#btr/lav accuracy
1 messages · Page 1 of 1 (latest)
armored vehicle gameplay in Battlebit is Shit in general small Rpg stops your 60ton tank and make you apc fly HE rounds sometimes dosent splashdamage so many dudes with rpgs you will die so quickly ones the enemy team sees you the gunner dosent have thermal Coax is to unacurate to
Atleast give the tanks armor so all those Rpg hits on the turret face and frontal plate wont do damage or very little tanks are to weak plus the short ammo supply now
2-3 shots? APCs get oneshotted by the easiest RPG to hit in the game lmao.
Tandem does 87 out of 100. HEAT about 50 i guess
And vid doesn't work, on mobile at least
It funny becouse I find that the best way to survive in apc is to keep distance of 200-250m of enemy, so outside tandem range. But it means that you are lucky if you hit 4/20 shots. And I am not speaking about direct hits, I means dealing dmg by splash efect
Nah heat does 34% health. I think it's bugged or something and doing more damage from behind than it's supposed to.
I don't think apc have resistance zones like tank. So it may be a bug
yeah good question. when I shoot APCs from behind with a tank AP I still do the normal 40% damage so I don't think the zones work properly.
APC is even supposed to have them?
idk
Apc has a weak spot
It’s just small
And I don’t remember where
Also heat does 20 or 40 damage to apc
I think 40
APC straight up doodoo
Engine? Right at the back?
Would be my guess
APCs have their weak spot on the middle of their body right side
With one nice direct tandem, you can destroy an APC
The thing with the APC is that you kind of need to use it as a tank, not rushing-in with it into an urban area.
I wouldn't say the accuracy is bad in the APC but more like the driving is other worldly, steering degree is like 12-18°, has no breaks, when getting shot you fly away like a little bird.
whichhhh is stupid considering to even hit anything properly with APC you gotta get into at least 200 meters with the enemies
not even the slightest was that an exxageration
shit got artillery accuracy at 200m
Accuracy is bad. You will miss even at 100 meters very often. Target was 130m and I missed like 6/7 to a static target.
www.reddit.com/r/BattleBitRemastered/comments/133bds8/apcs_expirience_in_a_nutshell/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
And driving and physics just sucks
APC cannon as accurate as birdshot
Yeah that's what I'm talking about
You do bursts of fire
accuracy by volume? God no 20 rounds won't solve much shit I swear
If it would be accurate you and everyone would cry about that an APC beams you down from 200 or 500 metres,
I remember how shit it was to play against them when they weren't balanced, they simpley hold down a hill or a plain and you could only hit them if you used a tank.
Because HEAT RPG is viable up to a few houndred meters.
but that's exactly what people do?
it doesn't have to be laser accurate bruh, the rebalance was too harsh on APC that they basically become shit
Currently they are fine for me as an APC operator and as an APC destroyer
shit accuracy + small damage splash radius + bad mobility + shitty camera
Seems fine
When you balancing you need to consider both using the object properly and destroying or being against the object properly, and think about how balanced they are, if you only consider one side your balance will become broken
Oh god what kind of copium you were feed. APC is bad, except as a inf who wants to destroy it. Because it is very easy.
they got the destroy object properly part correct and fucking undo the using object properly part
Lol
It is fine for inf players
Balanced accuracy, balanced damage, bad mobility, decent camera (what's wrong with the camera? 💀)
grainy resolution + you cant even use night vision with it (you can with other vehicles but not this one wtf???)
god it feels like the spotter camera but no thermal mode at night
can you explain how's the damage balanced? On players the current damage is fine BUT the splash is too small
Same thing with helicopter bad pilots, if you are a bad pilot you will kill yourself and your transportees, if you are a bad apc operator you will die and kill your squad
ok so skill > quality?
by that meaning we shouldn't buff anything since we can still be alive with it
There are no copium present in my body, i just know how to use the APC properly
how to use it properly doesn't make c4 strapped enemies disappearing everywhere
I am not bad usee, maybe average, but I still think they are bad, accuracy especially, it is just ridiculous
???
