#Pilots take a lot of damage
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Adding to this, it's very hard to kill infantry with the attack helicopter. If I stay up and away, it's impossible to hit them. If I get close I get shot immediately. Either make it so that rounds fragment and damage an area or increase spread so that people don't have to have laser point aim to get kills.
what if instead we just made it so littlebirds don't get 1 shot by heat, but instead lose 2/3 hp
then I can fly much closer to the ground without worrying about getting one shot
I think the windows should be bulletproof, we are playing in a mode like 127 by 127, imagine a lot of people firing at the helicopter at the same time, in this case it is inevitable that the pilot will not die. That's why we have rpg for vehicles
Well the problem is, that the main way I get kills with heli is by shooting the pilot out of the heli
Also sniping pilots out of heli did just cool
It would make it a lot longer to beat enemy aircraft if I couldn’t kill the pilot
It should take a long time, though, think realistically, do you really believe that you can kill the pilot with a rifle in an armored helicopter? Everyone is trying to kill the pilot instead of damaging the helicopter, which is a big problem. For someone who doesn't drive a helicopter, this may be pleasurable, but it ruins the helicopter experience...
Not only for littlebird, also for other helicopters
be a better pilot
Most military helicopters dont have bulletproof glass that can withstand sniper rifle round
If you think realistically, no one tries to shoot at flying helicopter with a sniper rifle.
Where do you guys get your "realistically" from and then use video games as example?
Bullet proof glass is heavy af, for one.
For another, getting such a precise hit in in real life would be insanely difficult, if not impossible.
Movement, wind, most likely an upwards shot, the thrust coming from the rotor...who is supposed to land that shot?
I can't even guess what part would be a "viable" target for a sniper round. The rear rotor, maybe? Assuming they even have one.
Anything other than snipers and dmr's shouldn't one shot pilots. There are 127 people down on the ground, trying to shoot me.
nothing but snipers one shots anything
glass absolutely should not be bulletproof
Even if it's not completely bulletproof, it definitely needs some serious balancing
"no."
They are onshoted by HEAT?
yes
Sure thing. Snipers they have advantage because only 2 shoots to get kill.
What are you trying to say?
The damage definitely needs to be reduced, it is an armored helicopter and the glass has no protective properties
I've been saying this for months.
yeah but overpowered helis are no fun for anyone besides the people in helis
But why exactly they would be overpowered? No one seriously proposed or discussed any change that would make helis op
thats true
People seem to think that vehicle being usable, enjoyable, somewhat efficient and able to meaningfully contribute means that they are op.
Every vehicle in Battlebit have a lot of space for changes/buffs to make them better without making them OP. People thing that vehicles doing 100 kills is too much, when lobbies have 127 players per team. This is not BF, this games works completely differently
The idea that helicopters would be too strong has me questioning if people even want helicopters, even vehicles, in the game at all tbh. Why does a vehicle that has a very long respawn timer have to be equal strength to a player? I cannot understand how anyone can say any of the vehicles in game right now are too strong considering every class has access to C4 and can run extremely fast. If you get even 1 C4 off the driver is basically required to go back to spawn and repair.
If you don't like vehicles play another mode.
because vehicles already move faster than player speed so they are inheritenly already viable...
The problem is that the majority of infantry players that want to play other modes don't get to, it's getting better with more frontiline servers, but I have literally not played infantry conquest in more than 6 months and I've played domination 2-3 times since release
I like flying and want it to be fun, but I also don't want to get killed by something I can't fight while I am trying to farm mans
however buffing glass a littlebit is something I agree on
the better pilots are already starting to get around 100 kills for pbs
Being fast doesn't mean vehicle is viable? Its like one of dozen factors for that?
How do I post one of these apparently I don’t have permission
They ale locked
Only helicopters are arguably too strong with their speed and survivability. Since the HP buff, I've never seen a transport helicopter go down unless it was hovering over a combat zone. Even if you snipe the pilot someone else can take over.
Basically it takes all concept of flanking or frontlines out of conquest. You can assume that a helicopter will be dropping 2 squads on the farthest friendly point every 3 minutes or so. And once they're on the ground it's impossible to root out an 8 man squad
The pilots take a lot of damage because they do not heal when they go back to repair! You go out for a gun run, you get shot and the bird takes some damage.
When you go back to repair, only the bird is repairing, your health remains low. Thats why when you go out again it feels like you're getting shot out way to easily.
Watch Are these supposed to repair vehicles and heal players? and millions of other BattleBit Remastered videos on Medal, the largest Game Clip Platform.
If they fix the repair boxes healing you this will grealy help the issue
it also seems like this was the intention to begin with
so not sure if its a bug
I actually agree with Blackhawks having too much health now, the issue I have with the vehicles is just that's its way too easy to get shot out of them. I just think its a huge issue that vehicles go down these two routes:
- Get shot out of driver seat instantly.
