#AR and Vector Balance changes

1 messages · Page 1 of 1 (latest)

clever lintel
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NOTE: THESE ARE IDEAS BEING THROWN AT THERE AND MAY OR MAY NOT BE BAD

Most of the ARs are pretty usable but there are a few that just are so underwhelming and underpowered. Mainly SG550, ACR, and AUG A3. All of them have fairly low shots to kill and times to kill that make them much harder to use and just downright worse options in fights. SG550 granted still is somewhat usable but could do with a buff of some sort. ACR is just a glorified pepper gun that has a high shots to kill but a decent firerate. It's still slower than most of the other guns though. The Aug A3 is just the worst AR in the game imo. Extremely high ttk, high shots to kill. The only reason the Famas that has more shots to kill than any other ar can get away with that is because of firerate. It'd be nice to have a usable aug with maybe a faster fire rate or something to make it more enticing to use.

The Vector is just insane but it's not being used as much since 74 has risen back up into popularity. Though, it does shred at a longer range than it really feels like it should. I feel like part of that is due to an unnaturally high mag capacity for the start. It has 40 shots a mag where most of the times i remember other games keeping it at 25 for balance purposes so that survivability wouldn't be a problem. Also maybe some increase in either ability to control or initial kick would help with it being able to beam from ranges that it really just shouldnt.

pure jungle
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ACR is amazingly looking gun, yet it sucks. And It was amazing in BF3. I wan't it to be good. And yeah, AUG is just the worst, and with HB it is just decent,barely

opaque root
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The biggest problem with the aug imo is the horizontal recoil, that make very easy to miss at least one shot, and consequently the ttk increase a lot due to the extremely low firerate

pure jungle
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Aug, horizontal recoil? Hio much is it?

Edit: I checked it and it is 0.80

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0.80 is quite low amount. If you thinks this is to much try to us FN FAL or SCAR

nimble pelican
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yeah aug lacks ttk at close range

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it's fairly useable compared to other ars at med/long range

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especially with heavy barrel

pure jungle
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But this kind of engagements is rare in this game.

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Shooting above 100m is kind of pointless imo

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Very often you can ignore such threat and go your way

nimble pelican
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nah long range for ar is like 75m to 100

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actually 50m +

pure jungle
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50m+ as a long range?

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You are basing this on average engagement distance or weapons capabilities?

nimble pelican
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for ar

pure jungle
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I would say long range is when you need to use semi. On 50m you can accuralty kill with full auto. Problem starts in about 70-80m and then I find it hard to hit if I'm not bursting

rare kindle
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I've got like 700+ kills with the sg550, it doesn't feel that bad full auto at most ranges and is decent with semi-auto all around.

fringe ferry
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I was using the AUG during the last playtest and thought it had a great TTK. I was able to get around 3 kills per mag.

rare kindle
pure jungle
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Seems right if you are not a crack shot

fringe ferry
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Well I would reload to make sure I have a full mag, so I wasn't firing EVERY bullet

nimble pelican
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aug straight up as too slow a ttk to be used at close range

clever lintel
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The aug's issue is just it's slow and has more recoil than what's worth. Other ARs are just ALWAYS better. Want something good in cqc? Famas, AK74, Fal. Want something good midrange? Ak74, Ak15, Scar H, Hk419. Want a long range gun? Ak74, Scar H, Ak15, Hk419.

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Most guns that are really good in long range or mid range have both low recoil and do a lot of damage, a lot 2 shotting head or 1 body 1 head. And they have low firerate to balance it

pure jungle
nimble pelican
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by too low I meant to slow

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by about 40ms

nimble pelican
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AK74 should be weaker but remain easy to use

pure jungle
nimble pelican
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and then make other guns harder but better

pure jungle
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You can even put slip on that and still use full auto

pure jungle
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It's perfect

nimble pelican
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nah reduce damage by 1-2

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it's the best gun in the game

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so every other gun except a couple need to be buffed to catch it otherwise

pure jungle
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I can't allow that

nimble pelican
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true

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just remove hb and lb from ak74

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then it's a perfectly balanced gun

clever lintel
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74 is pretty fine tbh

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I don't think there's really any guns that are "OP"

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or overwhelming

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AK74 still loses in cqc to other ARs

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As val and Honey Badger just did everything a lot better then other things so there wasn't really a point in using other stuff

pure jungle
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It have the beat TTK in a game currently, if I remember correctly

clever lintel
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?

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It loses to FAL

pure jungle
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Assuming you are using HB\LB

pure jungle
# clever lintel It loses to FAL

Thier TTK is simmilar but AK wins in this comparison but barely. Insignificant numbers. And AK have better accuracy, spread etc.
So as much as I hate to write this( becouse it is disrespectful and all of that) it seems like skill issue

clever lintel
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Okay if you hate to write it because it's disrespectful why are you typing it?

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Have you considered? Not typing it

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Because no one was really getting personal in the thread?

pure jungle
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Yeah, I could do that, sorry

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But i don't have patience to use synonyms right now.

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But still my bad

runic yoke
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Acr had 31 armor dmg, meaning it did 31 dmg to armors only, but that got removed and now does 25 same as body dmg ... quite sad

nimble pelican
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except it loses to fal against light and normal armour

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but you don't always hit armour

pure jungle
nimble pelican
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yeah

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honestly considering purposefully going for leg shots from now on

clever lintel
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thank you

dusky mason
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dont even touch aug rof, buff dmg.

pure jungle
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But you can't just make AUG be competitive in close if you don't increse rof

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You would need to make aug do 50+ dmg per shot to get lower than 0.240 ms ttk

dusky mason
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thats basic misunderstood of balancing

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aug must be best at high range and be avg-bad on low

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like every gun must have powerful side

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and playstyle where it shines

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or, another path where every gun would be universally good like it was in bf4, but considering that we have exact opposite now, im doubt that its possible

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the only way of balancing guns in this game i see is creating niches, ignoring realism bullshit and hardcore ideas most of the bf enjoyers that came here doesnt care about

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otherwise it will be simply different types of trash or even worse

pure jungle
pure jungle
pure jungle
dusky mason
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did you get it?

pure jungle
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And imo, if you want to engage on thise distances where aug outperforms other AR, i would personally take L96 with X4

dusky mason
pure jungle
pure jungle
dusky mason
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even at them you can find long range

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but you must always come closer

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because if you are not sniper there is 99% chance that your gun is trash on higher than 40m lol

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AND THATS another argument into long range niche

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maps are also bad, there is a ton of running on some, which is dumb for 128v128 gamemode where i kinda should have infinite chaotic action? it kinda main selling point of this game but why should i pick it when im getting less concentration of fights than in 64v64 gamemode lol

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but, due to trash gun balance, im dont know, is it because map bad, or because guns bad, they affect a lot

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sry different topic that im mald about so hard

pure jungle
dusky mason
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nah im obv always spawn as near as possible to fight, but that doesnt help at all

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because sometimes fight ends, and you got 2 choices, respawn or long ass run

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that 100% affected by overall low range balance in this game