#Time to enter/bail out of APCs and tanks

1 messages · Page 1 of 1 (latest)

cinder tendon
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Somewhat experienced vehicle players might be familiar with the thing when, instead of fighting another heavy vehicle in your APC/tank, you bail out of the vehicle (which is done instantly, btw) and use your tandem RPG to kill the enemy vehicle MUCH faster than you would if you kept using your vehicle.

This is a ridiculous game mechanic that I have never seen in any other game. It's not even something like rendezook, because it barely requires any skill or luck to pull off.

There's a lot of reasons why it's possible (such as RPGs having no arming distance, tandem being super quick to pull out for how strong it is, tandem having AoE for no reason, the pathetic damage of vehicles, the low accuracy of APC cannon, no damage for jumping out of a vehicle at full speed, etc.). However, this particular problem could be easily fixed (without touching any other aspects of the game) by changing the bail-out time to 3-2 seconds for vehicles like APCs and tanks, and during these 3 seconds, you would not be able to control your vehicle. This change would be realistic, balanced, and it would actually make sense.

waxen lily
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Armored vehicle gameplay needs a whole Rerunn

sharp lily
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Basicly this.

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Tandems are better at destroying vehicles than tanks. They are quicker too. You can run with RPG like with AR. ADS speed is simmilar too. And yoy can hide basically every where...

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But maybe instead of giving longer bailout time, we should focus on making vehicles the best at destroying vehicles? So that fully crewed tank wouldn't be outperformed in it's role by 3 engis with tandems and c4. .

junior dawn
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no way a fucking heat rpg does same damage as an AP round

sharp lily
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Basicly

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You can take 3 AP round for sure, and 3 HEAT too

waxen lily
# sharp lily Basicly this.

i would give tanks armor also for example turret Face is immune to Rpgs only tandem will do slightly damage with the frontal plate same but weakspots for the t90 lower plate weakspot driver view port and gun breach area for all MBTs for Abrams turret ring and abit of the upper frontal plate All weakspot do more damage ones hit so you small heat round will do more if you acuttaly AIM at the weakspot

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for the T-90 the also could model ERA in then tandem would also get a meaning more