#Make the Medic can't run when healing
1 messages · Page 1 of 1 (latest)
No
I like OP medic
not only am i completely defenceless but im also supposed to stay stationary while healing?
💀
Should clicked their head faster. If you whiffed the kill and they book it to heal, that's your own fault.
Medic's ammo capacity is same as assault that's why all of the people choosing medic, and here I am getting the "get better" from Medic mains because it's op 
I must say, get better and don't try to be a rambo using only medic.
That implies the medic would die being a rambo
The game should reward you from pushing, killing a couple guys and being able to run back to cover without dying
Rather than removing medic healing, give other classes passive healing instead
And buff assault sure, its pointless. Or remove
don't take away medics movement when healing but don't allow him to run and jump constantly. You get away from like 80% of encounters by just randomly jumping and sprinting away if you don't die in the first shots
So give assault more ammo.
You're already a free kill when caught with a medkit in your hands.
The self heal is stupid slow as well.
Having to completely stand still on top of that...might as well hit respawn.
This is just a backdoor suggestion to removing self heal. 
People gotta learn to aim
Dumb down the game and theyll never git gud
it stupid that you get zero movement downsides from it
Your downside is that you are fucking dead if you run into any enemy holding a gun. 
That'll happen when you run into complete bots.
the point that thats even possible is bs
Not to mention I'm like 60% certain you can get hit with the bleed status even while healing so like... just don't give the medic time to bandage.
If you take enough damage, you start bleeding no matter what.
But you bandage so quickly as Medic anyway.
Dunno how this correlates though.
If you can make them bleed, you could also simply kill them.
Making them bleed and letting them get away adds only a few seconds, but if you don't catch them it's the same result.
stop nerfing and start buffing
bro is playing an objectively overpowered class and trying to call somebody esle out for having skill issues
average medic main
I actually play the medic as a medic, reviving people healing people
My KD tells me as well
Nothing is overpowered about Medic.
They're merely harder to kill if you suck.
So like, git gud and hit your shots.
They can neither bandage nor heal when you down them.
being able to heal between fights so easily is overpowered
exactly, other classes are underpowered
medics are normal
other classes need buff, medics don't need nerf
Not really.
Normally, other medics are supposed to heal you, which is MUCH faster.
By your logic, we have to remove medic entirely.
If slowly healing yourself solo is OP, what are 2 medics that run together and actually take care of each other? lmao
They'd have to be virtually unkillable.
Which isn't even the case.
no, just make it a supporting class, not a class that every tryhard uses because it's so good for a solo player
If the average Medic wasn't practically braindead, we wouldn't even need to.
Suggest that when at least 50% of the Medics know how to use their medkit on others.
they know how and arent braindead they actively decide against using it
yes ;-; thats why when i go medic i try be just like a caring mother
hey you get vector 😂
i cant equip it while healing though can i
well ofc not 😄 but you have a god gun in your inventry ^^
It's really not. It's this simple:
- Just kill them. Don't give them a chance to evade you
- Follow them if they try to run and bandage/heal. Force them to re-engage you (meaning they either die trying to heal or die pulling out their weapon
- Literally just throw an impact or c4 if they run around a corner.
the fact that you don't need to care about stray bullets is op enough

You have way too much trust into the average gamer.
thats atleast almost every medic i met
I've seen too many that tried to heal but held a bandage instead.
ye there is one every now and then but not that many
Oshi no Ko
https://youtube.com/clip/UgkxcwTv7BFyT7uwhcsd4RX__9v55DLs025K Not that I want this game to become a milsim shooter, I really like the movement and speed modifications you can make. Even I can admit there being an advantage to playing a class that can self heal, I say it all the time that medic is the only class worth playing. 
26 seconds · Clipped by TheCatFishKidd · Original video "Rush Reports" by TheCatFishKidd
Man I would be annoyed with stationary healing though.
The issue is just that Assault needs a buff.
The other classes all have their own stuff.
But assault is mostly just a worse Medic.
Stuff like a sledgehammer ain't making up for that.
They just need to give all classes some type of limited self healing that medic can top off.
I think support repairing armor could be a relevant addition too.
Limiting what gun a class can have could be a form of balance, but I do like versatility.
Exo plebs spawn with enough armor to die thrice over. 😭
Considering you can avoid armor with limb shots it's not super good.
HS Bonus isn't much when 99% players run helmets though.
So it's a 3BTK in the head and also arms.
So the TTK is the same right, so why aim for the smaller target and not center mass?
Especially when exo can tank another bullet.
Helmets don't do shit.
Unless it's exo with faceplate, it doesn't even protect from frontal attacks.
