#Multiple issues with Support.

1 messages · Page 1 of 1 (latest)

mossy willow
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-Support is an almost worthless class with almost noone playing it. It has no identity other than its popcorn recoil guns that will never be better than any AR in the game. The battlefield also moves from objective to objective too much to be worth sitting somewhere waiting for a unknowing squad, and without suppression of any sort and the low TTK in the game anyone can turn and burn you before you can kill the people you've ambushed. Being ambushed is scary and panic inducing yet the characters in game handle it with zero fear and no repercussions either. You kill 3 outtof 4 of that squad and they'll all revive each other or just spawn in on top of another through cell division in ten seconds or less. Another problem is the abundance of ammo that players are allowed to carry during a match leading to the class's main calling card the ammo box being useless except for grenades and rpgs. I understand that support will be getting a rework soon but if it doesn't meet certain standards it will not make a difference.

normal gorge
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Support should be the class that can drop the spawn point, or throw a temp spawn flare or something instead of it being the lead

grave quarry
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Played support for a bit today. I come back to medic really fats becouse playing support was just bad

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Slow, bad weapons, no identity, ex from resuply box laughable

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There is really no reason to pick this class expet for RP, if someone is kinky enough for that

ancient escarp
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fast movement classes with close-midrange weapons are meta right now, if suppot gets more long range viable or gets gadgets to actually "support" (and no i dont mean the riot shield thats just straight ass), i think it would get viable.

Support just lacks in everything compared to every other class
Scout -> outranges
Assault, Medic -> better movement so even if support gets a good shot at them they either move and flank or just get a good angle to get a headshot in.

Since the meta is heavily movement based the only other class support is somewhat evenly matched is engineer and thats only because of his lacking movement. And even then, why play support? because of the heavy ammo pack??, just call in an air drop.

The only good thing about support is the high capacity weapons which to be fair have their use cases. But the Problem is that that use case is often just standing on a corner defending against a large enemy infrantry push on some open field, and after that its just back to being an even slower engineer without the tandems.

mossy willow
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Even defending against a large push isn't that great cause the EXO armor only makes it so 1 more bullet is all it takes to kill you. The most common use case that I've found for support being good is flanking so far you have to book tickets onto private land and coming around from behind a group. Or doing passenger littlebird runs as a gunner with th m249 is fun.

mossy willow
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I came up with an idea last night that might supply an identity to the class though. Most people do not want a suppression mechanic due to it removing some of the skill from the game and making whoever fires first win 90% of the time(like it doesn't happen with low ttk anyways). The idea is that it should take 20 rounds to suppress anyone who is using a medium or long range scope. It sounds weird but it'll give support a viable option to throw lead down range and make a difference against the snipers in game which currently don't have any counter other than counter-snipers and Vehicles. It'll make the ammo can worth it more since people would be using their ammo more to suppress those longer range players, thus generating a demand for ammo based classes as dropping a supply point isn't always an option.

ionic urchin
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I enjoy support to be honest, my only complaint is that the gun is extremely sluggish to aim, especially with a bipod, but its extremely useful to be able to prevent people from moving in your sightline by shooting, and you can keep firing long enough to allow your teammates to push up into better positions.

mossy willow
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The last few times ive tried that ive just had about 20 grenade thrown at me from all the medic classes

ionic urchin
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yea, you've gotta be cautious about where you set up, I find it helps to go into a building with alot of friendlies running around outside, they'll be the targets before you are, and they can fire back at anyone who shoots at you

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combat changes quickly though, there's always that one random enemy that runs up the stairs at the worst time

mossy willow
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yeah so camp on the obj and not really play except when they push again

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like friendo said above movement is the meta in the game especialy with all the explosives and tanks

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sitting still doesnt mesh with the game well

normal gorge
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I would also remove frags from medic class and just have flashes and smokes

mossy willow
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now thats a change i can get around

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they shoulkdnt have 3

rotund river
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support should have access to 10 grenades as opposed to 4.

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this would at the very least give it the ability to be a very terrifying room clear, where it could lob 10 grenades into a room on its own as opposed to trying to breach.

alternatively, id love to see more high capacity weapons. back in phantom forces for example, there was a LMG that had a slower firerate, but much higher control and stability. and id like to see some form of those guns added.

id also like an option to run a 250-500 drum in the future. this is just preference. i like very high capacity mags, where i just spray in a general direction and surpress enemys.

speaking of suppression, i feel support should benefit from the spray-n-pray playstyle, sure kills are good and better overall, but i feel like it could get a surpression xp bonus of some sort.

overall i feel support should revolve around the utility of supportive fire, not its agression in combat.

static willow
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I try a bit of support yesterday and it was fun. But the class really does need some buff.

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Both guns easily get out guns by the enemy. Suppress fire not always work well because there no suppression system. They can still peak and kill my team easy.

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But the good side is when playing on front line map that have a big bridge to middle point(I forget the name). You can spam made and denied a really big area. You get like 19 nades every life. Which is really fun to use.

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I get like 4 to 6 kills every respawn.

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And the instant build help my team a lot when pushing.

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But that only some rare cases. Not always you get a map to push a big 1-way frontline like that.

rotund river
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another idea for support.

additional and special structures. like bunkers that require some effort to put up, or a tower to post up for a sniper.

or, and my favorite idea. a roof panel. so i can build a sandbag bunker lol.

fluid cobalt
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So they stealth-buffed the M249, it's now savage and I got top scores a lot during the playtest weekend.

The small ammo containers are also cool, class still needs a little more utility but so far a big plus on the weapons front.

rotund river
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whats the difference between the heavy and small containers?

fluid cobalt
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Run speed, I think you can't get explosives from small containers either

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Assault can also take one

fluid cobalt
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It feels like an overall buff to recoil and control, the bipod also has a muuuuch larger range of movement which makes it easier to use and the recoil dampening is stronger

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Also feels like a slight rof buff too, the tldr is I can now hold it on a target at medium range and suppress them effectively, or take out 3-4 people if they're clustered together in the open

rotund river
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i didnt try out the bipod. sad

fluid cobalt
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At the moment, it's still outclassed by SMGs at medium range, but it's an improvement.

I'd like to see heavy armour have some kind of damage mitigation or reduction from pistol-caliber weapons. No face-tanking per se but a little more survivability Vs a MP5/vector if you're lumping around as a support

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Or just heavy armour in general

rotund river
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support is fun. all and all i just hope i get more options to build as opposed to shoot.

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i like getting onto a secured building and blowing out the walls to replace them with barriers

static willow
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I only feel the movement buff

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The recoil still the same

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I think it the heavy barrel nerf that make you think you do better again other AR

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Ak74 still shred you easy though

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Not tried bipod yet though

fluid cobalt
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Hmm, slight disagree, my KD was at 2-3.5:1, when previously playing with an identical loadout I was getting 1.5-2:1

I definitely wasn't playing any better, anecdotal tho

opal hatch
fluid cobalt
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Stops people whinging about them before they've had a change to try the changes

static willow
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Because for the last 2 days' test I spend like 5 or 6 hours playing support and I don't really feel the recoil buff

grave quarry
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There was a buff to the recoil?

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L89 or M249?

static willow
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There no confirmed recoil buff it all up to how the person feels

sacred berry
fluid cobalt
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This is my experience also, it's actually usable now

static willow
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I feel like that before the latest playtest.

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Wish oki announced what changes in update