant fern
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Be like picking up a soldiers 'kit' in BF4

hushed sun
radiant fern
hushed sun
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Yea, accidentally found that out while trying to drag an enemy away from their teammates

fathom lotus
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You can pick up dropped mags if they are the same as yours though

hushed sun
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oh

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thats maybe what what i saw

alpine hornet
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I think 400 xp per revive is good enough though. That is 2 kill xp already.

turbid sedge
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It's nice that you get xp for healing. But I would like to see a track of unlocks based of reviving just like weapons. Maybe unlock better/different medical equipment.
Same with Engineer type tools. Killing gets you better equipment for killing. So maybe it should work like that for other types of tasks as well.