#theres only nerfs, wheres the buffs?

1 messages · Page 1 of 1 (latest)

oak crow
#

from the past few months... most guns are just getting continuously nerfed, down to the dirt
compared to last year feb, the ttk is almost 2x longer already

fallow shale
#

WHY AK74 got nerffed when OKI told on the podcats that he dose no want to nerfe everything but buff yo make it more balanced so why ot buff other wepons and not make it ballanced like that

#

"like ak15 is just a bad scar h rn
drop damage to like 38
make recoil more reasonable
increase fire rate by a bit
there u go very nice gun
which takes skill
similar to whjat the ak74 used to be but shoots slower and kicks harder
"
@agile isle words

oak crow
#

yuh

#

also anyone remember aug?

#

aug was a 3hit kill gun to compensate its low fire rate

#

and well

#

its 4, sometimes even 5 hit kill now

agile isle
#

im a lil tilt cause i was talking about this like a year ago.
My thought process then was stop wanting to add new guns, you are already balancing all weapons to into one gun.
Now we have the ak m4 and hk with pretty much the same ttk performance, and slightly different but very similar recoil behavior. The rest of the 5.56/5.45 class is just not powerful enough to compete with the 3 reskins of the same gun.

At least they made aug a lil unique, imo recoil is still too high so it will still lose to the scar. Sig is approaching being unique, but imo needs more dps to be competitive with the reskins, same with famas. Acr is just one of the reskins with slightly better accuracy with lower dps, but if u buff dps u either get another reskin or the aug with better recoil control.

Battle rifles like scar h and fal are at least interesting as they behave differently, but then the ak15 is just a worse scar h imo, potentially removing my bias it pretty much just is a scar h.

Idk what exactly to do about the famas and acr, but making every weapon the same gun (ak74 nerf) is just not it.

restive hornet
#

the thing that kinda bugs me about this, is that there was actually two top tier ARs before. now there is only one, the FAL. I suppose that's going to be next on the chopping block, though.

mellow kelp
#

Even tripling TTK would be no big deal.
It's still not even half a second.

#

Don't mind being less able to kill 1 or 2 people with some quick burst.

oak crow
mellow kelp
#

Mid sayer detected, opinion rejected

oak crow
oak warren
agile isle
agile isle
agile isle
oak warren
#

fr scar was goated back in 21

tawdry thicket
daring mesa
#

Rip secret assault meta, it was worth using for 2 days

daring mesa
#

Changes make this game less interesting tbh

I actually used assault in the last comp match because ak74 was viable for the class with some unique setups that you wouldn't run as medic

Useless now

Welcome to FAL meta
No point using other guns now lol

jade ingot
#

New weapon balance makes maps camp heavy... Its ass

oak crow
waxen geyser
#

these nerfs are a good addition

#

rather have as val, ak74 etc ttk nerfed instead of buffing everything into the same league

waxen geyser
#

the ttk of other guns isnt too slow

#

the ttk on the guns mentioned before is too fast

#

get it?

oak crow
#

aug is legit dogshit, scar is like out matches by most other guns

waxen geyser
#

hopefully they receive special treatement next

oak crow
#

yuh

agile isle
waxen geyser
#

this game is better off with every gun having ttk comparable to what the average is currently

#

instead of buffing the average into pre nerf ak/as val range

#

im gonna drop people regardless but as far as im concerned this game is better off with not having super quick ttk

agile isle
#

so rewarding bunching up in one location and firing squad anything that moves

#

sounds extremely boring

sonic hollow
oak crow
oak crow
sonic hollow
oak crow
oak crow
#

as its actually very balanced between guns

sonic hollow
#

I mean in the end i don't really care that much, low ttk high ttk game is fun nonetheless. What bugs me is the fact that they nerf guns and leave 1 untouched, which is simply the best.

#

Then you have no variety, which again, is not fun.

agile isle
# sonic hollow Do you realize that longer TTK rewards better aim?

better tracing worse flicking yes, but it generally punishes in this game as if u have aim advantage you are usually the one on the offesive, when attacking normal players a long ass ttk removes ur ability to get multikills as the worse aim player which will have both bad flick aim and trace aim will have time to lock onto u, since ur fighting 3 guys yes you get the first but by that time the other 2 are already shootign you and you just dont have the time to kill the others before they kill you. in short element of surprise is gone.
second of all low ammo capacity for long ass ttk time, and way to long reload time for the small ammo capacity, so pace of game slows to a crawl. This is good for people who have bad movement and bad flick aim (which is most, they also have bad tracing aim but that doesnt really matter as most fights will be relatively stationary during the actual fight part) because they get way more time to do things. The thing is this is bad for the concept of the game as it just becomes a stand still on front line where people are shooting over the fence and revving each other.
further more movement speed is high and there is no slowing when on hit, so with the chaos of combat people will often just run away from you before you can kill them just due to how much cover there is on alot of maps and how hgih the movement speed is. In other words guy peaks u tag him a couple times he hides, heals, u tag him a couple times he hides heals, and so on.

past olive
prime crane
#

had a seizure reading that

#

now make pp2000 do 25 damage

frank anchor
#

Is it just me or does it feel like you are just shooting peas at medium to long range and then close range ur insta killed because it’s never ever a 1v1 but always a 1v3?

jade ingot
#

Yea... Bring back fast TTK.. this new shit makes ARs useless might aswell play MP7 (shorter TTK)