#TANKS' LOW AMMO COUNTS PROMOTE MORE CAMPING
1 messages · Page 3 of 1
Learn the game first
You can't shoot, heal, repair with tool, reload, ads, use any kind of gadgets there
In spawn protection zone you can do all of that, as well as take damage
There is no place nor possibility to shoot while being invincible in this game
You are either uninformed, or lying for own convenience, spreading such easy to check informations
I hope its first one
Wait someone in #battlebit-eng was telling me tanks regularly shoot from safe zone. I haven't played since the playtests so I can't just check it.
So you trust info from BBR eng, and don't check it?
It was amways cesspit of trollong
Nothing changed
yall im confused is there any reason for the APCs (the ones with the 30mm cannons) to be this innacurate? out of 15 shots, 0 hit where i was aiming at 50 meters. i was trying to get someone behind a tank husk and they would just get flinged around. pretty stupid when all it takes is one rpg or someone holding sprint for 1 second to get behind you and c4 you
honestly i think the problem is that every single class can take C4. at first i found that funny but now i find it stupid. you try to help your team anywhere near a city you get rained on c4. not to mention enemies with tandem just camping your spawn exit waiting to one shot you in the ass
no, there is no reason for that tbh,
just bad design
its especially annoying when i need 5 damn shots to kill one guy if i miss him by an inch
or even more
its a 30mm for gods sake
if a stupid rpg can one shot it i dont see why it shouldnt be able to one shot players
waits 5 minutes for apc
gets one shot by spawn camper
mfw
i dont mind it being able to be one shot from behind, but i do really mind not being able to one shot back with a round that should very much vaporize anything alive that it hits
i would agree if the gun could hit anything in the first place
id be more accurate with a shotgun that has a barrel shorter than the round
Yeah
But it's like, one of the most complained things
Surely it will be improved
i hope
would be nice to have some protection system with a cooldown
it just kills the first rpg so you at least know youre being shot at
APS system or trophy or whatever
It wouldn't be realistic at all but I feel like many armored vehicles would be in a much better place if they had more health, but had significant damage drop off past mid range. To encourage them to actually push and support infantry.
Any nerf to drop off is not an encouragement for more aggressive play, no matter how recompensated with buffs. It's more of a whip, than incentive
Devs decision to give every class C4 already big nerf for armored Vehicles imo. Why dont they just give different type of c4 like other class get c4 that ineffective against armored and give engineer somethings like shaped charge or EFP
Because thay want everyone to be AT guy
Nobody likes being in a situation where the only option is to retreat or hide
because people want to play quickly and kill everything
Doesn't mean that one guy should be able to solo power multiplier
Especially on 127vs127
When there is 127 of those guys
Agreed
Such unprecedented scale requires different approach, and what is done currently is not that
Honestly if they rework vehicles I think armor should require multiple people to operate, and be balanced accordinly.
Thing is people have to be kept happy
And most people probably like their ability to destroy tanks or APCs whenever the opportunity arises
I personally feel like a more well-accepted solution be to aim to adjust vehicle mechanics so it’s harder to get C4 onto them but still having the possibility open, which might be a bit fiddly I suppose.
I’d need more opinions on that though as I’m just projecting here
That's would be nerf and more. People didn't come to roblox bf for a Squad level cooperation, they don't want to do that
Big boat is an good example, no one wants to be a driver
People don't expect to sit in driver position only driving, in arcady fps game
It would kill this gameplay loop
That's very bad take, like seriously, we have players that don't heal/ress as medics, what gives you idea that they would be designated driver for a tank, only for other player to have all the fun of being a gunner
Look at tank commander seat (F2) it's more important than MG seat, but players barely use it, unless in premade.
It's very boring gameplay, you only click 1 and 2 , and even then you don't really contribute without comms
That's why it mostly serves as glorified passenger seat
FR. Majority medic just run pass dead bodies.
Underrated position. Free xp you just click click and get xp. But imo its better to give commander seat m2 that they can switch to.