Sure if you want them OP, people who knows how to use them properly, will become killer machines and you will cry about that its OP
Idk if wanting them to miss less means i want them to be OP. I would think that it will make them a little better. It doesn't have to be hitscan lvl of accurate.
I can accept how squishy they are if they were more capable in offensive capabilities. Right now they aren't good at anything. Of course you can achive a good score of 50/1. But it is extremely hard.
Sure like +10-19% accuracy could be a little okay, but at +19% it will becoming OP for people who use them well, you know what I mean
I was thinking about them missing 4 out 20 shots. Not hitting 4 out of 20.
So that's my idea
Currently having +14 kill streaks, with the change it would be +18 or even +20 kills.
I don't understand your statement. Some more context? Maybe elaborate?
Currently with APC I am getting over 14 kills, with the change it would be over 18 or 20 kills per lives.
I remember a mad man who did ~70 kills with 0 deaths with the APC before the nerfing changes
I did it recently
But it was wierd match, with kind of bot like enemies.
But more often than not 15-20 kills per APC seems like a good score.
God I wish we have advanced ammo concept for APCs as well
Yeah, some AP would be awesome
Right now you need to shoot 40 rounds to make other APC burn
I really mean it lol current APC damage against any vehicle that isn't a tank or APC is absolute doo doo
That's at least 12 sec in reloading alone
add to the fact that you have 20 in the mag and 6 sec reload inbetween no matter empty or tactical reload
APC dmage is good against soft skins. It sucks against tanks and other apc's.
which explains why AP would come in handy
Because when that was considered, they weren't suppose to do dog fights, apc vs apc
ok so they just have to accept their fates when they meet tanks?
Nah when you see tank you just gtfo
God I can only remember one instance where I destroy a tank using APC and he wasn't on fire yet (so lucky lol)
It is kinda wierd for vehicle that is supposed support inf, to can't do it agains the biggest threats to them.
you can't easily when facing headon
True
Depends from situation how you are positioned mostly
What? Like what?
reverse speed initially is horrible but acceleration puts you through unwanted speed if key's pressed too long which can push you into obstacles and put the tank in an easier position to kill you
obviously that's super dependent on map and map knowledge but can still happen
Nah, it happens on every map, with Valley and sandy being the worst
well yes
people who stay stationary in close fights in the apc are suffering a skill issue.
Engaging in close fights with any vehicle is "skill issue"
bear in mind this is footage of this guy's APC play https://cdn.discordapp.com/attachments/1038851505270313111/1104496747574726836/polack_mogged.webm
I don't know if I'd consider him an authority on the subject
rather the opposite
anyway rule of thumb is balance things around how good people play
Oh god man. I made one mistake, and you happend to record it. And now you will push this shit in convo to prove a potin that, what?
If you want to play that game
I wouldn't consider myself an authority too. I don't have ego as big as you
cool thanks for demonstrating LAVs are obviously fine
Don't take my dubious amount of skill for balanced gamepley
if you can go 65/0 in an LAV then clearly LAVs need to be nerfed
And maybe I can just play them better than most players?
okay so then they're fine
shouldn't be balancing things around the lowest common denominator
Mayby this score is above average, and shouldn't be treated as a concrete evidence
either you're good, and they're fine, or you're not, and they need nerfing
take your pick
they certainly don't need buffs just so that an average shitter can get massive killstreaks with zero effort
I am good and they are bad, that's my pick
but you've posted a 65/0 game
The fact that you don't see any problems with them speeks only of your lack of expirience and ignorance to evidence shiwed by others
you've literally just posted a 65/0 game screenshot of yourself in an LAV
proving it's possible
somehow this isn't good enough
you can't have your cake and eat it too
Amd what If, but hear me out, this can came as a shocking news, if some if good enough then he can do good score with shity vehicle?
then the vehicle is fine
I've just said twice that you shouldn't be balancing things around the skill level of an average-to-bad shitter
Idk man but missing 60-70% of your shits doesn't seems fine
it's obviously fine enough to top a scoreboard with zero deaths
So by that logic, you shouldn't take my score as a example that they are good, becouse I am average ass player
how do you propose LAVs be reined in in order to account for better accuracy?
yeah, by that logic LAVs should be nerfed
You can't nerf this shit more
you certainly shouldn't buff it
Idk how you came to that conclusion man
do you understand basic logical syntax
It seem that you never played it, and you don't know about what you speak of
if A, then B
if B, then C
therefore, if A, then C?
