#Make the Medic can't run when healing

1 messages · Page 1 of 1 (latest)

dusky nexus
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Make the Medic can't run when healing and can't move when healing itself, that will make the game more balanced in movement way.

willow sphinx
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No
I like OP medic

ashen birch
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not only am i completely defenceless but im also supposed to stay stationary while healing?

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💀

undone wharf
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Should clicked their head faster. If you whiffed the kill and they book it to heal, that's your own fault.

sage basin
dusky nexus
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Medic's ammo capacity is same as assault that's why all of the people choosing medic, and here I am getting the "get better" from Medic mains because it's op bruh

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I must say, get better and don't try to be a rambo using only medic.

ashen birch
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The game should reward you from pushing, killing a couple guys and being able to run back to cover without dying

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Rather than removing medic healing, give other classes passive healing instead

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And buff assault sure, its pointless. Or remove

sterile bough
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don't take away medics movement when healing but don't allow him to run and jump constantly. You get away from like 80% of encounters by just randomly jumping and sprinting away if you don't die in the first shots

haughty yacht
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You're already a free kill when caught with a medkit in your hands.

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The self heal is stupid slow as well.

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Having to completely stand still on top of that...might as well hit respawn.

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This is just a backdoor suggestion to removing self heal. HyperXD

ashen birch
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Dumb down the game and theyll never git gud

sterile bough
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it stupid that you get zero movement downsides from it

haughty yacht
sterile bough
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na just run and jump faster

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survive with that often enough

haughty yacht
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That'll happen when you run into complete bots.

sterile bough
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the point that thats even possible is bs

haughty yacht
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Could always increase healing speed when standing still.

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There, "logic".

undone wharf
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Not to mention I'm like 60% certain you can get hit with the bleed status even while healing so like... just don't give the medic time to bandage.

haughty yacht
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If you take enough damage, you start bleeding no matter what.

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But you bandage so quickly as Medic anyway.

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Dunno how this correlates though.
If you can make them bleed, you could also simply kill them.

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Making them bleed and letting them get away adds only a few seconds, but if you don't catch them it's the same result.

remote sky
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stop nerfing and start buffing

sharp crypt
# sage basin

bro is playing an objectively overpowered class and trying to call somebody esle out for having skill issues

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average medic main

sage basin
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I actually play the medic as a medic, reviving people healing people

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My KD tells me as well

haughty yacht
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So like, git gud and hit your shots.

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They can neither bandage nor heal when you down them.

sharp crypt
remote sky
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medics are normal

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other classes need buff, medics don't need nerf

haughty yacht
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Normally, other medics are supposed to heal you, which is MUCH faster.

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By your logic, we have to remove medic entirely.

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If slowly healing yourself solo is OP, what are 2 medics that run together and actually take care of each other? lmao

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They'd have to be virtually unkillable.
Which isn't even the case.

sharp crypt
violet dune
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I’m down for having medic only be able to walk and heal

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But be stationary 🤔

haughty yacht
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Suggest that when at least 50% of the Medics know how to use their medkit on others.

sterile bough
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they know how and arent braindead they actively decide against using it

distant shadow
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yes ;-; thats why when i go medic i try be just like a caring mother

ashen birch
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i cant equip it while healing though can i

dark crag
undone wharf
# sharp crypt being able to heal between fights so easily *is* overpowered

It's really not. It's this simple:

  1. Just kill them. Don't give them a chance to evade you
  2. Follow them if they try to run and bandage/heal. Force them to re-engage you (meaning they either die trying to heal or die pulling out their weapon
  3. Literally just throw an impact or c4 if they run around a corner.
sterile bough
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the fact that you don't need to care about stray bullets is op enough

ashen birch
haughty yacht
sterile bough
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thats atleast almost every medic i met

haughty yacht
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I've seen too many that tried to heal but held a bandage instead.

sterile bough
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ye there is one every now and then but not that many

dark crag
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@haughty yacht yo unrelateble to this. your pfp what anime is it

wary finch
# haughty yacht You're already a free kill when caught with a medkit in your hands.

https://youtube.com/clip/UgkxcwTv7BFyT7uwhcsd4RX__9v55DLs025K Not that I want this game to become a milsim shooter, I really like the movement and speed modifications you can make. Even I can admit there being an advantage to playing a class that can self heal, I say it all the time that medic is the only class worth playing. HyperXD

YouTube

26 seconds · Clipped by TheCatFishKidd · Original video "Rush Reports" by TheCatFishKidd

▶ Play video
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Man I would be annoyed with stationary healing though.

haughty yacht
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The issue is just that Assault needs a buff.

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The other classes all have their own stuff.

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But assault is mostly just a worse Medic.

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Stuff like a sledgehammer ain't making up for that.

wary finch
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They just need to give all classes some type of limited self healing that medic can top off.

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I think support repairing armor could be a relevant addition too.

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Limiting what gun a class can have could be a form of balance, but I do like versatility.

haughty yacht
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Exo plebs spawn with enough armor to die thrice over. 😭

wary finch
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Considering you can avoid armor with limb shots it's not super good.

haughty yacht
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But who is gonna aim for that?