I mean, definitely underrated, and very powerful too
Thermal scope with 8x zoom is not a joke
But no one is using it, and effective use really requires using comms and giving more info than just a 2d ping
Kinda pain in the a** if the tank driver didnt listen to you. Like wtf, i have thermal vision you know. Just shot at my damn ping
I even talk to you how many enemy or where they are
Language barrier, doesn’t give a shit, doesn’t care, have voice disable, or most commonly, is to much occupied with not dying
Tank only powerful when the crew is premade or in same clan with some experiences together
True, but let's be real, that's definitely too much of a requirement for any game
Even for Squad/arma
Kinda works in arma or squad because they have hardcore milsim vibe to it
For a game like BBR, a fast paced arcade BF-like shooter, its too much
I mean, it works, but you can do that with total randoms, because all players know they need to cooperate, use comms, follow SL orders
There is no culture lile that in BBR
Well not yet because we dont even have hardcore mode or something like that
Yeah
It will work in hardcore
But it's too much for an arcade
BF4 did vehicles coop well
Only one additional player, and he have a gun to use
That's all
Simple yet effective solution
Well I think devs didnt want this game to get too "arcadey" With that solution
Then we have a big problem of totaly useless feature
Like, at best, it's free XP farm, unless you are one of the few, that do tanks as premades, which will be propbaly extremly rare
in scope of the game
While limiting acces to thermals for all 99.9% other players that doesn't play that way
With how underwhelming armored vehicles currently are. Even 1 servers full of players didnt want to use tank or APC sometimes they just left it in base
Yeah, i see that often on 128. More rarely on 254 tho
But tank left in base at the start of the game is relatively common sight on 128 EU servers
ive got 40 kills in one tank life by myself, with no help. tank only works with a good team that doesnt let enemies walk all over you
you can have the best tank crew in the world
if your team is bad and they let past one single guy with c4s, youre done
i literally ran past 6 people, all looking my way, and put 4 c4s on an abrams and blew it up
would also be really nice if we could repair from inside the tank like in battlefield 1
you cant move and you can only shoot
would solve the problem of people stealing your tank too
Yeah, and requiring other players to baby sit a vehicle is extremely stupid decision to make in casual game
Especially when those players don't care to babay sit, and sometimes are stupid enough to not know they are classes in the game
Tanks should be competent on their own, not when baby sited by team members
bruh, missed someone by an inch with a T90 HE round and they survived
love it when a round that could level a house tickles someone
If only we have good suppression system implemented at least with HE round wheezing near enemy it will make them suppressed so not to peek around or shot rpg at you when you miss
honestly id love for the rpg to leave a trail
cant count the amount of times im just getting shot from somewhere inside a forest
Imagine shooting at a guy with 30mm autocannon, dealing dmg with HE, and he is still able to accurtly hit you
His limbs should be in the air
But he doesn't care
He just stands there, aiming at you
If only devs care that much for vehicles players
Imagine that the 30mm could direct one hit you
That made me think, why do tanks get flinched by rpgs but people dont get flinched by a 30mm
Half the time i get hit by an rpg i get turned 90*
Bad physics
my guy a 120mm HE shell will rip your arm apart from 20 meters away lol devs just don't care
30mm will do it from like 5m
On direct hits there is nothing else than mince meat
they probably use training ammo
devs be like fuck you no good shit for you
bro this is the AP shell lol
what are devs thinking
@nimble pendant wonder why APCs suck
the fucking training ammo with no explosive man
God, rarden is heafty as fuck
nah bro it's definitely the GAU 8 HEI-T round in this game
So Warrior have better armament than Bradley
yo
whats up with the HE drop compared to AP?
AP be going straight like a rail gun and HE is like throwing a rock
Yeah, Oki calls it balancing
I heard a urban legend, that there should be a drop indicator working
But that's only a myth
Exactly
whoever is the dev really does not like vehicles
at least ground ones
tank - countered by every class
cant even range find
can you put videos here?
so you tell me AP will just fly straight as a laser, but for some reason HE is affected by gravity ten times as harsh
They didnt want tank camping to keep happening yet they didnt give us tools/abilities to cqc combat. Tank is too weak against tandem, and AP round have too little damage, HE is heavy as Sh*t. Honestly i dont know what the devs want with tank.