Yes, I do
But I am not biased, like you
does logic work differently in poland
either you're a shitter and LAVs need nerfing, or you're not and they're fine
you can't just take an LAV and throw it at infantry and then expect it to drive away unscathed, which is what you seem to be arguing for
in your specific case, you can't expect to drive into sandysunset D on a 254-player server without any kind of supporting complement whatsoever and when an RPG tags you to then proceed to rapidly accelerate in the direction of the assailant
clearly you understand this on some level at least part of the time because you managed a 65/0 game
there clearly isn't a problem with the LAV's ability to kill infantry since you've got more kills than anyone else in that screenshot
so what exactly seems to be the problem
what am I reading, it doesn't matter if he went 65-0 on an APC in one game. What matters is consistency. If you get lucky in one game because your team is good and you're facing bots, but then in the other games your APC just gets destroyed, that doesn't mean the APC is overpowered just because of that one game.
Fact is vehicles are just not all that strong and very inconsistent right now. You're just hoping the other team is bad because if there are smart players using tandems it's hard to do anything. Even if you're with your team the tandem is so fast you can get shot before the person dies and then you're forced to retreat. You can't even get out to repair your vehicle near your team because there's no driver seat lock so you can get griefed super easily. Or how APCs can somehow get oneshotted by a HEAT rocket which doesn't seem right.
And map balance in the game right now is just so bad. Some maps are just impossible to use APCs on unless you camp very specific spots. If you play Salhan for example you are just dead on the APC unless you camp the water near RU base or the tunnel towards D? (forgot what point it is). Lonovo night the APC is just useless and tank will die in one minute 99% of the time unless you camp the C bridge or NA/RU spawn. Most maps are not balanced for vehicles.
based
Doesn't change the point that LAVs are doo doo
git gud
lmao what?
it funny how you cant hit a person beyond 200 to 300m you need to waste your whole mag for one person at that range and the mag size is to small give 100 round mag and a long reload between the second 100 mag
What if:
No mag but overheat added
More heat = more spread
The splash damage radius is so small, you need often 3 hit at close range
Inteesting idea, but leave splash damage as it is icrese hits to kill from 2 to 3 instead
the damage fell ok, but paired with low acc, its weak
and ppl who thing more acc will be op to camp is not true bc the ttk leave enough time to react
Yeahz currently dmg is ok, and only accuracy is a problem. But if overheat would be added dmg should be lowered
need more splash but same hits to kill
Come on, it's not so bad now, I easily do dozens of kills with zero deaths on APC.
Well, me too. And everybody that known how to play can make 30-0. But this doesn't mean that accuracy isn't shit, when you notoriously miss more than 60% of your shots due to spread and cof.
In fact, you are missing so much in a weapon that doesn't even have recoil
I was going 60+ kills and often zero deaths in the APC and could hit targets at fairly long range when playing conquest. Sure it takes more ammo especially at longer ranges but its an apc not a tank. If anything its intended for transport and fire support not stomping everything. Making apcs even stronger is questionable.
open top transport are almost as effective in that role
APC is armed and armored and works as a mobile spawn point
It doesn't work that way. It works like normal vehicle, you can't use it like mobile rally.
well, for your squadmates
you can always spawn in vic but usually, trasport are single use assets
You can always spawn on squadmates. One being in APC doesn't change anything. And it is a shame becouse it could be intresting if this vehicle had some spawn capabilities.
hilarious how often this is quite literally because when getting to a point people don't bother parking it in a good spot, just ram it into a wall and pile out and then a different jeep is spawned elsewhere with the front pointing in a better direction so they take that

True Battlebit experience
if you are near a point that can't be spawn on, I thought vehicles controlled by your team, as long as your team still has the point, let anyone spawn there? not just squadmates?
like on district if your team controlls middle point, you can spawn into the jeeps at the bottom even though you can't spawn on the point
should work same way for APC
so you can use it as a spawn point for your team even if the point is contested
unless im confusing something