The weapons being this strong both up close and at range is one of many key features I prefer about Battlebit over other FPS games in the genre.
These feel like actual weapons of war, not the generic battlefield muskets so slow you can see the projectiles from a supposed 7.62 AK round travelling toward you at half the velocity it should have and dodge them (like in modern Battlefield games).
It's a shame the votes on the post in #devs-asking are piling up to nerf everything but snipers into the dirt.
I get nerfing close range weapon damage at +75m ranges like with SMGs and some carbines, but snipers, ARs, and LMGs should remain as-is because that's why they exist.
Am I alone in this?