As if they didn't wanted them at all, but well, they are here
AP shells: 1500m/s
HE shells: 1400m/s
Drop in game be like: laser and rock throwing
wow so balanced bro
and the FCS doesn't even work
you cant even set range which is funny
The heck is fcsm
fire control system
I want just simple Squad sights
whatever sights that fit the fucking drops
man why the fuck cant i drive when i get hit by another apc in my apc?
they hit me once and my thing just starts going in random directions
i got hit once when running and it made me do 5 donuts
not me but exactly what happens to me
also for fucks sake can we get the physics fixed? i got hit by an rpg in my tank, while i was behind smoke and it nearly flipped me upside down
dawg how tf is an rpg doing more damage than an AP round
shot a tank 4 times in mine, 10 dmg
3 rpgs and im smoking
Tank have 50% resistance hit box in the front
real lol
can the getting kicked out of tank when in water be removed? its such a stupid and useless feature. You hit a puddle that is slightly too deep and you get kicked out of the tank and it becomes worthless
If the tank failing in water was a more gradual process it would make more sense - so you have time to react
and the depth it currently drowns at is really shallow
Imagine if the us military has stocked multi million dollar MBTs that instantly die when they touch water
As long as the upward facing exhaust is above or even just below the water, it's fine for a while
Lmao bro the Abrams in game has the same speed as the T90 both forward and reverse
which is stupidly annoying
For rear shots at least tank AP rounds do about, or a little less than, half of the damage of a tandem.
Tandem is just OP tbh
Fair enough. At minimum i don't think they should be handheld. They should be a turret option for humvees with only 4-5 shots total.
Or just removed from the game...
Maybe tank just Weak
No
Tandem is too op, because it's too good for how much of them can be at the same time in game (127, technically)
well all combat vehicles are underarmored to some extents
I would say both are correct. I'm just surprised that the devs thought "yeah, infantry using a rocket that is 2x the tank AP is balanced".
Like... It's just so silly.
And while they may have massive falloff, the engage ranges for humvees and APCs and Blackhawks put them in range due to the wild inaccuracy of the turrets.
I think the problem with tandems is that the devs wanted them to keep vehicles from being OP, but in actuality they only punish intended vehicle play and force vehicles to use cheesy farming strats even more.
Basically, you either abuse tanks to farm dozens of kills from a relatively safe sniping position near the safe zone, or you get melted trying to use a more honorable playstyle, and no in-between.
Pretty much. When i push with infantry i can manage heats pretty ok. I always die to two people spamming tandems, or c4.
A carful tank driver with good infantry SHOULD be pretty damn hard to kill
I think a big part of the problem is Engineers being similar to Medics in basically being an Assault+ class that sacrifices little general effectiveness for what they specialize in, so players don't really have to consider sacrificing their infantry combat capabilities to do AT. If tandem engineers were weak against other infantry supporting a tank, and needed their own infantry support to be fully effective pushing against nearby infantry, the teamplay balance would be much more balanced.
Honestly only recon and support seem like Oki had a clear idea of both upsides and downsides, while Medic and Engineer are basically boosted Assault variations and squad Leader is literally Assault but worse.
I'll be SL role if I can use the squad points with the SOFLAMs to call in CAS or something
Or give the SOFLAMs to recon and have the SL kit only able to call it in
imagine if tanks had flir so they could spot people hiding in bushes better
most classes just feel like a downgrade version of medic
yeah... like they all can kill vehicles, they have access to all guns, for the most part they have access to the same gadgets.... the only difference is that one can heal, the other can get RPGs.
That's something that I would like to see, coinciding with commander seat F2 removal
and honestly, a mirror button
or something to see behind you
terrain is way too weird to be able to back up
And why is that?
Because right now, it doesn't serve it's purpose 99% of the time. Its very powerfull, but also empty feature. To use it correctyl, you need a person that can play the game, and can communicate with you fluently, which is aledy hard to find on EU and ASIA servers. Then, the commander sight gameplay is just really boring, and not incentivising to a player, you basically sit there and click 1 or 2 to make static 2d markers, which aren't really usefull, unless someone gives you more info, for example, what it is, how far, if its behind cover, etc. Marker alone doesn't give you enough info to react/prioritise it correctly, and if spammed, it is a distraction.
So basically a very important feature is not used, because it's boring, and when used, requires communication level possible only with premades. You can happen to find someone competent you can communicate with in game, but that's extremely rare, rare enough to make this feature useless in practice.
