#Bleed bleed bleed
1 messages · Page 1 of 1 (latest)
Git gud
Refunded after 18 mins. Will come back if this changes
18 minutes, what did you get into 3 gunfights?
I had to bandage more than the amount of gunfights I was in
But that too, battle pacing is pretty bad. I've gone back and forth against enemy flags and would never see an enemy in over 5 minutes
ie, that was my experience in playtest
You only played for 18 minutes...
I played the playtest for around 8 hours this weekend
The bleeding is the worst part of the game. I can deal with everything else
So, you knew what it was like going into the game?
Ah so u love sitting there healing ur bleed? ur a bot
Just take cover and don't expose yourself too much
Not the devs problem if you're being shot all the time lmao
My point is the bandaging takes way too long, and its caused way too much
they need to tone it down
not necessarily remove it
It takes ~5 seconds to bandage, even less if you're a medic
And, what I've already said before
I haven't met any player who complained about the bleeding mechanic in almost 3-4 months of playtesting
If ur constantly under fire, ur constantly bandaging simple as that
waste of my time
i just wanna fight ppl
The guy that made this thread even said he only played for 18 minutes, he most probably didn't even finish a match and ended up with a 0/18 k/d
then stay away from the line of fire?????
you can flank
you can throw smokes to break the line of sight
I have never met someone so desperate to keep something which doesnt benefit anyone
what are you even on about?????
I literally just gave 3 arguments on why this idea is simply dumb
and your response is to call me desperate
Ur arguments are just telling me how to play the game
exactly.
"stay away from line of fire"
I'll cease communication now
it does feel like a lot ot gameplay time is spent bandaging
Mitch knows
horrible mechanic, bogs down the game
I think the bandaging mechanic is also a very bad mechanic
I think it's fine. Adds some additional dimension to the game, I suppose. Reload, bandage, aggressive push, run away?
for me, i like the bleeding mechanic. though i do agree it might be a bit too long. i play medic and its fine for me. though as other clases, taking longer definitely would feel a bit annoying. i think the complaint is just coming from someone whos never had to deal with more healing mechanics other than just an HP heal
maybe im just used to it and numb from my hudreds of hours of tarkov?
1k hours in tarkov, the bleed mechanic at its current state doesnt fit the type of game battlebit is
My main complaint is that i feel forced to play medic because of the mechanic
I also feel very vulnerable when bandaging ( my gun is not up )
The only thing I'd change with bleeding is just toning down how often it happens a tiny bit. Like 10 or 15%.
Bandaging is designed to prevent you from healing constantly and actually slow down.
In Battlefield games, someone has a medkit and they constantly heal players even while shot. Sometimes there's a nerf that paused healing after being hit, but it doesn't really address the issue.
Now in Battlebit, getting one or two hits in a player is enough to either slow them down going after the objective or push them back to address the wound.
Which means if you can push effectively, getting some shots in can ensure you flush them out instead of them actively healing all the time while being able to counter.
Tldr it prevents standstills and ease of healing.
Getting bled means you out got outgunned or out positioned
hahahahahahahahahahaah brooooo your angry at something which is realstic bro i cant wait to hear you during conscription. Sir i can go the bullets hurt me:(
i barely bandage my self like the first guy said get good + skill issue + bandage and kill
I don't think bandage needs to go, but I do think that you only have a very short time to bandage up + it seems most shots will make you bandage instead.
I think it'd be better if the bandages didnt kill you, but just made it so you couldn't heal.
The bandaging system works great as a deterence over playing like an obtuse arcade shooter focused on overly close CQB, but it can be annoying to die from bleeding alot
You know, like you'd need to be bandaged first because you could heal from a medic box or something
Oh as a temporary buffer
Until a medic can get to you ?
Yeah I get you
I think that would cause more people to die more often with how often the bandage mechanics come into play
I have to use the bandage system at least 1 to 2 times per life so having it as a buffer would mean I'm only ever going to use the bandages once before I die due to the low health.
Besides medics dont tend to heal you due to having to take out the medic kit out and same goes for revives . Although thinking about it now. It would force people to play more like a medic ( which in insight is not a bad thing )
I mean I already play heavily like a medic
it's rare for me to get kills as med because I just stick myself into the dirt and hold down right click to heal my team lmao
That's the issue , more people want to get kills than healing. I mean no offence by it but you are very much in the minority. one that I support but a minority nonetheless
It is a shooter game so I kinda cant blame them. I think the issue might be that the communication could do with some work
like maybe adding a "medic!" button would be nice. Just a visual little stimuli to show a medic in combat "hey this guy wants healing"
Mhmm that's true, I'd prefer a system just like the ammo boxes where medkits could be thrown on the ground but I read somewhere around that they didn't do because it becomes to easy to heal. Unsure tho
They can be
I forget the key for it but you can toss em down and players can heal off it
But you only get two per life so that's somewhat discouraging to throw em
Oh you can ?
Well in that case I think the issue is that it isn't promoted enough in the game
I would much prefer throwing down 2 healing bags over sitting there touching people all fight
Starship did that, you can have 2 deployable healing station or ammo station. once you're out that's it. I don't think that's a bad thing. I have to look at my keybinds now
So the button is X and it looks like you can only have one ?
You also can't pick it back up because it clashes with your weapon firemode xD
the box can be thrown but people have to manually interact with it to heal
Yeah but if ppl actually did that, you think ppl rly would be healing? I doubt it as there is no health bar and ppl are to unaware to know that they are hurt and need to heal
no, sadly, i know some people dont want this game to be a BF clone but i do think dropping a box and having a AOE heal would help. as well as actually having a HP bar somewhere in the HUD would help people understand if they need healing
as a medic main myself i always have to VOIP and tell people i wanna heal them
Medic myself and I get ppl running away all the time aswell but once u do get ppl that stand still to let u heal there is like 2 sec then u gotta heal them again and simply standing still and healing them is just plain boring when u could just toss out a med pack or pouch like in BFV would do the job for u
yeah, it just kinda comes with how the game is and why in BFV they did the AOE med bag
i think they should do it for support for sure
not enough people play it
If people have to manually interact that's not a problem
It forces interaction which is good and it doesn't focus on the medic to purely just stand there and heal people
He can throw a box down and also carry on shooting
You can throw them down and then pick them back up before moving elsewhere