#Time to kill / Damage range
1 messages · Page 1 of 1 (latest)
Already is
Doesnt seem to be enough imo
I think a lot of the issue is that there's a lack of healing
Medics that heal a lot aren't incredibly common and so you have a lot of people at low health.
The killtimes are middling to slower for the current FPS space, so it really sticks out when it feels like you nicked a man once and he exploded.