Giving driver and MG gunner thermal, time limited like FLIR scope, gives you more flexibility, and limits it use, unlike F2 seat. It also removes 3 player from the tank, which is a nerf, because otherwise 2 players could be repairing at the same time, or a player can repair tank when both driver and MG gunner are inside.
whats the point of a commander anyways he ain't got no power or control over the tanks anyways
It's a spotter seat, without proper spotting, and relies on voice communication to be effective
So more like a podcast seat
spectator seat 😭
i think the biggest problem is the pings are only visible when you look at them
in other games they show up at the edge of your screen
and in a rather big size
dude it's a commander seat not a spotter seat, devs just dont know shit. Even if it wasn't meant to be realistic they should've thought about who would want to play that boring seat
commander should have some power over the tank
yet it doesn't
They do that in this game too
Commander seat, spotter seat, podcast seat, spectator seat, no matther what you call it, it's useless
Is this vehicle feedback thread 2.0 now with the other one being closed for some reason
I think the spotter seat should be combined with the gunner seat personally. Let the gunner swap between firing mode and spotting mode. Spotting mode can have more zoom, flir, etc just like currently. I like being the spotter in the tank, but it's real difficult to get someone decent in that seat
This is OG place to whine about vehicles man
Some people that were active here weren't seen for few months
never seen one at my edge of the screen
They mean like it appears on the edge of your screen so you can turn and see 'em
Not like they literally appear on the edge of your screen
like an arrow pointing towards it
Maybe the ui colors make it less visible, iirc default tank ui hud is white. Not the best colors to see some small ping
i get that but ive never noticed them
id like if they at least made a sound
and had a bigger icon
Oh yea, you can change the tank hud color. I forgot about that. Mine is like yellow lol
Keep the 3 seat config. But add m2 machine gun to commander seat. You can change if you want to use spotter things or gun blazing waiting to get snipe.
i dont know if you seen it in WoT?
you know what id love? if the commander could switch between turret control and top mg control when no one guns it
or just use any other seats camera
See, that's way too much power now because there's 3 guns. Maybe if the guy pops out of the top?
id love to use the commander flir when i drive my tank
basically what I suggested tbf
too much power compared to a tandem that can two shot, c4s that instantly take out a tank
a tank shouldnt be this easy to kill
I don't think the solution to tandems and c4s is to make the tank insane
no need to make it insane
can easily make demo c4 that mainly damages buildings
and engineers keep the vehicle damaging c4
Two people ideally can cover most direcitons already. Having the third person also able to shoot means that there are basically 0 blind spots on the tank. If and when c4 and tendems are adjusted the tank will then need to be adjusted again
i bet you 3 people wont be as strong as you think it is
It'd be a better bandaid fix right now to just boost the health of the tank very slightly or something. Although - I haven't had the chance to BE in a tank since the recent changes because there aren't any tanks fucking anywhere
Or add hunter killer capabilities to commander seat. This hunter killer capabilities will override driver input and make the turret focus on that spotter/commander input. Ofc it need some cooldown so it cant be abused. Just like tank is squad
because the only mode with them is conquest lol
That sounds not fun tbh
But, I haven't played squad so maybe it works better than I think
last thing i need is my commander to make my turret do a 180
im lining up the perfect shot and boom, my guy makes me do a 90 turn to shoot at some random dude
Yea, I still think consolidating the 3 seats into 2 would be better - or give the spotter soflam and add guided missiles into the game 😎
im of the opinion that just letting the driver control either of the seats however and whenever he wants is one of the best changes they could make
you wouldnt need to be babysat anymore
Isnt the turret on crow and main gun kinda slow. And situational awareness in tank is bad, i dont think 3 gun is that much op, most of time tank will get swarmed by infantry with somany tandem round
there is a reason tanks in battlefield have one main seat
and can be repaired from the inside
They had 3 in bf4
In fact, the one in BF4 was pretty much the same as this game
Ok any new solutions then to the commander seat?
merge it with the top mg
Remove, give thermal to both seats left
Give spotting and thermal to a dron
To make it something more than C4 delivery
Are you sure?
I don't remember that at all.
Spotter seat is more likely stolen from Squad than BF
BF2042 have spotter seat, but oki didn't played it
spotter seat is still somewhat of a good seat, moving the turrets the main and machine gunner turrets are a pain to make a 360°.