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Gotta go for that HS bonus.

wary finch
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HS Bonus isn't much when 99% players run helmets though.

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So it's a 3BTK in the head and also arms.

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So the TTK is the same right, so why aim for the smaller target and not center mass?

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Especially when exo can tank another bullet.

haughty yacht
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Helmets don't do shit.

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Unless it's exo with faceplate, it doesn't even protect from frontal attacks.

wary finch
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Because in the range you can 2BTK headshot the dummies with most assault rifles and they’re classified as unarmored targets, but you’re not hitting those in game since people run helmets.

haughty yacht
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Just like armor, they don't do crap if you don't hit the armor.

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I almost never hit a helmet on someone, but their face.

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The helmet only really helps if you shoot them from anything but the front.

dark crag
wild oyster
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I’m not saying medics should have mobility reduced while healing, but I do think the current healing system leads to the medic being chosen as the go-to infantry/killing class instead of for its team support utilities.

ashen birch
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i dont see the issue in that

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someone needs to be the spearhead of your group

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is it the support? ofc not hes fat and gives ammo
engineer? vehicle specialist
recon? nope

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assault? pointless. just remove/merge with medic or give it something actually worthwhile

wary finch
sterile bough
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the high mobility also helps since most matches are just running in circles

outer tusk
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Why not just double, or triple, the self-heal time for the Medic class. It would thematically make sense to have it be slower because they "use" two hands to heal someone else but can only "use" one hand to heal themselves.

ashen birch
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Whats the fun in that

dusky nexus
ashen birch
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Gaming should be fun to entertain us as players so that we keep coming back, perhaps spending more money on extra content and recommending this to our friends

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What im essentially getting at is that instead of handicapping medic with some mechanic that would be annoying (slow self heal/inability to move while healing), make other classes more competitive

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As far as im concerned, passive self healing for all classes should be enough

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Thats how we always had it in battlefield and it worked just fine

violet dune
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I think no running and healing yourself is perfect. Also giving medics bandage speed to other classes would be good

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Maybe healing others while running could be abused if your healing another medic that’s healing you, but that’s an edge case that would rarely be ab usable I think.

wild oyster
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Doesn’t seem to be a popular suggestion. The game is / will be fun either way—I just expect most infantry groups to consist of lots of medics since taking cover and self-healing is pretty much the key to out-skilling your opponents and taking more tickets from the enemy than you cost your team. I play the hell out of medic as it stands. Can hardly count the number of times I’ve been hit and bleeding, ran away for a bit while healing, and turned around to get the kill.

In other games I normally play medic for less selfish reasons 😂

quick violet
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I think that every player should have their movement speed reduced when injured.

haughty yacht
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I hope your take never makes it in. 💀

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As if being a bullet away from not moving at all isn't enough.

haughty yacht
wild oyster
haughty yacht
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For some reason I automatically imagined a frontline scenario where 2 sides just gun the crap out of each other, everyone actually fucking heals and revives for once and some people try storm through.

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I think my hopes and dreams got the better for me.

wild oyster
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I mean those scenarios do happen. But I wouldn’t say that the current healing system encourages it. I would almost argue that Battlefield 3 / 4’s stationary medic bag did a better job of encouraging teams to tighten up and hunker down together.

Regardless, I just personally don’t love that the medic seems to be the single most capable “lone wolf” class. I don’t think it would be a stretch to say that the medic is the class most needed by other classes (since they can’t heal themselves) and yet since the medic can heal itself (while running and jumping no less), he is more capable and more likely to go off on his own flanking.

Battlebit is its own game though, it’s not Battlefield, and it’s obviously going for something different with its class structure. Hopefully the details get ironed out over time (including the Assault class and its relative uselessness).

viral trench
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yeas

dusky nexus
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yes

shrewd vapor
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What if healing speed in general changes if you stand, walk, run?
To have the fastest healing you or your injured mate have to be standing.
You could run while healing but its slower than if you would stand or walk
(Idk if someone here came up with this version of the story before)

haughty yacht
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God no

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Most of the time I have to run after someone to heal.

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I am not gonna bother if that's slower. 💀

shrewd vapor
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You tell them to stop so you can heal him

haughty yacht
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Because they ain't stopping.

shrewd vapor
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Then its their problem if they refuse healing then they die

haughty yacht
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Yes but my points.

sterile bough
lethal fractal
distant shadow
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this thing is still going lmao

haughty yacht
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Few stop.

lethal fractal
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Have you try yelling at them?

haughty yacht
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I don't yell.

lethal fractal
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You dont use mic?

haughty yacht
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I do sometimes.

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I just don't yell. HyperXD

shrewd vapor
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You should yell

haughty yacht
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no

shrewd vapor
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When you need to yell you should

distant shadow
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just get a airhorn

little abyss
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Gordo what is this suggestion😭

dusky nexus
little abyss
dusky nexus
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I'm using medic myself wdym

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I'm 18 hours Medic 6 hours Support user