I’m pretty sure helmets block one bullet giving us our 3BTK metric, and exo armor blocks 2, bringing that to a 4BTK headshot.
Because in the range you can 2BTK headshot the dummies with most assault rifles and they’re classified as unarmored targets, but you’re not hitting those in game since people run helmets.
Only if you hit the helmet.
Just like armor, they don't do crap if you don't hit the armor.
I almost never hit a helmet on someone, but their face.
The helmet only really helps if you shoot them from anything but the front.
TY ^^
I’m not saying medics should have mobility reduced while healing, but I do think the current healing system leads to the medic being chosen as the go-to infantry/killing class instead of for its team support utilities.
i dont see the issue in that
someone needs to be the spearhead of your group
is it the support? ofc not hes fat and gives ammo
engineer? vehicle specialist
recon? nope
assault? pointless. just remove/merge with medic or give it something actually worthwhile
It’s not the mobility that makes medic strong, that’s peoples inability to track while the class is strafing. The problem is medic is the only class with self healing, making it the best when it comes to multiple engagements. In a game with limited healing of course the class with self healing is going to be the best.
the high mobility also helps since most matches are just running in circles
Why not just double, or triple, the self-heal time for the Medic class. It would thematically make sense to have it be slower because they "use" two hands to heal someone else but can only "use" one hand to heal themselves.
Whats the fun in that
who said this is going to be fun?
Gaming should be fun to entertain us as players so that we keep coming back, perhaps spending more money on extra content and recommending this to our friends
What im essentially getting at is that instead of handicapping medic with some mechanic that would be annoying (slow self heal/inability to move while healing), make other classes more competitive
As far as im concerned, passive self healing for all classes should be enough
Thats how we always had it in battlefield and it worked just fine
I think no running and healing yourself is perfect. Also giving medics bandage speed to other classes would be good
Maybe healing others while running could be abused if your healing another medic that’s healing you, but that’s an edge case that would rarely be ab usable I think.
Doesn’t seem to be a popular suggestion. The game is / will be fun either way—I just expect most infantry groups to consist of lots of medics since taking cover and self-healing is pretty much the key to out-skilling your opponents and taking more tickets from the enemy than you cost your team. I play the hell out of medic as it stands. Can hardly count the number of times I’ve been hit and bleeding, ran away for a bit while healing, and turned around to get the kill.
In other games I normally play medic for less selfish reasons 😂
I think that every player should have their movement speed reduced when injured.
I hope your take never makes it in. 💀
As if being a bullet away from not moving at all isn't enough.
You're not gonna outheal them like that, though. If they storm you with half of you holding a medkit, you're all just dead.
I didn’t say anything about outhealing damage. Or getting stormed (presumably standing still…?) while holding a medkit. If you can break line of sight and run away with a medkit, you can get back in the fight at full health.
For some reason I automatically imagined a frontline scenario where 2 sides just gun the crap out of each other, everyone actually fucking heals and revives for once and some people try storm through.
I think my hopes and dreams got the better for me.
I mean those scenarios do happen. But I wouldn’t say that the current healing system encourages it. I would almost argue that Battlefield 3 / 4’s stationary medic bag did a better job of encouraging teams to tighten up and hunker down together.
Regardless, I just personally don’t love that the medic seems to be the single most capable “lone wolf” class. I don’t think it would be a stretch to say that the medic is the class most needed by other classes (since they can’t heal themselves) and yet since the medic can heal itself (while running and jumping no less), he is more capable and more likely to go off on his own flanking.
Battlebit is its own game though, it’s not Battlefield, and it’s obviously going for something different with its class structure. Hopefully the details get ironed out over time (including the Assault class and its relative uselessness).
even more with ranger vest
yeas
you too Brutus?
yes
What if healing speed in general changes if you stand, walk, run?
To have the fastest healing you or your injured mate have to be standing.
You could run while healing but its slower than if you would stand or walk
(Idk if someone here came up with this version of the story before)
God no
Most of the time I have to run after someone to heal.
I am not gonna bother if that's slower. 💀
You tell them to stop so you can heal him
Alas I just don't heal >95% of them.
Because they ain't stopping.
Then its their problem if they refuse healing then they die
Yes but my points.
just make it only slower to self heal
I thought you can ping em?
this thing is still going lmao
Yes, but doesn't matter if they ignore it.
Few stop.
Have you try yelling at them?
I don't yell.
You dont use mic?
You should yell
no
When you need to yell you should
just get a airhorn
Gordo what is this suggestion😭
haters gonna hate
I think you might be a medic hater