When communication is available I ask the spotter to do regularly 360° because doing those with the other turrets is pain as I said, and its still a seat to do a full scan for enemy, most importantly a scan to avoid being sneaked up on and get C4'd.
Their removal is not a smart but giving the thermal ability to the other two gunners are still a good thing, because you are not relying on the spotter because it has thermal.
Their removal would be maybe a bit of a nerf to people who communicate in a tank, where the spotter does this strategy.
Yea, that's why I suggested combining it into the mg seat. It's a helpful seat when it's used, but I find myself having to jump between the seats as a second in the tank pretty often
Yeah I had the same idea, I was just opposing Drew's raw opinion on removing it
Yea. I'm opposed to giving thermals to any seat with a gun
I played bf4, it's not fun when all vehicles have thermals lol
Suggestion for the LB and other helicopters passenger seat. Give them a thermal camera they can look through on the bottom of the heli
That way they can play like a spotter in the tank. Give them something to do
If you're worried about it being too strong, make the camera shootable
on helis there could be a spot light lmao, or a spot light that is IR
or IR or normal laser to blind tank or other digital cameras
I mean, it IS a good seat and quite powerful tool. But no one is using it to be honest. Or at least vast majority. And its not only Battlebit problem, BF2042 and Squad also struggle with that. In Squad it's rarely used seat, and in BF2042 player that is using it is always first to bail out, basically using it as taxi.
It's just fundamentally flawed gameplay loop, with no incentives and rewards for extreme majority
And I don't think it can be improved upon, because whole idea is just boring in comparison to anything that FPS games offer. At this point it's not player preferences for gameplay, but just objectivly bad design for genre.
I mean if you go alone and you don't have a trio organised then yes it can be a bit of a down side.
The rate you get a good spotter is 1/3 rare, though the majority just doesn't know what that role do or should do and gets overwhelmed and gets out, or the role has no pew pew making the spotter a bit boring.
What Lostmixup said is somewhat good and what my thought was that it could have gun.
by getting another gunner could go 3 ways.
The spotter gets turret that is built into the spotter seat and it can see in Flir mode while shoot an MG.
The spotter could switch between two positions within the seat which is spotting, and supporting with either an M2 or a digital cam-viewed mg turret.
The F2 and F3 seat bleeds into one seat, a 7m that can switch between spotter flir and gunner normal view, or it has flir all the time.
And F3 seat the new MG will be an open hatch M2.
If mg would be not a good idea then other things still could be given to the spotter to make it less boring and more interesting.
Two 7Ms would look weird.
Removing the role would be a nerf to organised tank people.
The fact that you need an organised crew to use spotter seat efficiently is too much of a requirement
Amd lack of pew pew is a big downside to it, monkeys like pew pew
I mean you can still pray to Allah to give a good spotter to you.
Or if a guy stuck inside the role and you teach him what the hell to do with it, asking him to make 360°s is still an option.
The role isn't neccesarily bind to an organised full 3 crew.
Only 2 people can use it one person stays F1 the other switches regularly between F2 and F3, that works too.
Having all the three person organised is not forced but it gives a lot of convinience.
I wouldn't see it as a big problem if it wasn't hogging thermal. This very needed feature is not used correctly 99% of the time.
And I will trade spotter seat for it without a hesetation
"Hogging thermal"? please elaborate.
Keeping to yourself, so no one else can have it/taking more than you are supposed to
thanks
vehicles having no thermal is laughable
players are acting as if it will give vehicle players wallhack or something
When they themselfs alredy have wallhack in form of 3d spot
And thermal is blocked by foliage/vegetation and smoke.
There is counter to thermal alredy lol
I would only give spotter a gun if they could be shot out while using the gun
Otherwise, 3 guns is too much coverage
To balance 3 guns the spotter gun would have to have like no ammo (would suck), do no damage (sucks), or somehow be super vulnerable (not the worst)
Spotter with m2 to change.
And not a lot of ammo, so they have to use it in danger
yeah no if we're going realistic remove RWS from T90A
if we're going for casual experiences please add stabilization for RWS
i still think allowing the driver to use any of the seats while still controlling the tank is the best QoL improvement. add like a half second or one second transition
if i had a dollar for every time i was in a tank, we take one single rocket and the guy that was in the spotter / mg seat just bails out i would probably afford a mansion