- Vehicle blows up instantly to C4 suicide rushing, or tandems.
Love the game ; love flying... feels wrong to get 1Hit sniped out of the cockpit flying full speed
good chance people are cheating when that happens constantly. \
The protection of helicopter windows urgently needs to be increased, not only with a sniper but also with an automatic weapon, the pilot can be killed very easily by scanning the helicopter. Also, when you return to the base, as mentioned above, only the Vehicle health increases, the player's health is still low and does not increase. These problems need to be corrected.
@manic remnant
How much of this do we have to endure? This post has been up for months now. Devs don't give a fuck, multiple posts on Steam Forums, never a reply. Why would you give the Fuselage 2k hitpoints but make the canopy from tracing paper?
well, it's just updated heli model, he added a plate behind pilot set
Man, people are asking for night vision for APC since september previous year. Even Larry knows this is a problem but Oki just doesn't care
please fix it
gonna bump this can confirm Ive been shot outta the pilot seat from pretty much every direction through glass and armour, the health on blackhawks are good but the armour around pilot is like paper thin lol
Actually depressing how the devs or mods can't even respond to these threads.
Right? Even simple " we will think about it" would be awesome. But we can't get even that
You guys really have to keep in mind these are 3 guys who are actively working on a game and have to comb through thousands of posts. However, I don't think they should be only using the Discord for feedback, especially since its search function is horrendously bad. The games Steam discussions doesn't even have a sub forum other than "General" making it a cesspool. The games subreddit will either: Turn into clip dumps, be feedback that everyone already knows about, and the upvote/downvote system leads to an echo chamber effect, this is just the nature of all game subreddits at this point.
A more organized outlet for feedback should exist and I think they should just make the official website for battlebit have a forum for discussion and feedback because right now the original battlebit website still mentions playtests and doesn't even say the game is officially out. This would at least take the load off of the discord server and search functions would be better.
Also, I keep seeing people @ the devs for non-emergency issues (game breaking bugs, issues that effect hardware, etc.). Please just stay calm and wait, again, this is a game made by 3 people that just got massively popular.
I fly Little Bird a lot and I think pilot safety couuuuld be improved but I’d be very wary of it. I think maybe a minor damage reduction being in the cockpit and maybe being able to replenish pilot hp and etc in spawn just be sitting there would be fine.
Keep in mind that unlike in Battlefield and other games, there’s no dedicated anti-air in this game. If a squad of people are shooting at you that’s the BattleBit equivalent of anti air, and if you hang around too long you’ll definitely perish
You just have to leave and take a different fight or angle or come in when there’s less eyes on you.
Also aiming to get kills is just something you have to slowly get better at, although I guess it’s up to the devs to decide how influential helicopters should be—like should they be able to terrorize squads of people or just pick off a handful here and there at a time. Against individuals you can take your time to aim so it’s not an issue there I think
But they're probably busy re-structuring and dealing with the massive influx of players to even have a chance to read, let alone respond to what is being posted here by people... 3 people can't continue development on this game alone, and unless they hire more people that's bad news for the games longevity.
I personally don't agree with this feedback, as a BF4 player with over 1000 hours, I feel the little bird here is hard enough to hit in the right hands. They're probably being shot out by someone who's exploiting, or by people shooting at them for moving too slow, or in predictable manoeuvres. I've seen plenty of decent little bird pilots in game, and they seem to rack up some good kills before they're downed.
Considering the lack of AA weapons in game to counter more tanky air vehicles, I can't agree with this being a thing personally.
In my thread about helicopters, a idea I like was suggested. Small arms cant penetrate the pilots glass at all with the only exception being sniper rounds. If they hit you they deserve the kill; everyone else should even be able to hit you.
IMO i think if the passenger seat was allowed to take over aiming the guns and the pilot could focus on flying itd be decent, i dont think making small arms fire ineffective would work because then youd get helis flying in all crazy like with no punishment other than having to dodge a rpg occasionally. i do think that pilots should be able to heal when landing at base, and that the guns on most helis need a damage boost, no reason a barrage of 100 shots landing in an area should only get one person because of bleed damage
if they were to do something that doesn't remove the ability to shoot pilots but makes it harder is to add armored glass (it is not part of the health pool of the Helis) that like infantry armor would break after taking a set amount of damage. and a nice addition would be to make it so you could automatically heal while out of combat and resupplying in base after a few seconds
i feel the wuto heal out of combat would be more difficult than youd think. how long is it till your out of combat? cause the game has varying definitions on that itself. ive been shooting at people and watch as 2 more spawn and get shot. ive also been on the spawning end
Yeah, having it heal on helipad is just an easier take on it.
yeah honestly I am really starting to like the idea of healing on heli pad
yeah healing on the heli pad is a fine fix